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Re-align patch texture dialog
[xonotic/netradiant.git] / radiant / help.cpp
1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include "help.h"
23
24 #include "debugging/debugging.h"
25
26 #include <vector>
27 #include <list>
28
29 #include "libxml/parser.h"
30 #include "generic/callback.h"
31 #include "gtkutil/menu.h"
32 #include "stream/stringstream.h"
33 #include "os/file.h"
34
35 #include "url.h"
36 #include "preferences.h"
37 #include "mainframe.h"
38
39 /*!
40    the urls to fire up in the game packs help menus
41  */
42 namespace
43 {
44 std::list<CopiedString> mHelpURLs;
45 }
46
47 /*!
48    needed for hooking in Gtk+
49  */
50 void HandleHelpCommand( CopiedString& str ){
51         OpenURL( str.c_str() );
52 }
53
54 void process_xlink( const char* filename, const char *menu_name, const char *base_url, GtkMenu *menu ){
55         if ( file_exists( filename ) ) {
56                 xmlDocPtr pDoc = xmlParseFile( filename );
57                 if ( pDoc ) {
58                         globalOutputStream() << "Processing .xlink file '" << filename << "'\n";
59                         // create sub menu
60                         GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, menu_name );
61                         if ( g_Layout_enableDetachableMenus.m_value ) {
62                                 menu_tearoff( menu_in_menu );
63                         }
64                         // start walking the nodes, find the 'links' one
65                         xmlNodePtr pNode = pDoc->children;
66                         while ( pNode && strcmp( (const char*)pNode->name, "links" ) )
67                                 pNode = pNode->next;
68                         if ( pNode ) {
69                                 pNode = pNode->children;
70                                 while ( pNode )
71                                 {
72                                         if ( !strcmp( (const char*)pNode->name, "item" ) ) {
73                                                 // process the URL
74                                                 CopiedString url;
75
76                                                 xmlChar* prop = xmlGetProp( pNode, reinterpret_cast<const xmlChar*>( "url" ) );
77                                                 ASSERT_NOTNULL( prop );
78                                                 if ( strstr( reinterpret_cast<const char*>( prop ), "http://" ) ) {
79                                                         // complete URL
80                                                         url = reinterpret_cast<const char*>( prop );
81                                                 }
82                                                 else
83                                                 {
84                                                         // relative URL
85                                                         StringOutputStream full( 256 );
86                                                         full << base_url << reinterpret_cast<const char*>( prop );
87                                                         url = full.c_str();
88                                                 }
89
90                                                 mHelpURLs.push_back( url );
91
92                                                 xmlFree( prop );
93
94                                                 prop = xmlGetProp( pNode, reinterpret_cast<const xmlChar*>( "name" ) );
95                                                 ASSERT_NOTNULL( prop );
96                                                 create_menu_item_with_mnemonic( menu_in_menu, reinterpret_cast<const char*>( prop ), ReferenceCaller<CopiedString, HandleHelpCommand>( mHelpURLs.back() ) );
97                                                 xmlFree( prop );
98                                         }
99                                         pNode = pNode->next;
100                                 }
101                         }
102                         xmlFreeDoc( pDoc );
103                 }
104                 else
105                 {
106                         globalOutputStream() << "'" << filename << "' parse failed\n";
107                 }
108         }
109         else
110         {
111                 globalOutputStream() << "'" << filename << "' not found\n";
112         }
113 }
114
115 void create_game_help_menu( GtkMenu *menu ){
116         StringOutputStream filename( 256 );
117         filename << AppPath_get() << "global.xlink";
118         process_xlink( filename.c_str(), "General", AppPath_get(), menu );
119
120 #if 1
121         filename.clear();
122         filename << g_pGameDescription->mGameToolsPath.c_str() << "game.xlink";
123         process_xlink( filename.c_str(), g_pGameDescription->getRequiredKeyValue( "name" ), g_pGameDescription->mGameToolsPath.c_str(), menu );
124 #else
125         for ( std::list<CGameDescription *>::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame )
126         {
127                 filename.clear();
128                 filename << ( *iGame )->mGameToolsPath.c_str() << "game.xlink";
129                 process_xlink( filename.c_str(), ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu );
130         }
131 #endif
132 }