2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 // qfiles.h: quake file formats
24 // This file must be identical in the quake and utils directories
28 ========================================================================
30 The .pak files are just a linear collapse of a directory tree
32 ========================================================================
35 #include "globaldefs.h"
36 #if GDEF_COMPILER_MSVC
37 #ifdef NDEBUG // Don't show in a Release build
38 #pragma warning(disable : 4305) // truncate from double to float
39 #pragma warning(disable : 4244) // conversion from double to float
40 #pragma warning(disable : 4018) // signed/unsigned mismatch
44 #define IDPAKHEADER ( ( 'K' << 24 ) + ( 'C' << 16 ) + ( 'A' << 8 ) + 'P' )
54 int ident; // == IDPAKHEADER
59 #define MAX_FILES_IN_PACK 4096
63 ========================================================================
65 PCX files are used for as many images as possible
67 ========================================================================
76 unsigned short xmin,ymin,xmax,ymax;
77 unsigned short hres,vres;
78 unsigned char palette[48];
81 unsigned short bytes_per_line;
82 unsigned short palette_type;
84 unsigned char data; // unbounded
89 ========================================================================
91 .MD2 triangle model file format
93 ========================================================================
96 #define IDALIASHEADER ( ( '2' << 24 ) + ( 'P' << 16 ) + ( 'D' << 8 ) + 'I' )
97 #define ALIAS_VERSION 8
99 #define MAX_TRIANGLES 4096
100 #define MAX_VERTS 2048
101 #define MAX_FRAMES 512
102 #define MAX_MD2SKINS 32
103 #define MAX_SKINNAME 64
119 byte v[3]; // scaled byte to fit in frame mins/maxs
120 byte lightnormalindex;
123 #define DTRIVERTX_V0 0
124 #define DTRIVERTX_V1 1
125 #define DTRIVERTX_V2 2
126 #define DTRIVERTX_LNI 3
127 #define DTRIVERTX_SIZE 4
131 float scale[3]; // multiply byte verts by this
132 float translate[3]; // then add this
133 char name[16]; // frame name from grabbing
134 dtrivertx_t verts[1]; // variable sized
139 // a positive integer starts a tristrip command, followed by that many
140 // vertex structures.
141 // a negative integer starts a trifan command, followed by -x vertexes
142 // a zero indicates the end of the command list.
143 // a vertex consists of a floating point s, a floating point t,
144 // and an integer vertex index.
154 int framesize; // byte size of each frame
158 int num_st; // greater than num_xyz for seams
160 int num_glcmds; // dwords in strip/fan command list
163 int ofs_skins; // each skin is a MAX_SKINNAME string
164 int ofs_st; // byte offset from start for stverts
165 int ofs_tris; // offset for dtriangles
166 int ofs_frames; // offset for first frame
168 int ofs_end; // end of file
173 ========================================================================
175 .SP2 sprite file format
177 ========================================================================
180 #define IDSPRITEHEADER ( ( '2' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' )
181 // little-endian "IDS2"
182 #define SPRITE_VERSION 2
187 int origin_x, origin_y; // raster coordinates inside pic
188 char name[MAX_SKINNAME]; // name of pcx file
195 dsprframe_t frames[1]; // variable sized
199 ==============================================================================
201 .WAL texture file format
203 ==============================================================================
208 typedef struct miptex_s
211 unsigned width, height;
212 unsigned offsets[MIPLEVELS]; // four mip maps stored
213 char animname[32]; // next frame in animation chain
220 ==============================================================================
222 - .WAL texture file format
223 + .M8 texture file format
225 ==============================================================================
228 typedef struct palette_s
239 #define MIP_VERSION 2
241 #define H2_MIPLEVELS 16
243 typedef struct miptex_m8_s
247 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
248 unsigned offsets[H2_MIPLEVELS]; // four mip maps stored
249 char animname[32]; // next frame in animation chain
250 palette_t palette[PAL_SIZE];
257 #define MIP32_VERSION 4
259 #define MIP32_NOMIP_FLAG2 0x00000001
260 #define MIP32_DETAILER_FLAG2 0x00000002
262 typedef struct miptex_m32_s
266 char altname[128]; // texture substitution
267 char animname[128]; // next frame in animation chain
268 char damagename[128]; // image that should be shown when damaged
269 unsigned width[H2_MIPLEVELS], height[H2_MIPLEVELS];
270 unsigned offsets[H2_MIPLEVELS];
274 float scale_x, scale_y;
277 // detail texturing info
278 char dt_name[128]; // detailed texture name
279 float dt_scale_x, dt_scale_y;
282 int dt_src_blend_mode, dt_dst_blend_mode;
285 int unused[19]; // future expansion to maintain compatibility with h2
292 ==============================================================================
296 ==============================================================================
299 #define IDBSPHEADER ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'B' << 8 ) + 'I' )
300 // little-endian "IBSP"
302 #define BSPVERSION 38
305 // upper design bounds
306 // leaffaces, leafbrushes, planes, and verts are still bounded by
307 // 16 bit short limits
308 #define MAX_MAP_MODELS 1024
309 #define MAX_MAP_BRUSHES 8192
310 #define MAX_MAP_ENTITIES 2048
311 #define MAX_MAP_ENTSTRING 0x40000
312 #define MAX_MAP_TEXINFO 8192
314 #define MAX_MAP_AREAS 256
315 #define MAX_MAP_AREAPORTALS 1024
316 #define MAX_MAP_PLANES 65536
317 #define MAX_MAP_NODES 65536
318 #define MAX_MAP_BRUSHSIDES 65536
319 #define MAX_MAP_LEAFS 65536
320 #define MAX_MAP_VERTS 65536
321 #define MAX_MAP_FACES 65536
322 #define MAX_MAP_LEAFFACES 65536
323 #define MAX_MAP_LEAFBRUSHES 65536
324 #define MAX_MAP_PORTALS 65536
325 #define MAX_MAP_EDGES 128000
326 #define MAX_MAP_SURFEDGES 256000
327 #define MAX_MAP_LIGHTING 0x200000
328 #define MAX_MAP_VISIBILITY 0x100000
330 // key / value pair sizes
333 #define MAX_VALUE 1024
335 //=============================================================================
339 int fileofs, filelen;
342 #define LUMP_ENTITIES 0
343 #define LUMP_PLANES 1
344 #define LUMP_VERTEXES 2
345 #define LUMP_VISIBILITY 3
347 #define LUMP_TEXINFO 5
349 #define LUMP_LIGHTING 7
351 #define LUMP_LEAFFACES 9
352 #define LUMP_LEAFBRUSHES 10
353 #define LUMP_EDGES 11
354 #define LUMP_SURFEDGES 12
355 #define LUMP_MODELS 13
356 #define LUMP_BRUSHES 14
357 #define LUMP_BRUSHSIDES 15
359 #define LUMP_AREAS 17
360 #define LUMP_AREAPORTALS 18
361 #define HEADER_LUMPS 19
367 lump_t lumps[HEADER_LUMPS];
372 float mins[3], maxs[3];
373 float origin[3]; // for sounds or lights
375 int firstface, numfaces; // submodels just draw faces
376 // without walking the bsp tree
386 // 0-2 are axial planes
391 // 3-5 are non-axial planes snapped to the nearest
396 // planes (x&~1) and (x&~1)+1 are allways opposites
402 int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
406 // contents flags are seperate bits
407 // a given brush can contribute multiple content bits
408 // multiple brushes can be in a single leaf
410 // these definitions also need to be in q_shared.h!
412 // lower bits are stronger, and will eat weaker brushes completely
413 #define CONTENTS_SOLID 1 // an eye is never valid in a solid
414 #define CONTENTS_WINDOW 2 // translucent, but not watery
415 #define CONTENTS_AUX 4
416 #define CONTENTS_LAVA 8
417 #define CONTENTS_SLIME 16
418 #define CONTENTS_WATER 32
419 #define CONTENTS_MIST 64
420 #define LAST_VISIBLE_CONTENTS 64
422 // remaining contents are non-visible, and don't eat brushes
424 #define CONTENTS_AREAPORTAL 0x8000
426 #define CONTENTS_PLAYERCLIP 0x10000
427 #define CONTENTS_MONSTERCLIP 0x20000
429 // currents can be added to any other contents, and may be mixed
430 #define CONTENTS_CURRENT_0 0x40000
431 #define CONTENTS_CURRENT_90 0x80000
432 #define CONTENTS_CURRENT_180 0x100000
433 #define CONTENTS_CURRENT_270 0x200000
434 #define CONTENTS_CURRENT_UP 0x400000
435 #define CONTENTS_CURRENT_DOWN 0x800000
437 #define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
439 #define CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
440 #define CONTENTS_DEADMONSTER 0x4000000
441 #define CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
442 #define CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
443 #define CONTENTS_LADDER 0x20000000
447 #define SURF_LIGHT 0x1 // value will hold the light strength
449 #define SURF_SLICK 0x2 // effects game physics
451 #define SURF_SKY 0x4 // don't draw, but add to skybox
452 #define SURF_WARP 0x8 // turbulent water warp
453 #define SURF_TRANS33 0x10
454 #define SURF_TRANS66 0x20
455 #define SURF_FLOWING 0x40 // scroll towards angle
456 #define SURF_NODRAW 0x80 // don't bother referencing the texture
458 #define SURF_HINT 0x100 // make a primary bsp splitter
459 #define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
466 int children[2]; // negative numbers are -(leafs+1), not nodes
467 short mins[3]; // for frustom culling
469 unsigned short firstface;
470 unsigned short numfaces; // counting both sides
474 typedef struct texinfo_s
476 float vecs[2][4]; // [s/t][xyz offset]
477 int flags; // miptex flags + overrides
478 int value; // light emission, etc
479 char texture[32]; // texture name (textures/*.wal)
480 int nexttexinfo; // for animations, -1 = end of chain
484 // note that edge 0 is never used, because negative edge nums are used for
485 // counterclockwise use of the edge in a face
488 unsigned short v[2]; // vertex numbers
491 #define MAXLIGHTMAPS 4
494 unsigned short planenum;
497 int firstedge; // we must support > 64k edges
502 byte styles[MAXLIGHTMAPS];
503 int lightofs; // start of [numstyles*surfsize] samples
508 int contents; // OR of all brushes (not needed?)
513 short mins[3]; // for frustum culling
516 unsigned short firstleafface;
517 unsigned short numleaffaces;
519 unsigned short firstleafbrush;
520 unsigned short numleafbrushes;
525 unsigned short planenum; // facing out of the leaf
537 #define ANGLE_DOWN -2
540 // the visibility lump consists of a header with a count, then
541 // byte offsets for the PVS and PHS of each cluster, then the raw
542 // compressed bit vectors
548 int bitofs[8][2]; // bitofs[numclusters][2]
551 // each area has a list of portals that lead into other areas
552 // when portals are closed, other areas may not be visible or
553 // hearable even if the vis info says that it should be