/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DBobView.h: interface for the DBobView class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_) #define AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_ #include "ientity.h" #include "irender.h" #include "renderable.h" #include "mathlib.h" class DListener; class Shader; #define BOUNDS_ALL 0 #define BOUNDS_APEX 1 #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class DBobView : public Renderable, public OpenGLRenderable, public Entity::Observer { Shader* m_shader_line; Shader* m_shader_box; public: DBobView(); virtual ~DBobView(); protected: vec3_t* path; public: bool m_bShowExtra; int boundingShow; DListener* eyes; float fVarGravity; float fMultiplier; int nPathCount; Entity* trigger; Entity* target; bool UpdatePath(); char entTarget[256]; char entTrigger[256]; void Begin(const char*, const char*, float, int, float, bool, bool); bool CalculateTrajectory(vec3_t, vec3_t, float, int, float); void SetPath(vec3_t* pPath); void render(RenderStateFlags state) const; void renderSolid(Renderer& renderer, const VolumeTest& volume) const; void renderWireframe(Renderer& renderer, const VolumeTest& volume) const; void constructShaders(); void destroyShaders(); void valueChanged(const char* value) { UpdatePath(); } typedef MemberCaller1 ValueChangedCaller; void insert(const char* key, EntityKeyValue& value) { value.attach(ValueChangedCaller(*this)); } void erase(const char* key, EntityKeyValue& value) { value.detach(ValueChangedCaller(*this)); } void clear() { if(trigger != 0) { trigger->detach(*this); target->detach(*this); trigger = 0; target = 0; } } }; class Entity; void DBobView_setEntity(Entity& entity, float multiplier, int points, float varGravity, bool bNoUpdate, bool bShowExtra); #endif // !defined(AFX_BOBVIEW_H__6E36062A_EF0B_11D4_ACF7_004095A18133__INCLUDED_)