/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // BobView.cpp: implementation of the DVisDrawer class. // ////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "DPoint.h" #include "DVisDrawer.h" #include "misc.h" #include "funchandlers.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// DVisDrawer::DVisDrawer(){ refCount = 1; m_bHooked = FALSE; m_list = NULL; } DVisDrawer::~DVisDrawer(){ if ( m_bHooked ) { UnRegister(); } g_VisView = NULL; } ////////////////////////////////////////////////////////////////////// // Implementation ////////////////////////////////////////////////////////////////////// void DVisDrawer::Draw2D( VIEWTYPE vt ){ if ( !m_list ) { return; } g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS ); g_QglTable.m_pfn_qglDisable( GL_BLEND ); g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH ); g_QglTable.m_pfn_qglPushMatrix(); switch ( vt ) { case XY: break; case XZ: g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f ); break; case YZ: g_QglTable.m_pfn_qglRotatef( 270.0f, 1.0f, 0.0f, 0.0f ); g_QglTable.m_pfn_qglRotatef( 270.0f, 0.0f, 0.0f, 1.0f ); break; } g_QglTable.m_pfn_qglLineWidth( 1.0f ); g_QglTable.m_pfn_qglColor4f( 1.0f, 0.0f, 0.0f, 0.5f ); g_QglTable.m_pfn_qglEnable( GL_BLEND ); g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH ); g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS ); //bleh list::const_iterator l = m_list->begin(); for (; l != m_list->end(); l++ ) { DWinding* w = *l; g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f ); g_QglTable.m_pfn_qglBegin( GL_POLYGON ); for ( int i = 0; i < w->numpoints; i++ ) { g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] ); } g_QglTable.m_pfn_qglEnd(); } g_QglTable.m_pfn_qglPopMatrix(); g_QglTable.m_pfn_qglPopAttrib(); } void DVisDrawer::Draw3D(){ if ( !m_list ) { return; } g_QglTable.m_pfn_qglPushAttrib( GL_ALL_ATTRIB_BITS ); g_QglTable.m_pfn_qglColor4f( 1.0, 0.0, 0.0, 0.5f ); // g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST); // g_QglTable.m_pfn_qglDisable(GL_CULL_FACE); g_QglTable.m_pfn_qglDisable( GL_LINE_SMOOTH ); // g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH); g_QglTable.m_pfn_qglEnable( GL_BLEND ); g_QglTable.m_pfn_qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); g_QglTable.m_pfn_qglDisable( GL_POLYGON_SMOOTH ); g_QglTable.m_pfn_qglDepthFunc( GL_ALWAYS ); //bleh list::const_iterator l = m_list->begin(); for (; l != m_list->end(); l++ ) { DWinding* w = *l; g_QglTable.m_pfn_qglColor4f( w->clr[0], w->clr[1], w->clr[2], 0.5f ); g_QglTable.m_pfn_qglBegin( GL_POLYGON ); for ( int i = 0; i < w->numpoints; i++ ) { g_QglTable.m_pfn_qglVertex3f( ( w->p[i] )[0], ( w->p[i] )[1], ( w->p[i] )[2] ); } g_QglTable.m_pfn_qglEnd(); } g_QglTable.m_pfn_qglPopAttrib(); } void DVisDrawer::Register(){ g_QglTable.m_pfnHookGL2DWindow( this ); g_QglTable.m_pfnHookGL3DWindow( this ); m_bHooked = TRUE; } void DVisDrawer::UnRegister(){ g_QglTable.m_pfnUnHookGL2DWindow( this ); g_QglTable.m_pfnUnHookGL3DWindow( this ); m_bHooked = FALSE; } void DVisDrawer::SetList( list *pointList ){ if ( m_list ) { ClearPoints(); } m_list = pointList; } void DVisDrawer::ClearPoints(){ list::const_iterator deadPoint = m_list->begin(); for (; deadPoint != m_list->end(); deadPoint++ ) delete *deadPoint; m_list->clear(); }