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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Camera Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "camwindow.h"
29
30 #include <gtk/gtk.h>
31 #include <gdk/gdkkeysyms.h>
32
33 #include "debugging/debugging.h"
34
35 #include "iscenegraph.h"
36 #include "irender.h"
37 #include "igl.h"
38 #include "icamera.h"
39 #include "cullable.h"
40 #include "renderable.h"
41 #include "preferencesystem.h"
42
43 #include "signal/signal.h"
44 #include "container/array.h"
45 #include "scenelib.h"
46 #include "render.h"
47 #include "cmdlib.h"
48 #include "math/frustum.h"
49
50 #include "gtkutil/widget.h"
51 #include "gtkutil/button.h"
52 #include "gtkutil/toolbar.h"
53 #include "gtkutil/glwidget.h"
54 #include "gtkutil/xorrectangle.h"
55 #include "gtkmisc.h"
56 #include "selection.h"
57 #include "mainframe.h"
58 #include "preferences.h"
59 #include "commands.h"
60 #include "xywindow.h"
61 #include "windowobservers.h"
62 #include "renderstate.h"
63
64 #include "timer.h"
65
66 Signal0 g_cameraMoved_callbacks;
67
68 void AddCameraMovedCallback(const SignalHandler &handler)
69 {
70     g_cameraMoved_callbacks.connectLast(handler);
71 }
72
73 void CameraMovedNotify()
74 {
75     g_cameraMoved_callbacks();
76 }
77
78
79 struct camwindow_globals_private_t {
80     int m_nMoveSpeed;
81     bool m_bCamLinkSpeed;
82     int m_nAngleSpeed;
83     bool m_bCamInverseMouse;
84     bool m_bCamDiscrete;
85     bool m_bCubicClipping;
86     bool m_showStats;
87     int m_nStrafeMode;
88
89     camwindow_globals_private_t() :
90             m_nMoveSpeed(100),
91             m_bCamLinkSpeed(true),
92             m_nAngleSpeed(3),
93             m_bCamInverseMouse(false),
94             m_bCamDiscrete(true),
95             m_bCubicClipping(true),
96             m_showStats(true),
97             m_nStrafeMode(0)
98     {
99     }
100
101 };
102
103 camwindow_globals_private_t g_camwindow_globals_private;
104
105
106 const Matrix4 g_opengl2radiant(
107         0, 0, -1, 0,
108         -1, 0, 0, 0,
109         0, 1, 0, 0,
110         0, 0, 0, 1
111 );
112
113 const Matrix4 g_radiant2opengl(
114         0, -1, 0, 0,
115         0, 0, 1, 0,
116         -1, 0, 0, 0,
117         0, 0, 0, 1
118 );
119
120 struct camera_t;
121
122 void Camera_mouseMove(camera_t &camera, int x, int y);
123
124 enum camera_draw_mode {
125     cd_wire,
126     cd_solid,
127     cd_texture,
128     cd_lighting
129 };
130
131 struct camera_t {
132     int width, height;
133
134     bool timing;
135
136     Vector3 origin;
137     Vector3 angles;
138
139     Vector3 color; // background
140
141     Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
142     Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
143
144     Matrix4 projection;
145     Matrix4 modelview;
146
147     bool m_strafe; // true when in strafemode toggled by the ctrl-key
148     bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
149
150     unsigned int movementflags; // movement flags
151     Timer m_keycontrol_timer;
152     guint m_keymove_handler;
153
154
155     float fieldOfView;
156
157     DeferredMotionDelta m_mouseMove;
158
159     static void motionDelta(int x, int y, void *data)
160     {
161         Camera_mouseMove(*reinterpret_cast<camera_t *>( data ), x, y);
162     }
163
164     View *m_view;
165     Callback<void()> m_update;
166
167     static camera_draw_mode draw_mode;
168
169     camera_t(View *view, const Callback<void()> &update)
170             : width(0),
171               height(0),
172               timing(false),
173               origin(0, 0, 0),
174               angles(0, 0, 0),
175               color(0, 0, 0),
176               movementflags(0),
177               m_keymove_handler(0),
178               fieldOfView(90.0f),
179               m_mouseMove(motionDelta, this),
180               m_view(view),
181               m_update(update)
182     {
183     }
184 };
185
186 camera_draw_mode camera_t::draw_mode = cd_texture;
187
188 inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
189 {
190     const float half_width = static_cast<float>( near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
191     const float half_height = half_width * (static_cast<float>( height ) / static_cast<float>( width ));
192
193     return matrix4_frustum(
194             -half_width,
195             half_width,
196             -half_height,
197             half_height,
198             near_z,
199             far_z
200     );
201 }
202
203 float Camera_getFarClipPlane(camera_t &camera)
204 {
205     return (g_camwindow_globals_private.m_bCubicClipping) ? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0)
206                                                           : 32768.0f;
207 }
208
209 void Camera_updateProjection(camera_t &camera)
210 {
211     float farClip = Camera_getFarClipPlane(camera);
212     camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width,
213                                               camera.height);
214
215     camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
216 }
217
218 void Camera_updateVectors(camera_t &camera)
219 {
220     for (int i = 0; i < 3; i++) {
221         camera.vright[i] = camera.modelview[(i << 2) + 0];
222         camera.vup[i] = camera.modelview[(i << 2) + 1];
223         camera.vpn[i] = camera.modelview[(i << 2) + 2];
224     }
225 }
226
227 void Camera_updateModelview(camera_t &camera)
228 {
229     camera.modelview = g_matrix4_identity;
230
231     // roll, pitch, yaw
232     Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
233
234     matrix4_translate_by_vec3(camera.modelview, camera.origin);
235     matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
236     matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
237     matrix4_affine_invert(camera.modelview);
238
239     Camera_updateVectors(camera);
240
241     camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
242 }
243
244
245 void Camera_Move_updateAxes(camera_t &camera)
246 {
247     double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
248
249     // the movement matrix is kept 2d
250     camera.forward[0] = static_cast<float>( cos(ya));
251     camera.forward[1] = static_cast<float>( sin(ya));
252     camera.forward[2] = 0;
253     camera.right[0] = camera.forward[1];
254     camera.right[1] = -camera.forward[0];
255 }
256
257 void Camera_Freemove_updateAxes(camera_t &camera)
258 {
259     camera.right = camera.vright;
260     camera.forward = vector3_negated(camera.vpn);
261 }
262
263 const Vector3 &Camera_getOrigin(camera_t &camera)
264 {
265     return camera.origin;
266 }
267
268 void Camera_setOrigin(camera_t &camera, const Vector3 &origin)
269 {
270     camera.origin = origin;
271     Camera_updateModelview(camera);
272     camera.m_update();
273     CameraMovedNotify();
274 }
275
276 const Vector3 &Camera_getAngles(camera_t &camera)
277 {
278     return camera.angles;
279 }
280
281 void Camera_setAngles(camera_t &camera, const Vector3 &angles)
282 {
283     camera.angles = angles;
284     Camera_updateModelview(camera);
285     camera.m_update();
286     CameraMovedNotify();
287 }
288
289
290 void Camera_FreeMove(camera_t &camera, int dx, int dy)
291 {
292     // free strafe mode, toggled by the ctrl key with optional shift for forward movement
293     if (camera.m_strafe) {
294         float strafespeed = 0.65f;
295
296         if (g_camwindow_globals_private.m_bCamLinkSpeed) {
297             strafespeed = (float) g_camwindow_globals_private.m_nMoveSpeed / 100;
298         }
299
300         camera.origin -= camera.vright * strafespeed * dx;
301         if (camera.m_strafe_forward) {
302             camera.origin += camera.vpn * strafespeed * dy;
303         } else {
304             camera.origin += camera.vup * strafespeed * dy;
305         }
306     } else // free rotation
307     {
308         const float dtime = 0.1f;
309
310         if (g_camwindow_globals_private.m_bCamInverseMouse) {
311             camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
312         } else {
313             camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
314         }
315
316         camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
317
318         if (camera.angles[CAMERA_PITCH] > 90) {
319             camera.angles[CAMERA_PITCH] = 90;
320         } else if (camera.angles[CAMERA_PITCH] < -90) {
321             camera.angles[CAMERA_PITCH] = -90;
322         }
323
324         if (camera.angles[CAMERA_YAW] >= 360) {
325             camera.angles[CAMERA_YAW] -= 360;
326         } else if (camera.angles[CAMERA_YAW] <= 0) {
327             camera.angles[CAMERA_YAW] += 360;
328         }
329     }
330
331     Camera_updateModelview(camera);
332     Camera_Freemove_updateAxes(camera);
333 }
334
335 void Cam_MouseControl(camera_t &camera, int x, int y)
336 {
337     float xf = (float) (x - camera.width / 2) / (camera.width / 2);
338     float yf = (float) (y - camera.height / 2) / (camera.height / 2);
339
340     xf *= 1.0f - fabsf(yf);
341     if (xf < 0) {
342         xf += 0.1f;
343         if (xf > 0) {
344             xf = 0;
345         }
346     } else {
347         xf -= 0.1f;
348         if (xf < 0) {
349             xf = 0;
350         }
351     }
352
353     vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed));
354     camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
355
356     Camera_updateModelview(camera);
357 }
358
359 void Camera_mouseMove(camera_t &camera, int x, int y)
360 {
361     //globalOutputStream() << "mousemove... ";
362     Camera_FreeMove(camera, -x, -y);
363     camera.m_update();
364     CameraMovedNotify();
365 }
366
367 const unsigned int MOVE_NONE = 0;
368 const unsigned int MOVE_FORWARD = 1 << 0;
369 const unsigned int MOVE_BACK = 1 << 1;
370 const unsigned int MOVE_ROTRIGHT = 1 << 2;
371 const unsigned int MOVE_ROTLEFT = 1 << 3;
372 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
373 const unsigned int MOVE_STRAFELEFT = 1 << 5;
374 const unsigned int MOVE_UP = 1 << 6;
375 const unsigned int MOVE_DOWN = 1 << 7;
376 const unsigned int MOVE_PITCHUP = 1 << 8;
377 const unsigned int MOVE_PITCHDOWN = 1 << 9;
378 const unsigned int MOVE_ALL =
379         MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP |
380         MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
381
382 void Cam_KeyControl(camera_t &camera, float dtime)
383 {
384     // Update angles
385     if (camera.movementflags & MOVE_ROTLEFT) {
386         camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
387     }
388     if (camera.movementflags & MOVE_ROTRIGHT) {
389         camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
390     }
391     if (camera.movementflags & MOVE_PITCHUP) {
392         camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
393         if (camera.angles[CAMERA_PITCH] > 90) {
394             camera.angles[CAMERA_PITCH] = 90;
395         }
396     }
397     if (camera.movementflags & MOVE_PITCHDOWN) {
398         camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
399         if (camera.angles[CAMERA_PITCH] < -90) {
400             camera.angles[CAMERA_PITCH] = -90;
401         }
402     }
403
404     Camera_updateModelview(camera);
405     Camera_Freemove_updateAxes(camera);
406
407     // Update position
408     if (camera.movementflags & MOVE_FORWARD) {
409         vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
410     }
411     if (camera.movementflags & MOVE_BACK) {
412         vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
413     }
414     if (camera.movementflags & MOVE_STRAFELEFT) {
415         vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
416     }
417     if (camera.movementflags & MOVE_STRAFERIGHT) {
418         vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
419     }
420     if (camera.movementflags & MOVE_UP) {
421         vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
422     }
423     if (camera.movementflags & MOVE_DOWN) {
424         vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
425     }
426
427     Camera_updateModelview(camera);
428 }
429
430 void Camera_keyMove(camera_t &camera)
431 {
432     camera.m_mouseMove.flush();
433
434     //globalOutputStream() << "keymove... ";
435     float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
436     camera.m_keycontrol_timer.start();
437     if (time_seconds > 0.05f) {
438         time_seconds = 0.05f; // 20fps
439     }
440     Cam_KeyControl(camera, time_seconds * 5.0f);
441
442     camera.m_update();
443     CameraMovedNotify();
444 }
445
446 gboolean camera_keymove(gpointer data)
447 {
448     Camera_keyMove(*reinterpret_cast<camera_t *>( data ));
449     return TRUE;
450 }
451
452 void Camera_setMovementFlags(camera_t &camera, unsigned int mask)
453 {
454     if ((~camera.movementflags & mask) != 0 && camera.movementflags == 0) {
455         camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
456     }
457     camera.movementflags |= mask;
458 }
459
460 void Camera_clearMovementFlags(camera_t &camera, unsigned int mask)
461 {
462     if ((camera.movementflags & ~mask) == 0 && camera.movementflags != 0) {
463         g_source_remove(camera.m_keymove_handler);
464         camera.m_keymove_handler = 0;
465     }
466     camera.movementflags &= ~mask;
467 }
468
469 void Camera_MoveForward_KeyDown(camera_t &camera)
470 {
471     Camera_setMovementFlags(camera, MOVE_FORWARD);
472 }
473
474 void Camera_MoveForward_KeyUp(camera_t &camera)
475 {
476     Camera_clearMovementFlags(camera, MOVE_FORWARD);
477 }
478
479 void Camera_MoveBack_KeyDown(camera_t &camera)
480 {
481     Camera_setMovementFlags(camera, MOVE_BACK);
482 }
483
484 void Camera_MoveBack_KeyUp(camera_t &camera)
485 {
486     Camera_clearMovementFlags(camera, MOVE_BACK);
487 }
488
489 void Camera_MoveLeft_KeyDown(camera_t &camera)
490 {
491     Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
492 }
493
494 void Camera_MoveLeft_KeyUp(camera_t &camera)
495 {
496     Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
497 }
498
499 void Camera_MoveRight_KeyDown(camera_t &camera)
500 {
501     Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
502 }
503
504 void Camera_MoveRight_KeyUp(camera_t &camera)
505 {
506     Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
507 }
508
509 void Camera_MoveUp_KeyDown(camera_t &camera)
510 {
511     Camera_setMovementFlags(camera, MOVE_UP);
512 }
513
514 void Camera_MoveUp_KeyUp(camera_t &camera)
515 {
516     Camera_clearMovementFlags(camera, MOVE_UP);
517 }
518
519 void Camera_MoveDown_KeyDown(camera_t &camera)
520 {
521     Camera_setMovementFlags(camera, MOVE_DOWN);
522 }
523
524 void Camera_MoveDown_KeyUp(camera_t &camera)
525 {
526     Camera_clearMovementFlags(camera, MOVE_DOWN);
527 }
528
529 void Camera_RotateLeft_KeyDown(camera_t &camera)
530 {
531     Camera_setMovementFlags(camera, MOVE_ROTLEFT);
532 }
533
534 void Camera_RotateLeft_KeyUp(camera_t &camera)
535 {
536     Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
537 }
538
539 void Camera_RotateRight_KeyDown(camera_t &camera)
540 {
541     Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
542 }
543
544 void Camera_RotateRight_KeyUp(camera_t &camera)
545 {
546     Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
547 }
548
549 void Camera_PitchUp_KeyDown(camera_t &camera)
550 {
551     Camera_setMovementFlags(camera, MOVE_PITCHUP);
552 }
553
554 void Camera_PitchUp_KeyUp(camera_t &camera)
555 {
556     Camera_clearMovementFlags(camera, MOVE_PITCHUP);
557 }
558
559 void Camera_PitchDown_KeyDown(camera_t &camera)
560 {
561     Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
562 }
563
564 void Camera_PitchDown_KeyUp(camera_t &camera)
565 {
566     Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
567 }
568
569
570 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
571 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
572 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
573 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
574 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
575 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
576 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
577 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
578 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
579 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
580 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
581 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
582
583
584 const float SPEED_MOVE = 32;
585 const float SPEED_TURN = 22.5;
586 const float MIN_CAM_SPEED = 10;
587 const float MAX_CAM_SPEED = 610;
588 const float CAM_SPEED_STEP = 50;
589
590 void Camera_MoveForward_Discrete(camera_t &camera)
591 {
592     Camera_Move_updateAxes(camera);
593     Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
594 }
595
596 void Camera_MoveBack_Discrete(camera_t &camera)
597 {
598     Camera_Move_updateAxes(camera);
599     Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
600 }
601
602 void Camera_MoveUp_Discrete(camera_t &camera)
603 {
604     Vector3 origin(Camera_getOrigin(camera));
605     origin[2] += SPEED_MOVE;
606     Camera_setOrigin(camera, origin);
607 }
608
609 void Camera_MoveDown_Discrete(camera_t &camera)
610 {
611     Vector3 origin(Camera_getOrigin(camera));
612     origin[2] -= SPEED_MOVE;
613     Camera_setOrigin(camera, origin);
614 }
615
616 void Camera_MoveLeft_Discrete(camera_t &camera)
617 {
618     Camera_Move_updateAxes(camera);
619     Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
620 }
621
622 void Camera_MoveRight_Discrete(camera_t &camera)
623 {
624     Camera_Move_updateAxes(camera);
625     Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
626 }
627
628 void Camera_RotateLeft_Discrete(camera_t &camera)
629 {
630     Vector3 angles(Camera_getAngles(camera));
631     angles[CAMERA_YAW] += SPEED_TURN;
632     Camera_setAngles(camera, angles);
633 }
634
635 void Camera_RotateRight_Discrete(camera_t &camera)
636 {
637     Vector3 angles(Camera_getAngles(camera));
638     angles[CAMERA_YAW] -= SPEED_TURN;
639     Camera_setAngles(camera, angles);
640 }
641
642 void Camera_PitchUp_Discrete(camera_t &camera)
643 {
644     Vector3 angles(Camera_getAngles(camera));
645     angles[CAMERA_PITCH] += SPEED_TURN;
646     if (angles[CAMERA_PITCH] > 90) {
647         angles[CAMERA_PITCH] = 90;
648     }
649     Camera_setAngles(camera, angles);
650 }
651
652 void Camera_PitchDown_Discrete(camera_t &camera)
653 {
654     Vector3 angles(Camera_getAngles(camera));
655     angles[CAMERA_PITCH] -= SPEED_TURN;
656     if (angles[CAMERA_PITCH] < -90) {
657         angles[CAMERA_PITCH] = -90;
658     }
659     Camera_setAngles(camera, angles);
660 }
661
662
663 class RadiantCameraView : public CameraView {
664     camera_t &m_camera;
665     View *m_view;
666     Callback<void()> m_update;
667 public:
668     RadiantCameraView(camera_t &camera, View *view, const Callback<void()> &update) : m_camera(camera), m_view(view),
669                                                                                       m_update(update)
670     {
671     }
672
673     void update()
674     {
675         m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
676         m_update();
677     }
678
679     void setModelview(const Matrix4 &modelview)
680     {
681         m_camera.modelview = modelview;
682         matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
683         matrix4_affine_invert(m_camera.modelview);
684         Camera_updateVectors(m_camera);
685         update();
686     }
687
688     void setFieldOfView(float fieldOfView)
689     {
690         float farClip = Camera_getFarClipPlane(m_camera);
691         m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width,
692                                                     m_camera.height);
693         update();
694     }
695 };
696
697
698 void Camera_motionDelta(int x, int y, unsigned int state, void *data)
699 {
700     camera_t *cam = reinterpret_cast<camera_t *>( data );
701
702     cam->m_mouseMove.motion_delta(x, y, state);
703
704     switch (g_camwindow_globals_private.m_nStrafeMode) {
705         case 0:
706             cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
707             if (cam->m_strafe) {
708                 cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
709             } else {
710                 cam->m_strafe_forward = false;
711             }
712             break;
713         case 1:
714             cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
715             cam->m_strafe_forward = false;
716             break;
717         case 2:
718             cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
719             cam->m_strafe_forward = cam->m_strafe;
720             break;
721     }
722 }
723
724 class CamWnd {
725     View m_view;
726     camera_t m_Camera;
727     RadiantCameraView m_cameraview;
728 #if 0
729                                                                                                                             int m_PositionDragCursorX;
730 int m_PositionDragCursorY;
731 #endif
732
733     guint m_freemove_handle_focusout;
734
735     static Shader *m_state_select1;
736     static Shader *m_state_select2;
737
738     FreezePointer m_freezePointer;
739
740 public:
741     ui::GLArea m_gl_widget;
742     ui::Window m_parent{ui::null};
743
744     SelectionSystemWindowObserver *m_window_observer;
745     XORRectangle m_XORRectangle;
746
747     DeferredDraw m_deferredDraw;
748     DeferredMotion m_deferred_motion;
749
750     guint m_selection_button_press_handler;
751     guint m_selection_button_release_handler;
752     guint m_selection_motion_handler;
753
754     guint m_freelook_button_press_handler;
755
756     guint m_sizeHandler;
757     guint m_exposeHandler;
758
759     CamWnd();
760
761     ~CamWnd();
762
763     bool m_drawing;
764
765     void queue_draw()
766     {
767         //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
768         if (m_drawing) {
769             return;
770         }
771         //globalOutputStream() << "queue... ";
772         m_deferredDraw.draw();
773     }
774
775     void draw();
776
777     static void captureStates()
778     {
779         m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
780         m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
781     }
782
783     static void releaseStates()
784     {
785         GlobalShaderCache().release("$CAM_HIGHLIGHT");
786         GlobalShaderCache().release("$CAM_OVERLAY");
787     }
788
789     camera_t &getCamera()
790     {
791         return m_Camera;
792     };
793
794     void BenchMark();
795
796     void Cam_ChangeFloor(bool up);
797
798     void DisableFreeMove();
799
800     void EnableFreeMove();
801
802     bool m_bFreeMove;
803
804     CameraView &getCameraView()
805     {
806         return m_cameraview;
807     }
808
809 private:
810     void Cam_Draw();
811 };
812
813 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
814
815 Shader *CamWnd::m_state_select1 = 0;
816 Shader *CamWnd::m_state_select2 = 0;
817
818 CamWnd *NewCamWnd()
819 {
820     return new CamWnd;
821 }
822
823 void DeleteCamWnd(CamWnd *camwnd)
824 {
825     delete camwnd;
826 }
827
828 void CamWnd_constructStatic()
829 {
830     CamWnd::captureStates();
831 }
832
833 void CamWnd_destroyStatic()
834 {
835     CamWnd::releaseStates();
836 }
837
838 static CamWnd *g_camwnd = 0;
839
840 void GlobalCamera_setCamWnd(CamWnd &camwnd)
841 {
842     g_camwnd = &camwnd;
843 }
844
845
846 ui::GLArea CamWnd_getWidget(CamWnd &camwnd)
847 {
848     return camwnd.m_gl_widget;
849 }
850
851 ui::Window CamWnd_getParent(CamWnd &camwnd)
852 {
853     return camwnd.m_parent;
854 }
855
856 ToggleShown g_camera_shown(true);
857
858 void CamWnd_setParent(CamWnd &camwnd, ui::Window parent)
859 {
860     camwnd.m_parent = parent;
861     g_camera_shown.connect(camwnd.m_parent);
862 }
863
864 void CamWnd_Update(CamWnd &camwnd)
865 {
866     camwnd.queue_draw();
867 }
868
869
870 camwindow_globals_t g_camwindow_globals;
871
872 const Vector3 &Camera_getOrigin(CamWnd &camwnd)
873 {
874     return Camera_getOrigin(camwnd.getCamera());
875 }
876
877 void Camera_setOrigin(CamWnd &camwnd, const Vector3 &origin)
878 {
879     Camera_setOrigin(camwnd.getCamera(), origin);
880 }
881
882 const Vector3 &Camera_getAngles(CamWnd &camwnd)
883 {
884     return Camera_getAngles(camwnd.getCamera());
885 }
886
887 void Camera_setAngles(CamWnd &camwnd, const Vector3 &angles)
888 {
889     Camera_setAngles(camwnd.getCamera(), angles);
890 }
891
892
893 // =============================================================================
894 // CamWnd class
895
896 gboolean enable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
897 {
898     if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
899         camwnd->EnableFreeMove();
900         return TRUE;
901     }
902     return FALSE;
903 }
904
905 gboolean disable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
906 {
907     if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
908         camwnd->DisableFreeMove();
909         return TRUE;
910     }
911     return FALSE;
912 }
913
914 #if 0
915                                                                                                                         gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
916         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
917                 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
918         }
919         return FALSE;
920 }
921 #endif
922
923 void camwnd_update_xor_rectangle(CamWnd &self, rect_t area)
924 {
925     if (self.m_gl_widget.visible()) {
926         self.m_XORRectangle.set(
927                 rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
928     }
929 }
930
931
932 gboolean selection_button_press(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
933 {
934     if (event->type == GDK_BUTTON_PRESS) {
935         observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
936                               modifiers_for_state(event->state));
937     }
938     return FALSE;
939 }
940
941 gboolean selection_button_release(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
942 {
943     if (event->type == GDK_BUTTON_RELEASE) {
944         observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
945                             modifiers_for_state(event->state));
946     }
947     return FALSE;
948 }
949
950 void selection_motion(gdouble x, gdouble y, guint state, void *data)
951 {
952     //globalOutputStream() << "motion... ";
953     reinterpret_cast<WindowObserver *>( data )->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
954 }
955
956 inline WindowVector windowvector_for_widget_centre(ui::Widget widget)
957 {
958     auto allocation = widget.dimensions();
959     return WindowVector(static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ));
960 }
961
962 gboolean selection_button_press_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
963 {
964     if (event->type == GDK_BUTTON_PRESS) {
965         observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button),
966                               modifiers_for_state(event->state));
967     }
968     return FALSE;
969 }
970
971 gboolean selection_button_release_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
972 {
973     if (event->type == GDK_BUTTON_RELEASE) {
974         observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button),
975                             modifiers_for_state(event->state));
976     }
977     return FALSE;
978 }
979
980 gboolean selection_motion_freemove(ui::Widget widget, GdkEventMotion *event, WindowObserver *observer)
981 {
982     observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
983     return FALSE;
984 }
985
986 gboolean wheelmove_scroll(ui::Widget widget, GdkEventScroll *event, CamWnd *camwnd)
987 {
988     if (event->direction == GDK_SCROLL_UP) {
989         Camera_Freemove_updateAxes(camwnd->getCamera());
990         Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
991                                                                                           static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
992     } else if (event->direction == GDK_SCROLL_DOWN) {
993         Camera_Freemove_updateAxes(camwnd->getCamera());
994         Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
995                                                                                           -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
996     }
997
998     return FALSE;
999 }
1000
1001 gboolean camera_size_allocate(ui::Widget widget, GtkAllocation *allocation, CamWnd *camwnd)
1002 {
1003     camwnd->getCamera().width = allocation->width;
1004     camwnd->getCamera().height = allocation->height;
1005     Camera_updateProjection(camwnd->getCamera());
1006     camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
1007     camwnd->queue_draw();
1008     return FALSE;
1009 }
1010
1011 gboolean camera_expose(ui::Widget widget, GdkEventExpose *event, gpointer data)
1012 {
1013     reinterpret_cast<CamWnd *>( data )->draw();
1014     return FALSE;
1015 }
1016
1017 void KeyEvent_connect(const char *name)
1018 {
1019     const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
1020     keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
1021     keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
1022 }
1023
1024 void KeyEvent_disconnect(const char *name)
1025 {
1026     const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
1027     keydown_accelerators_remove(keyEvent.m_accelerator);
1028     keyup_accelerators_remove(keyEvent.m_accelerator);
1029 }
1030
1031 void CamWnd_registerCommands(CamWnd &camwnd)
1032 {
1033     GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_KEY_Up),
1034                            ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>(camwnd.getCamera()),
1035                            ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>(camwnd.getCamera())
1036     );
1037     GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_KEY_Down),
1038                            ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>(camwnd.getCamera()),
1039                            ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>(camwnd.getCamera())
1040     );
1041     GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_KEY_Left),
1042                            ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
1043                            ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>(camwnd.getCamera())
1044     );
1045     GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_KEY_Right),
1046                            ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>(camwnd.getCamera()),
1047                            ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>(camwnd.getCamera())
1048     );
1049     GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_KEY_period),
1050                            ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>(camwnd.getCamera()),
1051                            ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>(camwnd.getCamera())
1052     );
1053     GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma),
1054                            ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
1055                            ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>(camwnd.getCamera())
1056     );
1057     GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
1058                            ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>(camwnd.getCamera()),
1059                            ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>(camwnd.getCamera())
1060     );
1061     GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
1062                            ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>(camwnd.getCamera()),
1063                            ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>(camwnd.getCamera())
1064     );
1065     GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
1066                            ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>(camwnd.getCamera()),
1067                            ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>(camwnd.getCamera())
1068     );
1069     GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
1070                            ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>(camwnd.getCamera()),
1071                            ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>(camwnd.getCamera())
1072     );
1073
1074     GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up),
1075                            FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
1076                            FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
1077     );
1078     GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down),
1079                            FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
1080                            FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
1081     );
1082     GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left),
1083                            FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
1084                            FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
1085     );
1086     GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right),
1087                            FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
1088                            FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
1089     );
1090     GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
1091                            FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
1092                            FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
1093     );
1094     GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
1095                            FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
1096                            FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
1097     );
1098
1099     GlobalCommands_insert("CameraForward",
1100                           ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>(camwnd.getCamera()),
1101                           Accelerator(GDK_KEY_Up));
1102     GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>(camwnd.getCamera()),
1103                           Accelerator(GDK_KEY_Down));
1104     GlobalCommands_insert("CameraLeft",
1105                           ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>(camwnd.getCamera()),
1106                           Accelerator(GDK_KEY_Left));
1107     GlobalCommands_insert("CameraRight",
1108                           ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>(camwnd.getCamera()),
1109                           Accelerator(GDK_KEY_Right));
1110     GlobalCommands_insert("CameraStrafeRight",
1111                           ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>(camwnd.getCamera()),
1112                           Accelerator(GDK_KEY_period));
1113     GlobalCommands_insert("CameraStrafeLeft",
1114                           ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>(camwnd.getCamera()),
1115                           Accelerator(GDK_KEY_comma));
1116
1117     GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>(camwnd.getCamera()),
1118                           Accelerator('D'));
1119     GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>(camwnd.getCamera()),
1120                           Accelerator('C'));
1121     GlobalCommands_insert("CameraAngleUp",
1122                           ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>(camwnd.getCamera()),
1123                           Accelerator('A'));
1124     GlobalCommands_insert("CameraAngleDown",
1125                           ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>(camwnd.getCamera()),
1126                           Accelerator('Z'));
1127 }
1128
1129 void CamWnd_Move_Enable(CamWnd &camwnd)
1130 {
1131     KeyEvent_connect("CameraForward");
1132     KeyEvent_connect("CameraBack");
1133     KeyEvent_connect("CameraLeft");
1134     KeyEvent_connect("CameraRight");
1135     KeyEvent_connect("CameraStrafeRight");
1136     KeyEvent_connect("CameraStrafeLeft");
1137     KeyEvent_connect("CameraUp");
1138     KeyEvent_connect("CameraDown");
1139     KeyEvent_connect("CameraAngleUp");
1140     KeyEvent_connect("CameraAngleDown");
1141 }
1142
1143 void CamWnd_Move_Disable(CamWnd &camwnd)
1144 {
1145     KeyEvent_disconnect("CameraForward");
1146     KeyEvent_disconnect("CameraBack");
1147     KeyEvent_disconnect("CameraLeft");
1148     KeyEvent_disconnect("CameraRight");
1149     KeyEvent_disconnect("CameraStrafeRight");
1150     KeyEvent_disconnect("CameraStrafeLeft");
1151     KeyEvent_disconnect("CameraUp");
1152     KeyEvent_disconnect("CameraDown");
1153     KeyEvent_disconnect("CameraAngleUp");
1154     KeyEvent_disconnect("CameraAngleDown");
1155 }
1156
1157 void CamWnd_Move_Discrete_Enable(CamWnd &camwnd)
1158 {
1159     command_connect_accelerator("CameraForward");
1160     command_connect_accelerator("CameraBack");
1161     command_connect_accelerator("CameraLeft");
1162     command_connect_accelerator("CameraRight");
1163     command_connect_accelerator("CameraStrafeRight");
1164     command_connect_accelerator("CameraStrafeLeft");
1165     command_connect_accelerator("CameraUp");
1166     command_connect_accelerator("CameraDown");
1167     command_connect_accelerator("CameraAngleUp");
1168     command_connect_accelerator("CameraAngleDown");
1169 }
1170
1171 void CamWnd_Move_Discrete_Disable(CamWnd &camwnd)
1172 {
1173     command_disconnect_accelerator("CameraForward");
1174     command_disconnect_accelerator("CameraBack");
1175     command_disconnect_accelerator("CameraLeft");
1176     command_disconnect_accelerator("CameraRight");
1177     command_disconnect_accelerator("CameraStrafeRight");
1178     command_disconnect_accelerator("CameraStrafeLeft");
1179     command_disconnect_accelerator("CameraUp");
1180     command_disconnect_accelerator("CameraDown");
1181     command_disconnect_accelerator("CameraAngleUp");
1182     command_disconnect_accelerator("CameraAngleDown");
1183 }
1184
1185 struct CamWnd_Move_Discrete {
1186     static void Export(const Callback<void(bool)> &returnz)
1187     {
1188         returnz(g_camwindow_globals_private.m_bCamDiscrete);
1189     }
1190
1191     static void Import(bool value)
1192     {
1193         if (g_camwnd) {
1194             Import_(*g_camwnd, value);
1195         } else {
1196             g_camwindow_globals_private.m_bCamDiscrete = value;
1197         }
1198     }
1199
1200     static void Import_(CamWnd &camwnd, bool value)
1201     {
1202         if (g_camwindow_globals_private.m_bCamDiscrete) {
1203             CamWnd_Move_Discrete_Disable(camwnd);
1204         } else {
1205             CamWnd_Move_Disable(camwnd);
1206         }
1207
1208         g_camwindow_globals_private.m_bCamDiscrete = value;
1209
1210         if (g_camwindow_globals_private.m_bCamDiscrete) {
1211             CamWnd_Move_Discrete_Enable(camwnd);
1212         } else {
1213             CamWnd_Move_Enable(camwnd);
1214         }
1215     }
1216 };
1217
1218
1219 void CamWnd_Add_Handlers_Move(CamWnd &camwnd)
1220 {
1221     camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
1222                                                                          G_CALLBACK(selection_button_press),
1223                                                                          camwnd.m_window_observer);
1224     camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event",
1225                                                                            G_CALLBACK(selection_button_release),
1226                                                                            camwnd.m_window_observer);
1227     camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
1228                                                                    G_CALLBACK(DeferredMotion::gtk_motion),
1229                                                                    &camwnd.m_deferred_motion);
1230
1231     camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
1232                                                                         G_CALLBACK(enable_freelook_button_press),
1233                                                                         &camwnd);
1234
1235     if (g_camwindow_globals_private.m_bCamDiscrete) {
1236         CamWnd_Move_Discrete_Enable(camwnd);
1237     } else {
1238         CamWnd_Move_Enable(camwnd);
1239     }
1240 }
1241
1242 void CamWnd_Remove_Handlers_Move(CamWnd &camwnd)
1243 {
1244     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1245     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1246     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1247
1248     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1249
1250     if (g_camwindow_globals_private.m_bCamDiscrete) {
1251         CamWnd_Move_Discrete_Disable(camwnd);
1252     } else {
1253         CamWnd_Move_Disable(camwnd);
1254     }
1255 }
1256
1257 void CamWnd_Add_Handlers_FreeMove(CamWnd &camwnd)
1258 {
1259     camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
1260                                                                          G_CALLBACK(selection_button_press_freemove),
1261                                                                          camwnd.m_window_observer);
1262     camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event", G_CALLBACK(
1263             selection_button_release_freemove), camwnd.m_window_observer);
1264     camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
1265                                                                    G_CALLBACK(selection_motion_freemove),
1266                                                                    camwnd.m_window_observer);
1267
1268     camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
1269                                                                         G_CALLBACK(disable_freelook_button_press),
1270                                                                         &camwnd);
1271
1272     KeyEvent_connect("CameraFreeMoveForward");
1273     KeyEvent_connect("CameraFreeMoveBack");
1274     KeyEvent_connect("CameraFreeMoveLeft");
1275     KeyEvent_connect("CameraFreeMoveRight");
1276     KeyEvent_connect("CameraFreeMoveUp");
1277     KeyEvent_connect("CameraFreeMoveDown");
1278 }
1279
1280 void CamWnd_Remove_Handlers_FreeMove(CamWnd &camwnd)
1281 {
1282     KeyEvent_disconnect("CameraFreeMoveForward");
1283     KeyEvent_disconnect("CameraFreeMoveBack");
1284     KeyEvent_disconnect("CameraFreeMoveLeft");
1285     KeyEvent_disconnect("CameraFreeMoveRight");
1286     KeyEvent_disconnect("CameraFreeMoveUp");
1287     KeyEvent_disconnect("CameraFreeMoveDown");
1288
1289     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1290     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1291     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1292
1293     g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1294 }
1295
1296 CamWnd::CamWnd() :
1297         m_view(true),
1298         m_Camera(&m_view, CamWndQueueDraw(*this)),
1299         m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this)),
1300         m_gl_widget(glwidget_new(TRUE)),
1301         m_window_observer(NewWindowObserver()),
1302         m_XORRectangle(m_gl_widget),
1303         m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
1304         m_deferred_motion(selection_motion, m_window_observer),
1305         m_selection_button_press_handler(0),
1306         m_selection_button_release_handler(0),
1307         m_selection_motion_handler(0),
1308         m_freelook_button_press_handler(0),
1309         m_drawing(false)
1310 {
1311     m_bFreeMove = false;
1312
1313     GlobalWindowObservers_add(m_window_observer);
1314     GlobalWindowObservers_connectWidget(m_gl_widget);
1315
1316     m_window_observer->setRectangleDrawCallback(
1317             ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>(*this));
1318     m_window_observer->setView(m_view);
1319
1320     g_object_ref(m_gl_widget._handle);
1321
1322     gtk_widget_set_events(m_gl_widget,
1323                           GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
1324                           GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
1325     gtk_widget_set_can_focus(m_gl_widget, true);
1326
1327     m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(camera_size_allocate), this);
1328     m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(camera_expose), this);
1329
1330     Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
1331
1332     CamWnd_registerCommands(*this);
1333
1334     CamWnd_Add_Handlers_Move(*this);
1335
1336     m_gl_widget.connect("scroll_event", G_CALLBACK(wheelmove_scroll), this);
1337
1338     AddSceneChangeCallback(ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this));
1339
1340     PressedButtons_connect(g_pressedButtons, m_gl_widget);
1341 }
1342
1343 CamWnd::~CamWnd()
1344 {
1345     if (m_bFreeMove) {
1346         DisableFreeMove();
1347     }
1348
1349     CamWnd_Remove_Handlers_Move(*this);
1350
1351     g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
1352     g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
1353
1354     m_gl_widget.unref();
1355
1356     m_window_observer->release();
1357 }
1358
1359 class FloorHeightWalker : public scene::Graph::Walker {
1360     float m_current;
1361     float &m_bestUp;
1362     float &m_bestDown;
1363 public:
1364     FloorHeightWalker(float current, float &bestUp, float &bestDown) :
1365             m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
1366     {
1367         bestUp = g_MaxWorldCoord;
1368         bestDown = -g_MaxWorldCoord;
1369     }
1370
1371     bool pre(const scene::Path &path, scene::Instance &instance) const
1372     {
1373         if (path.top().get().visible()
1374             && Node_isBrush(path.top())) { // this node is a floor
1375             const AABB &aabb = instance.worldAABB();
1376             float floorHeight = aabb.origin.z() + aabb.extents.z();
1377             if (floorHeight > m_current && floorHeight < m_bestUp) {
1378                 m_bestUp = floorHeight;
1379             }
1380             if (floorHeight < m_current && floorHeight > m_bestDown) {
1381                 m_bestDown = floorHeight;
1382             }
1383         }
1384         return true;
1385     }
1386 };
1387
1388 void CamWnd::Cam_ChangeFloor(bool up)
1389 {
1390     float current = m_Camera.origin[2] - 48;
1391     float bestUp;
1392     float bestDown;
1393     GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
1394
1395     if (up && bestUp != g_MaxWorldCoord) {
1396         current = bestUp;
1397     }
1398     if (!up && bestDown != -g_MaxWorldCoord) {
1399         current = bestDown;
1400     }
1401
1402     m_Camera.origin[2] = current + 48;
1403     Camera_updateModelview(getCamera());
1404     CamWnd_Update(*this);
1405     CameraMovedNotify();
1406 }
1407
1408
1409 #if 0
1410
1411                                                                                                                         // button_press
1412 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1413
1414 // motion
1415 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1416          || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1417         Cam_PositionDrag();
1418         CamWnd_Update( camwnd );
1419         CameraMovedNotify();
1420         return;
1421 }
1422
1423 void CamWnd::Cam_PositionDrag(){
1424         int x, y;
1425
1426         Sys_GetCursorPos( m_gl_widget, &x, &y );
1427         if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1428                 x -= m_PositionDragCursorX;
1429                 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1430                 y -= m_PositionDragCursorY;
1431                 m_Camera.origin[2] -= y;
1432                 Camera_updateModelview();
1433                 CamWnd_Update( camwnd );
1434                 CameraMovedNotify();
1435
1436                 Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
1437         }
1438 }
1439 #endif
1440
1441
1442 // NOTE TTimo if there's an OS-level focus out of the application
1443 //   then we can release the camera cursor grab
1444 static gboolean camwindow_freemove_focusout(ui::Widget widget, GdkEventFocus *event, gpointer data)
1445 {
1446     reinterpret_cast<CamWnd *>( data )->DisableFreeMove();
1447     return FALSE;
1448 }
1449
1450 void CamWnd::EnableFreeMove()
1451 {
1452     //globalOutputStream() << "EnableFreeMove\n";
1453
1454     ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
1455     m_bFreeMove = true;
1456     Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1457
1458     CamWnd_Remove_Handlers_Move(*this);
1459     CamWnd_Add_Handlers_FreeMove(*this);
1460
1461     gtk_window_set_focus(m_parent, m_gl_widget);
1462     m_freemove_handle_focusout = m_gl_widget.connect("focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
1463     m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
1464
1465     CamWnd_Update(*this);
1466 }
1467
1468 void CamWnd::DisableFreeMove()
1469 {
1470     //globalOutputStream() << "DisableFreeMove\n";
1471
1472     ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
1473     m_bFreeMove = false;
1474     Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1475
1476     CamWnd_Remove_Handlers_FreeMove(*this);
1477     CamWnd_Add_Handlers_Move(*this);
1478
1479     m_freezePointer.unfreeze_pointer(m_parent);
1480     g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
1481
1482     CamWnd_Update(*this);
1483 }
1484
1485
1486 #include "renderer.h"
1487
1488 class CamRenderer : public Renderer {
1489     struct state_type {
1490         state_type() : m_highlight(0), m_state(0), m_lights(0)
1491         {
1492         }
1493
1494         unsigned int m_highlight;
1495         Shader *m_state;
1496         const LightList *m_lights;
1497     };
1498
1499     std::vector<state_type> m_state_stack;
1500     RenderStateFlags m_globalstate;
1501     Shader *m_state_select0;
1502     Shader *m_state_select1;
1503     const Vector3 &m_viewer;
1504
1505 public:
1506     CamRenderer(RenderStateFlags globalstate, Shader *select0, Shader *select1, const Vector3 &viewer) :
1507             m_globalstate(globalstate),
1508             m_state_select0(select0),
1509             m_state_select1(select1),
1510             m_viewer(viewer)
1511     {
1512         ASSERT_NOTNULL(select0);
1513         ASSERT_NOTNULL(select1);
1514         m_state_stack.push_back(state_type());
1515     }
1516
1517     void SetState(Shader *state, EStyle style)
1518     {
1519         ASSERT_NOTNULL(state);
1520         if (style == eFullMaterials) {
1521             m_state_stack.back().m_state = state;
1522         }
1523     }
1524
1525     EStyle getStyle() const
1526     {
1527         return eFullMaterials;
1528     }
1529
1530     void PushState()
1531     {
1532         m_state_stack.push_back(m_state_stack.back());
1533     }
1534
1535     void PopState()
1536     {
1537         ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
1538         m_state_stack.pop_back();
1539     }
1540
1541     void Highlight(EHighlightMode mode, bool bEnable = true)
1542     {
1543         (bEnable)
1544         ? m_state_stack.back().m_highlight |= mode
1545         : m_state_stack.back().m_highlight &= ~mode;
1546     }
1547
1548     void setLights(const LightList &lights)
1549     {
1550         m_state_stack.back().m_lights = &lights;
1551     }
1552
1553     void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &world)
1554     {
1555         if (m_state_stack.back().m_highlight & ePrimitive) {
1556             m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
1557         }
1558         if (m_state_stack.back().m_highlight & eFace) {
1559             m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
1560         }
1561
1562         m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
1563     }
1564
1565     void render(const Matrix4 &modelview, const Matrix4 &projection)
1566     {
1567         GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
1568     }
1569 };
1570
1571 /*
1572    ==============
1573    Cam_Draw
1574    ==============
1575  */
1576
1577 void ShowStatsToggle()
1578 {
1579     g_camwindow_globals_private.m_showStats ^= 1;
1580 }
1581
1582 void ShowStatsExport(const Callback<void(bool)> &importer)
1583 {
1584     importer(g_camwindow_globals_private.m_showStats);
1585 }
1586
1587 FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> g_show_stats_caller;
1588 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback(g_show_stats_caller);
1589 ToggleItem g_show_stats(g_show_stats_callback);
1590
1591 void CamWnd::Cam_Draw()
1592 {
1593     glViewport(0, 0, m_Camera.width, m_Camera.height);
1594 #if 0
1595                                                                                                                             GLint viewprt[4];
1596         glGetIntegerv( GL_VIEWPORT, viewprt );
1597 #endif
1598
1599     // enable depth buffer writes
1600     glDepthMask(GL_TRUE);
1601     glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
1602
1603     Vector3 clearColour(0, 0, 0);
1604     if (m_Camera.draw_mode != cd_lighting) {
1605         clearColour = g_camwindow_globals.color_cameraback;
1606     }
1607
1608     glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
1609     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1610
1611     extern void Renderer_ResetStats();
1612     Renderer_ResetStats();
1613     extern void Cull_ResetStats();
1614     Cull_ResetStats();
1615
1616     glMatrixMode(GL_PROJECTION);
1617     glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.projection ));
1618
1619     glMatrixMode(GL_MODELVIEW);
1620     glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.modelview ));
1621
1622
1623     // one directional light source directly behind the viewer
1624     {
1625         GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1626
1627         ambient[0] = ambient[1] = ambient[2] = 0.4f;
1628         ambient[3] = 1.0f;
1629         diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1630         diffuse[3] = 1.0f;
1631         //material[0] = material[1] = material[2] = 0.8f;
1632         //material[3] = 1.0f;
1633
1634         inverse_cam_dir[0] = m_Camera.vpn[0];
1635         inverse_cam_dir[1] = m_Camera.vpn[1];
1636         inverse_cam_dir[2] = m_Camera.vpn[2];
1637         inverse_cam_dir[3] = 0;
1638
1639         glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
1640
1641         glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
1642         glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
1643
1644         glEnable(GL_LIGHT0);
1645     }
1646
1647
1648     unsigned int globalstate =
1649             RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND |
1650             RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH |
1651             RENDER_FOG | RENDER_COLOURCHANGE;
1652     switch (m_Camera.draw_mode) {
1653         case cd_wire:
1654             break;
1655         case cd_solid:
1656             globalstate |= RENDER_FILL
1657                            | RENDER_LIGHTING
1658                            | RENDER_SMOOTH
1659                            | RENDER_SCALED;
1660             break;
1661         case cd_texture:
1662             globalstate |= RENDER_FILL
1663                            | RENDER_LIGHTING
1664                            | RENDER_TEXTURE
1665                            | RENDER_SMOOTH
1666                            | RENDER_SCALED;
1667             break;
1668         case cd_lighting:
1669             globalstate |= RENDER_FILL
1670                            | RENDER_LIGHTING
1671                            | RENDER_TEXTURE
1672                            | RENDER_SMOOTH
1673                            | RENDER_SCALED
1674                            | RENDER_BUMP
1675                            | RENDER_PROGRAM
1676                            | RENDER_SCREEN;
1677             break;
1678         default:
1679             globalstate = 0;
1680             break;
1681     }
1682
1683     if (!g_xywindow_globals.m_bNoStipple) {
1684         globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1685     }
1686
1687     {
1688         CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
1689
1690         Scene_Render(renderer, m_view);
1691
1692         renderer.render(m_Camera.modelview, m_Camera.projection);
1693     }
1694
1695     // prepare for 2d stuff
1696     glColor4f(1, 1, 1, 1);
1697     glDisable(GL_BLEND);
1698     glMatrixMode(GL_PROJECTION);
1699     glLoadIdentity();
1700     glOrtho(0, (float) m_Camera.width, 0, (float) m_Camera.height, -100, 100);
1701     glScalef(1, -1, 1);
1702     glTranslatef(0, -(float) m_Camera.height, 0);
1703     glMatrixMode(GL_MODELVIEW);
1704     glLoadIdentity();
1705
1706     if (GlobalOpenGL().GL_1_3()) {
1707         glClientActiveTexture(GL_TEXTURE0);
1708         glActiveTexture(GL_TEXTURE0);
1709     }
1710
1711     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1712     glDisableClientState(GL_NORMAL_ARRAY);
1713     glDisableClientState(GL_COLOR_ARRAY);
1714
1715     glDisable(GL_TEXTURE_2D);
1716     glDisable(GL_LIGHTING);
1717     glDisable(GL_COLOR_MATERIAL);
1718     glDisable(GL_DEPTH_TEST);
1719     glColor3f(1.f, 1.f, 1.f);
1720     glLineWidth(1);
1721
1722     // draw the crosshair
1723     if (m_bFreeMove) {
1724         glBegin(GL_LINES);
1725         glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 6);
1726         glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 2);
1727         glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 6);
1728         glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 2);
1729         glVertex2f((float) m_Camera.width / 2.f + 6, (float) m_Camera.height / 2.f);
1730         glVertex2f((float) m_Camera.width / 2.f + 2, (float) m_Camera.height / 2.f);
1731         glVertex2f((float) m_Camera.width / 2.f - 6, (float) m_Camera.height / 2.f);
1732         glVertex2f((float) m_Camera.width / 2.f - 2, (float) m_Camera.height / 2.f);
1733         glEnd();
1734     }
1735
1736     if (g_camwindow_globals_private.m_showStats) {
1737         glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
1738         extern const char *Renderer_GetStats();
1739         GlobalOpenGL().drawString(Renderer_GetStats());
1740
1741         glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() -
1742                             GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
1743         extern const char *Cull_GetStats();
1744         GlobalOpenGL().drawString(Cull_GetStats());
1745     }
1746
1747     // bind back to the default texture so that we don't have problems
1748     // elsewhere using/modifying texture maps between contexts
1749     glBindTexture(GL_TEXTURE_2D, 0);
1750 }
1751
1752 void CamWnd::draw()
1753 {
1754     m_drawing = true;
1755
1756     //globalOutputStream() << "draw...\n";
1757     if (glwidget_make_current(m_gl_widget) != FALSE) {
1758         if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
1759             GlobalOpenGL_debugAssertNoErrors();
1760             Cam_Draw();
1761             GlobalOpenGL_debugAssertNoErrors();
1762             //qglFinish();
1763
1764             m_XORRectangle.set(rectangle_t());
1765         }
1766
1767         glwidget_swap_buffers(m_gl_widget);
1768     }
1769
1770     m_drawing = false;
1771 }
1772
1773 void CamWnd::BenchMark()
1774 {
1775     double dStart = Sys_DoubleTime();
1776     for (int i = 0; i < 100; i++) {
1777         Vector3 angles;
1778         angles[CAMERA_ROLL] = 0;
1779         angles[CAMERA_PITCH] = 0;
1780         angles[CAMERA_YAW] = static_cast<float>( i * (360.0 / 100.0));
1781         Camera_setAngles(*this, angles);
1782     }
1783     double dEnd = Sys_DoubleTime();
1784     globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n";
1785 }
1786
1787
1788 void fill_view_camera_menu(ui::Menu menu)
1789 {
1790     create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
1791 }
1792
1793 void GlobalCamera_ResetAngles()
1794 {
1795     CamWnd &camwnd = *g_camwnd;
1796     Vector3 angles;
1797     angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1798     angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW] + 11) / 22.5));
1799     Camera_setAngles(camwnd, angles);
1800 }
1801
1802 void Camera_ChangeFloorUp()
1803 {
1804     CamWnd &camwnd = *g_camwnd;
1805     camwnd.Cam_ChangeFloor(true);
1806 }
1807
1808 void Camera_ChangeFloorDown()
1809 {
1810     CamWnd &camwnd = *g_camwnd;
1811     camwnd.Cam_ChangeFloor(false);
1812 }
1813
1814 void Camera_CubeIn()
1815 {
1816     CamWnd &camwnd = *g_camwnd;
1817     g_camwindow_globals.m_nCubicScale--;
1818     if (g_camwindow_globals.m_nCubicScale < 1) {
1819         g_camwindow_globals.m_nCubicScale = 1;
1820     }
1821     Camera_updateProjection(camwnd.getCamera());
1822     CamWnd_Update(camwnd);
1823     g_pParentWnd->SetGridStatus();
1824 }
1825
1826 void Camera_CubeOut()
1827 {
1828     CamWnd &camwnd = *g_camwnd;
1829     g_camwindow_globals.m_nCubicScale++;
1830     if (g_camwindow_globals.m_nCubicScale > 23) {
1831         g_camwindow_globals.m_nCubicScale = 23;
1832     }
1833     Camera_updateProjection(camwnd.getCamera());
1834     CamWnd_Update(camwnd);
1835     g_pParentWnd->SetGridStatus();
1836 }
1837
1838 bool Camera_GetFarClip()
1839 {
1840     return g_camwindow_globals_private.m_bCubicClipping;
1841 }
1842
1843 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller(
1844         g_camwindow_globals_private.m_bCubicClipping);
1845 ToggleItem g_getfarclip_item(g_getfarclip_caller);
1846
1847 void Camera_SetFarClip(bool value)
1848 {
1849     CamWnd &camwnd = *g_camwnd;
1850     g_camwindow_globals_private.m_bCubicClipping = value;
1851     g_getfarclip_item.update();
1852     Camera_updateProjection(camwnd.getCamera());
1853     CamWnd_Update(camwnd);
1854 }
1855
1856 struct Camera_FarClip {
1857     static void Export(const Callback<void(bool)> &returnz)
1858     {
1859         returnz(g_camwindow_globals_private.m_bCubicClipping);
1860     }
1861
1862     static void Import(bool value)
1863     {
1864         Camera_SetFarClip(value);
1865     }
1866 };
1867
1868 void Camera_ToggleFarClip()
1869 {
1870     Camera_SetFarClip(!Camera_GetFarClip());
1871 }
1872
1873
1874 void CamWnd_constructToolbar(ui::Toolbar toolbar)
1875 {
1876     toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png",
1877                                  "ToggleCubicClip");
1878 }
1879
1880 void CamWnd_registerShortcuts()
1881 {
1882     toggle_add_accelerator("ToggleCubicClip");
1883
1884     if (g_pGameDescription->mGameType == "doom3") {
1885         command_connect_accelerator("TogglePreview");
1886     }
1887
1888     command_connect_accelerator("CameraSpeedInc");
1889     command_connect_accelerator("CameraSpeedDec");
1890 }
1891
1892
1893 void GlobalCamera_Benchmark()
1894 {
1895     CamWnd &camwnd = *g_camwnd;
1896     camwnd.BenchMark();
1897 }
1898
1899 void GlobalCamera_Update()
1900 {
1901     CamWnd &camwnd = *g_camwnd;
1902     CamWnd_Update(camwnd);
1903 }
1904
1905 camera_draw_mode CamWnd_GetMode()
1906 {
1907     return camera_t::draw_mode;
1908 }
1909
1910 void CamWnd_SetMode(camera_draw_mode mode)
1911 {
1912     ShaderCache_setBumpEnabled(mode == cd_lighting);
1913     camera_t::draw_mode = mode;
1914     if (g_camwnd != 0) {
1915         CamWnd_Update(*g_camwnd);
1916     }
1917 }
1918
1919 void CamWnd_TogglePreview(void)
1920 {
1921     // gametype must be doom3 for this function to work
1922     // if the gametype is not doom3 something is wrong with the
1923     // global command list or somebody else calls this function.
1924     ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3",
1925                    "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
1926
1927     // switch between textured and lighting mode
1928     CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
1929 }
1930
1931
1932 CameraModel *g_camera_model = 0;
1933
1934 void CamWnd_LookThroughCamera(CamWnd &camwnd)
1935 {
1936     if (g_camera_model != 0) {
1937         CamWnd_Add_Handlers_Move(camwnd);
1938         g_camera_model->setCameraView(0, Callback<void()>());
1939         g_camera_model = 0;
1940         Camera_updateModelview(camwnd.getCamera());
1941         Camera_updateProjection(camwnd.getCamera());
1942         CamWnd_Update(camwnd);
1943     }
1944 }
1945
1946 inline CameraModel *Instance_getCameraModel(scene::Instance &instance)
1947 {
1948     return InstanceTypeCast<CameraModel>::cast(instance);
1949 }
1950
1951 void CamWnd_LookThroughSelected(CamWnd &camwnd)
1952 {
1953     if (g_camera_model != 0) {
1954         CamWnd_LookThroughCamera(camwnd);
1955     }
1956
1957     if (GlobalSelectionSystem().countSelected() != 0) {
1958         scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
1959         CameraModel *cameraModel = Instance_getCameraModel(instance);
1960         if (cameraModel != 0) {
1961             CamWnd_Remove_Handlers_Move(camwnd);
1962             g_camera_model = cameraModel;
1963             g_camera_model->setCameraView(&camwnd.getCameraView(),
1964                                           ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>(camwnd));
1965         }
1966     }
1967 }
1968
1969 void GlobalCamera_LookThroughSelected()
1970 {
1971     CamWnd_LookThroughSelected(*g_camwnd);
1972 }
1973
1974 void GlobalCamera_LookThroughCamera()
1975 {
1976     CamWnd_LookThroughCamera(*g_camwnd);
1977 }
1978
1979 struct RenderMode {
1980     static void Export(const Callback<void(int)> &returnz)
1981     {
1982         switch (CamWnd_GetMode()) {
1983             case cd_wire:
1984                 returnz(0);
1985                 break;
1986             case cd_solid:
1987                 returnz(1);
1988                 break;
1989             case cd_texture:
1990                 returnz(2);
1991                 break;
1992             case cd_lighting:
1993                 returnz(3);
1994                 break;
1995         }
1996     }
1997
1998     static void Import(int value)
1999     {
2000         switch (value) {
2001             case 0:
2002                 CamWnd_SetMode(cd_wire);
2003                 break;
2004             case 1:
2005                 CamWnd_SetMode(cd_solid);
2006                 break;
2007             case 2:
2008                 CamWnd_SetMode(cd_texture);
2009                 break;
2010             case 3:
2011                 CamWnd_SetMode(cd_lighting);
2012                 break;
2013             default:
2014                 CamWnd_SetMode(cd_texture);
2015         }
2016     }
2017 };
2018
2019 void Camera_constructPreferences(PreferencesPage &page)
2020 {
2021     page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED,
2022                       MAX_CAM_SPEED, 1, 10);
2023     page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
2024     page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10);
2025     page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
2026     page.appendCheckBox(
2027             "", "Discrete movement",
2028             make_property<CamWnd_Move_Discrete>()
2029     );
2030     page.appendCheckBox(
2031             "", "Enable far-clip plane",
2032             make_property<Camera_FarClip>()
2033     );
2034
2035     if (g_pGameDescription->mGameType == "doom3") {
2036         const char *render_mode[] = {"Wireframe", "Flatshade", "Textured", "Lighting"};
2037
2038         page.appendCombo(
2039                 "Render Mode",
2040                 STRING_ARRAY_RANGE(render_mode),
2041                 make_property<RenderMode>()
2042         );
2043     } else {
2044         const char *render_mode[] = {"Wireframe", "Flatshade", "Textured"};
2045
2046         page.appendCombo(
2047                 "Render Mode",
2048                 STRING_ARRAY_RANGE(render_mode),
2049                 make_property<RenderMode>()
2050         );
2051     }
2052
2053     const char *strafe_mode[] = {"Both", "Forward", "Up"};
2054
2055     page.appendCombo(
2056             "Strafe Mode",
2057             g_camwindow_globals_private.m_nStrafeMode,
2058             STRING_ARRAY_RANGE(strafe_mode)
2059     );
2060 }
2061
2062 void Camera_constructPage(PreferenceGroup &group)
2063 {
2064     PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
2065     Camera_constructPreferences(page);
2066 }
2067
2068 void Camera_registerPreferencesPage()
2069 {
2070     PreferencesDialog_addSettingsPage(makeCallbackF(Camera_constructPage));
2071 }
2072
2073 #include "preferencesystem.h"
2074 #include "stringio.h"
2075 #include "dialog.h"
2076
2077 void CameraSpeed_increase()
2078 {
2079     if (g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10)) {
2080         g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2081     } else {
2082         g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2083     }
2084 }
2085
2086 void CameraSpeed_decrease()
2087 {
2088     if (g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP)) {
2089         g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2090     } else {
2091         g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2092     }
2093 }
2094
2095 /// \brief Initialisation for things that have the same lifespan as this module.
2096 void CamWnd_Construct()
2097 {
2098     GlobalCommands_insert("CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator(GDK_KEY_End));
2099
2100     GlobalToggles_insert("ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip),
2101                          ToggleItem::AddCallbackCaller(g_getfarclip_item),
2102                          Accelerator('\\', (GdkModifierType) GDK_CONTROL_MASK));
2103     GlobalCommands_insert("CubicClipZoomIn", makeCallbackF(Camera_CubeIn),
2104                           Accelerator('[', (GdkModifierType) GDK_CONTROL_MASK));
2105     GlobalCommands_insert("CubicClipZoomOut", makeCallbackF(Camera_CubeOut),
2106                           Accelerator(']', (GdkModifierType) GDK_CONTROL_MASK));
2107
2108     GlobalCommands_insert("UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator(GDK_KEY_Prior));
2109     GlobalCommands_insert("DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator(GDK_KEY_Next));
2110
2111     GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown),
2112                          ToggleItem::AddCallbackCaller(g_camera_shown.m_item),
2113                          Accelerator('C', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
2114     GlobalCommands_insert("LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected));
2115     GlobalCommands_insert("LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera));
2116
2117     if (g_pGameDescription->mGameType == "doom3") {
2118         GlobalCommands_insert("TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator(GDK_KEY_F3));
2119     }
2120
2121     GlobalCommands_insert("CameraSpeedInc", makeCallbackF(CameraSpeed_increase),
2122                           Accelerator(GDK_KEY_KP_Add, (GdkModifierType) GDK_SHIFT_MASK));
2123     GlobalCommands_insert("CameraSpeedDec", makeCallbackF(CameraSpeed_decrease),
2124                           Accelerator(GDK_KEY_KP_Subtract, (GdkModifierType) GDK_SHIFT_MASK));
2125
2126     GlobalShortcuts_insert("CameraForward", Accelerator(GDK_KEY_Up));
2127     GlobalShortcuts_insert("CameraBack", Accelerator(GDK_KEY_Down));
2128     GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_KEY_Left));
2129     GlobalShortcuts_insert("CameraRight", Accelerator(GDK_KEY_Right));
2130     GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_KEY_period));
2131     GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma));
2132
2133     GlobalShortcuts_insert("CameraUp", Accelerator('D'));
2134     GlobalShortcuts_insert("CameraDown", Accelerator('C'));
2135     GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
2136     GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
2137
2138     GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up));
2139     GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down));
2140     GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left));
2141     GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right));
2142
2143     GlobalToggles_insert("ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller(g_show_stats));
2144
2145     GlobalPreferenceSystem().registerPreference("ShowStats",
2146                                                 make_property_string(g_camwindow_globals_private.m_showStats));
2147     GlobalPreferenceSystem().registerPreference("MoveSpeed",
2148                                                 make_property_string(g_camwindow_globals_private.m_nMoveSpeed));
2149     GlobalPreferenceSystem().registerPreference("CamLinkSpeed",
2150                                                 make_property_string(g_camwindow_globals_private.m_bCamLinkSpeed));
2151     GlobalPreferenceSystem().registerPreference("AngleSpeed",
2152                                                 make_property_string(g_camwindow_globals_private.m_nAngleSpeed));
2153     GlobalPreferenceSystem().registerPreference("CamInverseMouse",
2154                                                 make_property_string(g_camwindow_globals_private.m_bCamInverseMouse));
2155     GlobalPreferenceSystem().registerPreference("CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2156     GlobalPreferenceSystem().registerPreference("CubicClipping",
2157                                                 make_property_string(g_camwindow_globals_private.m_bCubicClipping));
2158     GlobalPreferenceSystem().registerPreference("CubicScale", make_property_string(g_camwindow_globals.m_nCubicScale));
2159     GlobalPreferenceSystem().registerPreference("SI_Colors4",
2160                                                 make_property_string(g_camwindow_globals.color_cameraback));
2161     GlobalPreferenceSystem().registerPreference("SI_Colors12",
2162                                                 make_property_string(g_camwindow_globals.color_selbrushes3d));
2163     GlobalPreferenceSystem().registerPreference("CameraRenderMode", make_property_string<RenderMode>());
2164     GlobalPreferenceSystem().registerPreference("StrafeMode",
2165                                                 make_property_string(g_camwindow_globals_private.m_nStrafeMode));
2166
2167     CamWnd_constructStatic();
2168
2169     Camera_registerPreferencesPage();
2170 }
2171
2172 void CamWnd_Destroy()
2173 {
2174     CamWnd_destroyStatic();
2175 }