]> de.git.xonotic.org Git - xonotic/netradiant.git/blob - radiant/brush.h
Adding patch_seam q3map2 regression test. Probably not fixable, but good to
[xonotic/netradiant.git] / radiant / brush.h
1 /*
2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 */
21
22
23 // brush.h
24
25 // some usefull flags to control the behaviour of Brush_Build
26 extern bool g_bBuildWindingsNoTexBuild;
27
28 void            Brush_AddToList (brush_t *b, brush_t *lst);
29 void            Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true);
30 void    Brush_SetBuildWindingsNoTexBuild(bool bBuild);
31 void            Brush_BuildWindings( brush_t *b, bool bSnap = true );
32 brush_t*        Brush_Clone (brush_t *b);
33 brush_t*        Brush_FullClone(brush_t *b);
34 brush_t*        Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
35 void    Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax);
36 void    Brush_FaceDraw(face_t *face, int nGLState);
37 void            Brush_Draw( brush_t *b );
38 void            Brush_DrawXY(brush_t *b, int nViewType);
39 // set bRemoveNode to false to avoid trying to delete the item in group view tree control
40 void            Brush_Free (brush_t *b, bool bRemoveNode = true);
41 int                     Brush_MemorySize(brush_t *b);
42 void            Brush_MakeSided (int sides);
43 void            Brush_MakeSidedCone (int sides);
44 void            Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
45 int             Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true);
46 void            Brush_ResetFaceOriginals(brush_t *b);
47 face_t*         Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0);
48 void            Brush_RemoveFromList (brush_t *b);
49 // bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk
50 void            Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false);
51 void            Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
52 void            Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef= (IPluginTexdef*)NULL);
53 void            Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
54 void            Brush_SnapToGrid(brush_t *pb);
55 void            Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
56 void            Brush_MakeSidedSphere(int sides);
57 //void          Brush_Write (brush_t *b, FILE *f);
58 //void          Brush_Write (brush_t *b, MemStream* pMemFile);
59 void            Brush_RemoveEmptyFaces ( brush_t *b );
60 winding_t*      Brush_MakeFaceWinding (brush_t *b, face_t *face);
61
62 void Brush_RefreshShader(brush_t *b);
63
64 int                     AddPlanept (float *f);
65 float           SetShadeForPlane (plane_t *p);
66
67 face_t* Face_Alloc( void );
68 void            Face_Free( face_t *f );
69 face_t* Face_Clone (face_t *f);
70 void    Face_SetShader(face_t *face, const char *name);
71 /*!
72 faster version if you know the IShader already
73 (instead of hash table lookup by name)
74 */
75 void    Face_SetShader(face_t *face, IShader *shader);
76 void    Face_MakePlane (face_t *f);
77 void            Face_Draw( face_t *face );
78 void            Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
79 void            SetFaceTexdef (face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
80
81 void Face_FitTexture( face_t * face, int nHeight, int nWidth );
82 void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
83 //void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
84 //const char* Brush_GetKeyValue(brush_t *b, const char *pKey);
85 brush_t *Brush_Alloc();
86 const char* Brush_Name(brush_t *b);
87
88 //eclass_t* HasModel(brush_t *b);
89 void aabb_draw(const aabb_t *aabb, int mode);