xonotic/darkplaces.git
2011-02-24 havocuse dynamic eye position-centered bouncegrid when rende...
2011-02-23 havocoops, forgot to include the shader code for the r_shado...
2011-02-23 havocadded r_shadow_bouncegrid cvar, this feature does realt...
2011-02-21 havocimplemented r_shadow_particletrace cvar which enables...
2011-02-20 divverentCSQC entity database: keep size, but reduce entity...
2011-02-20 divverentCSQC entity networking: if a frame BEFORE the last...
2011-02-19 divverentadd missing args to Cmd_QuoteString in other files
2011-02-19 divverentFix bad ipv6 support in status 1 and 2 commands:
2011-02-19 divverentCmd_QuoteString: make it also able to put the enclosing...
2011-02-16 divverentfix an unused variable
2011-02-16 divverentfix compile error, sorry
2011-02-15 divverentbecause Quake is insane, do NOT save vars matching...
2011-02-15 divverentfix some instances detecting vector component names...
2011-02-15 divverentdocument autocvar _x, _y, _z issue
2011-02-14 divverentUse the proper frametime calculation for model animatio...
2011-02-13 havocfix a compile error where an int was being assigned...
2011-02-11 eihrulalways force a flush on copy to texture
2011-02-11 havocgit-svn-id: svn://svn.icculus.org/twilight/trunk/darkpl...
2011-02-11 havocadded iris adaptation experiment
2011-02-09 havocremoved unmaintained CgGL rendering path
2011-02-09 havocvariables referring to cg in a way that is used by...
2011-02-09 havocfix an error in the HLSL shader (unintentional use...
2011-02-09 havocGL20 path now uses same shader as GLES2 (albeit with...
2011-02-09 havocrevised SDL iOS instructions again now that SDL has...
2011-02-09 havocfixed iOS rendering (set the vertex attribute bindings...
2011-02-09 havocchanged the fs_userdir on iOS
2011-02-08 havocadded GLES2 GLSL shader, work in progress (no warnings...
2011-02-08 havocDPiOS almost works now...
2011-02-08 divverentOoops, forgot to update the description so the cvar...
2011-02-08 divverentFix a typo with declaration of the cvar and default...
2011-02-08 divverentAdd smoothing to the viewheight so that things such...
2011-02-07 eihruladd missing thread files to vcprojs
2011-02-07 eihrulfactor out thread interface from dpsoftrast
2011-02-07 eihruladd dpsoftrast to some missing targets
2011-02-07 eihrulensure dynamic textures get updated even if they are...
2011-02-07 eihrulfix for span endpoint interpolation
2011-02-07 eihrulclamping for FlatColor shader (to fix gl_flashblend)
2011-02-07 havocmade GLES2 gl call wrappers compile again
2011-02-07 havocadded qglVertexAttrib and other missing functions on...
2011-02-07 havocadded RENDERPATH_GLES2
2011-02-06 havocI don't think anyone needs my user files for the xcode...
2011-02-06 eihrulfixed missing break statement
2011-02-06 eihrulimplemented scissoring of triangles and extra necessary...
2011-02-06 eihrulcommitting missing function prototype
2011-02-06 eihrulband interlacing option (vid_soft_interlace)
2011-02-06 havocupdated readme for iOS compilation with instructions...
2011-02-06 havociOS support closer to working
2011-02-06 havocremove a couple unused declarations
2011-02-06 havociOS support in progress - accommodating GLES...
2011-02-06 havocchanged use of GL_ARB_fragment_shader and friends to...
2011-02-05 eihrulcorrectly copy in all of quadelement3s to quadelement3i
2011-02-05 eihrulensure UndoCommand wraps properly at 0
2011-02-05 eihrulremove errant debugging code... again
2011-02-05 eihrulattempted fix for VC compile errors
2011-02-05 eihrulremove debugging code
2011-02-05 eihruloptimized MultiplyVaryingBGRA8 and VaryingBGRA8
2011-02-04 eihruluse short indices when available instead of int (fixes...
2011-02-04 eihrulclear scissor fix
2011-02-04 eihrulmore fine-grained locking amongst backend threads
2011-02-04 eihruldistribute draw calls based on bounding box
2011-02-03 eihrulonly force flushing on a texture update if a texture...
2011-02-03 eihrulnearest filtering fix
2011-02-03 eihrulUSE_SDL define
2011-02-03 eihruldetect whether dpsoftrast is being built with SDL
2011-02-03 eihrulthreading and more SSE2 optimizations for dpsoftrast
2011-02-02 havocadded xcode project for building DarkPlaces on iOS...
2011-02-02 havocdon't use MacOSX-specific code with __IPHONEOS__ defined
2011-02-01 eihrulimplemented Texture_UpdatePartial
2011-01-31 divverentalso apply volume.value to ambient sounds (is this...
2011-01-31 havocenable mod_bsp_portalize by default
2011-01-31 havocdefault gl_nopartialtextureupdates to 0 because it...
2011-01-31 havocclean up the Compile as C and Compile as C++ options...
2011-01-31 havocfix compilation of dpsoftrast.c in MSVC - it doesn...
2011-01-30 havocadded dpsoftrast to project files
2011-01-30 divverentsv_status_privacy: also apply to CCREQ_PLAYER_INFO
2011-01-30 havocadded SDL 1.3 support
2011-01-29 divverentSquashed commit of the following:
2011-01-29 divverentSquashed commit of the following:
2011-01-29 havocupdate copyright year
2011-01-29 divverentprevent a segfault in case a bsp file has zero nodes...
2011-01-29 divverentfix a crash on edict_num(32767)
2011-01-29 eihruladded _USE_MATH_DEFINES for weird MSVC problem
2011-01-29 havocfix a C++ error
2011-01-28 havocfix some C++ warnings
2011-01-28 eihruloptimized VertexColor shader
2011-01-28 eihruldon't report texture compression support in softrast...
2011-01-28 eihrulensure cull face state is committed in softrast path
2011-01-28 eihrulfix clipping and backface culling bugs
2011-01-28 eihrulfaster attribute interpolation in ProcessTriangles
2011-01-28 eihrulmore texturing optimizations
2011-01-28 eihrulremoving one more reciprocal...
2011-01-28 eihrulswitch usage of reciprocals back to division (precision...
2011-01-28 eihrulSSE2 blending optimizations
2011-01-27 eihruldelay backface culling till after near plane test
2011-01-27 eihrulfix mipedgetc typo
2011-01-27 eihrulreplace some divisions with reciprocals
2011-01-27 eihruladded in some basic polygon offset compatibility (thoug...
2011-01-27 eihrulfix accessing of bottom mip level in Texture2DVaryingBGRA8
2011-01-27 eihrulProcessTriangles SSE2 optimizations
2011-01-26 eihrultry to keep inter-span variables for texturing in sse...
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