/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "funchandlers.h" #include "globaldefs.h" #if GDEF_COMPILER_MSVC #pragma warning(disable : 4786) #endif #include "dialogs/dialogs-gtk.h" #include #include "str.h" #include "DPoint.h" #include "DPlane.h" #include "DBrush.h" #include "DEPair.h" #include "DPatch.h" #include "DEntity.h" #include "DShape.h" #include "DBobView.h" #include "DVisDrawer.h" #include "DTrainDrawer.h" #include "misc.h" #include "ScriptParser.h" #include "DTreePlanter.h" #include "shapes.h" #include "lists.h" #include "visfind.h" #include "iundo.h" #include #include #include #include #include "scenelib.h" // for autocaulk std::list exclusionList; // whole brush exclusion std::list exclusionList_Face; // single face exclusion bool el1Loaded = false; bool el2Loaded = false; bool clrLst1Loaded = false; bool clrLst2Loaded = false; DBobView* g_PathView = NULL; DVisDrawer* g_VisView = NULL; DTrainDrawer* g_TrainView = NULL; DTreePlanter* g_TreePlanter = NULL; // ------------- //========================// // Helper Functions // //========================// void LoadLists(){ char buffer[256]; if ( !el1Loaded ) { el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), &exclusionList ); } if ( !el2Loaded ) { el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), &exclusionList_Face ); } } //========================// // Main Functions // //========================// void DoIntersect(){ UndoableCommand undo( "bobToolz.intersect" ); IntersectRS rs; if ( DoIntersectBox( &rs ) == eIDCANCEL ) { return; } if ( rs.nBrushOptions == BRUSH_OPT_SELECTED ) { if ( GlobalSelectionSystem().countSelected() < 2 ) { //DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK); globalErrorStream() << "bobToolz Intersect: Invalid number of brushes selected, choose at least 2.\n"; return; } } DEntity world; switch ( rs.nBrushOptions ) { case BRUSH_OPT_SELECTED: { world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false ); world.LoadSelectedBrushes(); break; } case BRUSH_OPT_WHOLE_MAP: { world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false ); break; } } world.RemoveNonCheckBrushes( &exclusionList, rs.bUseDetail ); bool* pbSelectList; if ( rs.bDuplicateOnly ) { pbSelectList = world.BuildDuplicateList(); } else{ pbSelectList = world.BuildIntersectList(); } world.SelectBrushes( pbSelectList ); int brushCount = GlobalSelectionSystem().countSelected(); globalOutputStream() << "bobToolz Intersect: " << brushCount << " intersecting brushes found.\n"; delete[] pbSelectList; } void DoPolygonsTB(){ DoPolygons(); } void DoPolygons(){ UndoableCommand undo( "bobToolz.polygons" ); // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz Polygons: Invalid number of brushes selected, choose 1 only.\n"; return; } PolygonRS rs; scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); if ( !Node_isBrush( instance.path().top() ) ) { //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK); globalErrorStream() << "bobToolz Polygons: No brush selected, select ONLY one brush.\n"; return; } // ask user for type, size, etc.... if ( DoPolygonBox( &rs ) == eIDOK ) { DShape poly; vec3_t vMin, vMax; { VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); Path_deleteTop( instance.path() ); } if ( rs.bInverse ) { poly.BuildInversePrism( vMin, vMax, rs.nSides, rs.bAlignTop ); } else { if ( rs.bUseBorder ) { poly.BuildBorderedPrism( vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop ); } else{ poly.BuildRegularPrism( vMin, vMax, rs.nSides, rs.bAlignTop ); } } poly.Commit(); } } void DoFixBrushes(){ UndoableCommand undo( "bobToolz.fixBrushes" ); DMap world; world.LoadAll(); int count = world.FixBrushes(); globalOutputStream() << "bobToolz FixBrushes: " << count << " invalid/duplicate planes removed.\n"; } void DoResetTextures( ui::Window main_window ){ UndoableCommand undo( "bobToolz.resetTextures" ); static ResetTextureRS rs; const char* texName; if ( 1 /*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/ ) { texName = NULL; } else { texName = GetCurrentTexture(); strcpy( rs.textureName, GetCurrentTexture() ); } EMessageBoxReturn ret; if ( ( ret = DoResetTextureBox( &rs, main_window ) ) == eIDCANCEL ) { return; } if ( rs.bResetTextureName ) { texName = rs.textureName; } if ( ret == eIDOK ) { DEntity world; world.LoadSelectedBrushes(); world.ResetTextures( texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName, rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true ); } else { DMap world; world.LoadAll( true ); world.ResetTextures( texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName, rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation ); } } void DoBuildStairs(){ UndoableCommand undo( "bobToolz.buildStairs" ); BuildStairsRS rs; strcpy( rs.mainTexture, GetCurrentTexture() ); // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz BuildStairs: Invalid number of brushes selected, choose 1 only.\n"; return; } // ask user for type, size, etc.... if ( DoBuildStairsBox( &rs ) == eIDOK ) { vec3_t vMin, vMax; { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); } // calc brush size vec3_t size; VectorSubtract( vMax, vMin, size ); if ( ( (int)size[2] % rs.stairHeight ) != 0 ) { // stairs must fit evenly into brush //DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK); globalErrorStream() << "bobToolz BuildStairs: Invalid stair height. Height of block must be divisable by stair height.\n"; } else { { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); Path_deleteTop( instance.path() ); } // Get Step Count int numSteps = (int)size[2] / rs.stairHeight; if ( rs.style == STYLE_CORNER ) { BuildCornerStairs( vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture ); } else { // Get Step Dimensions float stairHeight = (float)rs.stairHeight; float stairWidth; if ( ( rs.direction == MOVE_EAST ) || ( rs.direction == MOVE_WEST ) ) { stairWidth = ( size[0] ) / numSteps; } else{ stairWidth = ( size[1] ) / numSteps; } // Build Base For Stair (bob's style) if ( rs.style == STYLE_BOB ) { Build_Wedge( rs.direction, vMin, vMax, true ); } // Set First Step Starting Position vMax[2] = vMin[2] + stairHeight; SetInitialStairPos( rs.direction, vMin, vMax, stairWidth ); // Build The Steps for ( int i = 0; i < numSteps; i++ ) { if ( rs.style == STYLE_BOB ) { Build_StairStep_Wedge( rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail ); } else if ( rs.style == STYLE_ORIGINAL ) { Build_StairStep( vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction ); } // get step into next position MoveBlock( rs.direction, vMin, vMax, stairWidth ); vMax[2] += stairHeight; if ( rs.style == STYLE_BOB ) { vMin[2] += stairHeight; // wedge bottom must be raised } } } } } } void DoBuildDoors(){ UndoableCommand undo( "bobToolz.buildDoors" ); // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz BuildDoors: Invalid number of brushes selected, choose 1 only.\n"; return; } DoorRS rs; strcpy( rs.mainTexture, GetCurrentTexture() ); if ( DoDoorsBox( &rs ) == eIDOK ) { vec3_t vMin, vMax; { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); Path_deleteTop( instance.path() ); } BuildDoorsX2( vMin, vMax, rs.bScaleMainH, rs.bScaleMainV, rs.bScaleTrimH, rs.bScaleTrimV, rs.mainTexture, rs.trimTexture, rs.nOrientation ); // shapes.cpp } } void DoPathPlotter( ui::Window main_window ){ UndoableCommand undo( "bobToolz.pathPlotter" ); PathPlotterRS rs; EMessageBoxReturn ret = DoPathPlotterBox( &rs, main_window ); if ( ret == eIDCANCEL ) { return; } if ( ret == eIDNO ) { if ( g_PathView ) { delete g_PathView; } return; } // ensure we have something selected /* if( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n"; return; } */ Entity* entity = Node_getEntity( GlobalSelectionSystem().ultimateSelected().path().top() ); if ( entity != 0 ) { DBobView_setEntity( *entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra ); } else{ globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n"; } return; } void DoPitBuilder(){ UndoableCommand undo( "bobToolz.pitBuilder" ); // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz PitBuilder: Invalid number of brushes selected, choose 1 only.\n"; return; } vec3_t vMin, vMax; scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); //seems it does this also with a patch with valid dimensions.. but probably better to enforce a brush. if ( !Node_isBrush( instance.path().top() ) ) { //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK); globalErrorStream() << "bobToolz PitBuilder: No brush selected, select ONLY 1 brush.\n"; return; } VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin ); VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax ); DShape pit; if ( pit.BuildPit( vMin, vMax ) ) { pit.Commit(); Path_deleteTop( instance.path() ); } else { //DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK); globalErrorStream() << "bobToolz PitBuilder: Failed to make Pit, try making the brush bigger.\n"; } } void DoMergePatches(){ UndoableCommand undo( "bobToolz.mergePatches" ); patch_merge_t merge_info; DPatch mrgPatches[2]; int i; // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 2 ) { globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose 2 only.\n"; //DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK); return; } scene::Instance* patches[2]; patches[0] = &GlobalSelectionSystem().ultimateSelected(); patches[1] = &GlobalSelectionSystem().penultimateSelected(); for ( i = 0; i < 2; i++ ) { if ( !Node_isPatch( patches[i]->path().top() ) ) { //DoMessageBox("No patches selected, select ONLY patches", "Error", eMB_OK); globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose ONLY 2 patches.\n"; return; } mrgPatches[i].LoadFromPatch( *patches[i] ); } /* mrgPatches[0].Transpose(); mrgPatches[0].RemoveFromRadiant(); mrgPatches[0].BuildInRadiant();*/ merge_info = mrgPatches[0].IsMergable( &mrgPatches[1] ); if ( merge_info.mergable ) { // globalOutputStream() << merge_info.pos1 << " " << merge_info.pos2; //Message removed, No tools give feedback on success. //globalOutputStream() << "bobToolz MergePatches: Patches Mergable.\n"; DPatch* newPatch = mrgPatches[0].MergePatches( merge_info, &mrgPatches[0], &mrgPatches[1] ); /* mrgPatches[0].RemoveFromRadiant(); mrgPatches[0].BuildInRadiant(); mrgPatches[1].RemoveFromRadiant(); mrgPatches[1].BuildInRadiant(); delete newPatch;*/ if ( !newPatch ) { } else { newPatch->BuildInRadiant( patches[0]->path().parent().get_pointer() ); scene::Instance& parent = *( patches[1]->parent() ); Path_deleteTop( patches[0]->path() ); Path_deleteTop( patches[1]->path() ); Entity* entity = Node_getEntity( parent.path().top() ); if ( entity != 0 && Node_getTraversable( parent.path().top() )->empty() ) { Path_deleteTop( parent.path() ); } delete newPatch; } } else { globalErrorStream() << "bobToolz.mergePatch: The selected patches are not mergable.\n"; } } void DoSplitPatch() { UndoableCommand undo( "bobToolz.splitPatch" ); DPatch patch; // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatch: Invalid number of patches selected, choose only 1 patch.\n"; return; } scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); if ( !Node_isPatch( instance.path().top() ) ) { //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatch: No patch selected, select ONLY 1 patch.\n"; return; } patch.LoadFromPatch( instance ); std::list patchList = patch.Split(); for ( std::list::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) { ( *patches ).BuildInRadiant( instance.path().parent().get_pointer() ); } Path_deleteTop( instance.path() ); } void DoSplitPatchCols() { UndoableCommand undo( "bobToolz.splitPatchCols" ); DPatch patch; // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatchCols: Invalid number of patches selected, choose 1 only.\n"; return; } scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); if ( !Node_isPatch( instance.path().top() ) ) { //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatchCols: No patch selected, select ONLY 1 patch.\n"; return; } patch.LoadFromPatch( instance ); std::list patchList = patch.SplitCols(); for ( std::list::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) { ( *patches ).BuildInRadiant( instance.path().parent().get_pointer() ); } Path_deleteTop( instance.path() ); } void DoSplitPatchRows() { UndoableCommand undo( "bobToolz.splitPatchRows" ); DPatch patch; // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatchRows: Invalid number of patches selected, choose 1 only.\n"; return; } scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); if ( !Node_isPatch( instance.path().top() ) ) { //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK); globalErrorStream() << "bobToolz SplitPatchRows: No patch selected, select ONLY 1 patch.\n"; return; } patch.LoadFromPatch( instance ); std::list patchList = patch.SplitRows(); for ( std::list::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) { ( *patches ).BuildInRadiant( instance.path().parent().get_pointer() ); } Path_deleteTop( instance.path() ); } void DoVisAnalyse(){ char filename[1024]; if ( GlobalSelectionSystem().countSelected() == 0 ) { globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n"; if ( g_VisView ) { delete g_VisView; return; } } // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 1 ) { //DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK); globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n"; return; } scene::Instance& brush = GlobalSelectionSystem().ultimateSelected(); //ensure we have a brush selected if ( !Node_isBrush( brush.path().top() ) ) { //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK); globalErrorStream() << "bobToolz VisAnalyse: No brush selected, select ONLY 1 brush.\n"; return; } DBrush orgBrush; orgBrush.LoadFromBrush( brush, false ); orgBrush.BuildBounds(); vec3_t origin; origin[0] = ( orgBrush.bbox_max[0] + orgBrush.bbox_min[0] ) / 2.f; origin[1] = ( orgBrush.bbox_max[1] + orgBrush.bbox_min[1] ) / 2.f; origin[2] = ( orgBrush.bbox_max[2] + orgBrush.bbox_min[2] ) / 2.f; const char* rad_filename = GlobalRadiant().getMapName(); if ( !rad_filename ) { //DoMessageBox("An ERROR occurred while trying\n to get the map filename", "Error", eMB_OK); globalErrorStream() << "bobToolz VisAnalyse: An ERROR occurred while trying to get the map filename.\n"; return; } strcpy( filename, rad_filename ); char* ext = strrchr( filename, '.' ) + 1; strcpy( ext, "bsp" ); // rename the extension std::list *pointList = BuildTrace( filename, origin ); if ( !g_VisView ) { g_VisView = new DVisDrawer; } g_VisView->SetList( pointList ); } void DoTrainPathPlot() { if ( g_TrainView ) { delete g_TrainView; g_TrainView = NULL; } g_TrainView = new DTrainDrawer(); } void DoCaulkSelection() { UndoableCommand undo( "bobToolz.caulkSelection" ); DEntity world; float fScale[2] = { 0.5f, 0.5f }; float fShift[2] = { 0.0f, 0.0f }; int bResetScale[2] = { false, false }; int bResetShift[2] = { false, false }; world.LoadSelectedBrushes(); world.LoadSelectedPatches(); world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true ); } void DoTreePlanter() { UndoableCommand undo( "bobToolz.treePlanter" ); if ( g_TreePlanter ) { delete g_TreePlanter; g_TreePlanter = NULL; return; } g_TreePlanter = new DTreePlanter(); } void DoDropEnts() { UndoableCommand undo( "bobToolz.dropEntities" ); if ( g_TreePlanter ) { g_TreePlanter->DropEntsToGround(); } } void DoMakeChain() { MakeChainRS rs; if ( DoMakeChainBox( &rs ) == eIDOK ) { if ( rs.linkNum > 1001 ) { globalErrorStream() << "bobToolz MakeChain: " << rs.linkNum << " to many Elemets, limited to 1000.\n"; return; } UndoableCommand undo( "bobToolz.makeChain" ); DTreePlanter pl; pl.MakeChain( rs.linkNum,rs.linkName ); } } typedef DPoint* pntTripple[3]; bool bFacesNoTop[6] = {true, true, true, true, true, false}; void DoFlipTerrain() { UndoableCommand undo( "bobToolz.flipTerrain" ); vec3_t vUp = { 0.f, 0.f, 1.f }; int i; // ensure we have something selected if ( GlobalSelectionSystem().countSelected() != 2 ) { //DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK); globalErrorStream() << "bobToolz FlipTerrain: Invalid number of objects selected, choose 2 only.\n"; return; } scene::Instance* brushes[2]; brushes[0] = &GlobalSelectionSystem().ultimateSelected(); brushes[1] = &GlobalSelectionSystem().penultimateSelected(); //ensure we have only Brushes selected. for ( i = 0; i < 2; i++ ) { if ( !Node_isBrush( brushes[i]->path().top() ) ) { //DoMessageBox("No brushes selected, select ONLY brushes", "Error", eMB_OK); globalErrorStream() << "bobToolz FlipTerrain: No brushes selected, select ONLY 2 brushes.\n"; return; } } DBrush Brushes[2]; DPlane* Planes[2]; pntTripple Points[2]; for ( i = 0; i < 2; i++ ) { Brushes[i].LoadFromBrush( *brushes[i], false ); if ( !( Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp ) ) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3 ) { //DoMessageBox("Error", "Error", eMB_OK); globalErrorStream() << "bobToolz FlipTerrain: ERROR (FindPlaneWithClosestNormal/FindPointsForPlane).\n"; return; } } vec3_t mins1, mins2, maxs1, maxs2; Brushes[0].GetBounds( mins1, maxs1 ); Brushes[1].GetBounds( mins2, maxs2 ); int dontmatch[2] = { -1, -1 }; bool found = false; for ( i = 0; i < 3; i++ ) { for ( int j = 0; j < 3 && !found; j++ ) { if ( VectorCompare( ( Points[0] )[i]->_pnt, ( Points[1] )[j]->_pnt ) ) { found = true; break; } } if ( !found ) { dontmatch[0] = i; break; } found = false; } if ( dontmatch[0] == -1 ) { //DoMessageBox("Error", "Error", eMB_OK); globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[0]).\n"; return; } for ( i = 0; i < 3; i++ ) { for ( int j = 0; j < 3 && !found; j++ ) { if ( VectorCompare( ( Points[1] )[i]->_pnt, ( Points[0] )[j]->_pnt ) ) { found = true; break; } } if ( !found ) { dontmatch[1] = i; break; } found = false; } if ( dontmatch[1] == -1 ) { //DoMessageBox("Error", "Error", eMB_OK); globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[1]).\n"; return; } vec3_t plnpnts1[3]; vec3_t plnpnts2[3]; vec3_t plnpntsshr[3]; VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts1[0] ); for ( i = 0; i < 3; i++ ) { if ( dontmatch[0] != i ) { VectorCopy( ( Points[0] )[i]->_pnt, plnpnts1[1] ); break; } } VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts1[2] ); VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts2[0] ); for ( i = 0; i < 3; i++ ) { if ( dontmatch[1] != i && !VectorCompare( ( Points[1] )[i]->_pnt, plnpnts1[1] ) ) { VectorCopy( ( Points[1] )[i]->_pnt, plnpnts2[1] ); break; } } VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts2[2] ); VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[0] ); VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[1] ); if ( ( Points[1] )[dontmatch[1]]->_pnt[2] < ( Points[0] )[dontmatch[0]]->_pnt[2] ) { VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[2] ); } else { VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[2] ); } plnpntsshr[2][2] -= 16; for ( i = 0; i < 3; i++ ) { if ( mins2[i] < mins1[i] ) { mins1[i] = mins2[i]; } if ( maxs2[i] > maxs1[i] ) { maxs1[i] = maxs2[i]; } } DBrush* newBrushes[2]; newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true ); newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true ); vec3_t normal; MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal ); if ( normal[2] >= 0 ) { newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true ); } else { newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true ); } MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal ); if ( normal[2] >= 0 ) { newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true ); } else { newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true ); } vec3_t vec; MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal ); VectorSubtract( plnpnts1[2], plnpnts1[1], vec ); if ( DotProduct( vec, normal ) >= 0 ) { newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true ); } else { newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true ); } VectorSubtract( plnpnts2[2], plnpnts2[1], vec ); if ( DotProduct( vec, normal ) >= 0 ) { newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true ); } else { newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true ); } for ( i = 0; i < 2; i++ ) { newBrushes[i]->RemoveRedundantPlanes(); newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() ); Path_deleteTop( brushes[i]->path() ); delete newBrushes[i]; } }