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[xonotic/netradiant-xonoticpack.git] / xonotic.game / default_build_menu.xml
1 <?xml version="1.0"?>
2 <project version="2.0">
3 <var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath &quot;[EnginePath]&quot; -fs_homepath &quot;[UserEnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
4 <build name="Single: -bsp">
5 <command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
6 </build>
7 <build name="Single: -vis -fast">
8 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
9 </build>
10 <build name="Single: -vis">
11 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
12 </build>
13 <build name="Single: -light low">
14 <command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
15 </build>
16 <build name="Single: -light medium">
17 <command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
18 </build>
19 <build name="Single: -minimap">
20 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
21 </build>
22 <separator/>
23 <build name="only entities">
24 <command>[q3map2] -onlyents &quot;[MapFile]&quot;</command>
25 </build>
26 <separator/>
27 <build name="Test: -bsp, -vis -fast, -light low">
28 <command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
29 <command>[q3map2] -vis -fast -saveprt &quot;[MapFile]&quot;</command>
30 <command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
31 </build>
32 <build name="Test: -bsp, -vis, -light low">
33 <command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
34 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
35 <command>[q3map2] -light -cheapgrid -faster &quot;[MapFile]&quot;</command>
36 </build>
37 <build name="Test: -bsp, -vis, -light medium">
38 <command>[q3map2] -meta -v &quot;[MapFile]&quot;</command>
39 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
40 <command>[q3map2] -light -fast &quot;[MapFile]&quot;</command>
41 </build>
42 <separator/>
43 <build name="Final: (Xonotic default)">
44 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
45 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
46 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
47 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
48 </build>
49 <build name="Final: '-light + -dirtscale 2' (Xonotic approved)">
50 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
51 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
52 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
53 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
54 </build>
55 <build name="Final: '-light + -bounce 8' (Xonotic approved)">
56 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
57 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
58 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
59 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
60 </build>
61 <build name="Final: '-light + -bounce 8 -dirtscale 2' (Xonotic approved)">
62 <command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
63 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
64 <command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
65 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
66 </build>
67 <separator/>
68 <build name="convert to .OBJ for modelling apps">
69 <command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
70 <command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
71 </build>
72 <build name="convert to .OBJ for mapping">
73 <command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
74 <command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
75 </build>
76 <build name="convert to .OBJ for modelling apps (quick and dirty)">
77 <command>[q3map2] -convert -format obj -patchmeta -readmap &quot;[MapFile]&quot;</command>
78 </build>
79 <build name="convert to .OBJ for mapping (quick and dirty)">
80 <command>[q3map2] -convert -format obj -patchmeta -shadersasbitmap -readmap &quot;[MapFile]&quot;</command>
81 </build>
82 <separator/>
83 <build name="convert to .ASE for modelling apps">
84 <command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
85 <command>[q3map2] -convert -format ase &quot;[BspFile]&quot;</command>
86 </build>
87 <build name="convert to .ASE for mapping">
88 <command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
89 <command>[q3map2] -convert -format ase -shadersasbitmap &quot;[BspFile]&quot;</command>
90 </build>
91 <build name="convert to .ASE for modelling apps (quick and dirty)">
92 <command>[q3map2] -convert -format ase -patchmeta -readmap &quot;[MapFile]&quot;</command>
93 </build>
94 <build name="convert to .ASE for mapping (quick and dirty)">
95 <command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap -readmap &quot;[MapFile]&quot;</command>
96 </build>
97 <separator/>
98 <build name="Single/Legacy: -light -nosRGB medium (OLD LIGHTING)">
99 <command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
100 </build>
101 <build name="Test/Legacy: -bsp, -vis, -light -nosRGB medium (OLD LIGHTING)">
102 <command>[q3map2] -meta -nosRGB -v &quot;[MapFile]&quot;</command>
103 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
104 <command>[q3map2] -light -nosRGB -fast &quot;[MapFile]&quot;</command>
105 </build>
106 <build name="Legacy: '-nosRGB' (OLD LIGHTING)">
107 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
108 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
109 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
110 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
111 </build>
112 <build name="Legacy: '-nosRGB -light + -dirtscale 2' (OLD LIGHTING)">
113 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
114 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
115 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
116 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
117 </build>
118 <build name="Legacy: '-nosRGB -light + -bounce 8' (OLD LIGHTING)">
119 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
120 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
121 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
122 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
123 </build>
124 <build name="Legacy: '-nosRGB -light + -bounce 8 -dirtscale 2' (OLD LIGHTING)">
125 <command>[q3map2] -meta -v -nosRGB -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
126 <command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
127 <command>[q3map2] -light -nosRGB -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
128 <command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
129 </build>
130 </project>