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Merge branch 'LegendaryGuard/decompile_weapons' into 'master'
[xonotic/mediasource.git] / models / player / IQMexporting_notes.txt
1 Last updated January 6th, 2012 by nifrek.
2 PLEASE UPDATE THIS FILE IF YOU ADD/REMOVE/RENAME ANIMATIONS.
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4 Here is the list of all current animations that you can paste directly in Blender IQM export dialog in "Animations" box:
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6 dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,fly,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee,duckwalkbackwards,duckstrafeleft,duckstraferight,duckforwardright,duckwalkforwardleft,duckbackwardright,duckbackwardleft
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8 Note that "fly" is appended to "jump" thru .framegroups as one long jump animation, if you omit to export it, you will need to fix frame numbers in .framegroups