/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "funchandlers.h" #ifdef WIN32 #pragma warning(disable : 4786) #endif #include "dialogs/dialogs-gtk.h" #include #include "str.h" #include "DPoint.h" #include "DPlane.h" #include "DBrush.h" #include "DEPair.h" #include "DPatch.h" #include "DEntity.h" #include "DShape.h" #include "DBobView.h" #include "DVisDrawer.h" #include "DTrainDrawer.h" #include "misc.h" #include "ScriptParser.h" #include "DTreePlanter.h" #include "shapes.h" #include "lists.h" #include "visfind.h" #include "iundo.h" #include #include #include #include #include "scenelib.h" // for autocaulk std::list exclusionList; // whole brush exclusion std::list exclusionList_Face; // single face exclusion bool el1Loaded = false; bool el2Loaded = false; bool clrLst1Loaded = false; bool clrLst2Loaded = false; DBobView* g_PathView = NULL; DVisDrawer* g_VisView = NULL; DTrainDrawer* g_TrainView = NULL; DTreePlanter* g_TreePlanter = NULL; // ------------- //========================// // Helper Functions // //========================// void LoadLists() { char buffer[256]; if(!el1Loaded) el1Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el1.txt"), &exclusionList); if(!el2Loaded) el2Loaded = LoadExclusionList(GetFilename(buffer, "bt/bt-el2.txt"), &exclusionList_Face); } //========================// // Main Functions // //========================// void DoIntersect() { UndoableCommand undo("bobToolz.intersect"); IntersectRS rs; if(DoIntersectBox(&rs) == eIDCANCEL) return; if(rs.nBrushOptions == BRUSH_OPT_SELECTED) { if( GlobalSelectionSystem().countSelected() < 2 ) { DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK); return; } } DEntity world; switch(rs.nBrushOptions) { case BRUSH_OPT_SELECTED: { world.LoadSelectedBrushes(); break; } case BRUSH_OPT_WHOLE_MAP: { world.LoadFromEntity(GlobalRadiant().getMapWorldEntity(), false); break; } } world.RemoveNonCheckBrushes(&exclusionList, rs.bUseDetail); bool* pbSelectList; if(rs.bDuplicateOnly) pbSelectList = world.BuildDuplicateList(); else pbSelectList = world.BuildIntersectList(); world.SelectBrushes(pbSelectList); delete[] pbSelectList; } void DoPolygonsTB() { DoPolygons(); } void DoPolygons() { UndoableCommand undo("bobToolz.polygons"); // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); return; } PolygonRS rs; // ask user for type, size, etc.... if(DoPolygonBox(&rs) == eIDOK) { DShape poly; vec3_t vMin, vMax; { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin); VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax); Path_deleteTop(instance.path()); } if(rs.bInverse) poly.BuildInversePrism(vMin, vMax, rs.nSides, rs.bAlignTop); else { if(rs.bUseBorder) poly.BuildBorderedPrism(vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop); else poly.BuildRegularPrism(vMin, vMax, rs.nSides, rs.bAlignTop); } poly.Commit(); } } void DoFixBrushes() { UndoableCommand undo("bobToolz.fixBrushes"); DMap world; world.LoadAll(); int count = world.FixBrushes(); globalOutputStream() << count << " invalid/duplicate planes removed\n"; } void DoResetTextures() { UndoableCommand undo("bobToolz.resetTextures"); static ResetTextureRS rs; const char* texName; if(1/*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/) { texName = NULL; } else { texName = GetCurrentTexture(); strcpy(rs.textureName, GetCurrentTexture()); } EMessageBoxReturn ret; if((ret = DoResetTextureBox(&rs)) == eIDCANCEL) return; if(rs.bResetTextureName) texName = rs.textureName; if(ret == eIDOK) { DEntity world; world.LoadSelectedBrushes(); world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName, rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true); } else { DMap world; world.LoadAll(true); world.ResetTextures(texName, rs.fScale, rs.fShift, rs.rotation, rs.newTextureName, rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation); } } void DoBuildStairs() { UndoableCommand undo("bobToolz.buildStairs"); BuildStairsRS rs; strcpy(rs.mainTexture, GetCurrentTexture()); // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); return; } // ask user for type, size, etc.... if(DoBuildStairsBox(&rs) == eIDOK) { vec3_t vMin, vMax; { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin); VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax); } // calc brush size vec3_t size; VectorSubtract(vMax, vMin, size); if(((int)size[2] % rs.stairHeight) != 0) { // stairs must fit evenly into brush DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK); } else { { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); Path_deleteTop(instance.path()); } // Get Step Count int numSteps = (int)size[2] / rs.stairHeight; if(rs.style == STYLE_CORNER) { BuildCornerStairs(vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture); } else { // Get Step Dimensions float stairHeight = (float)rs.stairHeight; float stairWidth; if((rs.direction == MOVE_EAST) || (rs.direction == MOVE_WEST)) stairWidth = (size[0])/numSteps; else stairWidth = (size[1])/numSteps; // Build Base For Stair (bob's style) if(rs.style == STYLE_BOB) Build_Wedge(rs.direction, vMin, vMax, true); // Set First Step Starting Position vMax[2] = vMin[2] + stairHeight; SetInitialStairPos(rs.direction, vMin, vMax, stairWidth); // Build The Steps for(int i = 0; i < numSteps; i++) { if(rs.style == STYLE_BOB) Build_StairStep_Wedge(rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail); else if(rs.style == STYLE_ORIGINAL) Build_StairStep(vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction); // get step into next position MoveBlock(rs.direction, vMin, vMax, stairWidth); vMax[2] += stairHeight; if(rs.style == STYLE_BOB) vMin[2] += stairHeight; // wedge bottom must be raised } } } } } void DoBuildDoors() { UndoableCommand undo("bobToolz.buildDoors"); // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); return; } DoorRS rs; strcpy(rs.mainTexture, GetCurrentTexture()); if(DoDoorsBox(&rs) == eIDOK) { vec3_t vMin, vMax; { scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin); VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax); Path_deleteTop(instance.path()); } BuildDoorsX2(vMin, vMax, rs.bScaleMainH, rs.bScaleMainV, rs.bScaleTrimH, rs.bScaleTrimV, rs.mainTexture, rs.trimTexture, rs.nOrientation); // shapes.cpp } } void DoPathPlotter() { UndoableCommand undo("bobToolz.pathPlotter"); PathPlotterRS rs; EMessageBoxReturn ret = DoPathPlotterBox(&rs); if(ret == eIDCANCEL) return; if(ret == eIDNO) { if(g_PathView) delete g_PathView; return; } // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); return; } Entity* entity = Node_getEntity(GlobalSelectionSystem().ultimateSelected().path().top()); if(entity != 0) { DBobView_setEntity(*entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra); } } void DoPitBuilder() { UndoableCommand undo("bobToolz.pitBuilder"); // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK); return; } vec3_t vMin, vMax; scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); VectorSubtract(instance.worldAABB().origin, instance.worldAABB().extents, vMin); VectorAdd(instance.worldAABB().origin, instance.worldAABB().extents, vMax); DShape pit; if(pit.BuildPit(vMin, vMax)) { pit.Commit(); Path_deleteTop(instance.path()); } else DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK); } void DoMergePatches() { UndoableCommand undo("bobToolz.mergePatch"); patch_merge_t merge_info; DPatch mrgPatches[2]; int i; // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 2 ) { DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK); return; } scene::Instance* patches[2]; patches[0] = &GlobalSelectionSystem().ultimateSelected(); patches[1] = &GlobalSelectionSystem().penultimateSelected(); for (i = 0; i < 2; i++) { if (!Node_isPatch(patches[i]->path().top())) { DoMessageBox("You must select ONLY patches", "Error", eMB_OK); return; } mrgPatches[i].LoadFromPatch(*patches[i]); } /* mrgPatches[0].Transpose(); mrgPatches[0].RemoveFromRadiant(); mrgPatches[0].BuildInRadiant();*/ merge_info = mrgPatches[0].IsMergable(&mrgPatches[1]); if (merge_info.mergable) { globalOutputStream() << merge_info.pos1 << " " << merge_info.pos2; globalOutputStream() << "Patches Mergable\n"; DPatch* newPatch = mrgPatches[0].MergePatches(merge_info, &mrgPatches[0], &mrgPatches[1]); /* mrgPatches[0].RemoveFromRadiant(); mrgPatches[0].BuildInRadiant(); mrgPatches[1].RemoveFromRadiant(); mrgPatches[1].BuildInRadiant(); delete newPatch;*/ if (!newPatch) { } else { Path_deleteTop(patches[0]->path()); Path_deleteTop(patches[1]->path()); newPatch->BuildInRadiant(); delete newPatch; } } else { globalOutputStream() << "bobToolz.mergePatch: the selected patches are not mergable\n"; } } void DoSplitPatch() { UndoableCommand undo("bobToolz.splitPatch"); DPatch patch; // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK); return; } scene::Instance& instance = GlobalSelectionSystem().ultimateSelected(); if( !Node_isPatch(instance.path().top()) ) { DoMessageBox("You must select ONLY patches", "Error", eMB_OK); return; } patch.LoadFromPatch(instance); std::list patchList = patch.Split( true, true ); for(std::list::iterator patches = patchList.begin(); patches != patchList.end(); patches++) { (*patches).BuildInRadiant(); } Path_deleteTop(instance.path()); } void DoVisAnalyse() { char filename[1024]; if( GlobalSelectionSystem().countSelected() == 0 ) { if(g_VisView) { delete g_VisView; return; } } // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 1 ) { DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK); return; } scene::Instance& brush = GlobalSelectionSystem().ultimateSelected(); DBrush orgBrush; orgBrush.LoadFromBrush(brush, false); orgBrush.BuildBounds(); vec3_t origin; origin[0] = (orgBrush.bbox_max[0] + orgBrush.bbox_min[0])/2.f; origin[1] = (orgBrush.bbox_max[1] + orgBrush.bbox_min[1])/2.f; origin[2] = (orgBrush.bbox_max[2] + orgBrush.bbox_min[2])/2.f; const char* rad_filename = GlobalRadiant().getMapName(); if(!rad_filename) { DoMessageBox("An Error Occurred While Trying\n To Get The Map Filename", "Error", eMB_OK); return; } strcpy(filename, rad_filename); char* ext = strrchr(filename, '.')+1; strcpy(ext, "bsp");// rename the extension std::list *pointList = BuildTrace(filename, origin); if(!g_VisView) { g_VisView = new DVisDrawer; } g_VisView->SetList(pointList); } void DoTrainPathPlot() { if(g_TrainView) { delete g_TrainView; g_TrainView = NULL; } g_TrainView = new DTrainDrawer(); } void DoCaulkSelection() { UndoableCommand undo("bobToolz.caulkSelection"); DEntity world; float fScale[2] = { 0.5f, 0.5f }; float fShift[2] = { 0.0f, 0.0f }; int bResetScale[2] = { false, false }; int bResetShift[2] = { false, false }; world.LoadSelectedBrushes(); world.LoadSelectedPatches(); world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true ); } void DoTreePlanter() { UndoableCommand undo("bobToolz.treePlanter"); if(g_TreePlanter) { delete g_TreePlanter; g_TreePlanter = NULL; return; } g_TreePlanter = new DTreePlanter(); } void DoDropEnts() { UndoableCommand undo("bobToolz.dropEntities"); if(g_TreePlanter) { g_TreePlanter->DropEntsToGround(); } } void DoMakeChain() { UndoableCommand undo("bobToolz.makeChain"); DTreePlanter pl; pl.MakeChain(); } typedef DPoint* pntTripple[3]; bool bFacesNoTop[6] = {true, true, true, true, true, false}; void DoFlipTerrain() { UndoableCommand undo("bobToolz.flipTerrain"); vec3_t vUp = { 0.f, 0.f, 1.f }; int i; // ensure we have something selected if( GlobalSelectionSystem().countSelected() != 2 ) { DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK); return; } scene::Instance* brushes[2]; brushes[0] = &GlobalSelectionSystem().ultimateSelected(); brushes[1] = &GlobalSelectionSystem().penultimateSelected(); DBrush Brushes[2]; DPlane* Planes[2]; pntTripple Points[2]; for( i = 0; i < 2; i++ ) { Brushes[i].LoadFromBrush( *brushes[i], false ); if(!(Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp )) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3) { DoMessageBox("Error", "Error", eMB_OK); return; } } vec3_t mins1, mins2, maxs1, maxs2; Brushes[0].GetBounds( mins1, maxs1 ); Brushes[1].GetBounds( mins2, maxs2 ); int dontmatch[2] = { -1, -1 }; bool found = false; for( i = 0; i < 3; i++ ) { for( int j = 0; j < 3 && !found; j++ ) { if(VectorCompare( (Points[0])[i]->_pnt, (Points[1])[j]->_pnt )) { found = true; break; } } if(!found) { dontmatch[0] = i; break; } found = false; } if(dontmatch[0] == -1) { DoMessageBox("Error", "Error", eMB_OK); return; } for( i = 0; i < 3; i++ ) { for( int j = 0; j < 3 && !found; j++ ) { if(VectorCompare( (Points[1])[i]->_pnt, (Points[0])[j]->_pnt )) { found = true; break; } } if(!found) { dontmatch[1] = i; break; } found = false; } if(dontmatch[1] == -1) { DoMessageBox("Error", "Error", eMB_OK); return; } vec3_t plnpnts1[3]; vec3_t plnpnts2[3]; vec3_t plnpntsshr[3]; VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts1[0] ); for( i = 0; i < 3; i++ ) { if( dontmatch[0] != i ) { VectorCopy( (Points[0])[i]->_pnt, plnpnts1[1] ); break; } } VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts1[2] ); VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpnts2[0] ); for( i = 0; i < 3; i++ ) { if( dontmatch[1] != i && !VectorCompare( (Points[1])[i]->_pnt, plnpnts1[1] )) { VectorCopy( (Points[1])[i]->_pnt, plnpnts2[1] ); break; } } VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpnts2[2] ); VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[0] ); VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[1] ); if( (Points[1])[dontmatch[1]]->_pnt[2] < (Points[0])[dontmatch[0]]->_pnt[2] ) { VectorCopy( (Points[1])[dontmatch[1]]->_pnt, plnpntsshr[2] ); } else { VectorCopy( (Points[0])[dontmatch[0]]->_pnt, plnpntsshr[2] ); } plnpntsshr[2][2] -= 16; for( i = 0; i < 3; i++ ) { if( mins2[i] < mins1[i] ) { mins1[i] = mins2[i]; } if( maxs2[i] > maxs1[i] ) { maxs1[i] = maxs2[i]; } } DBrush* newBrushes[2]; newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true); newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true); vec3_t normal; MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal ); if( normal[2] >= 0 ) { newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true ); } else { newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true ); } MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal ); if( normal[2] >= 0 ) { newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true ); } else { newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true ); } vec3_t vec; MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal ); VectorSubtract( plnpnts1[2], plnpnts1[1], vec ); if( DotProduct( vec, normal ) >= 0 ) { newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true ); } else { newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true ); } VectorSubtract( plnpnts2[2], plnpnts2[1], vec ); if( DotProduct( vec, normal ) >= 0 ) { newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true ); } else { newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true ); } for( i = 0; i < 2; i++ ) { newBrushes[i]->RemoveRedundantPlanes(); newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() ); Path_deleteTop(brushes[i]->path()); delete newBrushes[i]; } }