/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "misc.h" #include #include "str.h" #include "DPoint.h" #include "DPlane.h" #include "DBrush.h" #include "DEPair.h" #include "DPatch.h" #include "DEntity.h" #include "funchandlers.h" #ifdef __linux__ #include #include #endif #include "iundo.h" #include "ientity.h" #include "iscenegraph.h" #include "qerplugin.h" #include #include #include #include #include "scenelib.h" /*========================== Global Vars ==========================*/ //HANDLE bsp_process; char g_CurrentTexture[256] = ""; //============================================================= //============================================================= void ReadCurrentTexture() { const char* textureName = GlobalRadiant().TextureBrowser_getSelectedShader(); strcpy(g_CurrentTexture, textureName); } const char* GetCurrentTexture() { ReadCurrentTexture(); return g_CurrentTexture; } void MoveBlock(int dir, vec3_t min, vec3_t max, float dist) { switch(dir) { case MOVE_EAST: { min[0]+=dist; max[0]+=dist; break; } case MOVE_WEST: { min[0]-=dist; max[0]-=dist; break; } case MOVE_NORTH: { min[1]+=dist; max[1]+=dist; break; } case MOVE_SOUTH: { min[1]-=dist; max[1]-=dist; break; } } } void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width) { switch(dir) { case MOVE_EAST: { max[0] = min[0] + width; break; } case MOVE_WEST: { min[0] = max[0] - width; break; } case MOVE_NORTH: { max[1] = min[1] + width; break; } case MOVE_SOUTH: { min[1] = max[1] - width; break; } } } char* TranslateString (char *buf) { static char buf2[32768]; std::size_t l = strlen(buf); char* out = buf2; for (int i=0 ; i bool Q_Exec( const char *pCmd, bool bCreateConsole ) { // G_DeWan: Don't know if this is needed for linux version PROCESS_INFORMATION pi; STARTUPINFO si = {0}; // Initialize all members to zero si.cb = sizeof(STARTUPINFO); // Set byte count DWORD dwCreationFlags; if (bCreateConsole) dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS; else dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS; for(; *pCmd == ' '; pCmd++); if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, false, dwCreationFlags, NULL, NULL, &si, &pi)) return false; return true; } #endif void StartBSP() { char exename[256]; GetFilename(exename, "q3map"); UnixToDosPath(exename); // do we want this done in linux version? char mapname[256]; const char *pn = GlobalRadiant().getMapsPath(); strcpy( mapname, pn ); strcat( mapname, "/ac_prt.map" ); UnixToDosPath(mapname); char command[1024]; sprintf(command, "%s -nowater -fulldetail %s", exename, mapname); Q_Exec( command, true ); } class EntityWriteMiniPrt { mutable DEntity world; FILE* pFile; std::list* exclusionList; public: EntityWriteMiniPrt(FILE* pFile, std::list* exclusionList) : pFile(pFile), exclusionList(exclusionList) { } void operator()(scene::Instance& instance) const { const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname"); if(!strcmp(classname, "worldspawn")) { world.LoadFromEntity(instance.path().top(), false); world.RemoveNonCheckBrushes(exclusionList, true); world.SaveToFile(pFile); } else if(strstr(classname, "info_")) { world.ClearBrushes(); world.ClearEPairs(); world.LoadEPairList(Node_getEntity(instance.path().top())); world.SaveToFile(pFile); } } }; void BuildMiniPrt(std::list* exclusionList) { // yes, we could just use -fulldetail option, but, as SPOG said // it'd be faster without all the hint, donotenter etc textures and // doors, etc char buffer[128]; const char *pn = GlobalRadiant().getMapsPath(); strcpy( buffer, pn ); strcat( buffer, "/ac_prt.map" ); FILE* pFile = fopen(buffer, "w"); // ahem, thx rr2 if(!pFile) return; Scene_forEachEntity(EntityWriteMiniPrt(pFile, exclusionList)); fclose(pFile); StartBSP(); } class EntityFindByTargetName { const char* targetname; public: mutable const scene::Path* result; EntityFindByTargetName(const char* targetname) : targetname(targetname), result(0) { } void operator()(scene::Instance& instance) const { if(result == 0) { const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname"); if(!strcmp(value, targetname)) { result = &instance.path(); } } } }; const scene::Path* FindEntityFromTargetname(const char* targetname) { return Scene_forEachEntity(EntityFindByTargetName(targetname)).result; } void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture) { faceData->m_texdef.rotate = 0; faceData->m_texdef.scale[0] = 0.5; faceData->m_texdef.scale[1] = 0.5; faceData->m_texdef.shift[0] = 0; faceData->m_texdef.shift[1] = 0; faceData->contents = 0; faceData->flags = 0; faceData->value = 0; if(*texture) faceData->m_shader = texture; else faceData->m_shader = "textures/common/caulk"; VectorCopy(va, faceData->m_p0); VectorCopy(vb, faceData->m_p1); VectorCopy(vc, faceData->m_p2); } float Determinant3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) { return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1); } bool GetEntityCentre(const char* entity, vec3_t centre) { const scene::Path* ent = FindEntityFromTargetname(entity); if(!ent) return false; scene::Instance& instance = *GlobalSceneGraph().find(*ent); VectorCopy(instance.worldAABB().origin, centre); return true; } vec_t Min(vec_t a, vec_t b) { if(a < b) return a; return b; } void MakeNormal( const vec_t* va, const vec_t* vb, const vec_t* vc, vec_t* out ) { vec3_t v1, v2; VectorSubtract(va, vb, v1); VectorSubtract(vc, vb, v2); CrossProduct(v1, v2, out); } char* GetFilename(char* buffer, const char* filename) { strcpy(buffer, GlobalRadiant().getAppPath()); strcat(buffer, "plugins/"); strcat(buffer, filename); return buffer; }