2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // DMap.cpp: implementation of the DMap class.
22 //////////////////////////////////////////////////////////////////////
38 #include "generic/referencecounted.h"
48 //////////////////////////////////////////////////////////////////////
49 // Construction/Destruction
50 //////////////////////////////////////////////////////////////////////
55 AddEntity("worldspawn", 0);
63 DEntity *DMap::AddEntity(const char *classname, int ID)
67 newEntity = new DEntity(classname, m_nNextEntity++);
69 newEntity = new DEntity(classname, ID);
72 entityList.push_back(newEntity);
77 void DMap::ClearEntities()
81 for (std::list<DEntity *>::const_iterator deadEntity = entityList.begin();
82 deadEntity != entityList.end(); deadEntity++) {
89 DEntity *DMap::GetEntityForID(int ID)
91 DEntity *findEntity = NULL;
93 for (std::list<DEntity *>::const_iterator chkEntity = entityList.begin();
94 chkEntity != entityList.end(); chkEntity++) {
95 if ((*chkEntity)->m_nID == ID) {
96 findEntity = (*chkEntity);
102 findEntity = AddEntity("worldspawn", ID);
109 DEntity *DMap::GetWorldSpawn()
111 return GetEntityForID(0);
114 void DMap::BuildInRadiant(bool bAllowDestruction)
116 for (std::list<DEntity *>::const_iterator buildEntity = entityList.begin();
117 buildEntity != entityList.end(); buildEntity++) {
118 (*buildEntity)->BuildInRadiant(bAllowDestruction);
122 void DMap::LoadAll(bool bLoadPatches)
126 GlobalSelectionSystem().setSelectedAll(false);
128 class load_entities_t : public scene::Traversable::Walker {
132 load_entities_t(DMap *map, bool bLoadPatches)
133 : m_map(map), m_bLoadPatches(bLoadPatches)
137 bool pre(scene::Node &node) const
139 if (Node_isEntity(node)) {
140 DEntity *loadEntity = m_map->AddEntity("", 0);
141 loadEntity->LoadFromEntity(node, m_bLoadPatches);
145 } load_entities(this, bLoadPatches);
147 Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities);
150 int DMap::FixBrushes()
153 for (std::list<DEntity *>::const_iterator fixEntity = entityList.begin();
154 fixEntity != entityList.end(); fixEntity++) {
155 count += (*fixEntity)->FixBrushes();
162 DMap::ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName,
163 int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
165 for (std::list<DEntity *>::const_iterator texEntity = entityList.begin();
166 texEntity != entityList.end(); texEntity++) {
167 if (string_equal_nocase("worldspawn", (*texEntity)->m_Classname)) {
168 (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
169 bResetTextureName, bResetScale, bResetShift, bResetRotation, true);
171 if ((*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
172 bResetTextureName, bResetScale, bResetShift, bResetRotation, false)) {
173 RebuildEntity(*texEntity);
179 void DMap::RebuildEntity(DEntity *ent)
181 ent->RemoveFromRadiant();
182 ent->BuildInRadiant(false);