/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ vec_t Min(vec_t a, vec_t b); // reads current texture into global, returns pointer to it const char* GetCurrentTexture(); void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture); void Sys_ERROR (char* text, ...); void BuildMiniPrt(list* exclusionList); void MoveBlock(int dir, vec3_t min, vec3_t max, float dist); void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width); scene::Path* FindEntityFromTargetname(const char* targetname, int* entNum); char* UnixToDosPath(char* path); char* GetFilename(char* buffer, const char* filename); char* GetGameFilename(char* buffer, const char* filename); float Determinant3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3); bool GetEntityCentre(const char* entity, vec3_t centre); void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out );