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Merge branch 'LegendaryGuard/decompile_weapons' into 'master'
[xonotic/mediasource.git] / gfx / luma / gfx / hud / default / common.filters
1 <?xml version="1.0" encoding="UTF-8" standalone="no"?>
2 <svg xmlns="http://www.w3.org/2000/svg" version="1.1">
3         <defs>
4                 <filter id="blur" x="-0.5" y="-0.5" width="2" height="2" color-interpolation-filters="sRGB">
5                         <feGaussianBlur stdDeviation="0.6"/>
6                 </filter>
7                 <filter id="buff" x="-0.5" y="-0.5" width="2" height="2" color-interpolation-filters="sRGB">
8                                 <!-- ./tools/hsv-matrix.pl -4 1 1 -->
9                         <feColorMatrix values="1.01 0.05 -0.06 0 0 -0.01 0.99 0.02 0 0 0.06 -0.05 0.99 0 0 0 0 0 1 0" result="fill"/>
10                         <feGaussianBlur in="SourceAlpha" stdDeviation="3.5"/>
11                         <feColorMatrix values="-1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 3.5 0"/>
12                         <feColorMatrix values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0.9 0" result="outline"/>
13                         <feMerge>
14                                 <feMergeNode in="outline"/>
15                                 <feMergeNode in="fill"/>
16                         </feMerge>
17                         <feGaussianBlur stdDeviation="0.6"/>
18                 </filter>
19         </defs>
20 </svg>