1 This is the changelog for developers, != changelog for the end user
2 that we distribute with the binaries. (see changelog)
6 - Added drag-resizing for doom3/quake4 light_radius boxes.
10 - Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
14 - Added GPL text to win32 installer.
15 - Fixed gtk wimp theme not working after using gtkthemeselector.
19 - Added command to toggle lighting/textured modes, shortcut F3.
23 - Fixed crash when disabling lighting for a second time.
27 - Fixed crash when loading invalid ASE models.
31 - Added install.py script.
32 - Updated COMPILING instructions.
33 - Fixed transparency rendering on quake3 shaders.
34 - Fixed hint/caulk filtering for Jedi Academy shaders.
38 - Added Radiant Manual shortcut to win32 installation.
39 - Added 'use alternative texture projection' option to prefs.
40 - Fixed caching bug causing import-map to not reload modified maps.
41 - Added blended-decal rendering for doom3 and quake4.
45 - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
46 - Fixed crash in gtk file-chooser with some versions of GTK+.
50 - Changed create-group-entity to re-select brushes after creation.
54 - Changed far-clip-plane setting to increase exponentially with distance.
55 - Fixed selected entities moving when drag-resizing brushes.
56 - Changed patches to be selectable from the back in wireframe views.
57 - Speed improvements for transform-selection code.
61 - Added default-texture-scale option to preferences.
62 - Added default-grid-spacing option to preferences.
66 - Fixed editing of doom3/quake4 faces with negative texture scale factors.
70 - Fixed shortcut for toggle-far-clip.
71 - Fixed broken link in 1.5 user docs.
75 - Changed script parser to ignore comments that start in the middle of tokens.
76 - Added support for editor_int/editor_string keys in doom3 entity definitions.
77 - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
78 - Added experimental support for doom3/quake4 projected lights.
82 - Added support for quake4 .guide material templates.
83 - Fixed GCC4 compile errors with anonymous enums.
84 - Added light_radius and light_center GUI to doom3 entity inspector.
88 - Added support for loading and saving Quake4 map format.
89 - Added support for built-in shader images such as _noFalloff.
90 - Added experimental code to render projected lights.
91 - Added support for loading quake4 entity definitions.
92 - Fixed picomodel bug loading .lwo files with texture names >64 in length.
96 - Fixed minor memory leak in zip-archive reader.
100 - Fixed model rotation using free-rotation tool.
101 - Fixed behaviour of angle/rotation keys for Doom3 entities.
102 - Added entity angle-editing for entities that display a model.
103 - Stopped size-info being drawn if selection has zero size.
104 - Added support for 'angle' key on doom3 entities.
108 - Fixed minor one-time memory leak in build-shader-list.
109 - Added functional free-scale tool.
110 - Improved precision preservation for free-rotation and free-scale tools.
111 - Fixed misc_model rotation using free-rotation tool.
115 - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
116 - Fixed start-on-primary-monitor (win32).
117 - Fixed camera-view freelook when window is on secondary monitor (win32).
121 - Added texture-lock toolbar button.
123 - Added stack-trace output to all debug popup messages (win32).
124 - Fixed vertex/edge selection behaviour on undoing brush edits.
125 - Changed doom3 light centre rendering to use a point instead of a box.
126 - Changed map and shader parsers to gracefully handle bad data.
130 - Fixed crash when importing a file after deleting the world entity.
131 - Changed copy/paste/import to select world brushes instead of world entity.
132 - Added win32-specific stack-trace logging support.
136 - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
140 - Optimised light-dragging.
141 - Changed connect-entities to not break existing connections where possible.
145 - Fixed q3 entity definition for item_health_small.
149 - Fixed build menu becoming empty if editing of default menu is cancelled.
153 - Fixed snap-planes-to-integer preference not being saved.
157 - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
158 - Fixed progress window not being shown when loading maps.
159 - Refactored shortcut handling to make focussed widgets override global shortcuts.
160 Allows using ctrl+c to copy console text, undo/redo without main-window focus.
164 - Fixed crash when handling assert/error before gtk_init.
165 - Changed Help menu to display only the help menu relevant to the current game.
169 - Fixed double-maps-directory when using non-native file open dialog on win32.
170 - Changed find/replace-textures window to update when selecting textures with MMB.
171 - Fixed handling of non-UTF-8 wad-names in textures menu.
175 - Changed home-path prefix to be optional on linux/osx for q1/q2.
176 - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
177 - Fixed spawnflags in Enemy Territory entity definitions.
178 - Added missing Enemy Territory entity types.
182 - Changed clipper-point selection/rendering to behave the same at all zoom levels.
183 - Changed clipper-point selection to always pick the closest point to the cursor.
184 - Fixed clipper colour not being updated until after restarting.
185 - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
186 - Fixed grid rendering with grid settings other than 8-unit.
187 - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
191 - Added saving of camera render mode preference.
192 - Changed default camera render mode to Textured for Doom3.
193 - Changed default texture render mode to Trilinear.
197 - Ported Team Arena entity definitions to xml format.
198 - Added xml q3 entity-definitions to win32 and linux setups.
202 - Fixed QE-tool component-drag selecting components of unselected brushes.
206 - Changed clipper mode and component-editing modes to be mutually exclusive.
207 - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
208 - Added support for up/down movement in freelook mode.
209 - Fixed clipper-tool-uses-caulk option.
210 - Added prompt for engine path at startup if not found.
214 - Added entity-inspector GUI support for func_button/func_door direction attribute.
215 - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
216 - Added clipper-plane rendering using stippled back-face-culled polygon.
217 - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
221 - Fixed entity-inspector window position changing while hidden.
225 - Fixed region-set-selected for model entities.
229 - Added option to enable or disable snapping brush planes to integer on map load/save.
231 - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
232 - Increased maximum zoom level for XY views.
236 - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
240 - Fixed model files not being closed after being read.
241 - Fixed build menu dialog not saving changes to build commands.
242 - Changed build menu to save xml only if changed by user.
244 - Reduced CSG-merge tolerance for misaligned brushes.
246 - Updated STVEF default build menu to version 2 format.
247 - Updated STVEF game configuration file and removed synapse.config.
251 - Changed HashTable insert/remove operations to not invalidate iterators.
252 - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
253 - Refactored containers to use std::swap.
254 - Refactored bitfield.h.
256 - Fixed endianness for .lwo loading on linux.
257 - Extended q3map2 mathlib functionality.
261 - Specialised filters list for doom3 entity/material types.
262 - Added ASE-loader support for shader names specified as a bitmap absolute-path.
263 - Fixed monitored-compile debug-feedback display.
264 - Added TGA-loader support for vertical and horizontal flipping.
265 - Enabled auto-generation of smooth normals for all LWO models.
269 - Fixed map-xml module.
270 - Added support for qer_trans keyword in doom3 materials.
274 - Added GUI updates during map load and engine-path/game-dir changes.
275 - Fixed main window being hidden behind another application on closing a floating window.
279 - Fixed crash when selecting the root node in the entity-list window.
280 - Fixed detail flag saving for quake3 map format.
284 - Optimised type-casts for scene-graph type system.
285 - Disabled substitution of 'unspecified' for entity key values that match the default.
286 - Refactored module-system api - added globalModuleServer().
287 - Fixed rotation origin for doom3 func_static models.
291 - Added support for doom3 model-entity 'skin' key.
292 - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
296 - Added camera move up/down one floor.
297 - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
301 - Added auto-complete for shader attributes in entity inspector.
302 - Added support for doom3-material heightmap to normalmap conversion.
306 - Fixed missing prefix attribute in quake game configuration file.
307 - Added auto-completion for find/replace-textures texture-name entries.
308 - Removed redundant buttons and options in find/replace-textures window.
312 - Added auto-completion for surface-inspector texture-name entry.
316 - Fixed failure to load shaders containing '.' such as Heretic II model skins.
317 - Removed unused legacy cmdlib functions.
318 - Added support for fractional repeat values to brush-fit-texture.
322 - Changed entity-connect-selected to use the parent entity of a selected brush.
323 - Added q2map and bspc to installation packages.
325 - Fixed path to q2map in quake2 build-menu.
329 - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
330 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
331 - Limited the maximum number of sides of a prefab brush-cone to 32.
335 - Changed display of angled box-entities to show un-rotated bounding boxes.
339 - Disabled rotation of light entities for games other than Doom 3.
343 - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
344 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
345 - Added detailed description of Quake item_sigil and func_episodegate entities.
347 - Fixed position of light-entity names.
348 - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
349 - Optimised Locale<->UTF-8 text conversion.
353 - Fixed selecting a texture not resetting the current selected texture-projection.
354 - Added handling of OpenGL drivers that don't implement all reported extensions.
358 - Added support for multi-byte UTF-8 characters in xml content (not markup).
359 - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
360 - Fixed potentially misaligned objects.
364 - Added rendering of entity names for non-group entities.
365 - Removed context-dependent opengl calls before opengl context is created.
369 - Fixed crash when printing extended-ascii text in the console.
370 - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
374 - Fixed typo in Quake entity-definitions.
376 - Fixed undo of brush-set-structural and brush-make-structural.
377 - Refactored image-loader module api.
378 - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
379 - Fixed crash in patch-inspector for games other than doom3.
383 - Changed shader-list and entity-definition searching to also search base-dir.
387 - Fixed title of floating entities/console/textures window.
388 - Fixed destruction of floating windows on shutdown.
389 - Added shortcut handling when entity-inspector/texture-browser are active.
391 - Fixed crash while auto-saving snapshots.
392 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
396 - Added rendering of fixed S/T tesselation on doom3 patches.
397 - Changed creation of doom3 func_static entities to prompt for a model.
398 - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
402 - Added support for setting fixed S/T tesselation on doom3 patches.
403 - Changed patch inspector to be completely non-modal.
407 - Added support for rotating lights using the rotation tool.
411 - Fixed crash on startup with texture-subsets enabled.
412 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
413 - Added support for doom3 lights combined with brushes and patches.
414 - Added support for doom3 light_origin on lights.
415 - Added support for doom3 light_rotation and rotation key on lights.
419 - Fixed crash when accessing links from help menu.
420 - Fixed broken links in help menu.
421 - Added game-specific docs to win32 setup.
422 - Changed q3 connect-entities to preserve existing targetname key.
423 - Changed q3 connect-entities to generate targetname key based on target classname.
427 - Moved information in synapse.config into .game files.
428 - Added api versioning for module-system.
432 - Fixed keys/values for brush entities not being editable unless parent is selected.
433 - Fixed brush-entities not being deleted when the last child brush is deleted.
434 - Fixed scenarios where worldspawn is not the first entity in the map.
438 - Fixed numerical instability in brush winding-generation.
442 - Added Jedi Academy support to linux installer.
443 - Fixed main-window jumping to front during autosave.
444 - Fixed saving of empty brushes.
446 - Fixed build errors when compiling for big-endian target.
450 - Fixed launching q3map2 from build-menu on linux/osx.
451 - Added version checking of generated config files.
452 - Fixed key-up events being missed while holding ctrl/shift/alt.
453 - Fixed texture-compression support.
455 - Changed q1 trigger_relay and trigger_counter to be point entities.
459 - Changed brush-save to not write non-contributing faces.
460 - Fixed rendering artifacts on outlines of selected box-entities.
464 - Added patch-cap-cylinder.
468 - Fixed texture-browser scroll-to-selected-texture.
469 - Added brush face texture painting.
473 - Fixed ungroup-selected-entities.
474 - Added 'Entity' menu.
475 - Removed items unrelated to entity-creation from xy-window right-click menu.
476 - Fixed minor memory leaks in core.
477 - Removed code that ignores empty alpha-channel in tga loader.
478 - Fixed memory leak in model module.
479 - Fixed memory leaks in picomodel library: ase and lwo loaders.
480 - Changed default tool to 'QE' tool.
484 - Changed start-on-primary-screen default to 'true' with multiple screens.
485 - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
486 - Disabled mouse-chase scrolling in XY window when drag-selecting.
487 - Fixed xlink I/O warnings on linux.
488 - Removed light-creation 'intensity' dialog in doom3 config.
489 - Changed the default vertical size of the shortcut-list window to 400.
490 - Fixed patch-creation with zero-sized workzone.
491 - Fixed crash when rendering doom3 light_radius box.
495 - Added arbfp1/arbvp1 vertex/fragment program lighting support.
496 - Fixed colour-selection dialog not going away after OK/Cancel.
497 - Fixed tangent/bitangent calculation on degenerate patches.
498 - Added resizing of patches with QE tool.
502 - Added stippled hidden-line rendering for rotate/translate manipulators.
503 - Refactored high-level camera/orthographic rendering functions.
504 - Fixed failure to load models with back-slashes in path.
505 - Improved peformance of doom3 lighting with large models.
509 - Changed entity renderering to draw connections for culled entities.
510 - Fixed runtime errors on shutdown after cycling between lighting/textured.
511 - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
512 - Changed 'clip' brush filtering to use shader parameters instead of names.
513 - Added rendering of origin-point for selected model entities.
514 - Fixed doom3 light-interaction updates for model entities.
518 - Removed menu-splitting functionality.
519 - Refactored entity-class menu construction.
520 - Replaced const_reference with ConstReference.
521 - Renamed string_t to CopiedString.
522 - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
523 - Refactored shortcut command parsing code.
524 - Changed light entity rendering to show light_radius box only in doom3 config.
525 - Added 2x overbrightening for doom3 lighting preview.
529 - Changed default doom3 light_radius to 300.
530 - Fixed initial value of doom3 light_center.
531 - Reduced frequency of gui updates during map load.
535 - Fixed crash in monitored-compile feedback dialog.
539 - Added visualisation of halflife texture-projection format.
540 - Added texture-lock for halflife texture-projection format.
541 - Changed brush-texture-lock default to enabled for doom3 and halflife.
545 - Refactored script-tokeniser.
546 - Fixed doom3 lighting on ATI cards.
547 - Added support for list attributes in entity definitions.
548 - Added utf8-normalisation on text printed to console.
549 - Fixed missing default_build_menu.xml in halflife game config.
553 - Fixed missing commas in entity-inspector comments.
554 - Added support for default values in entity-definitions.
558 - Enabled doom3 realtime lighting preview.
562 - Fixed gcc compile warnings in patch.cpp.
563 - Added q1 and q2 support to linux installer.
567 - Added highlighting of entity-list nodes that have selected descendants.
571 - Fixed xy-window failing to update after map-load.
575 - Fixed error on shutdown when game-select dialog is disabled.
576 - Added surface/light-interaction debugging mode.
577 - Added per-plane light-culling for brush faces.
578 - Added support for bump shaders using 'blend' layer keyword.
579 - Added support for light-shaders.
580 - Fixed edge/border clamping on light-attenuation textures.
581 - Added 'Lighting' camera render-mode for doom3 config.
585 - Fixed right-click-menu on linux.
589 - Changed light-entity to draw radii only when selected.
593 - Fixed shortcuts for creating n-sided brush-prisms.
597 - Fixed user-customisable shortcuts support.
601 - Added restore-main-window call when a modal-dialog dialog-box is shown.
605 - Fixed SConstruct cpu detection on Power Macintosh.
606 - Added more verbose warning settings for gcc builds.
608 - Changed buffered-text-input-stream API to not use magic EOF value.
612 - Fixed debug-break on non-x86 platforms.
616 - Fixed new doom3 entities not being given unique names.
620 - Fixed autosave causing the main-window to jump to the front.
621 - Fixed window-title when changing view direction in floating-windows layout.
622 - Added status information to wait dialogs.
623 - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
624 - Changed component selection in QE tool to treat near-equal points as one.
625 - Added texture browser window to View menu.
626 - Changed white overlay in camera-window to draw hidden lines in 75% grey.
627 - Reduced point-size for vertex/edge/face handles by 2/3.
631 - Added component-editing for curves on doom3 entities.
632 - Added normalisation of translation for texture-lock on doom3 brushes.
633 - Added update of surface inspector for texdef changes caused by texture-lock.
634 - Changed floating-windows layout to centre all ortho views on center-xy-views.
635 - Stopped autosave from saving unmodified maps after first-time load.
637 - Textool improvements.
641 - Changed file-chooser dialogs to use GtkFileChooser.
645 - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
649 - Added basic rendering for 'curve_Nurbs' on doom3 entities.
653 - Added doom3 entity-definition editor_usage* key support.
654 - Added doom3 entity-definition editor_* key info to entity-inspector comments.
655 - Added specialised attribute-entry in entity-inspector for boolean attributes.
656 - Fixed crash in find-brush when entering the index of a fixed-size entity.
657 - Added support for rendering doom3 'targetN' -> 'name' entity connections.
658 - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
659 - Improved handling of brushes with near-duplicate planes.
660 - Fixed crash in snap-to-grid on brushes with non-contributing faces.
664 - Fixed gcc build errors.
666 - Fixed stability problems with doom3 brush-entities.
670 - Added automatic renaming of entity target/name keys for paste and import-map.
674 - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
675 - Fixed incorrect filter settings display in filters menu.
676 - Added automatic renaming of entity target/name keys when cloned.
677 - Fixed quake2 support.
681 - Added shortcut support for all menu commands and toolbar buttons.
682 - Fixed patch shader-name saving for doom3 patches created by user.
686 - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
690 - Fixed status-bar labels showing 'Label' at startup.
691 - Fixed textures-menu grouping bug.
692 - Fixed mirroring on brushes with doom3 plane-defs.
696 - Changed patch-cap-selected to prompt for cap type only once.
697 - Fixed infinite-loop in patch-cap-selected.
698 - Changed autosave to only save if the map has changed since the last autosave.
699 - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
703 - Removed unused source files - qsysprintf, gtkfilesel.
704 - Changed linux exectuable-path resolution to use '/proc/self/exe'.
705 - Changed 'file exists, overwrite?' prompt to default to 'no'.
709 - Fixed crash when handling duplicate shader definitions.
710 - Fixed crash on startup after changing game-type (sp/mp).
711 - Changed compute-axis-base to be more stable in degenerate cases.
713 - Cleaned up loki_path stuff.
715 - Added textool rotation manipulator.
719 - Changed linux installer to copy *.game files from game-packs instead of generating them.
723 - Moved doom3 shader parsing into a separate function.
724 - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
725 - Added inheritance of doom3 entityDef 'editor_* *' keys.
726 - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
727 - Changed entity-inspector attributes panel to be scrollable.
728 - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
729 - Improved doom3 material parsing.
730 - Fixed crash loading maps containing patches with large numbers of control points.
731 - Changed face-selection in camera view to use polygon test.
732 - Changed face-selection-mode rendering in camera view to cull back-faces.
733 - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
737 - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
738 - Fixed opengl extension support on linux.
739 - Added support for half-life .fgd entity-definitions.
740 - Fixed loading of half-life maps with texture-names containing '{'.
744 - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
745 - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
746 - Changed pivot-point calculation to use entity-origin for fixed-size entities.
747 - Fixed errors drawing selection-rectangle in floating-windows layout.
748 - Fixed shortcuts becoming disabled in floating-windows layout.
749 - Removed snap-to-integer on entity angle/angles/scale keys.
750 - Fixed dragging of doom3 brush-entities.
752 - Fixed gcc compiler error and warnings.
753 - linux installer fixes.
757 - Changed linux build system to copy '$GAME.game/*' for installer.
758 - Changed linux installer to use 1.5's module set.
759 - Removed optimisation from linux build to fix optimiser-related crash.
760 - Added Doom3 support to linux installer.
762 - Changed texdef export to not snap shift/rotate to integer.
766 - Fixed texture-browser height update bug.
767 - Changed texture-browser to show only the texture-set selected from the menu.
768 - Fixed bug loading quake maps.
772 - Fixed shortcuts for shift/rotate/scale-texture on patches.
773 - Fixed patch-inspector rows/cols combos not being cleared between selections.
774 - Changed entity/brush counts to use counters instead of polling every second.
775 - Changed archivewad module to check lump types and ignore non-miptex files.
776 - Added support for worldcraft/hammer half-life map format.
780 - Added doom3 md5mesh loader.
781 - Added support for doom3 entityDef 'model' key.
782 - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
783 - Fixed texture-browser height calculation bug.
784 - Added support for doom3 entityDef 'editor_var *' key.
785 - Fixed support for patchDef3 subdivision settings.
789 - Added doom3 light_radius and light_center rendering.
791 - Disabled default-shaders for doom3.
792 - Added one-click dragging of vertices/edges/faces on brushes and patches.
793 - Fixed detail flag being lost on brush-clone or save-as.
797 - Fixed workzone being invalidated when a brush is deleted.
798 - Fixed pivot updates when switching from translate-tool to rotate-tool.
799 - Fixed crash in misc_model.
800 - Changed file_dialog to show '*.*' when pattern is not specified.
801 - Added undo support for patch-inspector XYZUV tweaking.
802 - Removed 'Apply'/'Done' buttons from patch-inspector.
806 - Converted RTCW entities.def to xml format.
808 - Added support for "name" key for doom3 entities.
812 - Added support for loading text files from VFS archives.
816 - Changed .map writer to always use decimal notation for floats.
817 - Added filtering of monster_clip/full_clip/player_clip.
818 - Added support for inheritance in doom3 entity-definitions.
819 - Fixed doom3 patchDef2 material-name import/export.
827 - Fixed brush-primitives texturing bug.
828 - Added texture-lock for brush-primitives texturing on all transforms.
829 - Added support for model/rotation/origin keys on func_ entities.
830 - Added DDS image module.
834 - Fixed copy/paste copying all brushes of an entity when only one is selected.
835 - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
839 - Converted ET entities.def to xml format.
843 - Fixed SI when not in face-selection mode.
844 - Changed patch-create-prefab to use current workzone.
845 - Changed engine attribute to be optional in game-description.
849 - Changed module server to support wildcard modules.
850 - Cleaned up docs/developer, added README.
855 - Initial version of textool.
857 - Fixed const bug for vs.net 2005 compiler.
861 - Fixed copy/paste and export-selected failing to export stuff.
865 - Updated win32 setup scripts for q1 entity definitions.
869 - Updated win32 setup scripts.
870 - Fixed bug loading 8-bit bmp with <256 palette entries.
871 - Added support for loading textures from arbitrary locations.
872 - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
873 - Fixed bugs in brush-primitives texdef code.
877 - Added STV:EF support to win32 installer.
878 - Moved hardcoded game-specific configuration stuff into .game files.
882 - Fixed crash bug in brush edge/vertex/face selection.
886 - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
887 - Changed entity inspector UI to be driven by entities xml.
891 - Fixed map load/save in brusb-primitives mode.
892 - Added files required to run in brush-primitives mode.
893 - Added support for changing engine-path while a map is loaded.
898 - Changed entity inspector to support custom UI for each entity-class.
902 - Added support for experimental xml version of .def format.
903 - Rewrote token parser.
904 - Rewrote .def parser.
905 - Fixed failure to read show-workzone preference.
906 - Refactored quake3 entities module.
910 - Changed QE-style Drag tool to move as well as resize.
911 - Fixed shortcuts becoming disabled.
912 - Fixed loading file types with upper-case extensions.
916 - Added support for plugin submenus.
920 - Added build-menu-command editing.
921 - Fixed texture-object reshuffle caused by changing gamma.
922 - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
926 - Added printf-formatting support to output streams.
927 - Added error/warning printing to xml parser.
928 - Changed build-menu xml format to allow easier editing.
929 - Added sample plugin.
933 - Changed paste and import-map to select pasted/imported entities and world brushes.
937 - Changed create-entity API to use eclass instead of classname.
938 - Changed nodes with unknown entity types to use a group-entity if the node has children.
942 - Changed image-loaders interface to use a file object instead of VFS.
943 - Changed model-loader interface to support in-place model reloading.
944 - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
945 - PicoModel: added support for loading models from an abstract input stream.
949 - Refactored texture browser.
951 - Fixed mousewheel movement in camera window.
955 - Added load-entire-wad from textures menu in Quake/HL mode.
956 - Fixed bug with writing negative integers to .map format.
957 - Fixed texture-browser hide-unused to show only in-use shaders.
958 - Fixed texture-browser scrollbar positioning and origin-clamping.
959 - Fixed prompting to save unchanged new maps.
960 - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
961 - Changed all message boxes to appear centrally.
962 - Removed minimize/maximize buttons from all message boxes.
966 - Disabled shortcut keys during drags.
967 - Fixed window updates for edge/vertex multi-selection.
968 - Added apply/cancel on enter/escape for texture-browser filter entry.
969 - Changed undo system to use explicit start/finish pair to specify undoable operations.
970 - Changed undo system to print undoable command after command completion instead of before.
971 - Added printing of movement parameters for translate/rotate manipulator drags.
972 - Changed brush-subtract to not delete the selection after subtracting.
973 - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
974 - Fixed another workzone-update performance issue causing area-selection to be slow.
975 - Added code to brush build-B-Rep to handle duplicate edges.
979 - Added lazy evaluation of local->world transforms and world-space AABBs.
980 - Added shortcut key for translate mode, default 'W'.
981 - Added toolbar buttons for edge/face/vertex modes.
982 - Changed Escape shortcut to deselect-components if components are selected.
986 - Fixed performance bug with workzone updates not being lazily evaluated.
987 - Fixed brush edge-graph bug by removing degenerate winding edges.
991 - Added mode information to status bar.
992 - Added console feedback describing undoable commands executed.
993 - Fixed assertion failures on updating degenerate edge/vertex selections.
994 - Fixed detail brushes turning structural when clipped.
998 - Added support for more than one edge/vertex selected per brush.
1002 - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
1003 - Fixed crash in patch tesselator.
1004 - Fixed floating windows startup crash.
1005 - Fixed null texture name for patches.
1009 - Hide arrows on translate manipulator when obscured by square part.
1010 - Workaround for main window not being brought to front when a floating window is closed.
1011 - Fixed rendering of selected components of degenerate brush faces.
1012 - Fixed double typedef in picomodel.
1013 - Fixed bug in allocator stuff.
1014 - Fixed up clipper tool button state.
1015 - Added workzone updates when selection bounds change.
1016 - Fixed transient setting on floating inspector windows.
1020 - Fixed gcc build errors.
1022 - Fixed crash bug in game selection dialog.
1026 - Cleaned up project settings.
1027 - Changed autosave/snapshots to only save modified maps.
1028 - Refactored build menu.
1032 - Fixed minor picomodel ase loader smoothing-groups bug.
1036 - Allocator system improvements, fixed warnings
1040 - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1041 - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1042 - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1043 - Fixed cosmetic menu bug.
1044 - Fixed file handle leak in tga loader.
1045 - Added experimental allocator system.
1049 - Fixed gcc build errors.
1053 - Fixed version.h custom build step on win32
1054 - Refactored preferences dialog to eliminate dependencies on other modules.
1055 - Redesigned preferences dialog ui layout.
1059 - Refactored texture browser.
1063 - Upgraded win32 gtk2 version to 2.4.1.
1064 - Migrated from GtkCombo to GtkComboBox.
1065 - Texture browser improvements.
1066 - Fixed malloc/free mismatch bug.
1070 - Refactored surface inspector and texture browser.
1074 - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1078 - Changed texture window not to auto-scroll when selecting faces.
1079 - Changed surface inspector to apply shader seperately from shift/scale/rotate.
1080 - Changed selected face tracking to use separate selection list.
1084 - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1088 - Fixed texture-increment-matches-grid.
1089 - Changed selecting a texture to only change the shader on the selected brushes.
1090 - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1091 - Removed MAX_TEXTUREDIRS limit.
1095 - OS library module added to wrap calls to rename/unlink/access/stat.
1096 - OpenGL-view selection tests constrained to current window.
1097 - Cleaned up OpenURL.
1098 - Added jk2 and sof2 support to win32 installer.
1102 - update the OSX setup / .info generation code
1106 - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1108 - fix for scons 0.95
1109 - re-enable Python >= 2.1 version check
1110 - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1111 - OSX: disable q2 tools build (broken thread code)
1115 - Moved profile.cpp into a separate static library.
1119 - Refactored preferences to be more modular.
1120 - Fixed preferences being corrupted if a crash occurs during preference saving.
1121 - Refactored window position saving.
1122 - Fixed bug in radio button creation in preferences dialog.
1126 - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1127 - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1128 - Fixed bug causing some operations to be applied twice.
1132 - Added depth-test and normalisation for translate-manipulator rendering.
1133 - Added basic clipper-preview rendering.
1137 - Added maya-style arrow-heads to translate manipulator.
1138 - Changed square part of translate manipulator to be viewplane-oriented.
1139 - Changed square part of translate manipulator to take priority for selection.
1143 - Added recalculation of pivot-point when grid size changes.
1144 - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1145 - Fixed failure to recover brushes from an invalid state.
1149 - Improved event handling to make manipulator-dragging smoother in complex scenes.
1150 - Refactored camera window camera-movement handling.
1154 - Fixed vertex/edge undo failing to update selected-vertex position.
1158 - Re-enabled next-xy-view in floating windows mode.
1159 - Reinstated light-radius rendering.
1160 - Added Wolfenstein support to win32 setup.
1164 - Changed create-brush-prism to use correct dimension for prism radius.
1165 - Changed freelook selection to use window-centre position.
1169 - Optimised undo for adding/removing scenegraph nodes.
1170 - Changed entity-list view to sort the tree by name.
1174 - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1175 - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1179 - Refactored clipboard copy/paste code to allow re-use.
1183 - Fixed false-positive-intersection bug in CSG subtract algorithm.
1187 - SceneGraph: Refactored per-instance functionality.
1188 - Fixed intermittent culling bug caused by bad bounding boxes.
1189 - Fixed missing ToggleCubicClip shortcut.
1190 - Removed modal buttons from Surface Inspector.
1191 - Changed Surface Inspector keys:
1192 - Escape: revert not-yet-committed values to previous state.
1193 - Enter: commit not-yet-committed values immediatly.
1194 - Changed Surface Inspector to update when selection changes.
1198 - Cleaned up functional.h template usage with typedefs.
1199 - Fixed autosave path.
1200 - Added q1 component to installer.
1201 - Added radiant_manual component to installer.
1202 - Added q3-example-maps package to installer.
1206 - Added error reporting for module system initialisation failure.
1207 - Added MSI package creation tools in setup/win32.
1208 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1209 - Added initial version of scripts to build basic win32 setup.
1213 - Added storing EnginePath for each game in local.pref.
1214 - Added EnginePath editing to prefs dialog.
1215 - Added vfs shutdown/init when gamename changes.
1216 - Added vfs shutdown/init when enginepath changes.
1220 - Fixed filtering updates.
1221 - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1222 - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1223 - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1224 - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1228 - Redesigned filter system:
1229 - Filtered status updated when filterable attributes change.
1230 - Supports per-brush-face filtering.
1231 - Removed long-dead project-settings stuff:
1232 - Moved gamemode and gamename storage into local.pref temporarily.
1233 - Moved bsp commands over to a new format, disabled gui editing for now.
1237 - Changed win32 Application Data path lookup to use win32 API instead of getenv.
1241 - Fixed main menu mnemonics.
1242 - Fixed crash on exit after viewing pointfile.
1246 - Fixed not always resetting
1247 component-mode when selection is cleared.
1251 - Added parse/write support for BrushDef3 and PatchDef3.
1252 Requires editing synapse.config to enable.
1255 File = new/open/import/export
1256 Edit = manipulate scene hierarchy and selection
1257 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1258 edit camera/xy parameters
1259 filters/hideshow/region
1260 Modify = transform scene elements
1262 - Fixed Brush-Primitives support:
1263 Requires editing synapse.config to enable.
1264 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1265 (Not yet possible to convert between formats).
1269 - Changed user-prefs to be stored in user-profile directory on win32.
1273 - Fixed entitylist window visibility tracking.
1274 - Implemented find/replace-shader for patches.
1275 - Changed get-texture-from-selected to update find/replace-shader dialog.
1276 - Implemented reparent-selected for more than one selected node.
1277 - Added checks to stop assignment of invalid texture names.
1278 - Fixed uninitialised texture-compression setting.
1281 ------- spog_branch merged to trunk
1285 - Ported imagehl module.
1286 - Ported imagepng module.
1290 - Changed brush winding generation to use use double precision planes.
1291 - Fixed tracking of modifier key state.
1295 - Replaced mathlib with c++ vector/matrix library.
1296 - Added expression-templates for common vector/matrix operations.
1300 - Refactored component-selection stuff.
1301 - Ported m4x4_t library to c++ Matrix4.
1305 - Changed shortcuts.ini to be written automatically.
1306 - Moved more prefs into specific modules.
1307 - Changed c++ NULL usage to 0 for maximum portability.
1312 - Added debug output/assert for module initialisation.
1316 - Refactored status bar stuff.
1317 - Refactored window updates to use closures.
1318 - General cleanup and refactoring.
1322 - Increased priority of window redraw events.
1323 - Ported model module to new module system.
1327 - Refactored window updates.
1331 - Changed menubar/toolbars to be non-detachable.
1332 - Fixed empty-undos created when left-clicking in XY window.
1333 - Refactored camera modelview/projection matrix updates.
1334 - Moved application-specific code out of mainframe.cpp.
1335 - Reinstated brush/entity count in statusbar.
1339 - Reinstated instant status-bar updates.
1343 - Fixed crosshair cursor in clipper mode.
1347 - Changed camera to maintain valid projection/modelview matrices.
1348 - Moved manipulator-transform update from frustum class to selection system.
1349 - Removed frame-rate dependency in 3d-window freelook.
1353 - Smoothed out xy-window mouse-chasing.
1354 - Changed mouse-chasing to occur 16 pixels inside the window edges.
1355 - Changed xy-window to maintain valid projection/modelview matrices.
1356 - Fixed invalid workzone generated when deselecting with no selection.
1360 - Ported changes from trunk between rev 3818 and rev 4036.
1364 - Refactored xy-window mouse event handling.
1368 - Fixed freelook focus-out event.
1369 - Changed selection mouse event handling to use modifiers on button-release.
1373 - Refactored all mouse event handling for camera window.
1374 - Changed menus/toolbars/accelerators to use anonymous closures.
1378 - Fixed get-pointer-in-screen-coordinates on win32.
1379 - Changed patch prefs to use preference-system module.
1380 - Fixed selection of side-on faces.
1381 - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1385 - Changed VFS directory initialisation to occur after module initialisation.
1386 - Changed load-preferences to occur after module initialisation.
1387 - Added preference-system module.
1388 - Changed undo prefs to use preference-system module.
1389 - Restored splash screen with non-intrusive behaviour.
1390 - Cleaned up main-toolbar creation.
1391 - Fixed floating windows behaviour when main window is minimised.
1392 - Changed shader-list parsing to use new script tokeniser.
1393 - Changed deprecated code using GtkPixmap to use GtkImage.
1394 - Removed bitmap-loading from core.
1395 - Removed pc-speaker beep on map-save.
1399 - Fixed crash when trying to undo on an empty undo queue.
1400 - Refactored gtkdlgs, using helper functions to create common widgets.
1401 - Changed Dialog class to use std::list for data.
1405 - Refactored entity inspector.
1406 - Removed miscellaneous unused functions.
1407 - Refactored qe3 header.
1408 - Moved texture-window preferences into texwindow.cpp.
1412 - Moved layout-mode dependant code into main-frame creation.
1413 - Replaced prefs system with new import/export system.
1414 - Fixed gcc3.3 build errors.
1418 - Moved unnecessary methods from MainFrame into free functions.
1419 - Removed unsupported toolbar buttons and menu items.
1420 - Changed misc->gamma to not require restart.
1421 - Fixed unmaximised window-size when loading main window maximised.
1422 - Fixed saving of rotate increment preference.
1426 - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1430 - Fixed gcc3 build errors, compiled and tested on linux.
1434 - Fixed brush snap-to-grid creating huge coordinate values.
1435 - Fixed minor bug in selection menu.
1439 - Cleaned up MainFrame.
1440 - Added quantisation of plane pts when dragging.
1441 - Fixed create-empty-brush bug.
1445 - Moved control of camera keyboard-accelerators into camera window module.
1449 - Separated keyboard-accelerators from menu items, using functors.
1450 - Completed factoring out HandleCommand.
1454 - Changed 4-way-split mode to automatically reposition separators when window size changes.
1455 - Fixed gtk error in floating-entity/textures/console window.
1456 - Fixed position of console horizontal pane separator.
1460 - Work-in-progress factoring out HandleCommand.
1464 - Fixed pink icons on main window on win32.
1465 - Replaced g_bIgnoreCommands with signal block/unblock.
1466 - Refactored MainFrame startup.
1470 - Fixed entity-window redraw on selection change.
1471 - Moved control over VFS init/shutdown to module system.
1472 - Fixed failure to release translucency render-states.
1473 - Added support for realise/unrealise of all opengl texture objects.
1474 - Refactored startup/shutdown logic.
1475 Changed quit commands to do nothing but call gtk_main_quit().
1476 Added code after gtk_main() to destroy stuff.
1477 - Changed 25ms timeout-handler to an idle-handler for window updates.
1478 (reduces redraw-request response time on fast machines)
1479 - Moved gl-shutdown control to glwidget.
1480 Textures are realised/unrealised when the shared context is created/destroyed.
1481 - Fixed lack of a valid gl context when unrealising gl textures.
1485 - Added support for translucent entity rendering.
1489 - Changed all global modules to use GlobalModule helper templates.
1490 - Ported qgl.c to c++.
1491 - Changed win32 project to dynamic-link with opengl32.lib.
1495 - Added new experimental xml preference import/export system.
1496 - Refactored dialog base class:
1497 Moved common dialog-element-creation code into helper functions.
1498 Changed UpdateData to use per-element callback functions.
1499 - Refactored preferences dialog.
1503 - Reversed winding order for circle primitives.
1507 - Fixed slow selection response in large maps.
1511 - Added sharing of global modules within a client.
1512 - Added quake map module and wal image module.
1513 - Ported mip image module and hlw image module.
1514 - Cleaned up imagehl module.
1515 - Fixed crash in pcx image module.
1516 - Rewrote md3 model module.
1517 - Ported mdl, md2 and mdc model modules.
1518 - Added filtering of q1/q2 clip brushes.
1519 - Added ati-crash-workaround rendering path.
1520 - Upgraded to gtk+-2.2.4 on win32:
1521 Fixed capslock affecting shortcut-keys.
1522 - Upgraded to gtkglext-1.0.4 on win32.
1524 - Added shortcut-key support to entity treeview.
1528 - Fixed failure to call vfsFreeFile on an empty buffer.
1529 - Fixed calling convention for dlls in new module system.
1530 - Changed map.cpp to support maps without a worldspawn entity.
1531 - Fixed crash on attempting to clone a map root.
1532 - Added filter-update calls after loading or cloning stuff.
1533 - Fixed reference cache failing to save a file.
1537 - Refactored client-side module system code for direct module access.
1538 - Changed shaders, vfs, model, brush, patch and entity module interfaces
1539 to use abstract base class.
1540 - Removed unused functions from shaders and vfs interfaces.
1544 - Removed synapse dependencies for win32 makefiles.
1545 - Added find-first-module-of-type helper function.
1549 - Added new lightweight module system:
1550 Initialises each module the first time it is requested.
1551 Does not allow configurations with cyclic runtime dependencies.
1552 Provides templates for simple type-safe client-side implementation.
1553 Requires no client-side linkage.
1554 - Split radiant API into multiple APIs:
1555 core, textures, scenegraph, selection, renderstate, filters, filetypes.
1556 - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1557 vfspk3, archivewad, archivepak, archivezip to new module system.
1561 - Removed edge and vertex integer-snapping during selection.
1565 - Replaced map in referencecache.cpp with a hashtable.
1566 - Changed ReferenceCache interface to take a path string,
1567 which can be either absolute or relative.
1571 - Cleaned up qertypes.h - split into multiple files.
1572 - Moved texdef stuff into itexdef.h.
1573 - Fixed shutdown destruction order bug.
1577 - Refactored texwindow.cpp.
1578 Moved texture management code into textures.cpp.
1580 Replaced globals from texwindow.h with accessor functions.
1581 - Cleaned up shaders module.
1582 Removed color-shader stuff.
1583 Rewrote shader-activation logic to use textures API.
1584 Removed appshaders API.
1585 - Refactored shutdown logic.
1586 Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1587 Added deferred render-state realisation.
1588 - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1589 - Changed hashtable template to use traits parameter
1590 for case-insensitive hasher and keyequal functions.
1591 - Removed unused functions from qerplugin API.
1595 - Refactored code to remove global-object accesses:
1596 Passing global objects as parameters to functions.
1597 - Refactored texwindow.
1598 - Moved synapse server out of pluginmanager.
1599 Changed pluginmanager to handle nothing but IPlugin stuff.
1603 - Refactored scenelib.h, split into multiple files.
1604 - Refactored #includes related to scenelib.h.
1605 - Refactored preferences for xywindow and camwindow.
1606 - Refactored references to g_pParentWnd in xywindow and camwindow.
1610 - Ported changes from trunk since 17/08/2003.
1611 - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1615 - Refactored component-selection stuff.
1616 - Fixed selection-tracking bug in patches.
1620 - Added support for line-strips to Selectors.
1621 - Fixed selection for entity treeview.
1622 - Refactored external-resource loading.
1626 - Fixed snap-to-grid in edge and vertex modes.
1627 - Added a default model to use when a model load fails.
1631 - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1635 - Ported changes from trunk since 01/08/2003.
1639 - Changed entity key/value tracking to only track keys already added to the entity.
1640 - Fixed bug causing undo system to track scene changes during a queue-flush operation.
1644 - Fixed bug in project settings bsp-commands display.
1645 - Fixed empty undos being created by rotation buttons.
1646 - Fixed rotation pivot for rotation buttons.
1650 - Added property svn:eol-style=native to all text files.
1651 - Added property evn:eol-style=CRLF to all dsp and dsw files.
1652 - Partially ported bobtoolz to use new spog_branch module APIs.
1653 - Removed Sys_UpdateScene.
1654 - Added Map_Name() for access to currentmap variable.
1655 - Added initial drag-n-drop support for graph tree-model.
1659 - Fixed uninitialised refcount in entity key class.
1660 - Fixed memory leak in shader parsing.
1661 - Added reference-counting holder for worldspawn node.
1662 - Moved string class and utilities into a new header in libs dir.
1663 - Fixed external-file-resource cache to use case-insensitive name compare on win32.
1664 - Fixed shaders to use case-insensitive name compare.
1665 - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1666 - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1667 - Changed move-into-entity to perform parent-selection-to-last-selected-node.
1668 - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1669 - Fixed disable-screen-updates to queue update requests instead of ignoring them.
1670 - Merged from trunk (tag head-cvs2svn-2).
1674 - Changed scale/flip-selection to use the manipulator as a pivot point.
1675 - Added OnShutdown callback for CSynapseClient, used in entity module.
1676 - Fixed console updates when loading maps/models.
1680 - Added renderer support for qer_alphatest and qer_cull.
1681 - Merged 'picomodule' module into 'model' module.
1682 - Added rendering of area-selection rectangle.
1686 - Merged from trunk.
1690 - Disabled deleting classname key in entity inspector window.
1691 - Cleaned up some stuff in selection system.
1692 - Added basic versions of std::mem_fun and std::bind1st to function-object library.
1696 - Implemented connect-entities.
1700 - Completed local-space rotation manipulator.
1701 - Fixed cloning objects within a misc_model subgraph.
1702 - Fixed crash bug in loading certain models.
1706 - Added function-object library header, similar to boost::function.
1707 - Changed undo system to improve performance.
1708 - Refactored entity inspector implementation.
1712 - Refactored selection observing stuff.
1713 - Changed shader parsing to use new tokeniser.
1714 - Changed implementation of entities to use generic container.
1715 - Refactored entity wrapper system.
1716 - Fixed undo on delete/reset entity keys.
1720 - Added rendering of target/targetname connection lines.
1721 - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1722 - Refactored entity_t to hide it behind Entity interface.
1723 - Removed global project settings entity.
1724 - Cleaned up bsp-command editing in project settings dialog.
1728 - Fixed back-face-culling for selections by working in screen-space.
1732 - Added workaround for nvidia driver opengl vertex arrays bug.
1736 - Refactored Patch implementation.
1737 - Refactored scene graph system to allow multiple graph instances.
1741 - Added snap-selected-components-to-grid for faces edges and vertices.
1745 - Improved normal-quantisation code.
1749 - Changed renderer vertex types to be struct instead of typedef'd array.
1750 - Added experimental quantisation of normals.
1754 - Fixed intermittent crash in face-fit-texture.
1755 - Changed patch rendering to display components only in vertex mode.
1759 - Added nameable interface for scene graph nodes.
1760 - Fixed undo for set-detail and set-structural.
1761 - Added rendering of arrow for angled entities.
1765 - Fixed handling of invalid planes during brush b-rep build.
1766 - Refactored brush copy-construction/assignment.
1767 - Fixed lack of rebuild after removing empty faces.
1768 - Added lightjunior entity display.
1769 - Fixed display of spawnflags/info for selected entity.
1770 - Fixed update of entity window on setting spawnflags.
1771 - Fixed botclip filtering.
1772 - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
1776 - Cleaned up undo calls in brush and patch implementation.
1777 - Changed brush implementation to defer rebuilds until needed.
1778 - Fixed undo for find/replace shader.
1779 - Refactored brush implementation, removed empty-face list.
1780 - Fixed crash on loading unrecognised entities containing brushes.
1781 - Fixed crashes in renderer caused by state-stack underflow.
1782 - Fixed handling of invalid and duplicate planes during brush editing.
1783 - Fixed failure to save brush faces during save-as.
1784 - Refactored brush data members.
1788 - Fixed crash on selecting stuff from entity list window.
1792 - Fixed window title after save-as.
1796 - Refactored selection system interface slightly.
1797 - Removed old brushwrapper stuff.
1798 - Fixed clipper-split-selection to keep both parts selected.
1802 - Added select-faces-by-shader.
1803 - Fixed find/replace-shader.
1807 - Fixed rotation on misc_model.
1811 - Fixed lack of undo on create-n-sided-brush.
1815 - Fixed per-face find/replace and per-face nudge rotation.
1820 - Changed rotation buttons to use perfect precision for 90-degree rotations.
1824 - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
1825 - Changed resource manager to handle per-mod resources using vfs.
1826 - Changed resource manager to allow resources with absolute paths.
1827 - Fixed selection-test behaving like an ellipse instead of a rectangle.
1831 - Changed selection test to choose closest-to-cursor over closest-to-camera.
1835 - Fixed reference counting on shaders loaded from a texture directory.
1836 - Fixed show-in-use and show-all shaders.
1837 - Fixed undo for patch-set-shader.
1838 - Changed shaders module to use STL map container instead of CShaderArray.
1839 - Fixed SelectAllOfType for entities and patches.
1840 - Cleaned up unused functions in shaders API.
1841 - Decoupled selecting a texture in texture window from applying a texture to selection.
1845 - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
1846 - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
1847 - Refactored tga loader.
1848 - Cleaned up image module, enabled pcx and bmp loaders.
1852 - Fixed shift-texture on selected brush faces.
1853 - Changed brush b-rep algorithm to have higher tolerance for similar planes.
1854 - Changed brush b-rep algorithm to always produce a valid connectivity graph.
1855 - Added setting/getting shader for patches.
1859 - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
1860 - Changed brush faces to store state in undo-system cleanly.
1861 - Fixed flush & reload shaders and sleep/wake.
1862 - Ensured that shaders are never leaked.
1863 - Fixed bool conversion warnings.
1867 - Added clamping of planepts on export to nearest 65536th of 1 unit.
1868 - Changed m4x4 rotation functions to use double-precision for angles in radians.
1869 - Changed m4x4 quaternion rotation to use double-precision internally.
1870 - Changed float printing to use %g instead of %f (strips trailing zeros).
1874 - Fixed brush import failing to update bounding boxes.
1878 - Refactored Brush class into Brush, BrushInstance and BrushNode.
1879 - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
1883 - Changed manipulator to move to position of selected brush components.
1887 - Fixed xml parser failing to resolve predefined entities.
1891 - Fixed asserts in brush manipulation when creating invalid brushes.
1892 - Removed automatic update of current texdef.
1893 - Added Get Texture and Set Texture to textures menu.
1897 - Fixed array template failing to free zero-sized allocations.
1898 - Changed clipper mode to behave as a component-editing-mode.
1899 - Removed right-click-to-drop-clip-point - use X and leftclick instead.
1903 - Changed scene graph to sort objects in ascending order of creation time.
1907 - Fixed bug in clone-selection causing only first selected brush to be cloned.
1908 - Optimised select-all for brush/patch components.
1909 - Changed edge/face/vertex toggles to toggle correctly.
1913 - Removed win32/x dependencies from gl interface.
1914 - Removed win32/glib dependencies from core interface.
1915 - Replaced void* in gtk helper functions with forward-declared GtkWidget.
1916 - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
1917 - Removed WINAPI macro for __stdcall from all interfaces.
1918 - Removed unnecessary dependencies from core stdafx/qe3 header.
1922 - Changed class-level render states to be static for Brush and Patch.
1923 - Refactored brush implementation - breaking it up into smaller parts.
1924 - Added refcounted ptr template to track refcounts.
1925 - Fixed refcount bug introduced by new clone-selection.
1926 - Fixed warnings in brush implementation.
1927 - Cleaned up plugin interface header inclusion.
1931 - Fixed crash on building unbounded brushes in release build.
1932 - Changed assertion failures to be non-fatal in release build.
1933 - Moved OS-specific gl headers into separate files.
1934 - Moved app-shaders interface into a separate file.
1935 - Cleaned up dependencies for brush implementation.
1939 - Added per-instance selection of patch vertices.
1940 - Fixed per-instance vertex selection rendering on multiple instances.
1941 - Refactored patch/brush render code.
1942 - Changed manipulator transforms to convert to local space before applying.
1943 - Fixed selection test for picomodule meshes.
1944 - Fixed selection test winding order for triangles.
1945 - Fixed update of window title on new-map and load-map.
1946 - Changed selection to work with exactly side-on faces.
1947 - Refactored instance implementation to reduce code bloat.
1948 - Fixed map export always exporting root.
1952 - Fixed external resource tracking to preserve uppercase characters in names.
1953 - Changed clone-selection to not use global copy/paste.
1957 - Changed map-save to save all saveable files that the map references.
1961 - Moved hashtable and hashfunc into libs.
1962 - Cleaned up renderer interface and selection interface.
1963 - Refactored frustum testing class.
1967 - Moved winding-specific stuff from brush obj to winding obj.
1968 - Refactored filter subsystem to remove dependency on entity/brush/patch.
1972 - Fixed crash when clicking cancel from patch cap-dialog.
1973 - Changed selection tests to ignore back-facing faces.
1977 - Fixed failure to release cloned scene graph nodes.
1978 - Fixed selection manager failing to release render states.
1979 - Fixed eclass system failing to release render states.
1983 - Fixed writing-past-end of vertex arrays in brush rendering.
1984 - Fixed releasing data stored in undo system when deleting undoables.
1985 - Fixed crash in misc_model when model fails to load.
1986 - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
1987 - Cleaned up surface dialog.
1991 - Changed clipper split-selection to keep result selected.
1992 - Cleaned up and finalised picomodule, adding to cvs.
1996 - Cleaned up entity list window.
1997 - Fixed crash on freeing a map while entity list node is selected.
1998 - Fixed crash on clone/copy of externally referenced brushes.
1999 - Added multiple-selection support to entity list.
2000 - Added updating entity list selection display on selection changes.
2004 - Added stl_warnings include.
2005 - Fixed tracking of map-modified-since-last-saved.
2009 - Fixed missing map-release when map-load fails.
2010 - Changed map-rename (save-as) to flush undo queue.
2011 - Fixed bug in exporting selections.
2015 - Fixed redo on changing misc_model "model" key.
2019 - Changed undo interface to factor out global undo system.
2023 - Started cleaning up Map subsystem.
2027 - Added 'clone subgraph' feature to core, using direct xml import/export.
2028 - Added 'save' feature to reference cache.
2029 - Added scope timer object.
2030 - Changed scene graph interface to allow setting scene root.
2031 - Changed core to use reference cache to track current map.
2032 - Removed mapmodel module.
2033 - Fixed relative paths for loading maps as misc_model.
2037 - Changed model/map modules to register their file types on load.
2038 - Added map module manager to support unlimited map loader modules.
2042 - Changed vertex buffer template to support resizing.
2043 - Changed vertex buffer search algorithm to iterate instead of recurse.
2047 - Fixed sorting bug with render-states.
2048 - Fixed colour state when disabling gl_color_array.
2049 - Fixed unterminated loop in scenegraph traversal.
2050 - Fixed freeing project entity twice on shutdown (infinite loop).
2051 - Fixed failing to destroy the scene graph on exit (oops).
2055 - Added updating current texdef when a face is selected.
2056 - Fixed crash when creating a brush with duplicate planes.
2060 - Fixed various issues with 'save region'.
2061 - Changed default current texdef to use game-specific scale.
2062 - Changed brush creation to use current texdef.
2063 - Changed clipper to use current texdef.
2064 - Fixed bug in selection counting for patch control points.
2068 - Fixed reversed solid-selection-outline preference.
2069 - Finished factoring out face_t.
2070 - Added script token writer interface for map export.
2071 - Changed map export interface to use script token writer.
2075 - Added depth-buffer-write enable/disable feature to renderer.
2076 - Changed Pointfile class to use renderer.
2077 - Continued factoring out face_t.
2081 - Fixed temporary objects leaving dangling references in the undo system.
2082 - Changed import-map to not modify existing selection.
2086 - Fixed frustum culling for transformed nodes.
2087 - Fixed hide/filter/region to work independently.
2088 - Added highlighting of selected brush faces in component mode.
2089 - Fixed bug detecting thin area-selection if dragged down or left.
2090 - Renamed brush_type to Brush.
2091 - Renamed face_type to Face.
2092 - Started factoring out face_t.
2096 - Improved edge and vertex manipulation.
2097 - Removed unnecessary graph traversals for rendering/selection.
2101 - Merged changes since last merge from merge-1_2_10-post to spog_branch.
2102 - Merged changes since last merge from HEAD to spog_branch.
2103 - Tagged HEAD after merging as 'merge-spog_branch-post'.
2104 - Added walker to merge sibling worldspawns.
2105 - Merged changes to Construct for PPC from trunk.
2106 - Fixed over-enthusiastic worldspawn merging.
2107 - Fixed misc_model "angle" key setting pitch instead of yaw.
2108 - Fixed entity set-key-value changing scene-graph topology.
2112 - Added subgraph traversal feature to scenegraph traversal.
2116 - Changed scene graph implementation to allow nested traversals.
2120 - Fixed angles key order for misc_model.
2124 - Fixed typo causing set-texture-of-selection to behave incorrectly.
2128 - Replaced all tabs with spaces in CHANGES.
2129 - Fixed entity bounds updates for 'light'.
2130 - Fixed code that doesn't conform to c++ standard as enforced by gcc.
2134 - Added missing file: icharstream.h.
2135 - Fixed bug with synchronisation of brush-face instance data.
2136 - Added .map format import/export interfaces.
2137 - Removed last remnants of IBrush.
2139 - Moved walkers defined in in mainframe.cpp to appropriate places.
2143 - Changed scenegraph traversals to use a compiled graph.
2147 - Changed selection interface to hide per-instance data.
2148 - Added streaming tokeniser for .map format.
2149 - Changed mapq3 module to use streaming tokeniser.
2150 - Added xml stream interface for input and output.
2151 - Added xml stream parser based on libxml2 SAX.
2152 - Changed mapxml module to use xml stream input.
2153 - Changed brush and patch to use xml stream input.
2154 - Added xml stream writer.
2155 - Changed mapxml module to use stream output.
2156 - Changed brush and patch to use xml stream output.
2161 - Disabled pivot updates while selection is being manipulated.
2162 - Changed pivot calculation to use instanced world-bounding-box.
2163 - Fixed crash bug in PositionView.
2167 - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2168 - Removed 10k+ lines of unused #if 0 code.
2169 - Removed unused declarations in qe3.h.
2170 - Removed brush and face types from qertypes.h.
2171 - Removed plugin API stuff dependant on brush type.
2172 - Added per-instance selection for brush faces.
2176 - Added selection counters for primitive/component modes.
2177 - Added face-drag mode (default shortcut key = F).
2178 - Added face-centre-point rendering/selection/editing.
2182 - Changed selection to work per-instance.
2186 - Changed selector interface to allow per-entity selection tests.
2190 - Added selection-test and selector objects to clean up selection system.
2191 - Unified key modifiers for selection in both primitive and component modes.
2192 - Added mapmodel module to load .map and .xmap as misc_model.
2196 - Added debug rendering of a selection test.
2197 - Fixed bugs in triangle/line clipper, making selection work properly.
2198 - Refactored selection system interface.
2199 - Added undo for texture nudge.
2200 - Fixed minor render-state bug.
2204 - Optimised wireframe drawing of brushes with back-face culling.
2205 - Optimised brush-winding generation.
2206 - Changed winding generation to be more robust with large world extents.
2207 - Fixed crashes with unbounded-face and degenerate-edge cases.
2211 - Completed rotation manipulator.
2212 - Added translation manipulator for the default editing mode.
2213 - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2217 - Added initial version of maya-style manipulators - rotation manipulator.
2221 - Fixed false asserts in Brush ConstructPrefab.
2222 - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2223 - Fixed crash when transforming objects which don't support edit_interface.
2224 - Fixed clone command to nudge the selection after cloning.
2225 - Fixed clipper to remove brushes that are completely behind the clip plane.
2229 - Brushes: cleaned up per-face operations to use face visitor pattern.
2230 - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2234 - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2235 - Experimental pivot object.. work-in-progress.
2236 - Modified scene-graph instance-caching to maintain multiple instances within nodes.
2237 - Fixed undo bug, deleting a void* doesn't call the destructor.
2238 - Rewrote filters system to work with scene graph system.
2239 - Cleaned up quake entity module to provide same functionality as before.
2240 - Refactored render-state cache to use generic hashtable and reference-cache templates.
2243 SPoG - spog_branch - experimental - work-in-progress
2244 - added scene graph library: defines interfaces, generic graph node types,
2245 re-usable systems for traversals, traversal paths, node containers,
2246 multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2247 - added scene graph traversals to replace all traversals of 'active_brushes',
2248 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2249 - added view module: view-volume-culling system acting on the scene graph,
2250 uses scene heirarchy to minimise culling tests per frame.
2251 - added opengl-state module: sorts opengl-state objects (shaders) to minimise
2252 opengl state changes during rendering.
2253 - added renderer module: culls objects outside the view volume,
2254 gathers non-culled renderable objects from the scene graph,
2255 keeps track of state during traversal, adds renderable objects to correct opengl-state.
2256 - added selection module: sets view volume to the selection box/ray, culls
2257 objects outside the view volume, gathers non-culled selectable objects
2258 from the scene graph (entity/primitive/component),
2259 selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2260 - added patch module: encapsulates a patch as a scene graph node,
2261 optimised patch tesselation.
2262 - added brush module: encapsulates a brush as a scene graph node,
2263 adapts multiple-brush operations to use the scene graph.
2264 - adapted entity module: encapsulates an entity as a scene graph node/subtree,
2265 shares common code between different visualised entity types.
2266 - adapted model module: encapsulates a model as a scene graph node/subtree.
2267 - added undo module: completely new compact infinite-undo-system,
2268 operates on undoable objects, uses minimal-state data to store objects,
2269 uses refcounting to undo "deleted" objects.
2271 TODO: cleanup: many simple things are still broken or not functioning in the right way..
2272 see !\todo items in the code (not all are documented yet though).
2273 Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2274 The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2275 Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2276 The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2277 NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2279 ------ branch point - spog_branch
2283 - Ported changes from trunk.
2287 - Ported changes from trunk.
2288 - Added quake pack to win32 setup scripts.
2289 - Fixed crash in RunBsp.
2293 - Renamed stream interfaces with C and I prefix.
2294 - Shoehorned bytestream into idatastream.
2295 - Moved member classes out of IArchive, replaced with member typedefs.
2296 - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2297 - Documented filesystem, path, dynamic string, file input stream.
2298 - Cleaned up game-specific encapsulation classes a little.
2302 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2303 found out about string_t that slept through my reviews
2305 Updated list of broken stuff on this branch:
2307 - include/bytestream.h: remove this file, extend idatastream.h header
2308 from the code conventions:
2310 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2311 All headers that describe synapse APIs should start with an i: ishader.h igl.h
2313 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2314 Regular developement never creates non i-prefixed files in include/
2316 the merge with IDataStream goes like this (note the corrected class names):
2320 class IDataStream : public IInputStream, IOutputStream
2322 class ISeekableStream
2323 class ISeekableInputStream : public IInputStream, public ISeekableStream
2324 class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2326 typedef unsigned int size_type; goes away, use size_t
2328 - include/iarchive.h
2330 renamed VisitorFunc to IArchiveVisitor
2331 move it out of IArchive class (keep it in iarchive.h though)
2332 from code conventions:
2333 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2335 - remove libs/bytestreamutils.h
2336 put that functionality into the IStream stuff / idatastream.h stuff
2337 anything you retrieve from an IStream should be endian-correct
2340 I'd rather see a header without embedded code, and a .cpp file for it
2342 - libs/fs_filesystem.h libs/fs_path.h
2343 those totally lack documentation about what they are doing
2344 same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2345 and as usual, name the classes correctly, C and I prefixes
2347 - gamespecific_t: rename correctly to CGameSpecific
2348 I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2349 But is it really the topic of bug800?
2351 - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2352 shouldn't this be merged with CGameSpecific?
2356 - Fixed win32 build error (win32 has no <dirent.h>).
2357 - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2358 - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2359 - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2360 - Documented archive interface.
2364 - some easy fixes to get it to startup on Linux
2365 - tagging the current source as bug800-spog, preparing rollback
2369 - Added an implementation of IArchive to do OS filesystem access.
2370 - Changed vfspk3 to use above implementation for OS filesystem access.
2371 - Added const qualifiers to vfsGetFullPath and everything dependant on it.
2372 - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2373 - Extended IArchive interface to allow for extra filesystem functionality.
2374 Added method to check if a file exists quickly.
2375 Added method to traverse the filesystem with control on start-dir and depth of recursion.
2376 - Defined implementation requirements for IArchive.
2377 An archive contains a heirarchy of directories and files, and may contain empty directories.
2378 An archive can be traversed in directory order.
2379 Directories can be distinguished from files during a traversal.
2380 Directory paths will always end with a separator.
2381 File entries can be opened as an IArchiveFile.
2382 IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2383 Any number of files may be opened and read from an archive simultaneously.
2384 An archive may be released while one or more files are still open, the files will remain valid until released.
2385 - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2386 - Factored common code from archive implementations out into new lib/headers:
2387 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2388 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2389 ibytestream.h: abstract interfaces for input byte streams.
2390 bytestream.h: utilities operating on abstract input byte streams.
2391 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2392 - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2393 - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2394 - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2395 - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2396 - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2397 - Added archivezip, archivewad and archivepak to win32 setup scripts.
2398 - Updated win32 setup scripts for halflife media.
2399 - Updated cons scripts for archivezip, archivewad and archivepak.
2400 - Added printing of warnings when vfs functions are given invalid input paths.
2403 -------- branchpoint: "bug800-spog_branch"
2408 - Ported changes from trunk since branch point.
2412 - Split qe3.h up into multiple headers.
2413 - Cleaned up use of win32 symbols:
2414 WINAPI macro for module functions removed.
2415 GUID for module interfaces replaced by string.
2416 boolean replaced by bool.
2417 MB_OK etc gui defines replaced by enumerations.
2418 - Removed plugin stuff deprecated by synapse from qerplugin.h.
2419 - Cleaned up use of glib symbols:
2420 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2421 TRUE/FALSE replaced by c++ bool true/false.
2422 - Removed all "extern" function declarations.
2423 - Removed dependency on MainFrame from preferences.h.
2424 - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2425 - Split pluginmanager.cpp into three parts:
2426 Radiant's synapse client stuff in plugin.cpp.
2427 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2428 Synapse server init/shutdown in pluginmanager.cpp.
2429 - Added forward-declarations to avoid including other headers.
2430 - Replaced CString usage with Str;
2431 - Removed unused brush-scripts stuff.
2432 - Cleaned up patch-vertex-area-selection logic.
2433 - Removed very old code chunks that were commented or #if 0.
2434 - Replaced project-entity with a dedicated key/value string map.
2436 ---- branch point - spog-cleanup
2440 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2441 shortcuts to change texture window scale
2445 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2446 fix for single monitor window positioning save
2447 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2448 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2450 - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2452 -- linux 1.3.14 test build 1
2456 - heretic2 has no q2map. linux setup tries to install and breaks
2457 removed faulty setup line
2458 - cleaned more Linux setup fuckage caused by q2/her2
2459 a tip: rm -rf build install before building and testing a new setup
2463 - full SCC purge of the vs.net project files (for real this time)
2464 - added seperate Q3Map2 build targets
2465 - added seperate Q3Map2 post-build Python script
2466 - _skybox entity support
2467 - _skybox and _decal in entities.def (Q3)
2469 -- win32 1.3.14 test build 1
2473 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2474 bobtoolz update (icon functionality is in menu too)
2476 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2477 migration of the win32 build system to vs.net/VC7
2478 new libxml and libpng packages are required:
2479 http://zerowing.idsoftware.com/libxml/
2480 http://zerowing.idsoftware.com/libpng/
2481 updated win32_install.py for new names and paths
2483 - assraped the vcproj with sed to remove Scc entries
2485 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2486 2D background image plugin
2488 - putting together win32 setup updates for 1.3.14
2489 msvcr70.dll goes in core directory
2490 bkgrnd2d plugin content
2491 changed file paths (libxml/libpng)
2492 .xlink for new JA content
2496 - using a central scons.signatures file for checksums
2497 - version bump to 1.3.14
2498 - a libxml-related build bug in qe3.cpp on Debian sid
2499 - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2500 switched the mask to be defined in our source
2501 this may be a problem on other distros, and on holy box (Woody)
2503 - bug 921 and 922, Z floating window fixes
2504 - bug 926, hullcaulk, hintskip, subtlehint
2506 - bug 505 - select all faces with a given texture
2510 - clipper tool plane points default to 1st selected patch mesh
2514 - upgraded server to subversion 0.33
2520 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2521 floating windows startup crash
2525 - fix M4_GAME_ET ( OSX setup )
2527 - cleaned up JA shader scripts
2531 - Merged ASE submaterial/subobject code from BirdDawg
2532 - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2533 - Added glColor4ubv() support to the GL function table
2534 - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2535 - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2536 which was borking Q3Map2 jpeg loading, and thus compiles
2542 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2543 new osx patch, fixes strip bug in setup. merging setup patches to a single file
2545 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2546 Some jpegs get garbaged alpha channel
2549 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2552 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2553 scons BUILD=info to generate a tarball and it's .info
2557 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2558 patch for 16 bit RGBA support in glwidget
2560 -- released 1.3.12 Linux
2564 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2565 fixed hellish dlclose issue only occuring with holy builds
2567 -- released 1.3.12 win32
2570 - added epsilon testing to hashtable compares to eliminate almost-identical vertices
2571 - pico surfaces now use the normals from LWO vertices
2575 - added hashtable for faster vertex matching during LWO surface generation
2576 - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2580 - added LWO support to picomodel.
2581 shader names are derived from surface name
2582 only geometry from layer 0 is used
2583 - added support for 'vertical flipped' TGAs
2587 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2588 fixed starton primary monitor
2589 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2591 -- released 1.3.12 win32
2595 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2598 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2599 misc update, missing JA system textures
2600 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2601 fixed .pref file trashing
2603 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2604 BSP monitoring disabled by default in Q2
2608 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2609 more JA pack: shaders and mapextras.pk3 textures
2610 - fix Q2 win32_install.py to put the tools at the right spot
2611 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2612 correctly support PNG images with an alpha channel
2613 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2614 fix console to refresh during a texture directory load
2615 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2616 fix weird Shift + Control + Z causing a Redo in non-floating window mode
2620 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2621 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2622 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2623 fixed broken surface properties in Q2 surface plugin
2625 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2626 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2627 added Q2 tools back to Linux setup
2628 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2629 using "*" as the shaders minor in surface plugin
2630 - updated makeself copy to the latest from icculus.org cvs
2631 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2632 sprite plugins, tweak to make it functional for all games
2633 - updated Q2 tools .dsp
2634 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2635 more Jedi Academy setup work and content
2636 moving imagepng.dll module to the core, as now both Sof2 and JA need it
2637 sample maps reorg, new siege_hoth_sample.map
2638 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2639 a lot more models - using a dynamic File Group in IS to cope with that
2640 - Q2 IS setup fix, was not properly putting stuff in baseq2/
2641 IS setup: tweak to Q2 tools stuff
2645 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2646 Q2 setup needs to be cleaned up and unified between win32 and Linux
2647 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2648 fixed the setup build dependencies to reference the Q2 tools targets
2649 moved the Q2 specific modules imagewad and vfspak to q2/modules
2653 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2654 updating the gtk2 version to 2.2.4
2655 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2656 updating IS to the new files
2657 sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2658 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2659 Q2 tools: comment out dupe strupr on win32
2660 update IS setup to missing Q2 stuff ( vfspak and tools )
2661 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2662 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2666 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2667 quake2 tools build scripts
2668 Linux setup updates - Q2 game pack in Linux setup
2670 - scan through all URL links in game.xlink to update them
2671 - added JA links (Raven and MapCenter forums)
2675 - update all synapse.config, win32 .dsw and install_win32.py for new surface module
2676 - Jedi Academy and Quake II game packs in IS setups
2677 - hardcoded hacks in editor core for JA, copied over from JKII
2678 - bug #867, disable sleep by default
2682 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2683 Q2's 'no patch' stuff
2687 - OSX: fixup setup.xml.in
2689 -- merge bug856 back into trunk
2692 - new patch + win32 stuff for surface module
2694 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2695 refactored the XML synapse.config handling:
2696 better detection of invalid XML file
2697 less code, factorized to CSynapseClient::ConfigXML
2698 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2699 fixing bobtoolz 'shaders' major loading issues
2700 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2701 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2702 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2703 - took out obsolete md3model
2707 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2708 quake2 surface module
2712 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2713 a surface inspector module to customize per-game API
2714 removing DO_SURFACEPLUGIN define (enabled implicitely)
2715 removing bSurfacePropertiesPlugin (true implicitely)
2716 remove SI_SetActiveInRadiant, it's always on by default
2717 why was USE_UNDOTABLE_DEFINE taken out? - put back in
2718 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2719 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2720 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2721 -- end merge bug856 back into trunk
2725 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2726 fix ~/.radiant permission bug
2728 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2729 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2730 win32 updates for the new modules and install_win32.py
2734 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2739 - imagepng.so / PNG format support in Linux
2740 NOTE: atm no official supported Linux game by GtkR uses this
2744 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2745 imagewal.so module / wal image format
2746 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2747 md2 support in picomodel
2751 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2752 renaming mapq3.so to map.so
2753 added hooks for Q2 map format load/save to single map module (minor mapq2)
2755 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2756 vfspak port to synapse and updates
2760 - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
2761 - Changed console to wrap long lines instead of using horizontal scrollbar.
2765 - OSX setup, new patch to make scons SETUP=1 produce a .run
2766 - don't put bspc Linux binary in the setup
2770 - OSX setup, new patch to make scons SETUP=1 produce a .run
2771 - don't put bspc Linux binary in the setup
2775 - more scons OSX, start on setup stuff
2779 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
2780 make 'move into worldspawn' work again
2781 Anders Gudmundson & TTimo
2782 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2783 OSX scons build system
2787 - Removed "test.cpp" from radiant.dsp (merge artifact?)
2788 - Added ddslib to radiant.dsw
2789 - Correctly set lib deps for q3map2.dsp for ddslib
2790 - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
2793 - bump to ver 1.3.12
2794 - EnsurePythonVersion broke in 0.91 (commented out)
2797 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
2798 q3data Linux. q3data can read .ase and turn them into .md3
2802 - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
2803 straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
2807 - https://zerowing.idsoftware.com:666/viewsvn/
2808 - Arnout's commit email script - try #2
2809 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
2810 adding a prefix to the report
2814 - conversion from CVS to Subversion:
2815 repository convert completed (with revml)
2816 module repositories glued together in a single one
2817 hooking email commit scripts and backup scripts
2818 - Python >= 2.1 required instead of 2.2
2822 - Changed gl widget to request maximum available depth buffer precision.
2823 - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
2824 - Fixed directory handle leakage in synapse module search.
2825 - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
2829 - Ported focus_out_event handlers in gensurf to gtk2 signals system.
2830 - Fixed failure to load models for entities other than misc_model.
2831 - Fixed crash in model module shutdown caused by mismatched resource capture/release.
2835 - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
2836 - camera plugin installs to core now (RTCW and ET)
2837 - fixups to the merged setup stuff
2838 - patched cvsreport to provide explicit diff for some files #2
2839 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
2840 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
2842 - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
2846 - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
2847 - ET Linux setup script + new plugins
2848 - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
2849 - update ChangeLog and credits
2850 - put back the GTKRAD_DIR in .fgl
2854 - Tagged trunk before merge as bug537-merge-3.
2855 - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
2856 - Merged changes since tag bug537-merge-2 into trunk.
2857 - Removed gtk dependency from plugin toolbar interface.
2858 - Ported prtview, bobtoolz and gensurf to gtk2.
2866 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
2867 merging ET support code into to trunk
2868 - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
2869 rolling out this ver since old cvsreport setup broke
2870 - fixup to build on Linux (including fixing plugin builds)
2876 - new setup build, with patches and updates from SD
2877 - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
2881 - missing plugins. add them to .dsw for default build, add them to IS setup:
2882 camera, gensurf, bobtoolz, prtview
2883 - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
2884 - removed pk3man from IS (we no longer distribute/maintain it)
2885 TODO: cvs remove the IS files for it
2886 - re-enabled plugins in build by default, disabled curry and textool
2887 TODO: following error when bring up About box of bobtoolz:
2888 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
2892 - add ET game pack. from Arnout's full dump of editor source + game pack data
2893 trunk tagged at ET-tag for this
2894 - Dlg_SdAskCorePath:
2895 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
2899 - Added Q3Map2 keys/entities to Quake 3 entities.def
2900 - Removed obsolete vlight keys from Quake 3 entities.def
2901 - Added MD5 functionality to mathlib, from:
2902 http://sourceforge.net/projects/libmd5-rfc/
2904 ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
2907 - try checkin on branch see if cvsreport 0.3.0 will verbose it
2911 - Fixed recent-files list for file names containing underscores.
2915 - Fixed crash and file-type bugs in gtk file-dialog.
2917 - converted the setup code from perl to python
2918 - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
2922 - Changed console popup menu to include cut/copy/paste as well as clear.
2926 - Fixed the way surface-inspector dialog responds to escape key.
2930 - linux building / SCons
2931 0.90 is broken, use 0.14 for now. added version check
2932 adding scons SETUP=1 option to spawn setup build
2933 enable back vfswad in scons
2934 TODO: grab Conscript-setup, convert it to python in build_setup function
2938 - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
2940 - Ported vfswad to gtk2.
2941 - Fixed memory leak in vfspk3 directory search.
2942 - Added vfswad to win32_install.py.
2946 - tagging setup/ as gtk2_setup_rollback
2947 rolling back trunk setup code to the branch to build an experimental release
2948 - merge trunk to branch:
2949 -- tagged HEAD with bug537-merge-2
2950 -- merge HEAD between bug537 and bug537-merge-2 into the branch --
2953 - grab back vfswad code that I forgot in bug 800 rollback
2954 - add prtview back to the project, fix it to build (#817)
2958 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
2959 prtview fixes, upgrade to synapse
2962 -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
2963 - freshly merged in vfswad is broken
2964 - freshly merged in prtview is broken
2965 - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
2968 - Updated win32 setup stuff to use gtk2 dlls.
2969 - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
2974 check gcc 3.x, better ldd check
2975 add gcc version to about message
2977 - added q3map2.x86 scons build
2978 - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
2979 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
2980 - killed more cons files remnants
2982 - Improved error reporting for win32 setup system.
2983 - Fixed errors reported when running setup scripts.
2984 - Fixed scale of xor selection rectangle in XY window.
2988 - Fixed X Window System error when entering freelook on *nix.
2992 - Fixed copy/paste on *nix.
2993 - Changed copy/paste on *nix to use GtkClipboard api.
2994 - Changed copy/paste on win32 to be non-window-specific.
2995 - Further cleaned up MainFrame::Create.
2996 - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
3000 - Fixed grey statusbar in 4-way-split mode.
3001 - Redirected gtk messages before creating main window.
3002 - Removed unused XYFriend hack from camwindow.
3006 - win32_install.py settings loaded/saved from site.conf
3010 - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
3011 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
3012 - renamed dupe files to avoid header collision and general confusion between entity and model
3013 - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
3017 - bind gen.dsp to makeversion.py
3018 - added a run_python.bat to check for python presence and execute
3022 - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
3023 - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
3027 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3028 Changed Sys_FPrintf_VA to immediately process console events during map load.
3029 Changed startup to create main window after QE_Init().
3030 Fixed loading last map on startup.
3031 Fixed crash on exit.
3032 Fixed colour dialog.
3034 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3035 have to delay merging back to trunk.
3036 have a behaviour problem between debug and release builds.
3037 while debug is fine, release is screwed (see bug item)
3039 -- tagged HEAD with bug537
3040 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3043 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3044 workaround for ATI drivers bug (polygon backfaces)
3045 use Preferences > 2D Display/rendering > ATI cards with broken drivers
3047 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3048 updated synapse.config for SoF2 png
3050 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3051 dir_dialog is broken - is only used in prefab path prompt
3057 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3058 moved "ignoring sprite for entity.." to be a _DEBUG only thing
3059 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3060 fixed models not drawing on win32. was a setup bug
3061 - OSX setup build updates - added dependency against libpng3-shlibs
3062 - added openurl.sh to open urls on *nix (with setup updates)
3064 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3065 RTCW - default_project.proj in setup
3068 Michael Schlueter & EvilTypeGuy
3069 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3070 imagepng building under Linux
3072 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3073 fixed texture compression support
3075 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3076 regen project file from template on version upgrade
3077 updated all default_project.proj to have "version" "1"
3078 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3079 missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3080 -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3084 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3085 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3086 went through the new dll dependencies, listed required files preparing for a single zip package
3087 updated all the project files to rely on src-gtk2/
3091 - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3095 - Added gtk-2.x libraries to win32 setup.
3096 - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3097 modifying installshield scripts.
3098 - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3102 - added scons scripts. the scons engine is included in the tree. you just need to have python
3103 have ldd -r safe check on .so
3105 - make sure it's gcc3
3111 - tracked and fixed the startup bomb on Debian sid:
3112 `pkg-config gtk+-2.0 --libs`
3113 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3114 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3116 When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3117 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3118 If you do not use this option, the dynamic symbol table will normally contain only those symbols
3119 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3120 a dynamic object which needs to refer back to the symbols defined by the program, rather than
3121 some other dynamic object, then you will probably need to use this option when linking the program
3123 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3124 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3125 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3130 - propagate jpeg compile fix from bug750 branch
3131 - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3132 - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3133 build gtkglext from source http://gtkglext.sourceforge.net
3137 - updated the build system to glib2/gtk2/gtkglext
3138 atm it compiles and starts on my dev box (Debian Sid)
3139 but doesn't reach end of initialization, hangs on
3140 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3141 in shaders.cpp QERApp_Try_Texture_ForName
3142 need to have the gtk2 dev packages, and libgtkglext1-dev
3146 - Replaced alpha-blended area-selection rect with XOR rect.
3147 - Fixed YX/XZ/YZ toggle in floating windows layout.
3148 - Cleaned up xor rectangle code.
3152 - Fixed console scroll-to-last-text-inserted.
3153 - Fixed console error/warning colours.
3154 - Refactored or removed WIN32-specific gtk-related stuff.
3155 - Removed win32 SetCapture/ReleaseCapture on GLWindow.
3156 - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3157 - Cleaned up start-on-primary-monitor stuff.
3158 - Changed main window to use standard save/load window position/size.
3159 - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3160 - Removed win32/X gl functions from igl.
3161 - TODO: replace/remove deprecated gtk_widget_usize.
3165 - Changed fonts in win32 rc file to 8pt tahoma.
3166 - Fixed flat-grey gui in Regular layout mode.
3167 - Changed main-window save/restore maximized to use gtk API.
3168 - Fixed button_press_event handling on console/entity/entitylist windows.
3172 - Fixed crash on shutdown after changing floating-z-window preference.
3173 - Removed win32_realize_floating hack.
3174 - Refactored MainFrame::Create to make it more readable.
3175 - Fixed key_press_event handlers for entity/surface/patch dialogs.
3176 - Fixed delete_event handlers for dialogs derived from Dialog class.
3180 - Fixed viewport for entity window comment text.
3181 - Fixed x-shrinking for entity window comment text.
3182 - Fixed menu underscore shortcut hack in MRU list.
3183 - Changed groupdialog to connect switch_page signal after creating all pages.
3184 - Changed gl widget to use gtkglext/pango to create fonts.
3185 - Cleaned up gtkglext glwidget implementation.
3186 - Reduced border size on toolbar widgets.
3187 - Replaced font with font_name in win32 rc file.
3188 - Added viewports for all scrolled text boxes.
3189 - Fixed entities/textures/console window title update when page is changed.
3190 - Fixed floating windows not being transient to main window (don't want them on taskbar).
3194 - Created a new branch for the port to gtk 2.x.
3195 - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3196 - Fixed global keyboard shortcuts by using mainframe_keypress.
3197 - Fixed use of deprecated gtk_color_selection_get_color.
3198 - Removed use of deprecated gtk_paned_set_gutter_size.
3199 - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3200 - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3201 - Replaced deprecated gdk functions with 2.x equivalents.
3204 ----- branch port_gtk2_20030307 ------
3208 Michael Schlueter & EvilTypeGuy
3209 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3210 imagepng building under Linux
3212 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3213 broken texture compression support
3219 - bug #752 - Construct fix for ppc, patch applied.
3223 - bug #750 - revamp of the setup stuff on Linux
3224 (under way, see bug for progress - feel free to help!)
3225 - reworked the cons scripts, setup is hooked in to cons now
3226 also, added gcc version select on command line, using Cons_gcc.pm utility
3230 - merged merge-1_2_10-post back to trunk
3233 ===============================================================
3234 -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3235 trunk before merge is tagged pre-merge-1_2_10
3236 ===============================================================
3240 - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3244 - fixed ID_SELECTION_MERGE
3249 FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3250 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3251 ToolbarButton -> IToolbarButton, and C* implementations
3252 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3256 - Minor Cons fix for OS X (bug 729)
3260 - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3261 - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3262 fixme: change this to use OS X open dialog box or something?
3263 - Minor fixes to a few files to fix gcc warnings
3264 - Model module now builds on OS X and Linux, using Synapse properly
3265 - PicoModel change to invert T coordinate on ASE models
3266 - Q3Map2 change to export ASE models with T coordinate flipped
3267 - Misc Q3Map2 changes
3271 - Updated Construct with Darwin/OS X ld flags for 4MB stack size
3272 - Misc Q3Map2 updates (2.3.35-dev)
3276 - "angles" key now properly ordered, to work with current mathlib
3277 (also changed in Q3Map2)
3281 - PicoModel: Minor fix to MDC loader (naming/define)
3282 - Q3Map2: 2.3.34-pre-1 updates
3283 - MapXML dsp unix->dos newlines
3287 - Merged q3map2-texturing prefs key.
3288 - Merged vfs check for gamemode project key.
3292 - fix GetTickCount stuff
3293 - added q3map2 cons script
3298 - Added model cache API, moved model cache implementation from entity module to core.
3299 - Added file-type registry API, replaced core file-type manager with registry.
3300 - Changed model module to register supported file types with core registry.
3301 - Removed or #ifdef'd non-functional code from model module.
3302 - Added support for misc_gamemodel and model_static to entity module.
3303 - Cleaned up entity module's on-epair-changed API.
3304 - Moved light-entity-specific code to a seperate file in entity module.
3305 - Cleaned up file dialog interface - specify file-type-lists with a string.
3309 - Ported camera plugin to synapse, adding support for camera and ui APIs.
3313 - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3314 - Merged CEntityEclassModel::Draw in entity module.
3315 - Ported imagepng module to synapse.
3316 - Fixed warning for CamDragMultiSelect preference bool used as int.
3320 - Fixed white-textures bug caused by texture compression preferences.
3321 - Ported light-radius rendering to 1.3 entity module.
3325 - Merged win32 project files, with the exception of camera plugin.
3326 - Ported model module to synapse API.
3327 - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3328 - Refactored window-position preference save/load.
3332 - kick doxygen generation for branch merge-1_2_10-post
3336 - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3337 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3338 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3339 - There is quite a massive update in mainframe.cpp switch case for all events.
3340 Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3341 - added m_MapReg pattern
3343 - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3344 Nazisticly forcing the formatting sounds like the only viable solution.
3348 - #418, mdc load and display (RTCW)
3349 - #597, CenterCamera shortcut
3350 Use Ctrl+Shift+TAB to center the views onto the current camera location
3351 - #714, bitmap loading fixes and speedups
3352 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3354 - #718, fix compilation warnings
3356 - #707, fixed HM mode in STV:EF
3360 - Fix gcc3 compilation warning
3361 EvilTypeGuy and X-Man
3362 - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3366 - #710, AssignSound pattern
3367 - #711, SoF2 model_static drawing
3368 - #713, sync 2d and 3d rendering of models
3369 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3370 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3372 - Q3Map 2.3.33 (see changes.q3map2.txt)
3373 - Quake 3 + TA common.shader updates (q3map_terrain, hint)
3377 - merging Stable-1_2-Apple into Stable-1_2
3378 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3379 - why the -machinedump test against i386-redhat-linux? removed
3380 - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3381 gotta leave some room for a Linux ppc build, and darwin x86
3382 exporting it for use in sub scripts
3383 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3384 merged version is compiling fine on Debian Sid
3385 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3391 - added seaw0lf to credits
3392 - ydnar's changelog.q3map2, added to global.xlink and Linux setup
3393 - 1.2.11 version tag
3394 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3395 updated IS setup for q3map_terrain keyword
3396 also fixed details in STVEF media
3398 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3399 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3400 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3405 - update changelog credits links for release
3406 - update linux setup, putting EULA and new README instructions
3410 - Removed redundant 'p' from "developers"
3411 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3412 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3413 - Updated to Q3Map 2.3.32
3414 - Added epsilon to texture plane choose code to eliminate numerical
3415 inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3416 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3417 - Adjusted some light tracing constants to fix certain brush/patch seam shadows
3418 - Tinkered with skylight code again
3419 - Fixed bug where lightgrid would be black if level was compiled with -nogrid
3420 - Fixed -approx code to work in floating-point space, using _minlight
3421 - Fixed bug where vertex light code was using invalid pvs data to create
3422 light list for surface, leading to incorrect vertex lighting
3423 - Fixed related bug in anti-light-leak code that was causing brush faces to go
3425 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3426 - New: _mingridlight key to set minimum grid lighting
3429 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3430 added preference setting in Preferences > BSP monitoring
3431 added an item on the wiki
3435 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3436 picomodel-based model.dll module (new model.dll, removed md3module.dll)
3437 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3438 media/setup updates for q3map2 support
3439 added modified quakev3.qe4, bumped internal version to 4 for all games
3440 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3441 added -rename to SOF2 BSP phase
3442 Q3 & RTCW new templates are working
3443 haven't tested the STVEF & SOF2 versions
3444 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3445 (not needed on Linux, we will be doing a full release)
3446 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3447 updated win32 setup to provide right model.dll stuff
3448 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3449 typo was causing memory error
3452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3453 more model fixes, fixed the Linux build to build model.so
3454 added search path to modules/ for bitmaps
3455 model reload, patch and bitmap
3459 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3460 area select - Alt+Shift for area select (complete tall)
3461 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3462 broken undo creating ghost undo entities (and trashes memory)
3463 partly fixes the issue, it's a memory error still
3464 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3465 updates to RTCW camera plugin - works in 4 view mode
3466 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3467 more fixes to plugin API
3470 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3471 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3472 putting q3map2 binary with the Core Binaries
3476 - added ccache support to cons build system - http://ccache.samba.org/
3480 - minor bugfix to PicoModel ASE material loader
3481 - Q3Map2 updated to 2.3.31 (Splash Damage)
3482 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3483 so the seam is no longer visible
3484 - The -patchmeta switch works better now, the patches are still stored in the
3485 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3486 more efficient rendering
3487 - Better, more uniform lightmap sample position finding on patch meshes
3488 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3489 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3490 for much faster and more uniform sky illumination
3491 - Fixed bug in PicoModel ASE material parsing code
3492 - Fixed a few seam/lightmap precision/projection errors
3493 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3494 number of shaders was listed in shaderlist.txt
3495 - Increased a few compiler maximums for larger maps
3496 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3497 planar shaders to be nonplanar with the shading angle specified
3498 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3499 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3500 axis (which direction the lightmap was projected on)
3501 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3502 origin relative to the raw lightmap's bounding box
3503 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3504 cluster the luxel falls into
3505 - New: -convert switch to convert BSP to ASE file (experimental)
3506 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3507 single lightmap page for seamless terrain shadows
3511 - fixed pk3man build system to work with new cons layout
3512 - fixing linux setup system to work with new cons layout
3513 Linux 1.2.11 will be a full setup, much easier that way
3514 - update makeself to the latest (and best) version
3515 - add q3map2 to Linux setup. goes in core (g_strAppPath)
3516 NOTE: has a dynamic dependency to libpng
3517 - pk3man still has issues with the zlib code that's been thrown in it
3518 unresolved which I don't have time to look at
3519 since we plan to drop pk3man in 1.3, dropping it now is just as good
3520 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3521 detect GOTY install from registry and use it as default path
3525 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3526 reworked to have the UI in game settings dialog
3527 (this is strictly win32 thing, if that broke Linux build, then fix the typos)
3528 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3529 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3530 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3531 applied a fix, rolls back the values when the compression formats are not supported
3532 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3533 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3534 updated the setup code for town_*.shader (both in full setup and update)
3535 updated files in WolfPack
3536 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3537 using a QE4_VERSION define, added a message if there's a project template with wrong version
3541 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3542 guard junk.txt path between " "
3543 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3544 fix to CommitBrushHandleToEntity stuff
3547 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3548 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3552 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3553 http://zerowing.idsoftware.com/doxygen/
3557 - http://ttimo.net/web/anjuta
3558 modified the .prj to work with the cons patches (linked dirs)
3559 still way experimental
3560 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3561 fixing linking for radiant.x86
3565 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3566 patch inspector bug - fixed
3567 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3568 fucked up change in the plugin API caused breakage of several plugins
3569 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3570 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3571 Undolevels not set properly
3572 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3573 drag selection to the camwindow for patches in controlpoint edit mode
3574 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3577 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3578 mark map modified on editing entity keys
3579 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3580 added the correct link and ldflags statements to have static linking everywhere
3581 didn't check gcc 3 build, check correct static on Debian Sid and holy box
3582 has a $staticstdcxx in Construct to toggle On/Off if needed
3586 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3587 reworking the cons building. support for gcc2 and gcc3
3588 cons -- gcc=<gcc-name>
3589 read gcc version and configure accordingly
3590 changed _NO_STLPORT to Q_NO_STLPORT
3591 independant BASE_CFLAGS and BASE_CXXFLAGS
3592 correcting usage of CC/CXX for c/cpp source and linking
3593 fixed missing -lz in vfspk3.so
3594 changed the way we build curry.so, works from the GtkRadiant tree now
3595 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3596 tweaked the way we do -fno-rtti -fno-exception
3600 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3601 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3602 bumped version to 1.2.11-test for test setups
3606 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3607 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3608 - Merged with latest CVS, fixed minor issues with matrix order
3609 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3610 - Expanded debug colors to 12 for debugging surface meshes
3611 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3612 so more models supported correctly, also loading vertex normals
3613 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3614 are stripped, and \ path separators are changed to /
3615 - New: Add :q3map to the end of any shader name, and it will be interpreted as
3616 the named shader minus :q3map. Example:
3617 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3618 One potential use is the -approx feature to collapse lightmapped surfaces
3619 into vertexlit surfaces, saving lightmap space/memory
3620 - New: q3map_clipModel -- does what you think it does, sort of. This code ix
3621 really experimental, and should *only* be used on large models such as terrain
3622 (not small decorative models). This code will be evolving. Note: the shader's
3623 surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3624 in your model's shader that uses q3map_clipModel, then the brush will also
3629 - cleaning up some cons stuff, checking that the setup building process is still good on Linux
3630 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3631 updated Linux setup to put the bitmap
3635 - PicoModel: replaced stricmp with _pico_stricmp
3639 - PicoModel: added obj.c and ms3d.c, removed wfobj.c
3643 - Updated Q3Map2 to 2.3.29 sources
3645 - Merged with latest CVS, fixed minor issues with matrix order
3647 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3648 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3649 together in perfect harmony (terrain surfaceparms now inherited by brushes)
3650 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3651 fogged properly. Could be good for foggy water where you want the above-water
3652 portions to only be occluded by the water surface
3653 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3654 Number of lightgrid points displayed (byte size is currently out of proportion
3655 due to internal storage format) when Q3Map is called with the -info switch
3656 - Fixed wack surface merging bug where code would attempt to merge triangles not
3657 adjacent to the current set, causing bad lightmap projections on nonplanar
3659 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3660 luxels were being checked for occlusion rather than the actual source luxel
3662 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3664 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3665 if they used a shader with a normalmap (thanks ShadowSpawn)
3666 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3668 - Fixed bug where lightmaps were getting knackered on models and certain patches
3669 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3670 models (preliminary)
3671 - Increased MAX_MAP_PLANES to 0x40000 (~256k)
3673 - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3674 - Fixed bug in script parser where repeat calls to GetToken() were causing
3676 - Fixed SOF2 -rename bug
3677 - When using -game sof2 or -game jk2, the -flares argument is implied
3678 - Added -noflares argument to disable the above behavior
3679 - Added support for flares on entities. Use one of the following keys:
3680 "_flare" "1" -- use default flare (different for each game)
3681 "_flareshader" "path/to/flareshader" -- use a specific flare shader
3682 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3683 to get it to aim the correct direction, otherwise it defaults to pointing
3684 downward. You cannot have omnidirectional flares
3685 - Lightgrid size is automatically increased to accomodate large maps. The
3686 MAX_MAP_LIGHTGRID error will never happen again
3687 - Update PicoModel to 0.8.7 sources
3689 - Alias|Wavefront OBJ support
3690 - <modelname>.remap shader remapping suport
3691 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3692 handle grayscale jpegs gracefully
3693 - mathlib: fixed VectorClear(), got rid of braces
3694 - scriplib: fixed double-free memory corruption bug
3695 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3699 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3700 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3704 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3705 running from a network share - saving prefs per-user
3709 - merged in some more m4x4 code for q3map2
3710 - fixed unresolved code in picomodel (strlwr / strnicmp)
3711 - reworked the tools building to build both q3map and q3map2 without trouble
3715 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3719 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3720 fixed up camera compile (exports)
3721 added camera bitmap (plugin toolbar)
3725 - quickfix to the build (typo)
3726 - changed dynamic linking on Linux to look for libGL.so.1 by default
3727 fixes "all textures are blank" Linux bug with NVidia cards
3728 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3729 - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
3733 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3734 reworked the plugin toolbar to rely on interface instead of straight exports
3735 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3736 merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3739 James Monroe - RR2DO2 - TTimo
3740 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3741 light globes, applying patch by RR2DO2 built from the initial light globe code
3742 - note to self: indent -kr -nut -st -ts2 -i2
3745 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3746 massive patch update from SD's GtkRadiant
3747 - camera plugin: new bitmap
3748 fixed Linux install path for camera plugin to wolf/plugins
3749 - fixed various warnings in camera build gcc / Linux
3750 - fixed pref crash if plugin toolbar disabled
3751 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3752 - renamed the new select to 'Use paint-select in camera view:' in prefs
3753 (camera paint-select, should be our default name for this)
3755 NEW: you can 'paint select' in the camera view: 'camera paint-select'
3756 press shift and move the mouse over the camera view to paint over brushes you want to select
3757 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3759 NEW: light radius drawing
3760 Added in-editor light envelope drawing. Outer circle is max envelope,
3761 inner fullbright radius. Optional classic mode emulates the similar drawing
3762 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3763 to understand/legacy).
3765 NOTE: 'angles' is q3map2 only
3766 NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
3769 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
3770 <andersca> just run your app with --g-fatal-warnings
3772 TODO: add new bitmap to win32 & linux setups
3773 TODO: don't use exports for the plugin toolbar, use entry functions
3774 do something like CPlugIn::InitBSPFrontendPlugin
3775 TODO: botclip is broken with the new Brush_Ray code
3777 initial ChangeLog for the patch:
3780 Arnout <rr2do2@splashdamage.com>
3781 + Added 'angles' support for models (misc_model/misc_gamemodel).
3782 + Prevented pivot drawing of model from scaling and rotating.
3783 + Cleaned up the dropdown boxes in the preferences a bit (all use
3784 tables now, so not multiline).
3785 + Added 'Classic Key Setup' option to camera paint select configuration, this
3786 drag-selects with ctrl+alt instead of shift.
3787 + Changed XYWnd::PositionView to position on the center of the
3788 selection, not on the mins.
3791 Arnout <rr2do2@splashdamage.com>
3792 + Added in-editor light envelope drawing. Outer circle is max envelope,
3793 inner fullbright radius. Optional classic mode emulates the similar drawing
3794 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3795 to understand/legacy).
3798 Arnout <rr2do2@splashdamage.com>
3799 + Upped MAX_TEXTUREDIRS to 256 (from 128).
3802 Arnout <rr2do2@splashdamage.com>
3803 + Fixed patches not being drawn in XY window with colour of parent
3805 + Made paste to camera snap destination spot snap to grid.
3808 Arnout <rr2do2@splashdamage.com>
3809 + Changed Select_Reselect to be much faster.
3812 Arnout <rr2do2@splashdamage.com>
3813 + Fixed curve point drag-selection area not showing properly in XY
3815 + Fixed size info breaking over 9999.9 units.
3816 + Fixed AllocateSelectedPatchHandles not setting patchesmode to
3818 + Changed the horizontal and vertical tc shift spin control to have a
3820 + Moved SPoG's implementation of redisperse cols to a seperate function
3821 and reinstated the old code.
3822 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
3823 the clipboard to the current camera origin.
3824 + Added centerview functionality to 4 window mode. Ctrl+tab will focus
3825 on the selection, or if non existant, on the camera.
3828 Arnout <rr2do2@splashdamage.com>
3829 + Made sure settings set in savedinfo.bin get initialized to their
3831 + Added botclip filter (filters *botclip* and *monsterclip*).
3834 Arnout <rr2do2@splashdamage.com>
3835 + Removed .reg from normal map saving, can only save as region
3836 using 'Save region'.
3837 + Added outline style cycling (j) cycle between z buffered outlines and
3838 selected colour rendering.
3839 + Added colour dialog to pick the colour of selected surfaces in the
3841 + Third coordinate for clip points now gets set to the center of the
3843 + Changed arbitrary rotation dialog to accept negative angles as well.
3844 + Changed texture alignment dialog to accept values up to 2 decimal
3846 + Fixed entity inspector to say 'Textures:' in the window title.
3847 NOTE: still broke in floating window mode
3848 + Changed entity inspector so that tab doesn't clear the epair value
3849 field anymore, so it retains the value while jumping to it.
3850 + Disabling camera paint-select now returns selection behaviour for groups to
3851 the old behaviour as well (shift+click selects whole group).
3852 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
3853 g_strGameToolsPath fails.
3854 + Added plugin toolbar and api.
3855 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
3856 properly (well, not at all really).
3859 Arnout <rr2do2@splashdamage.com>
3860 + Added misc_gamemodel drawing.
3861 + Ported camera paint-select over from 1.3.
3862 + Fixed statusbar display of text (removed a bunch of \n's).
3863 + Added area selection in 3d view for patches.
3867 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3872 - more CORERADIANTDIR cleanup (q3data)
3873 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
3874 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
3875 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3876 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
3877 added SF_CAMERA to the flags in the selection process
3878 cleanup up various ugly syntaxes in the selection code:
3879 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
3880 don't do arithmetic on bitmasks:
3881 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
3882 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
3884 using flags & ~SF_ENTITIES_FIRST is the appropriate way
3888 - new IS scripts to go with recent media updates
3890 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
3891 reworked the fix to use "caulk_shader" in .game
3892 updated IS .rul script to generate special values for Sof2 and JKII
3896 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
3897 more texture compression, dialog and settings
3899 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
3900 fixes to the Linux build system, exclusive q3 or wolf working now
3904 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
3905 This should help memory usage drastically, especially when flushing & reloading
3906 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
3910 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
3916 - STVEF media update finalized (some .def)
3917 - 1_2 Core Update for shader manual update
3918 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
3919 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3920 Q3/TA media update with cleaned up shaders
3921 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
3922 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
3923 - built 1.2.10-sof2, SoF2 full install
3927 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
3928 added the option to build a Linux setup with the debug binaries
3931 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3932 cleaned up shaders, done nightly setup update on Linux
3933 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
3934 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
3935 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
3936 don't straffe when using Ctrl+Shift(+Alt)
3937 - camera.so RTCW plugin in Linux setup
3938 - quickfix to non-initialized var in camera code
3939 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
3940 added JKII media update and STVEF media update (for the DIR_GAME elements)
3941 JKII nightly is finalized
3945 - fixed a missing file
3946 - Linux build quickfix
3947 - fixed silly rendering bug
3948 - added pref to force texture compression off (hey why would you do that??)
3949 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
3950 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
3954 - cleared up notexture (dead code)
3955 - cleaned up QERApp_LoadTextureRGBA gamma table init
3956 - having a shot at 1.3 texture compression
3957 sees the extension, binds the texture with the currect setting
3958 but rendering is fucked .. someone explain?
3962 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
3963 search and destroy Q3Radiant -> Radiant
3967 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
3968 wolf_entities.def update
3971 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
3973 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3975 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
3980 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3981 Sof2 patches and IS setup
3983 - game pack prompt asking about STVEF, fixed
3984 - mp_examples was leaked and non lighted, fixed
3985 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
3986 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
3987 default texture scale is 0.125
3990 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
3991 nomipmap -> nomipmaps in shader manual
3992 - removed libs/pak, this was still being linked in to Radiant, but not used at all
3993 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
3994 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
3995 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
3996 added the RTCW camera plugin to IS setup
3999 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
4001 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
4002 GL font display fixes (mostly Linux)
4003 applied the changes with some tweaking
4007 - compiling the camera plugin on Linux:
4008 move the GUID and other misc compatibility definitions to include/misc_def.h
4009 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
4010 -> use QGetTickCount instead (in main function table)
4014 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4015 cleaned the .shader from 'light 1' statements
4016 updated the IS script for the updated .shader
4020 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4021 Sof2 support, PNG format
4022 wrote imagepng module, dynamic dependencies to zlib and libpng
4023 changes in the core:
4024 some hardcoded to "sof2.game" for png interface loading and extensions
4025 in GetTextureExtension, killed outdated support for texture plugins
4026 if ! "sof2.game", png is not loaded, support disabled
4027 http://zerowing.idsoftware.com/libpng/
4028 correctly configured for VC build (post build steps and dependencies)
4029 is required on win32 to build imagepng
4030 - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4031 - cleaned up the QERApp_LoadTextureRGBA path
4032 using (unsigned char* pPixels, int nWidth, int nHeight)
4033 cleaning up internal access path
4035 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4036 camera plugin for RTCW
4037 TTimo: wrote the .dsp, post build steps etc.
4038 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4039 (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4044 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4045 MP/SP pk3 filtering in VFS
4046 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4047 .camera support: splines library, camera plugin
4048 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4049 virtual functions but non-virtual destructor
4050 declaration with no type
4051 int idCameraFOV::start - control reaches end of non-void, making it void
4052 enumeration not handled in switch
4053 no _MAX_PATH, the portable one is PATH_MAX
4054 implicit declaration of int _fullpath
4056 struct _IO_FILE has no member named '_bufsiz'
4057 stricmp -> Q_stricmp
4058 attempt at implementation in .h file (InitIglToQgl)
4059 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4061 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4062 quick fix to spawnflags getting corrupted when multiple entities selected
4063 (doesn't completely solve the problems we have with spawnflags yet though)
4065 ===============================================================
4066 END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4067 ===============================================================
4071 - #197, HL support update
4075 - added cmdlib dependency to mapq3.so (fixes unresolved)
4079 - vfsGetFullPath() can now (optionally) search PK3/WAD files
4080 - Half-life map loading is now un-borked (my original patch worked
4081 but some conditional code in the patch was incorrectly applied.
4082 That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4083 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4084 models to be reverse-rendered (due to an inverted alphamask)
4085 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4086 changed project files and renamed all appropriate files and directories
4087 (for the merge, just delete contrib/hydratoolz and apply the diff)
4089 - Comments on previous notes:
4091 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4092 (this affects the build system / post build step too)
4093 imagehl and spritemodel are halflife specific and can be placed in
4094 either $coreradiantdir/modules or $hlradiantdir/modules
4095 I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4096 spritemodel can actually be used for other engines, not just HL so it makes sense
4097 to keep it in $coreradiantdir/modules
4098 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4099 is NOT to be used for any other engines. I've also updated the "about text" to
4104 - fix build process for textool plugin on some Linux boxen by including qertypes.h
4108 - spritemodels in build system
4109 - applying HL setup patch (att 270, bug 197)
4110 - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4111 fixed so that we only have the relevant changes
4112 - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4113 - .game generation: don't want enginename yet, gamename is ok
4114 - updated HL .game generation for eclass_singleload and no_patch
4115 - update hydratoolz location in setup
4116 - update maphl in synapse.config
4120 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4121 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4122 applying the HL patch (see original list of changes below)
4123 - ugly eclass API changes
4124 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4125 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4126 dropping it, using a proper configuration node instead (eclass_singleload)
4127 - added "no_patch" prop to disable patch support
4128 the patch toolbar prompts are only present in prefs if there is patch support
4129 otherwise everything is force-disabled
4130 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4131 one of the problems we have is that the 'manager' code and file format code are in the same module
4132 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4133 vfsFindFile(relative filename):
4134 this worked by searching through the list of loaded pk3/wad files for the file
4135 then trying to search through the search directories
4136 - wasn't properly documented about what it does / how is the search performed
4137 - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4138 can't be added to the VFS API as-is, it would confuse the interface
4139 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4140 foxing it, replacing by calls to vfsGetFullPath
4141 vfsFileExists(relative filename):
4142 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4143 - this is a duplicate / particular case of vfsGetFileCount
4144 foxing it too, we need to extend and update vfsGetFileCount instead
4145 - mapq3: the changes completely fucked q3 map parsing
4146 need reorganization. same module provides parsing for all .map based formats
4147 we use wrappers around the actual calls and globals in the module to select formats
4148 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4149 MAPVERSION_HL means WC >= 2.2
4150 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4151 MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4152 cleaned up the Q3 read/write code that got broken
4153 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4154 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4155 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4156 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4157 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4158 - applied patch 267 (hydratoolz fixes)
4159 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4160 - updated the .dsw .dsp to compile and copy HL stuff
4161 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4162 - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4163 (looks like I didn't look at the plugin unload code yet actually)
4164 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4165 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4166 - TODO: imagehl duplicates some image functionality
4167 imagehl is supposed to be only for HL-specific image formats
4168 it 'adds' the required formats to the stuff that image makes available for everyone already
4169 - TODO: HL doesn't have a BSP menu!
4170 - TODO: rename mapq3/ into map/, the map module handles all .map formats
4171 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4172 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4173 - TODO: HL synapse.config needs to use maphl
4174 - TODO: wtf is enginename="quake2" in hl.game
4175 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4179 - fixups to make 1.3 start (Q3 mode)
4180 - turned off C++ exception support in the modules/plugins, as we don't use it
4181 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4182 exit properly if missing chunks in synapse.config, don't crash
4185 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4186 fix for version check in release build
4188 ======================================================================================
4189 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4191 ======================================================================================
4194 - Patched in some CVS changes and fixed a little issue with the
4195 new entity file loader code.
4199 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4200 Selected Entity Bounding Box obscured by brushes fix.
4201 - Moved the "wad" keypair creation code from the Map module into
4202 a new plugin called HydraToolz, this means that wad keypair is
4203 done manually by the user, as in fact it should be. (as the
4204 order of the wads is actually important).
4205 - Fixed a problem with the wads in the wad list being re-ordered.
4209 - Created an inital implementation of a sprite model plugin.
4210 According to the powers that be, it seems creating a model
4212 It works ok, but there is no way to attach models (sprites if you will)
4213 to non-fixedsize entities (like func_bombtarget)
4214 Also, I can't get the alpha map stuff right so I had to invert the alpha
4215 mask in the spr loader so that 0xff = not drawn pixel.
4219 - "Wad" keypairs are now used when loading a map and speeds up map loading
4220 significantly. This sorts out quite a few issues that could otherwise occur.
4221 - Map loader now uses textures from wads listed in the the "wad" keypair first.
4222 - Added a texture name mapping cache system to the .map loader
4223 this significantly improves load times of maps that don't store texture
4224 names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4225 - Added vfsFileExists() to the vfs table (for above) and added it to
4227 - Map loading and saving times are printed to the console.
4228 - Wad file names from the "wad" key pair are logged to the console when
4230 - The user is informed if the textures loaded were not found in the
4231 wad files in the "wad" keypair.
4232 - The user is informed if the textures was not found in any wad file at all
4233 (Q2/HL only, the shader module still gives you similar information for other
4234 games when a shader activation fails)
4239 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4240 in .map format (It uses [ ]'s round some of the texture co-ordinates)
4241 TODO: do we need to be able to save a map in this format too ?
4242 - Added support for loading ZHLT style point files (*.lin)
4243 - Added wad filename information when loading textures.
4244 (This helps take the ambiguity out of which wad files textures come from,
4245 so that we can correctly setup the worldspawn "wads" e-pair manually.)
4246 Note: This will be removed when the "wads" worldspawn key is built by radiant.
4247 - added vfsFindFile() to vfs table.
4248 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4249 (this was by design, but the design has changed for the better)
4250 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4251 the shader/texture being loaded.
4252 This fixes all the weird issues that crop up when we were able to use non
4253 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4254 (such as having an image loaded twice in memory.)
4255 We also now get the correct shader name in the suface inspector too.
4256 Note: not sure if this code should stay in the map parser, or wether it should
4257 be moved to where shaders are first initialised.
4258 Note: maybe this needs to be when a halflife map is loaded, not specifically a
4260 - added EClass_SupportsMultiple to the EClass loader API.
4261 Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
4262 This function would not be needed if the eclass loader itself took care of the init,
4263 rather then the manager taking care of the init. Also note that if the loader were
4264 to take care of the init then FGD files *CAN* be additive, as it's not down to the
4265 format of the FGD files. However, it'll do for the moment because all the supplied
4266 FGD files that come with halflife and it's mods are meant to be used one at a time.
4267 - removed support for having an additional (not external) eclass loader.
4268 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4269 We never mix entity definition formats and synapse.config allows us to just have the
4270 right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4271 - Texture subset on by default for halflife.
4272 - default texture scale is now set to 1 instead of 0.5 for halflife.
4273 (needs to be 1 for q1/q2 too)
4274 - patch toolbar disabled by default for halflife and it's also disabled
4275 in the preferences so it can't be turned back on)
4276 (needs to be 1 for q1/q2 too)
4277 - bsp monitoring disabled by default for halflife
4278 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4279 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4280 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4281 TODO: re-enable for Q2 (but not halflife) format maps when we can
4282 can figure out what game/engine combo we're using from within a module
4283 - configured mapq3 to have dynamic VFS API too
4284 - Added halflife shaderlist.txt parsing back in, it's actually useful
4285 afterall (for editor shaders).
4286 ======================================================================================
4287 -- end HL support patch
4288 ======================================================================================
4292 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4293 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4294 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4295 was setting the "dir" epair in project files intead of "gamename" like all other games?
4296 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4297 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4298 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4299 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4300 TODO: add HL setup chunks!
4302 ===============================================================
4303 -- merging release-1_2_7 -> release-1_2_9 into 1.3
4304 ===============================================================
4307 - final fixes for Linux 1.2.9 setup
4311 - bug 521, q3 entities.def trigger_hurt fix
4312 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4313 default texture scale is configured in .game
4314 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4315 removed the item from the prefs dialog too
4316 updated the nightly setup to put the proper param in JKII .game
4317 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4318 changing texture window scale changes selected brushes texture
4319 re-selecting the previous texture can be done, but is a bit tedious to write
4320 made sure we deselect before re-init of the tex window view
4321 - fixed linux setup code bug. won't be any update, only a full release on linux
4325 - parallel cons working at last! was a problem with the targets list ('Default' command)
4326 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4327 using the eclass extents for the box if model can't be found
4328 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4329 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4330 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4331 that sigchld handler is only used on Linux to report the run times
4332 since we are rewriting the whole BSP code stuff, we can drop this for now
4333 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4334 removed that prompt and display
4335 - we build radiant.x86 in cons scripts, updated the setup code
4336 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4337 updated the setup script to install new wolf_entities.def
4338 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4339 added q3map2 URL to global.xlink, updated Linux setup
4340 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4341 printing q3map version info through the net stream
4342 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4343 fixed various media, some related code, and Linux setup
4344 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4347 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4348 fixed bobtoolz vis viewer to work with RTCW (BSP version)
4349 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4350 update of the Wolf entities file
4354 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4355 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4356 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4357 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4358 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4359 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4360 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4361 fixed part of the print XY code, more broken stuff showed up, dropping it
4362 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4363 region compiling was indeed fucked, spog b0rkage
4364 fixed so that it works again
4365 denying compile with camera out of the region
4366 reworked SelectBrush to deal with regioning and select the right brushes
4374 - STVEF patch and setup scripts
4376 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4377 moved error handling code to it's own file radiant/error.cpp
4378 compiled with UNICODE define (that's why I had to isolate), and process the error string
4379 so that Gtk can print it (that's only relevant to win32)
4383 - quickfix, cleanup of the console verbosity
4387 - final IS script updates for JKII game pack, version 1.2.8-jk2
4388 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4389 - added web url support in .xlink files (strstr on http://)
4393 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4394 - system shaders auto-load: display 'system' in the prefs
4395 - force BSP monitoring off in jk2 mode
4396 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4397 - updated IS setup script for mapextras.pk3
4399 - system shaders auto-load in prefs
4401 - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4405 - game pack and patches for JKII support
4407 - .game additions to specify .shader path (shaderlist and shader scripts)
4408 NOTE: if we ever use q3map for JKII compiles, that would need to be propagated
4409 - reworked the shaderlist to list all the included shaders
4410 - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still)
4411 - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def
4412 - fs_basepath does not get added during BSP command expansion for JKII mode
4413 - more verbose on script location and junk.txt location when monitored compile is disabled
4414 (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT)
4415 - JKII game back IS setup lands
4419 - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4420 - bumped version tag
4421 - TODO: bug #453 code needs backported from 1.3
4425 - fixed typo in plugins/mapq3/write.cpp Map_Write
4426 g_count_entities = 0; instead of g_count_brushes
4427 - more fixes which showed up while merging this with 1.3
4429 -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk
4433 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4435 - added undo for pasted/cloned brushes
4437 ============================================================
4438 -- end release-1_2_7 -> release-1_2_9 merge
4439 ============================================================
4443 - rewrote the ref count code cleanly, added some elements to design and todo
4444 - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems)
4448 - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt)
4449 design doc started, non active modules are unloaded after startup
4450 need win32 implementation of ReleaseSO
4451 - quickfix on win32 (ReleaseSO)
4455 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512
4456 - cleaned up strHomeMaps and strFSBasePath stuff
4457 prompts for maps, models, sounds etc are fs_game-dependant
4459 ===========================================================================
4460 -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk
4462 =============================================================================
4464 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse
4467 http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN
4468 http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html
4469 posted on the ML, bringing it back in from 1.2
4472 easily merged, as the 1.3 scripts have not been touched mostly
4475 1.2 tweaks stuff in the QE_*Project* functions
4476 1.3 has them mostly commented out
4477 applying manually where relevant
4478 the project settings stuff is very different, and the changes can't be applied as is
4479 given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken
4480 a complete kill and rewrite of the prefs/project stuff might be our option anyway
4481 http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html
4482 qe3.cpp QE_InitVFS conflict:
4483 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.)
4484 merged by hand, probably needs to be checked
4485 qe3.cpp OpenDialog SaveAsDialog conflict:
4486 commented out in 1.3, getting rid of it completely
4488 preferences.cpp conflict:
4489 1.2 adds CUSTOMSHADEREDITOR_KEY pref
4490 1.3 uses a completely different syntax for prefs
4491 preferences.cpp conflict:
4492 prefab path pref changes conflict with 1.3 pref syntax
4493 applying changes manually to 1.3 codebase
4496 1.2 adds pref to group / not group patch thickening
4497 1.3 changes the way we manipulate entities around that code
4498 merged manually, would be worth checking that the thicken pref works
4500 pluginmanager.cpp conflicts: synapse completely changes that part
4501 on relevant 1.2 thing is the removal of pfnRadiant_Free
4503 map.cpp Map_ImportEntities conflict
4504 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit)
4505 usin 1.3 code and checking 1.2 changes manually
4507 using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure)
4510 not merging in .dsw .dsp
4511 an eclass.cpp fixed moved to eclass_def.cpp
4512 mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose
4513 MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt)
4514 (same for MainFrame::OnFileSaveregion)
4515 MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3
4516 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it
4517 (might need to be checked, bug #506)
4519 TODO: need to check for parasite g_free that I added back from the file dialog
4521 propagated ChangeLog from Stable-1_2
4522 =============================================================================
4525 - added filtering on unselect for newly created brushes/entities (bugzilla: #374)
4527 - added undo for pasted/cloned brushes
4529 - shift+left click to open shader editor no longer selects the texture on the way
4530 (this was unstable, pCurrentShader could become NULL somehow)
4531 - editpad bindings were completely broken
4532 attempts to make it work again failed
4534 changed the prefs, on win32 you select between internal shader editor or win32 .shader binding
4535 we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know
4536 - one more fix to the MAJOR / MINOR safe checks stuff
4537 - bug #500: oooogly, I removed a line which I should not have :)
4541 - "Save selected.." load/save in fs_game sensitive directory too
4542 - removed a bunch of unused/broken project settings items
4543 removed most of them actually .. project settings are .. ahem
4544 - added an optional 'go to url' button in gtk_MessageBox
4548 - fixed lod drawing of selected patches when patches are filtered
4553 make patch inspector deny space textures
4554 make mapq3 write code drop space textures
4556 removed remotebasepath and texturepath
4557 rewrote the Textures > Load Directory (which was kinda relying on texturepath)
4559 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad
4560 added editpad quote in qer.com totd
4561 - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32)
4566 - fixed patches losing their shader if outside region when calling flush/reload
4568 - blocked textures with spaces from loading in Texture_ShowDirectory with a warning
4570 - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have
4571 the textures/liquids prefix
4575 - fixed a broken image link in the shader manual (bugzilla: #486)
4576 - changed prtview to use ~/.radiant/<version>/prtview.ini instead of
4577 ~/.q3a/radiant/prtview.ini on linux
4578 - fixed prtview loading/saving config (bugzilla: #424)
4580 - removed QERApp_RadiantFree from the function table
4581 we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs)
4582 cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness)
4583 - added main build date and version to curry / pk3man / prtview
4587 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229
4588 flush and reload was affecting texturing of selected brushes
4590 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489
4591 File > Check for update menu item, jumps to the website and checks for update
4592 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4593 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup
4594 - more stuff on File > New Project and common mod setup issues (not finished yet)
4598 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431
4599 reworking a bit the installer stuff
4600 wrote the version checking
4601 needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now)
4605 - trying more seriously to get a new nightly out
4606 updating the ChangeLog for current 1.2.7 from this file
4607 cleanups, browsing through the bugs to close/update/fix
4608 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197
4609 I kinda fixed that myself already, going through the diff and applying the missing stuff
4610 creating the prefabs/ dir in QE_InitVFS
4611 - added a line about the games dialog / auto-select at startup in the dialog frame
4615 - cleaning some old commented out map load code
4616 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477
4618 - strHomeMaps was init without taking care of m_strFSGame
4619 - SaveAsDialog was not using strHomeMaps
4620 NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify
4621 need similar checks on win32
4625 - kicking the source to generate new doxygen on zerowing
4629 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4630 they shouldn't have been
4634 - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459)
4635 - add Linux-isms for New Projects & read/write permissions...
4636 note: for a total conversion, basepath needs to be manually set
4637 - prevent opening multiple internal shader editor dialogs
4638 - added preference for using a custom shader editor
4639 - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4)
4640 - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the
4641 current selection (bugzilla: #436)
4642 - fixed entity dialog passing events through to main window (bugzilla: #454) return values
4644 - patching in the .pfb extension adding stuff (bugzilla: #259)
4645 - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening
4646 anyway, the entity create code was called before the patches were selected
4650 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457
4651 add entity #X and brush #X comments back to saved .map files
4655 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444
4656 only show empty alpha channel warning if the tga texture is actually 32 bit
4657 (24 bit would always have empty alpha, the warning was useless in this case)
4661 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217
4662 - Set show value to true for angle and movement velocity sliders in preferences
4663 - Increased the maximum value of angle velocity from 6 to 100
4667 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419
4668 fixed File->Save with region active acts the same as File->SaveRegion for ents
4672 =============================================================================
4676 - fixed MDC_XYZ_SCALE value
4680 - fixed win32 compile error - vc6 being nitpicky
4681 - fixed refcount init on CSynapseAPIManager
4682 - cleaned up md3model win32 project file
4686 - added nudging for selected brush and patch vertices (bugzilla: #240)
4687 - added selected brush vertex highlighting
4688 - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down
4689 - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when
4690 they shouldn't have been
4694 - patched in djbob's grid minor/major color settings for gridsize < 1
4695 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24
4699 - configured md3model to have dynamic VFS API too
4700 - cleaned up texwindow.cpp texture extension loop
4701 - updated current HL media with hl's synapse.config
4702 http://zerowing.idsoftware.com/stuff/HL-media-0401.zip
4703 - checking in new synapse.config for Q3/RTCW
4704 - fixed win32 project files, removed hltoggle.h
4705 - bumped version to 1.3.3
4709 - XML runtime configuration of synapse
4710 uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on
4711 - various cleanups and removal of dead code
4712 - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file
4713 - removed the 'cons -- halflife' option, the binaries are unified again
4714 - cleaned up image loading
4719 - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now
4720 - build system on Linux: some things are still hardcoded into the core, you need a different core
4721 for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate)
4722 - there is no media / install procedure yet, but a zip with what you may need for install is available:
4723 http://zerowing.idsoftware.com/stuff/HL-media-0329.zip
4724 - cvs added all the new files
4725 - patched various things from the patches, don't have a precise list
4726 cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines
4727 removed 'tga' from imagehl, two modules providing the same API has unexpected results
4729 TODO: the image loading is the main problem right now. We should not have any place that scans the
4730 extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the
4731 minors too .. but that may be legal in this case.
4733 TODO: synapse config at runtime through XML (rather big piece)
4735 - fixing build on win32
4736 bad coding practices: 'for (GSList *choicelst = ..'
4737 added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile
4738 (remaining hardcoded stuff is temporary)
4743 - added linux pthreads support to tools
4744 - removed old terrain.c and lightv.c from q3map2 Conscript
4748 - updated cons for q3map 2
4749 - minor q3map2 fixes for linux compile errors/warnings
4750 - minor warning fix in map.cpp
4752 - changed entity_addtolist to add entities to end of list instead of beginning
4753 - added eclass_forname to eclassmanager interface
4754 - fixed setting eclass before model-update for entities loaded from map
4755 - fixed setting bounding box for models after model-update
4757 - fixed crash on -connect and other gremlins related to argument processing
4758 - removed flag that prevented Castle's maps from compiling
4767 - Added VFSWAD modules for extracting textures from WAD files.
4768 - Added ImageHL for loading textures contained in WAD files
4769 - Updated shaders source code so that you can produce ShadersHL.dll
4770 (single minor using #ifdefs)
4771 - MapQ3 source updated so that it can load and save q2 format maps
4772 provides a multiple minors.
4773 - Added EClassFGD for loading FGD definition files
4774 (I documented this code quite well, if you're interested...)
4775 - Added support for iconsprite() settings in the FGD loader, we set
4776 eclass_t->skinpath with the name of the sprite
4777 TODO: write a sprite model plugin.
4781 - Fixed incorrect line numbers being reported when script files had // comments in them
4782 - Removed EClass_Create from the EClass manager _EClassManagerTable
4783 - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define.
4784 - Fixed a crash in shaders.cpp when there was no default texture.
4785 - Fixed a possible issue with g_bCancel_Map_LoadFile
4786 - Added a crash fix for uninitialised patchMesh_t->pSymbiot
4788 Core Changes Required for HalfLife Support:
4790 - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted
4791 entity inspector to display the new spawnflags, updated FGD loader
4792 to load them correctly (previously it only loaded the ones with values <8)
4793 (Done without breaking the old Q2 code that was commented out)
4794 - Added GetTokenExtra to the _ScripLibTable
4795 - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg"
4796 TODO: ttimo, we need something in synapse to help with this.
4797 - Plugin manager requests different API's depending on .game file used.
4798 TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE.
4799 - Shaderlist.txt is not parsed on startup if hl.game is used.
4800 TODO: this needs to be done on a PER ENGINE basis, not PER GAME.
4804 - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor)
4805 - Changed XMAP's minor_name from "xmap" to "mapxml"
4806 - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now.
4807 - Changed file/Load to file/Import on the menus
4808 - When a shader (Q3/HL) is not found a message is displayed in the console
4809 (only once for each shader that is not found). This is so the user can
4810 quickly get a list of missing textures/shaders.
4814 - initial q3map 2.0 source import
4815 new tools/quake3/q3map2 directory
4816 common/qfiles.h and common/surfaceflags.h modified
4817 affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000
4818 will need to write the build scripts and compile on Linux too
4820 - Re-added dialog prompting user to convert/change-mode/abort when map BP mode
4821 conflicts with project settings
4822 - large entity/models update
4823 +++ include/ientity.h 25 Mar 2002 11:37:54 -0000
4826 - common #defines for easy transition
4827 +++ include/igl.h 25 Mar 2002 11:37:55 -0000
4829 - Vertex Arrays support
4830 +++ include/imodel.h 25 Mar 2002 11:37:57 -0000
4833 +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000
4834 vector macros - cleanup
4836 - documentation of matrix layout
4837 - interface for utility functions for axis-angle and quaternion rotations
4838 - interface for new utilities for specifically transforming points/normals
4840 - interface for faster aabb-ray test without finding intersection point
4841 - interface for utility to calculate an aabb to contain a transformed aabb
4842 +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000
4843 - cleanup of use of qboolean
4844 - implementation of fast aabb-ray-test
4845 - implementation of aabb-for-transformed-aabb
4846 +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000
4847 - implementation of utility for rotation matrix from axis-angle/quaternion
4848 - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal)
4849 - implementation of new utilities for specifically transforming points/normals
4850 +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000
4851 - replace use of m4x4_transform_vec3 with new point/normal specific utils
4852 +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000
4853 - rename g_EntityTable using #define in ientity.h
4854 +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000
4855 - rename g_EntityTable using #define in ientity.h
4856 +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000
4857 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4858 +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000
4859 - remove entity-module files from md3model conscript
4860 +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000
4861 - implementation of generic quake-style-model class CModel
4862 - implementation of CModel-derived md3/mdc classes
4863 +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000
4864 - remove entity-module files from md3model dsp
4865 +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000
4866 - interface for generic quake-style-model class CModel
4867 - interface for CModel-derived md3/mdc classes
4868 +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000
4869 - implementation of generic quake-style-model class CSurface
4870 - implementation of CSurface-derived md3/md2/mdl/mdc classes
4871 +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000
4872 - interface for generic quake-style-model class CSurface
4873 - interface for CSurface-derived md3/md2/mdl/mdc classes
4874 +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000
4875 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images
4876 +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000
4877 - interface for loading md3/mdc/mdl/md2 models, and mdl images
4878 +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000
4879 - #ifdef remove Group/Brush-Patch-Epair related stuff
4880 - const correctness for ValueForKey interface const change
4881 - add bounding-box update for models in Brush_Build
4882 - remove old brush parsing/writing stuff
4883 - remove old eclass-model loading/displaying stuff
4884 - enable vertex arrays on light drawing
4885 - moved brush is-selected? utility to brush.cpp
4886 +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000
4887 - comment out interface for old brush parse/write stuff
4888 - comment out interface for brush epair stuff
4889 +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000
4890 - remove old brush-primitives parsing/writing stuff
4891 +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000
4892 - moved brush-bbox update for models to brush.cpp:Brush_Build
4893 - bugfix for material colour setting when drawing models
4894 +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000
4895 - removed old eclass-model checking/loading stuff
4896 - added const checking for Eclass_ForName interface
4897 +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000
4899 +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000
4901 +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000
4902 - change entity creation to not use Entity_Create (function was removed)
4903 - commented groups stuff
4904 +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000
4905 - const correctness for ValueForKey
4906 +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000
4907 - added filetype patterns for mdc/mdl/md2
4908 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000
4909 - const correctness fixes
4910 +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000
4911 - change selection -> merge entity and selection -> separate from entity to go through mainframe class
4912 - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity
4913 - made entity grouping and detail/structural settings undoable
4914 - commented out old groups stuff
4915 +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000
4916 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity
4917 +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000
4918 - const correctness fixes
4919 +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000
4920 - removed model table
4921 - stopped requesting model table from synapse
4922 - request undo table from synapse
4923 - commented out support for IEpairs stuff - NOTE: to be integrated with entity module
4924 - fill interface table for opengl vertex array support
4925 - fill interface table for undo
4926 +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000
4927 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create)
4928 - removed old patch parse/write stuff
4929 - #ifdef'd out patch epair/groups stuff
4930 +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000
4932 - buffer-safe dtd path construction (without using string class, in case of unknown bugs)
4933 +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000
4934 - don't include entity.h, include ientity.h and forward-declare entity-table instead
4935 - include imodel.h but don't forward declare model-table
4936 - include iundo.h and forward-declare undo table
4937 - comment out interface to old patch parse/write stuff
4938 - comment out interface to old brush parse/write stuff
4939 - comment out iepairs header include.. NOTE: to be integrated with entity module/interface
4940 - include eclass interface (we don't have an eclass.h)
4941 - declare interface for CreateEntityFromName (generic useful func)
4942 - declare target/targetname utils interface (we don't have a targetname.h)
4943 +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000
4944 - cleanup implementation of entity selection-grouping/ungrouping utlities
4945 +++ radiant/select.h 25 Mar 2002 11:39:27 -0000
4946 - cleanup interface for entity selection-grouping/ungrouping utlities
4947 +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000
4948 - removed workaround for wierd entity_clone behaviour (changed in entity module)
4949 - avoid using Entity_FreeEpairs (not exposed by entity module)
4950 +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000
4952 - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function
4953 - enable vertex arrays in XY_Draw
4954 - enable undo for right-click dropping entities in XY window
4956 - various fixes to make the above compile on Linux, checkin to cvs
4957 - fixing some win32 build stuff
4960 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434
4961 fixed setSpecialLoad in .def code
4965 - Modified the fix for LoadImage to be more consistent with other code
4966 - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp
4967 also added output of the tga type when a tga file fails to load
4968 - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising
4972 - Fixed LoadImage API list not being incremented while trying to find image minors, result was
4973 infinite loop when loading images that weren't of the first type (tga)
4974 - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using
4975 g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check
4976 that my fix is the right solution
4977 - Added simple formatting to xmap file output so that each node has a new line for readability
4981 - introduced API List managers
4982 we deal with two types of APIManager now, the ones that matching all minors for a given major
4983 and the ones that require a fixed list of minors
4984 - converted the image loaders to go through a API list manager
4985 - fixed various things in synapse (introduced more bugs?)
4986 - fixed plugins, realized it was still broken
4990 - EClass_Create in the EClass manager _EClassManagerTable
4991 - removed InitFromText from _EClassTable
4995 - some commented out code cleanups
4996 - added eclassfgd/ fgd.so module skeleton
4997 loaded up in radiant core as an optional entity format
4998 added eclass manager code to deal with the new format if present
4999 this still loads .def, the actual .fgd code needs to be written now
5000 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433
5001 added a g_strDTDPath global
5002 disabled DTD validation, broken on win32
5003 - Str copy constructor (const Str &) working correctly with a __strDup
5007 - added verbosity in file accesses for CXMLPropertyBag
5008 - more fixes to project lookup
5009 - dropping dtds/ prefix, this is installation dependent
5010 - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already
5011 - cleaned up some old commented out stuff
5012 - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have
5013 modules builtin to the application (i.e. statically linked)
5015 include/ieclass.h (eclass loader API)
5016 radiant/eclass_def.cpp (.def class loader, builtin)
5017 radiant/eclass_def.h (.def loade, API public to the core)
5019 NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects
5020 - quickfix to project file loading ("/scripts/")
5021 - introduced an EClass manager, hooked up the .def builtin module through it
5022 (not yet possible to push new entity format modules, but .def reading is already fully synapsed)
5026 - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription()
5027 - added preferences check for fixing target/name collisions
5028 - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in
5029 CGameDescription constructor results in a value from the last file parsed. Moved it
5030 to a more appropriate location, where it gets a value from the selected .game file.
5032 - changed g_strGameToolsPath to g_strAppPath in GetQERPath API
5034 - enabled DTD validation of xmap files
5035 - added mapq3.dtd to setup scripts (not tested)
5037 - added OnActivated() to synapse clients, override to put some init code
5038 - fixing default project path lookup and user project increment (again)
5039 - fix to linux setup, no trailing slash in basegame items
5040 (wolf.game and q3.game)
5041 - removed old plugin/modules code, leaving only the synapse implementation
5042 recoded image loading and Map_Import/Map_Export
5043 still some temporary solutions and cleanup work to be done
5044 removed plugin.cpp from the tree / build system
5048 - TODO: add default project for wolf to WolfPack CVS module
5049 - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path
5050 - fixed crash in mapq3 on trying to read uninitialised token ptr
5051 - changed .map to be default map format for now
5052 - changed runbsp to not hardcode -fs_basepath
5053 - added -fs_basepath to quake3 default project
5054 - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested)
5058 - merged synapse2 branch back into trunk, checked Linux and win32 builds ok
5059 - updated the .dsp to work with new libxml2 2.4.16
5060 - fixed broken enginepath guessing, and broken project path rotation / saving
5064 - Added extra checks for target/targetname collisions
5065 - Find Brush dialog title correction (bugzilla #393)
5069 - Added Entity_Connect() to entity.cpp to avoid duplicating code
5070 - Fixed target/targetname collisions - entities being cross-linked when copied
5071 Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385
5075 - cleaned up the kyro gl_point workaround stuff
5076 - taught ClipPoint's (clips & path points) how to draw themselves
5080 - Added mapxml.so to linux setup
5081 - strip debug symbols option in setup
5082 - removed g_qeglobals.m_strHomeMaps, writing it to project instead
5083 fixes a bunch of re-broken path issues. Also uses fs_game now.
5084 - Minor grid colour in QER Black & Green theme
5085 - Save window's pos/size for all view types in MainFrame::OnDestroy
5087 --------------------------- on branch synapse2
5089 - modules don't show up in plugins menu, added a dump in console before entering interactive mode
5090 - added compile time def for synapse verbosity
5093 - finished converting all the modules to synapse, disabled old ResolveInterface call
5096 - hooked TexTool into Radiant plugin menu through synapse
5097 - added iplugin.h which I had forgotten earlier
5098 - ported synapse code to compile and run on win32
5101 - SYN_REQUIRE_ANY / multiple API manager code
5102 can load multiple interfaces based on a matching pattern
5103 converted TexTool to load that way
5106 - added iplugin.h with basic interface for plugins
5109 - synapse on modules currently disabled,
5110 the basics of the code are working fine, need to look at multiple interfaces matches before going further
5111 - started converting shaders, requires conversion of a lot more others
5112 - image converted to synapse
5113 - no longer using GUID in synapse, all done through *_MAJOR strings
5114 HOWTO: convert a module to synapse:
5115 configure it to link against synapse static lib
5116 (+include path to STLPort required)
5117 add #include "synapse.h" to the plugin header
5118 declare the : public CSynapseClient in plugin header
5119 implement it (listing provides and requires, implement the request code)
5122 - vfspk3 converted to synapse
5125 TODO: get rid of all WINAPI crap
5126 - debugged the API dependencies solver to actually work
5127 - added newer cons at the head of the tree
5131 - added the basic code for solving API dependencies and requesting the various tables
5132 - more diagnostic printing code fixes
5134 - some more design work (libs/synapse/doc)
5138 - some changes to the files layout, cleanup of the diagnostics printing
5139 (stuff's mostly broken right now)
5140 - reworked the complete Sys_Printf stuff to rely on va_list implementation
5141 - include/isynapse.h declared useless and foxed without mercy
5142 - added include/irefcount.h
5146 - adding an experimental Anjuta project file to play around with
5150 - various fixes to build on linux, listed a bunch of current issues
5151 - fixing terrademo.map to remove broken mapobj~1 -> mapobjects
5152 -- synapse2 branch --
5153 - propagate the code from old synapse branch to a new branch out of 1.3 tree
5154 (builds and runs on linux, that's about it for now)
5156 --------------------------- end branch synapse2
5160 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354
5161 moved all the preferences code to XML
5165 - checked all paths conform to: unix dir separators + trailing separator
5166 - changed file dialogs for load/save of maps to default to "mapspath"
5167 - removed OpenDialog and SaveAsDialog, use file_dialog instead
5168 - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription
5169 - removed dependence on EnginePath from preferences, replaced by CGameDescription
5170 - removed hardcoded g_get_home_dir calls for file dialogs
5171 - added validation of project settings entry paths before they are set
5175 - moved filters.cpp related function declarations to filters.h
5176 and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp,
5177 mainframe.cpp, map.cpp, select.cpp as not all files include
5178 qe3.h and qe3.h is a rather monolithic header this seems to be
5179 a cleaner solution per SPoG's suggestion...Fixes compilation.
5182 - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict
5183 - cons update for mapxml
5184 - SaveAsDialog() changed to match path's used in OpenDialog()
5185 - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration)
5189 - changed QE_LoadProject and QE_SaveProject to load/save xml project file format
5190 - changed request dialog for project files to loop until a valid file is found
5191 - fixed memleaks in CGameDescription constructor for xmlGetProp
5192 - added converting gametoolspath unix format when parsed from game file
5194 - fixed m4x4 lib to use column-major order (more compatible with opengl)
5195 - added divergence parameter to ray-point intersection test
5196 (now easier to select distant points in perspective views)
5197 - cleaned up modelview/projection matrix manipulations in 2d/3d view
5198 - cleaned up map modules / interface source files a bit
5200 - added ability to specify map module version when importing/exporting map
5201 - cleaned up file dialog code, returned filename is static and in unix format
5202 - save-as dialogs force a file extension depending on filetype selected
5203 - added filetype manager to support registering custom file types
5204 - fixed loading and cleaning engine path from radiant.ini correctly
5208 - fixed win32 compilation (userpathprefix is Linux specific)
5211 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308
5212 added preference to allow 'paint drag-select' brushes/faces in 3d camera view
5213 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389
5214 added preference to strafe camera foward/back in 3d view while freelook is active
5217 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388
5218 patch adds ability to strafe up/down/left right while freelook is active
5222 - bumped to 1.3.1-nightly
5224 -- 1.2 stable branch branched here
5227 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372
5228 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376
5229 appplied the patch, corrected the mapspath expansion stuff
5231 - linux nightly setup code
5232 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384
5233 hacked a corrective action in the nightly setup
5236 - fixed creating region brushes that fill the entire grid for Save Region
5241 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375
5242 syntax fix to q3map path_init.c
5245 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5247 tweaking to config stuff in linux setup
5249 Ensures the games directory exists before trying to create a file there
5251 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe
5252 (some additional fixes on top by me)
5255 quick fix to shader prefs load
5260 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345
5261 more detachable menus fixes
5262 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334
5263 fixes 'load shaders at startup' preference
5266 - fixed misc_model "modelscale" and "modelscale_vec" support
5269 - upgraded setup scripts to support nightly build
5270 - last minute fix to the modelscale and modelscale_vec code (md3 module)
5276 - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight.
5277 - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing.
5280 - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument.
5281 - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has.
5282 - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted.
5285 - GtkRadiant 1.2.4-nightly version increment.
5286 - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight.
5287 - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged.
5288 - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key.
5289 - Additional PVS optimizations in lighting.
5292 - Will compile for RTCW properly (1.2.1-y12 didn't).
5293 - No more sparklies where fog meets brush faces. They're split properly now.
5294 - Crash bug in vlight fixed.
5295 - Vertex light fixups/stitching is considerably faster.
5296 - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own.
5297 - Better snapping logic when merging nearly-coincident vertexes on complex brush windings.
5298 - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now.
5299 - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux.
5300 - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities.
5301 - A ton of other minor little fixes here and there.
5310 - EClass_ForName fix if malformed name
5312 ---- 1.2.3 linux released
5315 - fixed BSP version depending on game mode in q3map
5316 (home dir guessing is still fucked, have to fix before release)
5317 - fixed q3map init_path.c home path bug on init
5320 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369
5321 more fixes to texture paths in gensurf
5325 - switching to v3 project file, forcing reload of template if non-v3
5326 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32)
5327 - renamed Main to main in q3map init paths
5328 - fixes the ~/. inits and init order in q3map
5329 - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from
5330 used in bobtoolz / curry / pk3man to find various files
5331 see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368
5332 - some fixes to textures loading paths in curry
5333 - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/)
5334 - building 1.2.2 setups
5337 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362
5344 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361
5345 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too
5348 Gef - Michael Schlueter - TTimo
5349 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5350 applied several patches (to setup code and to the setup scripts)
5351 modified makesdk.pl to update with more content
5352 added an "enginepath" attribute to the game file, reworked the handling in editor
5354 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347
5355 took out the refresh command from the plugin menu
5357 bringing all the plugins to compile again on linux
5358 polishing the setup code (all the right files in the right places)
5359 - for linux release, bumping ver to 1.2.2
5360 win32 will have a 1.2.3-nightly after that
5361 - added correct init of ~/.q3a or ~/.wolf
5362 *nix systems have a 'prefix' attribute in the .game file to specify
5363 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
5364 identified the mod compiling problems
5365 applying back the old fs_basepath fs_game code to the BSP generation
5368 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351
5369 cleaner path init code
5370 it doesn't init for ~/.q3a and ~/.wolf paths yet
5374 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352
5375 using the wrong matrix stack for XY_Draw caused stack overflow error
5376 - texture_mode was set to an invalid enum in wireframe/flatshade mode
5377 - changed plugin API to expect gamedir-relative texturenames
5378 - fixed gensurf to create faces/patches with gamedir-relative textures
5382 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322
5383 added modelscale key check to misc_model entity in md3/entity module
5384 added angle key check to eclassmodel class in md3/entity module
5385 fixed bugs in BP writing and reading in map module
5386 TTimo (commited as SPoG)
5387 - fixing permissions on cvsreport and doxygen stuff, upgraded dot
5391 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336
5392 plugin API bugfix - fixes textures on stuff created by plugins
5394 ---- 1.2.1 was released here
5400 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325
5401 wrong file packaged in setup
5403 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327
5406 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5408 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332
5409 update origin key on entities
5410 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333
5411 made fixedsize entities not scalable
5415 - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath
5416 using the main path to put general plugins and modules
5417 - fixed bobtoolz bug, init of epairs table was relying on wrong params
5418 - fixed curry to compile again on 1.2
5419 - fixed pk3man to compile again on 1.2
5421 installing the plugins with the core
5422 installing the common modules in the core
5423 - Compiling manual, more IS stuff, .xlink etc.
5426 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315
5427 patches for improved multimonitor support (with some associated pref items)
5430 - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324
5431 - radiosity fixes (proper handling of ambient light)
5432 - polygonoffset fixes
5433 - lightmaps on patches work better (normal calcs adjusted, planar patches are
5434 box projected like brush sides)
5435 - double vfs init in bsp stage removed (this needs to be tested on Linux)
5436 - lighting is faster again
5437 - a couple crash bugs resolved
5438 - other tasty nibbles
5442 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313
5443 detachable menus set as preference (in layout)
5444 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255
5446 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307
5449 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306
5450 fix 'Natural' texturing crash
5452 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5453 found out the problem, Wolf SP spawn works now
5455 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5456 fixed more problems with model loading vfsExtractRelativePath
5457 prolly broke the linux build, just a matter of putting a bunch of #idfdef
5458 - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock
5459 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301
5460 fixed md3 tris test selection bug
5462 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219
5463 fixed bobtoolz for 1.2
5464 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318
5467 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305
5468 filter in viewmenu for lightgrid brushes (ydnar's q3map)
5469 fixes image lib loading bugs
5471 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298
5472 copy/clone deselects the copied stuff
5473 added a pref to deselect or not, and to nudge pasted stuff or not
5477 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311
5478 IEpair wrapper to access project entity from plugins
5480 - missing IncRef in CShaderArray::AddSingle
5482 - game.xlink files in gametools path, is scanned to build items in the Help menu
5483 (and the associated code)
5486 Gef / Michael Schlueter / TTimo
5487 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5488 patches 133 and 138 applied, new setup code
5492 - adding djbob write access for bobtoolz
5496 - q3map code updates 1.2.1-y8
5497 new lightgrid surface flag feature
5498 lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader
5499 cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3)
5501 - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs)
5502 (also checked the lightgrid option)
5503 - fixed setup.pl bug for template gen from WorkDir/
5504 - correct spawning between SP and MP mapping mode
5505 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297
5506 .pid check, console logging and prefs cleanup
5508 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294
5509 checked in updates to the manual links page and setup instructions
5510 (i.e. new prefs dialog)
5513 Gef & Michael Schlueter
5514 - bugs #295 and #279, new patches applied
5516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220
5517 patch selection crash
5519 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260
5520 Dense and Very Dense Cylinders have wrong number of rows
5521 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292
5522 latching patch toolbar settings
5524 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144
5525 win32 long/short pathname bugs reappearing, switching back to short paths for project settings
5526 - removed obsolete radiant/vfs.cpp radiant/vfs.h
5527 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
5528 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn)
5530 - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118
5531 realloc bug in terrain
5535 - unpatched bug #239, unintended duplication of brushes, patch #96
5536 Note: bug #239 now unresolved
5538 - bug #295 fixes for compile under Linux
5542 - fixed CEntityEclassModel referencing eclass after eclass has been deleted
5543 SPoG - map-module branch
5544 - new map module, provides current functionality, using new map interface
5545 - cleaned up merging/creating of entity array used by map module
5546 - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently
5547 - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream
5548 - fixed Save Region and Save Selected
5549 - new xml map module "mapxml"
5550 - cleaned up map.cpp
5554 - removed m_bPak from pref dialogs (it was dead code)
5558 - q3map terrain blending fix for >5 layers
5560 - fs_homepath patch on linux
5562 - bug #279, linux setup, patch #102
5563 - bug #239, unintended duplication of brushes, patch #96
5565 - added Wolf specific project settings dialog:
5566 correct fs_game selection and combo names
5567 added multiplayer / single player mapping mode selection
5571 - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway)
5572 using different bsp version and different fs_basegame on wolf
5573 - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded
5574 (added corresponding q3.cf wolf.cf and all.cf config files)
5575 - added a default Start Menu shortcut name (RR2DO2 special)
5576 - diffing against Id's internal SOS source and merging in new stuff:
5577 - bumped MAX_SURFACE_INFO to 4096 in shaders.c
5578 - new terrain code (Jim Dose)
5579 ParseTerrain() addition in terrain.c
5580 Creates a mapDrawSurface_t from the terrain text
5581 - VL_SurfaceRadiosity and VL_SurfaceRadiosity
5582 MrElusive's vlight radiosity code
5583 - speedups to vis.c and visflow.c (MrElusive)
5587 - merge gameselect branch back into trunk
5588 the IS setup scripts have been updated for the new paths layout
5589 developement environment needs to be updated to copy binaries to the right places for debug
5590 it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins
5591 - updated the setup to be more templated for inclusion/non inclusion of game packs on demand
5593 - propagating recent fixes to Alpha into the trunk
5594 based on diffing between Merge-1_1_1 and Merge-1_1_2:
5595 =====================================================================
5598 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244
5599 reverted again the shader manual and tcMod docs
5602 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214
5603 patched aselib.c, was calling strstr badly (relative path extraction)
5607 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241
5608 applied patch, will release in next nightly
5611 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254
5612 patch for safe_malloc
5615 - fixing STLPort config checks and XML config (CHAR -> xmlChar)
5616 - added safe_malloc_info and safe_malloc in the common/ dir
5617 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179
5618 added XML stream version checking between Radiant and q3map
5619 ========================================================================
5620 also, manual merge of docs/manual and setup media
5621 this merge work is related to bug #280 too:
5622 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280
5625 - new q3map, radiosity and bug fixes, code merged in with the trunk version
5626 (TODO: add more detailed changes log)
5629 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
5630 broken auto caulking fix
5632 EvilTypeGyu & LordHavoc
5633 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
5634 (two new files, project settings updated)
5637 TTimo - branch gameselect
5638 - copying over the linux setup binaries (setup, uninstall, setup.gtk)
5639 from Alpha branch. Those have the ability to prompt destination path
5641 Gef - branch gameselect
5642 - patch 101 for bug 279
5643 .game files generation by the setup, makesdk.sh and postinstall.sh fixups
5646 Gef - branch gameselect
5647 - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
5648 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32)
5650 TTimo - branch gameselect
5651 - cleanup and homogeneisation of the paths for prefs storage
5654 linux: ~/.radiant/<version>/
5656 win32: g_strGameToolsPath
5657 linux: ~/.radiant/<version>/<gamename>
5658 so that global.pref goes in ~/.radiant/<version>/global.pref
5659 and radiant.ini ~/.radiant/<version>/<gamename>/radiant.ini
5662 TTimo - branch gameselect
5663 - global prefs file (global.pref), XML based in core directory
5664 stores game selection setting
5665 stores autoload setting
5666 - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead
5667 (and the .game file name .. thks Gef)
5668 - TODO: radiant.log stuff in global prefs?
5671 TTimo - branch gameselect
5672 - more Wolf setup tweaking for an experimental build release:
5673 quakev2.qe4 project template file
5674 using a 'gameid' attribute in the game file to select hardcoded features in the editor binary
5675 'basegame' node for lookup of the default project file
5676 'engine' node for engine path
5677 - added experimental Wolf game pack to IS
5678 - added setup/win32/HOWTO with extensive information about the procedure to
5680 - reading the 'name' attribute in the game node for game selection dialog
5681 - TODO: pid files to make safe startup?
5682 The .pid stuff should be happening after game selection, since it covers game-specific
5683 preference settings.
5684 - TODO: console logging pref should be a global pref, goes with game autoload?
5687 TTimo - branch gameselect
5688 - updating the setup script for experimental 1.2.0 setup:
5690 merged some of the docs back into trunk (Radiant manual, some TA docs)
5691 will need to perform a complete diffing between Alpha and trunk about docs/manual at some point
5692 merged bitmaps from Alpha too
5694 added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup
5696 generating per-game config file q3.game in OnMoved (IS setup)
5697 will need equivalent with linux setup of course
5699 various other generic fixes to the setup code
5701 - multiple games support, list of changes, and TODO:
5702 NOTE: this is on a 'gameselect' branch for now
5703 Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen
5704 for this branch too.
5706 The installation procedure has changed. The win32 installer is partly ready, linux installer
5707 will need to be modified too. The editor binary and the Gtk DLLs are installed in a common
5708 location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules
5709 go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\'
5710 (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins')
5712 The environment variables used by the build system (VC6 project files) have been adapted:
5713 $(QUAKE3RADIANTDIR) is still used
5714 $(CORERADIANTDIR) is used for the main editor location
5716 When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game
5717 Once game is selected, parameters are used for regular startup.
5718 You need to write your own q3.game for now, it will be generated by the setup procedure
5719 my C:\Program Files\GtkRadiant\games\q3.game looks like that:
5720 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
5721 <!-- Q3 game definition file -->
5722 <!-- those are generated -->
5724 name="Quake III Arena / Quake III: Team Arena and modifications"
5725 gametools="c:/quake3/Radiant/"
5728 given that, the editor does a complete startup, and the basics are here for multiple games
5732 g_strToolsPath renamed to g_strGameToolsPath
5733 most of former g_strAppPath uses g_strGameToolsPath
5734 the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups
5735 g_strAppPath still used, points to the main installation path
5737 added the game selection code in CPrefsDlg::Init
5738 using several classes and a dialog box, parsing XML files
5742 the console 'Radiant.log' doesn't catch the game selection stuff as it is now
5743 initialize it to the main install, without the game setting
5744 (console logging is a debugging tool anyway, no reason it should go to the proper game folder
5747 the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking
5748 since we check for .pid even before we know where the GameTools path is
5750 on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag
5751 to maintain things independant, and use the game name to isolate per-game settings?
5752 ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log)
5753 ~/.radiant/1.2.0-nightly/wolf/..
5755 also, when looking for those files (.ini mostly), win32 stores them in a main installation, and
5756 linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized?
5757 Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on
5758 win32 and to ~/.radiant on linux
5762 - replaced setup/win32/setup.sh by setup/win32/setup.pl
5763 same functionality level + abiliy to generate back a template from a work version
5764 - major rework on the IS scripts, basics of multiple games support installer
5765 clean seperation between editor core and game pack
5766 design doc and analysis of custom setup generation, setup script UI requierements
5767 see setup/win32/TODO for more details
5771 - new generation of InstallShield setup
5772 using a template/ directory instead of a .zip file
5773 requires rewrite of the processing script
5774 allows easier maintenance of the IS script
5778 - yet another update to cvsreport script,
5779 catch the branch and forward the info to user commands too
5780 able to build doxygen for several branches selectively now:
5781 http://zerowing.idsoftware.com/doxygen
5785 - new cvsreport script, should send explicit diff of the CHANGES file now
5788 TTimo - md3-module branch
5789 - validated the fixes and the build on linux, ready to merge in trunk
5790 SPoG - md3-module branch
5791 - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent
5792 - fixed bug in m4x4_invert
5795 TTimo - md3-module branch
5796 - flagged all new mathlib functions that need a name change or an argument order change
5797 also added various \todo to point out inconsistencies
5800 TTimo - md3-module branch
5801 - updated linux build
5802 - fixed CEntityMiscModel and CEntityEclassModel destructors
5803 (any destructor should be virtual)
5806 Spog - md3-module branch
5807 - stopped texturewindow showing shaders without the "textures/" path
5808 - made md3 module functionally identical to current radiant md3 code
5811 TTimo - md3-module branch
5812 - fixes to the core for linux build
5813 - model.so module builds on linux
5814 - added plugins/md3model/doc/md3-design.txt
5815 - several doxy-friendly \todo chunks about the module model
5817 Spog - md3-module branch
5818 - fixed aabb_add_aabb() algorithm wasn't very reliable
5819 - added VectorMid, VectorNegative and CrossProduct macros to mathlib
5820 - added bbox_intersect_plane()
5823 Spog & TTimo - md3-module branch
5824 - initial code from Spog following a preparatory design work
5825 merging in as new 'md3-module' branch
5826 geomlib code merged into mathlib
5827 some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h)
5830 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
5835 - yet another update to cvsreport script,
5836 catch the branch and forward the info to user commands too
5837 able to build doxygen for several branches selectively now:
5838 http://zerowing.idsoftware.com/doxygen
5842 - new cvsreport script, should send explicit diff of the CHANGES file now
5846 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5849 - renamed tools/quake3/common/threads.h to qthreads.h
5850 avoids a collision with system headers
5854 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251
5855 Fixed "Move into worldspawn" deleting entities with only one brush
5856 Fixed Brush_Move using texture lock on fixedsize entity brushes
5857 Fixed Textures > Texture Lock > Rotations toggle checkbox
5861 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247
5862 applied patch 77, using a notebook layout for preferences dialog
5863 also patched in some preferences saving that had been forgotten
5864 (such as invert mouse in freelook)
5867 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253
5868 patch 84 + additional modifs, bug still open
5872 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252
5873 rewritten rendering pipeline for cam window - fixes some hacks, improves speed,
5874 makes rendering modes more consistent with each other
5878 - more IMAP interface, adding a blind data void *pData to entity_t
5879 more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor
5883 - using IDataStream in map module, moved back some of the module code into the trunk
5887 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5891 - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes
5892 already had to IStream -> IDataStream some time ago anyway
5896 - updated cvsreport, testing new ver
5897 - added a static version of texdef (no memory alloc on the texture name)
5898 unused for now, was just experimental
5900 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245
5906 new GtkSDK precompiled binaries
5907 updated libxml2 package (to 2.4.3)
5908 updated STLPort (to 4.5)
5909 now compiling with STLPort and threading (since we are using threading throughout the app)
5910 - exposing the data stream API to the modules, renamed some stuff on the way
5911 need to update the map module to use it now
5912 - cleanup on qtexture_t definition
5913 guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN
5914 (see earlier patch on plugin entities)
5918 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202
5919 applied patch commenting out plugin entities code
5920 might come back in 1.2 under another implementation
5921 the code is still there, only commented out for now
5925 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
5926 checking in doxygen content, setting up generation on zerowing
5927 auto generation on zerowing upon a commit:
5928 http://zerowing.idsoftware.com/doxygen
5929 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231
5930 checked in the patch
5931 - switching to a new cvs commit script
5935 - libs/mathlib library
5936 unifies mathlib code squattered all over the tree
5937 mainly a merge of tools math code and radiant/mathlib.cpp
5938 C implementation, using an extern "C" construct for use from C++
5939 need to check on linux, win32 builds ok
5940 extracted qboolean code into libs/bytebool.h on the way
5944 merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done
5946 TTimo - branch TmpMerge-1_1_1
5947 looking through all remaining .rej files and applying the failed patches accordingly
5948 bobtoolz is broken, but it's not due to the merge
5949 the plugin API is different and some things need updated
5950 (disabled bobtoolz build in contrib/Construct for now)
5954 setup: replaced the existing stuff with 1.1.1 code
5955 fixed various things for win32 build, checked correct CRT lib config
5958 TTimo - branch TmpMerge-1_1_1
5959 building modules, going through all the .rej
5960 merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/
5961 exposing BuildShaderList PreloadShaders in _QERAppShadersTable
5962 have to review all the remaining .rej to finalize the merge now
5965 TTimo - branch TmpMerge-1_1_1
5966 using this branch as temporary location for merge process
5967 copied over new binary files. mostly .dsp (prolly broken)
5968 and setup/linux/setup.data stuff
5972 map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems
5973 rebuilt and checked on win32
5974 merged IMap back in trunk, fixed some memory conflicts on win32
5975 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too.
5976 The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number?
5977 PS: I can email this script to anyone who would like to have a look
5981 did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins
5982 when it doesn't know how to do it by itself..
5984 new doxygen patch, generates output from core (libs/ include/ and radiant/)
5988 removed Makefile, use cons damnit!
5992 automated documentation via doxygen, new scripts and content
5996 patch for CHAR to xmlChar conversion (xml2 consistency)
6000 the map module starts to look like something, cleaned up the interface stuff
6001 started moving the actual code out in the module and removing it from the core
6002 lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily
6003 it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way"
6007 patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules"
6008 modified the Construct files accordingly
6009 merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders)
6010 merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf)
6011 checked the .rej and patched a few remaining things
6013 the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now
6014 next time, generate the diffs not space sensitive..
6016 map loading is fucked, "textures/" prefix issue?
6020 merging recent changes from Alpha branch into the Trunk
6021 this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago
6022 manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly)
6023 and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28
6024 binary files ignored in the diff, only going for source stuff
6025 built with diff -Nru Reference/ Current/
6026 then patch -p1 < patchfile
6027 next, started rebuilding:
6028 big manual updates were in vfs.cpp and texwindow.cpp
6029 cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme
6031 the ISSetup has not been copied over from Alpha
6032 OK check the Construct files
6033 OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module
6034 OK radiant/lbmlib.cpp no longer exists .. in the image code?
6035 OK look at the *.rej files
6039 - adding a pref to select patches by BBox, fixes
6040 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212
6044 - reverting Spog patch 67 to bug #209, starting from scratch
6045 applied again, with HasModel returning NULL safe checks
6046 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211
6047 fixed overlays drawing (XY and Cam)
6051 - building and distributing q3data (.ase -> .md3 conversion utility)
6052 updated q3data to show main GtkRadiant version information and build date
6053 - generating a new GUID per-setup
6054 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206
6056 - updated credits.html and links.htm, look much better
6057 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200
6058 - update Z-checker view on camera up and down
6059 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199
6061 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209
6062 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call
6063 Fixed Flush & Reload Shaders for md3 models
6067 - several patches to the key handling code, for linux specific issues and sticky keys
6068 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191
6070 - fixing q3map bug, not processing the argv correctly
6071 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192
6072 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch)
6073 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6077 - discreet movement for camera (prefs setting)
6078 fixes texture window bug
6079 latching view layout changes until restart
6080 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6082 - added back "view > show > show angles" in view filters
6083 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188
6087 - fixed problems with q3map when not using -connect
6089 - fixed q3map texture projection for brushes belonging to entities with local origin
6090 - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read
6094 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181
6095 fixing key handling bug (key pressed with repetition was not properly catched)
6097 - added new Radiant manual elements (GtkRad section) to the win32 full setup
6098 - reverting version to nightly, going back to nightly / RC delayed
6099 - patched linux setup, now prompting for component path only if at least
6100 one of the options is checked. Still need to handle Cancel in dialog though.
6104 - more fixes to linux script, copy plugins right now
6108 - patched contrib plugins, using seperate build scheme
6109 - fixed textool issues, compiles again
6113 - sub-menu cascading
6114 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178
6115 - udpated the Q3Radiant manual with some new GtkRadiant stuff
6116 - updated the FAQ with 1.1.1 known issues
6118 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174
6119 applied all the patches
6123 - fixed qer_editorimages outside "textures/" being ignored
6124 - stopped q3map_lightimage being used to set shader image dimensions
6125 - changed bsp menu to remove "bsp_", changed menu text in default .qe4
6126 - fixed patch LOD update - now always occurs on both cam/xy draw
6129 - dynamic DEpair class strings in bobtoolz
6130 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171
6131 - decrease VESF verbosity
6132 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169
6135 - fixed Gtk keyboard bug Ctrl + [ and ]
6136 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15
6140 - merged FullSetup branch into the trunk, we have basic functionality
6141 for a full linux setup (components prompting for path)
6142 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158
6145 - CapDialog source cleanup patch (got rid of the namespace)
6148 - more camera fixes, wheel mouse and texture drag drop
6149 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6150 - additionnal patch to optimize camera refreshes
6151 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6154 - remember last key/pair in entity dialog for easy "apply again"
6155 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6156 - re-enabled texture name edit on PI
6157 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18
6161 - left pane on status bar
6162 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166
6165 - cam window cursor fix
6166 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6168 TTimo (FullSetup branch)
6169 patched setupdb and setup to allow for path prompt in install
6170 modified the setup script scheme to go towards a solution similar to what
6171 we do under win32 (build a full and nightly build)
6172 the binaries in setup.data/ (setup and setup.gtk) still need to be updated
6173 with proper binaries built from setup and setupdb cvs source
6177 - wheel mouse in texture window on win32 (with a pref setting for increment)
6178 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6179 - not saving prefs while exit on sleep
6180 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157
6181 - fixed select all of type (changed behaviour to something that makes more sense?)
6182 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79
6185 - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update)
6186 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160
6187 - prevent multiple color selection dialog for light entity
6188 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165
6191 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137
6193 applied patch to store SI and PI positions
6194 storing entity info and map info positions
6195 reworked the overall position load/save scheme
6196 added an enum for the view style, makes things more readable
6200 - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation
6202 - patched Conscript to accept 'cons -- release' on the command line to performa a release build
6204 - added patch splitting to bobtoolz
6205 - fix to patch control points bug in camera
6206 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159
6207 - handling of NWUV errors in q3map
6208 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147
6210 - new patch for camera control
6211 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6215 - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail
6216 NOTE: requires a "pics/colormap.pcx" file to obtain a palette from
6217 - Added variable default texture scale in preferences (ini key: TextureDefaultScale)
6221 - fixed surface inspector "fit" bug
6222 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161
6223 - single face deselection on a selected brush
6224 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153
6228 - Moved *.def files to scripts/ in win32 setup
6229 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6230 - Applied patch for background position on widgets (win32)
6231 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108
6232 - Checked C runtime lib configs
6233 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135
6234 - updating docs (add to CVS, update setups etc.)
6235 added TA teams manual to the full setup
6236 uploaded on web site
6237 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97
6238 - changed versioning to 1.1.1-nightly, next release will be 1.1.1
6239 (the -TA part was removed, since we now support ALL mods)
6240 - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32
6241 - moved texdef_t::name to private, added const char * GetName()
6242 (doesn't fix explosion on exit for win32 debug builds though)
6243 - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes)
6244 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134
6245 - added targetShaderName documentation to shader manual
6246 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102
6247 - added "notta" and "notq3a" documentation to the TA Mapping manual
6248 - fixed entities.def on shootable doors and buttons
6249 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
6252 - added MAX_POINT_ON_WINDING error handling
6253 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129
6255 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123
6258 - noclip-type camera movement
6259 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23
6263 - Fixed CHANGES commit script bug
6264 - Fixed -onlyents bug in q3map / origin brushes
6265 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
6266 - added mouse wheel to the texture window
6267 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81
6269 - Fixed texture rotation not updating correctly on patches
6270 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136
6271 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData()
6272 - Added note in entities.def for default worldspawn _color value
6273 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105
6274 - Added IncRef and DecRef to Patch_FindReplaceTexture()
6275 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95
6276 - Fixed misc_model updating on changing model key or with invalid model
6277 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138
6281 - Added negative vertical scale on SET and FIT in patch/surface inspector
6282 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65
6286 - running makeversion.sh from Conscript
6287 - a bunch of patches to cleanup compile warnings on linux
6288 - added VectorSnap on float grid
6289 - IWindowListener modified to pass float values for X Y in click messages
6291 - fixed crash when adding a misc_model if Gtk dialog is on
6293 - md3 filtering for misc_model dialog
6294 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
6298 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152
6299 Kyro II GL drivers bug
6300 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6301 using a scrolling textbox for GL extensions in the about list
6302 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150
6303 func_group toggle in cap dialog
6306 fixed running BSP commands on linux
6307 fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133
6312 quakecon fixes: switched to long filenames in project and misc_model dialogs,
6313 removed all occurences of win32 conversion to old 8.3 filenames
6314 NOTE: this might raise some bugs and issues, but it's the way to go for the future,
6315 already fixes more issues than it creates
6319 fixed Radiant hijacks win32 copy/paste
6320 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36
6322 --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag
6326 fixed project dialog to behave right
6327 proper .def scanning
6328 fixed shader loading with VFS and mod stuff
6329 added a local to texwindow.cpp GSList *l_shaderfiles
6330 holds the names of the active .shader files
6331 modified q3map to read "fs_basepath" and "fs_game"
6333 .def files in the media need to move to <fs_game>/scripts/
6334 rename entities-TA.def to entities-ta.def
6338 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
6339 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup)
6340 patching in MarsMattel's code for mod support, and started fixing:
6341 added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem
6342 reworked the project file dialog
6343 changed the way we load and initialize eclass and shaders to work with mod code
6344 updated VFS initialisation code, cleaner and better console output
6345 the "game" key in the project file is no longer relevant, only "dir" is
6346 (if "dir" is not present, then no mod support, vanilla Q3)
6347 changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use
6349 cleanup .. (search where "basepath" is used for instance)
6350 using fs_game when calling q3map
6351 fixing project dialog to behave right
6352 shader loading using VFS functions (seems to work again but I'm not sure)
6353 win32 ver. might be slightly broken
6354 .def scanning, don't scan ALL .def
6358 added version and build info to the log file + current timestamp
6362 fixed selection of misc_model when viewed as a bounding box
6366 cons script for q3map building
6367 added general GtkRadiant versioning (version.h) to q3map
6368 nightly setup on linux:
6369 using the right install path (with GtkRadiant's version name)
6370 cleaned up options to only the stuff relevant to nightly
6371 fixed Radiant and core binaries path in setup
6372 added some template processing of setup.xml (similar to what is being done on win32)
6376 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112
6377 applied ^Fishman's path
6378 inclusion of version.h and aboutmsg.h moved to qe3.h
6379 changed base path location process (in most cases it will prompt)
6380 fixed the path construction to initialize according to the new layout
6384 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
6385 fixed wake up crash on linux
6389 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
6391 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120
6392 fixed installer bug on win98, was a problem with cygwin config
6396 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64
6401 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100
6402 can't locate the "textures: in use" problem, has been fixed already?
6403 now selecting the right entity in the list, had to go around an inifinite recursion problem
6404 (i.e. selection message in the entity class list causes UpdateSel recursion)
6408 - added botclip to missionpack/common.shader
6409 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114
6413 - backported cons scripts to Alpha branch. Type 'cons' at the head to build
6414 regular makefiles should soon be outdated..
6418 - updated the IS script (Gtk changes and and BACK problem)
6419 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68
6420 - bunch of fixed to make it build on win32 against new STLPort
6421 http://zerowing.idsoftware.com/STLPort/
6422 using an STLPort configured locally in GtkRadiant (with stl_config.h, new file)
6426 - fixed GDI leak affecting text widgets, specially the console and the entity inspector
6430 - more win32 project file cleanup, removing libs/libxml2 from the tree
6431 - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too
6432 http://www.qeradiant.com/faq/fom-serve/cache/174.html
6436 - added libxml2 as an external dependency. libxml2 should be installed as a seperate
6437 directory on win32. dynamic linking now instead of static previously.
6438 - cleaned up q3map win32 project file, removed opengl dependency
6439 (the drawflag command line is inoperant now .. I don't think it was used anyway?)
6443 - checking in Gef's doxygen files
6447 - added .dsp for map module on win32
6448 - fixed several issues with module loading, stability of the debug and release builds
6449 http://www.qeradiant.com/faq/index.cgi?file=197
6453 - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now
6454 - got rid of InfoMsg functions (can't remember what it was)
6455 - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...)
6456 - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN,
6460 - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be)
6461 this is using the imap.h interface
6462 - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait)
6463 - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants
6464 - reverted Spog's changes to the console logging switches to their original behaviour
6465 - removed m_fVersion from the func table .. we use the size of the table to do the checks
6466 XMLmap merge from 31/11/2000:
6467 - started moving the map loading code into a module
6471 - updates to the plugin loading code, verbose a bit more, and more interesting information
6475 - some fixes to vfspk3 string code, using the proper str implementation
6476 http://www.qeradiant.com/faq/index.cgi?file=175
6477 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now
6478 - fixes to image module
6482 - started using cons for the linux (*NIX) build system
6483 see http://www.dsmit.com/cons/
6486 - Fixed drawing too much coordinate text in XY window
6487 - Changed grid line drawing in XY window to be more consistent
6488 - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes
6489 (shaders.dll now parses some new surfaceparms)
6490 - Changed shader parsing to pass over layer information in shaders,
6491 rather than parsing and ignoring it all
6492 - Changed misc_model selection to ignore back-facing triangles
6493 - Added axes to show the grid origin in XY window
6494 - Changed misc_model rendering and selection to minimise the number of extra
6495 transformation calculations
6496 - Fixed texture directory listing to allocate and free memory correctly using vfs
6497 - Added qglDeleteTextures() to plugin GL API - fixes crash
6498 - Fixed image.dll to correctly allocate and free memory for jpgs
6499 - Moved modules to /modules from /plugins, updated win32 project files.
6500 (linux/mac makefiles will need to be updated)
6501 - Changed console logging toggle in main() to automatically disable logging after any successful startup
6502 - Changed console logging to only activate when a Release build finds a .pid file
6503 - Changed "found .pid" and "logging console output" messageboxes to give a clearer message
6504 - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything
6508 - cleanup of the win32 project file and C++ options.\
6509 Turned off exception handling, changed some code generation options and fixed
6510 some threaded/non-threaded linking problems
6511 - STL in GtkRadiant or a plugin must now use STLPort
6512 a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort
6513 still need to write some guidelines about it
6514 bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions
6518 - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32
6519 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK)
6520 (check on zerowing for the latest archive)
6521 libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it
6522 - cleaned q3map, removed GL dependencies
6523 - updated Debug and Release builds on win32, it compiles and runs now
6527 - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3,
6528 added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix.
6529 - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead.
6530 - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version.
6531 - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile.
6532 - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct?
6533 - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak
6534 - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp
6535 - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future.
6536 - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free()
6537 - TODO: Delete vfs.cpp and vfs.h from /radiant
6539 - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp)
6540 updated linux makefile accordingly
6541 - merge of Alpha version into trunk (massive amount of changes and merges, not detailed)
6544 TTimo (Alpha branch)
6545 - merged the recent MacOS branch back into Alpha
6546 this makes a potential source codebase for a MacOS release
6549 TTimo (Alpha branch)
6550 - patching Spog's recent changes to fix linux build
6551 using DBL_MAX and FLT_MAX from <limits.h> for float and double max
6554 TTimo (Alpha branch)
6555 - testing Spog's write access
6558 - Added variable LOD for PatchMeshes based on curvature
6559 - Added LOD-matching to eliminate gaps between patches with mismatched LOD
6560 - Fixed texture shift/scale on LOD'd PatchMeshes
6561 - Added opengl lighting (three infinite light sources)
6562 - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting
6563 - Added decoding/transforming md3 vertex normals for gl lighting
6564 - Changed camera drawing routine to minimise gl state changes
6565 - Removed Patch_InsertDelete() - not functional
6566 - Added CV lattice to selected patches
6567 - Added Per-polygon patch selection
6568 - Added Per-polygon misc_model selection
6569 - Changed default "patch subdivisions" to 4
6570 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions
6571 fixes all rendering modes to be more consistent, speeds up rendering
6573 --------- GtkRadiant 1.1-TA win32 and linux release ----------
6577 Spog (patched in TTimo) (Alpha branch)
6578 - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N
6579 - Changed patch point selection to pick already-selected points in preference over non-selected
6580 - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected
6583 TTimo (Alpha branch)
6584 - final fix pass to the generated version and about message tags
6585 - improved texture adjustment code (shift+arrows shortcuts)
6587 texture adjustment commands now affect the texture relatively to their current orientation
6588 they will move along their texture axis, and not along world axis
6589 the texture adjustment commands are now interpreted to be more intuitive:
6590 Radiant will match the up/down/right/left translation messages to the face that is affected
6591 depending on the way the camera is looking at the face, the right move commands will be used
6593 changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera
6595 ShiftTextureRelative_Camera uses several new functions:
6597 // get the two relative texture axes for the current texturing
6598 BrushPrimit_GetRelativeAxes(f, vecS, vecT);
6600 MatchViewAxes does the matching between up/down/left/right commands and world directions:
6601 // vec defines a direction in geometric space and P an origin point
6602 // the user is interacting from the camera view
6603 // (for example with texture adjustment shortcuts)
6604 // and intuitively if he hits left / right / up / down
6605 // what happens in geometric space should match the left/right/up/down move in camera space
6606 // axis = 0: vec is along left/right
6607 // axis = 1: vec is along up/down
6608 // sgn = +1: same directions
6609 // sgn = -1: opposite directions
6611 // typical use case is giving a face center and a normalized vector
6612 // 1) compute start and endpoint, project them in camera view, get the direction
6613 // depending on the situation, we might bump into precision issues with that
6614 // 2) possible to compute the projected direction independently?
6615 // this solution would be better but right now I don't see how to do it..
6616 void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn)
6618 // shift a texture (texture adjustments) along it's current texture axes
6619 // x and y are geometric values, which we must compute as ST increments
6620 // this depends on the texture size and the pixel/texel ratio
6621 void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y)
6623 those functions are using various new utility functions:
6625 // GL matrix product
6626 void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]);
6628 // project a 3D point onto the camera space
6629 // we use the GL viewing matrixes
6630 // this is the implementation of a glu function (I realized that afterwards): gluProject
6631 void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2])
6633 - UI abstraction layer (interfaces for Gtk MFC and Q3 UI)
6639 Spog (patched in by TTimo) (Alpha branch)
6642 - moving void VectorSnap(vec3_t point, int snap); to mathlib
6643 - NOTE: STL dependency removed .. leaving this comment
6644 this will rely on M$ implementation of STL on win32 and the libstdc++ for linux
6645 it should work fine for basic stuff
6646 but M$ implementation doesn't follow the standards when it comes to advanced stuff
6647 it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h
6651 rushing this a bit.. make sure you check it doesn't remove anything you
6652 changed. This only contains changes within /radiant .. i'm pretty sure I didn't
6653 change anything else, but i'll check again. Patch below.
6655 Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
6656 Fixed setting an origin for multiple brushes to use origin point of fixedsize
6658 Fixed mirroring and rotation of fixedsize entities including misc_model
6659 Fixed undo/redo on multiple entities to link brushes to entities correctly
6660 Fixed "view > entities as.." menu to display correct default setting
6661 Fixed "view > entities as.." toolbar button to show menu
6662 Changed selection-area of edge/vertex control handles to stay constant when
6664 Fixed undo on ctrl+G SnapToGrid
6665 Fixed Selection Invert to set bSelected correctly on patches
6666 Fixed XY-window Z selection origin to be g_MaxWorldCoord
6667 Changed RotateIcon to draw same size at all zoom levels
6669 Fixed origin drift on saving misc_model with null md3Class
6670 Fixed creation of cap for 'Bevel' type patches
6671 Fixed inverted cap being created for 'Endcap' type patches
6672 Fixed inverting patches on mirror operations
6673 Added snap-selected-to-grid affects only the patch points selected
6674 Cleaned up Select_ApplyMatrix and Select_SnapToGrid
6675 Added drawing of brush planepts in debug build
6676 Fixed texture quality slider adjustment
6677 Removed redundant menu items curve > cap > inverted bevel/inverted endcap
6678 Fixed texture scrolling not working when scrollbar is disabled
6679 Fixed textures with odd dimensions being skewed with texture quality less than
6681 Changed Patch Inspector Horizontal/Vertical increment to use pixel values
6683 Changed Patch Inspector Horizontal increment to subtract from S values but not
6685 Changed Patch Inspector Stretch spinner to do something useful
6686 Changed Patch Inspector Stretch default amount to 0.5
6687 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply
6688 !! stops output in console window !! - Added sending q3map output
6689 to /temp/junk.txt to bsp commands, in win32 only
6690 Fixed Patch_Naturalize to calculate T values backwards, correcting texture
6692 Changed patch row/column Insert/Remove to interpolate/extrapolate from existing
6694 Fixed point selection on patches when new points are added
6695 Fixed redundant edge/vertex handles being created for patch brushes and
6697 Fixed refusal to activate brush vertex-drag mode if any patches are selected
6698 Partly fixed Undo picking up patch point drags when no points are selected
6699 Fixed behaviour of vertex selection on patches
6700 Fixed patch point colours in textured mode in cam window
6701 Changed patch point selection to update selection pool on each selection click
6704 TTimo (Alpha branch)
6705 - more setup script changes, will rely on version information
6706 various other fixes in the script file
6709 TTimo (Alpha branch)
6710 - added makeversion.sh to the root, will generate version and date files before compilation
6711 version.h and date.h
6712 - cleanup and fixes to the linux setup scripts
6714 Spog (CVS add and config by TTimo) (Alpha branch)
6715 - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup <STILL EXPERIMENTAL>
6718 TTimo (Alpha branch)
6719 - fixes to linux version from previous set of patches
6722 Hydra (patched in TTimo) (Alpha branch)
6723 http://fenris.lokigames.com/show_bug.cgi?id=3458 :
6726 SpoG (patched in TTimo) (Alpha branch)
6727 - updated setup data: entities.def common.shader(Q3) and common-spog.pk3
6728 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 :
6729 - Patches: Curve > matrix > redisperse > rows/columns
6730 I changed this function to treat a patch as multiple 3by3 sections when doing
6731 redispersal of control points. The effect is that green patch points are never
6732 moved. I also removed the call to Patch_Naturalize, so the texture coordinates
6733 are not changed (user can hit ctrl+n to naturalize afterwards if desired).
6734 - rewrote the patch_captexture function to be more reliable
6735 - Fixed YZ view drawing and selection being mirrored on plane X=0
6736 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button
6738 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 :
6739 - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems,
6740 originally stemming from ass-backwards representation of grid axes. Fixed
6741 clipper to generate 3rd clip point correctly for each axis instead.
6742 - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a
6743 brush was "common/caulk".
6745 TTimo (Alpha branch)
6746 - removed some unused code in the Gtk file dialog, hopefully stabilizing it
6749 TTimo (Alpha branch)
6750 - changed the regular/BP conversion prompt
6753 Spog (patched in by TTimo) (Alpha branch)
6754 - Fixed view > show coordinates now affects Z window
6755 - Fixed minimum/maximum world coordinates now -65536/65536
6756 - Fixed view > show blocks now only draws vertical lines if not XY view
6757 - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536)
6758 - Changed XY/Z window grid drawing to use floats internally
6759 - Fixed broken XY window grid drawing for higher zoom levels
6760 - Changed camera and Z-checker icons to stay the same size when zoom level changes
6763 Spog (patched in by TTimo) (Alpha branch)
6764 - added filters.cpp to the VC6 Makefile. Linux build needs updating
6765 - Changed Filter system to use brush-flags updated only on actions that affect filtering
6766 - Changed Filter system to allow further extension and future customisation
6767 - Changed show/hide to use brush filter flags
6768 - Changed Find/Replace textures to only rebuild brushes that changed.
6769 - Changed View > Filter menu shortcuts and behaviour
6770 - Fixed various minor spelling errors
6772 TTimo (Alpha branch)
6773 - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin
6776 TTimo (Alpha branch)
6777 - better parse error information: added the line number of the error in (hopefully) all cases
6780 TTimo (Alpha branch)
6781 - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request)
6782 - fixed undo in BP mode
6783 - MatchToken error message in q3map improved with the script name
6786 TTimo (Alpha branch)
6787 - switched linux makefiles to xml2-config instead of xml-config
6788 latest version of libxml2 is using xml2-config instead of xml-config now
6791 TTimo (Alpha branch)
6792 - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined
6795 - Added setup data and a script to build linux setups to the cvs
6796 TTimo (Alpha branch)
6797 - various printf -> Sys_Printf
6798 - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES
6801 - Removed "Show Paths" option, already in the filter menu
6804 - Fixed the Enter key handling on the surface inspector (suggested by Spog)
6805 - Fixed skewed textures with lower texture quality
6806 - Changed the order the include directories are searched under Linux
6809 - Moved the Show Cluster Portals option to the Filter menu
6810 - Fixed the rotate and scale toolbar buttons being incorrectly checked
6811 - Fixed arbitrary rotation bug (#3073)
6814 - Fixed CreateFont memory leak on glwidget
6817 TTimo (Alpha branch)
6818 - fixed save as prefab stuff (right dialog name and overwrite prompt)
6821 TTimo (Alpha branch)
6822 - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks)
6825 TTimo (Alpha branch)
6826 - change some code in the file dialog to use g_malloc g_free instead of new
6827 for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of
6828 some of the crashes)
6831 - Fixed Load command initial path
6832 - Fixed some toolbar buttons not being correctly initialized
6838 - Fixed pk3man file dialog errors
6840 - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T
6841 TTimo (Alpha branch)
6842 - fix to hide/show, still selecting hidden brushes
6846 - Fixed compile errors (use stat, not _stat)
6847 - Removed --nofonts option
6850 TTimo (Alpha branch)
6851 - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm
6852 - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw)
6853 - fixed the black squares at end of line in Gtk text boxes
6854 RR2DO2 (Alpha branch)
6855 - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?)
6858 TTimo (Alpha branch)
6859 - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do,
6860 there are some oddities in the entity inspector behavior described.
6864 - Fixed sleep mode not restoring windows correctly
6865 - Fixed some minimize/restore issues on floating views mode
6866 TTimo (Alpha branch)
6867 - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs
6868 and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h
6869 to gtkfilesel-linux.h for consistency.
6873 - New file selection widget with filtering, masks and all other shit we need
6874 TTimo (Alpha branch)
6875 - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more
6879 - Added an option to keep the Z and XY views on the same window in floating views mode
6881 TTimo (Alpha branch)
6882 - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3
6883 sent for testing to AstroCreep, bug is still there
6884 - fixed one more thing with RC file (get it in the right dir)
6885 - worked on file dialog and pattern filtering, still issues left
6888 Jonas (patched in by TTimo) (Alpha branch)
6889 - Using RC file to tweak the font size on win32, looks much nicer now!
6890 - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes
6893 TTimo (Alpha branch)
6894 - Finished fenris #2810 (Snap T to grid), it was a bitch
6895 - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane)
6896 - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing
6899 TTimo (Alpha branch)
6900 - Fixed vertex edit prefs broken
6901 - more fixes in Gtk libs
6902 - Fixed clipping + brush primitives bug (#2644)
6903 - Fixed clip caulk related issues (#2912)
6904 - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight
6907 TTimo (Alpha branch)
6908 - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs.
6912 - Fixed elapsed time displayed by q3map
6913 - Fixed Radiant loading some TGA files upside down
6914 TTimo (Alpha branch)
6915 - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one.
6916 The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one.
6920 - Fixed q3map not finding md3 files under missionpack/
6921 - Prompt to save changes when choosing a recent file
6922 - Fixed window title when choosing File/Load Map
6923 - Don't show hidden brushes in the Z window
6927 - More File Dialog fixes
6930 TTimo (Alpha branch)
6931 - version first version of the advanced file selector on win32
6932 seems to work nicely, but crashes when you actually load something .. needs debugging!
6935 - Set correct initial directory for the File/Load command
6939 - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found
6941 TTimo (Alpha branch)
6942 - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32
6946 - the tree is opened whoooo!
6948 TTimo (Alpha branch)
6949 - replaced the old Id header by the newer version (BIG update, to trunk and Alpha)
6950 - switched str.h to BSP
6951 - added LGPL license to the sample dll
6955 - Added camera window toggle option to all views mode
6958 for trunk and Alpha:
6959 - renamed TOOL_SOURCE_EULA to LICENSE_ID
6960 - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT
6961 - added CONTRIBUTORS and LICENSE
6965 - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts
6966 - built a lightweight plugin SDK with cygwin makefile for the sample plugin
6970 - Set map modified flag when deleting a brush
6971 - Minimize all windows when the main window is minimized in floating views mode
6975 - Cleaned up the View/Show submenu
6976 - Fixed texture menu splitting
6977 - Fixed major grid lines on 128 and 256 grids
6978 - Load only a single .def file if specified in the project settings
6979 - Fixed q3map Makefile
6983 - Removed plugins/shaders from Alpha branch
6984 - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/
6985 - put the licensing headers in all source files (forgot some? byte me)
6989 - Added new filter system based on FAKK2 Radiant
6992 - fixed whatever could be fixed to make it compile with the new directory layout
6994 - project files update
6998 - Added undo for patch redisperse rows and patch redisperse cols commands
6999 - Fixed Show Z Outline menu item
7003 - removed content flags and value from qtexture_t, these have moved to the IShader
7004 (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content)
7006 - Rewrote the linux plugins Makefiles
7009 - Improved the way modules are loaded
7010 - Added new parameter to QERPlug_RequestInterface
7011 - finished VC6 project files conversion for new directory structure
7012 - fixed shader blending on terrain maps bug
7015 - Updated Makefiles for the new directory structure
7016 - Fixed View/Show/Entities menu not being checked correctly
7017 - Fixed "Invert Selection" command selecting hidden brushes
7018 - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed
7019 - Fixed grid being drawn even when it's the same color of the background
7020 - Fixed "Toggle Size Paint" not turning off
7023 - Fixed autosave interval being calculated wrong
7024 - Fixed autosave path under Linux
7025 - Fixed q3map crash when trying to load missing pcx files
7026 - Fixed q3map not finding .bmp files for the terrain alpha map
7029 - Fixed GL stack underflow when loading a misc_model
7032 - Fixed patches remaining half-selected after "Region set selected" (#2748)
7033 - Fixed Surface Inspector spin buttons rate (#2776)
7034 - Fixed some shortcuts not appearing on menu items (#2786)
7037 ================================================================================
7039 ================================================================================
7042 - Fixed memory problem if a file without extension is entered in the file save dialog.
7043 - Fixed double slashes "//" on filenames when saving a map
7044 - Fixed pk3man plugin not finding the toolbar bitmaps
7045 - Fixed double clicks being considered 2 mouse clicks
7047 RR2DO2 (applied by TTimo)
7048 - Clusterportal filtering ('View > Show > Show clusterportal' toggle)
7052 - updated Web/ with new stuff, web site ready for release
7053 - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations,
7054 this one was a major pain)
7057 - fixed the file open/save dialogs initial directory
7059 RR2DO2 (applied by TTimo)
7060 - bug fix in the terrain loading speedup
7063 - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate
7066 RR2DO2 (applied by TTimo)
7067 - fix to CSG Merge in the menu drop down (menu was there, command not hooked)
7068 - some message formatting fixes
7071 - rudimentary pattern matching in file selection, affects the plugin API too
7072 - fixed silly bug in the "clipper uses caulk" code
7073 - major speedup to the loading code on terrain entities
7074 (in mpterra2, from 113s to 4s for the main terrain entity)
7075 - patched back the file open/save dialogs initial directory to override in TA mode
7076 - fixed Patch output crash in the plugin API
7077 - fixed BP conversion in the brush output of the plugin API
7079 minkey (applied by TTimo)
7080 - fix to the m_pfnLoadFile code to use VFS
7083 - Remember main window position in floating views mode
7084 - Fixed wake up when running the engine in floating views mode under win32
7087 - various fixes and debug hooks for PJ bug reports
7090 - Fixed VFS initialization order
7091 - Removed texture menu splitting option from preferences (now it's automatic)
7094 - built an initial setup, updated the changelog file for 1.1-TA-beta
7097 - Fixed Q3Map output window being too wide on some errors
7098 - Added VFS to q3map
7101 - replace a printf in q3map by Sys_Printf (!), which is what should actually be used
7102 - added a set of functions to vfs to help with file dialogs, building relative files etc.
7103 - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading)
7104 - fixed shader editor to work with the right path
7108 - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup)
7109 - added the new Terrain and Team Arena mapping manuals (added to the setups too)
7112 - Copy and paste across different instances of Radiant
7113 - Fixed wait cursor when copying
7114 - Print engine command line to the console
7115 - Fix glib warnings when running the engine
7116 - Fixed shader files being loaded twice
7117 - Texture menu now automatically breaks when it reaches the maximum screen height
7120 - Fixed q3map to compile with the new LoadJPGBuf parameter
7123 - added TA paths to the BSP commands and running engine
7124 - fixed a bug if running with monitoring disabled (generating the .bat was borked)
7125 - changed the -moddir implementation to a global switch in q3map (same as -connect)
7126 - moddirparam as a global variable in cmdlib, added a TA_HACK in there
7127 - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir
7128 TODO: check standalone files
7132 - fixed some sleep/wake code (crashes and wakeup problems on models)
7133 - vfsInitDirectory for TA directory (needs to be checked on linux)
7134 - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def
7136 mickey (applied by TTimo)
7137 - some memory overrun fixes
7140 - Fixed plugin Makefiles to not use private/
7142 RR2DO2 (applied by leo)
7143 - Fixed SetTallBrush undo
7144 - Added bug report link to help menu
7147 - Daily Linux compilation fixes
7148 - Fixed q3map to read .pk3 files from the directory set by -moddir
7149 - Fixed vfs not listing all files correctly
7150 - Fixed libjpeg crashing on some jpeg files
7151 - Load .def files depending on the current game
7154 - Applied Mickey's patch to fix win32 window position save/load.
7155 - removed missing _msize call
7158 - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib
7161 - More manual updates
7162 - Fixed bugs comparing file extensions
7163 - Added VFS to the Alpha branch
7166 - moved game selection to the project settings
7167 - got leo's vfs fixes, started changing the memory allocation scheme to glib
7168 - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again
7169 - removed calls to _msize .. those were causing heap debug assertion failures
7173 - Added popup menus with the list of active textures to the find texture dialog
7174 - Fixed some menu checkbuttons
7175 - Changed max number of shader files parsed by q3map to 128
7176 - Updated manual images
7179 - Fixed bug with the texture window scrollbar range
7181 Mickey (patched in by TTimo)
7182 - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659)
7185 - finalized the merge and move into worldspawn commands by adding the undo stuff
7186 - fixed the clamping problems when flipping or mirroring patches
7187 - added 0.5 and 0.25 grids
7188 - added undo to Select_CompleteTall Select_PartialTall and Select_Inside
7189 - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API
7192 - Fixed crash on Shift-A (Select all of type)
7193 - Save the state of the toolbar buttons
7194 - Remember the state of the Show Patch Bounding Box button
7195 - Double clicking on an entity on the Entity View tree selects the entity
7196 - Sort the list columns of the map info dialog
7197 - Fixed a bug that would allow multiple Entity View dialogs
7199 Mickey (patched in by TTimo)
7200 - saving position and size of the entity window between runs and during usage
7203 - two new commands in the drop down menu:
7204 "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes
7205 "merge brushes" will merge brushes into an entity (from worldspawn or from another entity)
7206 - added cleaned HTML version of the editor manual in the tree
7209 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed
7210 - Fixed backspace not working on the texture subset entry
7211 - Added version check when loading savedinfo.bin
7214 - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps
7217 - Finished GtkGenSurf
7219 RR2DO2 (merged in by TTimo)
7220 - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation)
7223 - zoom out and grid drawing taylored to the world size
7227 - quick win32 update to gensurf
7228 - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream
7231 - Fixed linux compiler errors from recent changes
7232 Not fixed today but I forgot to add those to the Alpha changelog
7233 - Fixed multiple Map Info dialogs bug
7234 - Fixed texture window not scrolling to the top when a new directory is loaded
7235 - Fixed GL Windows grab pointer bug
7236 - Fixed crash after map compilation if the map leaked
7237 - Fixed q3map crash if MAX_SHADER_FILES is reached
7240 - Fixed sleep mode restoring hidden windows (win32)
7241 - Fixed find/replace textures dialog layout and keep it always on top of the main window
7242 - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation
7245 - Removed glu.h dependencies
7246 - Added new file selection dialog
7247 - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE)
7248 - Added shortcuts for sleep and simple patch mesh
7249 - Fixed crash after sleep mode (no GL context current)
7252 - Rewrote the jpeg functions of the image plugin
7253 - Replaced some MFC classes with glib
7254 - More shader plugin fixes
7255 - Fixed bug with select all entities command
7258 - fixed q3map to handle the new LoadJPGBuff length parameter
7261 - Fixed crash in Error() if there's no current GL context
7262 - Fixes to the shaders plugin
7265 - created VC6 project file for image module
7266 - modified the m_pfnError in qerplugin.h to use (char *, ...) construct
7269 - Ensured that the plugins are loaded in the correct order
7270 - Added Sys_FPrintf and Sys_Printf to the plugin interfaces
7274 - more fixes to the world size
7275 - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably
7276 - other minor fixes and updates to get everything building on win32
7279 - Moved image loading code to a plugin
7280 - Fixed some bugs in the shader plugin
7281 - Now using glGenTextures to set texture ids
7285 - shader code removed from Radiant core, relies on shader module
7286 - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update)
7287 - added an XML testing proggy in DevDocs/
7291 - shader module is compiling
7292 - reworked the way we deal with required interfaces,
7293 automated the interface request process and added code to check the required modules have been found
7297 - Changes to the VFS API to detect the format supported by a plugin
7298 - Added checks to PluginManager to load the correct VFS plugin
7301 - made a mess with XML MAX_NETMESSAGE error, still not fixed
7302 - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h
7305 TTimo (shit I'm 24 now)
7306 - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked
7307 - fix some WINAPI stuff on above code
7308 - add idata.h for raw access to editor data
7309 - new _QERAppShaderTable for shader module -> editor functions
7310 - added new entries in various tables (GL, parser etc.)
7311 - shader module is well under way
7314 - Added a color selection dialog function to the plugin API
7315 - Added profile read/write functions to the plugin API
7318 - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs
7319 still need to update Radiant to recognize XML nodes split into several messages (using an input buffer)
7320 - added a test map for MAX_NETMESSAGE: sput.map
7321 - project file for vfspk3and win32 patching
7324 - More plugin cleanup
7325 - Added IsEqualGUID() to qerplugin.h
7328 - merged Alpha back in (didn't try to merge this CHANGES file)
7329 - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff
7330 - created VC project file for gtk-based gensurf plugin
7333 - Fixed DumpUnreferencedShaders()
7336 - added QE_CheckProjectEntity to check paths are following the right conventions
7339 - Fixed bugs in the vfs plugin
7340 - Added support to vfs plugins in Radiant
7343 - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version..
7344 NOTE: libxml2-2.2.8 needs some patching to compile right..
7348 - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention
7349 modified the GTK functions code accordingly
7350 - started writing the shaders module
7353 - Added new GTK functions to the plugin API
7354 - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog
7355 - Fixed Help commands (Linux)
7358 - Fixed bug in the Z wnd code
7359 - Fixed copy text from the console (win32)
7362 - moved the libxml library out of the tree, updated the VC6 project files accordingly
7365 - ZWnd always on top (view #2, win32)
7368 - added Escape key to hide the entity inspector
7369 - S and Shift+S now act as toggles on the inspectors
7372 - Added ungroup command to right click menu
7373 - Fixed message box accelerator bug
7374 - Fixed GL error on win32 startup
7377 - additions to the BSP interface
7378 - fixed DestroyCursor error
7379 - clipper caulks faces (and prefs checkbox)
7382 - Cleaned PrtView and TexTool plugins
7383 - Fixed bug in texture menu names (#2506)
7384 - Added splitters to Entity dialog
7387 - started clipper caulk implementation
7388 - fix to the pointfile not drawing in 2D views
7389 - MAX_BUILD_SIDES in q3map debug stream
7392 - Merged Alpha branch with the trunk
7395 - more plugin interface for Q3Build, and plugin SDK additions
7396 - merged q3map Realloc back into Alpha branch
7399 - Fixed crash during startup if Zwnd was hidden in views #2 and #3
7400 - Fixed ToggleConsole command
7401 - Fixed ToggleEntity and ToggleTexture commands in view #2
7402 - Fixed plugin Makefiles
7403 - Removed -rdynamic from Radiant link options (crashes pk3man plugin)
7407 - directory reorganisation for the plugin SDK, added an interface/ directory
7410 - Save ZWnd state in views #2 and #3
7411 - Entity dlg always on top (linux)
7412 - Fixed shortcuts.ini parsing bug
7413 - Fixed editpad crash if editpad not present (win32)
7414 - Fixed bugs in the internal shader editor
7415 - Fixed widget_show if window moved after gtk_widget_set_uposition
7417 ================================================================================
7419 ================================================================================
7422 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix)
7423 - Fix BSP commands not working if a map is not in "mapspath" (linux)
7426 - fixed the Region commands, "Region > Set brush" is working
7427 Region uses the camera as spawn point.
7428 - Fixed view/show menu initialization
7429 - Fixed warning when starting view #2
7430 - Fixed z wnd in view #3
7431 - Fixed win32 sleep mode crashes on views #2 and #3
7432 - Added "Restart" message when changing texture quality in the preferences
7433 - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a)
7436 - Fixed SIGCHLD handler
7440 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY
7441 - Fixed clipper display bug
7444 - updated quakev2.qe4 with -vlight options
7445 - added checks in q3map to prevent crashing on allocating a winding too big
7446 will stop with an error now.
7447 - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded
7450 - improved q3map, reducing minimal memory footprint by about 45Mb
7453 - Fixed crash in BSP debug window
7454 - Reorganized the preferences dialog
7455 - Fixed q3map Makefile
7456 - Fixed +/- bug in win32 (Gtk patch)
7457 - Fixed Alt shortcuts bug in win32 (Gtk patch)
7458 - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY
7461 - improved snapshots behaviour, doesn't snapshot non-modified maps
7464 - Fixed patch inspector not showing after it has been closed
7465 - Added 'Reset' button to entity dialog
7468 - Fixed more grid issues
7469 - Fixed load window position bug (saved pos greater than screen resolution)
7470 - Fixed selection nudge bug
7471 - Improved entity windows layout
7472 - Fixed GL font not being recreated when exiting sleep mode
7475 - cleaned m_nTextureTweak and m_bSnapTToGrid
7476 - improved the CycleCapTexturePatch command, now cycles across the 3 planes only
7477 and works on multiple patches at once
7480 - Added an overwrite prompt when saving files
7481 - Fixed 128 and 256 grid display
7482 - Commented-out grouping code (not functional yet)
7485 - Fixed q3map to load jpgs under Linux
7486 - Fixed wake-up crash when floating windows were closed (#2423)
7489 - More q3map and radiant Makefile fixes
7490 - Remember size/position of the entities dialog
7493 - Redirect Gdk warnings
7494 - Draw border around active XY wnd
7495 - Moved some scripts to the Makefile
7496 - Added shift+rclick to zoom in/out
7497 - Removed minimize/maximize buttons for z wnd in floating mode under win32
7500 - Two new entries in View > Show: Show Outline and Show Axes
7501 Show Outline turns on/off colored outline of the current view
7502 Show Axes turns on/off display of a small axis base in the 2D view
7503 - fix q3map Makefile to use external libxml2 source
7506 - Fix to bogus noshader error message in q3map
7509 - Added new console functions that support colors
7510 - Revised linux makefile for debug/release builds
7511 - Redirect Gtk warnings to the console
7514 - reorganized the entity inspector window, layout depends on the number of flags to get
7515 more space in the comment window.
7518 - Fixed add/remove bsp items in project settings dialog
7519 - Did some cleanup (removed #define WIN32_CONSOLE)
7520 - Fixed console not working in view #3
7521 - Fixed warning when exiting in views #2 #3
7524 - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares)
7527 - Fixed texwindow not scrolling when last texture is large
7528 - Added LOD for patches
7529 - Fixed prefab path & user ini in preferences dialog
7533 - basic architecture for XML feedback is functional
7534 see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c
7535 merging back in alpha
7539 - sax interface is in Radiant, need to add a state machine and proper processing
7543 - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest
7547 - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32
7551 - new common2/ dir, output system rewritten through Sys_Printf
7552 - experimental use of libxml
7555 TTimo (Inspector branch)
7556 - shift+arrows matches the increments from the surface inspector
7557 - button 'Match Grid' in the SI to set the increment according to current grid
7560 TTimo (Inspector branch)
7561 - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match)
7562 - surface inspector has inc step dialog boxes (+saved in prefs)
7563 - face selection is always on (was something weird from the prefs)
7564 - undo works better with the surface inspector
7567 - Added ARB_Multitexture support
7570 - Fixed preferences dialog warning
7571 - Added new grid sizes
7574 - Fixed small bugs reported from Fenris
7578 - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one)
7580 - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages
7582 - antialiased drawing in 2D views
7586 - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux
7587 - moved the splash screen after the .pid code
7588 - I suspect a bug in the .pid removal, added a check and message box
7589 - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course)
7590 - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout
7591 hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work)
7592 - fixed a radiant.pid bug
7593 - added icon to MSVC6 project (with some help)
7596 - fix to BSP menu order getting mixed up
7597 - fix to the file dialog
7600 - Added splash screen
7603 - launch sleep mode before running game
7604 - fixed Map_Snapshot bug
7605 - going to sleep works on view n2, raising is still screwed (contexts)
7608 - fixed some sleep mode stuff
7609 - fixed map snapshot bug
7612 - fixed stuff to build on linux
7613 - Merged in q3map 1.0p
7616 - Removed "High Color Textures" option (always on)
7617 - Removed "Status Point Size" option
7620 - Fixed win32 console issues
7623 - added g_strTempPath
7624 - restore maximized window state
7628 - fixed keyboard shortcuts
7629 - fixed engine path in prefs (must use the file dialog to change)
7630 - fixed a bug related to engine path and project templates
7633 - Removed QE4 update model option (always on)
7634 - Removed Buggy ICD option (always off)
7635 - Reorganized the preferences dialog to take a bit less space
7638 - using profile.cpp code to read shortcut keys files
7639 - moved DevDocs/changelog.txt to data/changelog.txt
7640 (data/ should be used for user-side stuff and DevDocs/ for developpers)
7641 - added data/quickstart.txt with a beginning of info about the main differences
7642 between Q3Radiant 202 and GtkRadiant. to be used as a doc later.
7645 - added DevDocs/WIN32SETUP and DevDocs/changelog.txt
7646 changelog.txt is end user changes
7647 WIN32SETUP the TODO list for install specific stuff
7648 - wrapped a first version of the win32 installers (full and patch)
7651 - quickfix to put undo/redo back in
7652 - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version
7655 - added back the window position saving code that was in earlier tree
7656 NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create
7657 (would have been cleaner IMO)
7658 NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING
7659 NOTE: it doesn't remember the maximized state. It should.
7662 - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff
7663 - fixed TexTool to compile under win32
7666 - fixed some crash with the new jpeg lib
7667 - fixed console logging behaviour (was always turned on at startup)
7668 - added console logging checkbutton in prefs
7671 - Merged the GLWidget branch
7672 - Merged 202 patches
7673 - Fixed "clean" button in the preferences dialog
7674 - Added pid startup detection
7675 - Updated plugin interface with GLWidget functions
7676 - Updated TexTool plugin
7679 - Added "errno" string to the Error() message box
7683 - Merged changes from MFC Radiant 202
7684 - Fixed the win32 GLWidget stuff
7687 - new OpenGL widget to keep all platform specific code in only one file
7690 - Added code to restore the windows when coming out of sleep mode
7691 - Rewrote the TexTool plugin
7694 - added vc6 projects for PrtView
7695 - tested PrtView and Radiant against latest binary release of Gtk (works great)
7698 - Updated VC5 projects
7699 - Fixed plugin loading under win32
7700 - Updated PrtView to compile under win32
7701 - Radiant is now iconified when going in sleep mode
7704 - prefs dialog for BSP monitoring
7705 - Added data/ directory with entities.def and quakev2.qe4
7706 - stabilized syntax of v2 project file, same project file for both platforms
7707 - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32
7708 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files
7709 - added radiant/radiant.proj, project file for source navigator (SN rules)
7712 - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953)
7715 - Fix to the win32 console to use window's default font
7716 - Added File > Sleep for experimentation
7717 NOTE: we need to keep Radiant minimized when going into sleep mode
7720 - Finished the win32 console replacement
7721 - Fixed bug 1952 (map loading segfault)
7722 - Added a Makefile to the libs dir
7725 - Added PrtView plugin
7726 - Added qvm target to source/Makefile
7727 - Another release candidate sent to QA
7730 - Fixed the slow updates issue in the win32 version
7731 - Added 3 new variables to fix the paths issue
7734 - Fixed the plugin search directory (broken with the changes to g_strAppPath)
7737 - Increased the timer speed in MainFrame::RoutineProcessing
7738 - Added code to release and recreate the contexts to the win32 version
7739 - Fixed the mouse capture under win32
7742 - Fixed the new path and bsp problems
7743 - Sent new version to QA for testing/release
7746 - Added "tools/" back to g_strAppPath under linux
7749 - Added code to release and the recreate the GL contexts (linux)
7752 - Changed directory structure
7755 - Added CS_OWNDC for win32 with a GDK hack
7758 - Fixed "white textures" bug (gluBuild2DMipmaps bug)
7761 TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything)
7764 - Added precompiled headers for faster win32 builds
7767 - Finally got q3asm/lcc working
7771 - Added screenshot option
7772 - Added an error message if X is running in 8 bits
7775 - Updated with build 200 source
7778 - Remove --noshare option
7779 - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0
7782 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu
7785 - Converting the TexTool plugin
7788 - Changes to the plugin loading code
7791 - Files with an underscore character are now correctly parsed in the MRU menu
7795 - Fixed bug in CMapStringToString::SetAt
7796 - Fixed copy/paste/clone bug
7799 - Finished applying the 199 patches
7800 - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt()
7801 - Added numbers to the MRU menu items
7804 - Fixed the floating point bug in gluBuild2DMipmaps
7805 - Fixed the time display after a bsp command is executed
7806 - Applied several patches from the 199 version
7807 - The console is now visible by default
7810 - Added a replacement for gluBuild2DMipmaps
7813 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1".
7814 - Fixed the bug about no current GL context when exiting in computers with 3dfx cards.
7815 - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant.
7816 - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts.
7819 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc
7820 - Finished the filter in the texture window
7821 - The wait cursor is now correctly set in the XY window
7822 - Added replacements for gluPerspective and gluLookAt
7823 - Textures can now be stored in 2 places:
7824 * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures,
7825 but can be changed in the project settings)
7826 * The base texture path (<install_path>/baseq3/textures)
7827 - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt
7828 and <install_path>/baseq3/scripts/shaderlist.txt
7832 - Created a simple text editor to edit the shaders (instead of calling an external program)
7833 - Copy and paste now work
7834 - Fixed some bugs with the MRU menu
7835 - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing ()
7836 - Added a new command line option (--cdpath) to set the CD-ROM path
7837 - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties
7838 - New directory paths:
7839 * maps now default to ~/.q3a/baseq3/maps
7840 * autosave files are saved in ~/.q3a/baseq3/maps
7841 * .pk3 files can be in ~/.q3a/baseq3, <install_path>/baseq3 and in the CD-ROM
7844 - Fixed bug deselecting a brush after the surface dialog is open
7845 - hide cursor when right-dragging XYWnd
7846 - files saved to /tmp are now saved in ~/.q3a/radiant
7848 - Fixed a bug in FillTextureMenu
7849 - User can now correctly change the accelerators at run-time
7850 - Accelerators are read from ~/.q3a/radiant/radiant.ini
7853 - Finished the patch inspector
7854 - Finished the texture toolbar
7855 - more small bug fixes
7858 - Finished the GroupDlg stuff
7859 - Added support to read pak files from the Quake3 CD-ROM
7860 - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog
7861 - added functions to replace GetKeyState and SetCursorPos
7862 - fixed the command key handlers for the mainwindow