/* This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "ufoai_level.h" #include "ufoai_filters.h" #include "ibrush.h" #include "ientity.h" #include "iscenegraph.h" #include "string/string.h" #include class Level; /** * @brief find entities by class * @note from radiant/map.cpp */ class EntityFindByClassname : public scene::Graph::Walker { const char *m_name; Entity *&m_entity; public: EntityFindByClassname(const char *name, Entity *&entity) : m_name(name), m_entity(entity) { m_entity = 0; } bool pre(const scene::Path &path, scene::Instance &instance) const { if (m_entity == 0) { Entity *entity = Node_getEntity(path.top()); if (entity != 0 && string_equal(m_name, entity->getKeyValue("classname"))) { m_entity = entity; } } return true; } }; /** * @brief */ Entity *Scene_FindEntityByClass(const char *name) { Entity *entity = NULL; GlobalSceneGraph().traverse(EntityFindByClassname(name, entity)); return entity; } /** * @brief finds start positions */ class EntityFindFlags : public scene::Graph::Walker { const char *m_classname; const char *m_flag; int *m_count; public: EntityFindFlags(const char *classname, const char *flag, int *count) : m_classname(classname), m_flag(flag), m_count(count) { } bool pre(const scene::Path &path, scene::Instance &instance) const { const char *str; Entity *entity = Node_getEntity(path.top()); if (entity != 0 && string_equal(m_classname, entity->getKeyValue("classname"))) { str = entity->getKeyValue(m_flag); if (string_empty(str)) { (*m_count)++; } } return true; } }; /** * @brief finds start positions */ class EntityFindTeams : public scene::Graph::Walker { const char *m_classname; int *m_count; int *m_team; public: EntityFindTeams(const char *classname, int *count, int *team) : m_classname(classname), m_count(count), m_team(team) { } bool pre(const scene::Path &path, scene::Instance &instance) const { const char *str; Entity *entity = Node_getEntity(path.top()); if (entity != 0 && string_equal(m_classname, entity->getKeyValue("classname"))) { if (m_count) { (*m_count)++; } // now get the highest teamnum if (m_team) { str = entity->getKeyValue("team"); if (!string_empty(str)) { if (atoi(str) > *m_team) { (*m_team) = atoi(str); } } } } return true; } }; /** * @brief */ void get_team_count(const char *classname, int *count, int *team) { GlobalSceneGraph().traverse(EntityFindTeams(classname, count, team)); globalOutputStream() << "UFO:AI: classname: " << classname << ": #" << (*count) << "\n"; } /** * @brief Some default values to worldspawn like maxlevel and so on */ void assign_default_values_to_worldspawn(bool override, const char **returnMsg) { static char message[1024]; Entity *worldspawn; int teams = 0; int count = 0; char str[64]; worldspawn = Scene_FindEntityByClass("worldspawn"); if (!worldspawn) { globalOutputStream() << "UFO:AI: Could not find worldspawn.\n"; *returnMsg = "Could not find worldspawn"; return; } *message = '\0'; *str = '\0'; if (override || string_empty(worldspawn->getKeyValue("maxlevel"))) { // TODO: Get highest brush - a level has 64 units worldspawn->setKeyValue("maxlevel", "5"); snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxlevel to: %s", worldspawn->getKeyValue("maxlevel")); } if (override || string_empty(worldspawn->getKeyValue("maxteams"))) { get_team_count("info_player_start", &count, &teams); if (teams) { snprintf(str, sizeof(str) - 1, "%i", teams); worldspawn->setKeyValue("maxteams", str); snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Set maxteams to: %s", worldspawn->getKeyValue("maxteams")); } if (count < 16) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "You should at least place 16 info_player_start"); } } // no errors - no warnings if (!strlen(message)) { return; } *returnMsg = message; } /** * @brief */ int check_entity_flags(const char *classname, const char *flag) { int count; /* init this with 0 every time we browse the tree */ count = 0; GlobalSceneGraph().traverse(EntityFindFlags(classname, flag, &count)); return count; } /** * @brief Will check e.g. the map entities for valid values * @todo: check for maxlevel */ void check_map_values(const char **returnMsg) { static char message[1024]; int count = 0; int teams = 0; int ent_flags; Entity *worldspawn; char str[64]; worldspawn = Scene_FindEntityByClass("worldspawn"); if (!worldspawn) { globalOutputStream() << "UFO:AI: Could not find worldspawn.\n"; *returnMsg = "Could not find worldspawn"; return; } *message = '\0'; *str = '\0'; // multiplayer start positions get_team_count("info_player_start", &count, &teams); if (!count) { strncat(message, "No multiplayer start positions (info_player_start)\n", sizeof(message) - 1); } // singleplayer map? count = 0; get_team_count("info_human_start", &count, NULL); if (!count) { strncat(message, "No singleplayer start positions (info_human_start)\n", sizeof(message) - 1); } // singleplayer map? count = 0; get_team_count("info_2x2_start", &count, NULL); if (!count) { strncat(message, "No singleplayer start positions for 2x2 units (info_2x2_start)\n", sizeof(message) - 1); } // search for civilians count = 0; get_team_count("info_civilian_start", &count, NULL); if (!count) { strncat(message, "No civilian start positions (info_civilian_start)\n", sizeof(message) - 1); } // check maxlevel if (string_empty(worldspawn->getKeyValue("maxlevel"))) { strncat(message, "Worldspawn: No maxlevel defined\n", sizeof(message) - 1); } else if (atoi(worldspawn->getKeyValue("maxlevel")) > 8) { strncat(message, "Worldspawn: Highest maxlevel is 8\n", sizeof(message) - 1); worldspawn->setKeyValue("maxlevel", "8"); } ent_flags = check_entity_flags("func_door", "spawnflags"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i func_door with no spawnflags\n", ent_flags); } ent_flags = check_entity_flags("func_breakable", "spawnflags"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i func_breakable with no spawnflags\n", ent_flags); } ent_flags = check_entity_flags("misc_sound", "spawnflags"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_sound with no spawnflags\n", ent_flags); } ent_flags = check_entity_flags("misc_model", "spawnflags"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_model with no spawnflags\n", ent_flags); } ent_flags = check_entity_flags("misc_particle", "spawnflags"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i misc_particle with no spawnflags\n", ent_flags); } ent_flags = check_entity_flags("info_player_start", "team"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i info_player_start with no team assigned\n!!Teamcount may change after you've fixed this\n", ent_flags); } ent_flags = check_entity_flags("light", "color"); ent_flags = check_entity_flags("light", "_color"); if (ent_flags) { snprintf(&message[strlen(message)], sizeof(message) - 1 - strlen(message), "Found %i lights with no color value\n", ent_flags); } // no errors found if (!strlen(message)) { snprintf(message, sizeof(message) - 1, "No errors found - you are ready to compile the map now\n"); } *returnMsg = message; }