NetRadiant ========== The open source, cross platform level editor for idtech games (Radiant fork) # Getting the Sources The latest source is available from the git repository: https://gitlab.com/xonotic/netradiant.git The git client can be obtained from the Git website: http://git-scm.org To get a copy of the source using the commandline git client: ``` git clone https://gitlab.com/xonotic/netradiant.git cd netradiant ``` See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more. # Dependencies * OpenGL * LibXml2 * GTK2 * GtkGLExt * LibJpeg * LibPng * ZLib # Compiling This project uses the usual CMake workflow: `cmake -H. -Bbuild && cmake --build build -- -j$(nproc)` ## linux ``` cmake -H. -Bbuild -G "Unix Makefiles" ``` ## msys2 `pacman -S --needed base-devel` ### 32 bit: ``` pacman -S --needed mingw-w64-i686-{toolchain,cmake,gtk2,gtkglext} cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw32/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw32/lib/gtk-2.0/include ``` ### 64 bit: ``` pacman -S mingw-w64-x86_64-{toolchain,cmake,gtk2,gtkglext} cmake -H. -Bbuild -G "MSYS Makefiles" -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include ``` ## OS X: ``` brew install gtkglext brew install Caskroom/cask/xquartz brew link --force gettext ``` More Compilation Details ------------------------ options: * `DOWNLOAD_GAMEPACKS=ON` Automatically download the gamepack data during the first compilation * `RADIANT_ABOUTMSG="Custom build"` A message shown in the about dialog targets: * `radiant` Compiles the radiant core binary * `modules` Compiles all modules (each module has its own target as well) * `plugins` Compiles all plugins (each plugin has its own target as well) * `game_packs` Downloads the game pack data * `quake3` Compiles all the Quake3 tools - `q3map2` Quake3 map compiler - `q3data`