/* Copyright (C) 2006, Stefan Greven. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "shaderplug.h" #include "debugging/debugging.h" #include #include #include "string/string.h" #include "modulesystem/singletonmodule.h" #include "stream/stringstream.h" #include "os/file.h" #include #include "iplugin.h" #include "qerplugin.h" #include "ifilesystem.h" #include "iarchive.h" #include "ishaders.h" #include "iscriplib.h" #include "generic/callback.h" #define CMD_ABOUT "About..." namespace { const char SHADERTAG_FILE[] = "shadertags.xml"; } class ShaderPlugPluginDependencies : public GlobalRadiantModuleRef, public GlobalFileSystemModuleRef, public GlobalShadersModuleRef { public: ShaderPlugPluginDependencies() : GlobalShadersModuleRef( GlobalRadiant().getRequiredGameDescriptionKeyValue( "shaders" ) ){ } }; namespace Shaderplug { ui::Window main_window{ui::null}; std::vector archives; std::set shaders; std::set textures; XmlTagBuilder TagBuilder; void CreateTagFile(); const char* init( void* hApp, void* pMainWidget ){ main_window = ui::Window::from(pMainWidget); return ""; } const char* getName(){ return PLUGIN_NAME; } const char* getCommandList(){ return CMD_ABOUT ";-;Create tag file"; } const char* getCommandTitleList(){ return ""; } void dispatch( const char* command, float* vMin, float* vMax, bool bSingleBrush ){ if ( string_equal( command, CMD_ABOUT ) ) { const char *label_text = PLUGIN_NAME " " PLUGIN_VERSION " for " RADIANT_NAME " " RADIANT_VERSION "\n\n" "Written by Shaderman \n\n" "Built against " RADIANT_NAME " " RADIANT_VERSION_STRING "\n" __DATE__; GlobalRadiant().m_pfnMessageBox( main_window, label_text, "About " PLUGIN_NAME, eMB_OK, eMB_ICONDEFAULT ); } if ( string_equal( command, "Create tag file" ) ) { CreateTagFile(); } } void loadArchiveFile( const char* filename ){ archives.push_back( filename ); } void LoadTextureFile( const char* filename ){ std::string s_filename = filename; char buffer[256]; strcpy( buffer, "textures/" ); // append filename without trailing file extension (.tga or .jpg for example) strncat( buffer, filename, s_filename.length() - 4 ); std::set::iterator iter; iter = shaders.find( buffer ); // a shader with this name already exists if ( iter == shaders.end() ) { textures.insert( buffer ); } } void GetTextures( const char* extension ){ GlobalFileSystem().forEachFile("textures/", extension, makeCallbackF(LoadTextureFile), 0); } void LoadShaderList( const char* filename ){ if ( string_equal_prefix( filename, "textures/" ) ) { shaders.insert( filename ); } } void GetAllShaders(){ GlobalShaderSystem().foreachShaderName(makeCallbackF(LoadShaderList)); } void GetArchiveList(){ GlobalFileSystem().forEachArchive(makeCallbackF(loadArchiveFile)); globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)Shaderplug::archives.size() << " archives found.\n"; } void CreateTagFile(){ const char* shader_type = GlobalRadiant().getGameDescriptionKeyValue( "shaders" ); GetAllShaders(); globalOutputStream() << PLUGIN_NAME ": " << (const Unsigned)shaders.size() << " shaders found.\n"; if ( string_equal( shader_type, "quake3" ) ) { GetTextures( "jpg" ); GetTextures( "tga" ); GetTextures( "png" ); globalOutputStream() << PLUGIN_NAME ":" << (const Unsigned)textures.size() << " textures found.\n"; } if ( shaders.size() || textures.size() != 0 ) { globalOutputStream() << PLUGIN_NAME ":Creating XML tag file.\n"; TagBuilder.CreateXmlDocument(); std::set::reverse_iterator r_iter; for ( r_iter = textures.rbegin(); r_iter != textures.rend(); ++r_iter ) { TagBuilder.AddShaderNode( const_cast( ( *r_iter ).c_str() ), STOCK, TEXTURE ); } for ( r_iter = shaders.rbegin(); r_iter != shaders.rend(); ++r_iter ) { TagBuilder.AddShaderNode( const_cast( ( *r_iter ).c_str() ), STOCK, SHADER ); } // Get the tag file StringOutputStream tagFileStream( 256 ); tagFileStream << GlobalRadiant().getLocalRcPath() << SHADERTAG_FILE; char* tagFile = tagFileStream.c_str(); char message[256]; strcpy( message, "Tag file saved to\n" ); strcat( message, tagFile ); strcat( message, "\nPlease restart " RADIANT_NAME " now.\n" ); if ( file_exists( tagFile ) ) { EMessageBoxReturn result = GlobalRadiant().m_pfnMessageBox( main_window , "WARNING! A tag file already exists! Overwrite it?", "Overwrite tag file?", eMB_NOYES, eMB_ICONWARNING ); if ( result == eIDYES ) { TagBuilder.SaveXmlDoc( tagFile ); GlobalRadiant().m_pfnMessageBox( main_window, message, "INFO", eMB_OK, eMB_ICONASTERISK ); } } else { TagBuilder.SaveXmlDoc( tagFile ); GlobalRadiant().m_pfnMessageBox( main_window, message, "INFO", eMB_OK, eMB_ICONASTERISK ); } } else { GlobalRadiant().m_pfnMessageBox( main_window, "No shaders or textures found. No XML tag file created!\n" "", "ERROR", eMB_OK, eMB_ICONERROR ); } } } // namespace class ShaderPluginModule { _QERPluginTable m_plugin; public: typedef _QERPluginTable Type; STRING_CONSTANT( Name, PLUGIN_NAME ); ShaderPluginModule(){ m_plugin.m_pfnQERPlug_Init = &Shaderplug::init; m_plugin.m_pfnQERPlug_GetName = &Shaderplug::getName; m_plugin.m_pfnQERPlug_GetCommandList = &Shaderplug::getCommandList; m_plugin.m_pfnQERPlug_GetCommandTitleList = &Shaderplug::getCommandTitleList; m_plugin.m_pfnQERPlug_Dispatch = &Shaderplug::dispatch; } _QERPluginTable* getTable(){ return &m_plugin; } }; typedef SingletonModule SingletonShaderPluginModule; SingletonShaderPluginModule g_ShaderPluginModule; extern "C" void RADIANT_DLLEXPORT Radiant_RegisterModules( ModuleServer& server ){ initialiseModule( server ); g_ShaderPluginModule.selfRegister(); }