/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DBrush.h: interface for the DBrush class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_) #define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include "mathlib.h" #include "str.h" class DPlane; class DWinding; class DPoint; class _QERFaceData; namespace scene { class Node; class Instance; } #define POINT_IN_BRUSH 0 #define POINT_ON_BRUSH 1 #define POINT_OUT_BRUSH 2 class DBrush { public: DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail); void SaveToFile(FILE* pFile); void Rotate(vec3_t vOrigin, vec3_t vRotation); void RotateAboutCentre(vec3_t vRotation); DPlane* HasPlaneInverted(DPlane* chkPlane); DPlane* HasPlane(DPlane* chkPlane); DPlane* AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData); bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation); bool IsDetail(); bool HasTexture(const char* textureName); bool IntersectsWith(DBrush *chkBrush); bool IntersectsWith(DPlane* p1, DPlane* p2, vec3_t v); bool IsCutByPlane(DPlane* cuttingPlane); bool GetBounds(vec3_t min, vec3_t max); bool HasPoint(vec3_t pnt); bool BBoxCollision(DBrush* chkBrush); bool BBoxTouch(DBrush* chkBrush); int BuildPoints(); void BuildBounds(); void BuildFromWinding(DWinding* w); scene::Node* BuildInRadiant(bool allowDestruction, int* changeCnt, scene::Node* entity = NULL); void ResetChecks(std::list* exclusionList); void ClearFaces(); void ClearPoints(); int RemoveRedundantPlanes( void ); void RemovePlane( DPlane* plane ); int PointPosition(vec3_t pnt); void CutByPlane(DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2); void LoadFromBrush(scene::Instance& brush, bool textured); void AddPoint(vec3_t pnt); DPlane* FindPlaneWithClosestNormal( vec_t* normal ); int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts ); DBrush(int ID = -1); virtual ~DBrush(); bool operator== (DBrush* other); // members scene::Node* QER_entity; scene::Node* QER_brush; std::list faceList; std::list pointList; int m_nBrushID; vec3_t bbox_min, bbox_max; bool bBoundsBuilt; }; //typedef CList DBrushList; #endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)