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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #ifndef Q3MAP_VERSION
39 #error no Q3MAP_VERSION defined
40 #endif
41 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
42
43
44
45
46 /* -------------------------------------------------------------------------------
47
48 dependencies
49
50 ------------------------------------------------------------------------------- */
51
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
54         #define Q_UNIX
55 #endif
56
57 #ifdef Q_UNIX
58         #include <unistd.h>
59         #include <pwd.h>
60         #include <limits.h>
61 #endif
62
63 #ifdef WIN32
64         #include <windows.h>
65 #endif
66
67
68 /* general */
69 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
70
71 #include "cmdlib.h"
72 #include "mathlib.h"
73 #include "md5lib.h"
74 #include "ddslib.h"
75
76 #include "picomodel.h"
77
78 #include "scriplib.h"
79 #include "polylib.h"
80 #include "imagelib.h"
81 #include "qthreads.h"
82 #include "inout.h"
83 #include "vfs.h"
84 #include "png.h"
85 #include "md4.h"
86
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* general */
126 #define MAX_QPATH                               64
127
128 #define MAX_IMAGES                              512
129 #define DEFAULT_IMAGE                   "*default"
130
131 #define MAX_MODELS                              512
132
133 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
135
136 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
137
138 #define MAX_SHADER_INFO                 8192
139 #define MAX_CUST_SURFACEPARMS   64
140
141 #define SHADER_MAX_VERTEXES             1000
142 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
143
144 #define MAX_JITTERS                             256
145
146
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
149
150 #if CASE_INSENSITIVE_EPAIRS
151         #define EPAIR_STRCMP            Q_stricmp
152 #else
153         #define EPAIR_STRCMP            strcmp
154 #endif
155
156
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID                                 0x00000001
159 #define C_TRANSLUCENT                   0x00000002
160 #define C_STRUCTURAL                    0x00000004
161 #define C_HINT                                  0x00000008
162 #define C_NODRAW                                0x00000010
163 #define C_LIGHTGRID                             0x00000020
164 #define C_ALPHASHADOW                   0x00000040
165 #define C_LIGHTFILTER                   0x00000080
166 #define C_VERTEXLIT                             0x00000100
167 #define C_LIQUID                                0x00000200
168 #define C_FOG                                   0x00000400
169 #define C_SKY                                   0x00000800
170 #define C_ORIGIN                                0x00001000
171 #define C_AREAPORTAL                    0x00002000
172 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
173 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS                               0x00010000      /* no decals */
175 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
176
177
178 /* shadow flags */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS             0
182 #define ENTITY_RECV_SHADOWS             1
183
184
185 /* bsp */
186 #define MAX_PATCH_SIZE                  32
187 #define MAX_BRUSH_SIDES                 1024
188 #define MAX_BUILD_SIDES                 300
189
190 #define MAX_EXPANDED_AXIS               128
191
192 #define CLIP_EPSILON                    0.1f
193 #define PLANESIDE_EPSILON               0.001f
194 #define PLANENUM_LEAF                   -1
195
196 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY             -1000
198 #define AREAPORTAL_PRIORITY             -1000
199
200 #define PSIDE_FRONT                             1
201 #define PSIDE_BACK                              2
202 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
203 #define PSIDE_FACING                    4
204
205 #define BPRIMIT_UNDEFINED               0
206 #define BPRIMIT_OLDBRUSHES              1
207 #define BPRIMIT_NEWBRUSHES              2
208
209
210 /* vis */
211 #define VIS_HEADER_SIZE                 8
212
213 #define SEPERATORCACHE                  /* seperator caching helps a bit */
214
215 #define PORTALFILE                              "PRT1"
216
217 #define MAX_PORTALS                             32768
218 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
219 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
220 #define MAX_PORTALS_ON_LEAF             128
221
222
223 /* light */
224 #define EMIT_POINT                              0
225 #define EMIT_AREA                               1
226 #define EMIT_SPOT                               2
227 #define EMIT_SUN                                3
228
229 #define LIGHT_ATTEN_LINEAR              1
230 #define LIGHT_ATTEN_ANGLE               2
231 #define LIGHT_ATTEN_DISTANCE    4
232 #define LIGHT_TWOSIDED                  8
233 #define LIGHT_GRID                              16
234 #define LIGHT_SURFACES                  32
235 #define LIGHT_DARK                              64              /* probably never use this */
236 #define LIGHT_FAST                              256
237 #define LIGHT_FAST_TEMP                 512
238 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
239 #define LIGHT_NEGATIVE                  1024
240 #define LIGHT_UNNORMALIZED              2048    /* vortex: do not normalize _color */
241
242 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
243 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
244 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
245 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246
247 #define MAX_TRACE_TEST_NODES    256
248 #define DEFAULT_INHIBIT_RADIUS  1.5f
249
250 #define LUXEL_EPSILON                   0.125f
251 #define VERTEX_EPSILON                  -0.125f
252 #define GRID_EPSILON                    0.0f
253
254 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
255 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE        0
256 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
257 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
258
259 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
260 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
261
262 #define CLUSTER_UNMAPPED                -1
263 #define CLUSTER_OCCLUDED                -2
264 #define CLUSTER_FLOODED                 -3
265
266 #define VERTEX_LUXEL_SIZE               3
267 #define BSP_LUXEL_SIZE                  3
268 #define RAD_LUXEL_SIZE                  3
269 #define SUPER_LUXEL_SIZE                4
270 #define SUPER_ORIGIN_SIZE               3
271 #define SUPER_NORMAL_SIZE               4
272 #define SUPER_DELUXEL_SIZE              3
273 #define BSP_DELUXEL_SIZE                3
274 #define SUPER_FLOODLIGHT_SIZE   4
275
276 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
277 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
278 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
279 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
280 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
281 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
282 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
283 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
284 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
285 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
286 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
287 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
288
289
290
291 /* -------------------------------------------------------------------------------
292
293 abstracted bsp file
294
295 ------------------------------------------------------------------------------- */
296
297 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
298
299 #define MAX_LIGHTMAPS                   4                       /* RBSP */
300 #define MAX_LIGHT_STYLES                64
301 #define MAX_SWITCHED_LIGHTS             32
302 #define LS_NORMAL                               0x00
303 #define LS_UNUSED                               0xFE
304 #define LS_NONE                                 0xFF
305
306 #define MAX_LIGHTMAP_SHADERS    256
307
308 /* ok to increase these at the expense of more memory */
309 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
310 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
311
312 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
313 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
314 #define MAX_MAP_LEAFS                   0x20000
315 #define MAX_MAP_PORTALS                 0x20000
316 #define MAX_MAP_LIGHTING                0x800000
317 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
318 #define MAX_MAP_VISIBILITY              0x200000
319
320 #define MAX_MAP_DRAW_SURFS              0x20000
321 #define MAX_MAP_DRAW_INDEXES    0x80000
322
323 #define MAX_MAP_ADVERTISEMENTS  30
324
325 /* key / value pair sizes in the entities lump */
326 #define MAX_KEY                                 32
327 #define MAX_VALUE                               1024
328
329 /* the editor uses these predefined yaw angles to orient entities up or down */
330 #define ANGLE_UP                                -1
331 #define ANGLE_DOWN                              -2
332
333 #define LIGHTMAP_WIDTH                  128
334 #define LIGHTMAP_HEIGHT                 128
335
336 #define MIN_WORLD_COORD                 (-65536)
337 #define MAX_WORLD_COORD                 (65536)
338 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
339
340
341 typedef void                                    (*bspFunc)( const char * );
342
343
344 typedef struct
345 {
346         int                     offset, length;
347 }
348 bspLump_t;
349
350
351 typedef struct
352 {
353         char            ident[ 4 ];
354         int                     version;
355         
356         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
357 }
358 bspHeader_t;
359
360
361 typedef struct
362 {
363         float           mins[ 3 ], maxs[ 3 ];
364         int                     firstBSPSurface, numBSPSurfaces;
365         int                     firstBSPBrush, numBSPBrushes;
366 }
367 bspModel_t;
368
369
370 typedef struct
371 {
372         char            shader[ MAX_QPATH ];
373         int                     surfaceFlags;
374         int                     contentFlags;
375 }
376 bspShader_t;
377
378
379 /* planes x^1 is allways the opposite of plane x */
380
381 typedef struct
382 {
383         float           normal[ 3 ];
384         float           dist;
385 }
386 bspPlane_t;
387
388
389 typedef struct
390 {
391         int                     planeNum;
392         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
393         int                     mins[ 3 ];                      /* for frustom culling */
394         int                     maxs[ 3 ];
395 }
396 bspNode_t;
397
398
399 typedef struct
400 {
401         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
402         int                     area;
403         
404         int                     mins[ 3 ];                      /* for frustum culling */
405         int                     maxs[ 3 ];
406         
407         int                     firstBSPLeafSurface;
408         int                     numBSPLeafSurfaces;
409         
410         int                     firstBSPLeafBrush;
411         int                     numBSPLeafBrushes;
412 }
413 bspLeaf_t;
414
415
416 typedef struct
417 {
418         int                     planeNum;                       /* positive plane side faces out of the leaf */
419         int                     shaderNum;
420         int                     surfaceNum;                     /* RBSP */
421 }
422 bspBrushSide_t;
423
424
425 typedef struct
426 {
427         int                     firstSide;
428         int                     numSides;
429         int                     shaderNum;                      /* the shader that determines the content flags */
430 }
431 bspBrush_t;
432
433
434 typedef struct
435 {
436         char            shader[ MAX_QPATH ];
437         int                     brushNum;
438         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
439 }
440 bspFog_t;
441
442
443 typedef struct
444 {
445         vec3_t          xyz;
446         float           st[ 2 ];
447         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
448         vec3_t          normal;
449         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
450 }
451 bspDrawVert_t;
452
453
454 typedef enum
455 {
456         MST_BAD,
457         MST_PLANAR,
458         MST_PATCH,
459         MST_TRIANGLE_SOUP,
460         MST_FLARE,
461         MST_FOLIAGE
462 }
463 bspSurfaceType_t;
464
465
466 typedef struct bspGridPoint_s
467 {
468         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
469         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
470         byte            styles[ MAX_LIGHTMAPS ];
471         byte            latLong[ 2 ];
472 }
473 bspGridPoint_t;
474
475
476 typedef struct
477 {
478         int                     shaderNum;
479         int                     fogNum;
480         int                     surfaceType;
481         
482         int                     firstVert;
483         int                     numVerts;
484         
485         int                     firstIndex;
486         int                     numIndexes;
487         
488         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
489         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
490         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
491         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
492         int                     lightmapWidth, lightmapHeight;
493         
494         vec3_t          lightmapOrigin;
495         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
496         
497         int                     patchWidth;
498         int                     patchHeight;
499 }
500 bspDrawSurface_t;
501
502
503 /* advertisements */
504 typedef struct {
505         int                     cellId;
506         vec3_t          normal;
507         vec3_t          rect[4];
508         char            model[ MAX_QPATH ];
509 } bspAdvertisement_t;
510
511
512 /* -------------------------------------------------------------------------------
513
514 general types
515
516 ------------------------------------------------------------------------------- */
517
518 /* ydnar: for smaller structs */
519 typedef char    qb_t;
520
521
522 /* ydnar: for q3map_tcMod */
523 typedef float   tcMod_t[ 3 ][ 3 ];
524
525
526 /* ydnar: for multiple game support */
527 typedef struct surfaceParm_s
528 {
529         char            *name;
530         int                     contentFlags, contentFlagsClear;
531         int                     surfaceFlags, surfaceFlagsClear;
532         int                     compileFlags, compileFlagsClear;
533 }
534 surfaceParm_t;
535
536
537 typedef struct game_s
538 {
539         char                            *arg;                                                   /* -game matches this */
540         char                            *gamePath;                                              /* main game data dir */
541         char                            *homeBasePath;                                  /* home sub-dir on unix */
542         char                            *magic;                                                 /* magic word for figuring out base path */
543         char                            *shaderPath;                                    /* shader directory */
544         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
545         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
546         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
547         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
548         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
549         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
550         int                                     lightmapSize;                                   /* bsp lightmap width/height */
551         float                           lightmapGamma;                                  /* default lightmap gamma */
552         float                           lightmapExposure;                               /* default lightmap exposure */
553         float                           lightmapCompensate;                             /* default lightmap compensate value */
554         float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
555         float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
556         qboolean                        noStyles;                                               /* use lightstyles hack or not */
557         qboolean                        keepLights;                                             /* keep light entities on bsp */
558         int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
559         qboolean                        patchShadows;                                   /* patch casting enabled */
560         qboolean                        deluxeMap;                                              /* compile deluxemaps */
561         int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
562         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
563         int                                     bspVersion;                                             /* bsp version to use */
564         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
565         bspFunc                         load, write;                                    /* load/write function pointers */
566         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
567 }
568 game_t;
569
570
571 typedef struct image_s
572 {
573         char                            *name, *filename;
574         int                                     refCount;
575         int                                     width, height;
576         byte                            *pixels;
577 }
578 image_t;
579
580
581 typedef struct sun_s
582 {
583         struct sun_s            *next;
584         vec3_t                          direction, color;
585         float                           photons, deviance, filterRadius;
586         int                                     numSamples, style;
587 }
588 sun_t;
589
590
591 typedef struct surfaceModel_s 
592 {
593         struct surfaceModel_s   *next;
594         char                            model[ MAX_QPATH ];
595         float                           density, odds;
596         float                           minScale, maxScale;
597         float                           minAngle, maxAngle;
598         qboolean                        oriented;
599 }
600 surfaceModel_t;
601
602
603 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
604 typedef struct foliage_s 
605 {
606         struct foliage_s        *next;
607         char                            model[ MAX_QPATH ];
608         float                           scale, density, odds;
609         qboolean                        inverseAlpha;
610 }
611 foliage_t;
612
613 typedef struct foliageInstance_s
614 {
615         vec3_t                          xyz, normal;
616 }
617 foliageInstance_t;
618
619
620 typedef struct remap_s
621 {
622         struct remap_s          *next;
623         char                            from[ 1024 ];
624         char                            to[ MAX_QPATH ];
625 }
626 remap_t;
627
628
629 /* wingdi.h hack, it's the same: 0 */
630 #undef CM_NONE
631
632 typedef enum
633 {
634         CM_NONE,
635         CM_VOLUME,
636         CM_COLOR_SET,
637         CM_ALPHA_SET,
638         CM_COLOR_SCALE,
639         CM_ALPHA_SCALE,
640         CM_COLOR_DOT_PRODUCT,
641         CM_ALPHA_DOT_PRODUCT,
642         CM_COLOR_DOT_PRODUCT_SCALE,
643         CM_ALPHA_DOT_PRODUCT_SCALE,
644         CM_COLOR_DOT_PRODUCT_2,
645         CM_ALPHA_DOT_PRODUCT_2,
646         CM_COLOR_DOT_PRODUCT_2_SCALE,
647         CM_ALPHA_DOT_PRODUCT_2_SCALE
648 }
649 colorModType_t;
650
651
652 typedef struct colorMod_s
653 {
654         struct colorMod_s       *next;
655         colorModType_t          type;
656         vec_t                           data[ 16 ];
657 }
658 colorMod_t;
659
660
661 typedef enum
662 {
663         IM_NONE,
664         IM_OPAQUE,
665         IM_MASKED,
666         IM_BLEND
667 }
668 implicitMap_t;
669
670
671 typedef struct shaderInfo_s
672 {
673         char                            shader[ MAX_QPATH ];
674         int                                     surfaceFlags;
675         int                                     contentFlags;
676         int                                     compileFlags;
677         float                           value;                                                  /* light value */
678         
679         char                            *flareShader;                                   /* for light flares */
680         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
681         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
682         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
683         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
684         char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
685
686         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
687         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
688         
689         float                           subdivisions;                                   /* from a "tesssize xxx" */
690         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
691         float                           backsplashDistance;                             /* default 16 */
692         float                           lightSubdivide;                                 /* default 999 */
693         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
694         
695         int                                     lightmapSampleSize;                             /* lightmap sample size */
696         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
697         
698         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
699         float                           offset;                                                 /* ydnar: offset in units */
700         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
701         
702         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
703         
704         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
705         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
706         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
707         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
708         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
709         qb_t                            invert;                                                 /* ydnar: reverse facing */
710         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
711         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
712         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
713         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
714         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
715         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
716         
717         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
718         float                           furOffset;                                              /* ydnar: offset of each layer */
719         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
720
721         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
722         
723         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
724         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
725         qb_t                            twoSided;                                               /* cull none */
726         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
727         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
728         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
729         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
730         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
731         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
732         qb_t                            fogParms;                                               /* ydnar: has fogparms */
733         qb_t                            noFog;                                                  /* ydnar: supress fogging */
734         qb_t                            clipModel;                                              /* ydnar: solid model hack */
735         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
736         
737         byte                            styleMarker;                                    /* ydnar: light styles hack */
738         
739         float                           vertexScale;                                    /* vertex light scale */
740         
741         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
742         
743         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
744         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
745         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
746         
747         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
748         char                            implicitImagePath[ MAX_QPATH ];
749         
750         image_t                         *shaderImage;
751         image_t                         *lightImage;
752         image_t                         *normalImage;
753         
754         float                           skyLightValue;                                  /* ydnar */
755         int                                     skyLightIterations;                             /* ydnar */
756         sun_t                           *sun;                                                   /* ydnar */
757         
758         vec3_t                          color;                                                  /* normalized color */
759         vec3_t                          averageColor;
760         byte                            lightStyle;                                     
761
762         /* vortex: per-surface floodlight */
763         float                           floodlightDirectionScale;
764         vec3_t                          floodlightRGB; 
765         float                           floodlightIntensity;
766         float                           floodlightDistance;
767         
768         qb_t                            lmMergable;                                             /* ydnar */
769         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
770         float                           lmBrightness;                                   /* ydnar */
771         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
772         
773         int                                     shaderWidth, shaderHeight;              /* ydnar */
774         float                           stFlat[ 2 ];
775         
776         vec3_t                          fogDir;                                                 /* ydnar */
777         
778         char                            *shaderText;                                    /* ydnar */
779         qb_t                            custom;
780         qb_t                            finished;
781 }
782 shaderInfo_t;
783
784
785
786 /* -------------------------------------------------------------------------------
787
788 bsp structures
789
790 ------------------------------------------------------------------------------- */
791
792 typedef struct face_s
793 {
794         struct face_s           *next;
795         int                                     planenum;
796         int                                     priority;
797         qboolean                        checked;
798         int                                     compileFlags;
799         winding_t                       *w;
800 }
801 face_t;
802
803
804 typedef struct plane_s
805 {
806         vec3_t                          normal;
807         vec_t                           dist;
808         int                                     type;
809         int                                     hash_chain;
810 }
811 plane_t;
812
813
814 typedef struct side_s
815 {
816         int                                     planenum;
817         
818         int                                     outputNum;                      /* set when the side is written to the file list */
819         
820         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
821         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
822
823         winding_t                       *winding;
824         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
825
826         shaderInfo_t            *shaderInfo;
827
828         int                                     contentFlags;           /* from shaderInfo */
829         int                                     surfaceFlags;           /* from shaderInfo */
830         int                                     compileFlags;           /* from shaderInfo */
831         int                                     value;                          /* from shaderInfo */
832
833         qboolean                        visible;                        /* choose visble planes first */
834         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
835         qboolean                        culled;                         /* ydnar: face culling */
836 }
837 side_t;
838
839
840 typedef struct sideRef_s
841 {
842         struct sideRef_s        *next;
843         side_t                          *side;
844 }
845 sideRef_t;
846
847
848 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
849 typedef struct indexMap_s
850 {
851         int                                     w, h, numLayers;
852         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
853         float                           offsets[ 256 ];
854         byte                            *pixels;
855 }
856 indexMap_t;
857
858
859 typedef struct brush_s
860 {
861         struct brush_s          *next;
862         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
863         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
864         
865         int                                     entityNum, brushNum;/* editor numbering */
866         int                                     outputNum;                      /* set when the brush is written to the file list */
867         
868         /* ydnar: for shadowcasting entities */
869         int                                     castShadows;
870         int                                     recvShadows;
871         
872         shaderInfo_t            *contentShader;
873         shaderInfo_t            *celShader;                     /* :) */
874         
875         /* ydnar: gs mods */
876         float                           lightmapScale;
877         vec3_t                          eMins, eMaxs;
878         indexMap_t                      *im;
879
880         int                                     contentFlags;
881         int                                     compileFlags;           /* ydnar */
882         qboolean                        detail;
883         qboolean                        opaque;
884
885         int                                     portalareas[ 2 ];
886
887         vec3_t                          mins, maxs;
888         int                                     numsides;
889         
890         side_t                          sides[ 6 ];                     /* variably sized */
891 }
892 brush_t;
893
894
895 typedef struct fog_s
896 {
897         shaderInfo_t            *si;
898         brush_t                         *brush;
899         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
900 }
901 fog_t;
902
903
904 typedef struct
905 {
906         int                                     width, height;
907         bspDrawVert_t           *verts;
908 }
909 mesh_t;
910
911
912 typedef struct parseMesh_s
913 {
914         struct parseMesh_s      *next;
915         
916         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
917         
918         /* ydnar: for shadowcasting entities */
919         int                                     castShadows;
920         int                                     recvShadows;
921         
922         mesh_t                          mesh;
923         shaderInfo_t            *shaderInfo;
924         shaderInfo_t            *celShader;                             /* :) */
925         
926         /* ydnar: gs mods */
927         float                           lightmapScale;
928         vec3_t                          eMins, eMaxs;
929         indexMap_t                      *im;
930         
931         /* grouping */
932         qboolean                        grouped;
933         float                           longestCurve;
934         int                                     maxIterations;
935 }
936 parseMesh_t;
937
938
939 /*
940         ydnar: the drawsurf struct was extended to allow for:
941         - non-convex planar surfaces
942         - non-planar brushface surfaces
943         - lightmapped terrain
944         - planar patches
945 */
946
947 typedef enum
948 {
949         /* ydnar: these match up exactly with bspSurfaceType_t */
950         SURFACE_BAD,
951         SURFACE_FACE,
952         SURFACE_PATCH,
953         SURFACE_TRIANGLES,
954         SURFACE_FLARE,
955         SURFACE_FOLIAGE,        /* wolf et */
956         
957         /* ydnar: compiler-relevant surface types */
958         SURFACE_FORCED_META,
959         SURFACE_META,
960         SURFACE_FOGHULL,
961         SURFACE_DECAL,
962         SURFACE_SHADER,
963         
964         NUM_SURFACE_TYPES
965 }
966 surfaceType_t;
967
968 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
969 #ifndef MAIN_C
970                                 ;
971 #else
972                                 =
973                                 {
974                                         "SURFACE_BAD",
975                                         "SURFACE_FACE",
976                                         "SURFACE_PATCH",
977                                         "SURFACE_TRIANGLES",
978                                         "SURFACE_FLARE",
979                                         "SURFACE_FOLIAGE",
980                                         "SURFACE_FORCED_META",
981                                         "SURFACE_META",
982                                         "SURFACE_FOGHULL",
983                                         "SURFACE_DECAL",
984                                         "SURFACE_SHADER"
985                                 };
986 #endif
987
988
989 /* ydnar: this struct needs an overhaul (again, heh) */
990 typedef struct mapDrawSurface_s
991 {
992         surfaceType_t           type;
993         qboolean                        planar;
994         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
995         
996         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
997         qboolean                        skybox;                         /* ydnar: yet another fun hack */
998         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
999         
1000         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
1001         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
1002         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
1003         
1004         shaderInfo_t            *shaderInfo;
1005         shaderInfo_t            *celShader;
1006         brush_t                         *mapBrush;
1007         parseMesh_t                     *mapMesh;
1008         sideRef_t                       *sideRef;
1009         
1010         int                                     fogNum;
1011         
1012         int                                     numVerts;                       /* vertexes and triangles */
1013         bspDrawVert_t           *verts;
1014         int                                     numIndexes;
1015         int                                     *indexes;
1016         
1017         int                                     planeNum;
1018         vec3_t                          lightmapOrigin;         /* also used for flares */
1019         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1020         int                                     lightStyle;                     /* used for flares */
1021         
1022         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1023         float                           lightmapScale;
1024         
1025         /* ydnar: surface classification */
1026         vec3_t                          mins, maxs;
1027         vec3_t                          lightmapAxis;
1028         int                                     sampleSize;
1029         
1030         /* ydnar: shadow group support */
1031         int                                     castShadows, recvShadows;
1032         
1033         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1034         float                           bias[ 2 ];
1035         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1036                 
1037         /* ydnar: for patches */
1038         float                           longestCurve;
1039         int                                     maxIterations;
1040         int                                     patchWidth, patchHeight;
1041         vec3_t                          bounds[ 2 ];
1042
1043         /* ydnar/sd: for foliage */
1044         int                                     numFoliageInstances;
1045         
1046         /* ydnar: editor/useful numbering */
1047         int                                     entityNum;
1048         int                                     surfaceNum;
1049 }
1050 mapDrawSurface_t;
1051
1052
1053 typedef struct drawSurfRef_s
1054 {
1055         struct drawSurfRef_s    *nextRef;
1056         int                                     outputNum;
1057 }
1058 drawSurfRef_t;
1059
1060
1061 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1062 typedef struct metaTriangle_s
1063 {
1064         shaderInfo_t            *si;
1065         side_t                          *side;
1066         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1067         vec4_t                          plane;
1068         vec3_t                          lightmapAxis;
1069         int                                     indexes[ 3 ];
1070 }
1071 metaTriangle_t;
1072
1073
1074 typedef struct epair_s
1075 {
1076         struct epair_s          *next;
1077         char                            *key, *value;
1078 }
1079 epair_t;
1080
1081
1082 typedef struct
1083 {
1084         vec3_t                          origin;
1085         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1086         parseMesh_t                     *patches;
1087         int                                     mapEntityNum, firstDrawSurf;
1088         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1089         epair_t                         *epairs;
1090         vec3_t                          originbrush_origin;
1091         qboolean                        forceNormalSmoothing; /* vortex: true if entity has _smoothnormals/_sn/_smooth key */
1092 }
1093 entity_t;
1094
1095
1096 typedef struct node_s
1097 {
1098         /* both leafs and nodes */
1099         int                                     planenum;               /* -1 = leaf node */
1100         struct node_s           *parent;
1101         vec3_t                          mins, maxs;             /* valid after portalization */
1102         brush_t                         *volume;                /* one for each leaf/node */
1103
1104         /* nodes only */
1105         side_t                          *side;                  /* the side that created the node */
1106         struct node_s           *children[ 2 ];
1107         int                                     compileFlags;   /* ydnar: hint, antiportal */
1108         int                                     tinyportals;
1109         vec3_t                          referencepoint;
1110
1111         /* leafs only */
1112         qboolean                        opaque;                 /* view can never be inside */
1113         qboolean                        areaportal;
1114         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1115         qboolean                        sky;                    /* ydnar: a sky leaf */
1116         int                                     cluster;                /* for portalfile writing */
1117         int                                     area;                   /* for areaportals */
1118         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1119         drawSurfRef_t           *drawSurfReferences;
1120
1121         int                                     occupied;               /* 1 or greater can reach entity */
1122         entity_t                        *occupant;              /* for leak file testing */
1123
1124         struct portal_s         *portals;               /* also on nodes during construction */
1125 }
1126 node_t;
1127
1128
1129 typedef struct portal_s
1130 {
1131         plane_t                         plane;
1132         node_t                          *onnode;                /* NULL = outside box */
1133         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1134         struct portal_s         *next[ 2 ];
1135         winding_t                       *winding;
1136
1137         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1138         int                                     compileFlags;   /* from original face that caused the split */
1139         side_t                          *side;                  /* NULL = non-visible */
1140 }
1141 portal_t;
1142
1143
1144 typedef struct
1145 {
1146         node_t                          *headnode;
1147         node_t                          outside_node;
1148         vec3_t                          mins, maxs;
1149 }
1150 tree_t;
1151
1152
1153
1154 /* -------------------------------------------------------------------------------
1155
1156 vis structures
1157
1158 ------------------------------------------------------------------------------- */
1159
1160 typedef struct
1161 {
1162         vec3_t                          normal;
1163         float                           dist;
1164 }
1165 visPlane_t;
1166
1167
1168 typedef struct
1169 {
1170         int                                     numpoints;
1171         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1172
1173 fixedWinding_t;
1174
1175
1176 typedef struct passage_s
1177 {
1178         struct passage_s        *next;
1179         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1180 } passage_t;
1181
1182
1183 typedef enum
1184 {
1185         stat_none,
1186         stat_working,
1187         stat_done
1188 }
1189 vstatus_t;
1190
1191
1192 typedef struct
1193 {
1194         int                                     num;
1195         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1196         qboolean                        removed;
1197         visPlane_t                      plane;                  /* normal pointing into neighbor */
1198         int                                     leaf;                   /* neighbor */
1199         
1200         vec3_t                          origin;                 /* for fast clip testing */
1201         float                           radius;
1202
1203         fixedWinding_t          *winding;
1204         vstatus_t                       status;
1205         byte                            *portalfront;   /* [portals], preliminary */
1206         byte                            *portalflood;   /* [portals], intermediate */
1207         byte                            *portalvis;             /* [portals], final */
1208
1209         int                                     nummightsee;    /* bit count on portalflood for sort */
1210         passage_t                       *passages;              /* there are just as many passages as there */
1211                                                                                 /* are portals in the leaf this portal leads */
1212 }
1213 vportal_t;
1214
1215
1216 typedef struct leaf_s
1217 {
1218         int                                     numportals;
1219         int                                     merged;
1220         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1221 }
1222 leaf_t;
1223
1224         
1225 typedef struct pstack_s
1226 {
1227         byte                            mightsee[ MAX_PORTALS / 8 ];
1228         struct pstack_s         *next;
1229         leaf_t                          *leaf;
1230         vportal_t                       *portal;                /* portal exiting */
1231         fixedWinding_t          *source;
1232         fixedWinding_t          *pass;
1233
1234         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1235         int                                     freewindings[ 3 ];
1236
1237         visPlane_t                      portalplane;
1238         int depth;
1239 #ifdef SEPERATORCACHE
1240         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1241         int                                     numseperators[ 2 ];
1242 #endif
1243 }
1244 pstack_t;
1245
1246
1247 typedef struct
1248 {
1249         vportal_t                       *base;
1250         int                                     c_chains;
1251         pstack_t                        pstack_head;
1252 }
1253 threaddata_t;
1254
1255
1256
1257 /* -------------------------------------------------------------------------------
1258
1259 light structures
1260
1261 ------------------------------------------------------------------------------- */
1262
1263 /* ydnar: new light struct with flags */
1264 typedef struct light_s
1265 {
1266         struct light_s          *next;
1267         
1268         int                                     type;
1269         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1270         shaderInfo_t            *si;
1271         
1272         vec3_t                          origin;
1273         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1274         float                           dist;                   /* plane location along normal */
1275         
1276         float                           photons;
1277         int                                     style;
1278         vec3_t                          color;
1279         float                           radiusByDist;   /* for spotlights */
1280         float                           fade;                   /* ydnar: from wolf, for linear lights */
1281         float                           angleScale;             /* ydnar: stolen from vlight for K */
1282
1283         float                           add;                    /* ydnar: used for area lights */
1284         float                           envelope;               /* ydnar: units until falloff < tolerance */
1285         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1286         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1287         int                                     cluster;                /* ydnar: cluster light falls into */
1288         
1289         winding_t                       *w;
1290         vec3_t                          emitColor;              /* full out-of-gamut value */
1291         
1292         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1293         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1294 }
1295 light_t;
1296
1297
1298 typedef struct
1299 {
1300         /* constant input */
1301         qboolean                        testOcclusion, forceSunlight, testAll;
1302         int                                     recvShadows;
1303         
1304         int                                     numSurfaces;
1305         int                                     *surfaces;
1306         
1307         int                                     numLights;
1308         light_t                         **lights;
1309         
1310         qboolean                        twoSided;
1311         
1312         /* per-sample input */
1313         int                                     cluster;
1314         vec3_t                          origin, normal;
1315         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1316         
1317         /* per-light input */
1318         light_t                         *light;
1319         vec3_t                          end;
1320         
1321         /* calculated input */
1322         vec3_t                          displacement, direction;
1323         vec_t                           distance;
1324         
1325         /* input and output */
1326         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1327         vec3_t                          colorNoShadow;  /* result color with no shadow casting */
1328
1329         /* output */
1330         vec3_t                          hit;
1331         int                                     compileFlags;   /* for determining surface compile flags traced through */
1332         qboolean                        passSolid;
1333         qboolean                        opaque;
1334         
1335         /* working data */
1336         int                                     numTestNodes;
1337         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1338 }
1339 trace_t;
1340
1341
1342
1343 /* must be identical to bspDrawVert_t except for float color! */
1344 typedef struct
1345 {
1346         vec3_t                          xyz;
1347         float                           st[ 2 ];
1348         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1349         vec3_t                          normal;
1350         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1351 }
1352 radVert_t;
1353
1354
1355 typedef struct
1356 {
1357         int                                     numVerts;
1358         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1359 }
1360 radWinding_t;
1361
1362
1363 /* crutch for poor local allocations in win32 smp */
1364 typedef struct
1365 {
1366         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1367         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1368 }
1369 clipWork_t;
1370
1371
1372 /* ydnar: new lightmap handling code */
1373 typedef struct outLightmap_s
1374 {
1375         int                                     lightmapNum, extLightmapNum;
1376         int                                     customWidth, customHeight;
1377         int                                     numLightmaps;
1378         int                                     freeLuxels;
1379         int                                     numShaders;
1380         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1381         byte                            *lightBits;
1382         byte                            *bspLightBytes;
1383         byte                            *bspDirBytes;
1384 }
1385 outLightmap_t;
1386
1387
1388 typedef struct rawLightmap_s
1389 {
1390         qboolean                                finished, splotchFix, wrap[ 2 ];
1391         int                                             customWidth, customHeight;
1392         float                                   brightness;
1393         float                                   filterRadius;
1394         
1395         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1396         int                                             numLightClusters, *lightClusters;
1397         
1398         int                                             sampleSize, actualSampleSize, axisNum;
1399
1400         /* vortex: per-surface floodlight */
1401         float                                   floodlightDirectionScale;
1402         vec3_t                                  floodlightRGB; 
1403         float                                   floodlightIntensity;
1404         float                                   floodlightDistance;
1405
1406         int                                             entityNum;
1407         int                                             recvShadows;
1408         vec3_t                                  mins, maxs, axis, origin, *vecs;
1409         float                                   *plane;
1410         int                                             w, h, sw, sh, used;
1411         
1412         qboolean                                solid[ MAX_LIGHTMAPS ];
1413         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1414         
1415         int                                             numStyledTwins;
1416         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1417
1418         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1419         int                                             twinNums[ MAX_LIGHTMAPS ];
1420         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1421         byte                                    styles[ MAX_LIGHTMAPS ];
1422         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1423         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1424         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1425         float                                   *superOrigins;
1426         float                                   *superNormals;
1427         int                                             *superClusters;
1428         
1429         float                                   *superDeluxels; /* average light direction */
1430         float                                   *bspDeluxels;
1431         float                                   *superFloodLight;
1432 }
1433 rawLightmap_t;
1434
1435
1436 typedef struct rawGridPoint_s
1437 {
1438         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1439         vec3_t                          directed[ MAX_LIGHTMAPS ];
1440         vec3_t                          dir;
1441         byte                            styles[ MAX_LIGHTMAPS ];
1442 }
1443 rawGridPoint_t;
1444
1445
1446 typedef struct surfaceInfo_s
1447 {
1448         int                                     modelindex;
1449         shaderInfo_t            *si;
1450         rawLightmap_t           *lm;
1451         int                                     parentSurfaceNum, childSurfaceNum;
1452         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1453         float                           longestCurve;
1454         float                           *plane;
1455         vec3_t                          axis, mins, maxs;
1456         qboolean                        hasLightmap, approximated;
1457         int                                     firstSurfaceCluster, numSurfaceClusters;
1458 }
1459 surfaceInfo_t;
1460
1461 /* -------------------------------------------------------------------------------
1462
1463 prototypes
1464
1465 ------------------------------------------------------------------------------- */
1466
1467 /* main.c */
1468 vec_t                                           Random( void );
1469 int                                                     BSPInfo( int count, char **fileNames );
1470 int                                                     ScaleBSPMain( int argc, char **argv );
1471 int                                                     ConvertMain( int argc, char **argv );
1472
1473
1474 /* path_init.c */
1475 game_t                                          *GetGame( char *arg );
1476 void                                            InitPaths( int *argc, char **argv );
1477
1478
1479 /* bsp.c */
1480 int                                                     BSPMain( int argc, char **argv );
1481
1482
1483 /* convert_map.c */
1484 int                                                     ConvertBSPToMap( char *bspName );
1485
1486
1487 /* convert_ase.c */
1488 int                                                     ConvertBSPToASE( char *bspName );
1489
1490
1491 /* brush.c */
1492 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1493 int                                                     CountBrushList( brush_t *brushes );
1494 brush_t                                         *AllocBrush( int numsides );
1495 void                                            FreeBrush( brush_t *brushes );
1496 void                                            FreeBrushList( brush_t *brushes );
1497 brush_t                                         *CopyBrush( brush_t *brush );
1498 qboolean                                        BoundBrush( brush_t *brush );
1499 qboolean                                        CreateBrushWindings( brush_t *brush );
1500 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1501 vec_t                                           BrushVolume( brush_t *brush );
1502 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1503
1504 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1505 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1506
1507 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1508 qboolean                                        WindingIsTiny( winding_t *w );
1509
1510 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1511
1512 tree_t                                          *AllocTree( void );
1513 node_t                                          *AllocNode( void );
1514
1515
1516 /* mesh.c */
1517 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1518 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1519 void                                            FreeMesh( mesh_t *m );
1520 mesh_t                                          *CopyMesh( mesh_t *mesh );
1521 void                                            PrintMesh( mesh_t *m );
1522 mesh_t                                          *TransposeMesh( mesh_t *in );
1523 void                                            InvertMesh( mesh_t *m );
1524 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1525 int                                                     IterationsForCurve( float len, int subdivisions );
1526 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1527 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1528 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1529 void                                            MakeMeshNormals( mesh_t in );
1530 void                                            PutMeshOnCurve( mesh_t in );
1531
1532 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1533
1534
1535 /* map.c */
1536 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1537 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1538 int                                                     PlaneTypeForNormal( vec3_t normal );
1539 void                                            AddBrushBevels( void );
1540 brush_t                                         *FinishBrush( void );
1541
1542
1543 /* portals.c */
1544 void                                            MakeHeadnodePortals( tree_t *tree );
1545 void                                            MakeNodePortal( node_t *node );
1546 void                                            SplitNodePortals( node_t *node );
1547
1548 qboolean                                        PortalPassable( portal_t *p );
1549
1550 qboolean                                        FloodEntities( tree_t *tree );
1551 void                                            FillOutside( node_t *headnode);
1552 void                                            FloodAreas( tree_t *tree);
1553 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1554 void                                            FreePortal( portal_t *p );
1555
1556 void                                            MakeTreePortals( tree_t *tree );
1557
1558
1559 /* leakfile.c */
1560 xmlNodePtr                                      LeakFile( tree_t *tree );
1561
1562
1563 /* prtfile.c */
1564 void                                            NumberClusters( tree_t *tree );
1565 void                                            WritePortalFile( tree_t *tree );
1566
1567
1568 /* writebsp.c */
1569 void                                            SetModelNumbers( void );
1570 void                                            SetLightStyles( void );
1571
1572 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1573
1574 void                                            BeginBSPFile( void );
1575 void                                            EndBSPFile( void );
1576 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1577 void                                            EmitFogs( void );
1578
1579 void                                            BeginModel( void );
1580 void                                            EndModel( entity_t *e, node_t *headnode );
1581
1582
1583 /* tree.c */
1584 void                                            FreeTree( tree_t *tree );
1585 void                                            FreeTree_r( node_t *node );
1586 void                                            PrintTree_r( node_t *node, int depth );
1587 void                                            FreeTreePortals_r( node_t *node );
1588
1589
1590 /* patch.c */
1591 void                                            ParsePatch( qboolean onlyLights );
1592 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1593 void                                            PatchMapDrawSurfs( entity_t *e );
1594 void                                            TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1595
1596
1597 /* tjunction.c */
1598 void                                            FixTJunctions( entity_t *e );
1599
1600
1601 /* fog.c */
1602 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1603 void                                            FogDrawSurfaces( entity_t *e );
1604 int                                                     FogForPoint( vec3_t point, float epsilon );
1605 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1606 void                                            CreateMapFogs( void );
1607
1608
1609 /* facebsp.c */
1610 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1611 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1612 tree_t                                          *FaceBSP( face_t *list );
1613
1614
1615 /* model.c */
1616 void                                            PicoPrintFunc( int level, const char *str );
1617 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1618 picoModel_t                                     *FindModel( char *name, int frame );
1619 picoModel_t                                     *LoadModel( char *name, int frame );
1620 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1621 void                                            AddTriangleModels( entity_t *e );
1622
1623
1624 /* surface.c */
1625 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1626 void                                            FinishSurface( mapDrawSurface_t *ds );
1627 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1628 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1629 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1630 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1631 void                                            ClassifyEntitySurfaces( entity_t *e );
1632 void                                            TidyEntitySurfaces( entity_t *e );
1633 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1634 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1635 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1636 void                                            ClearSurface( mapDrawSurface_t *ds );
1637 void                                            AddEntitySurfaceModels( entity_t *e );
1638 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1639 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1640 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1641 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1642 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1643 void                                            MakeDebugPortalSurfs( tree_t *tree );
1644 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1645 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1646 void                                            AddEntitySurfaceModels( entity_t *e );
1647 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1648 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1649 void                                            EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1650 void                                            EmitTriangleSurface( mapDrawSurface_t *ds );
1651
1652
1653 /* surface_fur.c */
1654 void                                            Fur( mapDrawSurface_t *src );
1655
1656
1657 /* surface_foliage.c */
1658 void                                            Foliage( mapDrawSurface_t *src );
1659
1660
1661 /* ydnar: surface_meta.c */
1662 void                                            ClearMetaTriangles( void );
1663 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1664 void                                            MakeEntityMetaTriangles( entity_t *e );
1665 void                                            FixMetaTJunctions( void );
1666 void                                            SmoothMetaTriangles( void );
1667 void                                            MergeMetaTriangles( void );
1668 void                                            EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1669
1670
1671 /* surface_extra.c */
1672 void                                            SetDefaultSampleSize( int sampleSize );
1673
1674 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1675
1676 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1677 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1678 int                                                     GetSurfaceExtraEntityNum( int num );
1679 int                                                     GetSurfaceExtraCastShadows( int num );
1680 int                                                     GetSurfaceExtraRecvShadows( int num );
1681 int                                                     GetSurfaceExtraSampleSize( int num );
1682 int                                                     GetSurfaceExtraMinSampleSize( int num );
1683 float                                           GetSurfaceExtraLongestCurve( int num );
1684 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1685
1686 void                                            WriteSurfaceExtraFile( const char *path );
1687 void                                            LoadSurfaceExtraFile( const char *path );
1688
1689
1690 /* decals.c */
1691 void                                            ProcessDecals( void );
1692 void                                            MakeEntityDecals( entity_t *e );
1693
1694
1695 /* brush_primit.c */
1696 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1697
1698
1699 /* vis.c */
1700 fixedWinding_t                          *NewFixedWinding( int points );
1701 int                                                     VisMain( int argc, char **argv );
1702
1703 /* visflow.c */
1704 int                                                     CountBits( byte *bits, int numbits );
1705 void                                            PassageFlow( int portalnum );
1706 void                                            CreatePassages( int portalnum );
1707 void                                            PassageMemory( void );
1708 void                                            BasePortalVis( int portalnum );
1709 void                                            BetterPortalVis( int portalnum );
1710 void                                            PortalFlow( int portalnum );
1711 void                                            PassagePortalFlow( int portalnum );
1712
1713
1714
1715 /* light.c  */
1716 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1717 int                                                     LightContributionToSample( trace_t *trace );
1718 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1719 int                                                     LightContributionToPoint( trace_t *trace );
1720 int                                                     LightMain( int argc, char **argv );
1721
1722
1723 /* light_trace.c */
1724 void                                            SetupTraceNodes( void );
1725 void                                            TraceLine( trace_t *trace );
1726 float                                           SetupTrace( trace_t *trace );
1727
1728
1729 /* light_bounce.c */
1730 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1731 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1732 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1733 void                                            RadCreateDiffuseLights( void );
1734 void                                            RadFreeLights();
1735
1736
1737 /* light_ydnar.c */
1738 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1739 void                                            SmoothNormals( void );
1740
1741 void                                            MapRawLightmap( int num );
1742
1743 void                                            SetupDirt();
1744 float                                           DirtForSample( trace_t *trace );
1745 void                                            DirtyRawLightmap( int num );
1746
1747 void                                            SetupFloodLight();
1748 void                                            FloodlightRawLightmaps();
1749 void                                            FloodlightIlluminateLightmap( rawLightmap_t *lm );
1750 float                                           FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1751 void                                            FloodLightRawLightmap( int num );
1752
1753 void                                            IlluminateRawLightmap( int num );
1754 void                                            IlluminateVertexes( int num );
1755
1756 void                                            SetupBrushes( void );
1757 void                                            SetupClusters( void );
1758 qboolean                                        ClusterVisible( int a, int b );
1759 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1760 int                                                     ClusterForPoint( vec3_t point );
1761 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1762 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1763 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1764 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1765 void                                            FreeTraceLights( trace_t *trace );
1766 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1767 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1768
1769
1770 /* lightmaps_ydnar.c */
1771 void                                            ExportLightmaps( void );
1772
1773 int                                                     ExportLightmapsMain( int argc, char **argv );
1774 int                                                     ImportLightmapsMain( int argc, char **argv );
1775
1776 void                                            SetupSurfaceLightmaps( void );
1777 void                                            StitchSurfaceLightmaps( void );
1778 void                                            StoreSurfaceLightmaps( void );
1779
1780
1781 /* image.c */
1782 void                                            ImageFree( image_t *image );
1783 image_t                                         *ImageFind( const char *filename );
1784 image_t                                         *ImageLoad( const char *filename );
1785
1786
1787 /* shaders.c */
1788 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1789
1790 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1791 void                                            TCModIdentity( tcMod_t mod );
1792 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1793 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1794 void                                            TCModScale( tcMod_t mod, float s, float t );
1795 void                                            TCModRotate( tcMod_t mod, float euler );
1796
1797 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1798
1799 void                                            BeginMapShaderFile( const char *mapFile );
1800 void                                            WriteMapShaderFile( void );
1801 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1802 void                                            EmitVertexRemapShader( char *from, char *to );
1803
1804 void                                            LoadShaderInfo( void );
1805 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1806
1807
1808 /* bspfile_abstract.c */
1809 void                                            SetGridPoints( int n );
1810 void                                            SetDrawVerts( int n );
1811 void                                            IncDrawVerts();
1812 void                                            SetDrawSurfaces(int n);
1813 void                                            SetDrawSurfacesBuffer();
1814 void                                            BSPFilesCleanup();
1815
1816 void                                            SwapBlock( int *block, int size );
1817
1818 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1819 void                                            *GetLump( bspHeader_t *header, int lump );
1820 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1821 int                                                     CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1822 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1823
1824 void                                            LoadBSPFile( const char *filename );
1825 void                                            WriteBSPFile( const char *filename );
1826 void                                            PrintBSPFileSizes( void );
1827
1828 epair_t                                         *ParseEPair( void );
1829 void                                            ParseEntities( void );
1830 void                                            UnparseEntities( void );
1831 void                                            PrintEntity( const entity_t *ent );
1832 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1833 qboolean                                        KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1834 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1835 int                                                     IntForKey( const entity_t *ent, const char *key );
1836 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1837 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1838 entity_t                                        *FindTargetEntity( const char *target );
1839 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1840 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1841                 
1842
1843
1844 /* bspfile_ibsp.c */
1845 void                                            LoadIBSPFile( const char *filename );
1846 void                                            WriteIBSPFile( const char *filename );
1847
1848
1849 /* bspfile_rbsp.c */
1850 void                                            LoadRBSPFile( const char *filename );
1851 void                                            WriteRBSPFile( const char *filename );
1852
1853
1854
1855 /* -------------------------------------------------------------------------------
1856
1857 bsp/general global variables
1858
1859 ------------------------------------------------------------------------------- */
1860
1861 #ifdef MAIN_C
1862         #define Q_EXTERN
1863         #define Q_ASSIGN( a )   = a
1864 #else
1865         #define Q_EXTERN extern
1866         #define Q_ASSIGN( a )   
1867 #endif
1868
1869 /* game support */
1870 Q_EXTERN game_t                         games[]
1871 #ifndef MAIN_C
1872                                                         ;
1873 #else
1874                                                         =
1875                                                         {
1876                                                                 #include "game_quake3.h"
1877                                                                 ,
1878                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1879                                                                 ,
1880                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1881                                                                 ,
1882                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1883                                                                 ,
1884                                                                 #include "game_tenebrae.h"
1885                                                                 ,
1886                                                                 #include "game_wolf.h"
1887                                                                 ,
1888                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1889                                                                 ,
1890                                                                 #include "game_etut.h"
1891                                                                 ,
1892                                                                 #include "game_ef.h"
1893                                                                 ,
1894                                                                 #include "game_sof2.h"
1895                                                                 ,
1896                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1897                                                                 ,
1898                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1899                                                                 ,
1900                                                                 #include "game_qfusion.h"       /* qfusion game */
1901                                                                 ,
1902                                                                 #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
1903                                                                 ,
1904                                                                 #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
1905                                                                 ,
1906                                                                 #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
1907                                                                 ,
1908                                                                 { NULL }        /* null game */
1909                                                         };
1910 #endif
1911 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1912
1913
1914 /* general */
1915 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1916 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1917
1918 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1919 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1920
1921 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1922 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1923 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1924
1925 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1926 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1927
1928 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1929 Q_EXTERN char                           mapShaderFile[ 1024 ];
1930 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1931
1932 /* ydnar: sinusoid samples */
1933 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1934
1935
1936 /* commandline arguments */
1937 Q_EXTERN qboolean                       verbose;
1938 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1939 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1940 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1941 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1942 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1943 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1944 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1945 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1946 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1947 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1948 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1949 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1950 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1951 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1952 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1953 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1954 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1955 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1956
1957 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1958
1959 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1960 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1961 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1962 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1963 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1964 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1965 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1966 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1967 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1968 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1969 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1970 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1971 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1972 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
1973 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1974 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1975 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1976
1977
1978 /* bsp */
1979 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1980
1981 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1982 #ifndef MAIN_C
1983                                                         ;
1984 #else
1985                                                         = { 1024, 1024, 1024 };
1986 #endif
1987
1988 Q_EXTERN char                           name[ 1024 ];
1989 Q_EXTERN char                           source[ 1024 ];
1990 Q_EXTERN char                           outbase[ 32 ];
1991
1992 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1993 Q_EXTERN int                            minSampleSize;                  /* minimum sample size to use at all */
1994 Q_EXTERN int                            sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
1995
1996 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1997
1998 Q_EXTERN int                            entitySourceBrushes;
1999
2000 Q_EXTERN plane_t                        *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2001 Q_EXTERN int                            nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
2002 Q_EXTERN int                            allocatedmapplanes Q_ASSIGN(0);
2003 Q_EXTERN int                            numMapPatches;
2004 Q_EXTERN vec3_t                         mapMins, mapMaxs;
2005
2006 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
2007 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
2008 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
2009
2010 Q_EXTERN entity_t                       *mapEnt;
2011 Q_EXTERN brush_t                        *buildBrush;
2012 Q_EXTERN int                            numActiveBrushes;
2013 Q_EXTERN int                            g_bBrushPrimit;
2014
2015 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
2016
2017
2018 /* surface stuff */
2019 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
2020 Q_EXTERN int                            numMapDrawSurfs;
2021
2022 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
2023 Q_EXTERN int                            numClearedSurfaces;
2024 Q_EXTERN int                            numStripSurfaces;
2025 Q_EXTERN int                            numFanSurfaces;
2026 Q_EXTERN int                            numMergedSurfaces;
2027 Q_EXTERN int                            numMergedVerts;
2028
2029 Q_EXTERN int                            numRedundantIndexes;
2030
2031 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
2032
2033 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
2034 #ifndef MAIN_C
2035                                                         ;
2036 #else
2037                                                         =
2038                                                         {
2039                                                                 { 255, 0, 0 },
2040                                                                 { 192, 128, 128 },
2041                                                                 { 255, 255, 0 },
2042                                                                 { 192, 192, 128 },
2043                                                                 { 0, 255, 255 },
2044                                                                 { 128, 192, 192 },
2045                                                                 { 0, 0, 255 },
2046                                                                 { 128, 128, 192 },
2047                                                                 { 255, 0, 255 },
2048                                                                 { 192, 128, 192 },
2049                                                                 { 0, 255, 0 },
2050                                                                 { 128, 192, 128 }
2051                                                         };
2052 #endif
2053
2054 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2055 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2056 Q_EXTERN m4x4_t                         skyboxTransform;
2057
2058
2059
2060 /* -------------------------------------------------------------------------------
2061
2062 vis global variables
2063
2064 ------------------------------------------------------------------------------- */
2065
2066 /* commandline arguments */
2067 Q_EXTERN qboolean                       fastvis;
2068 Q_EXTERN qboolean                       noPassageVis;
2069 Q_EXTERN qboolean                       passageVisOnly;
2070 Q_EXTERN qboolean                       mergevis;
2071 Q_EXTERN qboolean                       nosort;
2072 Q_EXTERN qboolean                       saveprt;
2073 Q_EXTERN qboolean                       hint;   /* ydnar */
2074 Q_EXTERN char                           inbase[ MAX_QPATH ];
2075 Q_EXTERN char                           globalCelShader[ MAX_QPATH ];
2076
2077 /* other bits */
2078 Q_EXTERN int                            totalvis;
2079
2080 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2081
2082 Q_EXTERN int                            numportals;
2083 Q_EXTERN int                            portalclusters;
2084
2085 Q_EXTERN vportal_t                      *portals;
2086 Q_EXTERN leaf_t                         *leafs;
2087
2088 Q_EXTERN vportal_t                      *faces;
2089 Q_EXTERN leaf_t                         *faceleafs;
2090
2091 Q_EXTERN int                            numfaces;
2092
2093 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2094 Q_EXTERN int                            c_portalskip, c_leafskip;
2095 Q_EXTERN int                            c_vistest, c_mighttest;
2096 Q_EXTERN int                            c_chains;
2097
2098 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2099
2100 Q_EXTERN int                            testlevel;
2101
2102 Q_EXTERN byte                           *uncompressed;
2103
2104 Q_EXTERN int                            leafbytes, leaflongs;
2105 Q_EXTERN int                            portalbytes, portallongs;
2106
2107 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2108
2109
2110
2111 /* -------------------------------------------------------------------------------
2112
2113 light global variables
2114
2115 ------------------------------------------------------------------------------- */
2116
2117 /* commandline arguments */
2118 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean                       keepLights Q_ASSIGN( qfalse );
2122
2123 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2124 Q_EXTERN int                            minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2125 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2126 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2127
2128 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2130 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2131 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2132
2133 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2134 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2135 Q_EXTERN int                            deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2136
2137 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2138 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2139 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2140 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2142 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2143 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2144 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2145 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2146 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2149 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2150 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2151 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2152 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2153 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2154 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2155 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2156 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2157 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2158 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2159 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2160 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2161 Q_EXTERN char *                         lmCustomDir Q_ASSIGN( NULL );
2162
2163 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2164 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2165 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2166 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2167 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2168 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2169
2170 /* 27: floodlighting */
2171 Q_EXTERN qboolean                                       debugnormals Q_ASSIGN( qfalse );
2172 Q_EXTERN qboolean                                       floodlighty Q_ASSIGN( qfalse );
2173 Q_EXTERN qboolean                                       floodlight_lowquality Q_ASSIGN( qfalse );
2174 Q_EXTERN vec3_t                                         floodlightRGB;
2175 Q_EXTERN float                                          floodlightIntensity Q_ASSIGN( 512.0f );
2176 Q_EXTERN float                                          floodlightDistance Q_ASSIGN( 1024.0f );
2177
2178 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2179 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2180 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2182 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2183 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2184 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2185
2186 /* longest distance across the map */
2187 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2188
2189 /* for run time tweaking of light sources */
2190 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2191 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2192 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2193 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2194  
2195 /* vortex: gridscale and gridambientscale */
2196 Q_EXTERN float                          gridScale Q_ASSIGN( 1.0f );
2197 Q_EXTERN float                          gridAmbientScale Q_ASSIGN( 1.0f );
2198
2199 /* ydnar: lightmap gamma/compensation */
2200 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2201 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2202 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2203
2204 /* ydnar: for runtime tweaking of falloff tolerance */
2205 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2206 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2207 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2208 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2209
2210 // for .ase conversion
2211 Q_EXTERN qboolean                       shadersAsBitmap Q_ASSIGN( qfalse );
2212
2213 Q_EXTERN light_t                        *lights;
2214 Q_EXTERN int                            numPointLights;
2215 Q_EXTERN int                            numSpotLights;
2216 Q_EXTERN int                            numSunLights;
2217 Q_EXTERN int                            numAreaLights;
2218
2219 /* ydnar: for luxel placement */
2220 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2221 Q_EXTERN int                            *surfaceClusters;
2222
2223 /* ydnar: for radiosity */
2224 Q_EXTERN int                            numDiffuseLights;
2225 Q_EXTERN int                            numBrushDiffuseLights;
2226 Q_EXTERN int                            numTriangleDiffuseLights;
2227 Q_EXTERN int                            numPatchDiffuseLights;
2228
2229 /* ydnar: general purpose extra copy of drawvert list */
2230 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2231
2232 /* ydnar: for tracing statistics */
2233 Q_EXTERN int                            minSurfacesTested;
2234 Q_EXTERN int                            maxSurfacesTested;
2235 Q_EXTERN int                            totalSurfacesTested;
2236 Q_EXTERN int                            totalTraces;
2237
2238 Q_EXTERN FILE                           *dumpFile;
2239
2240 Q_EXTERN int                            c_visible, c_occluded;
2241 Q_EXTERN int                            c_subsampled;   /* ydnar */
2242
2243 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2244
2245 Q_EXTERN vec3_t                         ambientColor;
2246 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2247
2248 Q_EXTERN int                            *entitySurface;
2249 Q_EXTERN vec3_t                         *surfaceOrigin;
2250
2251 Q_EXTERN vec3_t                         sunDirection;
2252 Q_EXTERN vec3_t                         sunLight;
2253
2254 /* tracing */
2255 Q_EXTERN int                            c_totalTrace;
2256 Q_EXTERN int                            c_cullTrace, c_testTrace;
2257 Q_EXTERN int                            c_testFacets;
2258
2259 /* ydnar: light optimization */
2260 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2261
2262 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2263 Q_EXTERN byte                           *opaqueBrushes;
2264
2265 Q_EXTERN int                            numLights;
2266 Q_EXTERN int                            numCulledLights;
2267
2268 Q_EXTERN int                            gridBoundsCulled;
2269 Q_EXTERN int                            gridEnvelopeCulled;
2270
2271 Q_EXTERN int                            lightsBoundsCulled;
2272 Q_EXTERN int                            lightsEnvelopeCulled;
2273 Q_EXTERN int                            lightsPlaneCulled;
2274 Q_EXTERN int                            lightsClusterCulled;
2275
2276 /* ydnar: radiosity */
2277 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2278 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2279 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2280
2281 /* ydnar: list of surface information necessary for lightmap calculation */
2282 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2283
2284 /* ydnar: sorted list of surfaces */
2285 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2286
2287 /* clumps of surfaces that share a raw lightmap */
2288 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2289 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2290
2291 /* raw lightmaps */
2292 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2293 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2294 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2295 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2296
2297 /* vertex luxels */
2298 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2299 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2300
2301 /* bsp lightmaps */
2302 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2303 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2304 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2305 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2306 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2307 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2308
2309 /* vortex: per surface floodlight statictics */
2310 Q_EXTERN int                            numSurfacesFloodlighten Q_ASSIGN( 0 );
2311
2312 /* grid points */
2313 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2314 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2315
2316 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2317 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2318 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2319 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2320 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2321 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2322 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2323 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2324
2325 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2326 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2327 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2328 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2329 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2330
2331 /* lightgrid */
2332 Q_EXTERN vec3_t                         gridMins;
2333 Q_EXTERN int                            gridBounds[ 3 ];
2334 Q_EXTERN vec3_t                         gridSize
2335 #ifndef MAIN_C
2336                                                         ;
2337 #else
2338                                                         = { 64, 64, 128 };
2339 #endif
2340
2341
2342
2343 /* -------------------------------------------------------------------------------
2344
2345 abstracted bsp globals
2346
2347 ------------------------------------------------------------------------------- */
2348
2349 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2350 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2351 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2352
2353 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2354 Q_EXTERN int                            allocatedBSPModels Q_ASSIGN( 0 );
2355 Q_EXTERN bspModel_t*            bspModels Q_ASSIGN(NULL);
2356
2357 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2358 Q_EXTERN int                            allocatedBSPShaders Q_ASSIGN( 0 );
2359 Q_EXTERN bspShader_t*           bspShaders Q_ASSIGN(0);
2360
2361 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2362 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2363
2364 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2365 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2366
2367 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2368 Q_EXTERN int                            allocatedBSPPlanes Q_ASSIGN(0);
2369 Q_EXTERN bspPlane_t                     *bspPlanes;
2370
2371 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2372 Q_EXTERN int                            allocatedBSPNodes Q_ASSIGN( 0 );
2373 Q_EXTERN bspNode_t*                     bspNodes Q_ASSIGN(NULL);
2374
2375 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2376 Q_EXTERN int                            allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2377 Q_EXTERN int*                           bspLeafSurfaces Q_ASSIGN(NULL);
2378
2379 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2380 Q_EXTERN int                            allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2381 Q_EXTERN int*                           bspLeafBrushes Q_ASSIGN(NULL);
2382
2383 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2384 Q_EXTERN int                            allocatedBSPBrushes Q_ASSIGN( 0 );
2385 Q_EXTERN bspBrush_t*            bspBrushes Q_ASSIGN(NULL);
2386
2387 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2388 Q_EXTERN int                            allocatedBSPBrushSides Q_ASSIGN( 0 );
2389 Q_EXTERN bspBrushSide_t*        bspBrushSides Q_ASSIGN(NULL);
2390
2391 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2392 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2393
2394 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2395 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2396
2397 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2398 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2399
2400 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2401 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2402
2403 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2404 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2405
2406 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2407 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2408
2409 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2410 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2411
2412 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2413 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2414
2415 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2416 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2417
2418 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2419         do \
2420         { \
2421                 if(reqitem >= allocated) \
2422                 { \
2423                         if(allocated == 0) \
2424                                 allocated = def; \
2425                         while(reqitem >= allocated && allocated) \
2426                                 allocated *= 2; \
2427                         if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2428                         { \
2429                                 Error(#ptr " over 2 GB"); \
2430                         } \
2431                         ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2432                         if(!ptr) \
2433                                 Error(#ptr " out of memory"); \
2434                 } \
2435         } \
2436         while(0)
2437
2438 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
2439
2440 /* end marker */
2441 #endif