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1 /*
2    Copyright (C) 1999-2007 id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include <assert.h>
23 #include "q3data.h"
24
25 polyset_t *Polyset_SplitSets( polyset_t *psets, int numpolysets, int *pNumNewPolysets, int maxTris ){
26         int p, np, op;
27         int numNewPolysets = 0;
28         int numSplitPolysets = 0;
29         polyset_t *newpsets;
30         int sumTriangles = 0;
31
32         for ( p = 0; p < numpolysets; p++ )
33         {
34                 numNewPolysets += psets[p].numtriangles / maxTris + 1;
35         }
36
37         if ( numNewPolysets == numpolysets ) {
38                 return psets;
39         }
40
41         printf( "Warning: creating %d polysets from input of %d polysets\n", numNewPolysets, numpolysets );
42
43         newpsets = calloc( sizeof( polyset_t ) * numNewPolysets, 1 );
44
45         for ( np = 0, op = 0; op < numpolysets; op++ )
46         {
47                 numSplitPolysets = ( psets[op].numtriangles / ( maxTris + 1 ) ) + 1;
48                 if (  numSplitPolysets == 1 ) {
49                         memcpy( &newpsets[np], &psets[op], sizeof( polyset_t ) );
50                         np++;
51                 }
52                 else
53                 {
54                         sumTriangles = 0;
55
56                         // split this pset into multiple smaller psets
57                         for ( p = 0; p < numSplitPolysets; p++, np++ )
58                         {
59                                 memcpy( &newpsets[np], &psets[op], sizeof( polyset_t ) );
60
61                                 newpsets[np].triangles = psets[op].triangles + sumTriangles;
62
63                                 if ( sumTriangles + maxTris > psets[op].numtriangles ) {
64                                         newpsets[np].numtriangles = psets[op].numtriangles - sumTriangles;
65                                 }
66                                 else{
67                                         newpsets[np].numtriangles = maxTris;
68                                 }
69
70                                 sumTriangles += newpsets[np].numtriangles;
71                         }
72                 }
73         }
74
75         *pNumNewPolysets = numNewPolysets;
76
77         return newpsets;
78 }
79
80 polyset_t *Polyset_LoadSets( const char *file, int *numpolysets, int maxTrisPerSet ){
81         polyset_t *psets;
82         polyset_t *finalpsets;
83
84         //
85         // load the frame
86         //
87         if ( strstr( file, ".3DS" ) || strstr( file, ".3ds" ) ) {
88                 _3DS_LoadPolysets( file, &psets, numpolysets, g_verbose );
89         }
90         else{
91                 Error( "TRI files no longer supported" );
92         }
93 //              TRI_LoadPolysets( file, &psets, numpolysets );
94
95 /*
96     //
97     // scale polysets
98     //
99     for ( i = 0; i < psets; i++ )
100     {
101         int j;
102
103         for ( j = 0; j < psets[i].numtriangles; j++ )
104         {
105         }
106     }
107  */
108
109         //
110         // split polysets if necessary
111         //
112         finalpsets = Polyset_SplitSets( psets, *numpolysets, numpolysets, maxTrisPerSet );
113
114         return finalpsets;
115 }
116
117 polyset_t *Polyset_CollapseSets( polyset_t *psets, int numpolysets ){
118         int p;
119         int sumtriangles = 0;
120
121         polyset_t *oldpsets = psets;
122
123         //
124         // no tag checking because this is an $oldbase and thus shouldn't have any
125         // tags
126         //
127         for ( p = 0; p < numpolysets; p++ )
128         {
129                 sumtriangles += oldpsets[p].numtriangles;
130         }
131
132         psets = calloc( 1, sizeof( polyset_t ) );
133         psets[0].numtriangles = sumtriangles;
134         psets[0].triangles = malloc( MD3_MAX_TRIANGLES * sizeof( triangle_t ) );
135
136         // each call to "LoadPolysets" only allocates a single large chunk of
137         // triangle memory that is utilized by all the polysets loaded by
138         // that one call
139         memcpy( psets[0].triangles, oldpsets[0].triangles, sizeof( triangle_t ) * sumtriangles );
140
141         free( oldpsets[0].triangles );
142         free( oldpsets );
143
144         return psets;
145 }
146
147 static float SnapFloat( float x ){
148         int ix;
149
150         x *= 1.0f / MD3_XYZ_SCALE;
151         ix = ( int ) x;
152         x = ( float ) ix;
153         x *= MD3_XYZ_SCALE;
154
155         return x;
156 }
157
158 void Polyset_SnapSets( polyset_t *psets, int numpolysets ){
159         int p;
160
161         for ( p = 0; p < numpolysets; p++ )
162         {
163                 int t;
164
165                 for ( t = 0; t < psets[p].numtriangles; t++ )
166                 {
167                         int v;
168
169                         for ( v = 0; v < 3; v++ )
170                         {
171                                 psets[p].triangles[t].verts[v][0] = SnapFloat( psets[p].triangles[t].verts[v][0] );
172                                 psets[p].triangles[t].verts[v][1] = SnapFloat( psets[p].triangles[t].verts[v][1] );
173                                 psets[p].triangles[t].verts[v][2] = SnapFloat( psets[p].triangles[t].verts[v][2] );
174                         }
175                 }
176         }
177 }
178
179 void Polyset_ComputeNormals( polyset_t *psets, int numpolysets ){
180         int p;
181         int i, t;
182         int vertexIndex[MD3_MAX_TRIANGLES][3];
183         vec3_t verts[MD3_MAX_VERTS];
184         vec3_t normals[MD3_MAX_VERTS];
185         vec3_t faceNormals[MD3_MAX_TRIANGLES];
186
187         //
188         // iterate through polysets
189         //
190         for ( p = 0; p < numpolysets; p++ )
191         {
192                 int numUniqueVertices = 0;
193
194                 assert( psets[p].numtriangles < MD3_MAX_TRIANGLES );
195
196                 memset( vertexIndex, 0xff, sizeof( vertexIndex ) );
197                 memset( verts, 0, sizeof( verts ) );
198                 memset( normals, 0, sizeof( normals ) );
199
200                 //
201                 // unique vertices
202                 //
203                 for ( t = 0; t < psets[p].numtriangles; t++ )
204                 {
205                         int j;
206
207                         for ( j = 0; j < 3; j++ )
208                         {
209                                 for ( i = 0; i < numUniqueVertices; i++ )
210                                 {
211                                         if ( VectorCompare( psets[p].triangles[t].verts[j], verts[i] ) ) {
212                                                 break;
213                                         }
214                                 }
215                                 if ( i == numUniqueVertices ) {
216                                         vertexIndex[t][j] = numUniqueVertices;
217                                         VectorCopy( ( psets[p].triangles[t].verts[j] ), ( verts[numUniqueVertices] ) );
218                                         numUniqueVertices++;
219                                 }
220                                 else
221                                 {
222                                         vertexIndex[t][j] = i;
223                                 }
224                         }
225                 }
226
227                 //
228                 // compute face normals
229                 //
230                 for ( t = 0; t < psets[p].numtriangles; t++ )
231                 {
232                         vec3_t side0, side1, facenormal;
233
234                         VectorSubtract( psets[p].triangles[t].verts[0], psets[p].triangles[t].verts[1], side0 );
235                         VectorSubtract( psets[p].triangles[t].verts[2], psets[p].triangles[t].verts[1], side1 );
236
237                         CrossProduct( side0, side1, facenormal );
238                         VectorNormalize( facenormal, faceNormals[t] );
239                 }
240
241                 //
242                 // sum normals and copy them back
243                 //
244                 for ( i = 0; i < numUniqueVertices; i++ )
245                 {
246                         for ( t = 0; t < psets[p].numtriangles; t++ )
247                         {
248                                 if ( vertexIndex[t][0] == i ||
249                                          vertexIndex[t][1] == i ||
250                                          vertexIndex[t][2] == i ) {
251                                         normals[i][0] += faceNormals[t][0];
252                                         normals[i][1] += faceNormals[t][1];
253                                         normals[i][2] += faceNormals[t][2];
254                                 }
255                         }
256                         VectorNormalize( normals[i], normals[i] );
257                 }
258
259
260                 for ( t = 0; t < psets[p].numtriangles; t++ )
261                 {
262                         VectorCopy( normals[vertexIndex[t][0]], psets[p].triangles[t].normals[0] );
263                         VectorCopy( normals[vertexIndex[t][1]], psets[p].triangles[t].normals[1] );
264                         VectorCopy( normals[vertexIndex[t][2]], psets[p].triangles[t].normals[2] );
265                 }
266         }
267 }