/* Vitals */ .armor { fill:#81f13d } .health { fill:#fd705b } /* Colors (WIP) */ .neutral { fill:#89aac3 } .red { fill:#fd705b } .redorange { fill:#f0875e } .orange { fill:#e39160 } .yellow { fill:#e9be57 } .yellowgreen { fill:#95b84c } .green { fill:#81f13d } .greencyan { fill:#77b38a } .cyan { fill:#75c3d5 } .blue { fill:#6899f2 } .violet { fill:#978ed2 } .violetmagenta { fill:#c17fe5 } .magenta { fill:#ea6ff9 } .magentascarlet { fill:#e57da7 } .scarlet { fill:#f7717b } /* Ammo */ .bullets { fill:#adf085 } .cells { fill:#8be1f7 } .fuel { fill:#fbe081 } .nades { fill:#96bea3 } .plasma { fill:#eda3f1 } .rockets { fill:#eaaf86 } .shells { fill:#9aa5ab } .supercells { fill:#d0f08a } /* Weapons */ .arc { fill:#7c9ceb } .crylink { fill:#ea6ff9 } .electro { fill:#6899f2 } .fireball { fill:#f0855f } .grenadelauncher { fill:#fd7865 } .hagar { fill:#e39160 } .hlac { fill:#e5965b } .hmg { fill:#fd7865 } .hook { fill:#81f13d } .laser { fill:#f7717b } .minelayer { fill:#fd7865 } .minstanex { fill:#978ed2 } .nex { fill:#75c3d5 } .porto { fill:#6899f2 } .rifle { fill:#e39160 } .rocketlauncher { fill:#e9be57 } .rpc { fill:#e9be57 } .seeker { fill:#f7717b } .shotgun { fill:#849ba8 } .shockwave { fill:#77b38a } .tuba { fill:#e9be57 } .uzi { fill:#81f13d } /* Misc */ .progressbar { fill:#ffffff } .vehicle { fill:#efefef; opacity:0.75 } .waypoint { fill:#ffffff } /* Backgrounds */ .shadow { fill:#000000; opacity:0.6 } .border_corner { fill:url(common.gradients#border_corner) } .border_default { fill:url(common.gradients#border_default) } .border_fading { fill:url(common.gradients#border_fading) } .border_plain { fill:#2f2f2f; opacity:0.7 } .border_shadow { fill:url(common.gradients#border_shadow) } .border_shadow_mask { fill:url(common.gradients#border_shadow_mask) } /* Selectors */ .current_bg { fill:url(common.gradients#weapon_current_bg) } .current_frame { fill:#ffffff } .weapon_accuracy { fill:#ffffff; opacity:0.3 } .weapon_ammo { fill:url(common.gradients#weapon_ammo) } .weapon_complainbubble { fill:#ffffff; opacity:0.6 } /* Filters */ .blurred { filter:url(common.filters#blurred) } .darkened { filter:url(common.filters#darkened) } .glowing { filter:url(common.filters#glowing) } .outlined { filter:url(common.filters#outlined) } .shining { filter:url(common.filters#shining) }