2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
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3 For a list of contributors, see the accompanying CONTRIBUTORS file.
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5 This file is part of GtkRadiant.
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7 GtkRadiant is free software; you can redistribute it and/or modify
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8 it under the terms of the GNU General Public License as published by
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9 the Free Software Foundation; either version 2 of the License, or
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10 (at your option) any later version.
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12 GtkRadiant is distributed in the hope that it will be useful,
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 GNU General Public License for more details.
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17 You should have received a copy of the GNU General Public License
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18 along with GtkRadiant; if not, write to the Free Software
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19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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22 // mathlib.c -- math primitives
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25 #include "mathlib.h"
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27 vec3_t vec3_origin = {0,0,0};
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30 double VectorLength(vec3_t v)
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36 for (i=0 ; i< 3 ; i++)
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37 length += v[i]*v[i];
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38 length = sqrt (length); // FIXME
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43 qboolean VectorCompare (vec3_t v1, vec3_t v2)
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47 for (i=0 ; i<3 ; i++)
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48 if (fabs(v1[i]-v2[i]) > EQUAL_EPSILON)
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54 vec_t Q_rint (vec_t in)
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56 return floor (in + 0.5);
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59 void VectorMA (vec3_t va, double scale, vec3_t vb, vec3_t vc)
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61 vc[0] = va[0] + scale*vb[0];
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62 vc[1] = va[1] + scale*vb[1];
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63 vc[2] = va[2] + scale*vb[2];
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66 void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
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68 cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
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69 cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
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70 cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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73 vec_t _DotProduct (vec3_t v1, vec3_t v2)
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75 return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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78 void _VectorSubtract (vec3_t va, vec3_t vb, vec3_t out)
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80 out[0] = va[0]-vb[0];
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81 out[1] = va[1]-vb[1];
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82 out[2] = va[2]-vb[2];
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85 void _VectorAdd (vec3_t va, vec3_t vb, vec3_t out)
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87 out[0] = va[0]+vb[0];
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88 out[1] = va[1]+vb[1];
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89 out[2] = va[2]+vb[2];
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92 void _VectorCopy (vec3_t in, vec3_t out)
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99 void _VectorScale (vec3_t v, vec_t scale, vec3_t out)
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101 out[0] = v[0] * scale;
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102 out[1] = v[1] * scale;
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103 out[2] = v[2] * scale;
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106 #pragma optimize("g", off) // went back to turning optimization off,
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107 // the bug_fix thing stopped working
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109 vec_t VectorNormalize (vec3_t in, vec3_t out)
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111 vec_t length, ilength;
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113 length = sqrt (in[0]*in[0] + in[1]*in[1] + in[2]*in[2]);
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120 ilength = 1.0/length;
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121 out[0] = in[0]*ilength;
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122 out[1] = in[1]*ilength;
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123 out[2] = in[2]*ilength;
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128 vec_t ColorNormalize (vec3_t in, vec3_t out)
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143 VectorScale (in, scale, out);
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148 #pragma optimize("", on)
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150 void VectorInverse (vec3_t v)
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157 void ClearBounds (vec3_t mins, vec3_t maxs)
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159 mins[0] = mins[1] = mins[2] = 99999;
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160 maxs[0] = maxs[1] = maxs[2] = -99999;
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163 void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
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168 for (i=0 ; i<3 ; i++)
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