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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include "brush.h"
23 #include "signal/signal.h"
24
25 Signal0 g_brushTextureChangedCallbacks;
26
27 void Brush_addTextureChangedCallback( const SignalHandler& handler ){
28         g_brushTextureChangedCallbacks.connectLast( handler );
29 }
30
31 void Brush_textureChanged(){
32         g_brushTextureChangedCallbacks();
33 }
34
35 QuantiseFunc Face::m_quantise;
36 EBrushType Face::m_type;
37 EBrushType FacePlane::m_type;
38 bool g_brush_texturelock_enabled = true;
39
40 EBrushType Brush::m_type;
41 double Brush::m_maxWorldCoord = 0;
42 Shader* Brush::m_state_point;
43 Shader* BrushClipPlane::m_state = 0;
44 Shader* BrushInstance::m_state_selpoint;
45 Counter* BrushInstance::m_counter = 0;
46
47 FaceInstanceSet g_SelectedFaceInstances;
48
49
50 struct SListNode
51 {
52         SListNode* m_next;
53 };
54
55 class ProximalVertex
56 {
57 public:
58 const SListNode* m_vertices;
59
60 ProximalVertex( const SListNode* next )
61         : m_vertices( next ){
62 }
63
64 bool operator<( const ProximalVertex& other ) const {
65         if ( !( operator==( other ) ) ) {
66                 return m_vertices < other.m_vertices;
67         }
68         return false;
69 }
70 bool operator==( const ProximalVertex& other ) const {
71         const SListNode* v = m_vertices;
72         std::size_t DEBUG_LOOP = 0;
73         do
74         {
75                 if ( v == other.m_vertices ) {
76                         return true;
77                 }
78                 v = v->m_next;
79                 //ASSERT_MESSAGE(DEBUG_LOOP < c_brush_maxFaces, "infinite loop");
80                 if ( !( DEBUG_LOOP < c_brush_maxFaces ) ) {
81                         break;
82                 }
83                 ++DEBUG_LOOP;
84         }
85         while ( v != m_vertices );
86         return false;
87 }
88 };
89
90 typedef Array<SListNode> ProximalVertexArray;
91 std::size_t ProximalVertexArray_index( const ProximalVertexArray& array, const ProximalVertex& vertex ){
92         return vertex.m_vertices - array.data();
93 }
94
95
96
97 inline bool Brush_isBounded( const Brush& brush ){
98         for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
99         {
100                 if ( !( *i )->is_bounded() ) {
101                         return false;
102                 }
103         }
104         return true;
105 }
106
107 void Brush::buildBRep(){
108         bool degenerate = buildWindings();
109
110         std::size_t faces_size = 0;
111         std::size_t faceVerticesCount = 0;
112         for ( Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i )
113         {
114                 if ( ( *i )->contributes() ) {
115                         ++faces_size;
116                 }
117                 faceVerticesCount += ( *i )->getWinding().numpoints;
118         }
119
120         if ( degenerate || faces_size < 4 || faceVerticesCount != ( faceVerticesCount >> 1 ) << 1 ) { // sum of vertices for each face of a valid polyhedron is always even
121                 m_uniqueVertexPoints.resize( 0 );
122
123                 vertex_clear();
124                 edge_clear();
125
126                 m_edge_indices.resize( 0 );
127                 m_edge_faces.resize( 0 );
128
129                 m_faceCentroidPoints.resize( 0 );
130                 m_uniqueEdgePoints.resize( 0 );
131                 m_uniqueVertexPoints.resize( 0 );
132
133                 for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
134                 {
135                         ( *i )->getWinding().resize( 0 );
136                 }
137         }
138         else
139         {
140                 {
141                         typedef std::vector<FaceVertexId> FaceVertices;
142                         FaceVertices faceVertices;
143                         faceVertices.reserve( faceVerticesCount );
144
145                         {
146                                 for ( std::size_t i = 0; i != m_faces.size(); ++i )
147                                 {
148                                         for ( std::size_t j = 0; j < m_faces[i]->getWinding().numpoints; ++j )
149                                         {
150                                                 faceVertices.push_back( FaceVertexId( i, j ) );
151                                         }
152                                 }
153                         }
154
155                         IndexBuffer uniqueEdgeIndices;
156                         typedef VertexBuffer<ProximalVertex> UniqueEdges;
157                         UniqueEdges uniqueEdges;
158
159                         uniqueEdgeIndices.reserve( faceVertices.size() );
160                         uniqueEdges.reserve( faceVertices.size() );
161
162                         {
163                                 ProximalVertexArray edgePairs;
164                                 edgePairs.resize( faceVertices.size() );
165
166                                 {
167                                         for ( std::size_t i = 0; i < faceVertices.size(); ++i )
168                                         {
169                                                 edgePairs[i].m_next = edgePairs.data() + absoluteIndex( next_edge( m_faces, faceVertices[i] ) );
170                                         }
171                                 }
172
173                                 {
174                                         UniqueVertexBuffer<ProximalVertex> inserter( uniqueEdges );
175                                         for ( ProximalVertexArray::iterator i = edgePairs.begin(); i != edgePairs.end(); ++i )
176                                         {
177                                                 uniqueEdgeIndices.insert( inserter.insert( ProximalVertex( &( *i ) ) ) );
178                                         }
179                                 }
180
181                                 {
182                                         edge_clear();
183                                         m_select_edges.reserve( uniqueEdges.size() );
184                                         for ( UniqueEdges::iterator i = uniqueEdges.begin(); i != uniqueEdges.end(); ++i )
185                                         {
186                                                 edge_push_back( faceVertices[ProximalVertexArray_index( edgePairs, *i )] );
187                                         }
188                                 }
189
190                                 {
191                                         m_edge_faces.resize( uniqueEdges.size() );
192                                         for ( std::size_t i = 0; i < uniqueEdges.size(); ++i )
193                                         {
194                                                 FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( edgePairs, uniqueEdges[i] )];
195                                                 m_edge_faces[i] = EdgeFaces( faceVertex.getFace(), m_faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent );
196                                         }
197                                 }
198
199                                 {
200                                         m_uniqueEdgePoints.resize( uniqueEdges.size() );
201                                         for ( std::size_t i = 0; i < uniqueEdges.size(); ++i )
202                                         {
203                                                 FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( edgePairs, uniqueEdges[i] )];
204
205                                                 const Winding& w = m_faces[faceVertex.getFace()]->getWinding();
206                                                 Vector3 edge = vector3_mid( w[faceVertex.getVertex()].vertex, w[Winding_next( w, faceVertex.getVertex() )].vertex );
207                                                 m_uniqueEdgePoints[i] = pointvertex_for_windingpoint( edge, colour_vertex );
208                                         }
209                                 }
210
211                         }
212
213
214                         IndexBuffer uniqueVertexIndices;
215                         typedef VertexBuffer<ProximalVertex> UniqueVertices;
216                         UniqueVertices uniqueVertices;
217
218                         uniqueVertexIndices.reserve( faceVertices.size() );
219                         uniqueVertices.reserve( faceVertices.size() );
220
221                         {
222                                 ProximalVertexArray vertexRings;
223                                 vertexRings.resize( faceVertices.size() );
224
225                                 {
226                                         for ( std::size_t i = 0; i < faceVertices.size(); ++i )
227                                         {
228                                                 vertexRings[i].m_next = vertexRings.data() + absoluteIndex( next_vertex( m_faces, faceVertices[i] ) );
229                                         }
230                                 }
231
232                                 {
233                                         UniqueVertexBuffer<ProximalVertex> inserter( uniqueVertices );
234                                         for ( ProximalVertexArray::iterator i = vertexRings.begin(); i != vertexRings.end(); ++i )
235                                         {
236                                                 uniqueVertexIndices.insert( inserter.insert( ProximalVertex( &( *i ) ) ) );
237                                         }
238                                 }
239
240                                 {
241                                         vertex_clear();
242                                         m_select_vertices.reserve( uniqueVertices.size() );
243                                         for ( UniqueVertices::iterator i = uniqueVertices.begin(); i != uniqueVertices.end(); ++i )
244                                         {
245                                                 vertex_push_back( faceVertices[ProximalVertexArray_index( vertexRings, ( *i ) )] );
246                                         }
247                                 }
248
249                                 {
250                                         m_uniqueVertexPoints.resize( uniqueVertices.size() );
251                                         for ( std::size_t i = 0; i < uniqueVertices.size(); ++i )
252                                         {
253                                                 FaceVertexId faceVertex = faceVertices[ProximalVertexArray_index( vertexRings, uniqueVertices[i] )];
254
255                                                 const Winding& winding = m_faces[faceVertex.getFace()]->getWinding();
256                                                 m_uniqueVertexPoints[i] = pointvertex_for_windingpoint( winding[faceVertex.getVertex()].vertex, colour_vertex );
257                                         }
258                                 }
259                         }
260
261                         if ( ( uniqueVertices.size() + faces_size ) - uniqueEdges.size() != 2 ) {
262                                 globalErrorStream() << "Final B-Rep: inconsistent vertex count\n";
263                         }
264
265 #if BRUSH_CONNECTIVITY_DEBUG
266                         if ( ( uniqueVertices.size() + faces_size ) - uniqueEdges.size() != 2 ) {
267                                 for ( Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i )
268                                 {
269                                         std::size_t faceIndex = std::distance( m_faces.begin(), i );
270
271                                         if ( !( *i )->contributes() ) {
272                                                 globalOutputStream() << "face: " << Unsigned( faceIndex ) << " does not contribute\n";
273                                         }
274
275                                         Winding_printConnectivity( ( *i )->getWinding() );
276                                 }
277                         }
278 #endif
279
280                         // edge-index list for wireframe rendering
281                         {
282                                 m_edge_indices.resize( uniqueEdgeIndices.size() );
283
284                                 for ( std::size_t i = 0, count = 0; i < m_faces.size(); ++i )
285                                 {
286                                         const Winding& winding = m_faces[i]->getWinding();
287                                         for ( std::size_t j = 0; j < winding.numpoints; ++j )
288                                         {
289                                                 const RenderIndex edge_index = uniqueEdgeIndices[count + j];
290
291                                                 m_edge_indices[edge_index].first = uniqueVertexIndices[count + j];
292                                                 m_edge_indices[edge_index].second = uniqueVertexIndices[count + Winding_next( winding, j )];
293                                         }
294                                         count += winding.numpoints;
295                                 }
296                         }
297                 }
298
299                 {
300                         m_faceCentroidPoints.resize( m_faces.size() );
301                         for ( std::size_t i = 0; i < m_faces.size(); ++i )
302                         {
303                                 m_faces[i]->construct_centroid();
304                                 m_faceCentroidPoints[i] = pointvertex_for_windingpoint( m_faces[i]->centroid(), colour_vertex );
305                         }
306                 }
307         }
308 }
309
310
311 class FaceFilterWrapper : public Filter
312 {
313 FaceFilter& m_filter;
314 bool m_active;
315 bool m_invert;
316 public:
317 FaceFilterWrapper( FaceFilter& filter, bool invert ) :
318         m_filter( filter ),
319         m_invert( invert ){
320 }
321 void setActive( bool active ){
322         m_active = active;
323 }
324 bool active(){
325         return m_active;
326 }
327 bool filter( const Face& face ){
328         return m_invert ^ m_filter.filter( face );
329 }
330 };
331
332
333 typedef std::list<FaceFilterWrapper> FaceFilters;
334 FaceFilters g_faceFilters;
335
336 void add_face_filter( FaceFilter& filter, int mask, bool invert ){
337         g_faceFilters.push_back( FaceFilterWrapper( filter, invert ) );
338         GlobalFilterSystem().addFilter( g_faceFilters.back(), mask );
339 }
340
341 bool face_filtered( Face& face ){
342         for ( FaceFilters::iterator i = g_faceFilters.begin(); i != g_faceFilters.end(); ++i )
343         {
344                 if ( ( *i ).active() && ( *i ).filter( face ) ) {
345                         return true;
346                 }
347         }
348         return false;
349 }
350
351
352 class BrushFilterWrapper : public Filter
353 {
354 bool m_active;
355 bool m_invert;
356 BrushFilter& m_filter;
357 public:
358 BrushFilterWrapper( BrushFilter& filter, bool invert ) : m_invert( invert ), m_filter( filter ){
359 }
360 void setActive( bool active ){
361         m_active = active;
362 }
363 bool active(){
364         return m_active;
365 }
366 bool filter( const Brush& brush ){
367         return m_invert ^ m_filter.filter( brush );
368 }
369 };
370
371
372 typedef std::list<BrushFilterWrapper> BrushFilters;
373 BrushFilters g_brushFilters;
374
375 void add_brush_filter( BrushFilter& filter, int mask, bool invert ){
376         g_brushFilters.push_back( BrushFilterWrapper( filter, invert ) );
377         GlobalFilterSystem().addFilter( g_brushFilters.back(), mask );
378 }
379
380 bool brush_filtered( Brush& brush ){
381         for ( BrushFilters::iterator i = g_brushFilters.begin(); i != g_brushFilters.end(); ++i )
382         {
383                 if ( ( *i ).active() && ( *i ).filter( brush ) ) {
384                         return true;
385                 }
386         }
387         return false;
388 }