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use NULL as sentinel instead of 0
[xonotic/netradiant.git] / radiant / brushmanip.h
1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #if !defined ( INCLUDED_BRUSHWRAPPER_H )
23 #define INCLUDED_BRUSHWRAPPER_H
24
25 #include <cstddef>
26 #include <uilib/uilib.h>
27 #include "string/stringfwd.h"
28 #include "generic/callbackfwd.h"
29
30 enum EBrushPrefab
31 {
32         eBrushCuboid,
33         eBrushPrism,
34         eBrushCone,
35         eBrushSphere,
36         eBrushRock,
37 };
38
39 class TextureProjection;
40 class ContentsFlagsValue;
41 namespace scene
42 {
43 class Graph;
44 }
45 void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader );
46 class AABB;
47 void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
48 void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
49 void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
50 void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
51 void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
52 void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
53 void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
54 void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
55 void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
56 void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
57 void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
58 void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
59 void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
60 void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
61 void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
62 void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
63 void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
64 void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
65 void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
66 void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
67 void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
68 void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
69 void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
70 void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
71 void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
72 void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
73 void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
74
75 void Brush_constructMenu( ui::Menu menu );
76
77 extern Callback g_texture_lock_status_changed;
78
79 void BrushFilters_construct();
80 void Brush_registerCommands();
81
82 #endif