Things that need to be done in Q3Radiant Linux: - copy and paste to other instances Bugs: - The surface inspector is not updated if you close it, select another brush and open it again. (Win32 too) Win32 version BUGS/TODO list: - write an XP version of _stat / FileExists in cmdlib - put the sleep thing in a proper place, bind it in the keyboard shortcuts - console output bugs: properly format the output, fix "console not scrolling but keeps overwriting lines" we no longer need to convert to CR/LF to output in the console. removed that. interesting piece about the text widget here: http://www.gtk.org/tutorial/gtk_tut-14.html added freeze and thaw calls in Sys_BeginWait Sys_EndWait need to call Sys_BeginWait Sys_EndWait in all appropriate places (Map_LoadFile) need to limit size of the console, and scroll down on output wrote a test program that reproduces the bug with scrolling - write a coding directions document (what and where to put stuff) qe3.h, globals, map data storage structures see DevDocs/draft, need to do something along those lines - remember maximized state (not only the size) and various window position settings - get rid of the SGIOpenGL flag, (make it default?) actually, remove all the prefs crap that's not relevant - widgets too big? at least the menus, or the dialog boxes as well? - get rid of Texture_LoadTGATexture (or rename it) (do l8r) - sleep mode - proper about box - have basic default position and size for the windows in the four views - plugin API - have plugin links accessed from plugins menu - make sure the registry cleaning works - version information! - custom shortcut keys file! shortcut.ini ? - problem with strPrefab - fix user.qe4 thing, don't overwrite. And tell the user about it. Actually allow him to select another location / name for the project file. - command map: changing the file to command.ini? put it in the same dir as radiant.ini (get rid of user path - logging console: add the checkbox - add the radiant.pid detection!! (this is from 200 -> 201) - remember window position on the desktop and maximized state - fix browsing for a directory, the win32 dialog to browse for a dir is fucked - check creating a new project on linux, I rewrote it and tested on win - cleanup the q3map code, remove the dirty __TTIMOBUILD stuff - changes to the jpeg library for the MFC version, must make their way to Gtk (proper error handling) - saving window pos in MainFrame::OnDestroy crashes in 4-view mode (Sagnor) - 4-view: [00:31] oh and the "o" for the console doens't work FIXED: -------- - Printing: Saving screenshot instead - icon in KDE has "name=quake3": Fixed in the latest setup (thanks Stephane) - add precompiled headers to speedup building done. basically added stdafx.h, the VC5 project needs to be updated stdafx.cpp: generate precompiled header with stdafx.h all other files: automatic use of precompiled headers... (maybe later add more headers to stdafx) - context switch problems seem to have disappeared since I fixed a bug in Str no it's definitely back! fix by Leo, hacked into gdk.dll for CS_OWNDC window class style - use proper texture when not found instead of white Leo fixed, bug in the custom gluBuild2DMipmaps - use registry for window positions <- Leo did have proper default positions! - bitmap loading broken (can't get anything to load up) ok Leo fixed - renaming some files .. linux_dlgs.cpp to dlgs.cpp etc. let's be neutral! done that .. removed linux_*, renamed qgl_linux.c to qgl.c (Makefile and VC5 project need updating) - prefs stuff? big open/close loop on radiant.ini? fixed radiant.ini growing huge on win32 (doesn't seem to affect the linux version) will have to check with a profiler if that's so bad - fixed m_strQuake2 (change name and have proper defaults) it's the path to the engine we've all been waiting for! - fixed the new project step - fixed paklog crashes if /tmp/paklog.txt and the dir tmp doesn't exist on win32 (ask windows for the temp directory? .. I would put in radiant current dir .. on win32) also check on a machine that doesn't define a HOME env var! - can't reproduce: crash in gluBuild2DMipmaps? seems very random. was not able to reproduce it for sure. First time happened on base_trim/pewter. happens on image[k++] = *ubptr++; (l1038) - merge 201 in, use the console logging stuff to debug project settings things DISCUSSION LOG ABOUT GL SPEED: [19:17] Then why not use your own main, calling g_main_iteration at even intervals? :) [19:17] shuoldn't be too hard. I hve plenty of code like that [19:18] *** Joins: Centove (gregm@coco.comstar.net) [19:18] while(1) { while(g_main_iteration(0)) /* do nothing, process until done */; [do own stuff]; pause(); } or so [19:18] I see .. well actually my main problem is that the GL view is dead slow [19:19] at first we though it was because of all the stuff between windows and the handlers [19:19] but the problem seems somwhere else [19:20] can you profile the code? [19:21] we'll try .. but actually I don't know for sure where the perfomance hit happens [19:21] might be because it doesn't process the mouse messages quickly enough, or because the refresh messages are sent once every g_main_interaction [19:22] but compared to the MFC version, it feels sluggish [19:22] yoda: fwiw, it looks like Lance mispaired two sets of speakers when he packed up the Utah offices. If you have no complaints, I'll put my mismatched pair back and take a known pair, which should leave you even. 'k? [19:22] I believe that g_main can block [19:23] block? what do you mean? [19:23] g_main_iteration(1) blocks if there are no events to process [19:23] might not be at all what's wrong here though. :) [19:23] you mean it sleeps until more events happen? [19:23] yeahj [19:24] well that would not be a problem .. the problem is I'd like to emit paint messages faster when the user interacts with the GL window [19:24] I don't know g_main works, but I would assume it uses g_main_iteration(1) [19:24] ok, well thanks for the insight .. we'll keep looking anyway [19:24] hmm. Your own main look might do the trick, possibly. Dunno. :)