/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DMap.cpp: implementation of the DMap class. // ////////////////////////////////////////////////////////////////////// #include "DMap.h" #include "str.h" #include #include "DPoint.h" #include "DPlane.h" #include "DBrush.h" #include "DEPair.h" #include "DPatch.h" #include "DEntity.h" #include "iundo.h" #include "generic/referencecounted.h" #include #include #include #include #include "scenelib.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// DMap::DMap() { m_nNextEntity = 1; AddEntity("worldspawn", 0); } DMap::~DMap() { ClearEntities(); } DEntity* DMap::AddEntity(char *classname, int ID) { DEntity* newEntity; if(ID == -1) newEntity = new DEntity(classname, m_nNextEntity++); else newEntity = new DEntity(classname, ID); entityList.push_back(newEntity); return newEntity; } void DMap::ClearEntities() { m_nNextEntity = 1; for(std::list::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++) delete *deadEntity; entityList.clear(); } DEntity* DMap::GetEntityForID(int ID) { DEntity* findEntity = NULL; for(std::list::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++) { if((*chkEntity)->m_nID == ID) { findEntity = (*chkEntity); break; } } if(!findEntity) findEntity = AddEntity("worldspawn", ID); return findEntity; } DEntity* DMap::GetWorldSpawn() { return GetEntityForID(0); } void DMap::BuildInRadiant(bool bAllowDestruction) { for(std::list::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++) (*buildEntity)->BuildInRadiant(bAllowDestruction); } void DMap::LoadAll(bool bLoadPatches) { ClearEntities(); GlobalSelectionSystem().setSelectedAll(false); class load_entities_t : public scene::Traversable::Walker { DMap* m_map; bool m_bLoadPatches; public: load_entities_t(DMap* map, bool bLoadPatches) : m_map(map), m_bLoadPatches(bLoadPatches) { } bool pre(scene::Node& node) const { if(Node_isEntity(node)) { DEntity* loadEntity = m_map->AddEntity("", 0); loadEntity->LoadFromEntity(node, m_bLoadPatches); } return false; } } load_entities(this, bLoadPatches); Node_getTraversable(GlobalSceneGraph().root())->traverse(load_entities); } int DMap::FixBrushes() { int count = 0; for(std::list::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++) { count += (*fixEntity)->FixBrushes(); } return count; } void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation) { for(std::list::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++) { if(string_equal_nocase("worldspawn", (*texEntity)->m_Classname)) (*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName, bResetTextureName, bResetScale, bResetShift, bResetRotation, true); else { if((*texEntity)->ResetTextures( textureName, fScale, fShift, rotation, newTextureName, bResetTextureName, bResetScale, bResetShift, bResetRotation, false)) RebuildEntity(*texEntity); } } } void DMap::RebuildEntity(DEntity *ent) { ent->RemoveFromRadiant(); ent->BuildInRadiant(false); }