1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
38 #define Q3MAP_VERSION "2.5.17"
39 #define Q3MAP_MOTD "Last one turns the lights off"
43 /* -------------------------------------------------------------------------------
47 ------------------------------------------------------------------------------- */
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
66 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
74 #include "picomodel.h"
84 /* mhash library must be installed locally or system wide - http://mhash.sourceforge.net/ */
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
125 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
126 #define EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES 0
127 #define EXPERIMENTAL_SNAP_NORMAL_FIX 0
128 #define EXPERIMENTAL_SNAP_PLANE_FIX 0
133 #define MAX_IMAGES 512
134 #define DEFAULT_IMAGE "*default"
136 #define MAX_MODELS 512
138 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
139 #define DEF_BACKSPLASH_DISTANCE 23
141 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
143 #define MAX_SHADER_INFO 8192
144 #define MAX_CUST_SURFACEPARMS 64
146 #define SHADER_MAX_VERTEXES 1000
147 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
149 #define MAX_JITTERS 256
152 /* epair parsing (note case-sensitivity directive) */
153 #define CASE_INSENSITIVE_EPAIRS 1
155 #if CASE_INSENSITIVE_EPAIRS
156 #define EPAIR_STRCMP Q_stricmp
158 #define EPAIR_STRCMP strcmp
162 /* ydnar: compiler flags, because games have widely varying content/surface flags */
163 #define C_SOLID 0x00000001
164 #define C_TRANSLUCENT 0x00000002
165 #define C_STRUCTURAL 0x00000004
166 #define C_HINT 0x00000008
167 #define C_NODRAW 0x00000010
168 #define C_LIGHTGRID 0x00000020
169 #define C_ALPHASHADOW 0x00000040
170 #define C_LIGHTFILTER 0x00000080
171 #define C_VERTEXLIT 0x00000100
172 #define C_LIQUID 0x00000200
173 #define C_FOG 0x00000400
174 #define C_SKY 0x00000800
175 #define C_ORIGIN 0x00001000
176 #define C_AREAPORTAL 0x00002000
177 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
178 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
179 #define C_NOMARKS 0x00010000 /* no decals */
180 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
184 #define WORLDSPAWN_CAST_SHADOWS 1
185 #define WORLDSPAWN_RECV_SHADOWS 1
186 #define ENTITY_CAST_SHADOWS 0
187 #define ENTITY_RECV_SHADOWS 1
191 #define MAX_PATCH_SIZE 32
192 #define MAX_BRUSH_SIDES 1024
193 #define MAX_BUILD_SIDES 300
195 #define MAX_EXPANDED_AXIS 128
197 #define CLIP_EPSILON 0.1f
198 #define PLANESIDE_EPSILON 0.001f
199 #define PLANENUM_LEAF -1
201 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
202 #define ANTIPORTAL_PRIORITY -1000
203 #define AREAPORTAL_PRIORITY -1000
205 #define PSIDE_FRONT 1
207 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
208 #define PSIDE_FACING 4
210 #define BPRIMIT_UNDEFINED 0
211 #define BPRIMIT_OLDBRUSHES 1
212 #define BPRIMIT_NEWBRUSHES 2
216 #define VIS_HEADER_SIZE 8
218 #define SEPERATORCACHE /* seperator caching helps a bit */
220 #define PORTALFILE "PRT1"
222 #define MAX_PORTALS 32768
223 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
224 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
225 #define MAX_PORTALS_ON_LEAF 128
234 #define LIGHT_ATTEN_LINEAR 1
235 #define LIGHT_ATTEN_ANGLE 2
236 #define LIGHT_ATTEN_DISTANCE 4
237 #define LIGHT_TWOSIDED 8
238 #define LIGHT_GRID 16
239 #define LIGHT_SURFACES 32
240 #define LIGHT_DARK 64 /* probably never use this */
241 #define LIGHT_FAST 256
242 #define LIGHT_FAST_TEMP 512
243 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
244 #define LIGHT_NEGATIVE 1024
246 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
247 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
248 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
249 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
251 #define MAX_TRACE_TEST_NODES 256
252 #define DEFAULT_INHIBIT_RADIUS 1.5f
254 #define LUXEL_EPSILON 0.125f
255 #define VERTEX_EPSILON -0.125f
256 #define GRID_EPSILON 0.0f
258 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
259 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
260 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
262 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
263 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
265 #define CLUSTER_UNMAPPED -1
266 #define CLUSTER_OCCLUDED -2
267 #define CLUSTER_FLOODED -3
269 #define VERTEX_LUXEL_SIZE 3
270 #define BSP_LUXEL_SIZE 3
271 #define RAD_LUXEL_SIZE 3
272 #define SUPER_LUXEL_SIZE 4
273 #define SUPER_ORIGIN_SIZE 3
274 #define SUPER_NORMAL_SIZE 4
275 #define SUPER_DELUXEL_SIZE 3
276 #define BSP_DELUXEL_SIZE 3
278 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
279 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
280 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
281 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
282 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
283 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
284 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
285 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
286 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
287 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
288 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
292 /* -------------------------------------------------------------------------------
296 ------------------------------------------------------------------------------- */
298 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
300 #define MAX_LIGHTMAPS 4 /* RBSP */
301 #define MAX_LIGHT_STYLES 64
302 #define MAX_SWITCHED_LIGHTS 32
303 #define LS_NORMAL 0x00
304 #define LS_UNUSED 0xFE
307 #define MAX_LIGHTMAP_SHADERS 256
309 /* ok to increase these at the expense of more memory */
310 #define MAX_MAP_MODELS 0x400
311 #define MAX_MAP_BRUSHES 0x8000
312 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
313 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
314 #define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
316 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
317 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
318 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
319 #define MAX_MAP_NODES 0x20000
320 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
321 #define MAX_MAP_LEAFS 0x20000
322 #define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
323 #define MAX_MAP_LEAFBRUSHES 0x40000
324 #define MAX_MAP_PORTALS 0x20000
325 #define MAX_MAP_LIGHTING 0x800000
326 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
327 #define MAX_MAP_VISIBILITY 0x200000
329 #define MAX_MAP_DRAW_SURFS 0x20000
330 #define MAX_MAP_DRAW_VERTS 0x80000
331 #define MAX_MAP_DRAW_INDEXES 0x80000
333 #define MAX_MAP_ADVERTISEMENTS 30
335 /* key / value pair sizes in the entities lump */
337 #define MAX_VALUE 1024
339 /* the editor uses these predefined yaw angles to orient entities up or down */
341 #define ANGLE_DOWN -2
343 #define LIGHTMAP_WIDTH 128
344 #define LIGHTMAP_HEIGHT 128
346 #define MIN_WORLD_COORD (-65536)
347 #define MAX_WORLD_COORD (65536)
348 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
351 typedef void (*bspFunc)( const char * );
366 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
373 float mins[ 3 ], maxs[ 3 ];
374 int firstBSPSurface, numBSPSurfaces;
375 int firstBSPBrush, numBSPBrushes;
382 char shader[ MAX_QPATH ];
389 /* planes x^1 is allways the opposite of plane x */
402 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
403 int mins[ 3 ]; /* for frustom culling */
411 int cluster; /* -1 = opaque cluster (do I still store these?) */
414 int mins[ 3 ]; /* for frustum culling */
417 int firstBSPLeafSurface;
418 int numBSPLeafSurfaces;
420 int firstBSPLeafBrush;
421 int numBSPLeafBrushes;
428 int planeNum; /* positive plane side faces out of the leaf */
430 int surfaceNum; /* RBSP */
439 int shaderNum; /* the shader that determines the content flags */
446 char shader[ MAX_QPATH ];
448 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
457 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
459 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
476 typedef struct bspGridPoint_s
478 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
479 byte directed[ MAX_LIGHTMAPS ][ 3 ];
480 byte styles[ MAX_LIGHTMAPS ];
498 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
499 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
500 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
501 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
502 int lightmapWidth, lightmapHeight;
504 vec3_t lightmapOrigin;
505 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
518 char model[ MAX_QPATH ];
519 } bspAdvertisement_t;
522 /* -------------------------------------------------------------------------------
526 ------------------------------------------------------------------------------- */
528 /* ydnar: for smaller structs */
532 /* ydnar: for q3map_tcMod */
533 typedef float tcMod_t[ 3 ][ 3 ];
536 /* ydnar: for multiple game support */
537 typedef struct surfaceParm_s
540 int contentFlags, contentFlagsClear;
541 int surfaceFlags, surfaceFlagsClear;
542 int compileFlags, compileFlagsClear;
547 typedef struct game_s
549 char *arg; /* -game matches this */
550 char *gamePath; /* main game data dir */
551 char *homeBasePath; /* home sub-dir on unix */
552 char *magic; /* magic word for figuring out base path */
553 char *shaderPath; /* shader directory */
554 int maxLMSurfaceVerts; /* default maximum meta surface verts */
555 int maxSurfaceVerts; /* default maximum surface verts */
556 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
557 qboolean emitFlares; /* when true, emit flare surfaces */
558 char *flareShader; /* default flare shader (MUST BE SET) */
559 qboolean wolfLight; /* when true, lights work like wolf q3map */
560 int lightmapSize; /* bsp lightmap width/height */
561 float lightmapGamma; /* default lightmap gamma */
562 float lightmapCompensate; /* default lightmap compensate value */
563 char *bspIdent; /* 4-letter bsp file prefix */
564 int bspVersion; /* bsp version to use */
565 qboolean lumpSwap; /* cod-style len/ofs order */
566 bspFunc load, write; /* load/write function pointers */
567 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
572 typedef struct image_s
574 char *name, *filename;
585 vec3_t direction, color;
586 float photons, deviance, filterRadius;
587 int numSamples, style;
592 typedef struct surfaceModel_s
594 struct surfaceModel_s *next;
595 char model[ MAX_QPATH ];
597 float minScale, maxScale;
598 float minAngle, maxAngle;
604 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
605 typedef struct foliage_s
607 struct foliage_s *next;
608 char model[ MAX_QPATH ];
609 float scale, density, odds;
610 qboolean inverseAlpha;
614 typedef struct foliageInstance_s
621 typedef struct remap_s
623 struct remap_s *next;
625 char to[ MAX_QPATH ];
630 /* wingdi.h hack, it's the same: 0 */
641 CM_COLOR_DOT_PRODUCT,
642 CM_ALPHA_DOT_PRODUCT,
643 CM_COLOR_DOT_PRODUCT_2,
644 CM_ALPHA_DOT_PRODUCT_2
649 typedef struct colorMod_s
651 struct colorMod_s *next;
668 typedef struct shaderInfo_s
670 char shader[ MAX_QPATH ];
674 float value; /* light value */
676 char *flareShader; /* for light flares */
677 char *damageShader; /* ydnar: sof2 damage shader name */
678 char *backShader; /* for surfaces that generate different front and back passes */
679 char *cloneShader; /* ydnar: for cloning of a surface */
680 char *remapShader; /* ydnar: remap a shader in final stage */
682 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
683 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
685 float subdivisions; /* from a "tesssize xxx" */
686 float backsplashFraction; /* floating point value, usually 0.05 */
687 float backsplashDistance; /* default 16 */
688 float lightSubdivide; /* default 999 */
689 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
691 int lightmapSampleSize; /* lightmap sample size */
692 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
694 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
695 float offset; /* ydnar: offset in units */
696 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
698 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
700 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
701 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
702 qb_t forceMeta; /* ydnar: force metasurface path */
703 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
704 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
705 qb_t invert; /* ydnar: reverse facing */
706 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
707 qb_t tcGen; /* ydnar: has explicit texcoord generation */
708 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
709 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
710 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
711 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
713 int furNumLayers; /* ydnar: number of fur layers */
714 float furOffset; /* ydnar: offset of each layer */
715 float furFade; /* ydnar: alpha fade amount per layer */
717 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
719 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
720 qb_t globalTexture; /* don't normalize texture repeats */
721 qb_t twoSided; /* cull none */
722 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
723 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
724 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
725 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
726 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
727 qb_t notjunc; /* don't use this surface for tjunction fixing */
728 qb_t fogParms; /* ydnar: has fogparms */
729 qb_t noFog; /* ydnar: supress fogging */
730 qb_t clipModel; /* ydnar: solid model hack */
731 qb_t noVertexLight; /* ydnar: leave vertex color alone */
733 byte styleMarker; /* ydnar: light styles hack */
735 float vertexScale; /* vertex light scale */
737 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
739 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
740 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
741 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
743 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
744 char implicitImagePath[ MAX_QPATH ];
746 image_t *shaderImage;
748 image_t *normalImage;
750 float skyLightValue; /* ydnar */
751 int skyLightIterations; /* ydnar */
752 sun_t *sun; /* ydnar */
754 vec3_t color; /* normalized color */
758 qb_t lmMergable; /* ydnar */
759 int lmCustomWidth, lmCustomHeight; /* ydnar */
760 float lmBrightness; /* ydnar */
761 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
763 int shaderWidth, shaderHeight; /* ydnar */
766 vec3_t fogDir; /* ydnar */
768 char *shaderText; /* ydnar */
776 /* -------------------------------------------------------------------------------
780 ------------------------------------------------------------------------------- */
782 typedef struct face_s
794 typedef struct plane_s
799 struct plane_s *hash_chain;
804 typedef struct side_s
808 int outputNum; /* set when the side is written to the file list */
810 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
811 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
814 winding_t *visibleHull; /* convex hull of all visible fragments */
816 shaderInfo_t *shaderInfo;
818 int contentFlags; /* from shaderInfo */
819 int surfaceFlags; /* from shaderInfo */
820 int compileFlags; /* from shaderInfo */
821 int value; /* from shaderInfo */
823 qboolean visible; /* choose visble planes first */
824 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
825 qboolean culled; /* ydnar: face culling */
830 typedef struct sideRef_s
832 struct sideRef_s *next;
838 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
839 typedef struct indexMap_s
842 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
843 float offsets[ 256 ];
849 typedef struct brush_s
851 struct brush_s *next;
852 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
853 struct brush_s *original; /* chopped up brushes will reference the originals */
855 int entityNum, brushNum;/* editor numbering */
856 int outputNum; /* set when the brush is written to the file list */
858 /* ydnar: for shadowcasting entities */
862 shaderInfo_t *contentShader;
863 shaderInfo_t *celShader; /* :) */
871 int compileFlags; /* ydnar */
875 int portalareas[ 2 ];
880 side_t sides[ 6 ]; /* variably sized */
889 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
897 bspDrawVert_t *verts;
902 typedef struct parseMesh_s
904 struct parseMesh_s *next;
906 int entityNum, brushNum; /* ydnar: editor numbering */
908 /* ydnar: for shadowcasting entities */
913 shaderInfo_t *shaderInfo;
914 shaderInfo_t *celShader; /* :) */
930 ydnar: the drawsurf struct was extended to allow for:
931 - non-convex planar surfaces
932 - non-planar brushface surfaces
933 - lightmapped terrain
939 /* ydnar: these match up exactly with bspSurfaceType_t */
945 SURFACE_FOLIAGE, /* wolf et */
947 /* ydnar: compiler-relevant surface types */
958 char *surfaceTypes[ NUM_SURFACE_TYPES ]
970 "SURFACE_FORCED_META",
979 /* ydnar: this struct needs an overhaul (again, heh) */
980 typedef struct mapDrawSurface_s
984 int outputNum; /* ydnar: to match this sort of thing up */
986 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
987 qboolean skybox; /* ydnar: yet another fun hack */
988 qboolean backSide; /* ydnar: q3map_backShader support */
990 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
991 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
992 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
994 shaderInfo_t *shaderInfo;
995 shaderInfo_t *celShader;
997 parseMesh_t *mapMesh;
1002 int numVerts; /* vertexes and triangles */
1003 bspDrawVert_t *verts;
1008 vec3_t lightmapOrigin; /* also used for flares */
1009 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1010 int lightStyle; /* used for flares */
1012 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1013 float lightmapScale;
1015 /* ydnar: surface classification */
1017 vec3_t lightmapAxis;
1020 /* ydnar: shadow group support */
1021 int castShadows, recvShadows;
1023 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1025 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1027 /* ydnar: for patches */
1030 int patchWidth, patchHeight;
1033 /* ydnar/sd: for foliage */
1034 int numFoliageInstances;
1036 /* ydnar: editor/useful numbering */
1043 typedef struct drawSurfRef_s
1045 struct drawSurfRef_s *nextRef;
1051 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1052 typedef struct metaTriangle_s
1056 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1058 vec3_t lightmapAxis;
1064 typedef struct epair_s
1066 struct epair_s *next;
1075 brush_t *brushes, *lastBrush, *colorModBrushes;
1076 parseMesh_t *patches;
1077 int mapEntityNum, firstDrawSurf;
1078 int firstBrush, numBrushes; /* only valid during BSP compile */
1084 typedef struct node_s
1086 /* both leafs and nodes */
1087 int planenum; /* -1 = leaf node */
1088 struct node_s *parent;
1089 vec3_t mins, maxs; /* valid after portalization */
1090 brush_t *volume; /* one for each leaf/node */
1093 side_t *side; /* the side that created the node */
1094 struct node_s *children[ 2 ];
1095 int compileFlags; /* ydnar: hint, antiportal */
1097 vec3_t referencepoint;
1100 qboolean opaque; /* view can never be inside */
1101 qboolean areaportal;
1102 qboolean skybox; /* ydnar: a skybox leaf */
1103 qboolean sky; /* ydnar: a sky leaf */
1104 int cluster; /* for portalfile writing */
1105 int area; /* for areaportals */
1106 brush_t *brushlist; /* fragments of all brushes in this leaf */
1107 drawSurfRef_t *drawSurfReferences;
1109 int occupied; /* 1 or greater can reach entity */
1110 entity_t *occupant; /* for leak file testing */
1112 struct portal_s *portals; /* also on nodes during construction */
1117 typedef struct portal_s
1120 node_t *onnode; /* NULL = outside box */
1121 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1122 struct portal_s *next[ 2 ];
1125 qboolean sidefound; /* false if ->side hasn't been checked */
1126 int compileFlags; /* from original face that caused the split */
1127 side_t *side; /* NULL = non-visible */
1135 node_t outside_node;
1142 /* -------------------------------------------------------------------------------
1146 ------------------------------------------------------------------------------- */
1159 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1164 typedef struct passage_s
1166 struct passage_s *next;
1167 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1183 qboolean hint; /* true if this portal was created from a hint splitter */
1185 visPlane_t plane; /* normal pointing into neighbor */
1186 int leaf; /* neighbor */
1188 vec3_t origin; /* for fast clip testing */
1191 fixedWinding_t *winding;
1193 byte *portalfront; /* [portals], preliminary */
1194 byte *portalflood; /* [portals], intermediate */
1195 byte *portalvis; /* [portals], final */
1197 int nummightsee; /* bit count on portalflood for sort */
1198 passage_t *passages; /* there are just as many passages as there */
1199 /* are portals in the leaf this portal leads */
1204 typedef struct leaf_s
1208 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1213 typedef struct pstack_s
1215 byte mightsee[ MAX_PORTALS / 8 ];
1216 struct pstack_s *next;
1218 vportal_t *portal; /* portal exiting */
1219 fixedWinding_t *source;
1220 fixedWinding_t *pass;
1222 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1223 int freewindings[ 3 ];
1225 visPlane_t portalplane;
1227 #ifdef SEPERATORCACHE
1228 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1229 int numseperators[ 2 ];
1239 pstack_t pstack_head;
1245 /* -------------------------------------------------------------------------------
1249 ------------------------------------------------------------------------------- */
1251 /* ydnar: new light struct with flags */
1252 typedef struct light_s
1254 struct light_s *next;
1257 int flags; /* ydnar: condensed all the booleans into one flags int */
1261 vec3_t normal; /* for surfaces, spotlights, and suns */
1262 float dist; /* plane location along normal */
1267 float radiusByDist; /* for spotlights */
1268 float fade; /* ydnar: from wolf, for linear lights */
1269 float angleScale; /* ydnar: stolen from vlight for K */
1271 float add; /* ydnar: used for area lights */
1272 float envelope; /* ydnar: units until falloff < tolerance */
1273 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1274 vec3_t mins, maxs; /* ydnar: pvs envelope */
1275 int cluster; /* ydnar: cluster light falls into */
1278 vec3_t emitColor; /* full out-of-gamut value */
1280 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1281 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1288 /* constant input */
1289 qboolean testOcclusion, forceSunlight, testAll;
1300 /* per-sample input */
1302 vec3_t origin, normal;
1303 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1305 /* per-light input */
1309 /* calculated input */
1310 vec3_t displacement, direction;
1313 /* input and output */
1314 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1318 int compileFlags; /* for determining surface compile flags traced through */
1324 int testNodes[ MAX_TRACE_TEST_NODES ];
1330 /* must be identical to bspDrawVert_t except for float color! */
1335 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1337 float color[ MAX_LIGHTMAPS ][ 4 ];
1345 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1350 /* crutch for poor local allocations in win32 smp */
1353 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1354 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1359 /* ydnar: new lightmap handling code */
1360 typedef struct outLightmap_s
1362 int lightmapNum, extLightmapNum;
1363 int customWidth, customHeight;
1367 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1369 byte *bspLightBytes;
1375 typedef struct rawLightmap_s
1377 qboolean finished, splotchFix, wrap[ 2 ];
1378 int customWidth, customHeight;
1382 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1383 int numLightClusters, *lightClusters;
1385 int sampleSize, actualSampleSize, axisNum;
1388 vec3_t mins, maxs, axis, origin, *vecs;
1390 int w, h, sw, sh, used;
1392 qboolean solid[ MAX_LIGHTMAPS ];
1393 vec3_t solidColor[ MAX_LIGHTMAPS ];
1396 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1398 int outLightmapNums[ MAX_LIGHTMAPS ];
1399 int twinNums[ MAX_LIGHTMAPS ];
1400 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1401 byte styles[ MAX_LIGHTMAPS ];
1402 float *bspLuxels[ MAX_LIGHTMAPS ];
1403 float *radLuxels[ MAX_LIGHTMAPS ];
1404 float *superLuxels[ MAX_LIGHTMAPS ];
1405 float *superOrigins;
1406 float *superNormals;
1409 float *superDeluxels; /* average light direction */
1415 typedef struct rawGridPoint_s
1417 vec3_t ambient[ MAX_LIGHTMAPS ];
1418 vec3_t directed[ MAX_LIGHTMAPS ];
1420 byte styles[ MAX_LIGHTMAPS ];
1425 typedef struct surfaceInfo_s
1430 int parentSurfaceNum, childSurfaceNum;
1431 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1434 vec3_t axis, mins, maxs;
1435 qboolean hasLightmap, approximated;
1436 int firstSurfaceCluster, numSurfaceClusters;
1442 /* -------------------------------------------------------------------------------
1446 ------------------------------------------------------------------------------- */
1449 vec_t Random( void );
1450 int BSPInfo( int count, char **fileNames );
1451 int ScaleBSPMain( int argc, char **argv );
1452 int ConvertMain( int argc, char **argv );
1456 game_t *GetGame( char *arg );
1457 void InitPaths( int *argc, char **argv );
1461 int BSPMain( int argc, char **argv );
1465 int ConvertBSPToMap( char *bspName );
1469 int ConvertBSPToASE( char *bspName );
1473 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1474 int CountBrushList( brush_t *brushes );
1475 brush_t *AllocBrush( int numsides );
1476 void FreeBrush( brush_t *brushes );
1477 void FreeBrushList( brush_t *brushes );
1478 brush_t *CopyBrush( brush_t *brush );
1479 qboolean BoundBrush( brush_t *brush );
1480 qboolean CreateBrushWindings( brush_t *brush );
1481 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1482 vec_t BrushVolume( brush_t *brush );
1483 void WriteBSPBrushMap( char *name, brush_t *list );
1485 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1486 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1488 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1489 qboolean WindingIsTiny( winding_t *w );
1491 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1493 tree_t *AllocTree( void );
1494 node_t *AllocNode( void );
1498 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1499 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1500 void FreeMesh( mesh_t *m );
1501 mesh_t *CopyMesh( mesh_t *mesh );
1502 void PrintMesh( mesh_t *m );
1503 mesh_t *TransposeMesh( mesh_t *in );
1504 void InvertMesh( mesh_t *m );
1505 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1506 int IterationsForCurve( float len, int subdivisions );
1507 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1508 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1509 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1510 void MakeMeshNormals( mesh_t in );
1511 void PutMeshOnCurve( mesh_t in );
1513 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1517 void LoadMapFile( char *filename, qboolean onlyLights );
1518 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1519 int PlaneTypeForNormal( vec3_t normal );
1520 void AddBrushBevels( void );
1521 brush_t *FinishBrush( void );
1525 void MakeHeadnodePortals( tree_t *tree );
1526 void MakeNodePortal( node_t *node );
1527 void SplitNodePortals( node_t *node );
1529 qboolean PortalPassable( portal_t *p );
1531 qboolean FloodEntities( tree_t *tree );
1532 void FillOutside( node_t *headnode);
1533 void FloodAreas( tree_t *tree);
1534 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1535 void FreePortal( portal_t *p );
1537 void MakeTreePortals( tree_t *tree );
1541 xmlNodePtr LeakFile( tree_t *tree );
1545 void NumberClusters( tree_t *tree );
1546 void WritePortalFile( tree_t *tree );
1550 void SetModelNumbers( void );
1551 void SetLightStyles( void );
1553 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1555 void BeginBSPFile( void );
1556 void EndBSPFile( void );
1557 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1558 void EmitFogs( void );
1560 void BeginModel( void );
1561 void EndModel( entity_t *e, node_t *headnode );
1565 void FreeTree( tree_t *tree );
1566 void FreeTree_r( node_t *node );
1567 void PrintTree_r( node_t *node, int depth );
1568 void FreeTreePortals_r( node_t *node );
1572 void ParsePatch( qboolean onlyLights );
1573 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1574 void PatchMapDrawSurfs( entity_t *e );
1578 void FixTJunctions( entity_t *e );
1582 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1583 void FogDrawSurfaces( entity_t *e );
1584 int FogForPoint( vec3_t point, float epsilon );
1585 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1586 void CreateMapFogs( void );
1590 face_t *MakeStructuralBSPFaceList( brush_t *list );
1591 face_t *MakeVisibleBSPFaceList( brush_t *list );
1592 tree_t *FaceBSP( face_t *list );
1596 void PicoPrintFunc( int level, const char *str );
1597 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1598 picoModel_t *FindModel( char *name, int frame );
1599 picoModel_t *LoadModel( char *name, int frame );
1600 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1601 void AddTriangleModels( entity_t *e );
1605 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1606 void FinishSurface( mapDrawSurface_t *ds );
1607 void StripFaceSurface( mapDrawSurface_t *ds );
1608 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1609 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1610 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1611 void ClassifyEntitySurfaces( entity_t *e );
1612 void TidyEntitySurfaces( entity_t *e );
1613 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1614 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1615 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1616 void ClearSurface( mapDrawSurface_t *ds );
1617 void AddEntitySurfaceModels( entity_t *e );
1618 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1619 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1620 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1621 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1622 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1623 void MakeDebugPortalSurfs( tree_t *tree );
1624 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1625 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1626 void AddEntitySurfaceModels( entity_t *e );
1627 int AddSurfaceModels( mapDrawSurface_t *ds );
1628 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1632 void Fur( mapDrawSurface_t *src );
1635 /* surface_foliage.c */
1636 void Foliage( mapDrawSurface_t *src );
1639 /* ydnar: surface_meta.c */
1640 void ClearMetaTriangles( void );
1641 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1642 void MakeEntityMetaTriangles( entity_t *e );
1643 void FixMetaTJunctions( void );
1644 void SmoothMetaTriangles( void );
1645 void MergeMetaTriangles( void );
1648 /* surface_extra.c */
1649 void SetDefaultSampleSize( int sampleSize );
1651 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1653 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1654 int GetSurfaceExtraParentSurfaceNum( int num );
1655 int GetSurfaceExtraEntityNum( int num );
1656 int GetSurfaceExtraCastShadows( int num );
1657 int GetSurfaceExtraRecvShadows( int num );
1658 int GetSurfaceExtraSampleSize( int num );
1659 float GetSurfaceExtraLongestCurve( int num );
1660 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1662 void WriteSurfaceExtraFile( const char *path );
1663 void LoadSurfaceExtraFile( const char *path );
1667 void ProcessDecals( void );
1668 void MakeEntityDecals( entity_t *e );
1671 /* brush_primit.c */
1672 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1676 fixedWinding_t *NewFixedWinding( int points );
1677 int VisMain( int argc, char **argv );
1680 int CountBits( byte *bits, int numbits );
1681 void PassageFlow( int portalnum );
1682 void CreatePassages( int portalnum );
1683 void PassageMemory( void );
1684 void BasePortalVis( int portalnum );
1685 void BetterPortalVis( int portalnum );
1686 void PortalFlow( int portalnum );
1687 void PassagePortalFlow( int portalnum );
1692 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1693 int LightContributionToSample( trace_t *trace );
1694 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1695 int LightContributionToPoint( trace_t *trace );
1696 int LightMain( int argc, char **argv );
1700 void SetupTraceNodes( void );
1701 void TraceLine( trace_t *trace );
1702 float SetupTrace( trace_t *trace );
1705 /* light_bounce.c */
1706 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1707 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1708 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1709 void RadCreateDiffuseLights( void );
1710 void RadFreeLights();
1714 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1715 void SmoothNormals( void );
1717 void MapRawLightmap( int num );
1720 float DirtForSample( trace_t *trace );
1721 void DirtyRawLightmap( int num );
1723 void IlluminateRawLightmap( int num );
1724 void IlluminateVertexes( int num );
1726 void SetupBrushes( void );
1727 void SetupClusters( void );
1728 qboolean ClusterVisible( int a, int b );
1729 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1730 int ClusterForPoint( vec3_t point );
1731 int ClusterForPointExt( vec3_t point, float epsilon );
1732 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1733 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1734 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1735 void FreeTraceLights( trace_t *trace );
1736 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1737 void CreateTraceLightsForSurface( int num, trace_t *trace );
1740 /* lightmaps_ydnar.c */
1741 void ExportLightmaps( void );
1743 int ExportLightmapsMain( int argc, char **argv );
1744 int ImportLightmapsMain( int argc, char **argv );
1746 void SetupSurfaceLightmaps( void );
1747 void StitchSurfaceLightmaps( void );
1748 void StoreSurfaceLightmaps( void );
1752 void ImageFree( image_t *image );
1753 image_t *ImageFind( const char *filename );
1754 image_t *ImageLoad( const char *filename );
1758 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1760 void TCMod( tcMod_t mod, float st[ 2 ] );
1761 void TCModIdentity( tcMod_t mod );
1762 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1763 void TCModTranslate( tcMod_t mod, float s, float t );
1764 void TCModScale( tcMod_t mod, float s, float t );
1765 void TCModRotate( tcMod_t mod, float euler );
1767 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1769 void BeginMapShaderFile( const char *mapFile );
1770 void WriteMapShaderFile( void );
1771 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1772 void EmitVertexRemapShader( char *from, char *to );
1774 void LoadShaderInfo( void );
1775 shaderInfo_t *ShaderInfoForShader( const char *shader );
1778 /* bspfile_abstract.c */
1779 void SetGridPoints( int n );
1780 void SetDrawVerts( int n );
1781 void IncDrawVerts();
1782 void SetDrawSurfaces(int n);
1783 void SetDrawSurfacesBuffer();
1784 void BSPFilesCleanup();
1786 void SwapBlock( int *block, int size );
1788 int GetLumpElements( bspHeader_t *header, int lump, int size );
1789 void *GetLump( bspHeader_t *header, int lump );
1790 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1791 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1793 void LoadBSPFile( const char *filename );
1794 void WriteBSPFile( const char *filename );
1795 void PrintBSPFileSizes( void );
1797 epair_t *ParseEPair( void );
1798 void ParseEntities( void );
1799 void UnparseEntities( void );
1800 void PrintEntity( const entity_t *ent );
1801 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1802 const char *ValueForKey( const entity_t *ent, const char *key );
1803 int IntForKey( const entity_t *ent, const char *key );
1804 vec_t FloatForKey( const entity_t *ent, const char *key );
1805 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1806 entity_t *FindTargetEntity( const char *target );
1807 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1810 /* bspfile_ibsp.c */
1811 void LoadIBSPFile( const char *filename );
1812 void WriteIBSPFile( const char *filename );
1815 /* bspfile_rbsp.c */
1816 void LoadRBSPFile( const char *filename );
1817 void WriteRBSPFile( const char *filename );
1821 /* -------------------------------------------------------------------------------
1823 bsp/general global variables
1825 ------------------------------------------------------------------------------- */
1829 #define Q_ASSIGN( a ) = a
1831 #define Q_EXTERN extern
1832 #define Q_ASSIGN( a )
1836 Q_EXTERN game_t games[]
1842 #include "game_quake3.h"
1844 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1846 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1848 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1850 #include "game_tenebrae.h"
1852 #include "game_wolf.h"
1854 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1856 #include "game_etut.h"
1858 #include "game_ef.h"
1860 #include "game_sof2.h"
1862 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1864 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1866 #include "game_qfusion.h" /* qfusion game */
1868 { NULL } /* null game */
1871 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1875 Q_EXTERN int numImages Q_ASSIGN( 0 );
1876 Q_EXTERN image_t images[ MAX_IMAGES ];
1878 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1879 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1881 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1882 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1883 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1885 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1886 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1888 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1889 Q_EXTERN char mapShaderFile[ 1024 ];
1890 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1892 /* ydnar: sinusoid samples */
1893 Q_EXTERN float jitters[ MAX_JITTERS ];
1896 /* commandline arguments */
1897 Q_EXTERN qboolean verbose;
1898 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1914 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1915 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1917 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1919 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1920 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1921 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1922 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1923 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1924 Q_EXTERN int texRange Q_ASSIGN( 0 );
1925 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1926 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1927 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1928 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1929 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1930 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1931 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1933 #if EXPERIMENTAL_SNAP_NORMAL_FIX
1934 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
1935 // this epsilon is now used to compare against 0 components instead of the 1 or -1
1936 // components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
1937 // this will affect anything that calls PlaneEqual() as well (which are, at the time
1938 // of this writing, FindFloatPlane() and AddBrushBevels()).
1939 Q_EXTERN double normalEpsilon Q_ASSIGN(0.00005);
1941 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1944 #if EXPERIMENTAL_HIGH_PRECISION_MATH_Q3MAP2_FIXES
1945 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
1946 // extents (in the range of plus or minus 2^16). The smallest epsilon at values
1947 // close to 2^16 is about 0.007, which is greater than distanceEpsilon. Therefore,
1948 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
1949 // may result. The 0.01 distanceEpsilon used previously is just too coarse in my
1950 // opinion. The real fix for this problem is to have 64 bit distances and then make
1951 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
1953 Q_EXTERN double distanceEpsilon Q_ASSIGN(0.005);
1955 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1960 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1962 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1966 = { 1024, 1024, 1024 };
1969 Q_EXTERN char name[ 1024 ];
1970 Q_EXTERN char source[ 1024 ];
1971 Q_EXTERN char outbase[ 32 ];
1973 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1975 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1977 Q_EXTERN int entitySourceBrushes;
1979 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1980 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
1981 Q_EXTERN int numMapPatches;
1982 Q_EXTERN vec3_t mapMins, mapMaxs;
1984 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1985 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1986 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1988 Q_EXTERN entity_t *mapEnt;
1989 Q_EXTERN brush_t *buildBrush;
1990 Q_EXTERN int numActiveBrushes;
1991 Q_EXTERN int g_bBrushPrimit;
1993 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1997 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1998 Q_EXTERN int numMapDrawSurfs;
2000 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2001 Q_EXTERN int numClearedSurfaces;
2002 Q_EXTERN int numStripSurfaces;
2003 Q_EXTERN int numFanSurfaces;
2004 Q_EXTERN int numMergedSurfaces;
2005 Q_EXTERN int numMergedVerts;
2007 Q_EXTERN int numRedundantIndexes;
2009 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2011 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2032 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2033 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2034 Q_EXTERN m4x4_t skyboxTransform;
2038 /* -------------------------------------------------------------------------------
2040 vis global variables
2042 ------------------------------------------------------------------------------- */
2044 /* commandline arguments */
2045 Q_EXTERN qboolean fastvis;
2046 Q_EXTERN qboolean noPassageVis;
2047 Q_EXTERN qboolean passageVisOnly;
2048 Q_EXTERN qboolean mergevis;
2049 Q_EXTERN qboolean nosort;
2050 Q_EXTERN qboolean saveprt;
2051 Q_EXTERN qboolean hint; /* ydnar */
2052 Q_EXTERN char inbase[ MAX_QPATH ];
2055 Q_EXTERN int totalvis;
2057 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2059 Q_EXTERN int numportals;
2060 Q_EXTERN int portalclusters;
2062 Q_EXTERN vportal_t *portals;
2063 Q_EXTERN leaf_t *leafs;
2065 Q_EXTERN vportal_t *faces;
2066 Q_EXTERN leaf_t *faceleafs;
2068 Q_EXTERN int numfaces;
2070 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2071 Q_EXTERN int c_portalskip, c_leafskip;
2072 Q_EXTERN int c_vistest, c_mighttest;
2073 Q_EXTERN int c_chains;
2075 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2077 Q_EXTERN int testlevel;
2079 Q_EXTERN byte *uncompressed;
2081 Q_EXTERN int leafbytes, leaflongs;
2082 Q_EXTERN int portalbytes, portallongs;
2084 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2088 /* -------------------------------------------------------------------------------
2090 light global variables
2092 ------------------------------------------------------------------------------- */
2094 /* commandline arguments */
2095 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2096 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2097 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2099 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2100 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2103 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2106 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2108 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2111 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2112 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2113 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2114 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2117 Q_EXTERN int bounce Q_ASSIGN( 0 );
2118 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2122 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2123 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2124 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2125 Q_EXTERN int superSample Q_ASSIGN( 0 );
2126 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2127 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2128 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2130 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2131 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2132 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2133 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2134 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2136 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2137 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2138 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2139 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2140 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2141 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2143 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2144 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2145 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2146 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2149 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2151 /* longest distance across the map */
2152 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2154 /* for run time tweaking of light sources */
2155 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2156 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2157 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2158 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2160 /* ydnar: lightmap gamma/compensation */
2161 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2162 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2164 /* ydnar: for runtime tweaking of falloff tolerance */
2165 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2166 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2167 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2168 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2170 Q_EXTERN light_t *lights;
2171 Q_EXTERN int numPointLights;
2172 Q_EXTERN int numSpotLights;
2173 Q_EXTERN int numSunLights;
2174 Q_EXTERN int numAreaLights;
2176 /* ydnar: for luxel placement */
2177 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2178 Q_EXTERN int *surfaceClusters;
2180 /* ydnar: for radiosity */
2181 Q_EXTERN int numDiffuseLights;
2182 Q_EXTERN int numBrushDiffuseLights;
2183 Q_EXTERN int numTriangleDiffuseLights;
2184 Q_EXTERN int numPatchDiffuseLights;
2186 /* ydnar: general purpose extra copy of drawvert list */
2187 Q_EXTERN bspDrawVert_t *yDrawVerts;
2189 /* ydnar: for tracing statistics */
2190 Q_EXTERN int minSurfacesTested;
2191 Q_EXTERN int maxSurfacesTested;
2192 Q_EXTERN int totalSurfacesTested;
2193 Q_EXTERN int totalTraces;
2195 Q_EXTERN FILE *dumpFile;
2197 Q_EXTERN int c_visible, c_occluded;
2198 Q_EXTERN int c_subsampled; /* ydnar */
2200 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2202 Q_EXTERN vec3_t ambientColor;
2203 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2205 Q_EXTERN int *entitySurface;
2206 Q_EXTERN vec3_t *surfaceOrigin;
2208 Q_EXTERN vec3_t sunDirection;
2209 Q_EXTERN vec3_t sunLight;
2212 Q_EXTERN int c_totalTrace;
2213 Q_EXTERN int c_cullTrace, c_testTrace;
2214 Q_EXTERN int c_testFacets;
2216 /* ydnar: light optimization */
2217 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2219 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2220 Q_EXTERN byte *opaqueBrushes;
2222 Q_EXTERN int numLights;
2223 Q_EXTERN int numCulledLights;
2225 Q_EXTERN int gridBoundsCulled;
2226 Q_EXTERN int gridEnvelopeCulled;
2228 Q_EXTERN int lightsBoundsCulled;
2229 Q_EXTERN int lightsEnvelopeCulled;
2230 Q_EXTERN int lightsPlaneCulled;
2231 Q_EXTERN int lightsClusterCulled;
2233 /* ydnar: radiosity */
2234 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2235 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2236 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2238 /* ydnar: list of surface information necessary for lightmap calculation */
2239 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2241 /* ydnar: sorted list of surfaces */
2242 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2244 /* clumps of surfaces that share a raw lightmap */
2245 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2246 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2249 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2250 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2251 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2252 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2255 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2256 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2259 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2260 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2261 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2262 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2263 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2264 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2267 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2268 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2270 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2271 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2272 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2273 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2274 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2275 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2276 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2277 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2279 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2280 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2281 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2282 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2283 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2286 Q_EXTERN vec3_t gridMins;
2287 Q_EXTERN int gridBounds[ 3 ];
2288 Q_EXTERN vec3_t gridSize
2297 /* -------------------------------------------------------------------------------
2299 abstracted bsp globals
2301 ------------------------------------------------------------------------------- */
2303 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2304 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2305 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2307 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2308 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
2310 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2311 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
2313 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2314 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2316 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2317 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2319 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2320 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
2322 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2323 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
2325 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2326 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2328 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2329 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2331 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2332 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
2334 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2335 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2337 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2338 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2340 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2341 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2343 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2344 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2346 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2347 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2349 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2350 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2352 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2353 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2355 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2356 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2358 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2359 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2361 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2362 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];