/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined(INCLUDED_IGL_H) #define INCLUDED_IGL_H #include #include #include "generic/constant.h" #if defined(WIN32) #define QGL_DLLEXPORT __stdcall #else #define QGL_DLLEXPORT #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if !defined(GL_VERSION_1_1) #define GL_VERSION_1_1 1 #define GL_ZERO 0 #define GL_ONE 1 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define glAccum GlobalOpenGL().m_glAccum #define glAlphaFunc GlobalOpenGL().m_glAlphaFunc #define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident #define glArrayElement GlobalOpenGL().m_glArrayElement #define glBegin GlobalOpenGL().m_glBegin #define glBindTexture GlobalOpenGL().m_glBindTexture #define glBitmap GlobalOpenGL().m_glBitmap #define glBlendFunc GlobalOpenGL().m_glBlendFunc #define glCallList GlobalOpenGL().m_glCallList #define glCallLists GlobalOpenGL().m_glCallLists #define glClear GlobalOpenGL().m_glClear #define glClearAccum GlobalOpenGL().m_glClearAccum #define glClearColor GlobalOpenGL().m_glClearColor #define glClearDepth GlobalOpenGL().m_glClearDepth #define glClearIndex GlobalOpenGL().m_glClearIndex #define glClearStencil GlobalOpenGL().m_glClearStencil #define glClipPlane GlobalOpenGL().m_glClipPlane #define glColor3b GlobalOpenGL().m_glColor3b #define glColor3bv GlobalOpenGL().m_glColor3bv #define glColor3d GlobalOpenGL().m_glColor3d #define glColor3dv GlobalOpenGL().m_glColor3dv #define glColor3f GlobalOpenGL().m_glColor3f #define glColor3fv GlobalOpenGL().m_glColor3fv #define glColor3i GlobalOpenGL().m_glColor3i #define glColor3iv GlobalOpenGL().m_glColor3iv #define glColor3s GlobalOpenGL().m_glColor3s #define glColor3sv GlobalOpenGL().m_glColor3sv #define glColor3ub GlobalOpenGL().m_glColor3ub #define glColor3ubv GlobalOpenGL().m_glColor3ubv #define glColor3ui GlobalOpenGL().m_glColor3ui #define glColor3uiv GlobalOpenGL().m_glColor3uiv #define glColor3us GlobalOpenGL().m_glColor3us #define glColor3usv GlobalOpenGL().m_glColor3usv #define glColor4b GlobalOpenGL().m_glColor4b #define glColor4bv GlobalOpenGL().m_glColor4bv #define glColor4d GlobalOpenGL().m_glColor4d #define glColor4dv GlobalOpenGL().m_glColor4dv #define glColor4f GlobalOpenGL().m_glColor4f #define glColor4fv GlobalOpenGL().m_glColor4fv #define glColor4i GlobalOpenGL().m_glColor4i #define glColor4iv GlobalOpenGL().m_glColor4iv #define glColor4s GlobalOpenGL().m_glColor4s #define glColor4sv GlobalOpenGL().m_glColor4sv #define glColor4ub GlobalOpenGL().m_glColor4ub #define glColor4ubv GlobalOpenGL().m_glColor4ubv #define glColor4ui GlobalOpenGL().m_glColor4ui #define glColor4uiv GlobalOpenGL().m_glColor4uiv #define glColor4us GlobalOpenGL().m_glColor4us #define glColor4usv GlobalOpenGL().m_glColor4usv #define glColorMask GlobalOpenGL().m_glColorMask #define glColorMaterial GlobalOpenGL().m_glColorMaterial #define glColorPointer GlobalOpenGL().m_glColorPointer #define glCopyPixels GlobalOpenGL().m_glCopyPixels #define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D #define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D #define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D #define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D #define glCullFace GlobalOpenGL().m_glCullFace #define glDeleteLists GlobalOpenGL().m_glDeleteLists #define glDeleteTextures GlobalOpenGL().m_glDeleteTextures #define glDepthFunc GlobalOpenGL().m_glDepthFunc #define glDepthMask GlobalOpenGL().m_glDepthMask #define glDepthRange GlobalOpenGL().m_glDepthRange #define glDisable GlobalOpenGL().m_glDisable #define glDisableClientState GlobalOpenGL().m_glDisableClientState #define glDrawArrays GlobalOpenGL().m_glDrawArrays #define glDrawBuffer GlobalOpenGL().m_glDrawBuffer #define glDrawElements GlobalOpenGL().m_glDrawElements #define glDrawPixels GlobalOpenGL().m_glDrawPixels #define glEdgeFlag GlobalOpenGL().m_glEdgeFlag #define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer #define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv #define glEnable GlobalOpenGL().m_glEnable #define glEnableClientState GlobalOpenGL().m_glEnableClientState #define glEnd GlobalOpenGL().m_glEnd #define glEndList GlobalOpenGL().m_glEndList #define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d #define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv #define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f #define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv #define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d #define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv #define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f #define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv #define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1 #define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2 #define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1 #define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2 #define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer #define glFinish GlobalOpenGL().m_glFinish #define glFlush GlobalOpenGL().m_glFlush #define glFogf GlobalOpenGL().m_glFogf #define glFogfv GlobalOpenGL().m_glFogfv #define glFogi GlobalOpenGL().m_glFogi #define glFogiv GlobalOpenGL().m_glFogiv #define glFrontFace GlobalOpenGL().m_glFrontFace #define glFrustum GlobalOpenGL().m_glFrustum #define glGenLists GlobalOpenGL().m_glGenLists #define glGenTextures GlobalOpenGL().m_glGenTextures #define glGetBooleanv GlobalOpenGL().m_glGetBooleanv #define glGetClipPlane GlobalOpenGL().m_glGetClipPlane #define glGetDoublev GlobalOpenGL().m_glGetDoublev #define glGetError GlobalOpenGL().m_glGetError #define glGetFloatv GlobalOpenGL().m_glGetFloatv #define glGetIntegerv GlobalOpenGL().m_glGetIntegerv #define glGetLightfv GlobalOpenGL().m_glGetLightfv #define glGetLightiv GlobalOpenGL().m_glGetLightiv #define glGetMapdv GlobalOpenGL().m_glGetMapdv #define glGetMapfv GlobalOpenGL().m_glGetMapfv #define glGetMapiv GlobalOpenGL().m_glGetMapiv #define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv #define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv #define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv #define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv #define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv #define glGetPointerv GlobalOpenGL().m_glGetPointerv #define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple #define glGetString GlobalOpenGL().m_glGetString #define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv #define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv #define glGetTexGendv GlobalOpenGL().m_glGetTexGendv #define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv #define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv #define glGetTexImage GlobalOpenGL().m_glGetTexImage #define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter #define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv #define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv #define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv #define glHint GlobalOpenGL().m_glHint #define glIndexMask GlobalOpenGL().m_glIndexMask #define glIndexPointer GlobalOpenGL().m_glIndexPointer #define glIndexd GlobalOpenGL().m_glIndexd #define glIndexdv GlobalOpenGL().m_glIndexdv #define glIndexf GlobalOpenGL().m_glIndexf #define glIndexfv GlobalOpenGL().m_glIndexfv #define glIndexi GlobalOpenGL().m_glIndexi #define glIndexiv GlobalOpenGL().m_glIndexiv #define glIndexs GlobalOpenGL().m_glIndexs #define glIndexsv GlobalOpenGL().m_glIndexsv #define glIndexub GlobalOpenGL().m_glIndexub #define glIndexubv GlobalOpenGL().m_glIndexubv #define glInitNames GlobalOpenGL().m_glInitNames #define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays #define glIsEnabled GlobalOpenGL().m_glIsEnabled #define glIsList GlobalOpenGL().m_glIsList #define glIsTexture GlobalOpenGL().m_glIsTexture #define glLightModelf GlobalOpenGL().m_glLightModelf #define glLightModelfv GlobalOpenGL().m_glLightModelfv #define glLightModeli GlobalOpenGL().m_glLightModeli #define glLightModeliv GlobalOpenGL().m_glLightModeliv #define glLightf GlobalOpenGL().m_glLightf #define glLightfv GlobalOpenGL().m_glLightfv #define glLighti GlobalOpenGL().m_glLighti #define glLightiv GlobalOpenGL().m_glLightiv #define glLineStipple GlobalOpenGL().m_glLineStipple #define glLineWidth GlobalOpenGL().m_glLineWidth #define glListBase GlobalOpenGL().m_glListBase #define glLoadIdentity GlobalOpenGL().m_glLoadIdentity #define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd #define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf #define glLoadName GlobalOpenGL().m_glLoadName #define glLogicOp GlobalOpenGL().m_glLogicOp #define glMap1d GlobalOpenGL().m_glMap1d #define glMap1f GlobalOpenGL().m_glMap1f #define glMap2d GlobalOpenGL().m_glMap2d #define glMap2f GlobalOpenGL().m_glMap2f #define glMapGrid1d GlobalOpenGL().m_glMapGrid1d #define glMapGrid1f GlobalOpenGL().m_glMapGrid1f #define glMapGrid2d GlobalOpenGL().m_glMapGrid2d #define glMapGrid2f GlobalOpenGL().m_glMapGrid2f #define glMaterialf GlobalOpenGL().m_glMaterialf #define glMaterialfv GlobalOpenGL().m_glMaterialfv #define glMateriali GlobalOpenGL().m_glMateriali #define glMaterialiv GlobalOpenGL().m_glMaterialiv #define glMatrixMode GlobalOpenGL().m_glMatrixMode #define glMultMatrixd GlobalOpenGL().m_glMultMatrixd #define glMultMatrixf GlobalOpenGL().m_glMultMatrixf #define glNewList GlobalOpenGL().m_glNewList #define glNormal3b GlobalOpenGL().m_glNormal3b #define glNormal3bv GlobalOpenGL().m_glNormal3bv #define glNormal3d GlobalOpenGL().m_glNormal3d #define glNormal3dv GlobalOpenGL().m_glNormal3dv #define glNormal3f GlobalOpenGL().m_glNormal3f #define glNormal3fv GlobalOpenGL().m_glNormal3fv #define glNormal3i GlobalOpenGL().m_glNormal3i #define glNormal3iv GlobalOpenGL().m_glNormal3iv #define glNormal3s GlobalOpenGL().m_glNormal3s #define glNormal3sv GlobalOpenGL().m_glNormal3sv #define glNormalPointer GlobalOpenGL().m_glNormalPointer #define glOrtho GlobalOpenGL().m_glOrtho #define glPassThrough GlobalOpenGL().m_glPassThrough #define glPixelMapfv GlobalOpenGL().m_glPixelMapfv #define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv #define glPixelMapusv GlobalOpenGL().m_glPixelMapusv #define glPixelStoref GlobalOpenGL().m_glPixelStoref #define glPixelStorei GlobalOpenGL().m_glPixelStorei #define glPixelTransferf GlobalOpenGL().m_glPixelTransferf #define glPixelTransferi GlobalOpenGL().m_glPixelTransferi #define glPixelZoom GlobalOpenGL().m_glPixelZoom #define glPointSize GlobalOpenGL().m_glPointSize #define glPolygonMode GlobalOpenGL().m_glPolygonMode #define glPolygonOffset GlobalOpenGL().m_glPolygonOffset #define glPolygonStipple GlobalOpenGL().m_glPolygonStipple #define glPopAttrib GlobalOpenGL().m_glPopAttrib #define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib #define glPopMatrix GlobalOpenGL().m_glPopMatrix #define glPopName GlobalOpenGL().m_glPopName #define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures #define glPushAttrib GlobalOpenGL().m_glPushAttrib #define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib #define glPushMatrix GlobalOpenGL().m_glPushMatrix #define glPushName GlobalOpenGL().m_glPushName #define glRasterPos2d GlobalOpenGL().m_glRasterPos2d #define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv #define glRasterPos2f GlobalOpenGL().m_glRasterPos2f #define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv #define glRasterPos2i GlobalOpenGL().m_glRasterPos2i #define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv #define glRasterPos2s GlobalOpenGL().m_glRasterPos2s #define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv #define glRasterPos3d GlobalOpenGL().m_glRasterPos3d #define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv #define glRasterPos3f GlobalOpenGL().m_glRasterPos3f #define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv #define glRasterPos3i GlobalOpenGL().m_glRasterPos3i #define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv #define glRasterPos3s GlobalOpenGL().m_glRasterPos3s #define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv #define glRasterPos4d GlobalOpenGL().m_glRasterPos4d #define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv #define glRasterPos4f GlobalOpenGL().m_glRasterPos4f #define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv #define glRasterPos4i GlobalOpenGL().m_glRasterPos4i #define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv #define glRasterPos4s GlobalOpenGL().m_glRasterPos4s #define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv #define glReadBuffer GlobalOpenGL().m_glReadBuffer #define glReadPixels GlobalOpenGL().m_glReadPixels #define glRectd GlobalOpenGL().m_glRectd #define glRectdv GlobalOpenGL().m_glRectdv #define glRectf GlobalOpenGL().m_glRectf #define glRectfv GlobalOpenGL().m_glRectfv #define glRecti GlobalOpenGL().m_glRecti #define glRectiv GlobalOpenGL().m_glRectiv #define glRects GlobalOpenGL().m_glRects #define glRectsv GlobalOpenGL().m_glRectsv #define glRenderMode GlobalOpenGL().m_glRenderMode #define glRotated GlobalOpenGL().m_glRotated #define glRotatef GlobalOpenGL().m_glRotatef #define glScaled GlobalOpenGL().m_glScaled #define glScalef GlobalOpenGL().m_glScalef #define glScissor GlobalOpenGL().m_glScissor #define glSelectBuffer GlobalOpenGL().m_glSelectBuffer #define glShadeModel GlobalOpenGL().m_glShadeModel #define glStencilFunc GlobalOpenGL().m_glStencilFunc #define glStencilMask GlobalOpenGL().m_glStencilMask #define glStencilOp GlobalOpenGL().m_glStencilOp #define glTexCoord1d GlobalOpenGL().m_glTexCoord1d #define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv #define glTexCoord1f GlobalOpenGL().m_glTexCoord1f #define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv #define glTexCoord1i GlobalOpenGL().m_glTexCoord1i #define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv #define glTexCoord1s GlobalOpenGL().m_glTexCoord1s #define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv #define glTexCoord2d GlobalOpenGL().m_glTexCoord2d #define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv #define glTexCoord2f GlobalOpenGL().m_glTexCoord2f #define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv #define glTexCoord2i GlobalOpenGL().m_glTexCoord2i #define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv #define glTexCoord2s GlobalOpenGL().m_glTexCoord2s #define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv #define glTexCoord3d GlobalOpenGL().m_glTexCoord3d #define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv #define glTexCoord3f GlobalOpenGL().m_glTexCoord3f #define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv #define glTexCoord3i GlobalOpenGL().m_glTexCoord3i #define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv #define glTexCoord3s GlobalOpenGL().m_glTexCoord3s #define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv #define glTexCoord4d GlobalOpenGL().m_glTexCoord4d #define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv #define glTexCoord4f GlobalOpenGL().m_glTexCoord4f #define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv #define glTexCoord4i GlobalOpenGL().m_glTexCoord4i #define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv #define glTexCoord4s GlobalOpenGL().m_glTexCoord4s #define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv #define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer #define glTexEnvf GlobalOpenGL().m_glTexEnvf #define glTexEnvfv GlobalOpenGL().m_glTexEnvfv #define glTexEnvi GlobalOpenGL().m_glTexEnvi #define glTexEnviv GlobalOpenGL().m_glTexEnviv #define glTexGend GlobalOpenGL().m_glTexGend #define glTexGendv GlobalOpenGL().m_glTexGendv #define glTexGenf GlobalOpenGL().m_glTexGenf #define glTexGenfv GlobalOpenGL().m_glTexGenfv #define glTexGeni GlobalOpenGL().m_glTexGeni #define glTexGeniv GlobalOpenGL().m_glTexGeniv #define glTexImage1D GlobalOpenGL().m_glTexImage1D #define glTexImage2D GlobalOpenGL().m_glTexImage2D #define glTexParameterf GlobalOpenGL().m_glTexParameterf #define glTexParameterfv GlobalOpenGL().m_glTexParameterfv #define glTexParameteri GlobalOpenGL().m_glTexParameteri #define glTexParameteriv GlobalOpenGL().m_glTexParameteriv #define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D #define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D #define glTranslated GlobalOpenGL().m_glTranslated #define glTranslatef GlobalOpenGL().m_glTranslatef #define glVertex2d GlobalOpenGL().m_glVertex2d #define glVertex2dv GlobalOpenGL().m_glVertex2dv #define glVertex2f GlobalOpenGL().m_glVertex2f #define glVertex2fv GlobalOpenGL().m_glVertex2fv #define glVertex2i GlobalOpenGL().m_glVertex2i #define glVertex2iv GlobalOpenGL().m_glVertex2iv #define glVertex2s GlobalOpenGL().m_glVertex2s #define glVertex2sv GlobalOpenGL().m_glVertex2sv #define glVertex3d GlobalOpenGL().m_glVertex3d #define glVertex3dv GlobalOpenGL().m_glVertex3dv #define glVertex3f GlobalOpenGL().m_glVertex3f #define glVertex3fv GlobalOpenGL().m_glVertex3fv #define glVertex3i GlobalOpenGL().m_glVertex3i #define glVertex3iv GlobalOpenGL().m_glVertex3iv #define glVertex3s GlobalOpenGL().m_glVertex3s #define glVertex3sv GlobalOpenGL().m_glVertex3sv #define glVertex4d GlobalOpenGL().m_glVertex4d #define glVertex4dv GlobalOpenGL().m_glVertex4dv #define glVertex4f GlobalOpenGL().m_glVertex4f #define glVertex4fv GlobalOpenGL().m_glVertex4fv #define glVertex4i GlobalOpenGL().m_glVertex4i #define glVertex4iv GlobalOpenGL().m_glVertex4iv #define glVertex4s GlobalOpenGL().m_glVertex4s #define glVertex4sv GlobalOpenGL().m_glVertex4sv #define glVertexPointer GlobalOpenGL().m_glVertexPointer #define glViewport GlobalOpenGL().m_glViewport #endif #if !defined(GL_EXT_vertex_array) #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE #endif #if !defined(GL_EXT_bgra) #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #if !defined(GL_EXT_paletted_texture) #define GL_EXT_paletted_texture 1 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #endif #if !defined(GL_ARB_multitexture) #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB #define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB #define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB #define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB #define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB #define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB #define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB #define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB #define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB #define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB #define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB #define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB #define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB #define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB #define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB #define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB #define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB #define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB #define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB #define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB #define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB #define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB #define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB #define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB #define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB #define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB #define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB #define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB #define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB #define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB #define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB #define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB #define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB #define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB #endif // EXT_texture_compression_s3tc #if !defined(GL_EXT_texture_compression_s3tc) #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif // ARB_texture_compression #if !defined(GL_ARB_texture_compression) #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB #define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB #define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB #define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB #define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB #define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB #define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB #endif // GL 1.2 #if !defined(GL_VERSION_1_2) #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D #define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements #define glTexImage3D GlobalOpenGL().m_glTexImage3D #define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D #endif // GL 1.3 #if !defined(GL_VERSION_1_3) #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 #define glActiveTexture GlobalOpenGL().m_glActiveTexture #define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture #define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D #define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D #define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D #define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D #define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D #define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D #define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage #define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd #define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf #define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd #define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf #define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d #define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv #define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f #define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv #define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i #define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv #define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s #define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv #define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d #define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv #define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f #define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv #define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i #define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv #define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s #define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv #define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d #define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv #define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f #define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv #define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i #define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv #define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s #define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv #define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d #define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv #define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f #define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv #define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i #define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv #define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s #define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv #define glSampleCoverage GlobalOpenGL().m_glSampleCoverage #endif // GL 1.4 #if !defined(GL_VERSION_1_4) #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E #define glBlendColor GlobalOpenGL().m_glBlendColor #define glBlendEquation GlobalOpenGL().m_glBlendEquation #define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate #define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer #define glFogCoordd GlobalOpenGL().m_glFogCoordd #define glFogCoorddv GlobalOpenGL().m_glFogCoorddv #define glFogCoordf GlobalOpenGL().m_glFogCoordf #define glFogCoordfv GlobalOpenGL().m_glFogCoordfv #define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays #define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements #define glPointParameterf GlobalOpenGL().m_glPointParameterf #define glPointParameterfv GlobalOpenGL().m_glPointParameterfv #define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b #define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv #define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d #define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv #define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f #define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv #define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i #define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv #define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s #define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv #define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub #define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv #define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui #define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv #define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us #define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv #define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer #define glWindowPos2d GlobalOpenGL().m_glWindowPos2d #define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv #define glWindowPos2f GlobalOpenGL().m_glWindowPos2f #define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv #define glWindowPos2i GlobalOpenGL().m_glWindowPos2i #define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv #define glWindowPos2s GlobalOpenGL().m_glWindowPos2s #define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv #define glWindowPos3d GlobalOpenGL().m_glWindowPos3d #define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv #define glWindowPos3f GlobalOpenGL().m_glWindowPos3f #define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv #define glWindowPos3i GlobalOpenGL().m_glWindowPos3i #define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv #define glWindowPos3s GlobalOpenGL().m_glWindowPos3s #define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv #endif // GL 1.5 #if !defined(GL_VERSION_1_5) #define GL_VERSION_1_5 1 #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef std::ptrdiff_t GLsizeiptr; typedef std::ptrdiff_t GLintptr; #define glBeginQuery GlobalOpenGL().m_glBeginQuery #define glBindBuffer GlobalOpenGL().m_glBindBuffer #define glBufferData GlobalOpenGL().m_glBufferData #define glBufferSubData GlobalOpenGL().m_glBufferSubData #define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers #define glDeleteQueries GlobalOpenGL().m_glDeleteQueries #define glEndQuery GlobalOpenGL().m_glEndQuery #define glGenBuffers GlobalOpenGL().m_glGenBuffers #define glGenQueries GlobalOpenGL().m_glGenQueries #define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv #define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv #define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData #define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv #define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv #define glGetQueryiv GlobalOpenGL().m_glGetQueryiv #define glIsBuffer GlobalOpenGL().m_glIsBuffer #define glIsQuery GlobalOpenGL().m_glIsQuery #define glMapBuffer GlobalOpenGL().m_glMapBuffer #define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer #endif // GL_ARB_vertex_program #if !defined(GL_ARB_vertex_program) #define GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB #define glProgramStringARB GlobalOpenGL().m_glProgramStringARB #define glBindProgramARB GlobalOpenGL().m_glBindProgramARB #define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB #define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB #define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB #define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB #define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB #define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB #define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB #define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB #define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB #define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB #define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB #define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB #define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB #define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB #define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB #define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB #define glIsProgramARB GlobalOpenGL().m_glIsProgramARB #endif // GL_ARB_fragment_program #if !defined(GL_ARB_fragment_program) #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif // GL_ARB_shader_objects #if !defined(GL_ARB_shader_objects) #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define glDeleteObjectARB GlobalOpenGL().m_glDeleteObjectARB #define glGetHandleARB GlobalOpenGL().m_glGetHandleARB #define glDetachObjectARB GlobalOpenGL().m_glDetachObjectARB #define glCreateShaderObjectARB GlobalOpenGL().m_glCreateShaderObjectARB #define glShaderSourceARB GlobalOpenGL().m_glShaderSourceARB #define glCompileShaderARB GlobalOpenGL().m_glCompileShaderARB #define glCreateProgramObjectARB GlobalOpenGL().m_glCreateProgramObjectARB #define glAttachObjectARB GlobalOpenGL().m_glAttachObjectARB #define glLinkProgramARB GlobalOpenGL().m_glLinkProgramARB #define glUseProgramObjectARB GlobalOpenGL().m_glUseProgramObjectARB #define glValidateProgramARB GlobalOpenGL().m_glValidateProgramARB #define glUniform1fARB GlobalOpenGL().m_glUniform1fARB #define glUniform2fARB GlobalOpenGL().m_glUniform2fARB #define glUniform3fARB GlobalOpenGL().m_glUniform3fARB #define glUniform4fARB GlobalOpenGL().m_glUniform4fARB #define glUniform1iARB GlobalOpenGL().m_glUniform1iARB #define glUniform2iARB GlobalOpenGL().m_glUniform2iARB #define glUniform3iARB GlobalOpenGL().m_glUniform3iARB #define glUniform4iARB GlobalOpenGL().m_glUniform4iARB #define glUniform1fvARB GlobalOpenGL().m_glUniform1fvARB #define glUniform2fvARB GlobalOpenGL().m_glUniform2fvARB #define glUniform3fvARB GlobalOpenGL().m_glUniform3fvARB #define glUniform4fvARB GlobalOpenGL().m_glUniform4fvARB #define glUniform1ivARB GlobalOpenGL().m_glUniform1ivARB #define glUniform2ivARB GlobalOpenGL().m_glUniform2ivARB #define glUniform3ivARB GlobalOpenGL().m_glUniform3ivARB #define glUniform4ivARB GlobalOpenGL().m_glUniform4ivARB #define glUniformMatrix2fvARB GlobalOpenGL().m_glUniformMatrix2fvARB #define glUniformMatrix3fvARB GlobalOpenGL().m_glUniformMatrix3fvARB #define glUniformMatrix4fvARB GlobalOpenGL().m_glUniformMatrix4fvARB #define glGetObjectParameterfvARB GlobalOpenGL().m_glGetObjectParameterfvARB #define glGetObjectParameterivARB GlobalOpenGL().m_glGetObjectParameterivARB #define glGetInfoLogARB GlobalOpenGL().m_glGetInfoLogARB #define glGetAttachedObjectsARB GlobalOpenGL().m_glGetAttachedObjectsARB #define glGetUniformLocationARB GlobalOpenGL().m_glGetUniformLocationARB #define glGetActiveUniformARB GlobalOpenGL().m_glGetActiveUniformARB #define glGetUniformfvARB GlobalOpenGL().m_glGetUniformfvARB #define glGetUniformivARB GlobalOpenGL().m_glGetUniformivARB #define glGetShaderSourceARB GlobalOpenGL().m_glGetShaderSourceARB typedef char GLcharARB; typedef unsigned int GLhandleARB; #endif // GL_ARB_vertex_shader #if !defined(GL_ARB_vertex_shader) #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #if 0 #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB #endif #define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB #define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB #define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB #if 0 #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB #endif #endif // GL_ARB_fragment_shader #if !defined(GL_ARB_fragment_shader) #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif // GL_ARB_shading_language_100 #if !defined(GL_ARB_shading_language_100) #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif // GL_NV_vertex_program2 #if !defined(GL_NV_vertex_program) #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define glAreProgramsResidentNV GlobalOpenGL().m_glAreProgramsResidentNV #define glBindProgramNV GlobalOpenGL().m_glBindProgramNV #define glDeleteProgramsNV GlobalOpenGL().m_glDeleteProgramsNV #define glExecuteProgramNV GlobalOpenGL().m_glExecuteProgramNV #define glGenProgramsNV GlobalOpenGL().m_glGenProgramsNV #define glGetProgramParameterdvNV GlobalOpenGL().m_glGetProgramParameterdvNV #define glGetProgramParameterfvNV GlobalOpenGL().m_glGetProgramParameterfvNV #define glGetProgramivNV GlobalOpenGL().m_glGetProgramivNV #define glGetProgramStringNV GlobalOpenGL().m_glGetProgramStringNV #define glGetTrackMatrixivNV GlobalOpenGL().m_glGetTrackMatrixivNV #define glGetVertexAttribdvNV GlobalOpenGL().m_glGetVertexAttribdvNV #define glGetVertexAttribfvNV GlobalOpenGL().m_glGetVertexAttribfvNV #define glGetVertexAttribivNV GlobalOpenGL().m_glGetVertexAttribivNV #define glGetVertexAttribPointervNV GlobalOpenGL().m_glGetVertexAttribPointervNV #define glIsProgramNV GlobalOpenGL().m_glIsProgramNV #define glLoadProgramNV GlobalOpenGL().m_glLoadProgramNV #define glProgramParameter4fNV GlobalOpenGL().m_glProgramParameter4fNV #define glProgramParameter4fvNV GlobalOpenGL().m_glProgramParameter4fvNV #define glProgramParameters4fvNV GlobalOpenGL().m_glProgramParameters4fvNV #define glRequestResidentProgramsNV GlobalOpenGL().m_glRequestResidentProgramsNV #define glTrackMatrixNV GlobalOpenGL().m_glTrackMatrixNV #define glVertexAttribPointerNV GlobalOpenGL().m_glVertexAttribPointerNV #define glVertexAttrib1fNV GlobalOpenGL().m_glVertexAttrib1fNV #define glVertexAttrib1fvNV GlobalOpenGL().m_glVertexAttrib1fvNV #define glVertexAttrib2fNV GlobalOpenGL().m_glVertexAttrib2fNV #define glVertexAttrib2fvNV GlobalOpenGL().m_glVertexAttrib2fvNV #define glVertexAttrib3fNV GlobalOpenGL().m_glVertexAttrib3fNV #define glVertexAttrib3fvNV GlobalOpenGL().m_glVertexAttrib3fvNV #define glVertexAttrib4fNV GlobalOpenGL().m_glVertexAttrib4fNV #define glVertexAttrib4fvNV GlobalOpenGL().m_glVertexAttrib4fvNV #define glVertexAttribs1fvNV GlobalOpenGL().m_glVertexAttribs1fvNV #define glVertexAttribs2fvNV GlobalOpenGL().m_glVertexAttribs2fvNV #define glVertexAttribs3fvNV GlobalOpenGL().m_glVertexAttribs3fvNV #define glVertexAttribs4fvNV GlobalOpenGL().m_glVertexAttribs4fvNV #endif // GL_NV_fragment_program #if !defined(GL_NV_fragment_program) #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define glProgramNamedParameter4fNV GlobalOpenGL().m_glProgramNamedParameter4fNV #define glProgramNamedParameter4fvNV GlobalOpenGL().m_glProgramNamedParameter4fvNV #define glGetProgramNamedParameterfvNV GlobalOpenGL().m_glGetProgramNamedParameterfvNV #endif /// \brief A module which wraps a runtime-binding of the standard OpenGL functions. /// Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking. struct OpenGLBinding { INTEGER_CONSTANT(Version, 2); STRING_CONSTANT(Name, "qgl"); /// \brief OpenGL version, extracted from the GL_VERSION string. int major_version, minor_version; /// \brief Is true if the global shared OpenGL context is valid. bool contextValid; OpenGLBinding() : contextValid(false) { } /// \brief Asserts that there no OpenGL errors have occurred since the last call to glGetError. void (*assertNoErrors)(); GLuint m_font; int m_fontHeight; /// \brief Renders \p string at the current raster-position of the current context. void drawString(const char* string) const { m_glListBase(m_font); m_glCallLists(GLsizei(strlen(string)), GL_UNSIGNED_BYTE, reinterpret_cast(string)); } /// \brief Renders \p character at the current raster-position of the current context. void drawChar(char character) const { m_glListBase(m_font); m_glCallLists(1, GL_UNSIGNED_BYTE, reinterpret_cast(&character)); } // GL 1.1 void (QGL_DLLEXPORT *m_glAccum)(GLenum op, GLfloat value); void (QGL_DLLEXPORT *m_glAlphaFunc)(GLenum func, GLclampf ref); GLboolean (QGL_DLLEXPORT *m_glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); void (QGL_DLLEXPORT *m_glArrayElement)(GLint i); void (QGL_DLLEXPORT *m_glBegin)(GLenum mode); void (QGL_DLLEXPORT *m_glBindTexture)(GLenum target, GLuint texture); void (QGL_DLLEXPORT *m_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void (QGL_DLLEXPORT *m_glBlendFunc)(GLenum sfactor, GLenum dfactor); void (QGL_DLLEXPORT *m_glCallList)(GLuint list); void (QGL_DLLEXPORT *m_glCallLists)(GLsizei n, GLenum type, const GLvoid *lists); void (QGL_DLLEXPORT *m_glClear)(GLbitfield mask); void (QGL_DLLEXPORT *m_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void (QGL_DLLEXPORT *m_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (QGL_DLLEXPORT *m_glClearDepth)(GLclampd depth); void (QGL_DLLEXPORT *m_glClearIndex)(GLfloat c); void (QGL_DLLEXPORT *m_glClearStencil)(GLint s); void (QGL_DLLEXPORT *m_glClipPlane)(GLenum plane, const GLdouble *equation); void (QGL_DLLEXPORT *m_glColor3b)(GLbyte red, GLbyte green, GLbyte blue); void (QGL_DLLEXPORT *m_glColor3bv)(const GLbyte *v); void (QGL_DLLEXPORT *m_glColor3d)(GLdouble red, GLdouble green, GLdouble blue); void (QGL_DLLEXPORT *m_glColor3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glColor3f)(GLfloat red, GLfloat green, GLfloat blue); void (QGL_DLLEXPORT *m_glColor3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glColor3i)(GLint red, GLint green, GLint blue); void (QGL_DLLEXPORT *m_glColor3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glColor3s)(GLshort red, GLshort green, GLshort blue); void (QGL_DLLEXPORT *m_glColor3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); void (QGL_DLLEXPORT *m_glColor3ubv)(const GLubyte *v); void (QGL_DLLEXPORT *m_glColor3ui)(GLuint red, GLuint green, GLuint blue); void (QGL_DLLEXPORT *m_glColor3uiv)(const GLuint *v); void (QGL_DLLEXPORT *m_glColor3us)(GLushort red, GLushort green, GLushort blue); void (QGL_DLLEXPORT *m_glColor3usv)(const GLushort *v); void (QGL_DLLEXPORT *m_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void (QGL_DLLEXPORT *m_glColor4bv)(const GLbyte *v); void (QGL_DLLEXPORT *m_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void (QGL_DLLEXPORT *m_glColor4dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void (QGL_DLLEXPORT *m_glColor4fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); void (QGL_DLLEXPORT *m_glColor4iv)(const GLint *v); void (QGL_DLLEXPORT *m_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); void (QGL_DLLEXPORT *m_glColor4sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void (QGL_DLLEXPORT *m_glColor4ubv)(const GLubyte *v); void (QGL_DLLEXPORT *m_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); void (QGL_DLLEXPORT *m_glColor4uiv)(const GLuint *v); void (QGL_DLLEXPORT *m_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); void (QGL_DLLEXPORT *m_glColor4usv)(const GLushort *v); void (QGL_DLLEXPORT *m_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void (QGL_DLLEXPORT *m_glColorMaterial)(GLenum face, GLenum mode); void (QGL_DLLEXPORT *m_glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void (QGL_DLLEXPORT *m_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void (QGL_DLLEXPORT *m_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void (QGL_DLLEXPORT *m_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void (QGL_DLLEXPORT *m_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (QGL_DLLEXPORT *m_glCullFace)(GLenum mode); void (QGL_DLLEXPORT *m_glDeleteLists)(GLuint list, GLsizei range); void (QGL_DLLEXPORT *m_glDeleteTextures)(GLsizei n, const GLuint *textures); void (QGL_DLLEXPORT *m_glDepthFunc)(GLenum func); void (QGL_DLLEXPORT *m_glDepthMask)(GLboolean flag); void (QGL_DLLEXPORT *m_glDepthRange)(GLclampd zNear, GLclampd zFar); void (QGL_DLLEXPORT *m_glDisable)(GLenum cap); void (QGL_DLLEXPORT *m_glDisableClientState)(GLenum array); void (QGL_DLLEXPORT *m_glDrawArrays)(GLenum mode, GLint first, GLsizei count); void (QGL_DLLEXPORT *m_glDrawBuffer)(GLenum mode); void (QGL_DLLEXPORT *m_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void (QGL_DLLEXPORT *m_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glEdgeFlag)(GLboolean flag); void (QGL_DLLEXPORT *m_glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glEdgeFlagv)(const GLboolean *flag); void (QGL_DLLEXPORT *m_glEnable)(GLenum cap); void (QGL_DLLEXPORT *m_glEnableClientState)(GLenum array); void (QGL_DLLEXPORT *m_glEnd)(void); void (QGL_DLLEXPORT *m_glEndList)(void); void (QGL_DLLEXPORT *m_glEvalCoord1d)(GLdouble u); void (QGL_DLLEXPORT *m_glEvalCoord1dv)(const GLdouble *u); void (QGL_DLLEXPORT *m_glEvalCoord1f)(GLfloat u); void (QGL_DLLEXPORT *m_glEvalCoord1fv)(const GLfloat *u); void (QGL_DLLEXPORT *m_glEvalCoord2d)(GLdouble u, GLdouble v); void (QGL_DLLEXPORT *m_glEvalCoord2dv)(const GLdouble *u); void (QGL_DLLEXPORT *m_glEvalCoord2f)(GLfloat u, GLfloat v); void (QGL_DLLEXPORT *m_glEvalCoord2fv)(const GLfloat *u); void (QGL_DLLEXPORT *m_glEvalMesh1)(GLenum mode, GLint i1, GLint i2); void (QGL_DLLEXPORT *m_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void (QGL_DLLEXPORT *m_glEvalPoint1)(GLint i); void (QGL_DLLEXPORT *m_glEvalPoint2)(GLint i, GLint j); void (QGL_DLLEXPORT *m_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); void (QGL_DLLEXPORT *m_glFinish)(void); void (QGL_DLLEXPORT *m_glFlush)(void); void (QGL_DLLEXPORT *m_glFogf)(GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glFogfv)(GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glFogi)(GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glFogiv)(GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glFrontFace)(GLenum mode); void (QGL_DLLEXPORT *m_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint (QGL_DLLEXPORT *m_glGenLists)(GLsizei range); void (QGL_DLLEXPORT *m_glGenTextures)(GLsizei n, GLuint *textures); void (QGL_DLLEXPORT *m_glGetBooleanv)(GLenum pname, GLboolean *params); void (QGL_DLLEXPORT *m_glGetClipPlane)(GLenum plane, GLdouble *equation); void (QGL_DLLEXPORT *m_glGetDoublev)(GLenum pname, GLdouble *params); GLenum (QGL_DLLEXPORT *m_glGetError)(void); void (QGL_DLLEXPORT *m_glGetFloatv)(GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetIntegerv)(GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetLightiv)(GLenum light, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetMapdv)(GLenum target, GLenum query, GLdouble *v); void (QGL_DLLEXPORT *m_glGetMapfv)(GLenum target, GLenum query, GLfloat *v); void (QGL_DLLEXPORT *m_glGetMapiv)(GLenum target, GLenum query, GLint *v); void (QGL_DLLEXPORT *m_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetMaterialiv)(GLenum face, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetPixelMapfv)(GLenum map, GLfloat *values); void (QGL_DLLEXPORT *m_glGetPixelMapuiv)(GLenum map, GLuint *values); void (QGL_DLLEXPORT *m_glGetPixelMapusv)(GLenum map, GLushort *values); void (QGL_DLLEXPORT *m_glGetPointerv)(GLenum pname, GLvoid* *params); void (QGL_DLLEXPORT *m_glGetPolygonStipple)(GLubyte *mask); const GLubyte * (QGL_DLLEXPORT *m_glGetString)(GLenum name); void (QGL_DLLEXPORT *m_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetTexEnviv)(GLenum target, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); void (QGL_DLLEXPORT *m_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void (QGL_DLLEXPORT *m_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glHint)(GLenum target, GLenum mode); void (QGL_DLLEXPORT *m_glIndexMask)(GLuint mask); void (QGL_DLLEXPORT *m_glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glIndexd)(GLdouble c); void (QGL_DLLEXPORT *m_glIndexdv)(const GLdouble *c); void (QGL_DLLEXPORT *m_glIndexf)(GLfloat c); void (QGL_DLLEXPORT *m_glIndexfv)(const GLfloat *c); void (QGL_DLLEXPORT *m_glIndexi)(GLint c); void (QGL_DLLEXPORT *m_glIndexiv)(const GLint *c); void (QGL_DLLEXPORT *m_glIndexs)(GLshort c); void (QGL_DLLEXPORT *m_glIndexsv)(const GLshort *c); void (QGL_DLLEXPORT *m_glIndexub)(GLubyte c); void (QGL_DLLEXPORT *m_glIndexubv)(const GLubyte *c); void (QGL_DLLEXPORT *m_glInitNames)(void); void (QGL_DLLEXPORT *m_glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean (QGL_DLLEXPORT *m_glIsEnabled)(GLenum cap); GLboolean (QGL_DLLEXPORT *m_glIsList)(GLuint list); GLboolean (QGL_DLLEXPORT *m_glIsTexture)(GLuint texture); void (QGL_DLLEXPORT *m_glLightModelf)(GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glLightModelfv)(GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glLightModeli)(GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glLightModeliv)(GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glLightf)(GLenum light, GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glLightfv)(GLenum light, GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glLighti)(GLenum light, GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glLightiv)(GLenum light, GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glLineStipple)(GLint factor, GLushort pattern); void (QGL_DLLEXPORT *m_glLineWidth)(GLfloat width); void (QGL_DLLEXPORT *m_glListBase)(GLuint base); void (QGL_DLLEXPORT *m_glLoadIdentity)(void); void (QGL_DLLEXPORT *m_glLoadMatrixd)(const GLdouble *m); void (QGL_DLLEXPORT *m_glLoadMatrixf)(const GLfloat *m); void (QGL_DLLEXPORT *m_glLoadName)(GLuint name); void (QGL_DLLEXPORT *m_glLogicOp)(GLenum opcode); void (QGL_DLLEXPORT *m_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void (QGL_DLLEXPORT *m_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void (QGL_DLLEXPORT *m_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void (QGL_DLLEXPORT *m_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void (QGL_DLLEXPORT *m_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); void (QGL_DLLEXPORT *m_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); void (QGL_DLLEXPORT *m_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void (QGL_DLLEXPORT *m_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void (QGL_DLLEXPORT *m_glMaterialf)(GLenum face, GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glMateriali)(GLenum face, GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glMaterialiv)(GLenum face, GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glMatrixMode)(GLenum mode); void (QGL_DLLEXPORT *m_glMultMatrixd)(const GLdouble *m); void (QGL_DLLEXPORT *m_glMultMatrixf)(const GLfloat *m); void (QGL_DLLEXPORT *m_glNewList)(GLuint list, GLenum mode); void (QGL_DLLEXPORT *m_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); void (QGL_DLLEXPORT *m_glNormal3bv)(const GLbyte *v); void (QGL_DLLEXPORT *m_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); void (QGL_DLLEXPORT *m_glNormal3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); void (QGL_DLLEXPORT *m_glNormal3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glNormal3i)(GLint nx, GLint ny, GLint nz); void (QGL_DLLEXPORT *m_glNormal3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glNormal3s)(GLshort nx, GLshort ny, GLshort nz); void (QGL_DLLEXPORT *m_glNormal3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void (QGL_DLLEXPORT *m_glPassThrough)(GLfloat token); void (QGL_DLLEXPORT *m_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); void (QGL_DLLEXPORT *m_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); void (QGL_DLLEXPORT *m_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); void (QGL_DLLEXPORT *m_glPixelStoref)(GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glPixelStorei)(GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glPixelTransferf)(GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glPixelTransferi)(GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glPixelZoom)(GLfloat xfactor, GLfloat yfactor); void (QGL_DLLEXPORT *m_glPointSize)(GLfloat size); void (QGL_DLLEXPORT *m_glPolygonMode)(GLenum face, GLenum mode); void (QGL_DLLEXPORT *m_glPolygonOffset)(GLfloat factor, GLfloat units); void (QGL_DLLEXPORT *m_glPolygonStipple)(const GLubyte *mask); void (QGL_DLLEXPORT *m_glPopAttrib)(void); void (QGL_DLLEXPORT *m_glPopClientAttrib)(void); void (QGL_DLLEXPORT *m_glPopMatrix)(void); void (QGL_DLLEXPORT *m_glPopName)(void); void (QGL_DLLEXPORT *m_glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); void (QGL_DLLEXPORT *m_glPushAttrib)(GLbitfield mask); void (QGL_DLLEXPORT *m_glPushClientAttrib)(GLbitfield mask); void (QGL_DLLEXPORT *m_glPushMatrix)(void); void (QGL_DLLEXPORT *m_glPushName)(GLuint name); void (QGL_DLLEXPORT *m_glRasterPos2d)(GLdouble x, GLdouble y); void (QGL_DLLEXPORT *m_glRasterPos2dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glRasterPos2f)(GLfloat x, GLfloat y); void (QGL_DLLEXPORT *m_glRasterPos2fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glRasterPos2i)(GLint x, GLint y); void (QGL_DLLEXPORT *m_glRasterPos2iv)(const GLint *v); void (QGL_DLLEXPORT *m_glRasterPos2s)(GLshort x, GLshort y); void (QGL_DLLEXPORT *m_glRasterPos2sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glRasterPos3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glRasterPos3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glRasterPos3i)(GLint x, GLint y, GLint z); void (QGL_DLLEXPORT *m_glRasterPos3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glRasterPos3s)(GLshort x, GLshort y, GLshort z); void (QGL_DLLEXPORT *m_glRasterPos3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (QGL_DLLEXPORT *m_glRasterPos4dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QGL_DLLEXPORT *m_glRasterPos4fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); void (QGL_DLLEXPORT *m_glRasterPos4iv)(const GLint *v); void (QGL_DLLEXPORT *m_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); void (QGL_DLLEXPORT *m_glRasterPos4sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glReadBuffer)(GLenum mode); void (QGL_DLLEXPORT *m_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void (QGL_DLLEXPORT *m_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void (QGL_DLLEXPORT *m_glRectdv)(const GLdouble *v1, const GLdouble *v2); void (QGL_DLLEXPORT *m_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void (QGL_DLLEXPORT *m_glRectfv)(const GLfloat *v1, const GLfloat *v2); void (QGL_DLLEXPORT *m_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); void (QGL_DLLEXPORT *m_glRectiv)(const GLint *v1, const GLint *v2); void (QGL_DLLEXPORT *m_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void (QGL_DLLEXPORT *m_glRectsv)(const GLshort *v1, const GLshort *v2); GLint (QGL_DLLEXPORT *m_glRenderMode)(GLenum mode); void (QGL_DLLEXPORT *m_glRotated)(GLdouble anm_gle, GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glRotatef)(GLfloat anm_gle, GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glScaled)(GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glScalef)(GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); void (QGL_DLLEXPORT *m_glSelectBuffer)(GLsizei size, GLuint *buffer); void (QGL_DLLEXPORT *m_glShadeModel)(GLenum mode); void (QGL_DLLEXPORT *m_glStencilFunc)(GLenum func, GLint ref, GLuint mask); void (QGL_DLLEXPORT *m_glStencilMask)(GLuint mask); void (QGL_DLLEXPORT *m_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); void (QGL_DLLEXPORT *m_glTexCoord1d)(GLdouble s); void (QGL_DLLEXPORT *m_glTexCoord1dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glTexCoord1f)(GLfloat s); void (QGL_DLLEXPORT *m_glTexCoord1fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glTexCoord1i)(GLint s); void (QGL_DLLEXPORT *m_glTexCoord1iv)(const GLint *v); void (QGL_DLLEXPORT *m_glTexCoord1s)(GLshort s); void (QGL_DLLEXPORT *m_glTexCoord1sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glTexCoord2d)(GLdouble s, GLdouble t); void (QGL_DLLEXPORT *m_glTexCoord2dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glTexCoord2f)(GLfloat s, GLfloat t); void (QGL_DLLEXPORT *m_glTexCoord2fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glTexCoord2i)(GLint s, GLint t); void (QGL_DLLEXPORT *m_glTexCoord2iv)(const GLint *v); void (QGL_DLLEXPORT *m_glTexCoord2s)(GLshort s, GLshort t); void (QGL_DLLEXPORT *m_glTexCoord2sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); void (QGL_DLLEXPORT *m_glTexCoord3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); void (QGL_DLLEXPORT *m_glTexCoord3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glTexCoord3i)(GLint s, GLint t, GLint r); void (QGL_DLLEXPORT *m_glTexCoord3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glTexCoord3s)(GLshort s, GLshort t, GLshort r); void (QGL_DLLEXPORT *m_glTexCoord3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void (QGL_DLLEXPORT *m_glTexCoord4dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (QGL_DLLEXPORT *m_glTexCoord4fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); void (QGL_DLLEXPORT *m_glTexCoord4iv)(const GLint *v); void (QGL_DLLEXPORT *m_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); void (QGL_DLLEXPORT *m_glTexCoord4sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glTexEnvf)(GLenum target, GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glTexEnvi)(GLenum target, GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glTexEnviv)(GLenum target, GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glTexGend)(GLenum coord, GLenum pname, GLdouble param); void (QGL_DLLEXPORT *m_glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params); void (QGL_DLLEXPORT *m_glTexGenf)(GLenum coord, GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glTexGeni)(GLenum coord, GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glTexGeniv)(GLenum coord, GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glTexParameterf)(GLenum target, GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); void (QGL_DLLEXPORT *m_glTexParameteri)(GLenum target, GLenum pname, GLint param); void (QGL_DLLEXPORT *m_glTexParameteriv)(GLenum target, GLenum pname, const GLint *params); void (QGL_DLLEXPORT *m_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glTranslated)(GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glTranslatef)(GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glVertex2d)(GLdouble x, GLdouble y); void (QGL_DLLEXPORT *m_glVertex2dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glVertex2f)(GLfloat x, GLfloat y); void (QGL_DLLEXPORT *m_glVertex2fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glVertex2i)(GLint x, GLint y); void (QGL_DLLEXPORT *m_glVertex2iv)(const GLint *v); void (QGL_DLLEXPORT *m_glVertex2s)(GLshort x, GLshort y); void (QGL_DLLEXPORT *m_glVertex2sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glVertex3d)(GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glVertex3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glVertex3f)(GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glVertex3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glVertex3i)(GLint x, GLint y, GLint z); void (QGL_DLLEXPORT *m_glVertex3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glVertex3s)(GLshort x, GLshort y, GLshort z); void (QGL_DLLEXPORT *m_glVertex3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (QGL_DLLEXPORT *m_glVertex4dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QGL_DLLEXPORT *m_glVertex4fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glVertex4i)(GLint x, GLint y, GLint z, GLint w); void (QGL_DLLEXPORT *m_glVertex4iv)(const GLint *v); void (QGL_DLLEXPORT *m_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); void (QGL_DLLEXPORT *m_glVertex4sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); // GL_ARB_multitexture bool support_ARB_multitexture; bool ARB_multitexture() { return support_ARB_multitexture; } void (QGL_DLLEXPORT *m_glActiveTextureARB)(GLenum texture); void (QGL_DLLEXPORT *m_glClientActiveTextureARB)(GLenum texture); void (QGL_DLLEXPORT *m_glMultiTexCoord1dARB)(GLenum target, GLdouble s); void (QGL_DLLEXPORT *m_glMultiTexCoord1dvARB)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1fARB)(GLenum target, GLfloat s); void (QGL_DLLEXPORT *m_glMultiTexCoord1fvARB)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1iARB)(GLenum target, GLint s); void (QGL_DLLEXPORT *m_glMultiTexCoord1ivARB)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1sARB)(GLenum target, GLshort s); void (QGL_DLLEXPORT *m_glMultiTexCoord1svARB)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2dARB)(GLenum target, GLdouble s); void (QGL_DLLEXPORT *m_glMultiTexCoord2dvARB)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2fARB)(GLenum target, GLfloat s); void (QGL_DLLEXPORT *m_glMultiTexCoord2fvARB)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2iARB)(GLenum target, GLint s); void (QGL_DLLEXPORT *m_glMultiTexCoord2ivARB)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2sARB)(GLenum target, GLshort s); void (QGL_DLLEXPORT *m_glMultiTexCoord2svARB)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3dARB)(GLenum target, GLdouble s); void (QGL_DLLEXPORT *m_glMultiTexCoord3dvARB)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3fARB)(GLenum target, GLfloat s); void (QGL_DLLEXPORT *m_glMultiTexCoord3fvARB)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3iARB)(GLenum target, GLint s); void (QGL_DLLEXPORT *m_glMultiTexCoord3ivARB)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3sARB)(GLenum target, GLshort s); void (QGL_DLLEXPORT *m_glMultiTexCoord3svARB)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4dARB)(GLenum target, GLdouble s); void (QGL_DLLEXPORT *m_glMultiTexCoord4dvARB)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4fARB)(GLenum target, GLfloat s); void (QGL_DLLEXPORT *m_glMultiTexCoord4fvARB)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4iARB)(GLenum target, GLint s); void (QGL_DLLEXPORT *m_glMultiTexCoord4ivARB)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4sARB)(GLenum target, GLshort s); void (QGL_DLLEXPORT *m_glMultiTexCoord4svARB)(GLenum target, const GLshort *v); // ARB_texture_compression bool support_ARB_texture_compression; bool ARB_texture_compression() { return support_ARB_texture_compression; } void (QGL_DLLEXPORT *m_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data); void (QGL_DLLEXPORT *m_glGetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid* img); // EXT_texture_compression_s3tc bool support_EXT_texture_compression_s3tc; bool EXT_texture_compression_s3tc() { return support_EXT_texture_compression_s3tc; } // GL 1.2 bool support_GL_1_2; bool GL_1_2() { return support_GL_1_2; } void (QGL_DLLEXPORT *m_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void (QGL_DLLEXPORT *m_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void (QGL_DLLEXPORT *m_glTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void (QGL_DLLEXPORT *m_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); // GL 1.3 bool support_GL_1_3; bool GL_1_3() { return support_GL_1_3; } void (QGL_DLLEXPORT *m_glActiveTexture)(GLenum texture); void (QGL_DLLEXPORT *m_glClientActiveTexture)(GLenum texture); void (QGL_DLLEXPORT *m_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void (QGL_DLLEXPORT *m_glGetCompressedTexImage)(GLenum target, GLint lod, GLvoid *img); void (QGL_DLLEXPORT *m_glLoadTransposeMatrixd)(const GLdouble m[16]); void (QGL_DLLEXPORT *m_glLoadTransposeMatrixf)(const GLfloat m[16]); void (QGL_DLLEXPORT *m_glMultTransposeMatrixd)(const GLdouble m[16]); void (QGL_DLLEXPORT *m_glMultTransposeMatrixf)(const GLfloat m[16]); void (QGL_DLLEXPORT *m_glMultiTexCoord1d)(GLenum target, GLdouble s); void (QGL_DLLEXPORT *m_glMultiTexCoord1dv)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1f)(GLenum target, GLfloat s); void (QGL_DLLEXPORT *m_glMultiTexCoord1fv)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1i)(GLenum target, GLint s); void (QGL_DLLEXPORT *m_glMultiTexCoord1iv)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord1s)(GLenum target, GLshort s); void (QGL_DLLEXPORT *m_glMultiTexCoord1sv)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); void (QGL_DLLEXPORT *m_glMultiTexCoord2dv)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t); void (QGL_DLLEXPORT *m_glMultiTexCoord2fv)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2i)(GLenum target, GLint s, GLint t); void (QGL_DLLEXPORT *m_glMultiTexCoord2iv)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t); void (QGL_DLLEXPORT *m_glMultiTexCoord2sv)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); void (QGL_DLLEXPORT *m_glMultiTexCoord3dv)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r); void (QGL_DLLEXPORT *m_glMultiTexCoord3fv)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); void (QGL_DLLEXPORT *m_glMultiTexCoord3iv)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); void (QGL_DLLEXPORT *m_glMultiTexCoord3sv)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void (QGL_DLLEXPORT *m_glMultiTexCoord4dv)(GLenum target, const GLdouble *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void (QGL_DLLEXPORT *m_glMultiTexCoord4fv)(GLenum target, const GLfloat *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); void (QGL_DLLEXPORT *m_glMultiTexCoord4iv)(GLenum target, const GLint *v); void (QGL_DLLEXPORT *m_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void (QGL_DLLEXPORT *m_glMultiTexCoord4sv)(GLenum target, const GLshort *v); void (QGL_DLLEXPORT *m_glSampleCoverage)(GLclampf value, GLboolean invert); // GL 1.4 bool support_GL_1_4; bool GL_1_4() { return support_GL_1_4; } void (QGL_DLLEXPORT *m_glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void (QGL_DLLEXPORT *m_glBlendEquation)(GLenum mode); void (QGL_DLLEXPORT *m_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void (QGL_DLLEXPORT *m_glFogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glFogCoordd)(GLdouble coord); void (QGL_DLLEXPORT *m_glFogCoorddv)(const GLdouble *coord); void (QGL_DLLEXPORT *m_glFogCoordf)(GLfloat coord); void (QGL_DLLEXPORT *m_glFogCoordfv)(const GLfloat *coord); void (QGL_DLLEXPORT *m_glMultiDrawArrays)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); void (QGL_DLLEXPORT *m_glMultiDrawElements)(GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); void (QGL_DLLEXPORT *m_glPointParameterf)(GLenum pname, GLfloat param); void (QGL_DLLEXPORT *m_glPointParameterfv)(GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue); void (QGL_DLLEXPORT *m_glSecondaryColor3bv)(const GLbyte *v); void (QGL_DLLEXPORT *m_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue); void (QGL_DLLEXPORT *m_glSecondaryColor3dv)(const GLdouble *v); void (QGL_DLLEXPORT *m_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue); void (QGL_DLLEXPORT *m_glSecondaryColor3fv)(const GLfloat *v); void (QGL_DLLEXPORT *m_glSecondaryColor3i)(GLint red, GLint green, GLint blue); void (QGL_DLLEXPORT *m_glSecondaryColor3iv)(const GLint *v); void (QGL_DLLEXPORT *m_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue); void (QGL_DLLEXPORT *m_glSecondaryColor3sv)(const GLshort *v); void (QGL_DLLEXPORT *m_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue); void (QGL_DLLEXPORT *m_glSecondaryColor3ubv)(const GLubyte *v); void (QGL_DLLEXPORT *m_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue); void (QGL_DLLEXPORT *m_glSecondaryColor3uiv)(const GLuint *v); void (QGL_DLLEXPORT *m_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue); void (QGL_DLLEXPORT *m_glSecondaryColor3usv)(const GLushort *v); void (QGL_DLLEXPORT *m_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, GLvoid *pointer); void (QGL_DLLEXPORT *m_glWindowPos2d)(GLdouble x, GLdouble y); void (QGL_DLLEXPORT *m_glWindowPos2dv)(const GLdouble *p); void (QGL_DLLEXPORT *m_glWindowPos2f)(GLfloat x, GLfloat y); void (QGL_DLLEXPORT *m_glWindowPos2fv)(const GLfloat *p); void (QGL_DLLEXPORT *m_glWindowPos2i)(GLint x, GLint y); void (QGL_DLLEXPORT *m_glWindowPos2iv)(const GLint *p); void (QGL_DLLEXPORT *m_glWindowPos2s)(GLshort x, GLshort y); void (QGL_DLLEXPORT *m_glWindowPos2sv)(const GLshort *p); void (QGL_DLLEXPORT *m_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glWindowPos3dv)(const GLdouble *p); void (QGL_DLLEXPORT *m_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glWindowPos3fv)(const GLfloat *p); void (QGL_DLLEXPORT *m_glWindowPos3i)(GLint x, GLint y, GLint z); void (QGL_DLLEXPORT *m_glWindowPos3iv)(const GLint *p); void (QGL_DLLEXPORT *m_glWindowPos3s)(GLshort x, GLshort y, GLshort z); void (QGL_DLLEXPORT *m_glWindowPos3sv)(const GLshort *p); // GL 1.5 bool support_GL_1_5; bool GL_1_5() { return support_GL_1_5; } void (QGL_DLLEXPORT *m_glBeginQuery)(GLenum target, GLuint id); void (QGL_DLLEXPORT *m_glBindBuffer)(GLenum target, GLuint buffer); void (QGL_DLLEXPORT *m_glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); void (QGL_DLLEXPORT *m_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); void (QGL_DLLEXPORT *m_glDeleteBuffers)(GLsizei n, const GLuint* buffers); void (QGL_DLLEXPORT *m_glDeleteQueries)(GLsizei n, const GLuint* ids); void (QGL_DLLEXPORT *m_glEndQuery)(GLenum target); void (QGL_DLLEXPORT *m_glGenBuffers)(GLsizei n, GLuint* buffers); void (QGL_DLLEXPORT *m_glGenQueries)(GLsizei n, GLuint* ids); void (QGL_DLLEXPORT *m_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); void (QGL_DLLEXPORT *m_glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params); void (QGL_DLLEXPORT *m_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); void (QGL_DLLEXPORT *m_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint* params); void (QGL_DLLEXPORT *m_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params); void (QGL_DLLEXPORT *m_glGetQueryiv)(GLenum target, GLenum pname, GLint params); GLboolean (QGL_DLLEXPORT *m_glIsBuffer)(GLuint buffer); GLboolean (QGL_DLLEXPORT *m_glIsQuery)(GLuint id); GLvoid* (QGL_DLLEXPORT *m_glMapBuffer)(GLenum target, GLenum access); GLboolean (QGL_DLLEXPORT *m_glUnmapBuffer)(GLenum target); // GL_ARB_vertex_program bool support_ARB_vertex_program; bool ARB_vertex_program() { return support_ARB_vertex_program; } void (QGL_DLLEXPORT *m_glVertexAttrib1sARB)(GLuint index, GLshort x); void (QGL_DLLEXPORT *m_glVertexAttrib1fARB)(GLuint index, GLfloat x); void (QGL_DLLEXPORT *m_glVertexAttrib1dARB)(GLuint index, GLdouble x); void (QGL_DLLEXPORT *m_glVertexAttrib2sARB)(GLuint index, GLshort x, GLshort y); void (QGL_DLLEXPORT *m_glVertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y); void (QGL_DLLEXPORT *m_glVertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y); void (QGL_DLLEXPORT *m_glVertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z); void (QGL_DLLEXPORT *m_glVertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z); void (QGL_DLLEXPORT *m_glVertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z); void (QGL_DLLEXPORT *m_glVertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void (QGL_DLLEXPORT *m_glVertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QGL_DLLEXPORT *m_glVertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (QGL_DLLEXPORT *m_glVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void (QGL_DLLEXPORT *m_glVertexAttrib1svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib1fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib1dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib2svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib2fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib2dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib3svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib3fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib3dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib4bvARB)(GLuint index, const GLbyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4ivARB)(GLuint index, const GLint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4usvARB)(GLuint index, const GLushort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4uivARB)(GLuint index, const GLuint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib4dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NsvARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NivARB)(GLuint index, const GLint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NusvARB)(GLuint index, const GLushort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NuivARB)(GLuint index, const GLuint *v); void (QGL_DLLEXPORT *m_glVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB)(GLuint index); void (QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB)(GLuint index); void (QGL_DLLEXPORT *m_glProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid *string); void (QGL_DLLEXPORT *m_glBindProgramARB)(GLenum target, GLuint program); void (QGL_DLLEXPORT *m_glDeleteProgramsARB)(GLsizei n, const GLuint *programs); void (QGL_DLLEXPORT *m_glGenProgramsARB)(GLsizei n, GLuint *programs); void (QGL_DLLEXPORT *m_glProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (QGL_DLLEXPORT *m_glProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); void (QGL_DLLEXPORT *m_glProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QGL_DLLEXPORT *m_glProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); void (QGL_DLLEXPORT *m_glProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void (QGL_DLLEXPORT *m_glProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble *params); void (QGL_DLLEXPORT *m_glProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void (QGL_DLLEXPORT *m_glProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat *params); void (QGL_DLLEXPORT *m_glGetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble *params); void (QGL_DLLEXPORT *m_glGetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat *params); void (QGL_DLLEXPORT *m_glGetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble *params); void (QGL_DLLEXPORT *m_glGetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat *params); void (QGL_DLLEXPORT *m_glGetProgramivARB)(GLenum target, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetProgramStringARB)(GLenum target, GLenum pname, GLvoid *string); void (QGL_DLLEXPORT *m_glGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); void (QGL_DLLEXPORT *m_glGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); GLboolean (QGL_DLLEXPORT *m_glIsProgramARB)(GLuint program); // GL_ARB_fragment_program bool support_ARB_fragment_program; bool ARB_fragment_program() { return support_ARB_fragment_program; } // GL_ARB_shader_objects bool support_ARB_shader_objects; bool ARB_shader_objects() { return support_ARB_shader_objects; } void (QGL_DLLEXPORT *m_glDeleteObjectARB)(GLhandleARB obj); GLhandleARB (QGL_DLLEXPORT *m_glGetHandleARB)(GLenum pname); void (QGL_DLLEXPORT *m_glDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); GLhandleARB (QGL_DLLEXPORT *m_glCreateShaderObjectARB)(GLenum shaderType); void (QGL_DLLEXPORT *m_glShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); void (QGL_DLLEXPORT *m_glCompileShaderARB)(GLhandleARB shaderObj); GLhandleARB (QGL_DLLEXPORT *m_glCreateProgramObjectARB)(GLvoid); void (QGL_DLLEXPORT *m_glAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); void (QGL_DLLEXPORT *m_glLinkProgramARB)(GLhandleARB programObj); void (QGL_DLLEXPORT *m_glUseProgramObjectARB)(GLhandleARB programObj); void (QGL_DLLEXPORT *m_glValidateProgramARB)(GLhandleARB programObj); void (QGL_DLLEXPORT *m_glUniform1fARB)(GLint location, GLfloat v0); void (QGL_DLLEXPORT *m_glUniform2fARB)(GLint location, GLfloat v0, GLfloat v1); void (QGL_DLLEXPORT *m_glUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void (QGL_DLLEXPORT *m_glUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void (QGL_DLLEXPORT *m_glUniform1iARB)(GLint location, GLint v0); void (QGL_DLLEXPORT *m_glUniform2iARB)(GLint location, GLint v0, GLint v1); void (QGL_DLLEXPORT *m_glUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); void (QGL_DLLEXPORT *m_glUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void (QGL_DLLEXPORT *m_glUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniform1ivARB)(GLint location, GLsizei count, const GLint *value); void (QGL_DLLEXPORT *m_glUniform2ivARB)(GLint location, GLsizei count, const GLint *value); void (QGL_DLLEXPORT *m_glUniform3ivARB)(GLint location, GLsizei count, const GLint *value); void (QGL_DLLEXPORT *m_glUniform4ivARB)(GLint location, GLsizei count, const GLint *value); void (QGL_DLLEXPORT *m_glUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QGL_DLLEXPORT *m_glUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void (QGL_DLLEXPORT *m_glGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); void (QGL_DLLEXPORT *m_glGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); GLint (QGL_DLLEXPORT *m_glGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name); void (QGL_DLLEXPORT *m_glGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); void (QGL_DLLEXPORT *m_glGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params); void (QGL_DLLEXPORT *m_glGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params); void (QGL_DLLEXPORT *m_glGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); // GL_ARB_vertex_shader bool support_ARB_vertex_shader; bool ARB_vertex_shader() { return support_ARB_vertex_shader; } #if 0 void (QGL_DLLEXPORT *m_glVertexAttrib1fARB)(GLuint index, GLfloat v0); void (QGL_DLLEXPORT *m_glVertexAttrib1sARB)(GLuint index, GLshort v0); void (QGL_DLLEXPORT *m_glVertexAttrib1dARB)(GLuint index, GLdouble v0); void (QGL_DLLEXPORT *m_glVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1); void (QGL_DLLEXPORT *m_glVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1); void (QGL_DLLEXPORT *m_glVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1); void (QGL_DLLEXPORT *m_glVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2); void (QGL_DLLEXPORT *m_glVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2); void (QGL_DLLEXPORT *m_glVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2); void (QGL_DLLEXPORT *m_glVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void (QGL_DLLEXPORT *m_glVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3); void (QGL_DLLEXPORT *m_glVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); void (QGL_DLLEXPORT *m_glVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void (QGL_DLLEXPORT *m_glVertexAttrib1fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib1svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib1dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib2fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib2svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib2dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib3fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib3svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib3dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib4fvARB)(GLuint index, const GLfloat *v); void (QGL_DLLEXPORT *m_glVertexAttrib4svARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4dvARB)(GLuint index, const GLdouble *v); void (QGL_DLLEXPORT *m_glVertexAttrib4ivARB)(GLuint index, const GLint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4bvARB)(GLuint index, const GLbyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4ubvARB)(GLuint index, const GLubyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4usvARB)(GLuint index, const GLushort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4uivARB)(GLuint index, const GLuint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NbvARB)(GLuint index, const GLbyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NsvARB)(GLuint index, const GLshort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NivARB)(GLuint index, const GLint *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NubvARB)(GLuint index, const GLubyte *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NusvARB)(GLuint index, const GLushort *v); void (QGL_DLLEXPORT *m_glVertexAttrib4NuivARB)(GLuint index, const GLuint *v); void (QGL_DLLEXPORT *m_glVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void (QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB)(GLuint index); void (QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB)(GLuint index); #endif void (QGL_DLLEXPORT *m_glBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name); void (QGL_DLLEXPORT *m_glGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); GLint (QGL_DLLEXPORT *m_glGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name); #if 0 void (QGL_DLLEXPORT *m_glGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params); void (QGL_DLLEXPORT *m_glGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params); void (QGL_DLLEXPORT *m_glGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params); void (QGL_DLLEXPORT *m_glGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer); #endif // ARB_fragment_shader bool support_ARB_fragment_shader; bool ARB_fragment_shader() { return support_ARB_fragment_shader; } // ARB_shading_language_100 bool support_ARB_shading_language_100; bool ARB_shading_language_100() { return support_ARB_shading_language_100; } // GL_NV_vertex_program2 bool support_NV_vertex_program2; bool NV_vertex_program2() { return support_NV_vertex_program2; } GLboolean (QGL_DLLEXPORT* m_glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *); void (QGL_DLLEXPORT* m_glBindProgramNV)(GLenum, GLuint); void (QGL_DLLEXPORT* m_glDeleteProgramsNV)(GLsizei, const GLuint *); void (QGL_DLLEXPORT* m_glExecuteProgramNV)(GLenum, GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glGenProgramsNV)(GLsizei, GLuint *); void (QGL_DLLEXPORT* m_glGetProgramParameterdvNV)(GLenum, GLuint, GLenum, GLdouble *); void (QGL_DLLEXPORT* m_glGetProgramParameterfvNV)(GLenum, GLuint, GLenum, GLfloat *); void (QGL_DLLEXPORT* m_glGetProgramivNV)(GLuint, GLenum, GLint *); void (QGL_DLLEXPORT* m_glGetProgramStringNV)(GLuint, GLenum, GLubyte *); void (QGL_DLLEXPORT* m_glGetTrackMatrixivNV)(GLenum, GLuint, GLenum, GLint *); void (QGL_DLLEXPORT* m_glGetVertexAttribdvNV)(GLuint, GLenum, GLdouble *); void (QGL_DLLEXPORT* m_glGetVertexAttribfvNV)(GLuint, GLenum, GLfloat *); void (QGL_DLLEXPORT* m_glGetVertexAttribivNV)(GLuint, GLenum, GLint *); void (QGL_DLLEXPORT* m_glGetVertexAttribPointervNV)(GLuint, GLenum, GLvoid* *); GLboolean (QGL_DLLEXPORT* m_glIsProgramNV)(GLuint); void (QGL_DLLEXPORT* m_glLoadProgramNV)(GLenum, GLuint, GLsizei, const GLubyte *); void (QGL_DLLEXPORT* m_glProgramParameter4fNV)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); void (QGL_DLLEXPORT* m_glProgramParameter4fvNV)(GLenum, GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glProgramParameters4fvNV)(GLenum, GLuint, GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glRequestResidentProgramsNV)(GLsizei, const GLuint *); void (QGL_DLLEXPORT* m_glTrackMatrixNV)(GLenum, GLuint, GLenum, GLenum); void (QGL_DLLEXPORT* m_glVertexAttribPointerNV)(GLuint, GLint, GLenum, GLsizei, const GLvoid *); void (QGL_DLLEXPORT* m_glVertexAttrib1fNV)(GLuint, GLfloat); void (QGL_DLLEXPORT* m_glVertexAttrib1fvNV)(GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttrib2fNV)(GLuint, GLfloat, GLfloat); void (QGL_DLLEXPORT* m_glVertexAttrib2fvNV)(GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttrib3fNV)(GLuint, GLfloat, GLfloat, GLfloat); void (QGL_DLLEXPORT* m_glVertexAttrib3fvNV)(GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttrib4fNV)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); void (QGL_DLLEXPORT* m_glVertexAttrib4fvNV)(GLuint, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttribs1fvNV)(GLuint, GLsizei, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttribs2fvNV)(GLuint, GLsizei, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttribs3fvNV)(GLuint, GLsizei, const GLfloat *); void (QGL_DLLEXPORT* m_glVertexAttribs4fvNV)(GLuint, GLsizei, const GLfloat *); // GL_NV_fragment_program bool support_NV_fragment_program; bool NV_fragment_program() { return support_NV_fragment_program; } void (QGL_DLLEXPORT* m_glProgramNamedParameter4fNV)(GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); void (QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV)(GLuint, GLsizei, const GLubyte *, const GLfloat *); void (QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV)(GLuint, GLsizei, const GLubyte *, GLfloat *); }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalOpenGLModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalOpenGLModuleRef; inline OpenGLBinding& GlobalOpenGL() { return GlobalOpenGLModule::getTable(); } #if defined(_DEBUG) inline void GlobalOpenGL_debugAssertNoErrors() { GlobalOpenGL().assertNoErrors(); } #else inline void GlobalOpenGL_debugAssertNoErrors() { } #endif #endif