fix MD3 model entities crash on OS X (by renaming a class; apparently something weird...
[xonotic/netradiant.git] / games / NexuizPack / games / nexuiz.game
1 <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
2 <!-- generated by Radiant setup, modify at your own risks -->
3 <game
4   type="nexuiz"
5   index="1"
6   name="Nexuiz"
7   enginepath_win32="C:/Program Files/Nexuiz/"
8   enginepath_linux="/usr/share/games/nexuiz/"
9   enginepath_macos="../../../../.."
10   engine_win32="nexuiz-sdl.exe"
11   engine_linux="nexuiz-sdl"
12   engine_macos="Nexuiz.app"
13   prefix=".nexuiz"
14   basegame="data"
15   basegamename="Nexuiz"
16   unknowngamename="Custom Nexuiz modification"
17   shaderpath="scripts"
18   archivetypes="pk3"
19   texturetypes="tga jpg png"
20   modeltypes="md3 mdl md2 ase obj"
21   maptypes="mapq3"
22   shaders="quake3"
23   entityclass="quake3"
24   entityclasstype="def"
25   entities="quake3"
26   brushtypes="quake3"
27   patchtypes="quake3"
28 />