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force the first stage of subsampling on luxels that are hit through an alphashadow...
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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #ifndef Q3MAP_VERSION
39 #error no Q3MAP_VERSION defined
40 #endif
41 #define Q3MAP_MOTD              "Your map saw the pretty lights from q3map2's BFG"
42
43
44
45
46 /* -------------------------------------------------------------------------------
47
48 dependencies
49
50 ------------------------------------------------------------------------------- */
51
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
54         #define Q_UNIX
55 #endif
56
57 #ifdef Q_UNIX
58         #include <unistd.h>
59         #include <pwd.h>
60         #include <limits.h>
61 #endif
62
63 #ifdef WIN32
64         #include <windows.h>
65 #endif
66
67
68 /* general */
69 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
70
71 #include "cmdlib.h"
72 #include "mathlib.h"
73 #include "md5lib.h"
74 #include "ddslib.h"
75
76 #include "picomodel.h"
77
78 #include "scriplib.h"
79 #include "polylib.h"
80 #include "imagelib.h"
81 #include "qthreads.h"
82 #include "inout.h"
83 #include "vfs.h"
84 #include "png.h"
85 #include "md4.h"
86 #include "radiant_jpeglib.h"
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* general */
126 #define MAX_QPATH                               64
127
128 #define MAX_IMAGES                              512
129 #define DEFAULT_IMAGE                   "*default"
130
131 #define MAX_MODELS                              512
132
133 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
135
136 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
137
138 #define MAX_SHADER_INFO                 8192
139 #define MAX_CUST_SURFACEPARMS   64
140
141 #define SHADER_MAX_VERTEXES             1000
142 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
143
144 #define MAX_JITTERS                             256
145
146
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
149
150 #if CASE_INSENSITIVE_EPAIRS
151         #define EPAIR_STRCMP            Q_stricmp
152 #else
153         #define EPAIR_STRCMP            strcmp
154 #endif
155
156
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID                                 0x00000001
159 #define C_TRANSLUCENT                   0x00000002
160 #define C_STRUCTURAL                    0x00000004
161 #define C_HINT                                  0x00000008
162 #define C_NODRAW                                0x00000010
163 #define C_LIGHTGRID                             0x00000020
164 #define C_ALPHASHADOW                   0x00000040
165 #define C_LIGHTFILTER                   0x00000080
166 #define C_VERTEXLIT                             0x00000100
167 #define C_LIQUID                                0x00000200
168 #define C_FOG                                   0x00000400
169 #define C_SKY                                   0x00000800
170 #define C_ORIGIN                                0x00001000
171 #define C_AREAPORTAL                    0x00002000
172 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
173 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS                               0x00010000      /* no decals */
175 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
176
177
178 /* shadow flags */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS             0
182 #define ENTITY_RECV_SHADOWS             1
183
184
185 /* bsp */
186 #define MAX_PATCH_SIZE                  32
187 #define MAX_BRUSH_SIDES                 1024
188 #define MAX_BUILD_SIDES                 1024
189
190 #define MAX_EXPANDED_AXIS               128
191
192 #define CLIP_EPSILON                    0.1f
193 #define PLANESIDE_EPSILON               0.001f
194 #define PLANENUM_LEAF                   -1
195
196 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY             -1000
198 #define AREAPORTAL_PRIORITY             -1000
199 #define DETAIL_PRIORITY         -3000
200
201 #define PSIDE_FRONT                             1
202 #define PSIDE_BACK                              2
203 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
204 #define PSIDE_FACING                    4
205
206 #define BPRIMIT_UNDEFINED               0
207 #define BPRIMIT_OLDBRUSHES              1
208 #define BPRIMIT_NEWBRUSHES              2
209
210
211 /* vis */
212 #define VIS_HEADER_SIZE                 8
213
214 #define SEPERATORCACHE                  /* seperator caching helps a bit */
215
216 #define PORTALFILE                              "PRT1"
217
218 #define MAX_PORTALS                             0x20000 /* same as MAX_MAP_PORTALS */
219 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
220 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
221 #define MAX_PORTALS_ON_LEAF             1024
222
223
224 /* light */
225 #define EMIT_POINT                              0
226 #define EMIT_AREA                               1
227 #define EMIT_SPOT                               2
228 #define EMIT_SUN                                3
229
230 #define LIGHT_ATTEN_LINEAR              1
231 #define LIGHT_ATTEN_ANGLE               2
232 #define LIGHT_ATTEN_DISTANCE    4
233 #define LIGHT_TWOSIDED                  8
234 #define LIGHT_GRID                              16
235 #define LIGHT_SURFACES                  32
236 #define LIGHT_DARK                              64              /* probably never use this */
237 #define LIGHT_FAST                              256
238 #define LIGHT_FAST_TEMP                 512
239 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
240 #define LIGHT_NEGATIVE                  1024
241 #define LIGHT_UNNORMALIZED              2048    /* vortex: do not normalize _color */
242
243 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
244 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
245 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
247
248 #define MAX_TRACE_TEST_NODES    256
249 #define DEFAULT_INHIBIT_RADIUS  1.5f
250
251 #define LUXEL_EPSILON                   0.125f
252 #define VERTEX_EPSILON                  -0.125f
253 #define GRID_EPSILON                    0.0f
254
255 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
256 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE        0
257 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
258 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
259
260 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
261 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
262
263 #define CLUSTER_UNMAPPED                -1
264 #define CLUSTER_OCCLUDED                -2
265 #define CLUSTER_FLOODED                 -3
266
267 #define VERTEX_LUXEL_SIZE               3
268 #define BSP_LUXEL_SIZE                  3
269 #define RAD_LUXEL_SIZE                  3
270 #define SUPER_LUXEL_SIZE                4
271 #define SUPER_FLAG_SIZE                 4
272 #define FLAG_FORCE_SUBSAMPLING 1
273 #define FLAG_ALREADY_SUBSAMPLED 2
274 #define SUPER_ORIGIN_SIZE               3
275 #define SUPER_NORMAL_SIZE               4
276 #define SUPER_DELUXEL_SIZE              3
277 #define BSP_DELUXEL_SIZE                3
278 #define SUPER_FLOODLIGHT_SIZE   4
279
280 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
281 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
282 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
283 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
284 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
285 #define SUPER_FLAG( x, y )      (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
286 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
287 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
288 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
289 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
290 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
291 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
292 #define SUPER_FLOODLIGHT( x, y )        (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
293
294
295
296 /* -------------------------------------------------------------------------------
297
298 abstracted bsp file
299
300 ------------------------------------------------------------------------------- */
301
302 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
303
304 #define MAX_LIGHTMAPS                   4                       /* RBSP */
305 #define MAX_LIGHT_STYLES                64
306 #define MAX_SWITCHED_LIGHTS             32
307 #define LS_NORMAL                               0x00
308 #define LS_UNUSED                               0xFE
309 #define LS_NONE                                 0xFF
310
311 #define MAX_LIGHTMAP_SHADERS    256
312
313 /* ok to increase these at the expense of more memory */
314 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
315 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
316
317 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
318 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
319 #define MAX_MAP_LEAFS                   0x20000
320 #define MAX_MAP_PORTALS                 0x20000
321 #define MAX_MAP_LIGHTING                0x800000
322 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
323 #define MAX_MAP_VISCLUSTERS     0x4000 // <= MAX_MAP_LEAFS
324 #define MAX_MAP_VISIBILITY              (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
325
326 #define MAX_MAP_DRAW_SURFS              0x20000
327 #define MAX_MAP_DRAW_INDEXES    0x80000
328
329 #define MAX_MAP_ADVERTISEMENTS  30
330
331 /* key / value pair sizes in the entities lump */
332 #define MAX_KEY                                 32
333 #define MAX_VALUE                               1024
334
335 /* the editor uses these predefined yaw angles to orient entities up or down */
336 #define ANGLE_UP                                -1
337 #define ANGLE_DOWN                              -2
338
339 #define LIGHTMAP_WIDTH                  128
340 #define LIGHTMAP_HEIGHT                 128
341
342 #define MIN_WORLD_COORD                 (-65536)
343 #define MAX_WORLD_COORD                 (65536)
344 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
345
346
347 typedef void                                    (*bspFunc)( const char * );
348
349
350 typedef struct
351 {
352         int                     offset, length;
353 }
354 bspLump_t;
355
356
357 typedef struct
358 {
359         char            ident[ 4 ];
360         int                     version;
361         
362         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
363 }
364 bspHeader_t;
365
366
367 typedef struct
368 {
369         float           mins[ 3 ], maxs[ 3 ];
370         int                     firstBSPSurface, numBSPSurfaces;
371         int                     firstBSPBrush, numBSPBrushes;
372 }
373 bspModel_t;
374
375
376 typedef struct
377 {
378         char            shader[ MAX_QPATH ];
379         int                     surfaceFlags;
380         int                     contentFlags;
381 }
382 bspShader_t;
383
384
385 /* planes x^1 is allways the opposite of plane x */
386
387 typedef struct
388 {
389         float           normal[ 3 ];
390         float           dist;
391 }
392 bspPlane_t;
393
394
395 typedef struct
396 {
397         int                     planeNum;
398         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
399         int                     mins[ 3 ];                      /* for frustom culling */
400         int                     maxs[ 3 ];
401 }
402 bspNode_t;
403
404
405 typedef struct
406 {
407         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
408         int                     area;
409         
410         int                     mins[ 3 ];                      /* for frustum culling */
411         int                     maxs[ 3 ];
412         
413         int                     firstBSPLeafSurface;
414         int                     numBSPLeafSurfaces;
415         
416         int                     firstBSPLeafBrush;
417         int                     numBSPLeafBrushes;
418 }
419 bspLeaf_t;
420
421
422 typedef struct
423 {
424         int                     planeNum;                       /* positive plane side faces out of the leaf */
425         int                     shaderNum;
426         int                     surfaceNum;                     /* RBSP */
427 }
428 bspBrushSide_t;
429
430
431 typedef struct
432 {
433         int                     firstSide;
434         int                     numSides;
435         int                     shaderNum;                      /* the shader that determines the content flags */
436 }
437 bspBrush_t;
438
439
440 typedef struct
441 {
442         char            shader[ MAX_QPATH ];
443         int                     brushNum;
444         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
445 }
446 bspFog_t;
447
448
449 typedef struct
450 {
451         vec3_t          xyz;
452         float           st[ 2 ];
453         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
454         vec3_t          normal;
455         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
456 }
457 bspDrawVert_t;
458
459
460 typedef enum
461 {
462         MST_BAD,
463         MST_PLANAR,
464         MST_PATCH,
465         MST_TRIANGLE_SOUP,
466         MST_FLARE,
467         MST_FOLIAGE
468 }
469 bspSurfaceType_t;
470
471
472 typedef struct bspGridPoint_s
473 {
474         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
475         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
476         byte            styles[ MAX_LIGHTMAPS ];
477         byte            latLong[ 2 ];
478 }
479 bspGridPoint_t;
480
481
482 typedef struct
483 {
484         int                     shaderNum;
485         int                     fogNum;
486         int                     surfaceType;
487         
488         int                     firstVert;
489         int                     numVerts;
490         
491         int                     firstIndex;
492         int                     numIndexes;
493         
494         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
495         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
496         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
497         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
498         int                     lightmapWidth, lightmapHeight;
499         
500         vec3_t          lightmapOrigin;
501         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
502         
503         int                     patchWidth;
504         int                     patchHeight;
505 }
506 bspDrawSurface_t;
507
508
509 /* advertisements */
510 typedef struct {
511         int                     cellId;
512         vec3_t          normal;
513         vec3_t          rect[4];
514         char            model[ MAX_QPATH ];
515 } bspAdvertisement_t;
516
517
518 /* -------------------------------------------------------------------------------
519
520 general types
521
522 ------------------------------------------------------------------------------- */
523
524 /* ydnar: for smaller structs */
525 typedef char    qb_t;
526
527
528 /* ydnar: for q3map_tcMod */
529 typedef float   tcMod_t[ 3 ][ 3 ];
530
531
532 /* ydnar: for multiple game support */
533 typedef struct surfaceParm_s
534 {
535         char            *name;
536         int                     contentFlags, contentFlagsClear;
537         int                     surfaceFlags, surfaceFlagsClear;
538         int                     compileFlags, compileFlagsClear;
539 }
540 surfaceParm_t;
541
542 typedef enum
543 {
544         MINIMAP_MODE_GRAY,
545         MINIMAP_MODE_BLACK,
546         MINIMAP_MODE_WHITE
547 }
548 miniMapMode_t;
549
550 typedef struct game_s
551 {
552         char                            *arg;                                                   /* -game matches this */
553         char                            *gamePath;                                              /* main game data dir */
554         char                            *homeBasePath;                                  /* home sub-dir on unix */
555         char                            *magic;                                                 /* magic word for figuring out base path */
556         char                            *shaderPath;                                    /* shader directory */
557         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
558         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
559         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
560         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
561         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
562         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
563         int                                     lightmapSize;                                   /* bsp lightmap width/height */
564         float                           lightmapGamma;                                  /* default lightmap gamma */
565         float                           lightmapExposure;                               /* default lightmap exposure */
566         float                           lightmapCompensate;                             /* default lightmap compensate value */
567         float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
568         float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
569         qboolean                        lightAngleHL;                                   /* jal: use half-lambert curve for light angle attenuation */
570         qboolean                        noStyles;                                               /* use lightstyles hack or not */
571         qboolean                        keepLights;                                             /* keep light entities on bsp */
572         int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
573         qboolean                        patchShadows;                                   /* patch casting enabled */
574         qboolean                        deluxeMap;                                              /* compile deluxemaps */
575         int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
576         int                 miniMapSize;                    /* minimap size */
577         float               miniMapSharpen;                 /* minimap sharpening coefficient */
578         float               miniMapBorder;                  /* minimap border amount */
579         qboolean            miniMapKeepAspect;              /* minimap keep aspect ratio by letterboxing */
580         miniMapMode_t       miniMapMode;                    /* minimap mode */
581         char                *miniMapNameFormat;             /* minimap name format */
582         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
583         int                                     bspVersion;                                             /* bsp version to use */
584         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
585         bspFunc                         load, write;                                    /* load/write function pointers */
586         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
587 }
588 game_t;
589
590
591 typedef struct image_s
592 {
593         char                            *name, *filename;
594         int                                     refCount;
595         int                                     width, height;
596         byte                            *pixels;
597 }
598 image_t;
599
600
601 typedef struct sun_s
602 {
603         struct sun_s            *next;
604         vec3_t                          direction, color;
605         float                           photons, deviance, filterRadius;
606         int                                     numSamples, style;
607 }
608 sun_t;
609
610
611 typedef struct surfaceModel_s 
612 {
613         struct surfaceModel_s   *next;
614         char                            model[ MAX_QPATH ];
615         float                           density, odds;
616         float                           minScale, maxScale;
617         float                           minAngle, maxAngle;
618         qboolean                        oriented;
619 }
620 surfaceModel_t;
621
622
623 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
624 typedef struct foliage_s 
625 {
626         struct foliage_s        *next;
627         char                            model[ MAX_QPATH ];
628         float                           scale, density, odds;
629         qboolean                        inverseAlpha;
630 }
631 foliage_t;
632
633 typedef struct foliageInstance_s
634 {
635         vec3_t                          xyz, normal;
636 }
637 foliageInstance_t;
638
639
640 typedef struct remap_s
641 {
642         struct remap_s          *next;
643         char                            from[ 1024 ];
644         char                            to[ MAX_QPATH ];
645 }
646 remap_t;
647
648
649 /* wingdi.h hack, it's the same: 0 */
650 #undef CM_NONE
651
652 typedef enum
653 {
654         CM_NONE,
655         CM_VOLUME,
656         CM_COLOR_SET,
657         CM_ALPHA_SET,
658         CM_COLOR_SCALE,
659         CM_ALPHA_SCALE,
660         CM_COLOR_DOT_PRODUCT,
661         CM_ALPHA_DOT_PRODUCT,
662         CM_COLOR_DOT_PRODUCT_SCALE,
663         CM_ALPHA_DOT_PRODUCT_SCALE,
664         CM_COLOR_DOT_PRODUCT_2,
665         CM_ALPHA_DOT_PRODUCT_2,
666         CM_COLOR_DOT_PRODUCT_2_SCALE,
667         CM_ALPHA_DOT_PRODUCT_2_SCALE
668 }
669 colorModType_t;
670
671
672 typedef struct colorMod_s
673 {
674         struct colorMod_s       *next;
675         colorModType_t          type;
676         vec_t                           data[ 16 ];
677 }
678 colorMod_t;
679
680
681 typedef enum
682 {
683         IM_NONE,
684         IM_OPAQUE,
685         IM_MASKED,
686         IM_BLEND
687 }
688 implicitMap_t;
689
690
691 typedef struct shaderInfo_s
692 {
693         char                            shader[ MAX_QPATH ];
694         int                                     surfaceFlags;
695         int                                     contentFlags;
696         int                                     compileFlags;
697         float                           value;                                                  /* light value */
698         
699         char                            *flareShader;                                   /* for light flares */
700         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
701         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
702         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
703         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
704         char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
705
706         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
707         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
708         
709         float                           subdivisions;                                   /* from a "tesssize xxx" */
710         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
711         float                           backsplashDistance;                             /* default 16 */
712         float                           lightSubdivide;                                 /* default 999 */
713         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
714         
715         int                                     lightmapSampleSize;                             /* lightmap sample size */
716         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
717         
718         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
719         float                           offset;                                                 /* ydnar: offset in units */
720         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
721         
722         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
723         
724         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
725         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
726         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
727         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
728         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
729         qb_t                            invert;                                                 /* ydnar: reverse facing */
730         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
731         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
732         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
733         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
734         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
735         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
736         
737         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
738         float                           furOffset;                                              /* ydnar: offset of each layer */
739         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
740
741         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
742         
743         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
744         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
745         qb_t                            twoSided;                                               /* cull none */
746         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
747         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
748         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
749         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
750         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
751         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
752         qb_t                            fogParms;                                               /* ydnar: has fogparms */
753         qb_t                            noFog;                                                  /* ydnar: supress fogging */
754         qb_t                            clipModel;                                              /* ydnar: solid model hack */
755         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
756         qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
757
758         byte                            styleMarker;                                    /* ydnar: light styles hack */
759         
760         float                           vertexScale;                                    /* vertex light scale */
761         
762         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
763         
764         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
765         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
766         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
767         
768         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
769         char                            implicitImagePath[ MAX_QPATH ];
770         
771         image_t                         *shaderImage;
772         image_t                         *lightImage;
773         image_t                         *normalImage;
774         
775         float                           skyLightValue;                                  /* ydnar */
776         int                                     skyLightIterations;                             /* ydnar */
777         sun_t                           *sun;                                                   /* ydnar */
778         
779         vec3_t                          color;                                                  /* normalized color */
780         vec3_t                          averageColor;
781         byte                            lightStyle;                                     
782
783         /* vortex: per-surface floodlight */
784         float                           floodlightDirectionScale;
785         vec3_t                          floodlightRGB; 
786         float                           floodlightIntensity;
787         float                           floodlightDistance;
788         
789         qb_t                            lmMergable;                                             /* ydnar */
790         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
791         float                           lmBrightness;                                   /* ydnar */
792         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
793         
794         int                                     shaderWidth, shaderHeight;              /* ydnar */
795         float                           stFlat[ 2 ];
796         
797         vec3_t                          fogDir;                                                 /* ydnar */
798         
799         char                            *shaderText;                                    /* ydnar */
800         qb_t                            custom;
801         qb_t                            finished;
802 }
803 shaderInfo_t;
804
805
806
807 /* -------------------------------------------------------------------------------
808
809 bsp structures
810
811 ------------------------------------------------------------------------------- */
812
813 typedef struct face_s
814 {
815         struct face_s           *next;
816         int                                     planenum;
817         int                                     priority;
818         //qboolean                      checked;
819         int                                     compileFlags;
820         winding_t                       *w;
821 }
822 face_t;
823
824
825 typedef struct plane_s
826 {
827         vec3_t                          normal;
828         vec_t                           dist;
829         int                                     type;
830         int                 counter;
831         int                                     hash_chain;
832 }
833 plane_t;
834
835
836 typedef struct side_s
837 {
838         int                                     planenum;
839         
840         int                                     outputNum;                      /* set when the side is written to the file list */
841         
842         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
843         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
844
845         winding_t                       *winding;
846         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
847
848         shaderInfo_t            *shaderInfo;
849
850         int                                     contentFlags;           /* from shaderInfo */
851         int                                     surfaceFlags;           /* from shaderInfo */
852         int                                     compileFlags;           /* from shaderInfo */
853         int                                     value;                          /* from shaderInfo */
854
855         qboolean                        visible;                        /* choose visble planes first */
856         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
857         qboolean                        culled;                         /* ydnar: face culling */
858 }
859 side_t;
860
861
862 typedef struct sideRef_s
863 {
864         struct sideRef_s        *next;
865         side_t                          *side;
866 }
867 sideRef_t;
868
869
870 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
871 typedef struct indexMap_s
872 {
873         int                                     w, h, numLayers;
874         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
875         float                           offsets[ 256 ];
876         byte                            *pixels;
877 }
878 indexMap_t;
879
880
881 typedef struct brush_s
882 {
883         struct brush_s          *next;
884         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
885         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
886         
887         int                                     entityNum, brushNum;/* editor numbering */
888         int                                     outputNum;                      /* set when the brush is written to the file list */
889         
890         /* ydnar: for shadowcasting entities */
891         int                                     castShadows;
892         int                                     recvShadows;
893         
894         shaderInfo_t            *contentShader;
895         shaderInfo_t            *celShader;                     /* :) */
896         
897         /* ydnar: gs mods */
898         int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
899         float                           lightmapScale;
900         float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
901         vec3_t                          eMins, eMaxs;
902         indexMap_t                      *im;
903
904         int                                     contentFlags;
905         int                                     compileFlags;           /* ydnar */
906         qboolean                        detail;
907         qboolean                        opaque;
908
909         int                                     portalareas[ 2 ];
910
911         vec3_t                          mins, maxs;
912         int                                     numsides;
913         
914         side_t                          sides[ 6 ];                     /* variably sized */
915 }
916 brush_t;
917
918
919 typedef struct fog_s
920 {
921         shaderInfo_t            *si;
922         brush_t                         *brush;
923         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
924 }
925 fog_t;
926
927
928 typedef struct
929 {
930         int                                     width, height;
931         bspDrawVert_t           *verts;
932 }
933 mesh_t;
934
935
936 typedef struct parseMesh_s
937 {
938         struct parseMesh_s      *next;
939         
940         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
941         
942         /* ydnar: for shadowcasting entities */
943         int                                     castShadows;
944         int                                     recvShadows;
945         
946         mesh_t                          mesh;
947         shaderInfo_t            *shaderInfo;
948         shaderInfo_t            *celShader;                             /* :) */
949         
950         /* ydnar: gs mods */
951         int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
952         float                           lightmapScale;
953         vec3_t                          eMins, eMaxs;
954         indexMap_t                      *im;
955         
956         /* grouping */
957         qboolean                        grouped;
958         float                           longestCurve;
959         int                                     maxIterations;
960 }
961 parseMesh_t;
962
963
964 /*
965         ydnar: the drawsurf struct was extended to allow for:
966         - non-convex planar surfaces
967         - non-planar brushface surfaces
968         - lightmapped terrain
969         - planar patches
970 */
971
972 typedef enum
973 {
974         /* ydnar: these match up exactly with bspSurfaceType_t */
975         SURFACE_BAD,
976         SURFACE_FACE,
977         SURFACE_PATCH,
978         SURFACE_TRIANGLES,
979         SURFACE_FLARE,
980         SURFACE_FOLIAGE,        /* wolf et */
981         
982         /* ydnar: compiler-relevant surface types */
983         SURFACE_FORCED_META,
984         SURFACE_META,
985         SURFACE_FOGHULL,
986         SURFACE_DECAL,
987         SURFACE_SHADER,
988         
989         NUM_SURFACE_TYPES
990 }
991 surfaceType_t;
992
993 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
994 #ifndef MAIN_C
995                                 ;
996 #else
997                                 =
998                                 {
999                                         "SURFACE_BAD",
1000                                         "SURFACE_FACE",
1001                                         "SURFACE_PATCH",
1002                                         "SURFACE_TRIANGLES",
1003                                         "SURFACE_FLARE",
1004                                         "SURFACE_FOLIAGE",
1005                                         "SURFACE_FORCED_META",
1006                                         "SURFACE_META",
1007                                         "SURFACE_FOGHULL",
1008                                         "SURFACE_DECAL",
1009                                         "SURFACE_SHADER"
1010                                 };
1011 #endif
1012
1013
1014 /* ydnar: this struct needs an overhaul (again, heh) */
1015 typedef struct mapDrawSurface_s
1016 {
1017         surfaceType_t           type;
1018         qboolean                        planar;
1019         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
1020         
1021         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
1022         qboolean                        skybox;                         /* ydnar: yet another fun hack */
1023         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
1024         
1025         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
1026         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
1027         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
1028         
1029         shaderInfo_t            *shaderInfo;
1030         shaderInfo_t            *celShader;
1031         brush_t                         *mapBrush;
1032         parseMesh_t                     *mapMesh;
1033         sideRef_t                       *sideRef;
1034         
1035         int                                     fogNum;
1036         
1037         int                                     numVerts;                       /* vertexes and triangles */
1038         bspDrawVert_t           *verts;
1039         int                                     numIndexes;
1040         int                                     *indexes;
1041         
1042         int                                     planeNum;
1043         vec3_t                          lightmapOrigin;         /* also used for flares */
1044         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1045         int                                     lightStyle;                     /* used for flares */
1046         
1047         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1048         float                           lightmapScale;
1049
1050         /* jal: per-surface (per-entity, actually) shadeangle */
1051         float                           shadeAngleDegrees;
1052         
1053         /* ydnar: surface classification */
1054         vec3_t                          mins, maxs;
1055         vec3_t                          lightmapAxis;
1056         int                                     sampleSize;
1057         
1058         /* ydnar: shadow group support */
1059         int                                     castShadows, recvShadows;
1060         
1061         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1062         float                           bias[ 2 ];
1063         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1064                 
1065         /* ydnar: for patches */
1066         float                           longestCurve;
1067         int                                     maxIterations;
1068         int                                     patchWidth, patchHeight;
1069         vec3_t                          bounds[ 2 ];
1070
1071         /* ydnar/sd: for foliage */
1072         int                                     numFoliageInstances;
1073         
1074         /* ydnar: editor/useful numbering */
1075         int                                     entityNum;
1076         int                                     surfaceNum;
1077 }
1078 mapDrawSurface_t;
1079
1080
1081 typedef struct drawSurfRef_s
1082 {
1083         struct drawSurfRef_s    *nextRef;
1084         int                                     outputNum;
1085 }
1086 drawSurfRef_t;
1087
1088
1089 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1090 typedef struct metaTriangle_s
1091 {
1092         shaderInfo_t            *si;
1093         side_t                          *side;
1094         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1095         float                           shadeAngleDegrees;
1096         vec4_t                          plane;
1097         vec3_t                          lightmapAxis;
1098         int                                     indexes[ 3 ];
1099 }
1100 metaTriangle_t;
1101
1102
1103 typedef struct epair_s
1104 {
1105         struct epair_s          *next;
1106         char                            *key, *value;
1107 }
1108 epair_t;
1109
1110
1111 typedef struct
1112 {
1113         vec3_t                          origin;
1114         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1115         parseMesh_t                     *patches;
1116         int                                     mapEntityNum, firstDrawSurf;
1117         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1118         epair_t                         *epairs;
1119         vec3_t                          originbrush_origin;
1120 }
1121 entity_t;
1122
1123
1124 typedef struct node_s
1125 {
1126         /* both leafs and nodes */
1127         int                                     planenum;               /* -1 = leaf node */
1128         struct node_s           *parent;
1129         vec3_t                          mins, maxs;             /* valid after portalization */
1130         brush_t                         *volume;                /* one for each leaf/node */
1131
1132         /* nodes only */
1133         side_t                          *side;                  /* the side that created the node */
1134         struct node_s           *children[ 2 ];
1135         int                                     compileFlags;   /* ydnar: hint, antiportal */
1136         int                                     tinyportals;
1137         vec3_t                          referencepoint;
1138
1139         /* leafs only */
1140         qboolean                        opaque;                 /* view can never be inside */
1141         qboolean                        areaportal;
1142         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1143         qboolean                        sky;                    /* ydnar: a sky leaf */
1144         int                                     cluster;                /* for portalfile writing */
1145         int                                     area;                   /* for areaportals */
1146         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1147         drawSurfRef_t           *drawSurfReferences;
1148
1149         int                                     occupied;               /* 1 or greater can reach entity */
1150         entity_t                        *occupant;              /* for leak file testing */
1151
1152         struct portal_s         *portals;               /* also on nodes during construction */
1153
1154         qboolean            has_structural_children;
1155 }
1156 node_t;
1157
1158
1159 typedef struct portal_s
1160 {
1161         plane_t                         plane;
1162         node_t                          *onnode;                /* NULL = outside box */
1163         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1164         struct portal_s         *next[ 2 ];
1165         winding_t                       *winding;
1166
1167         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1168         int                                     compileFlags;   /* from original face that caused the split */
1169         side_t                          *side;                  /* NULL = non-visible */
1170 }
1171 portal_t;
1172
1173
1174 typedef struct
1175 {
1176         node_t                          *headnode;
1177         node_t                          outside_node;
1178         vec3_t                          mins, maxs;
1179 }
1180 tree_t;
1181
1182
1183
1184 /* -------------------------------------------------------------------------------
1185
1186 vis structures
1187
1188 ------------------------------------------------------------------------------- */
1189
1190 typedef struct
1191 {
1192         vec3_t                          normal;
1193         float                           dist;
1194 }
1195 visPlane_t;
1196
1197
1198 typedef struct
1199 {
1200         int                                     numpoints;
1201         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1202
1203 fixedWinding_t;
1204
1205
1206 typedef struct passage_s
1207 {
1208         struct passage_s        *next;
1209         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1210 } passage_t;
1211
1212
1213 typedef enum
1214 {
1215         stat_none,
1216         stat_working,
1217         stat_done
1218 }
1219 vstatus_t;
1220
1221
1222 typedef struct
1223 {
1224         int                                     num;
1225         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1226         qboolean                        removed;
1227         visPlane_t                      plane;                  /* normal pointing into neighbor */
1228         int                                     leaf;                   /* neighbor */
1229         
1230         vec3_t                          origin;                 /* for fast clip testing */
1231         float                           radius;
1232
1233         fixedWinding_t          *winding;
1234         vstatus_t                       status;
1235         byte                            *portalfront;   /* [portals], preliminary */
1236         byte                            *portalflood;   /* [portals], intermediate */
1237         byte                            *portalvis;             /* [portals], final */
1238
1239         int                                     nummightsee;    /* bit count on portalflood for sort */
1240         passage_t                       *passages;              /* there are just as many passages as there */
1241                                                                                 /* are portals in the leaf this portal leads */
1242 }
1243 vportal_t;
1244
1245
1246 typedef struct leaf_s
1247 {
1248         int                                     numportals;
1249         int                                     merged;
1250         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1251 }
1252 leaf_t;
1253
1254         
1255 typedef struct pstack_s
1256 {
1257         byte                            mightsee[ MAX_PORTALS / 8 ];
1258         struct pstack_s         *next;
1259         leaf_t                          *leaf;
1260         vportal_t                       *portal;                /* portal exiting */
1261         fixedWinding_t          *source;
1262         fixedWinding_t          *pass;
1263
1264         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1265         int                                     freewindings[ 3 ];
1266
1267         visPlane_t                      portalplane;
1268         int depth;
1269 #ifdef SEPERATORCACHE
1270         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1271         int                                     numseperators[ 2 ];
1272 #endif
1273 }
1274 pstack_t;
1275
1276
1277 typedef struct
1278 {
1279         vportal_t                       *base;
1280         int                                     c_chains;
1281         pstack_t                        pstack_head;
1282 }
1283 threaddata_t;
1284
1285
1286
1287 /* -------------------------------------------------------------------------------
1288
1289 light structures
1290
1291 ------------------------------------------------------------------------------- */
1292
1293 /* ydnar: new light struct with flags */
1294 typedef struct light_s
1295 {
1296         struct light_s          *next;
1297         
1298         int                                     type;
1299         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1300         shaderInfo_t            *si;
1301         
1302         vec3_t                          origin;
1303         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1304         float                           dist;                   /* plane location along normal */
1305         
1306         float                           photons;
1307         int                                     style;
1308         vec3_t                          color;
1309         float                           radiusByDist;   /* for spotlights */
1310         float                           fade;                   /* ydnar: from wolf, for linear lights */
1311         float                           angleScale;             /* ydnar: stolen from vlight for K */
1312         float                           extraDist;              /* "extra dimension" distance of the light, to kill hot spots */
1313
1314         float                           add;                    /* ydnar: used for area lights */
1315         float                           envelope;               /* ydnar: units until falloff < tolerance */
1316         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1317         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1318         int                                     cluster;                /* ydnar: cluster light falls into */
1319         
1320         winding_t                       *w;
1321         vec3_t                          emitColor;              /* full out-of-gamut value */
1322         
1323         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1324         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1325 }
1326 light_t;
1327
1328
1329 typedef struct
1330 {
1331         /* constant input */
1332         qboolean                        testOcclusion, forceSunlight, testAll;
1333         int                                     recvShadows;
1334         
1335         int                                     numSurfaces;
1336         int                                     *surfaces;
1337         
1338         int                                     numLights;
1339         light_t                         **lights;
1340         
1341         qboolean                        twoSided;
1342         
1343         /* per-sample input */
1344         int                                     cluster;
1345         vec3_t                          origin, normal;
1346         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1347         
1348         /* per-light input */
1349         light_t                         *light;
1350         vec3_t                          end;
1351         
1352         /* calculated input */
1353         vec3_t                          displacement, direction;
1354         vec_t                           distance;
1355         
1356         /* input and output */
1357         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1358         vec3_t                          colorNoShadow;  /* result color with no shadow casting */
1359         vec3_t                          directionContribution; /* result contribution to the deluxe map */
1360
1361         /* output */
1362         vec3_t                          hit;
1363         int                                     compileFlags;   /* for determining surface compile flags traced through */
1364         qboolean                        passSolid;
1365         qboolean                        opaque;
1366         qboolean                        forceSubsampling; /* needs subsampling (alphashadow) */
1367         
1368         /* working data */
1369         int                                     numTestNodes;
1370         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1371 }
1372 trace_t;
1373
1374
1375
1376 /* must be identical to bspDrawVert_t except for float color! */
1377 typedef struct
1378 {
1379         vec3_t                          xyz;
1380         float                           st[ 2 ];
1381         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1382         vec3_t                          normal;
1383         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1384 }
1385 radVert_t;
1386
1387
1388 typedef struct
1389 {
1390         int                                     numVerts;
1391         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1392 }
1393 radWinding_t;
1394
1395
1396 /* crutch for poor local allocations in win32 smp */
1397 typedef struct
1398 {
1399         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1400         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1401 }
1402 clipWork_t;
1403
1404
1405 /* ydnar: new lightmap handling code */
1406 typedef struct outLightmap_s
1407 {
1408         int                                     lightmapNum, extLightmapNum;
1409         int                                     customWidth, customHeight;
1410         int                                     numLightmaps;
1411         int                                     freeLuxels;
1412         int                                     numShaders;
1413         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1414         byte                            *lightBits;
1415         byte                            *bspLightBytes;
1416         byte                            *bspDirBytes;
1417 }
1418 outLightmap_t;
1419
1420
1421 typedef struct rawLightmap_s
1422 {
1423         qboolean                                finished, splotchFix, wrap[ 2 ];
1424         int                                             customWidth, customHeight;
1425         float                                   brightness;
1426         float                                   filterRadius;
1427         
1428         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1429         int                                             numLightClusters, *lightClusters;
1430         
1431         int                                             sampleSize, actualSampleSize, axisNum;
1432
1433         /* vortex: per-surface floodlight */
1434         float                                   floodlightDirectionScale;
1435         vec3_t                                  floodlightRGB; 
1436         float                                   floodlightIntensity;
1437         float                                   floodlightDistance;
1438
1439         int                                             entityNum;
1440         int                                             recvShadows;
1441         vec3_t                                  mins, maxs, axis, origin, *vecs;
1442         float                                   *plane;
1443         int                                             w, h, sw, sh, used;
1444         
1445         qboolean                                solid[ MAX_LIGHTMAPS ];
1446         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1447         
1448         int                                             numStyledTwins;
1449         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1450
1451         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1452         int                                             twinNums[ MAX_LIGHTMAPS ];
1453         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1454         byte                                    styles[ MAX_LIGHTMAPS ];
1455         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1456         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1457         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1458         unsigned char                           *superFlags;
1459         float                                   *superOrigins;
1460         float                                   *superNormals;
1461         int                                             *superClusters;
1462         
1463         float                                   *superDeluxels; /* average light direction */
1464         float                                   *bspDeluxels;
1465         float                                   *superFloodLight;
1466 }
1467 rawLightmap_t;
1468
1469
1470 typedef struct rawGridPoint_s
1471 {
1472         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1473         vec3_t                          directed[ MAX_LIGHTMAPS ];
1474         vec3_t                          dir;
1475         byte                            styles[ MAX_LIGHTMAPS ];
1476 }
1477 rawGridPoint_t;
1478
1479
1480 typedef struct surfaceInfo_s
1481 {
1482         int                                     modelindex;
1483         shaderInfo_t            *si;
1484         rawLightmap_t           *lm;
1485         int                                     parentSurfaceNum, childSurfaceNum;
1486         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1487         float                           longestCurve;
1488         float                           *plane;
1489         vec3_t                          axis, mins, maxs;
1490         qboolean                        hasLightmap, approximated;
1491         int                                     firstSurfaceCluster, numSurfaceClusters;
1492 }
1493 surfaceInfo_t;
1494
1495 /* -------------------------------------------------------------------------------
1496
1497 prototypes
1498
1499 ------------------------------------------------------------------------------- */
1500
1501 /* main.c */
1502 vec_t                                           Random( void );
1503 int                                                     BSPInfo( int count, char **fileNames );
1504 int                                                     ScaleBSPMain( int argc, char **argv );
1505 int                                                     ConvertMain( int argc, char **argv );
1506
1507
1508 /* path_init.c */
1509 game_t                                          *GetGame( char *arg );
1510 void                                            InitPaths( int *argc, char **argv );
1511
1512
1513 /* bsp.c */
1514 int                                                     BSPMain( int argc, char **argv );
1515
1516
1517 /* convert_map.c */
1518 int                                                     ConvertBSPToMap( char *bspName );
1519
1520
1521 /* convert_ase.c */
1522 int                                                     ConvertBSPToASE( char *bspName );
1523
1524
1525 /* brush.c */
1526 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1527 int                                                     CountBrushList( brush_t *brushes );
1528 brush_t                                         *AllocBrush( int numsides );
1529 void                                            FreeBrush( brush_t *brushes );
1530 void                                            FreeBrushList( brush_t *brushes );
1531 brush_t                                         *CopyBrush( brush_t *brush );
1532 qboolean                                        BoundBrush( brush_t *brush );
1533 qboolean                                        CreateBrushWindings( brush_t *brush );
1534 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1535 vec_t                                           BrushVolume( brush_t *brush );
1536 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1537
1538 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1539 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1540
1541 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1542 qboolean                                        WindingIsTiny( winding_t *w );
1543
1544 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1545
1546 tree_t                                          *AllocTree( void );
1547 node_t                                          *AllocNode( void );
1548
1549
1550 /* mesh.c */
1551 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1552 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1553 void                                            FreeMesh( mesh_t *m );
1554 mesh_t                                          *CopyMesh( mesh_t *mesh );
1555 void                                            PrintMesh( mesh_t *m );
1556 mesh_t                                          *TransposeMesh( mesh_t *in );
1557 void                                            InvertMesh( mesh_t *m );
1558 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1559 int                                                     IterationsForCurve( float len, int subdivisions );
1560 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1561 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1562 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1563 void                                            MakeMeshNormals( mesh_t in );
1564 void                                            PutMeshOnCurve( mesh_t in );
1565
1566 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1567
1568
1569 /* map.c */
1570 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1571 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1572 int                                                     PlaneTypeForNormal( vec3_t normal );
1573 void                                            AddBrushBevels( void );
1574 brush_t                                         *FinishBrush( void );
1575
1576
1577 /* portals.c */
1578 void                                            MakeHeadnodePortals( tree_t *tree );
1579 void                                            MakeNodePortal( node_t *node );
1580 void                                            SplitNodePortals( node_t *node );
1581
1582 qboolean                                        PortalPassable( portal_t *p );
1583
1584 qboolean                                        FloodEntities( tree_t *tree );
1585 void                                            FillOutside( node_t *headnode);
1586 void                                            FloodAreas( tree_t *tree);
1587 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1588 void                                            FreePortal( portal_t *p );
1589
1590 void                                            MakeTreePortals( tree_t *tree );
1591
1592
1593 /* leakfile.c */
1594 xmlNodePtr                                      LeakFile( tree_t *tree );
1595
1596
1597 /* prtfile.c */
1598 void                                            NumberClusters( tree_t *tree );
1599 void                                            WritePortalFile( tree_t *tree );
1600
1601
1602 /* writebsp.c */
1603 void                                            SetModelNumbers( void );
1604 void                                            SetLightStyles( void );
1605
1606 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1607
1608 void                                            BeginBSPFile( void );
1609 void                                            EndBSPFile( void );
1610 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1611 void                                            EmitFogs( void );
1612
1613 void                                            BeginModel( void );
1614 void                                            EndModel( entity_t *e, node_t *headnode );
1615
1616
1617 /* tree.c */
1618 void                                            FreeTree( tree_t *tree );
1619 void                                            FreeTree_r( node_t *node );
1620 void                                            PrintTree_r( node_t *node, int depth );
1621 void                                            FreeTreePortals_r( node_t *node );
1622
1623
1624 /* patch.c */
1625 void                                            ParsePatch( qboolean onlyLights );
1626 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1627 void                                            PatchMapDrawSurfs( entity_t *e );
1628 void                                            TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1629
1630
1631 /* tjunction.c */
1632 void                                            FixTJunctions( entity_t *e );
1633
1634
1635 /* fog.c */
1636 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1637 void                                            FogDrawSurfaces( entity_t *e );
1638 int                                                     FogForPoint( vec3_t point, float epsilon );
1639 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1640 void                                            CreateMapFogs( void );
1641
1642
1643 /* facebsp.c */
1644 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1645 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1646 tree_t                                          *FaceBSP( face_t *list );
1647
1648
1649 /* model.c */
1650 void                                            PicoPrintFunc( int level, const char *str );
1651 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1652 picoModel_t                                     *FindModel( char *name, int frame );
1653 picoModel_t                                     *LoadModel( char *name, int frame );
1654 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1655 void                                            AddTriangleModels( entity_t *e );
1656
1657
1658 /* surface.c */
1659 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1660 void                                            FinishSurface( mapDrawSurface_t *ds );
1661 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1662 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1663 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1664 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1665 void                                            ClassifyEntitySurfaces( entity_t *e );
1666 void                                            TidyEntitySurfaces( entity_t *e );
1667 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1668 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1669 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1670 void                                            ClearSurface( mapDrawSurface_t *ds );
1671 void                                            AddEntitySurfaceModels( entity_t *e );
1672 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1673 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1674 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1675 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1676 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1677 void                                            MakeDebugPortalSurfs( tree_t *tree );
1678 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1679 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1680 void                                            AddEntitySurfaceModels( entity_t *e );
1681 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1682 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1683 void                                            EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1684 void                                            EmitTriangleSurface( mapDrawSurface_t *ds );
1685
1686
1687 /* surface_fur.c */
1688 void                                            Fur( mapDrawSurface_t *src );
1689
1690
1691 /* surface_foliage.c */
1692 void                                            Foliage( mapDrawSurface_t *src );
1693
1694
1695 /* ydnar: surface_meta.c */
1696 void                                            ClearMetaTriangles( void );
1697 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1698 void                                            MakeEntityMetaTriangles( entity_t *e );
1699 void                                            FixMetaTJunctions( void );
1700 void                                            SmoothMetaTriangles( void );
1701 void                                            MergeMetaTriangles( void );
1702 void                                            EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1703
1704
1705 /* surface_extra.c */
1706 void                                            SetDefaultSampleSize( int sampleSize );
1707
1708 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1709
1710 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1711 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1712 int                                                     GetSurfaceExtraEntityNum( int num );
1713 int                                                     GetSurfaceExtraCastShadows( int num );
1714 int                                                     GetSurfaceExtraRecvShadows( int num );
1715 int                                                     GetSurfaceExtraSampleSize( int num );
1716 int                                                     GetSurfaceExtraMinSampleSize( int num );
1717 float                                           GetSurfaceExtraLongestCurve( int num );
1718 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1719
1720 void                                            WriteSurfaceExtraFile( const char *path );
1721 void                                            LoadSurfaceExtraFile( const char *path );
1722
1723
1724 /* decals.c */
1725 void                                            ProcessDecals( void );
1726 void                                            MakeEntityDecals( entity_t *e );
1727
1728
1729 /* brush_primit.c */
1730 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1731
1732
1733 /* vis.c */
1734 fixedWinding_t                          *NewFixedWinding( int points );
1735 int                                                     VisMain( int argc, char **argv );
1736
1737 /* visflow.c */
1738 int                                                     CountBits( byte *bits, int numbits );
1739 void                                            PassageFlow( int portalnum );
1740 void                                            CreatePassages( int portalnum );
1741 void                                            PassageMemory( void );
1742 void                                            BasePortalVis( int portalnum );
1743 void                                            BetterPortalVis( int portalnum );
1744 void                                            PortalFlow( int portalnum );
1745 void                                            PassagePortalFlow( int portalnum );
1746
1747
1748
1749 /* light.c  */
1750 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1751 int                                                     LightContributionToSample( trace_t *trace );
1752 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1753 int                                                     LightContributionToPoint( trace_t *trace );
1754 int                                                     LightMain( int argc, char **argv );
1755
1756
1757 /* light_trace.c */
1758 void                                            SetupTraceNodes( void );
1759 void                                            TraceLine( trace_t *trace );
1760 float                                           SetupTrace( trace_t *trace );
1761
1762
1763 /* light_bounce.c */
1764 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1765 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1766 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1767 void                                            RadCreateDiffuseLights( void );
1768 void                                            RadFreeLights();
1769
1770
1771 /* light_ydnar.c */
1772 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1773 void                                            SmoothNormals( void );
1774
1775 void                                            MapRawLightmap( int num );
1776
1777 void                                            SetupDirt();
1778 float                                           DirtForSample( trace_t *trace );
1779 void                                            DirtyRawLightmap( int num );
1780
1781 void                                            SetupFloodLight();
1782 void                                            FloodlightRawLightmaps();
1783 void                                            FloodlightIlluminateLightmap( rawLightmap_t *lm );
1784 float                                           FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1785 void                                            FloodLightRawLightmap( int num );
1786
1787 void                                            IlluminateRawLightmap( int num );
1788 void                                            IlluminateVertexes( int num );
1789
1790 void                                            SetupBrushes( void );
1791 void                                            SetupClusters( void );
1792 qboolean                                        ClusterVisible( int a, int b );
1793 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1794 int                                                     ClusterForPoint( vec3_t point );
1795 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1796 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1797 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1798 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1799 void                                            FreeTraceLights( trace_t *trace );
1800 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1801 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1802
1803
1804 /* lightmaps_ydnar.c */
1805 void                                            ExportLightmaps( void );
1806
1807 int                                                     ExportLightmapsMain( int argc, char **argv );
1808 int                                                     ImportLightmapsMain( int argc, char **argv );
1809
1810 void                                            SetupSurfaceLightmaps( void );
1811 void                                            StitchSurfaceLightmaps( void );
1812 void                                            StoreSurfaceLightmaps( void );
1813
1814
1815 /* image.c */
1816 void                                            ImageFree( image_t *image );
1817 image_t                                         *ImageFind( const char *filename );
1818 image_t                                         *ImageLoad( const char *filename );
1819
1820
1821 /* shaders.c */
1822 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1823
1824 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1825 void                                            TCModIdentity( tcMod_t mod );
1826 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1827 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1828 void                                            TCModScale( tcMod_t mod, float s, float t );
1829 void                                            TCModRotate( tcMod_t mod, float euler );
1830
1831 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1832
1833 void                                            BeginMapShaderFile( const char *mapFile );
1834 void                                            WriteMapShaderFile( void );
1835 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1836 void                                            EmitVertexRemapShader( char *from, char *to );
1837
1838 void                                            LoadShaderInfo( void );
1839 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1840
1841
1842 /* bspfile_abstract.c */
1843 void                                            SetGridPoints( int n );
1844 void                                            SetDrawVerts( int n );
1845 void                                            IncDrawVerts();
1846 void                                            SetDrawSurfaces(int n);
1847 void                                            SetDrawSurfacesBuffer();
1848 void                                            BSPFilesCleanup();
1849
1850 void                                            SwapBlock( int *block, int size );
1851
1852 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1853 void                                            *GetLump( bspHeader_t *header, int lump );
1854 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1855 int                                                     CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1856 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1857
1858 void                                            LoadBSPFile( const char *filename );
1859 void                                            WriteBSPFile( const char *filename );
1860 void                                            PrintBSPFileSizes( void );
1861
1862 epair_t                                         *ParseEPair( void );
1863 void                                            ParseEntities( void );
1864 void                                            UnparseEntities( void );
1865 void                                            PrintEntity( const entity_t *ent );
1866 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1867 qboolean                                        KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1868 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1869 int                                                     IntForKey( const entity_t *ent, const char *key );
1870 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1871 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1872 entity_t                                        *FindTargetEntity( const char *target );
1873 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1874 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1875                 
1876
1877
1878 /* bspfile_ibsp.c */
1879 void                                            LoadIBSPFile( const char *filename );
1880 void                                            WriteIBSPFile( const char *filename );
1881
1882
1883 /* bspfile_rbsp.c */
1884 void                                            LoadRBSPFile( const char *filename );
1885 void                                            WriteRBSPFile( const char *filename );
1886
1887
1888
1889 /* -------------------------------------------------------------------------------
1890
1891 bsp/general global variables
1892
1893 ------------------------------------------------------------------------------- */
1894
1895 #ifdef MAIN_C
1896         #define Q_EXTERN
1897         #define Q_ASSIGN( a )   = a
1898 #else
1899         #define Q_EXTERN extern
1900         #define Q_ASSIGN( a )   
1901 #endif
1902
1903 /* game support */
1904 Q_EXTERN game_t                         games[]
1905 #ifndef MAIN_C
1906                                                         ;
1907 #else
1908                                                         =
1909                                                         {
1910                                                                 #include "game_quake3.h"
1911                                                                 ,
1912                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1913                                                                 ,
1914                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1915                                                                 ,
1916                                                                 #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
1917                                                                 ,
1918                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1919                                                                 ,
1920                                                                 #include "game_tenebrae.h"
1921                                                                 ,
1922                                                                 #include "game_wolf.h"
1923                                                                 ,
1924                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1925                                                                 ,
1926                                                                 #include "game_etut.h"
1927                                                                 ,
1928                                                                 #include "game_ef.h"
1929                                                                 ,
1930                                                                 #include "game_sof2.h"
1931                                                                 ,
1932                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1933                                                                 ,
1934                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1935                                                                 ,
1936                                                                 #include "game_qfusion.h"       /* qfusion game */
1937                                                                 ,
1938                                                                 #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
1939                                                                 ,
1940                                                                 #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
1941                                                                 ,
1942                                                                 #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
1943                                                                 ,
1944                                                                 { NULL }        /* null game */
1945                                                         };
1946 #endif
1947 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1948
1949
1950 /* general */
1951 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1952 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1953
1954 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1955 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1956
1957 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1958 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1959 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1960
1961 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1962 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1963
1964 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1965 Q_EXTERN char                           mapShaderFile[ 1024 ];
1966 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1967
1968 /* ydnar: sinusoid samples */
1969 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1970
1971
1972 /* commandline arguments */
1973 Q_EXTERN qboolean                       verbose;
1974 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1975 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1976 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1977 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1978 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1979 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1980 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1981 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1982 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1983 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1984 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1985 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1986 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1987 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1988 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1989 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1990 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1991 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1992 Q_EXTERN qboolean                       bspAlternateSplitWeights Q_ASSIGN( qfalse );                    /* 27 */
1993 Q_EXTERN qboolean                       deepBSP Q_ASSIGN( qfalse );                     /* div0 */
1994 Q_EXTERN qboolean                       maxAreaFaceSurface Q_ASSIGN( qfalse );                  /* divVerent */
1995
1996 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1997
1998 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1999 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
2000 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
2001 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
2002 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
2003 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
2004 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
2005 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
2006 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
2007 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
2008 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
2009 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
2010 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
2011 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
2012 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
2013 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
2014 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
2015
2016
2017 /* bsp */
2018 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
2019
2020 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
2021 #ifndef MAIN_C
2022                                                         ;
2023 #else
2024                                                         = { 1024, 1024, 1024 };
2025 #endif
2026
2027 Q_EXTERN char                           name[ 1024 ];
2028 Q_EXTERN char                           source[ 1024 ];
2029 Q_EXTERN char                           outbase[ 32 ];
2030
2031 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
2032 Q_EXTERN int                            minSampleSize;                  /* minimum sample size to use at all */
2033 Q_EXTERN int                            sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
2034
2035 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
2036
2037 Q_EXTERN int                            entitySourceBrushes;
2038
2039 Q_EXTERN plane_t                        *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2040 Q_EXTERN int                            nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
2041 Q_EXTERN int                            allocatedmapplanes Q_ASSIGN(0);
2042 Q_EXTERN int                            numMapPatches;
2043 Q_EXTERN vec3_t                         mapMins, mapMaxs;
2044
2045 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
2046 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
2047 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
2048
2049 Q_EXTERN entity_t                       *mapEnt;
2050 Q_EXTERN brush_t                        *buildBrush;
2051 Q_EXTERN int                            numActiveBrushes;
2052 Q_EXTERN int                            g_bBrushPrimit;
2053
2054 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
2055
2056
2057 /* surface stuff */
2058 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
2059 Q_EXTERN int                            numMapDrawSurfs;
2060
2061 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
2062 Q_EXTERN int                            numClearedSurfaces;
2063 Q_EXTERN int                            numStripSurfaces;
2064 Q_EXTERN int                            numMaxAreaSurfaces;
2065 Q_EXTERN int                            numFanSurfaces;
2066 Q_EXTERN int                            numMergedSurfaces;
2067 Q_EXTERN int                            numMergedVerts;
2068
2069 Q_EXTERN int                            numRedundantIndexes;
2070
2071 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
2072
2073 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
2074 #ifndef MAIN_C
2075                                                         ;
2076 #else
2077                                                         =
2078                                                         {
2079                                                                 { 255, 0, 0 },
2080                                                                 { 192, 128, 128 },
2081                                                                 { 255, 255, 0 },
2082                                                                 { 192, 192, 128 },
2083                                                                 { 0, 255, 255 },
2084                                                                 { 128, 192, 192 },
2085                                                                 { 0, 0, 255 },
2086                                                                 { 128, 128, 192 },
2087                                                                 { 255, 0, 255 },
2088                                                                 { 192, 128, 192 },
2089                                                                 { 0, 255, 0 },
2090                                                                 { 128, 192, 128 }
2091                                                         };
2092 #endif
2093
2094 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2095 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2096 Q_EXTERN m4x4_t                         skyboxTransform;
2097
2098
2099
2100 /* -------------------------------------------------------------------------------
2101
2102 vis global variables
2103
2104 ------------------------------------------------------------------------------- */
2105
2106 /* commandline arguments */
2107 Q_EXTERN qboolean                       fastvis;
2108 Q_EXTERN qboolean                       noPassageVis;
2109 Q_EXTERN qboolean                       passageVisOnly;
2110 Q_EXTERN qboolean                       mergevis;
2111 Q_EXTERN qboolean                       mergevisportals;
2112 Q_EXTERN qboolean                       nosort;
2113 Q_EXTERN qboolean                       saveprt;
2114 Q_EXTERN qboolean                       hint;   /* ydnar */
2115 Q_EXTERN char                           inbase[ MAX_QPATH ];
2116 Q_EXTERN char                           globalCelShader[ MAX_QPATH ];
2117
2118 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2119
2120 Q_EXTERN int                            numportals;
2121 Q_EXTERN int                            portalclusters;
2122
2123 Q_EXTERN vportal_t                      *portals;
2124 Q_EXTERN leaf_t                         *leafs;
2125
2126 Q_EXTERN vportal_t                      *faces;
2127 Q_EXTERN leaf_t                         *faceleafs;
2128
2129 Q_EXTERN int                            numfaces;
2130
2131 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2132 Q_EXTERN int                            c_portalskip, c_leafskip;
2133 Q_EXTERN int                            c_vistest, c_mighttest;
2134 Q_EXTERN int                            c_chains;
2135
2136 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2137
2138 Q_EXTERN int                            testlevel;
2139
2140 Q_EXTERN byte                           *uncompressed;
2141
2142 Q_EXTERN int                            leafbytes, leaflongs;
2143 Q_EXTERN int                            portalbytes, portallongs;
2144
2145 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2146
2147
2148
2149 /* -------------------------------------------------------------------------------
2150
2151 light global variables
2152
2153 ------------------------------------------------------------------------------- */
2154
2155 /* commandline arguments */
2156 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2157 Q_EXTERN float                          extraDist Q_ASSIGN( 0.0f );
2158 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2159 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2160 Q_EXTERN qboolean                       keepLights Q_ASSIGN( qfalse );
2161
2162 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2163 Q_EXTERN int                            minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2164 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2165 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2166
2167 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2168 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2169 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2170 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2171
2172 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2173 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2174 Q_EXTERN int                            deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2175
2176 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2177 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2178 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2179 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2180 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2182 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2183 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2184 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2185 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2186 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2187 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2188 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2189 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2190 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2191 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2192 Q_EXTERN int                            lightSamplesSearchBoxSize Q_ASSIGN( 1 );
2193 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2194 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2195 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2196 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2197 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2198 Q_EXTERN int                            lightmapSearchBlockSize Q_ASSIGN( 0 );
2199 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2200 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2201 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2202 Q_EXTERN char *                         lmCustomDir Q_ASSIGN( NULL );
2203 Q_EXTERN int                            lmLimitSize Q_ASSIGN( 0 );
2204
2205 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2206 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2207 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2208 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2209 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2210 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2211
2212 /* 27: floodlighting */
2213 Q_EXTERN qboolean                                       debugnormals Q_ASSIGN( qfalse );
2214 Q_EXTERN qboolean                                       floodlighty Q_ASSIGN( qfalse );
2215 Q_EXTERN qboolean                                       floodlight_lowquality Q_ASSIGN( qfalse );
2216 Q_EXTERN vec3_t                                         floodlightRGB;
2217 Q_EXTERN float                                          floodlightIntensity Q_ASSIGN( 512.0f );
2218 Q_EXTERN float                                          floodlightDistance Q_ASSIGN( 1024.0f );
2219
2220 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2221 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2222 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2223 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2224 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2225 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2226 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2227
2228 /* longest distance across the map */
2229 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2230
2231 /* for run time tweaking of light sources */
2232 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2233 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2234 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2235 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2236
2237 /* jal: alternative angle attenuation curve */
2238 Q_EXTERN qboolean                       lightAngleHL Q_ASSIGN( qfalse );
2239  
2240 /* vortex: gridscale and gridambientscale */
2241 Q_EXTERN float                          gridScale Q_ASSIGN( 1.0f );
2242 Q_EXTERN float                          gridAmbientScale Q_ASSIGN( 1.0f );
2243 Q_EXTERN float                          gridDirectionality Q_ASSIGN( 1.0f );
2244 Q_EXTERN float                          gridAmbientDirectionality Q_ASSIGN( 0.0f );
2245 Q_EXTERN qboolean                       inGrid Q_ASSIGN(0);
2246
2247 /* ydnar: lightmap gamma/compensation */
2248 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2249 Q_EXTERN float                          lightmapExposure Q_ASSIGN( 1.0f );
2250 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2251
2252 /* ydnar: for runtime tweaking of falloff tolerance */
2253 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2254 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2255 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2256 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2257
2258 // for .ase conversion
2259 Q_EXTERN qboolean                       shadersAsBitmap Q_ASSIGN( qfalse );
2260
2261 Q_EXTERN light_t                        *lights;
2262 Q_EXTERN int                            numPointLights;
2263 Q_EXTERN int                            numSpotLights;
2264 Q_EXTERN int                            numSunLights;
2265 Q_EXTERN int                            numAreaLights;
2266
2267 /* ydnar: for luxel placement */
2268 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2269 Q_EXTERN int                            *surfaceClusters;
2270
2271 /* ydnar: for radiosity */
2272 Q_EXTERN int                            numDiffuseLights;
2273 Q_EXTERN int                            numBrushDiffuseLights;
2274 Q_EXTERN int                            numTriangleDiffuseLights;
2275 Q_EXTERN int                            numPatchDiffuseLights;
2276
2277 /* ydnar: general purpose extra copy of drawvert list */
2278 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2279
2280 /* ydnar: for tracing statistics */
2281 Q_EXTERN int                            minSurfacesTested;
2282 Q_EXTERN int                            maxSurfacesTested;
2283 Q_EXTERN int                            totalSurfacesTested;
2284 Q_EXTERN int                            totalTraces;
2285
2286 Q_EXTERN FILE                           *dumpFile;
2287
2288 Q_EXTERN int                            c_visible, c_occluded;
2289 Q_EXTERN int                            c_subsampled;   /* ydnar */
2290
2291 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2292
2293 Q_EXTERN vec3_t                         ambientColor;
2294 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2295
2296 Q_EXTERN int                            *entitySurface;
2297 Q_EXTERN vec3_t                         *surfaceOrigin;
2298
2299 Q_EXTERN vec3_t                         sunDirection;
2300 Q_EXTERN vec3_t                         sunLight;
2301
2302 /* tracing */
2303 Q_EXTERN int                            c_totalTrace;
2304 Q_EXTERN int                            c_cullTrace, c_testTrace;
2305 Q_EXTERN int                            c_testFacets;
2306
2307 /* ydnar: light optimization */
2308 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2309
2310 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2311 Q_EXTERN byte                           *opaqueBrushes;
2312
2313 Q_EXTERN int                            numLights;
2314 Q_EXTERN int                            numCulledLights;
2315
2316 Q_EXTERN int                            gridBoundsCulled;
2317 Q_EXTERN int                            gridEnvelopeCulled;
2318
2319 Q_EXTERN int                            lightsBoundsCulled;
2320 Q_EXTERN int                            lightsEnvelopeCulled;
2321 Q_EXTERN int                            lightsPlaneCulled;
2322 Q_EXTERN int                            lightsClusterCulled;
2323
2324 /* ydnar: radiosity */
2325 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2326 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2327 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2328
2329 /* ydnar: list of surface information necessary for lightmap calculation */
2330 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2331
2332 /* ydnar: sorted list of surfaces */
2333 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2334
2335 /* clumps of surfaces that share a raw lightmap */
2336 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2337 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2338
2339 /* raw lightmaps */
2340 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2341 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2342 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2343 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2344
2345 /* vertex luxels */
2346 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2347 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2348
2349 /* bsp lightmaps */
2350 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2351 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2352 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2353 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2354 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2355 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2356
2357 /* vortex: per surface floodlight statictics */
2358 Q_EXTERN int                            numSurfacesFloodlighten Q_ASSIGN( 0 );
2359
2360 /* grid points */
2361 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2362 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2363
2364 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2365 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2366 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2367 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2368 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2369 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2370 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2371 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2372
2373 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2374 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2375 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2376 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2377 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2378
2379 /* lightgrid */
2380 Q_EXTERN vec3_t                         gridMins;
2381 Q_EXTERN int                            gridBounds[ 3 ];
2382 Q_EXTERN vec3_t                         gridSize
2383 #ifndef MAIN_C
2384                                                         ;
2385 #else
2386                                                         = { 64, 64, 128 };
2387 #endif
2388
2389
2390
2391 /* -------------------------------------------------------------------------------
2392
2393 abstracted bsp globals
2394
2395 ------------------------------------------------------------------------------- */
2396
2397 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2398 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2399 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2400
2401 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2402 Q_EXTERN int                            allocatedBSPModels Q_ASSIGN( 0 );
2403 Q_EXTERN bspModel_t*            bspModels Q_ASSIGN(NULL);
2404
2405 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2406 Q_EXTERN int                            allocatedBSPShaders Q_ASSIGN( 0 );
2407 Q_EXTERN bspShader_t*           bspShaders Q_ASSIGN(0);
2408
2409 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2410 Q_EXTERN int                            allocatedBSPEntData Q_ASSIGN( 0 );
2411 Q_EXTERN char                           *bspEntData Q_ASSIGN(0);
2412
2413 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2414 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2415
2416 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2417 Q_EXTERN int                            allocatedBSPPlanes Q_ASSIGN(0);
2418 Q_EXTERN bspPlane_t                     *bspPlanes;
2419
2420 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2421 Q_EXTERN int                            allocatedBSPNodes Q_ASSIGN( 0 );
2422 Q_EXTERN bspNode_t*                     bspNodes Q_ASSIGN(NULL);
2423
2424 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2425 Q_EXTERN int                            allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2426 Q_EXTERN int*                           bspLeafSurfaces Q_ASSIGN(NULL);
2427
2428 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2429 Q_EXTERN int                            allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2430 Q_EXTERN int*                           bspLeafBrushes Q_ASSIGN(NULL);
2431
2432 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2433 Q_EXTERN int                            allocatedBSPBrushes Q_ASSIGN( 0 );
2434 Q_EXTERN bspBrush_t*            bspBrushes Q_ASSIGN(NULL);
2435
2436 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2437 Q_EXTERN int                            allocatedBSPBrushSides Q_ASSIGN( 0 );
2438 Q_EXTERN bspBrushSide_t*        bspBrushSides Q_ASSIGN(NULL);
2439
2440 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2441 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2442
2443 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2444 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2445
2446 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2447 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2448
2449 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2450 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2451
2452 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2453 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2454
2455 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2456 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2457
2458 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2459 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2460
2461 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2462 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2463
2464 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2465 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2466
2467 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2468         do \
2469         { \
2470                 if(reqitem >= allocated) \
2471                 { \
2472                         if(allocated == 0) \
2473                                 allocated = def; \
2474                         while(reqitem >= allocated && allocated) \
2475                                 allocated *= 2; \
2476                         if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2477                         { \
2478                                 Error(#ptr " over 2 GB"); \
2479                         } \
2480                         ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2481                         if(!ptr) \
2482                                 Error(#ptr " out of memory"); \
2483                 } \
2484         } \
2485         while(0)
2486
2487 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
2488
2489 /* end marker */
2490 #endif