/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DBrush.h: interface for the DBrush class. // ////////////////////////////////////////////////////////////////////// #if !defined( AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ ) #define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include "mathlib.h" #include "str.h" class DPlane; class DWinding; class DPoint; class _QERFaceData; namespace scene { class Node; class Instance; } const int POINT_IN_BRUSH = 0; const int POINT_ON_BRUSH = 1; const int POINT_OUT_BRUSH = 2; class DBrush { public: DPlane *AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const char *textureName, bool bDetail); void SaveToFile(FILE *pFile); void Rotate(vec3_t vOrigin, vec3_t vRotation); void RotateAboutCentre(vec3_t vRotation); DPlane *HasPlaneInverted(DPlane *chkPlane); DPlane *HasPlane(DPlane *chkPlane); DPlane *AddFace(const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData *texData); bool ResetTextures(const char *textureName, float fScale[2], float fShift[2], int rotation, const char *newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation); bool IsDetail(); bool HasTexture(const char *textureName); bool IntersectsWith(DBrush *chkBrush); bool IntersectsWith(DPlane *p1, DPlane *p2, vec3_t v); bool IsCutByPlane(DPlane *cuttingPlane); bool GetBounds(vec3_t min, vec3_t max); bool HasPoint(vec3_t pnt); bool BBoxCollision(DBrush *chkBrush); bool BBoxTouch(DBrush *chkBrush); int BuildPoints(); void BuildBounds(); void BuildFromWinding(DWinding *w); scene::Node *BuildInRadiant(bool allowDestruction, int *changeCnt, scene::Node *entity = NULL); void ResetChecks(std::list *exclusionList); void ClearFaces(); void ClearPoints(); int RemoveRedundantPlanes(void); void RemovePlane(DPlane *plane); int PointPosition(vec3_t pnt); void CutByPlane(DPlane *cutPlane, DBrush **newBrush1, DBrush **newBrush2); void LoadFromBrush(scene::Instance &brush, bool textured); void AddPoint(vec3_t pnt); DPlane *FindPlaneWithClosestNormal(vec_t *normal); int FindPointsForPlane(DPlane *plane, DPoint **pnts, int maxpnts); DBrush(int ID = -1); virtual ~DBrush(); bool operator==(DBrush *other); // members scene::Node *QER_entity; scene::Node *QER_brush; std::list faceList; std::list pointList; int m_nBrushID; vec3_t bbox_min, bbox_max; bool bBoundsBuilt; }; //typedef CList DBrushList; #endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)