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make minimap parameters game dependent
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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #ifndef Q3MAP_VERSION
39 #error no Q3MAP_VERSION defined
40 #endif
41 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
42
43
44
45
46 /* -------------------------------------------------------------------------------
47
48 dependencies
49
50 ------------------------------------------------------------------------------- */
51
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
54         #define Q_UNIX
55 #endif
56
57 #ifdef Q_UNIX
58         #include <unistd.h>
59         #include <pwd.h>
60         #include <limits.h>
61 #endif
62
63 #ifdef WIN32
64         #include <windows.h>
65 #endif
66
67
68 /* general */
69 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
70
71 #include "cmdlib.h"
72 #include "mathlib.h"
73 #include "md5lib.h"
74 #include "ddslib.h"
75
76 #include "picomodel.h"
77
78 #include "scriplib.h"
79 #include "polylib.h"
80 #include "imagelib.h"
81 #include "qthreads.h"
82 #include "inout.h"
83 #include "vfs.h"
84 #include "png.h"
85 #include "md4.h"
86 #include "radiant_jpeglib.h"
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* general */
126 #define MAX_QPATH                               64
127
128 #define MAX_IMAGES                              512
129 #define DEFAULT_IMAGE                   "*default"
130
131 #define MAX_MODELS                              512
132
133 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
135
136 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
137
138 #define MAX_SHADER_INFO                 8192
139 #define MAX_CUST_SURFACEPARMS   64
140
141 #define SHADER_MAX_VERTEXES             1000
142 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
143
144 #define MAX_JITTERS                             256
145
146
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
149
150 #if CASE_INSENSITIVE_EPAIRS
151         #define EPAIR_STRCMP            Q_stricmp
152 #else
153         #define EPAIR_STRCMP            strcmp
154 #endif
155
156
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID                                 0x00000001
159 #define C_TRANSLUCENT                   0x00000002
160 #define C_STRUCTURAL                    0x00000004
161 #define C_HINT                                  0x00000008
162 #define C_NODRAW                                0x00000010
163 #define C_LIGHTGRID                             0x00000020
164 #define C_ALPHASHADOW                   0x00000040
165 #define C_LIGHTFILTER                   0x00000080
166 #define C_VERTEXLIT                             0x00000100
167 #define C_LIQUID                                0x00000200
168 #define C_FOG                                   0x00000400
169 #define C_SKY                                   0x00000800
170 #define C_ORIGIN                                0x00001000
171 #define C_AREAPORTAL                    0x00002000
172 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
173 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS                               0x00010000      /* no decals */
175 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
176
177
178 /* shadow flags */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS             0
182 #define ENTITY_RECV_SHADOWS             1
183
184
185 /* bsp */
186 #define MAX_PATCH_SIZE                  32
187 #define MAX_BRUSH_SIDES                 1024
188 #define MAX_BUILD_SIDES                 300
189
190 #define MAX_EXPANDED_AXIS               128
191
192 #define CLIP_EPSILON                    0.1f
193 #define PLANESIDE_EPSILON               0.001f
194 #define PLANENUM_LEAF                   -1
195
196 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY             -1000
198 #define AREAPORTAL_PRIORITY             -1000
199 #define DETAIL_PRIORITY         -3000
200
201 #define PSIDE_FRONT                             1
202 #define PSIDE_BACK                              2
203 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
204 #define PSIDE_FACING                    4
205
206 #define BPRIMIT_UNDEFINED               0
207 #define BPRIMIT_OLDBRUSHES              1
208 #define BPRIMIT_NEWBRUSHES              2
209
210
211 /* vis */
212 #define VIS_HEADER_SIZE                 8
213
214 #define SEPERATORCACHE                  /* seperator caching helps a bit */
215
216 #define PORTALFILE                              "PRT1"
217
218 #define MAX_PORTALS                             32768
219 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
220 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
221 #define MAX_PORTALS_ON_LEAF             1024
222
223
224 /* light */
225 #define EMIT_POINT                              0
226 #define EMIT_AREA                               1
227 #define EMIT_SPOT                               2
228 #define EMIT_SUN                                3
229
230 #define LIGHT_ATTEN_LINEAR              1
231 #define LIGHT_ATTEN_ANGLE               2
232 #define LIGHT_ATTEN_DISTANCE    4
233 #define LIGHT_TWOSIDED                  8
234 #define LIGHT_GRID                              16
235 #define LIGHT_SURFACES                  32
236 #define LIGHT_DARK                              64              /* probably never use this */
237 #define LIGHT_FAST                              256
238 #define LIGHT_FAST_TEMP                 512
239 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
240 #define LIGHT_NEGATIVE                  1024
241 #define LIGHT_UNNORMALIZED              2048    /* vortex: do not normalize _color */
242
243 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
244 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
245 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
247
248 #define MAX_TRACE_TEST_NODES    256
249 #define DEFAULT_INHIBIT_RADIUS  1.5f
250
251 #define LUXEL_EPSILON                   0.125f
252 #define VERTEX_EPSILON                  -0.125f
253 #define GRID_EPSILON                    0.0f
254
255 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
256 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE        0
257 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
258 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
259
260 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
261 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
262
263 #define CLUSTER_UNMAPPED                -1
264 #define CLUSTER_OCCLUDED                -2
265 #define CLUSTER_FLOODED                 -3
266
267 #define VERTEX_LUXEL_SIZE               3
268 #define BSP_LUXEL_SIZE                  3
269 #define RAD_LUXEL_SIZE                  3
270 #define SUPER_LUXEL_SIZE                4
271 #define SUPER_ORIGIN_SIZE               3
272 #define SUPER_NORMAL_SIZE               4
273 #define SUPER_DELUXEL_SIZE              3
274 #define BSP_DELUXEL_SIZE                3
275 #define SUPER_FLOODLIGHT_SIZE   4
276
277 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
278 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
279 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
280 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
281 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
282 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
283 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
284 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
285 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
286 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
287 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
288 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
289
290
291
292 /* -------------------------------------------------------------------------------
293
294 abstracted bsp file
295
296 ------------------------------------------------------------------------------- */
297
298 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
299
300 #define MAX_LIGHTMAPS                   4                       /* RBSP */
301 #define MAX_LIGHT_STYLES                64
302 #define MAX_SWITCHED_LIGHTS             32
303 #define LS_NORMAL                               0x00
304 #define LS_UNUSED                               0xFE
305 #define LS_NONE                                 0xFF
306
307 #define MAX_LIGHTMAP_SHADERS    256
308
309 /* ok to increase these at the expense of more memory */
310 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
311 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
312
313 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
314 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
315 #define MAX_MAP_LEAFS                   0x20000
316 #define MAX_MAP_PORTALS                 0x20000
317 #define MAX_MAP_LIGHTING                0x800000
318 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISCLUSTERS     0x4000 // <= MAX_MAP_LEAFS
320 #define MAX_MAP_VISIBILITY              (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
321
322 #define MAX_MAP_DRAW_SURFS              0x20000
323 #define MAX_MAP_DRAW_INDEXES    0x80000
324
325 #define MAX_MAP_ADVERTISEMENTS  30
326
327 /* key / value pair sizes in the entities lump */
328 #define MAX_KEY                                 32
329 #define MAX_VALUE                               1024
330
331 /* the editor uses these predefined yaw angles to orient entities up or down */
332 #define ANGLE_UP                                -1
333 #define ANGLE_DOWN                              -2
334
335 #define LIGHTMAP_WIDTH                  128
336 #define LIGHTMAP_HEIGHT                 128
337
338 #define MIN_WORLD_COORD                 (-65536)
339 #define MAX_WORLD_COORD                 (65536)
340 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
341
342
343 typedef void                                    (*bspFunc)( const char * );
344
345
346 typedef struct
347 {
348         int                     offset, length;
349 }
350 bspLump_t;
351
352
353 typedef struct
354 {
355         char            ident[ 4 ];
356         int                     version;
357         
358         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
359 }
360 bspHeader_t;
361
362
363 typedef struct
364 {
365         float           mins[ 3 ], maxs[ 3 ];
366         int                     firstBSPSurface, numBSPSurfaces;
367         int                     firstBSPBrush, numBSPBrushes;
368 }
369 bspModel_t;
370
371
372 typedef struct
373 {
374         char            shader[ MAX_QPATH ];
375         int                     surfaceFlags;
376         int                     contentFlags;
377 }
378 bspShader_t;
379
380
381 /* planes x^1 is allways the opposite of plane x */
382
383 typedef struct
384 {
385         float           normal[ 3 ];
386         float           dist;
387 }
388 bspPlane_t;
389
390
391 typedef struct
392 {
393         int                     planeNum;
394         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
395         int                     mins[ 3 ];                      /* for frustom culling */
396         int                     maxs[ 3 ];
397 }
398 bspNode_t;
399
400
401 typedef struct
402 {
403         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
404         int                     area;
405         
406         int                     mins[ 3 ];                      /* for frustum culling */
407         int                     maxs[ 3 ];
408         
409         int                     firstBSPLeafSurface;
410         int                     numBSPLeafSurfaces;
411         
412         int                     firstBSPLeafBrush;
413         int                     numBSPLeafBrushes;
414 }
415 bspLeaf_t;
416
417
418 typedef struct
419 {
420         int                     planeNum;                       /* positive plane side faces out of the leaf */
421         int                     shaderNum;
422         int                     surfaceNum;                     /* RBSP */
423 }
424 bspBrushSide_t;
425
426
427 typedef struct
428 {
429         int                     firstSide;
430         int                     numSides;
431         int                     shaderNum;                      /* the shader that determines the content flags */
432 }
433 bspBrush_t;
434
435
436 typedef struct
437 {
438         char            shader[ MAX_QPATH ];
439         int                     brushNum;
440         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
441 }
442 bspFog_t;
443
444
445 typedef struct
446 {
447         vec3_t          xyz;
448         float           st[ 2 ];
449         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
450         vec3_t          normal;
451         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
452 }
453 bspDrawVert_t;
454
455
456 typedef enum
457 {
458         MST_BAD,
459         MST_PLANAR,
460         MST_PATCH,
461         MST_TRIANGLE_SOUP,
462         MST_FLARE,
463         MST_FOLIAGE
464 }
465 bspSurfaceType_t;
466
467
468 typedef struct bspGridPoint_s
469 {
470         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
471         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
472         byte            styles[ MAX_LIGHTMAPS ];
473         byte            latLong[ 2 ];
474 }
475 bspGridPoint_t;
476
477
478 typedef struct
479 {
480         int                     shaderNum;
481         int                     fogNum;
482         int                     surfaceType;
483         
484         int                     firstVert;
485         int                     numVerts;
486         
487         int                     firstIndex;
488         int                     numIndexes;
489         
490         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
491         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
492         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
493         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494         int                     lightmapWidth, lightmapHeight;
495         
496         vec3_t          lightmapOrigin;
497         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
498         
499         int                     patchWidth;
500         int                     patchHeight;
501 }
502 bspDrawSurface_t;
503
504
505 /* advertisements */
506 typedef struct {
507         int                     cellId;
508         vec3_t          normal;
509         vec3_t          rect[4];
510         char            model[ MAX_QPATH ];
511 } bspAdvertisement_t;
512
513
514 /* -------------------------------------------------------------------------------
515
516 general types
517
518 ------------------------------------------------------------------------------- */
519
520 /* ydnar: for smaller structs */
521 typedef char    qb_t;
522
523
524 /* ydnar: for q3map_tcMod */
525 typedef float   tcMod_t[ 3 ][ 3 ];
526
527
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
530 {
531         char            *name;
532         int                     contentFlags, contentFlagsClear;
533         int                     surfaceFlags, surfaceFlagsClear;
534         int                     compileFlags, compileFlagsClear;
535 }
536 surfaceParm_t;
537
538
539 typedef struct game_s
540 {
541         char                            *arg;                                                   /* -game matches this */
542         char                            *gamePath;                                              /* main game data dir */
543         char                            *homeBasePath;                                  /* home sub-dir on unix */
544         char                            *magic;                                                 /* magic word for figuring out base path */
545         char                            *shaderPath;                                    /* shader directory */
546         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
547         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
548         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
549         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
550         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
551         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
552         int                                     lightmapSize;                                   /* bsp lightmap width/height */
553         float                           lightmapGamma;                                  /* default lightmap gamma */
554         float                           lightmapExposure;                               /* default lightmap exposure */
555         float                           lightmapCompensate;                             /* default lightmap compensate value */
556         float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
557         float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
558         qboolean                        noStyles;                                               /* use lightstyles hack or not */
559         qboolean                        keepLights;                                             /* keep light entities on bsp */
560         int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
561         qboolean                        patchShadows;                                   /* patch casting enabled */
562         qboolean                        deluxeMap;                                              /* compile deluxemaps */
563         int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
564         int                 miniMapSize;                    /* minimap size */
565         float               miniMapSharpen;                 /* minimap sharpening coefficient */
566         float               miniMapBorder;                  /* minimap border amount */
567         char                *miniMapNameFormat;             /* minimap name format */
568         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
569         int                                     bspVersion;                                             /* bsp version to use */
570         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
571         bspFunc                         load, write;                                    /* load/write function pointers */
572         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
573 }
574 game_t;
575
576
577 typedef struct image_s
578 {
579         char                            *name, *filename;
580         int                                     refCount;
581         int                                     width, height;
582         byte                            *pixels;
583 }
584 image_t;
585
586
587 typedef struct sun_s
588 {
589         struct sun_s            *next;
590         vec3_t                          direction, color;
591         float                           photons, deviance, filterRadius;
592         int                                     numSamples, style;
593 }
594 sun_t;
595
596
597 typedef struct surfaceModel_s 
598 {
599         struct surfaceModel_s   *next;
600         char                            model[ MAX_QPATH ];
601         float                           density, odds;
602         float                           minScale, maxScale;
603         float                           minAngle, maxAngle;
604         qboolean                        oriented;
605 }
606 surfaceModel_t;
607
608
609 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
610 typedef struct foliage_s 
611 {
612         struct foliage_s        *next;
613         char                            model[ MAX_QPATH ];
614         float                           scale, density, odds;
615         qboolean                        inverseAlpha;
616 }
617 foliage_t;
618
619 typedef struct foliageInstance_s
620 {
621         vec3_t                          xyz, normal;
622 }
623 foliageInstance_t;
624
625
626 typedef struct remap_s
627 {
628         struct remap_s          *next;
629         char                            from[ 1024 ];
630         char                            to[ MAX_QPATH ];
631 }
632 remap_t;
633
634
635 /* wingdi.h hack, it's the same: 0 */
636 #undef CM_NONE
637
638 typedef enum
639 {
640         CM_NONE,
641         CM_VOLUME,
642         CM_COLOR_SET,
643         CM_ALPHA_SET,
644         CM_COLOR_SCALE,
645         CM_ALPHA_SCALE,
646         CM_COLOR_DOT_PRODUCT,
647         CM_ALPHA_DOT_PRODUCT,
648         CM_COLOR_DOT_PRODUCT_SCALE,
649         CM_ALPHA_DOT_PRODUCT_SCALE,
650         CM_COLOR_DOT_PRODUCT_2,
651         CM_ALPHA_DOT_PRODUCT_2,
652         CM_COLOR_DOT_PRODUCT_2_SCALE,
653         CM_ALPHA_DOT_PRODUCT_2_SCALE
654 }
655 colorModType_t;
656
657
658 typedef struct colorMod_s
659 {
660         struct colorMod_s       *next;
661         colorModType_t          type;
662         vec_t                           data[ 16 ];
663 }
664 colorMod_t;
665
666
667 typedef enum
668 {
669         IM_NONE,
670         IM_OPAQUE,
671         IM_MASKED,
672         IM_BLEND
673 }
674 implicitMap_t;
675
676
677 typedef struct shaderInfo_s
678 {
679         char                            shader[ MAX_QPATH ];
680         int                                     surfaceFlags;
681         int                                     contentFlags;
682         int                                     compileFlags;
683         float                           value;                                                  /* light value */
684         
685         char                            *flareShader;                                   /* for light flares */
686         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
687         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
688         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
689         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
690         char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
691
692         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
693         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
694         
695         float                           subdivisions;                                   /* from a "tesssize xxx" */
696         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
697         float                           backsplashDistance;                             /* default 16 */
698         float                           lightSubdivide;                                 /* default 999 */
699         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
700         
701         int                                     lightmapSampleSize;                             /* lightmap sample size */
702         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
703         
704         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
705         float                           offset;                                                 /* ydnar: offset in units */
706         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
707         
708         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
709         
710         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
711         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
712         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
713         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
714         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
715         qb_t                            invert;                                                 /* ydnar: reverse facing */
716         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
717         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
718         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
719         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
720         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
721         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
722         
723         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
724         float                           furOffset;                                              /* ydnar: offset of each layer */
725         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
726
727         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
728         
729         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
730         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
731         qb_t                            twoSided;                                               /* cull none */
732         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
733         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
734         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
735         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
736         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
737         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
738         qb_t                            fogParms;                                               /* ydnar: has fogparms */
739         qb_t                            noFog;                                                  /* ydnar: supress fogging */
740         qb_t                            clipModel;                                              /* ydnar: solid model hack */
741         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
742         
743         byte                            styleMarker;                                    /* ydnar: light styles hack */
744         
745         float                           vertexScale;                                    /* vertex light scale */
746         
747         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
748         
749         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
750         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
751         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
752         
753         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
754         char                            implicitImagePath[ MAX_QPATH ];
755         
756         image_t                         *shaderImage;
757         image_t                         *lightImage;
758         image_t                         *normalImage;
759         
760         float                           skyLightValue;                                  /* ydnar */
761         int                                     skyLightIterations;                             /* ydnar */
762         sun_t                           *sun;                                                   /* ydnar */
763         
764         vec3_t                          color;                                                  /* normalized color */
765         vec3_t                          averageColor;
766         byte                            lightStyle;                                     
767
768         /* vortex: per-surface floodlight */
769         float                           floodlightDirectionScale;
770         vec3_t                          floodlightRGB; 
771         float                           floodlightIntensity;
772         float                           floodlightDistance;
773         
774         qb_t                            lmMergable;                                             /* ydnar */
775         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
776         float                           lmBrightness;                                   /* ydnar */
777         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
778         
779         int                                     shaderWidth, shaderHeight;              /* ydnar */
780         float                           stFlat[ 2 ];
781         
782         vec3_t                          fogDir;                                                 /* ydnar */
783         
784         char                            *shaderText;                                    /* ydnar */
785         qb_t                            custom;
786         qb_t                            finished;
787 }
788 shaderInfo_t;
789
790
791
792 /* -------------------------------------------------------------------------------
793
794 bsp structures
795
796 ------------------------------------------------------------------------------- */
797
798 typedef struct face_s
799 {
800         struct face_s           *next;
801         int                                     planenum;
802         int                                     priority;
803         //qboolean                      checked;
804         int                                     compileFlags;
805         winding_t                       *w;
806 }
807 face_t;
808
809
810 typedef struct plane_s
811 {
812         vec3_t                          normal;
813         vec_t                           dist;
814         int                                     type;
815         int                 counter;
816         int                                     hash_chain;
817 }
818 plane_t;
819
820
821 typedef struct side_s
822 {
823         int                                     planenum;
824         
825         int                                     outputNum;                      /* set when the side is written to the file list */
826         
827         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
828         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
829
830         winding_t                       *winding;
831         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
832
833         shaderInfo_t            *shaderInfo;
834
835         int                                     contentFlags;           /* from shaderInfo */
836         int                                     surfaceFlags;           /* from shaderInfo */
837         int                                     compileFlags;           /* from shaderInfo */
838         int                                     value;                          /* from shaderInfo */
839
840         qboolean                        visible;                        /* choose visble planes first */
841         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
842         qboolean                        culled;                         /* ydnar: face culling */
843 }
844 side_t;
845
846
847 typedef struct sideRef_s
848 {
849         struct sideRef_s        *next;
850         side_t                          *side;
851 }
852 sideRef_t;
853
854
855 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
856 typedef struct indexMap_s
857 {
858         int                                     w, h, numLayers;
859         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
860         float                           offsets[ 256 ];
861         byte                            *pixels;
862 }
863 indexMap_t;
864
865
866 typedef struct brush_s
867 {
868         struct brush_s          *next;
869         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
870         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
871         
872         int                                     entityNum, brushNum;/* editor numbering */
873         int                                     outputNum;                      /* set when the brush is written to the file list */
874         
875         /* ydnar: for shadowcasting entities */
876         int                                     castShadows;
877         int                                     recvShadows;
878         
879         shaderInfo_t            *contentShader;
880         shaderInfo_t            *celShader;                     /* :) */
881         
882         /* ydnar: gs mods */
883         float                           lightmapScale;
884         vec3_t                          eMins, eMaxs;
885         indexMap_t                      *im;
886
887         int                                     contentFlags;
888         int                                     compileFlags;           /* ydnar */
889         qboolean                        detail;
890         qboolean                        opaque;
891
892         int                                     portalareas[ 2 ];
893
894         vec3_t                          mins, maxs;
895         int                                     numsides;
896         
897         side_t                          sides[ 6 ];                     /* variably sized */
898 }
899 brush_t;
900
901
902 typedef struct fog_s
903 {
904         shaderInfo_t            *si;
905         brush_t                         *brush;
906         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
907 }
908 fog_t;
909
910
911 typedef struct
912 {
913         int                                     width, height;
914         bspDrawVert_t           *verts;
915 }
916 mesh_t;
917
918
919 typedef struct parseMesh_s
920 {
921         struct parseMesh_s      *next;
922         
923         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
924         
925         /* ydnar: for shadowcasting entities */
926         int                                     castShadows;
927         int                                     recvShadows;
928         
929         mesh_t                          mesh;
930         shaderInfo_t            *shaderInfo;
931         shaderInfo_t            *celShader;                             /* :) */
932         
933         /* ydnar: gs mods */
934         float                           lightmapScale;
935         vec3_t                          eMins, eMaxs;
936         indexMap_t                      *im;
937         
938         /* grouping */
939         qboolean                        grouped;
940         float                           longestCurve;
941         int                                     maxIterations;
942 }
943 parseMesh_t;
944
945
946 /*
947         ydnar: the drawsurf struct was extended to allow for:
948         - non-convex planar surfaces
949         - non-planar brushface surfaces
950         - lightmapped terrain
951         - planar patches
952 */
953
954 typedef enum
955 {
956         /* ydnar: these match up exactly with bspSurfaceType_t */
957         SURFACE_BAD,
958         SURFACE_FACE,
959         SURFACE_PATCH,
960         SURFACE_TRIANGLES,
961         SURFACE_FLARE,
962         SURFACE_FOLIAGE,        /* wolf et */
963         
964         /* ydnar: compiler-relevant surface types */
965         SURFACE_FORCED_META,
966         SURFACE_META,
967         SURFACE_FOGHULL,
968         SURFACE_DECAL,
969         SURFACE_SHADER,
970         
971         NUM_SURFACE_TYPES
972 }
973 surfaceType_t;
974
975 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
976 #ifndef MAIN_C
977                                 ;
978 #else
979                                 =
980                                 {
981                                         "SURFACE_BAD",
982                                         "SURFACE_FACE",
983                                         "SURFACE_PATCH",
984                                         "SURFACE_TRIANGLES",
985                                         "SURFACE_FLARE",
986                                         "SURFACE_FOLIAGE",
987                                         "SURFACE_FORCED_META",
988                                         "SURFACE_META",
989                                         "SURFACE_FOGHULL",
990                                         "SURFACE_DECAL",
991                                         "SURFACE_SHADER"
992                                 };
993 #endif
994
995
996 /* ydnar: this struct needs an overhaul (again, heh) */
997 typedef struct mapDrawSurface_s
998 {
999         surfaceType_t           type;
1000         qboolean                        planar;
1001         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
1002         
1003         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
1004         qboolean                        skybox;                         /* ydnar: yet another fun hack */
1005         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
1006         
1007         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
1008         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
1009         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
1010         
1011         shaderInfo_t            *shaderInfo;
1012         shaderInfo_t            *celShader;
1013         brush_t                         *mapBrush;
1014         parseMesh_t                     *mapMesh;
1015         sideRef_t                       *sideRef;
1016         
1017         int                                     fogNum;
1018         
1019         int                                     numVerts;                       /* vertexes and triangles */
1020         bspDrawVert_t           *verts;
1021         int                                     numIndexes;
1022         int                                     *indexes;
1023         
1024         int                                     planeNum;
1025         vec3_t                          lightmapOrigin;         /* also used for flares */
1026         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1027         int                                     lightStyle;                     /* used for flares */
1028         
1029         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1030         float                           lightmapScale;
1031         
1032         /* ydnar: surface classification */
1033         vec3_t                          mins, maxs;
1034         vec3_t                          lightmapAxis;
1035         int                                     sampleSize;
1036         
1037         /* ydnar: shadow group support */
1038         int                                     castShadows, recvShadows;
1039         
1040         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1041         float                           bias[ 2 ];
1042         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1043                 
1044         /* ydnar: for patches */
1045         float                           longestCurve;
1046         int                                     maxIterations;
1047         int                                     patchWidth, patchHeight;
1048         vec3_t                          bounds[ 2 ];
1049
1050         /* ydnar/sd: for foliage */
1051         int                                     numFoliageInstances;
1052         
1053         /* ydnar: editor/useful numbering */
1054         int                                     entityNum;
1055         int                                     surfaceNum;
1056 }
1057 mapDrawSurface_t;
1058
1059
1060 typedef struct drawSurfRef_s
1061 {
1062         struct drawSurfRef_s    *nextRef;
1063         int                                     outputNum;
1064 }
1065 drawSurfRef_t;
1066
1067
1068 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1069 typedef struct metaTriangle_s
1070 {
1071         shaderInfo_t            *si;
1072         side_t                          *side;
1073         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1074         vec4_t                          plane;
1075         vec3_t                          lightmapAxis;
1076         int                                     indexes[ 3 ];
1077 }
1078 metaTriangle_t;
1079
1080
1081 typedef struct epair_s
1082 {
1083         struct epair_s          *next;
1084         char                            *key, *value;
1085 }
1086 epair_t;
1087
1088
1089 typedef struct
1090 {
1091         vec3_t                          origin;
1092         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1093         parseMesh_t                     *patches;
1094         int                                     mapEntityNum, firstDrawSurf;
1095         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1096         epair_t                         *epairs;
1097         vec3_t                          originbrush_origin;
1098         qboolean                        forceNormalSmoothing; /* vortex: true if entity has _smoothnormals/_sn/_smooth key */
1099 }
1100 entity_t;
1101
1102
1103 typedef struct node_s
1104 {
1105         /* both leafs and nodes */
1106         int                                     planenum;               /* -1 = leaf node */
1107         struct node_s           *parent;
1108         vec3_t                          mins, maxs;             /* valid after portalization */
1109         brush_t                         *volume;                /* one for each leaf/node */
1110
1111         /* nodes only */
1112         side_t                          *side;                  /* the side that created the node */
1113         struct node_s           *children[ 2 ];
1114         int                                     compileFlags;   /* ydnar: hint, antiportal */
1115         int                                     tinyportals;
1116         vec3_t                          referencepoint;
1117
1118         /* leafs only */
1119         qboolean                        opaque;                 /* view can never be inside */
1120         qboolean                        areaportal;
1121         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1122         qboolean                        sky;                    /* ydnar: a sky leaf */
1123         int                                     cluster;                /* for portalfile writing */
1124         int                                     area;                   /* for areaportals */
1125         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1126         drawSurfRef_t           *drawSurfReferences;
1127
1128         int                                     occupied;               /* 1 or greater can reach entity */
1129         entity_t                        *occupant;              /* for leak file testing */
1130
1131         struct portal_s         *portals;               /* also on nodes during construction */
1132
1133         qboolean            has_structural_children;
1134 }
1135 node_t;
1136
1137
1138 typedef struct portal_s
1139 {
1140         plane_t                         plane;
1141         node_t                          *onnode;                /* NULL = outside box */
1142         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1143         struct portal_s         *next[ 2 ];
1144         winding_t                       *winding;
1145
1146         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1147         int                                     compileFlags;   /* from original face that caused the split */
1148         side_t                          *side;                  /* NULL = non-visible */
1149 }
1150 portal_t;
1151
1152
1153 typedef struct
1154 {
1155         node_t                          *headnode;
1156         node_t                          outside_node;
1157         vec3_t                          mins, maxs;
1158 }
1159 tree_t;
1160
1161
1162
1163 /* -------------------------------------------------------------------------------
1164
1165 vis structures
1166
1167 ------------------------------------------------------------------------------- */
1168
1169 typedef struct
1170 {
1171         vec3_t                          normal;
1172         float                           dist;
1173 }
1174 visPlane_t;
1175
1176
1177 typedef struct
1178 {
1179         int                                     numpoints;
1180         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1181
1182 fixedWinding_t;
1183
1184
1185 typedef struct passage_s
1186 {
1187         struct passage_s        *next;
1188         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1189 } passage_t;
1190
1191
1192 typedef enum
1193 {
1194         stat_none,
1195         stat_working,
1196         stat_done
1197 }
1198 vstatus_t;
1199
1200
1201 typedef struct
1202 {
1203         int                                     num;
1204         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1205         qboolean                        removed;
1206         visPlane_t                      plane;                  /* normal pointing into neighbor */
1207         int                                     leaf;                   /* neighbor */
1208         
1209         vec3_t                          origin;                 /* for fast clip testing */
1210         float                           radius;
1211
1212         fixedWinding_t          *winding;
1213         vstatus_t                       status;
1214         byte                            *portalfront;   /* [portals], preliminary */
1215         byte                            *portalflood;   /* [portals], intermediate */
1216         byte                            *portalvis;             /* [portals], final */
1217
1218         int                                     nummightsee;    /* bit count on portalflood for sort */
1219         passage_t                       *passages;              /* there are just as many passages as there */
1220                                                                                 /* are portals in the leaf this portal leads */
1221 }
1222 vportal_t;
1223
1224
1225 typedef struct leaf_s
1226 {
1227         int                                     numportals;
1228         int                                     merged;
1229         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1230 }
1231 leaf_t;
1232
1233         
1234 typedef struct pstack_s
1235 {
1236         byte                            mightsee[ MAX_PORTALS / 8 ];
1237         struct pstack_s         *next;
1238         leaf_t                          *leaf;
1239         vportal_t                       *portal;                /* portal exiting */
1240         fixedWinding_t          *source;
1241         fixedWinding_t          *pass;
1242
1243         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1244         int                                     freewindings[ 3 ];
1245
1246         visPlane_t                      portalplane;
1247         int depth;
1248 #ifdef SEPERATORCACHE
1249         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1250         int                                     numseperators[ 2 ];
1251 #endif
1252 }
1253 pstack_t;
1254
1255
1256 typedef struct
1257 {
1258         vportal_t                       *base;
1259         int                                     c_chains;
1260         pstack_t                        pstack_head;
1261 }
1262 threaddata_t;
1263
1264
1265
1266 /* -------------------------------------------------------------------------------
1267
1268 light structures
1269
1270 ------------------------------------------------------------------------------- */
1271
1272 /* ydnar: new light struct with flags */
1273 typedef struct light_s
1274 {
1275         struct light_s          *next;
1276         
1277         int                                     type;
1278         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1279         shaderInfo_t            *si;
1280         
1281         vec3_t                          origin;
1282         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1283         float                           dist;                   /* plane location along normal */
1284         
1285         float                           photons;
1286         int                                     style;
1287         vec3_t                          color;
1288         float                           radiusByDist;   /* for spotlights */
1289         float                           fade;                   /* ydnar: from wolf, for linear lights */
1290         float                           angleScale;             /* ydnar: stolen from vlight for K */
1291
1292         float                           add;                    /* ydnar: used for area lights */
1293         float                           envelope;               /* ydnar: units until falloff < tolerance */
1294         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1295         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1296         int                                     cluster;                /* ydnar: cluster light falls into */
1297         
1298         winding_t                       *w;
1299         vec3_t                          emitColor;              /* full out-of-gamut value */
1300         
1301         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1302         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1303 }
1304 light_t;
1305
1306
1307 typedef struct
1308 {
1309         /* constant input */
1310         qboolean                        testOcclusion, forceSunlight, testAll;
1311         int                                     recvShadows;
1312         
1313         int                                     numSurfaces;
1314         int                                     *surfaces;
1315         
1316         int                                     numLights;
1317         light_t                         **lights;
1318         
1319         qboolean                        twoSided;
1320         
1321         /* per-sample input */
1322         int                                     cluster;
1323         vec3_t                          origin, normal;
1324         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1325         
1326         /* per-light input */
1327         light_t                         *light;
1328         vec3_t                          end;
1329         
1330         /* calculated input */
1331         vec3_t                          displacement, direction;
1332         vec_t                           distance;
1333         
1334         /* input and output */
1335         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1336         vec3_t                          colorNoShadow;  /* result color with no shadow casting */
1337
1338         /* output */
1339         vec3_t                          hit;
1340         int                                     compileFlags;   /* for determining surface compile flags traced through */
1341         qboolean                        passSolid;
1342         qboolean                        opaque;
1343         
1344         /* working data */
1345         int                                     numTestNodes;
1346         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1347 }
1348 trace_t;
1349
1350
1351
1352 /* must be identical to bspDrawVert_t except for float color! */
1353 typedef struct
1354 {
1355         vec3_t                          xyz;
1356         float                           st[ 2 ];
1357         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1358         vec3_t                          normal;
1359         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1360 }
1361 radVert_t;
1362
1363
1364 typedef struct
1365 {
1366         int                                     numVerts;
1367         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1368 }
1369 radWinding_t;
1370
1371
1372 /* crutch for poor local allocations in win32 smp */
1373 typedef struct
1374 {
1375         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1376         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1377 }
1378 clipWork_t;
1379
1380
1381 /* ydnar: new lightmap handling code */
1382 typedef struct outLightmap_s
1383 {
1384         int                                     lightmapNum, extLightmapNum;
1385         int                                     customWidth, customHeight;
1386         int                                     numLightmaps;
1387         int                                     freeLuxels;
1388         int                                     numShaders;
1389         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1390         byte                            *lightBits;
1391         byte                            *bspLightBytes;
1392         byte                            *bspDirBytes;
1393 }
1394 outLightmap_t;
1395
1396
1397 typedef struct rawLightmap_s
1398 {
1399         qboolean                                finished, splotchFix, wrap[ 2 ];
1400         int                                             customWidth, customHeight;
1401         float                                   brightness;
1402         float                                   filterRadius;
1403         
1404         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1405         int                                             numLightClusters, *lightClusters;
1406         
1407         int                                             sampleSize, actualSampleSize, axisNum;
1408
1409         /* vortex: per-surface floodlight */
1410         float                                   floodlightDirectionScale;
1411         vec3_t                                  floodlightRGB; 
1412         float                                   floodlightIntensity;
1413         float                                   floodlightDistance;
1414
1415         int                                             entityNum;
1416         int                                             recvShadows;
1417         vec3_t                                  mins, maxs, axis, origin, *vecs;
1418         float                                   *plane;
1419         int                                             w, h, sw, sh, used;
1420         
1421         qboolean                                solid[ MAX_LIGHTMAPS ];
1422         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1423         
1424         int                                             numStyledTwins;
1425         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1426
1427         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1428         int                                             twinNums[ MAX_LIGHTMAPS ];
1429         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1430         byte                                    styles[ MAX_LIGHTMAPS ];
1431         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1432         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1433         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1434         float                                   *superOrigins;
1435         float                                   *superNormals;
1436         int                                             *superClusters;
1437         
1438         float                                   *superDeluxels; /* average light direction */
1439         float                                   *bspDeluxels;
1440         float                                   *superFloodLight;
1441 }
1442 rawLightmap_t;
1443
1444
1445 typedef struct rawGridPoint_s
1446 {
1447         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1448         vec3_t                          directed[ MAX_LIGHTMAPS ];
1449         vec3_t                          dir;
1450         byte                            styles[ MAX_LIGHTMAPS ];
1451 }
1452 rawGridPoint_t;
1453
1454
1455 typedef struct surfaceInfo_s
1456 {
1457         int                                     modelindex;
1458         shaderInfo_t            *si;
1459         rawLightmap_t           *lm;
1460         int                                     parentSurfaceNum, childSurfaceNum;
1461         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1462         float                           longestCurve;
1463         float                           *plane;
1464         vec3_t                          axis, mins, maxs;
1465         qboolean                        hasLightmap, approximated;
1466         int                                     firstSurfaceCluster, numSurfaceClusters;
1467 }
1468 surfaceInfo_t;
1469
1470 /* -------------------------------------------------------------------------------
1471
1472 prototypes
1473
1474 ------------------------------------------------------------------------------- */
1475
1476 /* main.c */
1477 vec_t                                           Random( void );
1478 int                                                     BSPInfo( int count, char **fileNames );
1479 int                                                     ScaleBSPMain( int argc, char **argv );
1480 int                                                     ConvertMain( int argc, char **argv );
1481
1482
1483 /* path_init.c */
1484 game_t                                          *GetGame( char *arg );
1485 void                                            InitPaths( int *argc, char **argv );
1486
1487
1488 /* bsp.c */
1489 int                                                     BSPMain( int argc, char **argv );
1490
1491
1492 /* convert_map.c */
1493 int                                                     ConvertBSPToMap( char *bspName );
1494
1495
1496 /* convert_ase.c */
1497 int                                                     ConvertBSPToASE( char *bspName );
1498
1499
1500 /* brush.c */
1501 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1502 int                                                     CountBrushList( brush_t *brushes );
1503 brush_t                                         *AllocBrush( int numsides );
1504 void                                            FreeBrush( brush_t *brushes );
1505 void                                            FreeBrushList( brush_t *brushes );
1506 brush_t                                         *CopyBrush( brush_t *brush );
1507 qboolean                                        BoundBrush( brush_t *brush );
1508 qboolean                                        CreateBrushWindings( brush_t *brush );
1509 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1510 vec_t                                           BrushVolume( brush_t *brush );
1511 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1512
1513 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1514 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1515
1516 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1517 qboolean                                        WindingIsTiny( winding_t *w );
1518
1519 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1520
1521 tree_t                                          *AllocTree( void );
1522 node_t                                          *AllocNode( void );
1523
1524
1525 /* mesh.c */
1526 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1527 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1528 void                                            FreeMesh( mesh_t *m );
1529 mesh_t                                          *CopyMesh( mesh_t *mesh );
1530 void                                            PrintMesh( mesh_t *m );
1531 mesh_t                                          *TransposeMesh( mesh_t *in );
1532 void                                            InvertMesh( mesh_t *m );
1533 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1534 int                                                     IterationsForCurve( float len, int subdivisions );
1535 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1536 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1537 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1538 void                                            MakeMeshNormals( mesh_t in );
1539 void                                            PutMeshOnCurve( mesh_t in );
1540
1541 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1542
1543
1544 /* map.c */
1545 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1546 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1547 int                                                     PlaneTypeForNormal( vec3_t normal );
1548 void                                            AddBrushBevels( void );
1549 brush_t                                         *FinishBrush( void );
1550
1551
1552 /* portals.c */
1553 void                                            MakeHeadnodePortals( tree_t *tree );
1554 void                                            MakeNodePortal( node_t *node );
1555 void                                            SplitNodePortals( node_t *node );
1556
1557 qboolean                                        PortalPassable( portal_t *p );
1558
1559 qboolean                                        FloodEntities( tree_t *tree );
1560 void                                            FillOutside( node_t *headnode);
1561 void                                            FloodAreas( tree_t *tree);
1562 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1563 void                                            FreePortal( portal_t *p );
1564
1565 void                                            MakeTreePortals( tree_t *tree );
1566
1567
1568 /* leakfile.c */
1569 xmlNodePtr                                      LeakFile( tree_t *tree );
1570
1571
1572 /* prtfile.c */
1573 void                                            NumberClusters( tree_t *tree );
1574 void                                            WritePortalFile( tree_t *tree );
1575
1576
1577 /* writebsp.c */
1578 void                                            SetModelNumbers( void );
1579 void                                            SetLightStyles( void );
1580
1581 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1582
1583 void                                            BeginBSPFile( void );
1584 void                                            EndBSPFile( void );
1585 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1586 void                                            EmitFogs( void );
1587
1588 void                                            BeginModel( void );
1589 void                                            EndModel( entity_t *e, node_t *headnode );
1590
1591
1592 /* tree.c */
1593 void                                            FreeTree( tree_t *tree );
1594 void                                            FreeTree_r( node_t *node );
1595 void                                            PrintTree_r( node_t *node, int depth );
1596 void                                            FreeTreePortals_r( node_t *node );
1597
1598
1599 /* patch.c */
1600 void                                            ParsePatch( qboolean onlyLights );
1601 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1602 void                                            PatchMapDrawSurfs( entity_t *e );
1603 void                                            TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1604
1605
1606 /* tjunction.c */
1607 void                                            FixTJunctions( entity_t *e );
1608
1609
1610 /* fog.c */
1611 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1612 void                                            FogDrawSurfaces( entity_t *e );
1613 int                                                     FogForPoint( vec3_t point, float epsilon );
1614 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1615 void                                            CreateMapFogs( void );
1616
1617
1618 /* facebsp.c */
1619 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1620 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1621 tree_t                                          *FaceBSP( face_t *list );
1622
1623
1624 /* model.c */
1625 void                                            PicoPrintFunc( int level, const char *str );
1626 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1627 picoModel_t                                     *FindModel( char *name, int frame );
1628 picoModel_t                                     *LoadModel( char *name, int frame );
1629 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1630 void                                            AddTriangleModels( entity_t *e );
1631
1632
1633 /* surface.c */
1634 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1635 void                                            FinishSurface( mapDrawSurface_t *ds );
1636 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1637 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1638 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1639 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1640 void                                            ClassifyEntitySurfaces( entity_t *e );
1641 void                                            TidyEntitySurfaces( entity_t *e );
1642 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1643 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1644 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1645 void                                            ClearSurface( mapDrawSurface_t *ds );
1646 void                                            AddEntitySurfaceModels( entity_t *e );
1647 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1648 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1649 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1650 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1651 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1652 void                                            MakeDebugPortalSurfs( tree_t *tree );
1653 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1654 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1655 void                                            AddEntitySurfaceModels( entity_t *e );
1656 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1657 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1658 void                                            EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1659 void                                            EmitTriangleSurface( mapDrawSurface_t *ds );
1660
1661
1662 /* surface_fur.c */
1663 void                                            Fur( mapDrawSurface_t *src );
1664
1665
1666 /* surface_foliage.c */
1667 void                                            Foliage( mapDrawSurface_t *src );
1668
1669
1670 /* ydnar: surface_meta.c */
1671 void                                            ClearMetaTriangles( void );
1672 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1673 void                                            MakeEntityMetaTriangles( entity_t *e );
1674 void                                            FixMetaTJunctions( void );
1675 void                                            SmoothMetaTriangles( void );
1676 void                                            MergeMetaTriangles( void );
1677 void                                            EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1678
1679
1680 /* surface_extra.c */
1681 void                                            SetDefaultSampleSize( int sampleSize );
1682
1683 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1684
1685 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1686 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1687 int                                                     GetSurfaceExtraEntityNum( int num );
1688 int                                                     GetSurfaceExtraCastShadows( int num );
1689 int                                                     GetSurfaceExtraRecvShadows( int num );
1690 int                                                     GetSurfaceExtraSampleSize( int num );
1691 int                                                     GetSurfaceExtraMinSampleSize( int num );
1692 float                                           GetSurfaceExtraLongestCurve( int num );
1693 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1694
1695 void                                            WriteSurfaceExtraFile( const char *path );
1696 void                                            LoadSurfaceExtraFile( const char *path );
1697
1698
1699 /* decals.c */
1700 void                                            ProcessDecals( void );
1701 void                                            MakeEntityDecals( entity_t *e );
1702
1703
1704 /* brush_primit.c */
1705 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1706
1707
1708 /* vis.c */
1709 fixedWinding_t                          *NewFixedWinding( int points );
1710 int                                                     VisMain( int argc, char **argv );
1711
1712 /* visflow.c */
1713 int                                                     CountBits( byte *bits, int numbits );
1714 void                                            PassageFlow( int portalnum );
1715 void                                            CreatePassages( int portalnum );
1716 void                                            PassageMemory( void );
1717 void                                            BasePortalVis( int portalnum );
1718 void                                            BetterPortalVis( int portalnum );
1719 void                                            PortalFlow( int portalnum );
1720 void                                            PassagePortalFlow( int portalnum );
1721
1722
1723
1724 /* light.c  */
1725 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1726 int                                                     LightContributionToSample( trace_t *trace );
1727 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1728 int                                                     LightContributionToPoint( trace_t *trace );
1729 int                                                     LightMain( int argc, char **argv );
1730
1731
1732 /* light_trace.c */
1733 void                                            SetupTraceNodes( void );
1734 void                                            TraceLine( trace_t *trace );
1735 float                                           SetupTrace( trace_t *trace );
1736
1737
1738 /* light_bounce.c */
1739 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1740 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1741 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1742 void                                            RadCreateDiffuseLights( void );
1743 void                                            RadFreeLights();
1744
1745
1746 /* light_ydnar.c */
1747 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1748 void                                            SmoothNormals( void );
1749
1750 void                                            MapRawLightmap( int num );
1751
1752 void                                            SetupDirt();
1753 float                                           DirtForSample( trace_t *trace );
1754 void                                            DirtyRawLightmap( int num );
1755
1756 void                                            SetupFloodLight();
1757 void                                            FloodlightRawLightmaps();
1758 void                                            FloodlightIlluminateLightmap( rawLightmap_t *lm );
1759 float                                           FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1760 void                                            FloodLightRawLightmap( int num );
1761
1762 void                                            IlluminateRawLightmap( int num );
1763 void                                            IlluminateVertexes( int num );
1764
1765 void                                            SetupBrushes( void );
1766 void                                            SetupClusters( void );
1767 qboolean                                        ClusterVisible( int a, int b );
1768 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1769 int                                                     ClusterForPoint( vec3_t point );
1770 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1771 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1772 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1773 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1774 void                                            FreeTraceLights( trace_t *trace );
1775 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1776 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1777
1778
1779 /* lightmaps_ydnar.c */
1780 void                                            ExportLightmaps( void );
1781
1782 int                                                     ExportLightmapsMain( int argc, char **argv );
1783 int                                                     ImportLightmapsMain( int argc, char **argv );
1784
1785 void                                            SetupSurfaceLightmaps( void );
1786 void                                            StitchSurfaceLightmaps( void );
1787 void                                            StoreSurfaceLightmaps( void );
1788
1789
1790 /* image.c */
1791 void                                            ImageFree( image_t *image );
1792 image_t                                         *ImageFind( const char *filename );
1793 image_t                                         *ImageLoad( const char *filename );
1794
1795
1796 /* shaders.c */
1797 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1798
1799 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1800 void                                            TCModIdentity( tcMod_t mod );
1801 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1802 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1803 void                                            TCModScale( tcMod_t mod, float s, float t );
1804 void                                            TCModRotate( tcMod_t mod, float euler );
1805
1806 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1807
1808 void                                            BeginMapShaderFile( const char *mapFile );
1809 void                                            WriteMapShaderFile( void );
1810 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1811 void                                            EmitVertexRemapShader( char *from, char *to );
1812
1813 void                                            LoadShaderInfo( void );
1814 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1815
1816
1817 /* bspfile_abstract.c */
1818 void                                            SetGridPoints( int n );
1819 void                                            SetDrawVerts( int n );
1820 void                                            IncDrawVerts();
1821 void                                            SetDrawSurfaces(int n);
1822 void                                            SetDrawSurfacesBuffer();
1823 void                                            BSPFilesCleanup();
1824
1825 void                                            SwapBlock( int *block, int size );
1826
1827 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1828 void                                            *GetLump( bspHeader_t *header, int lump );
1829 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1830 int                                                     CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1831 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1832
1833 void                                            LoadBSPFile( const char *filename );
1834 void                                            WriteBSPFile( const char *filename );
1835 void                                            PrintBSPFileSizes( void );
1836
1837 epair_t                                         *ParseEPair( void );
1838 void                                            ParseEntities( void );
1839 void                                            UnparseEntities( void );
1840 void                                            PrintEntity( const entity_t *ent );
1841 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1842 qboolean                                        KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1843 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1844 int                                                     IntForKey( const entity_t *ent, const char *key );
1845 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1846 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1847 entity_t                                        *FindTargetEntity( const char *target );
1848 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1849 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1850                 
1851
1852
1853 /* bspfile_ibsp.c */
1854 void                                            LoadIBSPFile( const char *filename );
1855 void                                            WriteIBSPFile( const char *filename );
1856
1857
1858 /* bspfile_rbsp.c */
1859 void                                            LoadRBSPFile( const char *filename );
1860 void                                            WriteRBSPFile( const char *filename );
1861
1862
1863
1864 /* -------------------------------------------------------------------------------
1865
1866 bsp/general global variables
1867
1868 ------------------------------------------------------------------------------- */
1869
1870 #ifdef MAIN_C
1871         #define Q_EXTERN
1872         #define Q_ASSIGN( a )   = a
1873 #else
1874         #define Q_EXTERN extern
1875         #define Q_ASSIGN( a )   
1876 #endif
1877
1878 /* game support */
1879 Q_EXTERN game_t                         games[]
1880 #ifndef MAIN_C
1881                                                         ;
1882 #else
1883                                                         =
1884                                                         {
1885                                                                 #include "game_quake3.h"
1886                                                                 ,
1887                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1888                                                                 ,
1889                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1890                                                                 ,
1891                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1892                                                                 ,
1893                                                                 #include "game_tenebrae.h"
1894                                                                 ,
1895                                                                 #include "game_wolf.h"
1896                                                                 ,
1897                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1898                                                                 ,
1899                                                                 #include "game_etut.h"
1900                                                                 ,
1901                                                                 #include "game_ef.h"
1902                                                                 ,
1903                                                                 #include "game_sof2.h"
1904                                                                 ,
1905                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1906                                                                 ,
1907                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1908                                                                 ,
1909                                                                 #include "game_qfusion.h"       /* qfusion game */
1910                                                                 ,
1911                                                                 #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
1912                                                                 ,
1913                                                                 #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
1914                                                                 ,
1915                                                                 #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
1916                                                                 ,
1917                                                                 { NULL }        /* null game */
1918                                                         };
1919 #endif
1920 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1921
1922
1923 /* general */
1924 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1925 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1926
1927 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1928 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1929
1930 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1931 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1932 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1933
1934 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1935 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1936
1937 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1938 Q_EXTERN char                           mapShaderFile[ 1024 ];
1939 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1940
1941 /* ydnar: sinusoid samples */
1942 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1943
1944
1945 /* commandline arguments */
1946 Q_EXTERN qboolean                       verbose;
1947 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1948 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1949 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1950 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1951 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1952 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1953 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1954 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1955 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1956 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1957 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1958 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1959 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1960 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1961 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1962 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1963 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1964 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1965 Q_EXTERN qboolean                       bspAlternateSplitWeights Q_ASSIGN( qfalse );                    /* 27 */
1966 Q_EXTERN qboolean                       deepBSP Q_ASSIGN( qfalse );                     /* div0 */
1967
1968 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1969
1970 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1971 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1972 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1973 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1974 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1975 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1976 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1977 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1978 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1979 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1980 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1981 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1982 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1983 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
1984 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
1985 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1986 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1987
1988
1989 /* bsp */
1990 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1991
1992 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1993 #ifndef MAIN_C
1994                                                         ;
1995 #else
1996                                                         = { 1024, 1024, 1024 };
1997 #endif
1998
1999 Q_EXTERN char                           name[ 1024 ];
2000 Q_EXTERN char                           source[ 1024 ];
2001 Q_EXTERN char                           outbase[ 32 ];
2002
2003 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
2004 Q_EXTERN int                            minSampleSize;                  /* minimum sample size to use at all */
2005 Q_EXTERN int                            sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
2006
2007 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
2008
2009 Q_EXTERN int                            entitySourceBrushes;
2010
2011 Q_EXTERN plane_t                        *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2012 Q_EXTERN int                            nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
2013 Q_EXTERN int                            allocatedmapplanes Q_ASSIGN(0);
2014 Q_EXTERN int                            numMapPatches;
2015 Q_EXTERN vec3_t                         mapMins, mapMaxs;
2016
2017 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
2018 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
2019 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
2020
2021 Q_EXTERN entity_t                       *mapEnt;
2022 Q_EXTERN brush_t                        *buildBrush;
2023 Q_EXTERN int                            numActiveBrushes;
2024 Q_EXTERN int                            g_bBrushPrimit;
2025
2026 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
2027
2028
2029 /* surface stuff */
2030 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
2031 Q_EXTERN int                            numMapDrawSurfs;
2032
2033 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
2034 Q_EXTERN int                            numClearedSurfaces;
2035 Q_EXTERN int                            numStripSurfaces;
2036 Q_EXTERN int                            numFanSurfaces;
2037 Q_EXTERN int                            numMergedSurfaces;
2038 Q_EXTERN int                            numMergedVerts;
2039
2040 Q_EXTERN int                            numRedundantIndexes;
2041
2042 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
2043
2044 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
2045 #ifndef MAIN_C
2046                                                         ;
2047 #else
2048                                                         =
2049                                                         {
2050                                                                 { 255, 0, 0 },
2051                                                                 { 192, 128, 128 },
2052                                                                 { 255, 255, 0 },
2053                                                                 { 192, 192, 128 },
2054                                                                 { 0, 255, 255 },
2055                                                                 { 128, 192, 192 },
2056                                                                 { 0, 0, 255 },
2057                                                                 { 128, 128, 192 },
2058                                                                 { 255, 0, 255 },
2059                                                                 { 192, 128, 192 },
2060                                                                 { 0, 255, 0 },
2061                                                                 { 128, 192, 128 }
2062                                                         };
2063 #endif
2064
2065 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2066 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2067 Q_EXTERN m4x4_t                         skyboxTransform;
2068
2069
2070
2071 /* -------------------------------------------------------------------------------
2072
2073 vis global variables
2074
2075 ------------------------------------------------------------------------------- */
2076
2077 /* commandline arguments */
2078 Q_EXTERN qboolean                       fastvis;
2079 Q_EXTERN qboolean                       noPassageVis;
2080 Q_EXTERN qboolean                       passageVisOnly;
2081 Q_EXTERN qboolean                       mergevis;
2082 Q_EXTERN qboolean                       mergevisportals;
2083 Q_EXTERN qboolean                       nosort;
2084 Q_EXTERN qboolean                       saveprt;
2085 Q_EXTERN qboolean                       hint;   /* ydnar */
2086 Q_EXTERN char                           inbase[ MAX_QPATH ];
2087 Q_EXTERN char                           globalCelShader[ MAX_QPATH ];
2088
2089 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2090
2091 Q_EXTERN int                            numportals;
2092 Q_EXTERN int                            portalclusters;
2093
2094 Q_EXTERN vportal_t                      *portals;
2095 Q_EXTERN leaf_t                         *leafs;
2096
2097 Q_EXTERN vportal_t                      *faces;
2098 Q_EXTERN leaf_t                         *faceleafs;
2099
2100 Q_EXTERN int                            numfaces;
2101
2102 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2103 Q_EXTERN int                            c_portalskip, c_leafskip;
2104 Q_EXTERN int                            c_vistest, c_mighttest;
2105 Q_EXTERN int                            c_chains;
2106
2107 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2108
2109 Q_EXTERN int                            testlevel;
2110
2111 Q_EXTERN byte                           *uncompressed;
2112
2113 Q_EXTERN int                            leafbytes, leaflongs;
2114 Q_EXTERN int                            portalbytes, portallongs;
2115
2116 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2117
2118
2119
2120 /* -------------------------------------------------------------------------------
2121
2122 light global variables
2123
2124 ------------------------------------------------------------------------------- */
2125
2126 /* commandline arguments */
2127 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2128 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2129 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2130 Q_EXTERN qboolean                       keepLights Q_ASSIGN( qfalse );
2131
2132 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2133 Q_EXTERN int                            minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2134 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2135 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2136
2137 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2138 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2139 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2140 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2141
2142 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2143 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2144 Q_EXTERN int                            deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2145
2146 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2149 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2150 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2151 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2152 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2153 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2154 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2155 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2156 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2157 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2158 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2159 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2160 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2161 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2162 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2163 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2164 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2165 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2166 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2167 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2168 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2169 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2170 Q_EXTERN char *                         lmCustomDir Q_ASSIGN( NULL );
2171
2172 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2173 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2174 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2175 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2176 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2177 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2178
2179 /* 27: floodlighting */
2180 Q_EXTERN qboolean                                       debugnormals Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean                                       floodlighty Q_ASSIGN( qfalse );
2182 Q_EXTERN qboolean                                       floodlight_lowquality Q_ASSIGN( qfalse );
2183 Q_EXTERN vec3_t                                         floodlightRGB;
2184 Q_EXTERN float                                          floodlightIntensity Q_ASSIGN( 512.0f );
2185 Q_EXTERN float                                          floodlightDistance Q_ASSIGN( 1024.0f );
2186
2187 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2188 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2189 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2190 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2191 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2192 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2193 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2194
2195 /* longest distance across the map */
2196 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2197
2198 /* for run time tweaking of light sources */
2199 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2200 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2201 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2202 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2203  
2204 /* vortex: gridscale and gridambientscale */
2205 Q_EXTERN float                          gridScale Q_ASSIGN( 1.0f );
2206 Q_EXTERN float                          gridAmbientScale Q_ASSIGN( 1.0f );
2207
2208 /* ydnar: lightmap gamma/compensation */
2209 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2210 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2211 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2212
2213 /* ydnar: for runtime tweaking of falloff tolerance */
2214 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2215 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2216 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2217 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2218
2219 // for .ase conversion
2220 Q_EXTERN qboolean                       shadersAsBitmap Q_ASSIGN( qfalse );
2221
2222 Q_EXTERN light_t                        *lights;
2223 Q_EXTERN int                            numPointLights;
2224 Q_EXTERN int                            numSpotLights;
2225 Q_EXTERN int                            numSunLights;
2226 Q_EXTERN int                            numAreaLights;
2227
2228 /* ydnar: for luxel placement */
2229 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2230 Q_EXTERN int                            *surfaceClusters;
2231
2232 /* ydnar: for radiosity */
2233 Q_EXTERN int                            numDiffuseLights;
2234 Q_EXTERN int                            numBrushDiffuseLights;
2235 Q_EXTERN int                            numTriangleDiffuseLights;
2236 Q_EXTERN int                            numPatchDiffuseLights;
2237
2238 /* ydnar: general purpose extra copy of drawvert list */
2239 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2240
2241 /* ydnar: for tracing statistics */
2242 Q_EXTERN int                            minSurfacesTested;
2243 Q_EXTERN int                            maxSurfacesTested;
2244 Q_EXTERN int                            totalSurfacesTested;
2245 Q_EXTERN int                            totalTraces;
2246
2247 Q_EXTERN FILE                           *dumpFile;
2248
2249 Q_EXTERN int                            c_visible, c_occluded;
2250 Q_EXTERN int                            c_subsampled;   /* ydnar */
2251
2252 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2253
2254 Q_EXTERN vec3_t                         ambientColor;
2255 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2256
2257 Q_EXTERN int                            *entitySurface;
2258 Q_EXTERN vec3_t                         *surfaceOrigin;
2259
2260 Q_EXTERN vec3_t                         sunDirection;
2261 Q_EXTERN vec3_t                         sunLight;
2262
2263 /* tracing */
2264 Q_EXTERN int                            c_totalTrace;
2265 Q_EXTERN int                            c_cullTrace, c_testTrace;
2266 Q_EXTERN int                            c_testFacets;
2267
2268 /* ydnar: light optimization */
2269 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2270
2271 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2272 Q_EXTERN byte                           *opaqueBrushes;
2273
2274 Q_EXTERN int                            numLights;
2275 Q_EXTERN int                            numCulledLights;
2276
2277 Q_EXTERN int                            gridBoundsCulled;
2278 Q_EXTERN int                            gridEnvelopeCulled;
2279
2280 Q_EXTERN int                            lightsBoundsCulled;
2281 Q_EXTERN int                            lightsEnvelopeCulled;
2282 Q_EXTERN int                            lightsPlaneCulled;
2283 Q_EXTERN int                            lightsClusterCulled;
2284
2285 /* ydnar: radiosity */
2286 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2287 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2288 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2289
2290 /* ydnar: list of surface information necessary for lightmap calculation */
2291 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2292
2293 /* ydnar: sorted list of surfaces */
2294 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2295
2296 /* clumps of surfaces that share a raw lightmap */
2297 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2298 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2299
2300 /* raw lightmaps */
2301 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2302 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2303 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2304 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2305
2306 /* vertex luxels */
2307 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2308 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2309
2310 /* bsp lightmaps */
2311 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2312 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2313 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2314 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2315 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2316 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2317
2318 /* vortex: per surface floodlight statictics */
2319 Q_EXTERN int                            numSurfacesFloodlighten Q_ASSIGN( 0 );
2320
2321 /* grid points */
2322 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2323 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2324
2325 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2326 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2327 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2328 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2329 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2330 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2331 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2332 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2333
2334 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2335 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2336 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2337 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2338 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2339
2340 /* lightgrid */
2341 Q_EXTERN vec3_t                         gridMins;
2342 Q_EXTERN int                            gridBounds[ 3 ];
2343 Q_EXTERN vec3_t                         gridSize
2344 #ifndef MAIN_C
2345                                                         ;
2346 #else
2347                                                         = { 64, 64, 128 };
2348 #endif
2349
2350
2351
2352 /* -------------------------------------------------------------------------------
2353
2354 abstracted bsp globals
2355
2356 ------------------------------------------------------------------------------- */
2357
2358 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2359 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2360 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2361
2362 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2363 Q_EXTERN int                            allocatedBSPModels Q_ASSIGN( 0 );
2364 Q_EXTERN bspModel_t*            bspModels Q_ASSIGN(NULL);
2365
2366 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2367 Q_EXTERN int                            allocatedBSPShaders Q_ASSIGN( 0 );
2368 Q_EXTERN bspShader_t*           bspShaders Q_ASSIGN(0);
2369
2370 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2371 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2372
2373 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2374 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2375
2376 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2377 Q_EXTERN int                            allocatedBSPPlanes Q_ASSIGN(0);
2378 Q_EXTERN bspPlane_t                     *bspPlanes;
2379
2380 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2381 Q_EXTERN int                            allocatedBSPNodes Q_ASSIGN( 0 );
2382 Q_EXTERN bspNode_t*                     bspNodes Q_ASSIGN(NULL);
2383
2384 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2385 Q_EXTERN int                            allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2386 Q_EXTERN int*                           bspLeafSurfaces Q_ASSIGN(NULL);
2387
2388 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2389 Q_EXTERN int                            allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2390 Q_EXTERN int*                           bspLeafBrushes Q_ASSIGN(NULL);
2391
2392 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2393 Q_EXTERN int                            allocatedBSPBrushes Q_ASSIGN( 0 );
2394 Q_EXTERN bspBrush_t*            bspBrushes Q_ASSIGN(NULL);
2395
2396 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2397 Q_EXTERN int                            allocatedBSPBrushSides Q_ASSIGN( 0 );
2398 Q_EXTERN bspBrushSide_t*        bspBrushSides Q_ASSIGN(NULL);
2399
2400 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2401 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2402
2403 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2404 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2405
2406 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2407 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2408
2409 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2410 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2411
2412 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2413 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2414
2415 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2416 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2417
2418 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2419 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2420
2421 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2422 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2423
2424 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2425 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2426
2427 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2428         do \
2429         { \
2430                 if(reqitem >= allocated) \
2431                 { \
2432                         if(allocated == 0) \
2433                                 allocated = def; \
2434                         while(reqitem >= allocated && allocated) \
2435                                 allocated *= 2; \
2436                         if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2437                         { \
2438                                 Error(#ptr " over 2 GB"); \
2439                         } \
2440                         ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2441                         if(!ptr) \
2442                                 Error(#ptr " out of memory"); \
2443                 } \
2444         } \
2445         while(0)
2446
2447 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
2448
2449 /* end marker */
2450 #endif