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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104                 groups.insert( archive );
105         }
106 }
107
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
109
110 namespace
111 {
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = true;
117 }
118
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
121
122 bool isMissing(const char* name);
123
124 bool isNotex(const char* name);
125
126 bool isMissing(const char* name){
127         if ( string_equal( g_notex.c_str(), name ) ) {
128                 return true;
129         }
130         if ( string_equal( g_shadernotex.c_str(), name ) ) {
131                 return true;
132         }
133         return false;
134 }
135
136 bool isNotex(const char* name){
137         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
138                 return true;
139         }
140         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
141                 return true;
142         }
143         return false;
144 }
145
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147         const char* texture = path_make_relative( shaderName, "textures/" );
148
149         // hide notex / shadernotex images
150         if ( g_TextureBrowser_filterFallback ) {
151                 if ( isNotex( shaderName ) ) {
152                         return;
153                 }
154                 if ( isNotex( texture ) ) {
155                         return;
156                 }
157         }
158
159         if ( texture != shaderName ) {
160                 const char* last = path_remove_directory( texture );
161                 if ( !string_empty( last ) ) {
162                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
163                 }
164         }
165 }
166
167 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
168
169 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
170         groups.insert( directory );
171 }
172 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
173
174 class DeferredAdjustment
175 {
176 gdouble m_value;
177 guint m_handler;
178
179 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
180
181 ValueChangedFunction m_function;
182 void* m_data;
183
184 static gboolean deferred_value_changed( gpointer data ){
185         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
186                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
187                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
188                 );
189         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
190         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
191         return FALSE;
192 }
193
194 public:
195 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
196 }
197
198 void flush(){
199         if ( m_handler != 0 ) {
200                 g_source_remove( m_handler );
201                 deferred_value_changed( this );
202         }
203 }
204
205 void value_changed( gdouble value ){
206         m_value = value;
207         if ( m_handler == 0 ) {
208                 m_handler = g_idle_add( deferred_value_changed, this );
209         }
210 }
211
212 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
213         self->value_changed( gtk_adjustment_get_value(adjustment) );
214 }
215 };
216
217
218 class TextureBrowser;
219
220 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
221
222 void TextureBrowser_scrollChanged( void* data, gdouble value );
223
224
225 enum StartupShaders
226 {
227         STARTUPSHADERS_NONE = 0,
228         STARTUPSHADERS_COMMON,
229 };
230
231 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
232
233 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
234
235 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
236
237 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
238
239 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
240
241 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
242
243 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
244
245 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
246
247 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
248
249 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
250
251 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
252
253 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
254
255 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
256
257 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
258
259 class TextureBrowser
260 {
261 public:
262 int width, height;
263 int originy;
264 int m_nTotalHeight;
265
266 CopiedString shader;
267
268 ui::Window m_parent{ui::null};
269 ui::GLArea m_gl_widget{ui::null};
270 ui::Widget m_texture_scroll{ui::null};
271 ui::TreeView m_treeViewTree{ui::New};
272 ui::TreeView m_treeViewTags{ui::null};
273 ui::Frame m_tag_frame{ui::null};
274 ui::ListStore m_assigned_store{ui::null};
275 ui::ListStore m_available_store{ui::null};
276 ui::TreeView m_assigned_tree{ui::null};
277 ui::TreeView m_available_tree{ui::null};
278 ui::Widget m_scr_win_tree{ui::null};
279 ui::Widget m_scr_win_tags{ui::null};
280 ui::Widget m_tag_notebook{ui::null};
281 ui::Button m_search_button{ui::null};
282 ui::Widget m_shader_info_item{ui::null};
283
284 std::set<CopiedString> m_all_tags;
285 ui::ListStore m_all_tags_list{ui::null};
286 std::vector<CopiedString> m_copied_tags;
287 std::set<CopiedString> m_found_shaders;
288
289 ToggleItem m_hideunused_item;
290 ToggleItem m_hidenotex_item;
291 ToggleItem m_showshaders_item;
292 ToggleItem m_showshaderlistonly_item;
293 ToggleItem m_fixedsize_item;
294 ToggleItem m_filternotex_item;
295 ToggleItem m_enablealpha_item;
296
297 guint m_sizeHandler;
298 guint m_exposeHandler;
299
300 bool m_heightChanged;
301 bool m_originInvalid;
302
303 DeferredAdjustment m_scrollAdjustment;
304 FreezePointer m_freezePointer;
305
306 Vector3 color_textureback;
307 // the increment step we use against the wheel mouse
308 std::size_t m_mouseWheelScrollIncrement;
309 std::size_t m_textureScale;
310 // make the texture increments match the grid changes
311 bool m_showShaders;
312 bool m_showTextureScrollbar;
313 StartupShaders m_startupShaders;
314 // if true, the texture window will only display in-use shaders
315 // if false, all the shaders in memory are displayed
316 bool m_hideUnused;
317 bool m_rmbSelected;
318 bool m_searchedTags;
319 bool m_tags;
320 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
321 int m_uniformTextureSize;
322
323 // Return the display width of a texture in the texture browser
324 int getTextureWidth( qtexture_t* tex ){
325         int width;
326         if ( !g_TextureBrowser_fixedSize ) {
327                 // Don't use uniform size
328                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
329         }
330         else if
331         ( tex->width >= tex->height ) {
332                 // Texture is square, or wider than it is tall
333                 width = m_uniformTextureSize;
334         }
335         else {
336                 // Otherwise, preserve the texture's aspect ratio
337                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
338         }
339         return width;
340 }
341
342 // Return the display height of a texture in the texture browser
343 int getTextureHeight( qtexture_t* tex ){
344         int height;
345         if ( !g_TextureBrowser_fixedSize ) {
346                 // Don't use uniform size
347                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
348         }
349         else if ( tex->height >= tex->width ) {
350                 // Texture is square, or taller than it is wide
351                 height = m_uniformTextureSize;
352         }
353         else {
354                 // Otherwise, preserve the texture's aspect ratio
355                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
356         }
357         return height;
358 }
359
360 TextureBrowser() :
361         m_texture_scroll( ui::null ),
362         m_hideunused_item( TextureBrowserHideUnusedExport() ),
363         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
364         m_showshaders_item( TextureBrowserShowShadersExport() ),
365         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
366         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
367         m_filternotex_item( TextureBrowserFilterMissingExport() ),
368         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
369         m_heightChanged( true ),
370         m_originInvalid( true ),
371         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
372         color_textureback( 0.25f, 0.25f, 0.25f ),
373         m_mouseWheelScrollIncrement( 64 ),
374         m_textureScale( 50 ),
375         m_showShaders( true ),
376         m_showTextureScrollbar( true ),
377         m_startupShaders( STARTUPSHADERS_NONE ),
378         m_hideUnused( false ),
379         m_rmbSelected( false ),
380         m_searchedTags( false ),
381         m_tags( false ),
382         m_uniformTextureSize( 96 ){
383 }
384 };
385
386 void ( *TextureBrowser_textureSelected )( const char* shader );
387
388
389 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
390
391
392 const char* TextureBrowser_getComonShadersName(){
393         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
394         if ( !string_empty( value ) ) {
395                 return value;
396         }
397         return "Common";
398 }
399
400 const char* TextureBrowser_getComonShadersDir(){
401         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
402         if ( !string_empty( value ) ) {
403                 return value;
404         }
405         return "common/";
406 }
407
408 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
409         return GlobalOpenGL().m_font->getPixelHeight();
410 }
411
412 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
413         return textureBrowser.shader.c_str();
414 }
415
416 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
417         IShader* shader = QERApp_Shader_ForName( name );
418         qtexture_t* q = shader->getTexture();
419         StringOutputStream strTex( 256 );
420         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
421         shader->DecRef();
422         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
423 }
424
425 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
426
427 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
428         textureBrowser.shader = shader;
429         TextureBrowser_SetStatus( textureBrowser, shader );
430         TextureBrowser_Focus( textureBrowser, shader );
431
432         if ( FindTextureDialog_isOpen() ) {
433                 FindTextureDialog_selectTexture( shader );
434         }
435
436         // disable the menu item "shader info" if no shader was selected
437         IShader* ishader = QERApp_Shader_ForName( shader );
438         CopiedString filename = ishader->getShaderFileName();
439
440         if ( filename.empty() ) {
441                 if ( textureBrowser.m_shader_info_item != NULL ) {
442                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
443                 }
444         }
445         else {
446                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
447         }
448
449         ishader->DecRef();
450 }
451
452
453 CopiedString g_TextureBrowser_currentDirectory;
454
455 /*
456    ============================================================================
457
458    TEXTURE LAYOUT
459
460    TTimo: now based on a rundown through all the shaders
461    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
462    otherwise we may need to rely on a list instead of an array storage
463    ============================================================================
464  */
465
466 class TextureLayout
467 {
468 public:
469 // texture layout functions
470 // TTimo: now based on shaders
471 int current_x, current_y, current_row;
472 };
473
474 void Texture_StartPos( TextureLayout& layout ){
475         layout.current_x = 8;
476         layout.current_y = -8;
477         layout.current_row = 0;
478 }
479
480 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
481         qtexture_t* q = current_texture;
482
483         int nWidth = textureBrowser.getTextureWidth( q );
484         int nHeight = textureBrowser.getTextureHeight( q );
485         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
486                 layout.current_x = 8;
487                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
488                 layout.current_row = 0;
489         }
490
491         *x = layout.current_x;
492         *y = layout.current_y;
493
494         // Is our texture larger than the row? If so, grow the
495         // row height to match it
496
497         if ( layout.current_row < nHeight ) {
498                 layout.current_row = nHeight;
499         }
500
501         // never go less than 96, or the names get all crunched up
502         layout.current_x += nWidth < 96 ? 96 : nWidth;
503         layout.current_x += 8;
504 }
505
506 bool TextureSearch_IsShown( const char* name ){
507         std::set<CopiedString>::iterator iter;
508
509         iter = GlobalTextureBrowser().m_found_shaders.find( name );
510
511         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
512                 return false;
513         }
514         else {
515                 return true;
516         }
517 }
518
519 // if texture_showinuse jump over non in-use textures
520 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
521         // filter missing shaders
522         // ugly: filter on built-in fallback name after substitution
523         if ( g_TextureBrowser_filterMissing ) {
524                 if ( isMissing( shader->getTexture()->name ) ) {
525                         return false;
526                 }
527         }
528         // filter the fallback (notex/shadernotex) for missing shaders or editor image
529         if ( g_TextureBrowser_filterFallback ) {
530                 if ( isNotex( shader->getName() ) ) {
531                         return false;
532                 }
533                 if ( isNotex( shader->getTexture()->name ) ) {
534                         return false;
535                 }
536         }
537
538         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
539                 std::set<CopiedString>::iterator iter;
540
541                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
542
543                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
544                         return false;
545                 }
546                 else {
547                         return true;
548                 }
549         }
550
551         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
552                 return false;
553         }
554
555         if ( !show_shaders && !shader->IsDefault() ) {
556                 return false;
557         }
558
559         if ( hideUnused && !shader->IsInUse() ) {
560                 return false;
561         }
562
563         if ( GlobalTextureBrowser().m_searchedTags ) {
564                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
565                         return false;
566                 }
567                 else {
568                         return true;
569                 }
570         }
571         else {
572                 if ( TextureBrowser_showWads() )
573                 {
574                         if ( g_TextureBrowser_currentDirectory != ""
575                                 && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
576                         {
577                                 return false;
578                         }
579                 }
580                 else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
581                         return false;
582                 }
583         }
584
585         return true;
586 }
587
588 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
589         textureBrowser.m_heightChanged = true;
590
591         TextureBrowser_updateScroll( textureBrowser );
592         TextureBrowser_queueDraw( textureBrowser );
593 }
594
595 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
596         if ( textureBrowser.m_heightChanged ) {
597                 textureBrowser.m_heightChanged = false;
598
599                 textureBrowser.m_nTotalHeight = 0;
600
601                 TextureLayout layout;
602                 Texture_StartPos( layout );
603                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
604                 {
605                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
606
607                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
608                                 continue;
609                         }
610
611                         int x, y;
612                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
613                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
614                 }
615         }
616 }
617
618 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
619         TextureBrowser_evaluateHeight( textureBrowser );
620         return textureBrowser.m_nTotalHeight;
621 }
622
623 inline const int& min_int( const int& left, const int& right ){
624         return std::min( left, right );
625 }
626
627 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
628         if ( textureBrowser.originy > 0 ) {
629                 textureBrowser.originy = 0;
630         }
631         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
632         if ( textureBrowser.originy < lower ) {
633                 textureBrowser.originy = lower;
634         }
635 }
636
637 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
638         if ( textureBrowser.m_originInvalid ) {
639                 textureBrowser.m_originInvalid = false;
640                 TextureBrowser_clampOriginY( textureBrowser );
641                 TextureBrowser_updateScroll( textureBrowser );
642         }
643         return textureBrowser.originy;
644 }
645
646 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
647         textureBrowser.originy = originy;
648         TextureBrowser_clampOriginY( textureBrowser );
649         TextureBrowser_updateScroll( textureBrowser );
650         TextureBrowser_queueDraw( textureBrowser );
651 }
652
653
654 Signal0 g_activeShadersChangedCallbacks;
655
656 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
657         g_activeShadersChangedCallbacks.connectLast( handler );
658 }
659
660 void TextureBrowser_constructTreeStore();
661
662 class ShadersObserver : public ModuleObserver
663 {
664 Signal0 m_realiseCallbacks;
665 public:
666 void realise(){
667         m_realiseCallbacks();
668         TextureBrowser_constructTreeStore();
669 }
670
671 void unrealise(){
672 }
673
674 void insert( const SignalHandler& handler ){
675         m_realiseCallbacks.connectLast( handler );
676 }
677 };
678
679 namespace
680 {
681 ShadersObserver g_ShadersObserver;
682 }
683
684 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
685         g_ShadersObserver.insert( handler );
686 }
687
688 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
689         TextureBrowser_heightChanged( textureBrowser );
690         textureBrowser.m_originInvalid = true;
691
692         g_activeShadersChangedCallbacks();
693 }
694
695 struct TextureBrowser_ShowScrollbar {
696         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
697                 returnz(self.m_showTextureScrollbar);
698         }
699
700         static void Import(TextureBrowser &self, bool value) {
701                 self.m_showTextureScrollbar = value;
702                 if (self.m_texture_scroll) {
703                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
704                         TextureBrowser_updateScroll(self);
705                 }
706         }
707 };
708
709
710 /*
711    ==============
712    TextureBrowser_ShowDirectory
713    relies on texture_directory global for the directory to use
714    1) Load the shaders for the given directory
715    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
716    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
717    available through the IShaders interface
718    NOTE: for texture window layout:
719    all shaders are stored with alphabetical order after load
720    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
721    ( the GL textures are not flushed though)
722    ==============
723  */
724
725 bool endswith( const char *haystack, const char *needle ){
726         size_t lh = strlen( haystack );
727         size_t ln = strlen( needle );
728         if ( lh < ln ) {
729                 return false;
730         }
731         return !memcmp( haystack + ( lh - ln ), needle, ln );
732 }
733
734 bool texture_name_ignore( const char* name ){
735         StringOutputStream strTemp( string_length( name ) );
736         strTemp << LowerCase( name );
737
738         return
739                 endswith( strTemp.c_str(), ".specular" ) ||
740                 endswith( strTemp.c_str(), ".glow" ) ||
741                 endswith( strTemp.c_str(), ".bump" ) ||
742                 endswith( strTemp.c_str(), ".diffuse" ) ||
743                 endswith( strTemp.c_str(), ".blend" ) ||
744                 endswith( strTemp.c_str(), ".alpha" ) ||
745                 endswith( strTemp.c_str(), "_alpha" ) ||
746                 /* Quetoo */
747                 endswith( strTemp.c_str(), "_h" ) ||
748                 endswith( strTemp.c_str(), "_local" ) ||
749                 endswith( strTemp.c_str(), "_nm" ) ||
750                 endswith( strTemp.c_str(), "_s" ) ||
751                 /* DarkPlaces */
752                 endswith( strTemp.c_str(), "_bump" ) ||
753                 endswith( strTemp.c_str(), "_glow" ) ||
754                 endswith( strTemp.c_str(), "_gloss" ) ||
755                 endswith( strTemp.c_str(), "_luma" ) ||
756                 endswith( strTemp.c_str(), "_norm" ) ||
757                 endswith( strTemp.c_str(), "_pants" ) ||
758                 endswith( strTemp.c_str(), "_shirt" ) ||
759                 endswith( strTemp.c_str(), "_reflect" ) ||
760                 /* Unvanquished */
761                 endswith( strTemp.c_str(), "_d" ) ||
762                 endswith( strTemp.c_str(), "_n" ) ||
763                 endswith( strTemp.c_str(), "_p" ) ||
764                 endswith( strTemp.c_str(), "_g" ) ||
765                 endswith( strTemp.c_str(), "_a" ) ||
766                 0;
767 }
768
769 class LoadShaderVisitor : public Archive::Visitor
770 {
771 public:
772 void visit( const char* name ){
773         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
774         shader->DecRef();
775         shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
776 }
777 };
778
779 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
780
781 ui::Widget g_page_textures{ui::null};
782
783 void TextureBrowser_toggleShow(){
784         GroupDialog_showPage( g_page_textures );
785 }
786
787
788 void TextureBrowser_updateTitle(){
789         GroupDialog_updatePageTitle( g_page_textures );
790 }
791
792
793 class TextureCategoryLoadShader
794 {
795 const char* m_directory;
796 std::size_t& m_count;
797 public:
798 using func = void(const char *);
799
800 TextureCategoryLoadShader( const char* directory, std::size_t& count )
801         : m_directory( directory ), m_count( count ){
802         m_count = 0;
803 }
804
805 void operator()( const char* name ) const {
806         if ( shader_equal_prefix( name, "textures/" )
807                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
808                 ++m_count;
809                 // request the shader, this will load the texture if needed
810                 // this Shader_ForName call is a kind of hack
811                 IShader *pFoo = QERApp_Shader_ForName( name );
812                 pFoo->DecRef();
813         }
814 }
815 };
816
817 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
818         StringOutputStream name( 256 );
819         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
820
821         if ( texture_name_ignore( name.c_str() ) ) {
822                 return;
823         }
824
825         if ( !shader_valid( name.c_str() ) ) {
826                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
827                 return;
828         }
829
830         // if a texture is already in use to represent a shader, ignore it
831         IShader* shader = QERApp_Shader_ForName( name.c_str() );
832         shader->DecRef();
833 }
834
835 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
836
837 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
838 {
839 const char* m_dirstring;
840 public:
841 LoadTexturesByTypeVisitor( const char* dirstring )
842         : m_dirstring( dirstring ){
843 }
844
845 void visit( const char* minor, const _QERPlugImageTable& table ) const {
846         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
847 }
848 };
849
850 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
851         if ( TextureBrowser_showWads() ) {
852                 g_TextureBrowser_currentDirectory = directory;
853                 TextureBrowser_heightChanged( textureBrowser );
854
855                 Archive* archive = GlobalFileSystem().getArchive( directory );
856                 if ( archive != nullptr )
857                 {
858                         LoadShaderVisitor visitor;
859                         archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
860                 }
861                 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
862                 {
863                         globalErrorStream() << "Failed to load " << directory << "\n";
864                 }
865         }
866         else
867         {
868                 g_TextureBrowser_currentDirectory = directory;
869                 TextureBrowser_heightChanged( textureBrowser );
870
871                 std::size_t shaders_count;
872                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
873                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
874
875                 if ( g_pGameDescription->mGameType != "doom3" ) {
876                         // load remaining texture files
877
878                         StringOutputStream dirstring( 64 );
879                         dirstring << "textures/" << directory;
880
881                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
882                 }
883         }
884
885         // we'll display the newly loaded textures + all the ones already in use
886         TextureBrowser_SetHideUnused( textureBrowser, false );
887
888         TextureBrowser_updateTitle();
889 }
890
891 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
892         g_TextureBrowser_currentDirectory = directory;
893         TextureBrowser_heightChanged( textureBrowser );
894
895         std::size_t shaders_count;
896         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
897         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
898
899         if ( g_pGameDescription->mGameType != "doom3" ) {
900                 // load remaining texture files
901                 StringOutputStream dirstring( 64 );
902                 dirstring << "textures/" << directory;
903
904                 {
905                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
906                         Radiant_getImageModules().foreachModule( visitor );
907                 }
908         }
909
910         // we'll display the newly loaded textures + all the ones already in use
911         TextureBrowser_SetHideUnused( textureBrowser, false );
912 }
913
914
915 bool TextureBrowser_hideUnused();
916
917 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
918         importer( TextureBrowser_hideUnused() );
919 }
920
921 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
922
923 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
924         importer( GlobalTextureBrowser().m_showShaders );
925 }
926
927 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
928
929 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
930         importer( g_TextureBrowser_shaderlistOnly );
931 }
932
933 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
934
935 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
936         importer( g_TextureBrowser_fixedSize );
937 }
938
939 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
940
941 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
942         importer( g_TextureBrowser_filterMissing );
943 }
944
945 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
946
947 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
948         importer( g_TextureBrowser_filterFallback );
949 }
950
951 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
952
953 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
954         importer( g_TextureBrowser_enableAlpha );
955 }
956
957 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
958
959 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
960         if ( hideUnused ) {
961                 textureBrowser.m_hideUnused = true;
962         }
963         else
964         {
965                 textureBrowser.m_hideUnused = false;
966         }
967
968         textureBrowser.m_hideunused_item.update();
969
970         TextureBrowser_heightChanged( textureBrowser );
971         textureBrowser.m_originInvalid = true;
972 }
973
974 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
975         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
976                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
977         }
978 }
979
980
981 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
982 // it might need to be split in parts or moved out .. dunno
983 // scroll origin so the specified texture is completely on screen
984 // if current texture is not displayed, nothing is changed
985 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
986         TextureLayout layout;
987         // scroll origin so the texture is completely on screen
988         Texture_StartPos( layout );
989
990         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
991         {
992                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
993
994                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
995                         continue;
996                 }
997
998                 int x, y;
999                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1000                 qtexture_t* q = shader->getTexture();
1001                 if ( !q ) {
1002                         break;
1003                 }
1004
1005                 // we have found when texdef->name and the shader name match
1006                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1007                 if ( shader_equal( name, shader->getName() ) ) {
1008                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
1009                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
1010
1011                         int originy = TextureBrowser_getOriginY( textureBrowser );
1012                         if ( y > originy ) {
1013                                 originy = y;
1014                         }
1015
1016                         if ( y - textureHeight < originy - textureBrowser.height ) {
1017                                 originy = ( y - textureHeight ) + textureBrowser.height;
1018                         }
1019
1020                         TextureBrowser_setOriginY( textureBrowser, originy );
1021                         return;
1022                 }
1023         }
1024 }
1025
1026 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1027         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1028
1029         TextureLayout layout;
1030         Texture_StartPos( layout );
1031         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1032         {
1033                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1034
1035                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1036                         continue;
1037                 }
1038
1039                 int x, y;
1040                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1041                 qtexture_t  *q = shader->getTexture();
1042                 if ( !q ) {
1043                         break;
1044                 }
1045
1046                 int nWidth = textureBrowser.getTextureWidth( q );
1047                 int nHeight = textureBrowser.getTextureHeight( q );
1048                 if ( mx > x && mx - x < nWidth
1049                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1050                         return shader;
1051                 }
1052         }
1053
1054         return 0;
1055 }
1056
1057 /*
1058    ==============
1059    SelectTexture
1060
1061    By mouse click
1062    ==============
1063  */
1064 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1065         IShader* shader = Texture_At( textureBrowser, mx, my );
1066         if ( shader != 0 ) {
1067                 if ( bShift ) {
1068                         if ( shader->IsDefault() ) {
1069                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1070                         }
1071                         else{
1072                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1073                         }
1074                 }
1075                 else
1076                 {
1077                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1078                         TextureBrowser_textureSelected( shader->getName() );
1079
1080                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1081                                 UndoableCommand undo( "textureNameSetSelected" );
1082                                 Select_SetShader( shader->getName() );
1083                         }
1084                 }
1085         }
1086 }
1087
1088 /*
1089    ============================================================================
1090
1091    MOUSE ACTIONS
1092
1093    ============================================================================
1094  */
1095
1096 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1097         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1098         if ( y != 0 ) {
1099                 int scale = 1;
1100
1101                 if ( state & GDK_SHIFT_MASK ) {
1102                         scale = 4;
1103                 }
1104
1105                 int originy = TextureBrowser_getOriginY( textureBrowser );
1106                 originy += y * scale;
1107                 TextureBrowser_setOriginY( textureBrowser, originy );
1108         }
1109 }
1110
1111 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1112         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1113 }
1114
1115 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1116         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1117 }
1118
1119 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1120         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1121 }
1122
1123 /*
1124    ============================================================================
1125
1126    DRAWING
1127
1128    ============================================================================
1129  */
1130
1131 /*
1132    ============
1133    Texture_Draw
1134    TTimo: relying on the shaders list to display the textures
1135    we must query all qtexture_t* to manage and display through the IShaders interface
1136    this allows a plugin to completely override the texture system
1137    ============
1138  */
1139 void Texture_Draw( TextureBrowser& textureBrowser ){
1140         int originy = TextureBrowser_getOriginY( textureBrowser );
1141
1142         glClearColor( textureBrowser.color_textureback[0],
1143                                   textureBrowser.color_textureback[1],
1144                                   textureBrowser.color_textureback[2],
1145                                   0 );
1146         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1147         glMatrixMode( GL_PROJECTION );
1148         glLoadIdentity();
1149
1150         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1151         glDisable( GL_DEPTH_TEST );
1152         if ( g_TextureBrowser_enableAlpha ) {
1153                 glEnable( GL_BLEND );
1154                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1155         }
1156         else {
1157                 glDisable( GL_BLEND );
1158         }
1159         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1160         glEnable( GL_TEXTURE_2D );
1161
1162         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1163
1164         int last_y = 0, last_height = 0;
1165
1166         TextureLayout layout;
1167         Texture_StartPos( layout );
1168         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1169         {
1170                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1171
1172                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1173                         continue;
1174                 }
1175
1176                 int x, y;
1177                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1178                 qtexture_t *q = shader->getTexture();
1179                 if ( !q ) {
1180                         break;
1181                 }
1182
1183                 int nWidth = textureBrowser.getTextureWidth( q );
1184                 int nHeight = textureBrowser.getTextureHeight( q );
1185
1186                 if ( y != last_y ) {
1187                         last_y = y;
1188                         last_height = 0;
1189                 }
1190                 last_height = std::max( nHeight, last_height );
1191
1192                 // Is this texture visible?
1193                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1194                          && ( y > originy - textureBrowser.height ) ) {
1195                         // borders rules:
1196                         // if it's the current texture, draw a thick red line, else:
1197                         // shaders have a white border, simple textures don't
1198                         // if !texture_showinuse: (some textures displayed may not be in use)
1199                         // draw an additional square around with 0.5 1 0.5 color
1200                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1201                                 glLineWidth( 3 );
1202                                 if ( textureBrowser.m_rmbSelected ) {
1203                                         glColor3f( 0,0,1 );
1204                                 }
1205                                 else {
1206                                         glColor3f( 1,0,0 );
1207                                 }
1208                                 glDisable( GL_TEXTURE_2D );
1209
1210                                 glBegin( GL_LINE_LOOP );
1211                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1212                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1213                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1214                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1215                                 glEnd();
1216
1217                                 glEnable( GL_TEXTURE_2D );
1218                                 glLineWidth( 1 );
1219                         }
1220                         else
1221                         {
1222                                 glLineWidth( 1 );
1223                                 // shader border:
1224                                 if ( !shader->IsDefault() ) {
1225                                         glColor3f( 1,1,1 );
1226                                         glDisable( GL_TEXTURE_2D );
1227
1228                                         glBegin( GL_LINE_LOOP );
1229                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1230                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1231                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1232                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1233                                         glEnd();
1234                                         glEnable( GL_TEXTURE_2D );
1235                                 }
1236
1237                                 // highlight in-use textures
1238                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1239                                         glColor3f( 0.5,1,0.5 );
1240                                         glDisable( GL_TEXTURE_2D );
1241                                         glBegin( GL_LINE_LOOP );
1242                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1243                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1244                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1245                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1246                                         glEnd();
1247                                         glEnable( GL_TEXTURE_2D );
1248                                 }
1249                         }
1250
1251                         // draw checkerboard for transparent textures
1252                         if ( g_TextureBrowser_enableAlpha )
1253                         {
1254                                 glDisable( GL_TEXTURE_2D );
1255                                 glBegin( GL_QUADS );
1256                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1257                                 for ( int i = 0; i < nHeight; i += 8 )
1258                                 {
1259                                         for ( int j = 0; j < nWidth; j += 8 )
1260                                         {
1261                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1262                                                 glColor3ub( color, color, color );
1263                                                 int left = j;
1264                                                 int right = std::min(j+8, nWidth);
1265                                                 int top = i;
1266                                                 int bottom = std::min(i+8, nHeight);
1267                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1268                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1269                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1270                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1271                                         }
1272                                 }
1273                                 glEnd();
1274                                 glEnable( GL_TEXTURE_2D );
1275                         }
1276
1277                         // Draw the texture
1278                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1279                         GlobalOpenGL_debugAssertNoErrors();
1280                         glColor3f( 1,1,1 );
1281                         glBegin( GL_QUADS );
1282                         glTexCoord2i( 0,0 );
1283                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1284                         glTexCoord2i( 1,0 );
1285                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1286                         glTexCoord2i( 1,1 );
1287                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1288                         glTexCoord2i( 0,1 );
1289                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1290                         glEnd();
1291
1292                         // draw the texture name
1293                         glDisable( GL_TEXTURE_2D );
1294                         glColor3f( 1,1,1 );
1295
1296                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1297
1298                         // don't draw the directory name
1299                         const char* name = shader->getName();
1300                         name += strlen( name );
1301                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1302                                 name--;
1303
1304                         GlobalOpenGL().drawString( name );
1305                         glEnable( GL_TEXTURE_2D );
1306                 }
1307
1308                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1309         }
1310
1311
1312         // reset the current texture
1313         glBindTexture( GL_TEXTURE_2D, 0 );
1314         //qglFinish();
1315 }
1316
1317 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1318         if ( textureBrowser.m_gl_widget ) {
1319                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1320         }
1321 }
1322
1323
1324 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1325         textureBrowser.m_textureScale = scale;
1326
1327         TextureBrowser_queueDraw( textureBrowser );
1328 }
1329
1330 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1331         textureBrowser.m_uniformTextureSize = scale;
1332
1333         TextureBrowser_queueDraw( textureBrowser );
1334 }
1335
1336
1337 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1338         int originy = TextureBrowser_getOriginY( textureBrowser );
1339
1340         if ( bUp ) {
1341                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1342         }
1343         else
1344         {
1345                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1346         }
1347
1348         TextureBrowser_setOriginY( textureBrowser, originy );
1349 }
1350
1351 XmlTagBuilder TagBuilder;
1352
1353 enum
1354 {
1355         TAG_COLUMN,
1356         N_COLUMNS
1357 };
1358
1359 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1360         GtkTreeIter iter;
1361
1362         store.clear();
1363
1364         std::vector<CopiedString> assigned_tags;
1365         TagBuilder.GetShaderTags( shader, assigned_tags );
1366
1367         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1368         {
1369                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1370         }
1371 }
1372
1373 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1374                                                                 ui::ListStore storeAssigned,
1375                                                                 const std::set<CopiedString>& allTags,
1376                                                                 TextureBrowser* textureBrowser ){
1377         GtkTreeIter iterAssigned;
1378         GtkTreeIter iterAvailable;
1379         std::set<CopiedString>::const_iterator iterAll;
1380         gchar* tag_assigned;
1381
1382         storeAvailable.clear();
1383
1384         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1385
1386         if ( !row ) { // does the shader have tags assigned?
1387                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1388                 {
1389                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1390                 }
1391         }
1392         else
1393         {
1394                 while ( row ) // available tags = all tags - assigned tags
1395                 {
1396                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1397
1398                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1399                         {
1400                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1401                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1402                                 }
1403                                 else
1404                                 {
1405                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1406
1407                                         if ( row ) {
1408                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1409                                         }
1410                                 }
1411                         }
1412                 }
1413         }
1414 }
1415
1416 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1417         if ( event->type == GDK_BUTTON_PRESS ) {
1418                 if ( event->button == 3 ) {
1419                         if ( GlobalTextureBrowser().m_tags ) {
1420                                 textureBrowser->m_rmbSelected = true;
1421                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1422
1423                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1424                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1425                                 textureBrowser->m_heightChanged = true;
1426                                 textureBrowser->m_tag_frame.show();
1427
1428                 ui::process();
1429
1430                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1431                         }
1432                         else
1433                         {
1434                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1435                         }
1436                 }
1437                 else if ( event->button == 1 ) {
1438                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1439
1440                         if ( GlobalTextureBrowser().m_tags ) {
1441                                 textureBrowser->m_rmbSelected = false;
1442                                 textureBrowser->m_tag_frame.hide();
1443                         }
1444                 }
1445         }
1446         return FALSE;
1447 }
1448
1449 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1450         if ( event->type == GDK_BUTTON_RELEASE ) {
1451                 if ( event->button == 3 ) {
1452                         if ( !GlobalTextureBrowser().m_tags ) {
1453                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1454                         }
1455                 }
1456         }
1457         return FALSE;
1458 }
1459
1460 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1461         return FALSE;
1462 }
1463
1464 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1465         if ( event->direction == GDK_SCROLL_UP ) {
1466                 TextureBrowser_MouseWheel( *textureBrowser, true );
1467         }
1468         else if ( event->direction == GDK_SCROLL_DOWN ) {
1469                 TextureBrowser_MouseWheel( *textureBrowser, false );
1470         }
1471         return FALSE;
1472 }
1473
1474 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1475         //globalOutputStream() << "vertical scroll\n";
1476         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1477 }
1478
1479 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1480         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1481 }
1482
1483 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1484         if ( textureBrowser.m_showTextureScrollbar ) {
1485                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1486
1487                 totalHeight = std::max( totalHeight, textureBrowser.height );
1488
1489         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1490
1491                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1492                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1493                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1494                 gtk_adjustment_set_step_increment(vadjustment, 20);
1495                 gtk_adjustment_set_lower(vadjustment, 0);
1496                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1497
1498                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1499         }
1500 }
1501
1502 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1503         textureBrowser->width = allocation->width;
1504         textureBrowser->height = allocation->height;
1505         TextureBrowser_heightChanged( *textureBrowser );
1506         textureBrowser->m_originInvalid = true;
1507         TextureBrowser_queueDraw( *textureBrowser );
1508         return FALSE;
1509 }
1510
1511 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1512         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1513                 GlobalOpenGL_debugAssertNoErrors();
1514                 TextureBrowser_evaluateHeight( *textureBrowser );
1515                 Texture_Draw( *textureBrowser );
1516                 GlobalOpenGL_debugAssertNoErrors();
1517                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1518         }
1519         return FALSE;
1520 }
1521
1522
1523 TextureBrowser g_TextureBrowser;
1524
1525 TextureBrowser& GlobalTextureBrowser(){
1526         return g_TextureBrowser;
1527 }
1528
1529 bool TextureBrowser_hideUnused(){
1530         return g_TextureBrowser.m_hideUnused;
1531 }
1532
1533 void TextureBrowser_ToggleHideUnused(){
1534         if ( g_TextureBrowser.m_hideUnused ) {
1535                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1536         }
1537         else
1538         {
1539                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1540         }
1541 }
1542
1543 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1544 {
1545         if ( TextureBrowser_showWads() ) {
1546                 archiveName->clear();
1547                 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1548                         << "." << path_get_extension( dirName );
1549                 return archiveName->c_str();
1550         }
1551         return dirName;
1552 }
1553
1554 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1555         // put the information from the old textures menu into a treeview
1556         GtkTreeIter iter, child;
1557
1558         TextureGroups::const_iterator i = groups.begin();
1559         while ( i != groups.end() )
1560         {
1561                 StringOutputStream archiveName;
1562                 StringOutputStream nextArchiveName;
1563                 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1564
1565                 const char* firstUnderscore = strchr( dirName, '_' );
1566                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1567
1568                 TextureGroups::const_iterator next = i;
1569                 ++next;
1570
1571                 if ( firstUnderscore != 0
1572                          && next != groups.end()
1573                          && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1574                         gtk_tree_store_append( store, &iter, NULL );
1575                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1576
1577                         // keep going...
1578                         while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1579                         {
1580                                 gtk_tree_store_append( store, &child, &iter );
1581                                 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1582                                 ++i;
1583                         }
1584                 }
1585                 else
1586                 {
1587                         gtk_tree_store_append( store, &iter, NULL );
1588                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1589                         ++i;
1590                 }
1591         }
1592 }
1593
1594 TextureGroups TextureGroups_constructTreeView(){
1595         TextureGroups groups;
1596
1597         if ( TextureBrowser_showWads() ) {
1598                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1599         }
1600         else
1601         {
1602                 // scan texture dirs and pak files only if not restricting to shaderlist
1603                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1604                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1605                 }
1606
1607                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1608         }
1609
1610         return groups;
1611 }
1612
1613 void TextureBrowser_constructTreeStore(){
1614         TextureGroups groups = TextureGroups_constructTreeView();
1615         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1616         TextureGroups_constructTreeModel( groups, store );
1617
1618         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1619
1620         g_object_unref( G_OBJECT( store ) );
1621 }
1622
1623 void TextureBrowser_constructTreeStoreTags(){
1624         TextureGroups groups;
1625         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1626     auto model = g_TextureBrowser.m_all_tags_list;
1627
1628         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1629
1630         g_object_unref( G_OBJECT( store ) );
1631 }
1632
1633 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1634         GtkTreeIter iter;
1635
1636     auto model = gtk_tree_view_get_model(treeview );
1637
1638         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1639                 gchar dirName[1024];
1640
1641                 gchar* buffer;
1642                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1643                 strcpy( dirName, buffer );
1644                 g_free( buffer );
1645
1646                 g_TextureBrowser.m_searchedTags = false;
1647
1648                 if ( !TextureBrowser_showWads() ) {
1649                         strcat( dirName, "/" );
1650                 }
1651
1652                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1653                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1654                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1655         }
1656 }
1657
1658 void TextureBrowser_createTreeViewTree(){
1659         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1660
1661         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1662         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1663
1664         auto renderer = ui::CellRendererText(ui::New);
1665         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1666
1667         TextureBrowser_constructTreeStore();
1668 }
1669
1670 void TextureBrowser_addTag();
1671
1672 void TextureBrowser_renameTag();
1673
1674 void TextureBrowser_deleteTag();
1675
1676 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1677         ui::Widget menu = ui::Menu(ui::New);
1678
1679         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1680         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1681         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1682
1683         menuitem = ui::MenuItem( "Rename tag" );
1684         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1685         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1686
1687         menuitem = ui::MenuItem( "Delete tag" );
1688         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1689         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1690
1691         gtk_widget_show_all( menu );
1692
1693         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1694                                         ( event != NULL ) ? event->button : 0,
1695                                         gdk_event_get_time( (GdkEvent*)event ) );
1696 }
1697
1698 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1699         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1700                 GtkTreePath *path;
1701         auto selection = gtk_tree_view_get_selection(treeview );
1702
1703                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1704                         gtk_tree_selection_unselect_all( selection );
1705                         gtk_tree_selection_select_path( selection, path );
1706                         gtk_tree_path_free( path );
1707                 }
1708
1709                 TextureBrowser_createContextMenu( treeview, event );
1710                 return TRUE;
1711         }
1712         return FALSE;
1713 }
1714
1715 void TextureBrowser_createTreeViewTags(){
1716         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1717         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1718
1719         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1720
1721         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1722
1723         auto renderer = ui::CellRendererText(ui::New);
1724         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1725
1726         TextureBrowser_constructTreeStoreTags();
1727 }
1728
1729 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1730         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1731
1732         if ( g_Layout_enableDetachableMenus.m_value ) {
1733                 menu_tearoff( menu );
1734         }
1735
1736         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1737         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1738                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1739         }
1740
1741         // hide notex and shadernotex on texture browser: no one wants to apply them
1742         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1743
1744         menu_separator( menu );
1745
1746         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1747
1748         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1749         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1750                 g_TextureBrowser.m_showShaders = true;
1751         }
1752         else
1753         {
1754                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1755         }
1756
1757         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1758                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1759         }
1760         if ( g_TextureBrowser.m_tags ) {
1761                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1762         }
1763
1764         menu_separator( menu );
1765         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1766         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1767
1768         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1769                 menu_separator( menu );
1770                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1771                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1772         }
1773
1774
1775         return textures_menu_item;
1776 }
1777
1778 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1779         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1780
1781         if ( g_Layout_enableDetachableMenus.m_value ) {
1782                 menu_tearoff( menu );
1783         }
1784
1785         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1786         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1787
1788         return textures_menu_item;
1789 }
1790
1791 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1792         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1793
1794         if ( g_Layout_enableDetachableMenus.m_value ) {
1795                 menu_tearoff( menu );
1796         }
1797
1798         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1799         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1800         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1801         menu_separator( menu );
1802         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1803         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1804
1805         return textures_menu_item;
1806 }
1807
1808 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1809         g_assert( selected != NULL );
1810
1811     auto rowref = gtk_tree_row_reference_new( model, path );
1812         *selected = g_slist_append( *selected, rowref );
1813
1814         return FALSE;
1815 }
1816
1817 void TextureBrowser_assignTags(){
1818         GSList* selected = NULL;
1819         GSList* node;
1820         gchar* tag_assigned;
1821
1822     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1823
1824         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1825
1826         if ( selected != NULL ) {
1827                 for ( node = selected; node != NULL; node = node->next )
1828                 {
1829             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1830
1831                         if ( path ) {
1832                                 GtkTreeIter iter;
1833
1834                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1835                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1836                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1837                                                 // create a custom shader/texture entry
1838                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1839                                                 CopiedString filename = ishader->getShaderFileName();
1840
1841                                                 if ( filename.empty() ) {
1842                                                         // it's a texture
1843                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1844                                                 }
1845                                                 else {
1846                                                         // it's a shader
1847                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1848                                                 }
1849                                                 ishader->DecRef();
1850                                         }
1851                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1852
1853                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1854                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1855                                 }
1856                         }
1857                 }
1858
1859                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1860
1861                 // Save changes
1862                 TagBuilder.SaveXmlDoc();
1863         }
1864         g_slist_free( selected );
1865 }
1866
1867 void TextureBrowser_removeTags(){
1868         GSList* selected = NULL;
1869         GSList* node;
1870         gchar* tag;
1871
1872     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1873
1874         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1875
1876         if ( selected != NULL ) {
1877                 for ( node = selected; node != NULL; node = node->next )
1878                 {
1879             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1880
1881                         if ( path ) {
1882                                 GtkTreeIter iter;
1883
1884                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1885                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1886                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1887                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1888                                 }
1889                         }
1890                 }
1891
1892                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1893
1894                 // Update the "available tags list"
1895                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1896
1897                 // Save changes
1898                 TagBuilder.SaveXmlDoc();
1899         }
1900         g_slist_free( selected );
1901 }
1902
1903 void TextureBrowser_buildTagList(){
1904         g_TextureBrowser.m_all_tags_list.clear();
1905
1906         std::set<CopiedString>::iterator iter;
1907
1908         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1909         {
1910                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1911         }
1912 }
1913
1914 void TextureBrowser_searchTags(){
1915         GSList* selected = NULL;
1916         GSList* node;
1917         gchar* tag;
1918         char buffer[256];
1919         char tags_searched[256];
1920
1921     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1922
1923         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1924
1925         if ( selected != NULL ) {
1926                 strcpy( buffer, "/root/*/*[tag='" );
1927                 strcpy( tags_searched, "[TAGS] " );
1928
1929                 for ( node = selected; node != NULL; node = node->next )
1930                 {
1931             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1932
1933                         if ( path ) {
1934                                 GtkTreeIter iter;
1935
1936                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1937                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1938
1939                                         strcat( buffer, tag );
1940                                         strcat( tags_searched, tag );
1941                                         if ( node != g_slist_last( node ) ) {
1942                                                 strcat( buffer, "' and tag='" );
1943                                                 strcat( tags_searched, ", " );
1944                                         }
1945                                 }
1946                         }
1947                 }
1948
1949                 strcat( buffer, "']" );
1950
1951                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1952
1953                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1954                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1955
1956                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1957                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1958
1959                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1960                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1961
1962                         std::set<CopiedString>::iterator iter;
1963
1964                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1965                         {
1966                                 std::string path = ( *iter ).c_str();
1967                                 size_t pos = path.find_last_of( "/", path.size() );
1968                                 std::string name = path.substr( pos + 1, path.size() );
1969                                 path = path.substr( 0, pos + 1 );
1970                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1971                         }
1972                 }
1973                 g_TextureBrowser.m_searchedTags = true;
1974                 g_TextureBrowser_currentDirectory = tags_searched;
1975
1976                 g_TextureBrowser.m_nTotalHeight = 0;
1977                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1978                 TextureBrowser_heightChanged( g_TextureBrowser );
1979                 TextureBrowser_updateTitle();
1980         }
1981         g_slist_free( selected );
1982 }
1983
1984 void TextureBrowser_toggleSearchButton(){
1985         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1986
1987         if ( page == 0 ) { // tag page
1988                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1989         }
1990         else {
1991                 g_TextureBrowser.m_search_button.hide();
1992         }
1993 }
1994
1995 void TextureBrowser_constructTagNotebook(){
1996         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1997         ui::Widget labelTags = ui::Label( "Tags" );
1998         ui::Widget labelTextures = ui::Label( "Textures" );
1999
2000         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
2001         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
2002
2003         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2004
2005         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
2006 }
2007
2008 void TextureBrowser_constructSearchButton(){
2009         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2010         g_TextureBrowser.m_search_button = ui::Button(ui::New);
2011         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2012         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
2013         g_TextureBrowser.m_search_button.add(image);
2014 }
2015
2016 void TextureBrowser_checkTagFile(){
2017         const char SHADERTAG_FILE[] = "shadertags.xml";
2018         CopiedString default_filename, rc_filename;
2019         StringOutputStream stream( 256 );
2020
2021         stream << LocalRcPath_get();
2022         stream << SHADERTAG_FILE;
2023         rc_filename = stream.c_str();
2024
2025         if ( file_exists( rc_filename.c_str() ) ) {
2026                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2027
2028                 if ( g_TextureBrowser.m_tags ) {
2029                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2030                 }
2031         }
2032         else
2033         {
2034                 // load default tagfile
2035                 stream.clear();
2036                 stream << g_pGameDescription->mGameToolsPath.c_str();
2037                 stream << SHADERTAG_FILE;
2038                 default_filename = stream.c_str();
2039
2040                 if ( file_exists( default_filename.c_str() ) ) {
2041                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2042
2043                         if ( g_TextureBrowser.m_tags ) {
2044                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2045                         }
2046                 }
2047                 else
2048                 {
2049                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
2050                 }
2051         }
2052 }
2053
2054 void TextureBrowser_SetNotex(){
2055         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2056         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2057
2058         g_notex = notex->getTexture()->name;
2059         g_shadernotex = shadernotex->getTexture()->name;
2060
2061         notex->DecRef();
2062         shadernotex->DecRef();
2063 }
2064
2065 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2066         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2067         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2068         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2069         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2070
2071         TextureBrowser_checkTagFile();
2072         TextureBrowser_SetNotex();
2073
2074         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2075
2076         g_TextureBrowser.m_parent = toplevel;
2077
2078         auto table = ui::Table(3, 3, FALSE);
2079         auto vbox = ui::VBox(FALSE, 0);
2080         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2081         vbox.show();
2082
2083         ui::Widget menu_bar{ui::null};
2084
2085         { // menu bar
2086                 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2087                 auto menu_view = ui::Menu(ui::New);
2088                 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2089                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2090                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2091
2092                 auto menu_tools = ui::Menu(ui::New);
2093                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2094                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2095                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2096
2097                 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2098                 menu_bar.show();
2099         }
2100         { // Texture TreeView
2101                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2102                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2103
2104                 // vertical only scrolling for treeview
2105                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2106
2107                 g_TextureBrowser.m_scr_win_tree.show();
2108
2109                 TextureBrowser_createTreeViewTree();
2110
2111                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2112                 g_TextureBrowser.m_treeViewTree.show();
2113         }
2114         { // gl_widget scrollbar
2115                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2116                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2117                 w.show();
2118                 g_TextureBrowser.m_texture_scroll = w;
2119
2120                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2121                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2122
2123                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2124         }
2125         { // gl_widget
2126                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2127                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2128
2129                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2130                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2131
2132                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2133                 g_TextureBrowser.m_gl_widget.show();
2134
2135                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2136                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2137
2138                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2139                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2140                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2141                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2142         }
2143
2144         // tag stuff
2145         if ( g_TextureBrowser.m_tags ) {
2146                 { // fill tag GtkListStore
2147                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2148             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2149                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2150
2151                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2152                         TextureBrowser_buildTagList();
2153                 }
2154                 { // tag menu bar
2155                         auto menu_tags = ui::Menu(ui::New);
2156                         auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2157                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2158                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2159                 }
2160                 { // Tag TreeView
2161                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2162                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2163
2164                         // vertical only scrolling for treeview
2165                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2166
2167                         TextureBrowser_createTreeViewTags();
2168
2169             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2170                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2171
2172                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2173                         g_TextureBrowser.m_treeViewTags.show();
2174                 }
2175                 { // Texture/Tag notebook
2176                         TextureBrowser_constructTagNotebook();
2177                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2178                 }
2179                 { // Tag search button
2180                         TextureBrowser_constructSearchButton();
2181                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2182                 }
2183                 auto frame_table = ui::Table(3, 3, FALSE);
2184                 { // Tag frame
2185
2186                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2187                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2188                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2189
2190                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2191
2192                         frame_table.show();
2193
2194                         g_TextureBrowser.m_tag_frame.add(frame_table);
2195                 }
2196                 { // assigned tag list
2197                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2198                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2199                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2200
2201                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2202
2203             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2204                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2205
2206                         auto renderer = ui::CellRendererText(ui::New);
2207
2208                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2209                         g_TextureBrowser.m_assigned_store.unref();
2210                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2211                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2212
2213             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2214                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2215
2216             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2217                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2218                         g_TextureBrowser.m_assigned_tree.show();
2219
2220                         scrolled_win.show();
2221                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2222
2223                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2224                 }
2225                 { // available tag list
2226                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2227                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2228                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2229
2230                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2231             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2232                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2233
2234                         auto renderer = ui::CellRendererText(ui::New);
2235
2236                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2237                         g_TextureBrowser.m_available_store.unref();
2238                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2239                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2240
2241             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2242                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2243
2244             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2245                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2246                         g_TextureBrowser.m_available_tree.show();
2247
2248                         scrolled_win.show();
2249                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2250
2251                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2252                 }
2253                 { // tag arrow buttons
2254                         auto m_btn_left = ui::Button(ui::New);
2255                         auto m_btn_right = ui::Button(ui::New);
2256                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2257                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2258                         m_btn_left.add(m_arrow_left);
2259                         m_btn_right.add(m_arrow_right);
2260
2261                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2262                         m_arrow_left.dimensions(-1, 68);
2263                         m_arrow_right.dimensions(-1, 68);
2264
2265                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2266                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2267
2268                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2269                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2270
2271                         m_btn_left.show();
2272                         m_btn_right.show();
2273                         m_arrow_left.show();
2274                         m_arrow_right.show();
2275                 }
2276                 { // tag fram labels
2277                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2278                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2279
2280                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2281                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2282
2283                         m_lbl_assigned.show();
2284                         m_lbl_unassigned.show();
2285                 }
2286         }
2287         else { // no tag support, show the texture tree only
2288                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2289         }
2290
2291         // TODO do we need this?
2292         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2293
2294         return table;
2295 }
2296
2297 void TextureBrowser_destroyWindow(){
2298         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2299
2300         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2301         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2302
2303         g_TextureBrowser.m_gl_widget.unref();
2304 }
2305
2306 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2307         return textureBrowser.color_textureback;
2308 }
2309
2310 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2311         textureBrowser.color_textureback = colour;
2312         TextureBrowser_queueDraw( textureBrowser );
2313 }
2314
2315 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2316         g_assert( selected != NULL );
2317
2318         gchar* name;
2319         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2320         *selected = g_slist_append( *selected, name );
2321 }
2322
2323 void TextureBrowser_shaderInfo(){
2324         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2325         IShader* shader = QERApp_Shader_ForName( name );
2326
2327         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2328
2329         shader->DecRef();
2330 }
2331
2332 void TextureBrowser_addTag(){
2333         CopiedString tag;
2334
2335         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2336
2337         if ( result == eIDOK && !tag.empty() ) {
2338                 GtkTreeIter iter;
2339                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2340                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2341                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2342
2343                 // Select the currently added tag in the available list
2344         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2345                 gtk_tree_selection_select_iter( selection, &iter );
2346
2347                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2348         }
2349 }
2350
2351 void TextureBrowser_renameTag(){
2352         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2353            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2354            we need to count the number of selected rows first and use
2355            gtk_tree_selection_selected_foreach() then to go through the list of selected
2356            rows (which always containins a single row).
2357          */
2358
2359         GSList* selected = NULL;
2360
2361     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2362         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2363
2364         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2365                 CopiedString newTag;
2366                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2367
2368                 if ( result == eIDOK && !newTag.empty() ) {
2369                         GtkTreeIter iterList;
2370                         gchar* rowTag;
2371                         gchar* oldTag = (char*)selected->data;
2372
2373                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2374
2375                         while ( row )
2376                         {
2377                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2378
2379                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2380                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2381                                 }
2382                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2383                         }
2384
2385                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2386
2387                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2388                         g_TextureBrowser.m_all_tags.insert( newTag );
2389
2390                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2391                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2392                 }
2393         }
2394         else
2395         {
2396                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2397         }
2398 }
2399
2400 void TextureBrowser_deleteTag(){
2401         GSList* selected = NULL;
2402
2403     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2404         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2405
2406         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2407                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2408
2409                 if ( result == ui::alert_response::YES ) {
2410                         GtkTreeIter iterSelected;
2411                         gchar *rowTag;
2412
2413                         gchar* tagSelected = (char*)selected->data;
2414
2415                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2416
2417                         while ( row )
2418                         {
2419                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2420
2421                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2422                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2423                                         break;
2424                                 }
2425                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2426                         }
2427
2428                         TagBuilder.DeleteTag( tagSelected );
2429                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2430
2431                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2432                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2433                 }
2434         }
2435         else {
2436                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2437         }
2438 }
2439
2440 void TextureBrowser_copyTag(){
2441         g_TextureBrowser.m_copied_tags.clear();
2442         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2443 }
2444
2445 void TextureBrowser_pasteTag(){
2446         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2447         CopiedString shader = g_TextureBrowser.shader.c_str();
2448
2449         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2450                 CopiedString shaderFile = ishader->getShaderFileName();
2451                 if ( shaderFile.empty() ) {
2452                         // it's a texture
2453                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2454                 }
2455                 else
2456                 {
2457                         // it's a shader
2458                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2459                 }
2460
2461                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2462                 {
2463                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2464                 }
2465         }
2466         else
2467         {
2468                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2469                 {
2470                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2471                                 // the tag doesn't exist - let's add it
2472                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2473                         }
2474                 }
2475         }
2476
2477         ishader->DecRef();
2478
2479         TagBuilder.SaveXmlDoc();
2480         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2481         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2482 }
2483
2484 void TextureBrowser_RefreshShaders(){
2485         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2486         GlobalShaderSystem().refresh();
2487         UpdateAllWindows();
2488     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2489         GtkTreeModel* model = NULL;
2490         GtkTreeIter iter;
2491         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2492         {
2493                 gchar dirName[1024];
2494
2495                 gchar* buffer;
2496                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2497                 strcpy( dirName, buffer );
2498                 g_free( buffer );
2499                 if ( !TextureBrowser_showWads() ) {
2500                         strcat( dirName, "/" );
2501                 }
2502                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2503                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2504         }
2505 }
2506
2507 void TextureBrowser_ToggleShowShaders(){
2508         g_TextureBrowser.m_showShaders ^= 1;
2509         g_TextureBrowser.m_showshaders_item.update();
2510         TextureBrowser_queueDraw( g_TextureBrowser );
2511 }
2512
2513 void TextureBrowser_ToggleShowShaderListOnly(){
2514         g_TextureBrowser_shaderlistOnly ^= 1;
2515         g_TextureBrowser.m_showshaderlistonly_item.update();
2516
2517         TextureBrowser_constructTreeStore();
2518 }
2519
2520 void TextureBrowser_showAll(){
2521         g_TextureBrowser_currentDirectory = "";
2522         g_TextureBrowser.m_searchedTags = false;
2523         TextureBrowser_heightChanged( g_TextureBrowser );
2524         TextureBrowser_updateTitle();
2525 }
2526
2527 void TextureBrowser_showUntagged(){
2528         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2529
2530         if ( result == ui::alert_response::YES ) {
2531                 g_TextureBrowser.m_found_shaders.clear();
2532                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2533                 std::set<CopiedString>::iterator iter;
2534
2535                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2536
2537                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2538                 {
2539                         std::string path = ( *iter ).c_str();
2540                         size_t pos = path.find_last_of( "/", path.size() );
2541                         std::string name = path.substr( pos + 1, path.size() );
2542                         path = path.substr( 0, pos + 1 );
2543                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2544                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2545                 }
2546
2547                 g_TextureBrowser_currentDirectory = "Untagged";
2548                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2549                 TextureBrowser_heightChanged( g_TextureBrowser );
2550                 TextureBrowser_updateTitle();
2551         }
2552 }
2553
2554 void TextureBrowser_FixedSize(){
2555         g_TextureBrowser_fixedSize ^= 1;
2556         GlobalTextureBrowser().m_fixedsize_item.update();
2557         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2558 }
2559
2560 void TextureBrowser_FilterMissing(){
2561         g_TextureBrowser_filterMissing ^= 1;
2562         GlobalTextureBrowser().m_filternotex_item.update();
2563         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2564         TextureBrowser_RefreshShaders();
2565 }
2566
2567 void TextureBrowser_FilterFallback(){
2568         g_TextureBrowser_filterFallback ^= 1;
2569         GlobalTextureBrowser().m_hidenotex_item.update();
2570         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2571         TextureBrowser_RefreshShaders();
2572 }
2573
2574 void TextureBrowser_EnableAlpha(){
2575         g_TextureBrowser_enableAlpha ^= 1;
2576         GlobalTextureBrowser().m_enablealpha_item.update();
2577         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2578 }
2579
2580 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2581         StringOutputStream buffer( 64 );
2582         buffer << "Textures: ";
2583         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2584                 buffer << g_TextureBrowser_currentDirectory.c_str();
2585         }
2586         else
2587         {
2588                 buffer << "all";
2589         }
2590         importer( buffer.c_str() );
2591 }
2592
2593 struct TextureScale {
2594         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2595                 switch (self.m_textureScale) {
2596                         case 10:
2597                                 returnz(0);
2598                                 break;
2599                         case 25:
2600                                 returnz(1);
2601                                 break;
2602                         case 50:
2603                                 returnz(2);
2604                                 break;
2605                         case 100:
2606                                 returnz(3);
2607                                 break;
2608                         case 200:
2609                                 returnz(4);
2610                                 break;
2611                 }
2612         }
2613
2614         static void Import(TextureBrowser &self, int value) {
2615                 switch (value) {
2616                         case 0:
2617                                 TextureBrowser_setScale(self, 10);
2618                                 break;
2619                         case 1:
2620                                 TextureBrowser_setScale(self, 25);
2621                                 break;
2622                         case 2:
2623                                 TextureBrowser_setScale(self, 50);
2624                                 break;
2625                         case 3:
2626                                 TextureBrowser_setScale(self, 100);
2627                                 break;
2628                         case 4:
2629                                 TextureBrowser_setScale(self, 200);
2630                                 break;
2631                 }
2632         }
2633 };
2634
2635 struct UniformTextureSize {
2636         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2637                 returnz(g_TextureBrowser.m_uniformTextureSize);
2638         }
2639
2640         static void Import(TextureBrowser &self, int value) {
2641                 if (value > 16)
2642                         TextureBrowser_setUniformSize(self, value);
2643         }
2644 };
2645
2646 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2647         page.appendCheckBox(
2648                 "", "Texture scrollbar",
2649                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2650                 );
2651         {
2652                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2653                 page.appendCombo(
2654                         "Texture Thumbnail Scale",
2655                         STRING_ARRAY_RANGE( texture_scale ),
2656                         make_property<TextureScale>(GlobalTextureBrowser())
2657                         );
2658         }
2659         page.appendSpinner(
2660                 "Texture Thumbnail Size",
2661                 GlobalTextureBrowser().m_uniformTextureSize,
2662                 GlobalTextureBrowser().m_uniformTextureSize,
2663                 16, 8192
2664         );
2665         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2666         {
2667                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2668                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2669         }
2670 }
2671 void TextureBrowser_constructPage( PreferenceGroup& group ){
2672         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2673         TextureBrowser_constructPreferences( page );
2674 }
2675
2676 void TextureBrowser_registerPreferencesPage(){
2677         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2678 }
2679
2680
2681 #include "preferencesystem.h"
2682 #include "stringio.h"
2683
2684
2685 void TextureClipboard_textureSelected( const char* shader );
2686
2687 void TextureBrowser_Construct(){
2688         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2689         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2690         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2691         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2692         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2693         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2694         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2695         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2696         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2697         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2698         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2699         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2700         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2701         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2702         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2703         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2704         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2705
2706         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2707         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2708         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2709         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2710         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2711         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2712         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2713         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2714         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2715         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2716         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2717
2718         g_TextureBrowser.shader = texdef_name_default();
2719
2720         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2721
2722         TextureBrowser_registerPreferencesPage();
2723
2724         GlobalShaderSystem().attach( g_ShadersObserver );
2725
2726         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2727 }
2728
2729 void TextureBrowser_Destroy(){
2730         GlobalShaderSystem().detach( g_ShadersObserver );
2731
2732         Textures_setModeChangedNotify( Callback<void()>() );
2733 }
2734
2735 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
2736 ui::GLArea TextureBrowser_getGLWidget(){
2737         return GlobalTextureBrowser().m_gl_widget;
2738 }
2739 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET