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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "ifilesystem.h"
36 #include "iundo.h"
37 #include "igl.h"
38 #include "iarchive.h"
39 #include "moduleobserver.h"
40
41 #include <set>
42 #include <string>
43 #include <vector>
44
45 #include <uilib/uilib.h>
46
47 #include "signal/signal.h"
48 #include "math/vector.h"
49 #include "texturelib.h"
50 #include "string/string.h"
51 #include "shaderlib.h"
52 #include "os/file.h"
53 #include "os/path.h"
54 #include "stream/memstream.h"
55 #include "stream/textfilestream.h"
56 #include "stream/stringstream.h"
57 #include "cmdlib.h"
58 #include "texmanip.h"
59 #include "textures.h"
60 #include "convert.h"
61
62 #include "gtkutil/menu.h"
63 #include "gtkutil/nonmodal.h"
64 #include "gtkutil/cursor.h"
65 #include "gtkutil/widget.h"
66 #include "gtkutil/glwidget.h"
67 #include "gtkutil/messagebox.h"
68
69 #include "error.h"
70 #include "map.h"
71 #include "qgl.h"
72 #include "select.h"
73 #include "brush_primit.h"
74 #include "brushmanip.h"
75 #include "patchmanip.h"
76 #include "plugin.h"
77 #include "qe3.h"
78 #include "gtkdlgs.h"
79 #include "gtkmisc.h"
80 #include "mainframe.h"
81 #include "findtexturedialog.h"
82 #include "surfacedialog.h"
83 #include "patchdialog.h"
84 #include "groupdialog.h"
85 #include "preferences.h"
86 #include "shaders.h"
87 #include "commands.h"
88
89 #define NOTEX_BASENAME "notex"
90 #define SHADERNOTEX_BASENAME "shadernotex"
91
92 bool TextureBrowser_showWads(){
93         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
94 }
95
96 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
97
98 bool string_equal_start( const char* string, StringRange start ){
99         return string_equal_n( string, start.first, start.last - start.first );
100 }
101
102 typedef std::set<CopiedString> TextureGroups;
103
104 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
105         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
106 #if 1
107                 groups.insert( archive );
108 #else
109                 CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
110                 groups.insert( archiveBaseName );
111 #endif
112         }
113 }
114 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
115
116 namespace
117 {
118 bool g_TextureBrowser_shaderlistOnly = false;
119 bool g_TextureBrowser_fixedSize = true;
120 bool g_TextureBrowser_filterMissing = false;
121 bool g_TextureBrowser_filterFallback = true;
122 bool g_TextureBrowser_enableAlpha = true;
123 }
124
125 CopiedString g_notex;
126 CopiedString g_shadernotex;
127 bool isMissing(const char* name);
128 bool isNotex(const char* name);
129
130 bool isMissing(const char* name){
131         if ( string_equal( g_notex.c_str(), name ) ) {
132                 return true;
133         }
134         if ( string_equal( g_shadernotex.c_str(), name ) ) {
135                 return true;
136         }
137         return false;
138 }
139
140 bool isNotex(const char* name){
141         if ( string_equal_suffix( name, "/" NOTEX_BASENAME ) ) {
142                 return true;
143         }
144         if ( string_equal_suffix( name, "/" SHADERNOTEX_BASENAME ) ) {
145                 return true;
146         }
147         return false;
148 }
149
150 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
151         const char* texture = path_make_relative( shaderName, "textures/" );
152
153         // hide notex / shadernotex images
154         if ( g_TextureBrowser_filterFallback ) {
155                 if ( isNotex( shaderName ) ) {
156                         return;
157                 }
158                 if ( isNotex( texture ) ) {
159                         return;
160                 }
161         }
162
163         if ( texture != shaderName ) {
164                 const char* last = path_remove_directory( texture );
165                 if ( !string_empty( last ) ) {
166                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
167                 }
168         }
169 }
170 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
171
172 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
173         groups.insert( directory );
174 }
175 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
176
177 class DeferredAdjustment
178 {
179 gdouble m_value;
180 guint m_handler;
181 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
182 ValueChangedFunction m_function;
183 void* m_data;
184
185 static gboolean deferred_value_changed( gpointer data ){
186         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
187                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
188                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
189                 );
190         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
191         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
192         return FALSE;
193 }
194 public:
195 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
196 }
197 void flush(){
198         if ( m_handler != 0 ) {
199                 g_source_remove( m_handler );
200                 deferred_value_changed( this );
201         }
202 }
203 void value_changed( gdouble value ){
204         m_value = value;
205         if ( m_handler == 0 ) {
206                 m_handler = g_idle_add( deferred_value_changed, this );
207         }
208 }
209 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
210         self->value_changed( gtk_adjustment_get_value(adjustment) );
211 }
212 };
213
214
215
216 class TextureBrowser;
217
218 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
219
220 void TextureBrowser_scrollChanged( void* data, gdouble value );
221
222
223 enum StartupShaders
224 {
225         STARTUPSHADERS_NONE = 0,
226         STARTUPSHADERS_COMMON,
227 };
228
229 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
230 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
231
232 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
233 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
234
235 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
236 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
237
238 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
240
241 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
242 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
243
244 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
245 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
246
247 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
248 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
249
250 class TextureBrowser
251 {
252 public:
253 int width, height;
254 int originy;
255 int m_nTotalHeight;
256
257 CopiedString shader;
258
259 ui::Window m_parent{ui::null};
260 ui::GLArea m_gl_widget{ui::null};
261 ui::Widget m_texture_scroll{ui::null};
262 ui::TreeView m_treeViewTree{ui::New};
263 ui::TreeView m_treeViewTags{ui::null};
264 ui::Frame m_tag_frame{ui::null};
265 ui::ListStore m_assigned_store{ui::null};
266 ui::ListStore m_available_store{ui::null};
267 ui::TreeView m_assigned_tree{ui::null};
268 ui::TreeView m_available_tree{ui::null};
269 ui::Widget m_scr_win_tree{ui::null};
270 ui::Widget m_scr_win_tags{ui::null};
271 ui::Widget m_tag_notebook{ui::null};
272 ui::Button m_search_button{ui::null};
273 ui::Widget m_shader_info_item{ui::null};
274
275 std::set<CopiedString> m_all_tags;
276 ui::ListStore m_all_tags_list{ui::null};
277 std::vector<CopiedString> m_copied_tags;
278 std::set<CopiedString> m_found_shaders;
279
280 ToggleItem m_hideunused_item;
281 ToggleItem m_hidenotex_item;
282 ToggleItem m_showshaders_item;
283 ToggleItem m_showshaderlistonly_item;
284 ToggleItem m_fixedsize_item;
285 ToggleItem m_filternotex_item;
286 ToggleItem m_enablealpha_item;
287
288 guint m_sizeHandler;
289 guint m_exposeHandler;
290
291 bool m_heightChanged;
292 bool m_originInvalid;
293
294 DeferredAdjustment m_scrollAdjustment;
295 FreezePointer m_freezePointer;
296
297 Vector3 color_textureback;
298 // the increment step we use against the wheel mouse
299 std::size_t m_mouseWheelScrollIncrement;
300 std::size_t m_textureScale;
301 // make the texture increments match the grid changes
302 bool m_showShaders;
303 bool m_showTextureScrollbar;
304 StartupShaders m_startupShaders;
305 // if true, the texture window will only display in-use shaders
306 // if false, all the shaders in memory are displayed
307 bool m_hideUnused;
308 bool m_rmbSelected;
309 bool m_searchedTags;
310 bool m_tags;
311 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
312 int m_uniformTextureSize;
313 // Return the display width of a texture in the texture browser
314 int getTextureWidth( qtexture_t* tex ){
315         int width;
316         if ( !g_TextureBrowser_fixedSize ) {
317                 // Don't use uniform size
318                 width = (int)( tex->width * ( (float)m_textureScale / 100 ) );
319         }
320         else if
321         ( tex->width >= tex->height ) {
322                 // Texture is square, or wider than it is tall
323                 width = m_uniformTextureSize;
324         }
325         else {
326                 // Otherwise, preserve the texture's aspect ratio
327                 width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) );
328         }
329         return width;
330 }
331 // Return the display height of a texture in the texture browser
332 int getTextureHeight( qtexture_t* tex ){
333         int height;
334         if ( !g_TextureBrowser_fixedSize ) {
335                 // Don't use uniform size
336                 height = (int)( tex->height * ( (float)m_textureScale / 100 ) );
337         }
338         else if ( tex->height >= tex->width ) {
339                 // Texture is square, or taller than it is wide
340                 height = m_uniformTextureSize;
341         }
342         else {
343                 // Otherwise, preserve the texture's aspect ratio
344                 height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) );
345         }
346         return height;
347 }
348
349 TextureBrowser() :
350         m_texture_scroll( ui::null ),
351         m_hideunused_item( TextureBrowserHideUnusedExport() ),
352         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
353         m_showshaders_item( TextureBrowserShowShadersExport() ),
354         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
355         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
356         m_filternotex_item( TextureBrowserFilterMissingExport() ),
357         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
358         m_heightChanged( true ),
359         m_originInvalid( true ),
360         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
361         color_textureback( 0.25f, 0.25f, 0.25f ),
362         m_mouseWheelScrollIncrement( 64 ),
363         m_textureScale( 50 ),
364         m_showShaders( true ),
365         m_showTextureScrollbar( true ),
366         m_startupShaders( STARTUPSHADERS_NONE ),
367         m_hideUnused( false ),
368         m_rmbSelected( false ),
369         m_searchedTags( false ),
370         m_tags( false ),
371         m_uniformTextureSize( 96 ){
372 }
373 };
374
375 void ( *TextureBrowser_textureSelected )( const char* shader );
376
377
378 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
379
380
381 const char* TextureBrowser_getComonShadersName(){
382         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
383         if ( !string_empty( value ) ) {
384                 return value;
385         }
386         return "Common";
387 }
388
389 const char* TextureBrowser_getComonShadersDir(){
390         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
391         if ( !string_empty( value ) ) {
392                 return value;
393         }
394         return "common/";
395 }
396
397 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
398         return GlobalOpenGL().m_font->getPixelHeight();
399 }
400
401 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
402         return textureBrowser.shader.c_str();
403 }
404
405 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
406         IShader* shader = QERApp_Shader_ForName( name );
407         qtexture_t* q = shader->getTexture();
408         StringOutputStream strTex( 256 );
409         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
410         shader->DecRef();
411         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
412 }
413
414 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
415
416 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
417         textureBrowser.shader = shader;
418         TextureBrowser_SetStatus( textureBrowser, shader );
419         TextureBrowser_Focus( textureBrowser, shader );
420
421         if ( FindTextureDialog_isOpen() ) {
422                 FindTextureDialog_selectTexture( shader );
423         }
424
425         // disable the menu item "shader info" if no shader was selected
426         IShader* ishader = QERApp_Shader_ForName( shader );
427         CopiedString filename = ishader->getShaderFileName();
428
429         if ( filename.empty() ) {
430                 if ( textureBrowser.m_shader_info_item != NULL ) {
431                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
432                 }
433         }
434         else {
435                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
436         }
437
438         ishader->DecRef();
439 }
440
441
442 CopiedString g_TextureBrowser_currentDirectory;
443
444 /*
445    ============================================================================
446
447    TEXTURE LAYOUT
448
449    TTimo: now based on a rundown through all the shaders
450    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
451    otherwise we may need to rely on a list instead of an array storage
452    ============================================================================
453  */
454
455 class TextureLayout
456 {
457 public:
458 // texture layout functions
459 // TTimo: now based on shaders
460 int current_x, current_y, current_row;
461 };
462
463 void Texture_StartPos( TextureLayout& layout ){
464         layout.current_x = 8;
465         layout.current_y = -8;
466         layout.current_row = 0;
467 }
468
469 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
470         qtexture_t* q = current_texture;
471
472         int nWidth = textureBrowser.getTextureWidth( q );
473         int nHeight = textureBrowser.getTextureHeight( q );
474         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
475                 layout.current_x = 8;
476                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;
477                 layout.current_row = 0;
478         }
479
480         *x = layout.current_x;
481         *y = layout.current_y;
482
483         // Is our texture larger than the row? If so, grow the
484         // row height to match it
485
486         if ( layout.current_row < nHeight ) {
487                 layout.current_row = nHeight;
488         }
489
490         // never go less than 96, or the names get all crunched up
491         layout.current_x += nWidth < 96 ? 96 : nWidth;
492         layout.current_x += 8;
493 }
494
495 bool TextureSearch_IsShown( const char* name ){
496         std::set<CopiedString>::iterator iter;
497
498         iter = GlobalTextureBrowser().m_found_shaders.find( name );
499
500         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
501                 return false;
502         }
503         else {
504                 return true;
505         }
506 }
507
508 // if texture_showinuse jump over non in-use textures
509 bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
510         // filter missing shaders
511         // ugly: filter on built-in fallback name after substitution
512         if ( g_TextureBrowser_filterMissing ) {
513                 if ( isMissing( shader->getTexture()->name ) ) {
514                         return false;
515                 }
516         }
517         // filter the fallback (notex/shadernotex) for missing shaders or editor image
518         if ( g_TextureBrowser_filterFallback ) {
519                 if ( isNotex( shader->getName() ) ) {
520                         return false;
521                 }
522                 if ( isNotex( shader->getTexture()->name ) ) {
523                         return false;
524                 }
525         }
526
527         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
528                 std::set<CopiedString>::iterator iter;
529
530                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
531
532                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
533                         return false;
534                 }
535                 else {
536                         return true;
537                 }
538         }
539
540         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
541                 return false;
542         }
543
544         if ( !show_shaders && !shader->IsDefault() ) {
545                 return false;
546         }
547
548         if ( hideUnused && !shader->IsInUse() ) {
549                 return false;
550         }
551
552         if ( GlobalTextureBrowser().m_searchedTags ) {
553                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
554                         return false;
555                 }
556                 else {
557                         return true;
558                 }
559         }
560         else {
561                 if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
562                         return false;
563                 }
564         }
565
566         return true;
567 }
568
569 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
570         textureBrowser.m_heightChanged = true;
571
572         TextureBrowser_updateScroll( textureBrowser );
573         TextureBrowser_queueDraw( textureBrowser );
574 }
575
576 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
577         if ( textureBrowser.m_heightChanged ) {
578                 textureBrowser.m_heightChanged = false;
579
580                 textureBrowser.m_nTotalHeight = 0;
581
582                 TextureLayout layout;
583                 Texture_StartPos( layout );
584                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
585                 {
586                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
587
588                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
589                                 continue;
590                         }
591
592                         int x, y;
593                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
594                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 );
595                 }
596         }
597 }
598
599 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
600         TextureBrowser_evaluateHeight( textureBrowser );
601         return textureBrowser.m_nTotalHeight;
602 }
603
604 inline const int& min_int( const int& left, const int& right ){
605         return std::min( left, right );
606 }
607
608 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
609         if ( textureBrowser.originy > 0 ) {
610                 textureBrowser.originy = 0;
611         }
612         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
613         if ( textureBrowser.originy < lower ) {
614                 textureBrowser.originy = lower;
615         }
616 }
617
618 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
619         if ( textureBrowser.m_originInvalid ) {
620                 textureBrowser.m_originInvalid = false;
621                 TextureBrowser_clampOriginY( textureBrowser );
622                 TextureBrowser_updateScroll( textureBrowser );
623         }
624         return textureBrowser.originy;
625 }
626
627 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
628         textureBrowser.originy = originy;
629         TextureBrowser_clampOriginY( textureBrowser );
630         TextureBrowser_updateScroll( textureBrowser );
631         TextureBrowser_queueDraw( textureBrowser );
632 }
633
634
635 Signal0 g_activeShadersChangedCallbacks;
636
637 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
638         g_activeShadersChangedCallbacks.connectLast( handler );
639 }
640
641 void TextureBrowser_constructTreeStore();
642
643 class ShadersObserver : public ModuleObserver
644 {
645 Signal0 m_realiseCallbacks;
646 public:
647 void realise(){
648         m_realiseCallbacks();
649         TextureBrowser_constructTreeStore();
650 }
651 void unrealise(){
652 }
653 void insert( const SignalHandler& handler ){
654         m_realiseCallbacks.connectLast( handler );
655 }
656 };
657
658 namespace
659 {
660 ShadersObserver g_ShadersObserver;
661 }
662
663 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
664         g_ShadersObserver.insert( handler );
665 }
666
667 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
668         TextureBrowser_heightChanged( textureBrowser );
669         textureBrowser.m_originInvalid = true;
670
671         g_activeShadersChangedCallbacks();
672 }
673
674 struct TextureBrowser_ShowScrollbar {
675         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
676                 returnz(self.m_showTextureScrollbar);
677         }
678
679         static void Import(TextureBrowser &self, bool value) {
680                 self.m_showTextureScrollbar = value;
681                 if (self.m_texture_scroll) {
682                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
683                         TextureBrowser_updateScroll(self);
684                 }
685         }
686 };
687
688
689 /*
690    ==============
691    TextureBrowser_ShowDirectory
692    relies on texture_directory global for the directory to use
693    1) Load the shaders for the given directory
694    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
695    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
696    available through the IShaders interface
697    NOTE: for texture window layout:
698    all shaders are stored with alphabetical order after load
699    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
700    ( the GL textures are not flushed though)
701    ==============
702  */
703
704 bool endswith( const char *haystack, const char *needle ){
705         size_t lh = strlen( haystack );
706         size_t ln = strlen( needle );
707         if ( lh < ln ) {
708                 return false;
709         }
710         return !memcmp( haystack + ( lh - ln ), needle, ln );
711 }
712
713 bool texture_name_ignore( const char* name ){
714         StringOutputStream strTemp( string_length( name ) );
715         strTemp << LowerCase( name );
716
717         return
718                 endswith( strTemp.c_str(), ".specular" ) ||
719                 endswith( strTemp.c_str(), ".glow" ) ||
720                 endswith( strTemp.c_str(), ".bump" ) ||
721                 endswith( strTemp.c_str(), ".diffuse" ) ||
722                 endswith( strTemp.c_str(), ".blend" ) ||
723                 endswith( strTemp.c_str(), ".alpha" ) ||
724                 endswith( strTemp.c_str(), "_norm" ) ||
725                 endswith( strTemp.c_str(), "_bump" ) ||
726                 endswith( strTemp.c_str(), "_glow" ) ||
727                 endswith( strTemp.c_str(), "_gloss" ) ||
728                 endswith( strTemp.c_str(), "_pants" ) ||
729                 endswith( strTemp.c_str(), "_shirt" ) ||
730                 endswith( strTemp.c_str(), "_reflect" ) ||
731                 endswith( strTemp.c_str(), "_alpha" ) ||
732                 0;
733 }
734
735 class LoadShaderVisitor : public Archive::Visitor
736 {
737 public:
738 void visit( const char* name ){
739         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
740         shader->DecRef();
741 }
742 };
743
744 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
745
746 ui::Widget g_page_textures{ui::null};
747
748 void TextureBrowser_toggleShow(){
749         GroupDialog_showPage( g_page_textures );
750 }
751
752
753 void TextureBrowser_updateTitle(){
754         GroupDialog_updatePageTitle( g_page_textures );
755 }
756
757
758
759 class TextureCategoryLoadShader
760 {
761 const char* m_directory;
762 std::size_t& m_count;
763 public:
764 using func = void(const char *);
765
766 TextureCategoryLoadShader( const char* directory, std::size_t& count )
767         : m_directory( directory ), m_count( count ){
768         m_count = 0;
769 }
770 void operator()( const char* name ) const {
771         if ( shader_equal_prefix( name, "textures/" )
772                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
773                 ++m_count;
774                 // request the shader, this will load the texture if needed
775                 // this Shader_ForName call is a kind of hack
776                 IShader *pFoo = QERApp_Shader_ForName( name );
777                 pFoo->DecRef();
778         }
779 }
780 };
781
782 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
783         StringOutputStream name( 256 );
784         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
785
786         if ( texture_name_ignore( name.c_str() ) ) {
787                 return;
788         }
789
790         if ( !shader_valid( name.c_str() ) ) {
791                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
792                 return;
793         }
794
795         // if a texture is already in use to represent a shader, ignore it
796         IShader* shader = QERApp_Shader_ForName( name.c_str() );
797         shader->DecRef();
798 }
799 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
800
801 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
802 {
803 const char* m_dirstring;
804 public:
805 LoadTexturesByTypeVisitor( const char* dirstring )
806         : m_dirstring( dirstring ){
807 }
808 void visit( const char* minor, const _QERPlugImageTable& table ) const {
809         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
810 }
811 };
812
813 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
814         if ( TextureBrowser_showWads() ) {
815                 Archive* archive = GlobalFileSystem().getArchive( directory );
816                 ASSERT_NOTNULL( archive );
817                 LoadShaderVisitor visitor;
818                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
819         }
820         else
821         {
822                 g_TextureBrowser_currentDirectory = directory;
823                 TextureBrowser_heightChanged( textureBrowser );
824
825                 std::size_t shaders_count;
826                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
827                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
828
829                 if ( g_pGameDescription->mGameType != "doom3" ) {
830                         // load remaining texture files
831
832                         StringOutputStream dirstring( 64 );
833                         dirstring << "textures/" << directory;
834
835                         Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) );
836                 }
837         }
838
839         // we'll display the newly loaded textures + all the ones already in use
840         TextureBrowser_SetHideUnused( textureBrowser, false );
841
842         TextureBrowser_updateTitle();
843 }
844
845 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
846         g_TextureBrowser_currentDirectory = directory;
847         TextureBrowser_heightChanged( textureBrowser );
848
849         std::size_t shaders_count;
850         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
851         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
852
853         if ( g_pGameDescription->mGameType != "doom3" ) {
854                 // load remaining texture files
855                 StringOutputStream dirstring( 64 );
856                 dirstring << "textures/" << directory;
857
858                 {
859                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
860                         Radiant_getImageModules().foreachModule( visitor );
861                 }
862         }
863
864         // we'll display the newly loaded textures + all the ones already in use
865         TextureBrowser_SetHideUnused( textureBrowser, false );
866 }
867
868
869 bool TextureBrowser_hideUnused();
870
871 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
872         importer( TextureBrowser_hideUnused() );
873 }
874 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
875
876 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
877         importer( GlobalTextureBrowser().m_showShaders );
878 }
879 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
880
881 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
882         importer( g_TextureBrowser_shaderlistOnly );
883 }
884 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
885
886 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
887         importer( g_TextureBrowser_fixedSize );
888 }
889 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
890
891 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
892         importer( g_TextureBrowser_filterMissing );
893 }
894 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
895
896 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
897         importer( g_TextureBrowser_filterFallback );
898 }
899 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
900
901 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
902         importer( g_TextureBrowser_enableAlpha );
903 }
904 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
905
906 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
907         if ( hideUnused ) {
908                 textureBrowser.m_hideUnused = true;
909         }
910         else
911         {
912                 textureBrowser.m_hideUnused = false;
913         }
914
915         textureBrowser.m_hideunused_item.update();
916
917         TextureBrowser_heightChanged( textureBrowser );
918         textureBrowser.m_originInvalid = true;
919 }
920
921 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
922         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
923                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() );
924         }
925 }
926
927
928 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
929 // it might need to be split in parts or moved out .. dunno
930 // scroll origin so the specified texture is completely on screen
931 // if current texture is not displayed, nothing is changed
932 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
933         TextureLayout layout;
934         // scroll origin so the texture is completely on screen
935         Texture_StartPos( layout );
936
937         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
938         {
939                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
940
941                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
942                         continue;
943                 }
944
945                 int x, y;
946                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
947                 qtexture_t* q = shader->getTexture();
948                 if ( !q ) {
949                         break;
950                 }
951
952                 // we have found when texdef->name and the shader name match
953                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
954                 if ( shader_equal( name, shader->getName() ) ) {
955                         int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) )
956                                                                 + 2 * TextureBrowser_fontHeight( textureBrowser );
957
958                         int originy = TextureBrowser_getOriginY( textureBrowser );
959                         if ( y > originy ) {
960                                 originy = y;
961                         }
962
963                         if ( y - textureHeight < originy - textureBrowser.height ) {
964                                 originy = ( y - textureHeight ) + textureBrowser.height;
965                         }
966
967                         TextureBrowser_setOriginY( textureBrowser, originy );
968                         return;
969                 }
970         }
971 }
972
973 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
974         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
975
976         TextureLayout layout;
977         Texture_StartPos( layout );
978         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
979         {
980                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
981
982                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
983                         continue;
984                 }
985
986                 int x, y;
987                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
988                 qtexture_t  *q = shader->getTexture();
989                 if ( !q ) {
990                         break;
991                 }
992
993                 int nWidth = textureBrowser.getTextureWidth( q );
994                 int nHeight = textureBrowser.getTextureHeight( q );
995                 if ( mx > x && mx - x < nWidth
996                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
997                         return shader;
998                 }
999         }
1000
1001         return 0;
1002 }
1003
1004 /*
1005    ==============
1006    SelectTexture
1007
1008    By mouse click
1009    ==============
1010  */
1011 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){
1012         IShader* shader = Texture_At( textureBrowser, mx, my );
1013         if ( shader != 0 ) {
1014                 if ( bShift ) {
1015                         if ( shader->IsDefault() ) {
1016                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1017                         }
1018                         else{
1019                                 ViewShader( shader->getShaderFileName(), shader->getName() );
1020                         }
1021                 }
1022                 else
1023                 {
1024                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1025                         TextureBrowser_textureSelected( shader->getName() );
1026
1027                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) {
1028                                 UndoableCommand undo( "textureNameSetSelected" );
1029                                 Select_SetShader( shader->getName() );
1030                         }
1031                 }
1032         }
1033 }
1034
1035 /*
1036    ============================================================================
1037
1038    MOUSE ACTIONS
1039
1040    ============================================================================
1041  */
1042
1043 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1044         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1045         if ( y != 0 ) {
1046                 int scale = 1;
1047
1048                 if ( state & GDK_SHIFT_MASK ) {
1049                         scale = 4;
1050                 }
1051
1052                 int originy = TextureBrowser_getOriginY( textureBrowser );
1053                 originy += y * scale;
1054                 TextureBrowser_setOriginY( textureBrowser, originy );
1055         }
1056 }
1057
1058 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1059         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser );
1060 }
1061
1062 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1063         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent );
1064 }
1065
1066 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1067         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 );
1068 }
1069
1070 /*
1071    ============================================================================
1072
1073    DRAWING
1074
1075    ============================================================================
1076  */
1077
1078 /*
1079    ============
1080    Texture_Draw
1081    TTimo: relying on the shaders list to display the textures
1082    we must query all qtexture_t* to manage and display through the IShaders interface
1083    this allows a plugin to completely override the texture system
1084    ============
1085  */
1086 void Texture_Draw( TextureBrowser& textureBrowser ){
1087         int originy = TextureBrowser_getOriginY( textureBrowser );
1088
1089         glClearColor( textureBrowser.color_textureback[0],
1090                                   textureBrowser.color_textureback[1],
1091                                   textureBrowser.color_textureback[2],
1092                                   0 );
1093         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1094         glMatrixMode( GL_PROJECTION );
1095         glLoadIdentity();
1096
1097         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1098         glDisable( GL_DEPTH_TEST );
1099         if ( g_TextureBrowser_enableAlpha ) {
1100                 glEnable( GL_BLEND );
1101                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1102         }
1103         else {
1104                 glDisable( GL_BLEND );
1105         }
1106         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1107         glEnable( GL_TEXTURE_2D );
1108
1109         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1110
1111         int last_y = 0, last_height = 0;
1112
1113         TextureLayout layout;
1114         Texture_StartPos( layout );
1115         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1116         {
1117                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1118
1119                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) {
1120                         continue;
1121                 }
1122
1123                 int x, y;
1124                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1125                 qtexture_t *q = shader->getTexture();
1126                 if ( !q ) {
1127                         break;
1128                 }
1129
1130                 int nWidth = textureBrowser.getTextureWidth( q );
1131                 int nHeight = textureBrowser.getTextureHeight( q );
1132
1133                 if ( y != last_y ) {
1134                         last_y = y;
1135                         last_height = 0;
1136                 }
1137                 last_height = std::max( nHeight, last_height );
1138
1139                 // Is this texture visible?
1140                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1141                          && ( y > originy - textureBrowser.height ) ) {
1142                         // borders rules:
1143                         // if it's the current texture, draw a thick red line, else:
1144                         // shaders have a white border, simple textures don't
1145                         // if !texture_showinuse: (some textures displayed may not be in use)
1146                         // draw an additional square around with 0.5 1 0.5 color
1147                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1148                                 glLineWidth( 3 );
1149                                 if ( textureBrowser.m_rmbSelected ) {
1150                                         glColor3f( 0,0,1 );
1151                                 }
1152                                 else {
1153                                         glColor3f( 1,0,0 );
1154                                 }
1155                                 glDisable( GL_TEXTURE_2D );
1156
1157                                 glBegin( GL_LINE_LOOP );
1158                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1159                                 glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1160                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 );
1161                                 glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 );
1162                                 glEnd();
1163
1164                                 glEnable( GL_TEXTURE_2D );
1165                                 glLineWidth( 1 );
1166                         }
1167                         else
1168                         {
1169                                 glLineWidth( 1 );
1170                                 // shader border:
1171                                 if ( !shader->IsDefault() ) {
1172                                         glColor3f( 1,1,1 );
1173                                         glDisable( GL_TEXTURE_2D );
1174
1175                                         glBegin( GL_LINE_LOOP );
1176                                         glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1177                                         glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1178                                         glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
1179                                         glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
1180                                         glEnd();
1181                                         glEnable( GL_TEXTURE_2D );
1182                                 }
1183
1184                                 // highlight in-use textures
1185                                 if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1186                                         glColor3f( 0.5,1,0.5 );
1187                                         glDisable( GL_TEXTURE_2D );
1188                                         glBegin( GL_LINE_LOOP );
1189                                         glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1190                                         glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1191                                         glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) );
1192                                         glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) );
1193                                         glEnd();
1194                                         glEnable( GL_TEXTURE_2D );
1195                                 }
1196                         }
1197
1198                         // draw checkerboard for transparent textures
1199                         if ( g_TextureBrowser_enableAlpha )
1200                         {
1201                                 glDisable( GL_TEXTURE_2D );
1202                                 glBegin( GL_QUADS );
1203                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1204                                 for ( int i = 0; i < nHeight; i += 8 )
1205                                         for ( int j = 0; j < nWidth; j += 8 )
1206                                         {
1207                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1208                                                 glColor3ub( color, color, color );
1209                                                 int left = j;
1210                                                 int right = std::min(j+8, nWidth);
1211                                                 int top = i;
1212                                                 int bottom = std::min(i+8, nHeight);
1213                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1214                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1215                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1216                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1217                                         }
1218                                 glEnd();
1219                                 glEnable( GL_TEXTURE_2D );
1220                         }
1221
1222                         // Draw the texture
1223                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1224                         GlobalOpenGL_debugAssertNoErrors();
1225                         glColor3f( 1,1,1 );
1226                         glBegin( GL_QUADS );
1227                         glTexCoord2i( 0,0 );
1228                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1229                         glTexCoord2i( 1,0 );
1230                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1231                         glTexCoord2i( 1,1 );
1232                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1233                         glTexCoord2i( 0,1 );
1234                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1235                         glEnd();
1236
1237                         // draw the texture name
1238                         glDisable( GL_TEXTURE_2D );
1239                         glColor3f( 1,1,1 );
1240
1241                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 );
1242
1243                         // don't draw the directory name
1244                         const char* name = shader->getName();
1245                         name += strlen( name );
1246                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1247                                 name--;
1248
1249                         GlobalOpenGL().drawString( name );
1250                         glEnable( GL_TEXTURE_2D );
1251                 }
1252
1253                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1254         }
1255
1256
1257         // reset the current texture
1258         glBindTexture( GL_TEXTURE_2D, 0 );
1259         //qglFinish();
1260 }
1261
1262 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1263         if ( textureBrowser.m_gl_widget ) {
1264                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1265         }
1266 }
1267
1268
1269 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1270         textureBrowser.m_textureScale = scale;
1271
1272         TextureBrowser_queueDraw( textureBrowser );
1273 }
1274
1275 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1276         textureBrowser.m_uniformTextureSize = scale;
1277
1278         TextureBrowser_queueDraw( textureBrowser );
1279 }
1280
1281
1282 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1283         int originy = TextureBrowser_getOriginY( textureBrowser );
1284
1285         if ( bUp ) {
1286                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1287         }
1288         else
1289         {
1290                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1291         }
1292
1293         TextureBrowser_setOriginY( textureBrowser, originy );
1294 }
1295
1296 XmlTagBuilder TagBuilder;
1297
1298 enum
1299 {
1300         TAG_COLUMN,
1301         N_COLUMNS
1302 };
1303
1304 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1305         GtkTreeIter iter;
1306
1307         store.clear();
1308
1309         std::vector<CopiedString> assigned_tags;
1310         TagBuilder.GetShaderTags( shader, assigned_tags );
1311
1312         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1313         {
1314                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1315         }
1316 }
1317
1318 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1319                                                                 ui::ListStore storeAssigned,
1320                                                                 const std::set<CopiedString>& allTags,
1321                                                                 TextureBrowser* textureBrowser ){
1322         GtkTreeIter iterAssigned;
1323         GtkTreeIter iterAvailable;
1324         std::set<CopiedString>::const_iterator iterAll;
1325         gchar* tag_assigned;
1326
1327         storeAvailable.clear();
1328
1329         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1330
1331         if ( !row ) { // does the shader have tags assigned?
1332                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1333                 {
1334                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1335                 }
1336         }
1337         else
1338         {
1339                 while ( row ) // available tags = all tags - assigned tags
1340                 {
1341                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1342
1343                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1344                         {
1345                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1346                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1347                                 }
1348                                 else
1349                                 {
1350                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1351
1352                                         if ( row ) {
1353                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1354                                         }
1355                                 }
1356                         }
1357                 }
1358         }
1359 }
1360
1361 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1362         if ( event->type == GDK_BUTTON_PRESS ) {
1363                 if ( event->button == 3 ) {
1364                         if ( GlobalTextureBrowser().m_tags ) {
1365                                 textureBrowser->m_rmbSelected = true;
1366                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1367
1368                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1369                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1370                                 textureBrowser->m_heightChanged = true;
1371                                 textureBrowser->m_tag_frame.show();
1372
1373                 ui::process();
1374
1375                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1376                         }
1377                         else
1378                         {
1379                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1380                         }
1381                 }
1382                 else if ( event->button == 1 ) {
1383                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1384
1385                         if ( GlobalTextureBrowser().m_tags ) {
1386                                 textureBrowser->m_rmbSelected = false;
1387                                 textureBrowser->m_tag_frame.hide();
1388                         }
1389                 }
1390         }
1391         return FALSE;
1392 }
1393
1394 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1395         if ( event->type == GDK_BUTTON_RELEASE ) {
1396                 if ( event->button == 3 ) {
1397                         if ( !GlobalTextureBrowser().m_tags ) {
1398                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1399                         }
1400                 }
1401         }
1402         return FALSE;
1403 }
1404
1405 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1406         return FALSE;
1407 }
1408
1409 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1410         if ( event->direction == GDK_SCROLL_UP ) {
1411                 TextureBrowser_MouseWheel( *textureBrowser, true );
1412         }
1413         else if ( event->direction == GDK_SCROLL_DOWN ) {
1414                 TextureBrowser_MouseWheel( *textureBrowser, false );
1415         }
1416         return FALSE;
1417 }
1418
1419 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1420         //globalOutputStream() << "vertical scroll\n";
1421         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1422 }
1423
1424 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1425         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1426 }
1427
1428 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1429         if ( textureBrowser.m_showTextureScrollbar ) {
1430                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1431
1432                 totalHeight = std::max( totalHeight, textureBrowser.height );
1433
1434         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1435
1436                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1437                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1438                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1439                 gtk_adjustment_set_step_increment(vadjustment, 20);
1440                 gtk_adjustment_set_lower(vadjustment, 0);
1441                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1442
1443                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1444         }
1445 }
1446
1447 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1448         textureBrowser->width = allocation->width;
1449         textureBrowser->height = allocation->height;
1450         TextureBrowser_heightChanged( *textureBrowser );
1451         textureBrowser->m_originInvalid = true;
1452         TextureBrowser_queueDraw( *textureBrowser );
1453         return FALSE;
1454 }
1455
1456 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1457         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1458                 GlobalOpenGL_debugAssertNoErrors();
1459                 TextureBrowser_evaluateHeight( *textureBrowser );
1460                 Texture_Draw( *textureBrowser );
1461                 GlobalOpenGL_debugAssertNoErrors();
1462                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1463         }
1464         return FALSE;
1465 }
1466
1467
1468 TextureBrowser g_TextureBrowser;
1469
1470 TextureBrowser& GlobalTextureBrowser(){
1471         return g_TextureBrowser;
1472 }
1473
1474 bool TextureBrowser_hideUnused(){
1475         return g_TextureBrowser.m_hideUnused;
1476 }
1477
1478 void TextureBrowser_ToggleHideUnused(){
1479         if ( g_TextureBrowser.m_hideUnused ) {
1480                 TextureBrowser_SetHideUnused( g_TextureBrowser, false );
1481         }
1482         else
1483         {
1484                 TextureBrowser_SetHideUnused( g_TextureBrowser, true );
1485         }
1486 }
1487
1488 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1489         // put the information from the old textures menu into a treeview
1490         GtkTreeIter iter, child;
1491
1492         TextureGroups::const_iterator i = groups.begin();
1493         while ( i != groups.end() )
1494         {
1495                 const char* dirName = ( *i ).c_str();
1496                 const char* firstUnderscore = strchr( dirName, '_' );
1497                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1498
1499                 TextureGroups::const_iterator next = i;
1500                 ++next;
1501                 if ( firstUnderscore != 0
1502                          && next != groups.end()
1503                          && string_equal_start( ( *next ).c_str(), dirRoot ) ) {
1504                         gtk_tree_store_append( store, &iter, NULL );
1505                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1506
1507                         // keep going...
1508                         while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) )
1509                         {
1510                                 gtk_tree_store_append( store, &child, &iter );
1511                                 gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 );
1512                                 ++i;
1513                         }
1514                 }
1515                 else
1516                 {
1517                         gtk_tree_store_append( store, &iter, NULL );
1518                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1519                         ++i;
1520                 }
1521         }
1522 }
1523
1524 TextureGroups TextureGroups_constructTreeView(){
1525         TextureGroups groups;
1526
1527         if ( TextureBrowser_showWads() ) {
1528                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1529         }
1530         else
1531         {
1532                 // scan texture dirs and pak files only if not restricting to shaderlist
1533                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1534                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1535                 }
1536
1537                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1538         }
1539
1540         return groups;
1541 }
1542
1543 void TextureBrowser_constructTreeStore(){
1544         TextureGroups groups = TextureGroups_constructTreeView();
1545         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1546         TextureGroups_constructTreeModel( groups, store );
1547
1548         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
1549
1550         g_object_unref( G_OBJECT( store ) );
1551 }
1552
1553 void TextureBrowser_constructTreeStoreTags(){
1554         TextureGroups groups;
1555         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1556     auto model = g_TextureBrowser.m_all_tags_list;
1557
1558         gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model );
1559
1560         g_object_unref( G_OBJECT( store ) );
1561 }
1562
1563 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1564         GtkTreeIter iter;
1565
1566     auto model = gtk_tree_view_get_model(treeview );
1567
1568         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1569                 gchar dirName[1024];
1570
1571                 gchar* buffer;
1572                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1573                 strcpy( dirName, buffer );
1574                 g_free( buffer );
1575
1576                 g_TextureBrowser.m_searchedTags = false;
1577
1578                 if ( !TextureBrowser_showWads() ) {
1579                         strcat( dirName, "/" );
1580                 }
1581
1582                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1583                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1584                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1585         }
1586 }
1587
1588 void TextureBrowser_createTreeViewTree(){
1589         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE );
1590
1591         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE );
1592         g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1593
1594         auto renderer = ui::CellRendererText(ui::New);
1595         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1596
1597         TextureBrowser_constructTreeStore();
1598 }
1599
1600 void TextureBrowser_addTag();
1601 void TextureBrowser_renameTag();
1602 void TextureBrowser_deleteTag();
1603
1604 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1605         ui::Widget menu = ui::Menu(ui::New);
1606
1607         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1608         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1609         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1610
1611         menuitem = ui::MenuItem( "Rename tag" );
1612         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1613         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1614
1615         menuitem = ui::MenuItem( "Delete tag" );
1616         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1617         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1618
1619         gtk_widget_show_all( menu );
1620
1621         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1622                                         ( event != NULL ) ? event->button : 0,
1623                                         gdk_event_get_time( (GdkEvent*)event ) );
1624 }
1625
1626 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1627         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1628                 GtkTreePath *path;
1629         auto selection = gtk_tree_view_get_selection(treeview );
1630
1631                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1632                         gtk_tree_selection_unselect_all( selection );
1633                         gtk_tree_selection_select_path( selection, path );
1634                         gtk_tree_path_free( path );
1635                 }
1636
1637                 TextureBrowser_createContextMenu( treeview, event );
1638                 return TRUE;
1639         }
1640         return FALSE;
1641 }
1642
1643 void TextureBrowser_createTreeViewTags(){
1644         g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1645         gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE );
1646
1647         g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1648
1649         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE );
1650
1651         auto renderer = ui::CellRendererText(ui::New);
1652         gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1653
1654         TextureBrowser_constructTreeStoreTags();
1655 }
1656
1657 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1658         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1659
1660         if ( g_Layout_enableDetachableMenus.m_value ) {
1661                 menu_tearoff( menu );
1662         }
1663
1664         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1665         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1666                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1667         }
1668
1669         // hide notex and shadernotex on texture browser: no one wants to apply them
1670         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1671
1672         menu_separator( menu );
1673
1674         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1675
1676         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1677         if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1678                 g_TextureBrowser.m_showShaders = true;
1679         }
1680         else
1681         {
1682                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1683         }
1684
1685         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1686                 create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
1687         }
1688         if ( g_TextureBrowser.m_tags ) {
1689                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1690         }
1691
1692         menu_separator( menu );
1693         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1694         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1695
1696         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1697                 menu_separator( menu );
1698                 g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1699                 gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE );
1700         }
1701
1702
1703         return textures_menu_item;
1704 }
1705
1706 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1707         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1708
1709         if ( g_Layout_enableDetachableMenus.m_value ) {
1710                 menu_tearoff( menu );
1711         }
1712
1713         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1714         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1715
1716         return textures_menu_item;
1717 }
1718
1719 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1720         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1721
1722         if ( g_Layout_enableDetachableMenus.m_value ) {
1723                 menu_tearoff( menu );
1724         }
1725
1726         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1727         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1728         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1729         menu_separator( menu );
1730         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1731         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1732
1733         return textures_menu_item;
1734 }
1735
1736 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){
1737         g_assert( selected != NULL );
1738
1739     auto rowref = gtk_tree_row_reference_new( model, path );
1740         *selected = g_slist_append( *selected, rowref );
1741
1742         return FALSE;
1743 }
1744
1745 void TextureBrowser_assignTags(){
1746         GSList* selected = NULL;
1747         GSList* node;
1748         gchar* tag_assigned;
1749
1750     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
1751
1752         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1753
1754         if ( selected != NULL ) {
1755                 for ( node = selected; node != NULL; node = node->next )
1756                 {
1757             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1758
1759                         if ( path ) {
1760                                 GtkTreeIter iter;
1761
1762                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) {
1763                                         gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
1764                                         if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) {
1765                                                 // create a custom shader/texture entry
1766                                                 IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
1767                                                 CopiedString filename = ishader->getShaderFileName();
1768
1769                                                 if ( filename.empty() ) {
1770                                                         // it's a texture
1771                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE );
1772                                                 }
1773                                                 else {
1774                                                         // it's a shader
1775                                                         TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER );
1776                                                 }
1777                                                 ishader->DecRef();
1778                                         }
1779                                         TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
1780
1781                                         gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter );
1782                                         g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
1783                                 }
1784                         }
1785                 }
1786
1787                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1788
1789                 // Save changes
1790                 TagBuilder.SaveXmlDoc();
1791         }
1792         g_slist_free( selected );
1793 }
1794
1795 void TextureBrowser_removeTags(){
1796         GSList* selected = NULL;
1797         GSList* node;
1798         gchar* tag;
1799
1800     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
1801
1802         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1803
1804         if ( selected != NULL ) {
1805                 for ( node = selected; node != NULL; node = node->next )
1806                 {
1807             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1808
1809                         if ( path ) {
1810                                 GtkTreeIter iter;
1811
1812                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) {
1813                                         gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
1814                                         TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag );
1815                                         gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter );
1816                                 }
1817                         }
1818                 }
1819
1820                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1821
1822                 // Update the "available tags list"
1823                 BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
1824
1825                 // Save changes
1826                 TagBuilder.SaveXmlDoc();
1827         }
1828         g_slist_free( selected );
1829 }
1830
1831 void TextureBrowser_buildTagList(){
1832         g_TextureBrowser.m_all_tags_list.clear();
1833
1834         std::set<CopiedString>::iterator iter;
1835
1836         for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter )
1837         {
1838                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
1839         }
1840 }
1841
1842 void TextureBrowser_searchTags(){
1843         GSList* selected = NULL;
1844         GSList* node;
1845         gchar* tag;
1846         char buffer[256];
1847         char tags_searched[256];
1848
1849     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
1850
1851         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1852
1853         if ( selected != NULL ) {
1854                 strcpy( buffer, "/root/*/*[tag='" );
1855                 strcpy( tags_searched, "[TAGS] " );
1856
1857                 for ( node = selected; node != NULL; node = node->next )
1858                 {
1859             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
1860
1861                         if ( path ) {
1862                                 GtkTreeIter iter;
1863
1864                                 if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) {
1865                                         gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
1866
1867                                         strcat( buffer, tag );
1868                                         strcat( tags_searched, tag );
1869                                         if ( node != g_slist_last( node ) ) {
1870                                                 strcat( buffer, "' and tag='" );
1871                                                 strcat( tags_searched, ", " );
1872                                         }
1873                                 }
1874                         }
1875                 }
1876
1877                 strcat( buffer, "']" );
1878
1879                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
1880
1881                 g_TextureBrowser.m_found_shaders.clear(); // delete old list
1882                 TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders );
1883
1884                 if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something
1885                         size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
1886
1887                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
1888                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
1889
1890                         std::set<CopiedString>::iterator iter;
1891
1892                         for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
1893                         {
1894                                 std::string path = ( *iter ).c_str();
1895                                 size_t pos = path.find_last_of( "/", path.size() );
1896                                 std::string name = path.substr( pos + 1, path.size() );
1897                                 path = path.substr( 0, pos + 1 );
1898                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
1899                         }
1900                 }
1901                 g_TextureBrowser.m_searchedTags = true;
1902                 g_TextureBrowser_currentDirectory = tags_searched;
1903
1904                 g_TextureBrowser.m_nTotalHeight = 0;
1905                 TextureBrowser_setOriginY( g_TextureBrowser, 0 );
1906                 TextureBrowser_heightChanged( g_TextureBrowser );
1907                 TextureBrowser_updateTitle();
1908         }
1909         g_slist_free( selected );
1910 }
1911
1912 void TextureBrowser_toggleSearchButton(){
1913         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) );
1914
1915         if ( page == 0 ) { // tag page
1916                 gtk_widget_show_all( g_TextureBrowser.m_search_button );
1917         }
1918         else {
1919                 g_TextureBrowser.m_search_button.hide();
1920         }
1921 }
1922
1923 void TextureBrowser_constructTagNotebook(){
1924         g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
1925         ui::Widget labelTags = ui::Label( "Tags" );
1926         ui::Widget labelTextures = ui::Label( "Textures" );
1927
1928         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures );
1929         gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags );
1930
1931         g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
1932
1933         gtk_widget_show_all( g_TextureBrowser.m_tag_notebook );
1934 }
1935
1936 void TextureBrowser_constructSearchButton(){
1937         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
1938         g_TextureBrowser.m_search_button = ui::Button(ui::New);
1939         g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
1940         gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
1941         g_TextureBrowser.m_search_button.add(image);
1942 }
1943
1944 void TextureBrowser_checkTagFile(){
1945         const char SHADERTAG_FILE[] = "shadertags.xml";
1946         CopiedString default_filename, rc_filename;
1947         StringOutputStream stream( 256 );
1948
1949         stream << LocalRcPath_get();
1950         stream << SHADERTAG_FILE;
1951         rc_filename = stream.c_str();
1952
1953         if ( file_exists( rc_filename.c_str() ) ) {
1954                 g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
1955
1956                 if ( g_TextureBrowser.m_tags ) {
1957                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
1958                 }
1959         }
1960         else
1961         {
1962                 // load default tagfile
1963                 stream.clear();
1964                 stream << g_pGameDescription->mGameToolsPath.c_str();
1965                 stream << SHADERTAG_FILE;
1966                 default_filename = stream.c_str();
1967
1968                 if ( file_exists( default_filename.c_str() ) ) {
1969                         g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
1970
1971                         if ( g_TextureBrowser.m_tags ) {
1972                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
1973                         }
1974                 }
1975                 else
1976                 {
1977                         globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
1978                 }
1979         }
1980 }
1981
1982 void TextureBrowser_SetNotex(){
1983         StringOutputStream name( 256 );
1984         name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
1985         g_notex = name.c_str();
1986
1987         name = StringOutputStream(256);
1988         name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
1989         g_shadernotex = name.c_str();
1990 }
1991
1992 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
1993         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
1994         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
1995         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
1996         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
1997
1998         TextureBrowser_checkTagFile();
1999         TextureBrowser_SetNotex();
2000
2001         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( g_TextureBrowser ) );
2002
2003         g_TextureBrowser.m_parent = toplevel;
2004
2005         auto table = ui::Table(3, 3, FALSE);
2006         auto vbox = ui::VBox(FALSE, 0);
2007         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2008         vbox.show();
2009
2010         ui::Widget menu_bar{ui::null};
2011
2012         { // menu bar
2013                 menu_bar = ui::Widget::from(gtk_menu_bar_new());
2014                 auto menu_view = ui::Menu(ui::New);
2015                 auto view_item = TextureBrowser_constructViewMenu( menu_view );
2016                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2017                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2018
2019                 auto menu_tools = ui::Menu(ui::New);
2020                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2021                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2022                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2023
2024                 table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2025                 menu_bar.show();
2026         }
2027         { // Texture TreeView
2028                 g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2029                 gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 );
2030
2031                 // vertical only scrolling for treeview
2032                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2033
2034                 g_TextureBrowser.m_scr_win_tree.show();
2035
2036                 TextureBrowser_createTreeViewTree();
2037
2038                 gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree  );
2039                 g_TextureBrowser.m_treeViewTree.show();
2040         }
2041         { // gl_widget scrollbar
2042                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2043                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2044                 w.show();
2045                 g_TextureBrowser.m_texture_scroll = w;
2046
2047                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) ));
2048                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser );
2049
2050                 g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
2051         }
2052         { // gl_widget
2053                 g_TextureBrowser.m_gl_widget = glwidget_new( FALSE );
2054                 g_object_ref( g_TextureBrowser.m_gl_widget._handle );
2055
2056                 gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2057                 gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true );
2058
2059                 table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
2060                 g_TextureBrowser.m_gl_widget.show();
2061
2062                 g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser );
2063                 g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser );
2064
2065                 g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser );
2066                 g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser );
2067                 g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser );
2068                 g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser );
2069         }
2070
2071         // tag stuff
2072         if ( g_TextureBrowser.m_tags ) {
2073                 { // fill tag GtkListStore
2074                         g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2075             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list );
2076                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2077
2078                         TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags );
2079                         TextureBrowser_buildTagList();
2080                 }
2081                 { // tag menu bar
2082                         auto menu_tags = ui::Menu(ui::New);
2083                         auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2084                         gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2085                         gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2086                 }
2087                 { // Tag TreeView
2088                         g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2089                         gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 );
2090
2091                         // vertical only scrolling for treeview
2092                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2093
2094                         TextureBrowser_createTreeViewTags();
2095
2096             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2097                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2098
2099                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags  );
2100                         g_TextureBrowser.m_treeViewTags.show();
2101                 }
2102                 { // Texture/Tag notebook
2103                         TextureBrowser_constructTagNotebook();
2104                         vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2105                 }
2106                 { // Tag search button
2107                         TextureBrowser_constructSearchButton();
2108                         vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
2109                 }
2110                 auto frame_table = ui::Table(3, 3, FALSE);
2111                 { // Tag frame
2112
2113                         g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2114                         gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 );
2115                         gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2116
2117                         table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2118
2119                         frame_table.show();
2120
2121                         g_TextureBrowser.m_tag_frame.add(frame_table);
2122                 }
2123                 { // assigned tag list
2124                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2125                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2126                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2127
2128                         g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2129
2130             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store );
2131                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2132
2133                         auto renderer = ui::CellRendererText(ui::New);
2134
2135                         g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
2136                         g_TextureBrowser.m_assigned_store.unref();
2137                         g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2138                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE );
2139
2140             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree );
2141                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2142
2143             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2144                         gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column );
2145                         g_TextureBrowser.m_assigned_tree.show();
2146
2147                         scrolled_win.show();
2148                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree  );
2149
2150                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2151                 }
2152                 { // available tag list
2153                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2154                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2155                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2156
2157                         g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2158             auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store );
2159                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2160
2161                         auto renderer = ui::CellRendererText(ui::New);
2162
2163                         g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
2164                         g_TextureBrowser.m_available_store.unref();
2165                         g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2166                         gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE );
2167
2168             auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2169                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2170
2171             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2172                         gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column );
2173                         g_TextureBrowser.m_available_tree.show();
2174
2175                         scrolled_win.show();
2176                         gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree  );
2177
2178                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2179                 }
2180                 { // tag arrow buttons
2181                         auto m_btn_left = ui::Button(ui::New);
2182                         auto m_btn_right = ui::Button(ui::New);
2183                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2184                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2185                         m_btn_left.add(m_arrow_left);
2186                         m_btn_right.add(m_arrow_right);
2187
2188                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2189                         m_arrow_left.dimensions(-1, 68);
2190                         m_arrow_right.dimensions(-1, 68);
2191
2192                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2193                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2194
2195                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2196                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2197
2198                         m_btn_left.show();
2199                         m_btn_right.show();
2200                         m_arrow_left.show();
2201                         m_arrow_right.show();
2202                 }
2203                 { // tag fram labels
2204                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2205                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2206
2207                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2208                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2209
2210                         m_lbl_assigned.show();
2211                         m_lbl_unassigned.show();
2212                 }
2213         }
2214         else { // no tag support, show the texture tree only
2215                 vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2216         }
2217
2218         // TODO do we need this?
2219         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2220
2221         return table;
2222 }
2223
2224 void TextureBrowser_destroyWindow(){
2225         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2226
2227         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler );
2228         g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler );
2229
2230         g_TextureBrowser.m_gl_widget.unref();
2231 }
2232
2233 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2234         return textureBrowser.color_textureback;
2235 }
2236
2237 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2238         textureBrowser.color_textureback = colour;
2239         TextureBrowser_queueDraw( textureBrowser );
2240 }
2241
2242 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2243         g_assert( selected != NULL );
2244
2245         gchar* name;
2246         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2247         *selected = g_slist_append( *selected, name );
2248 }
2249
2250 void TextureBrowser_shaderInfo(){
2251         const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser );
2252         IShader* shader = QERApp_Shader_ForName( name );
2253
2254         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2255
2256         shader->DecRef();
2257 }
2258
2259 void TextureBrowser_addTag(){
2260         CopiedString tag;
2261
2262         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2263
2264         if ( result == eIDOK && !tag.empty() ) {
2265                 GtkTreeIter iter;
2266                 g_TextureBrowser.m_all_tags.insert( tag.c_str() );
2267                 gtk_list_store_append( g_TextureBrowser.m_available_store, &iter );
2268                 gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2269
2270                 // Select the currently added tag in the available list
2271         auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree );
2272                 gtk_tree_selection_select_iter( selection, &iter );
2273
2274                 g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2275         }
2276 }
2277
2278 void TextureBrowser_renameTag(){
2279         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2280            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2281            we need to count the number of selected rows first and use
2282            gtk_tree_selection_selected_foreach() then to go through the list of selected
2283            rows (which always containins a single row).
2284          */
2285
2286         GSList* selected = NULL;
2287
2288     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2289         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2290
2291         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2292                 CopiedString newTag;
2293                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2294
2295                 if ( result == eIDOK && !newTag.empty() ) {
2296                         GtkTreeIter iterList;
2297                         gchar* rowTag;
2298                         gchar* oldTag = (char*)selected->data;
2299
2300                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2301
2302                         while ( row )
2303                         {
2304                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2305
2306                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2307                                         gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2308                                 }
2309                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0;
2310                         }
2311
2312                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2313
2314                         g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2315                         g_TextureBrowser.m_all_tags.insert( newTag );
2316
2317                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2318                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2319                 }
2320         }
2321         else
2322         {
2323                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." );
2324         }
2325 }
2326
2327 void TextureBrowser_deleteTag(){
2328         GSList* selected = NULL;
2329
2330     auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags );
2331         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2332
2333         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2334                 auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2335
2336                 if ( result == ui::alert_response::YES ) {
2337                         GtkTreeIter iterSelected;
2338                         gchar *rowTag;
2339
2340                         gchar* tagSelected = (char*)selected->data;
2341
2342                         bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2343
2344                         while ( row )
2345                         {
2346                                 gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2347
2348                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2349                                         gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected );
2350                                         break;
2351                                 }
2352                                 row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0;
2353                         }
2354
2355                         TagBuilder.DeleteTag( tagSelected );
2356                         g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2357
2358                         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser );
2359                         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2360                 }
2361         }
2362         else {
2363                 ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." );
2364         }
2365 }
2366
2367 void TextureBrowser_copyTag(){
2368         g_TextureBrowser.m_copied_tags.clear();
2369         TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags );
2370 }
2371
2372 void TextureBrowser_pasteTag(){
2373         IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() );
2374         CopiedString shader = g_TextureBrowser.shader.c_str();
2375
2376         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2377                 CopiedString shaderFile = ishader->getShaderFileName();
2378                 if ( shaderFile.empty() ) {
2379                         // it's a texture
2380                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2381                 }
2382                 else
2383                 {
2384                         // it's a shader
2385                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2386                 }
2387
2388                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2389                 {
2390                         TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2391                 }
2392         }
2393         else
2394         {
2395                 for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i )
2396                 {
2397                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) {
2398                                 // the tag doesn't exist - let's add it
2399                                 TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG );
2400                         }
2401                 }
2402         }
2403
2404         ishader->DecRef();
2405
2406         TagBuilder.SaveXmlDoc();
2407         BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser );
2408         BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser );
2409 }
2410
2411 void TextureBrowser_RefreshShaders(){
2412         ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2413         GlobalShaderSystem().refresh();
2414         UpdateAllWindows();
2415     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2416         GtkTreeModel* model = NULL;
2417         GtkTreeIter iter;
2418         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2419         {
2420                 gchar dirName[1024];
2421
2422                 gchar* buffer;
2423                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2424                 strcpy( dirName, buffer );
2425                 g_free( buffer );
2426                 if ( !TextureBrowser_showWads() ) {
2427                         strcat( dirName, "/" );
2428                 }
2429                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2430                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2431         }
2432 }
2433
2434 void TextureBrowser_ToggleShowShaders(){
2435         g_TextureBrowser.m_showShaders ^= 1;
2436         g_TextureBrowser.m_showshaders_item.update();
2437         TextureBrowser_queueDraw( g_TextureBrowser );
2438 }
2439
2440 void TextureBrowser_ToggleShowShaderListOnly(){
2441         g_TextureBrowser_shaderlistOnly ^= 1;
2442         g_TextureBrowser.m_showshaderlistonly_item.update();
2443
2444         TextureBrowser_constructTreeStore();
2445 }
2446
2447 void TextureBrowser_showAll(){
2448         g_TextureBrowser_currentDirectory = "";
2449         g_TextureBrowser.m_searchedTags = false;
2450         TextureBrowser_heightChanged( g_TextureBrowser );
2451         TextureBrowser_updateTitle();
2452 }
2453
2454 void TextureBrowser_showUntagged(){
2455         auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2456
2457         if ( result == ui::alert_response::YES ) {
2458                 g_TextureBrowser.m_found_shaders.clear();
2459                 TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders );
2460                 std::set<CopiedString>::iterator iter;
2461
2462                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2463
2464                 for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ )
2465                 {
2466                         std::string path = ( *iter ).c_str();
2467                         size_t pos = path.find_last_of( "/", path.size() );
2468                         std::string name = path.substr( pos + 1, path.size() );
2469                         path = path.substr( 0, pos + 1 );
2470                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2471                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2472                 }
2473
2474                 g_TextureBrowser_currentDirectory = "Untagged";
2475                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2476                 TextureBrowser_heightChanged( g_TextureBrowser );
2477                 TextureBrowser_updateTitle();
2478         }
2479 }
2480
2481 void TextureBrowser_FixedSize(){
2482         g_TextureBrowser_fixedSize ^= 1;
2483         GlobalTextureBrowser().m_fixedsize_item.update();
2484         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2485 }
2486
2487 void TextureBrowser_FilterMissing(){
2488         g_TextureBrowser_filterMissing ^= 1;
2489         GlobalTextureBrowser().m_filternotex_item.update();
2490         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2491         TextureBrowser_RefreshShaders();
2492 }
2493
2494 void TextureBrowser_FilterFallback(){
2495         g_TextureBrowser_filterFallback ^= 1;
2496         GlobalTextureBrowser().m_hidenotex_item.update();
2497         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2498         TextureBrowser_RefreshShaders();
2499 }
2500
2501 void TextureBrowser_EnableAlpha(){
2502         g_TextureBrowser_enableAlpha ^= 1;
2503         GlobalTextureBrowser().m_enablealpha_item.update();
2504         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2505 }
2506
2507 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2508         StringOutputStream buffer( 64 );
2509         buffer << "Textures: ";
2510         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2511                 buffer << g_TextureBrowser_currentDirectory.c_str();
2512         }
2513         else
2514         {
2515                 buffer << "all";
2516         }
2517         importer( buffer.c_str() );
2518 }
2519
2520 struct TextureScale {
2521         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2522                 switch (self.m_textureScale) {
2523                         case 10:
2524                                 returnz(0);
2525                                 break;
2526                         case 25:
2527                                 returnz(1);
2528                                 break;
2529                         case 50:
2530                                 returnz(2);
2531                                 break;
2532                         case 100:
2533                                 returnz(3);
2534                                 break;
2535                         case 200:
2536                                 returnz(4);
2537                                 break;
2538                 }
2539         }
2540
2541         static void Import(TextureBrowser &self, int value) {
2542                 switch (value) {
2543                         case 0:
2544                                 TextureBrowser_setScale(self, 10);
2545                                 break;
2546                         case 1:
2547                                 TextureBrowser_setScale(self, 25);
2548                                 break;
2549                         case 2:
2550                                 TextureBrowser_setScale(self, 50);
2551                                 break;
2552                         case 3:
2553                                 TextureBrowser_setScale(self, 100);
2554                                 break;
2555                         case 4:
2556                                 TextureBrowser_setScale(self, 200);
2557                                 break;
2558                 }
2559         }
2560 };
2561
2562 struct UniformTextureSize {
2563         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2564                 returnz(g_TextureBrowser.m_uniformTextureSize);
2565         }
2566
2567         static void Import(TextureBrowser &self, int value) {
2568                 if (value > 16)
2569                         TextureBrowser_setUniformSize(self, value);
2570         }
2571 };
2572
2573 void TextureBrowser_constructPreferences( PreferencesPage& page ){
2574         page.appendCheckBox(
2575                 "", "Texture scrollbar",
2576                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
2577                 );
2578         {
2579                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
2580                 page.appendCombo(
2581                         "Texture Thumbnail Scale",
2582                         STRING_ARRAY_RANGE( texture_scale ),
2583                         make_property<TextureScale>(GlobalTextureBrowser())
2584                         );
2585         }
2586         page.appendSpinner(
2587                 "Texture Thumbnail Size",
2588                 GlobalTextureBrowser().m_uniformTextureSize,
2589                 GlobalTextureBrowser().m_uniformTextureSize,
2590                 16, 8192
2591         );
2592         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
2593         {
2594                 const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
2595                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
2596         }
2597 }
2598 void TextureBrowser_constructPage( PreferenceGroup& group ){
2599         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
2600         TextureBrowser_constructPreferences( page );
2601 }
2602 void TextureBrowser_registerPreferencesPage(){
2603         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
2604 }
2605
2606
2607 #include "preferencesystem.h"
2608 #include "stringio.h"
2609
2610
2611 void TextureClipboard_textureSelected( const char* shader );
2612
2613 void TextureBrowser_Construct(){
2614         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
2615         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
2616         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
2617         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
2618         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
2619         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
2620         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
2621         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
2622         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
2623         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
2624         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
2625         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
2626         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
2627         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
2628         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
2629         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) );
2630         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
2631
2632         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(g_TextureBrowser) );
2633         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(g_TextureBrowser) );
2634         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser()));
2635         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) );
2636         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
2637         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
2638         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
2639         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
2640         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
2641         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
2642         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) );
2643
2644         g_TextureBrowser.shader = texdef_name_default();
2645
2646         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( g_TextureBrowser ) );
2647
2648         TextureBrowser_registerPreferencesPage();
2649
2650         GlobalShaderSystem().attach( g_ShadersObserver );
2651
2652         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
2653 }
2654 void TextureBrowser_Destroy(){
2655         GlobalShaderSystem().detach( g_ShadersObserver );
2656
2657         Textures_setModeChangedNotify( Callback<void()>() );
2658 }