]> de.git.xonotic.org Git - xonotic/darkplaces.git/shortlog
xonotic/darkplaces.git
2010-02-25 havocdon't bother calling Mod_ForName in client precache...
2010-02-25 havocchanges to rtlight surface culling:
2010-02-25 eihrulfix signed vs. unsigned comparison warning in GL_Textur...
2010-02-22 divverentfix degenerate triangle elimination
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
2010-02-20 motorsep+some tune ups for Steel Storm screenshot prefix
2010-02-20 havocfixed BIH line clipping and enabled it, BIH is now...
2010-02-20 havocslight improvement to BIH recursion speeds by checking...
2010-02-20 havocadded server and client timing data to r_speeds 2
2010-02-19 havocfix more cg shader errors
2010-02-19 havocfix two compile errors in cg shader
2010-02-18 havocdon't error out if external lightmap sizes mismatch...
2010-02-18 divverentnew argument "force" to gl_texturemode for more augenkr...
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-18 havocmove RESTRICT keyword define to qtypes.h and add it...
2010-02-18 havocadded RF_FULLBRIGHT and RF_NOSHADOW renderflags for...
2010-02-18 havocfix a couple enum mixed with int warnings
2010-02-18 havocadd bih.[ch] to MSVC projects
2010-02-18 havocchanged default value of mod_collision_bih from 0 to...
2010-02-18 havocset supercontents and surfaceflags on models not using...
2010-02-18 havocmake model collisions work when q3 shaders are used...
2010-02-18 havocadded some #if 0 test cases for BSP collision culling...
2010-02-18 havocmade the old BSP collision code check bounding boxes...
2010-02-18 havocdisable broken Mod_CollisionBIH_TracePoint_Mesh and
2010-02-18 havocmade BIH collision culling support the mod_q3bsp_curves...
2010-02-18 havocadded mod_recalculatenodeboxes cvar to allow this behav...
2010-02-18 havocdon't check mod_collision_bih in r_showcollisionbrushes...
2010-02-17 havocdeal with colbrushf == NULL cases in Mod_MakeCollisionBIH
2010-02-17 divverentfix getsurfacetriangle on a submodel
2010-02-17 havocadded mod_q1bsp_polygoncollisions cvar (off by default...
2010-02-17 eihrulMod_Decompile_SMD blend weight fixes
2010-02-17 eihrulstore blend weights as unsigned char data
2010-02-17 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-17 eihruldon't use dummy entries for single-bone blend palette...
2010-02-17 havocdon't crash if the model produces no shadowmesh (no...
2010-02-17 motorsep+ added bih.c and bih.h files into SDL project file...
2010-02-17 havocdon't error out when Mod_Q3BSP_LoadTriangles is called...
2010-02-17 havocfix two typos in Mod_Q3BSP_LoadTriangles errors
2010-02-17 havocfix unaligned memory access crash on skeletal models...
2010-02-16 eihrulmake R_Shadow_CullFrustumSides assume infinite far...
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...
2010-02-14 vortexr_shadows_shadowmapscale cvar which as a multiple to...
2010-02-12 divverenthide one's own refraction (NOT reflection)
2010-02-11 havocmore statics...
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocadded texturename parameter in particles/particlefont.txt
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-10 motorsep+ Added Steel Storm game
2010-02-10 vortexExperimental feature of saving buffers within savegame...
2010-02-10 eihrulfix missing restrict keyword
2010-02-09 eihrulyet faster VSDCT instruction sequences
2010-02-08 vortexWorkaround F1/F12 binding for GAME_BLOODOMNICIDE
2010-02-07 eihrulshorter non-VSDCT GetShadowMapTC
2010-02-07 divverentfix r_showsurfaces 3 again
2010-02-07 eihrulattempting cheaper non-VSDCT projection
2010-02-07 eihrulapply bias to orthographic shadowmaps
2010-02-05 eihruldon't shift the shadowmapping focus based on view angle...
2010-02-05 divverentfix 9924 REALLY, this time transforming dp_ into dp...
2010-02-05 eihrulfix r_shadows_focus cvar so it is properly relative...
2010-02-05 eihrulflip projection and sample matrices for R_DrawModelShad...
2010-02-05 eihrulinvert cull face settings when drawing model shadowmaps
2010-02-05 eihrulfix unseen ents + r_shadows check in R_View_UpdateEntit...
2010-02-05 eihruladded r_shadows_focus cvar that allows a vector offset...
2010-02-05 eihrultry to cache fewer animations for entities when r_shado...
2010-02-04 eihrulfaster skeletal animation based on blend-palettes
2010-02-04 eihrulfixed calculation of model shadowmap cull origin
2010-02-04 eihrulmore accurate cull boxes on R_DrawModelShadowMaps
2010-02-04 eihruldon't render shadowmaportho onto noselfshadow entities...
2010-02-04 eihrulmoved pants to 7, reflectmask to 5, reflectcube to...
2010-02-04 eihrulreuse screenspace depth texture unit for orthographic...
2010-02-04 eihrulupdate CG shader for shadowmaportho
2010-02-04 eihrulwhen r_shadow_shadowmapping is enabled, r_shadows uses...
2010-02-03 divverentfix typo in previous commit
2010-02-03 divverentfix some inconsistent naming: some shader parameters...
2010-02-03 divverentstrip proquake QC messages if in Quake protocol
2010-02-03 havocchange default cl_netfps from 20 to 72
2010-02-03 eihrulfactored R_Shadow_MakeShadowMap out of R_Shadow_RenderM...
2010-02-03 eihrulreuse batchsurfacelist between R_Q1BSP_DrawShadowMap...
2010-02-01 eihrulwhen using PBLEND_INVMOD or PBLEND_ADD modes for partic...
2010-02-01 eihrulcheck if a model's textures have deforms that need...
2010-02-01 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-02-01 eihrulmake Matrix_ToBonePose6s check the podality of quaterni...
2010-02-01 divverentfix sky drawing really this tiem
2010-02-01 eihrulunsigned long vs. size_t printf format warning fix
2010-02-01 eihrulsize vs. int warning fix
2010-02-01 eihrulfix unsigned vs. signed comparison warnings
2010-02-01 eihrulhandle case where trace is zero in Matrix4x4_ToOrigin3Q...
2010-02-01 havocincrease sv_areagrid_mingridsize from 64 to 128 to...
2010-02-01 havocfix off-by-one bug with bone numbers in skel_build
2010-02-01 havocuse less stack space
2010-01-31 havocfix a compile error
2010-01-31 havocfix more warnings
2010-01-31 havocfix a bunch of warnings
2010-01-31 havocfix some bugs with skeletonindex handling
2010-01-31 divverentfix a return value
2010-01-31 divverentfix some useless use of PRVM_G_STRING in mvm_cmds.c
2010-01-31 divverentmake ClientTime available to ALL shader permutations...
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-31 havocfix a bug with skel_create where it returned a bone...
2010-01-31 havocadded a check in r_cullentities_trace to always show...
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