/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_IGL_H ) #define INCLUDED_IGL_H #include "globaldefs.h" #include #include #include "generic/constant.h" #if GDEF_OS_WINDOWS #define QGL_DLLEXPORT __stdcall #else #define QGL_DLLEXPORT #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if !defined( GL_VERSION_1_1 ) #define GL_VERSION_1_1 1 #define GL_ZERO 0 #define GL_ONE 1 #define GL_TRUE 1 #define GL_FALSE 0 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define glAccum GlobalOpenGL().m_glAccum #define glAlphaFunc GlobalOpenGL().m_glAlphaFunc #define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident #define glArrayElement GlobalOpenGL().m_glArrayElement #define glBegin GlobalOpenGL().m_glBegin #define glBindTexture GlobalOpenGL().m_glBindTexture #define glBitmap GlobalOpenGL().m_glBitmap #define glBlendFunc GlobalOpenGL().m_glBlendFunc #define glCallList GlobalOpenGL().m_glCallList #define glCallLists GlobalOpenGL().m_glCallLists #define glClear GlobalOpenGL().m_glClear #define glClearAccum GlobalOpenGL().m_glClearAccum #define glClearColor GlobalOpenGL().m_glClearColor #define glClearDepth GlobalOpenGL().m_glClearDepth #define glClearIndex GlobalOpenGL().m_glClearIndex #define glClearStencil GlobalOpenGL().m_glClearStencil #define glClipPlane GlobalOpenGL().m_glClipPlane #define glColor3b GlobalOpenGL().m_glColor3b #define glColor3bv GlobalOpenGL().m_glColor3bv #define glColor3d GlobalOpenGL().m_glColor3d #define glColor3dv GlobalOpenGL().m_glColor3dv #define glColor3f GlobalOpenGL().m_glColor3f #define glColor3fv GlobalOpenGL().m_glColor3fv #define glColor3i GlobalOpenGL().m_glColor3i #define glColor3iv GlobalOpenGL().m_glColor3iv #define glColor3s GlobalOpenGL().m_glColor3s #define glColor3sv GlobalOpenGL().m_glColor3sv #define glColor3ub GlobalOpenGL().m_glColor3ub #define glColor3ubv GlobalOpenGL().m_glColor3ubv #define glColor3ui GlobalOpenGL().m_glColor3ui #define glColor3uiv GlobalOpenGL().m_glColor3uiv #define glColor3us GlobalOpenGL().m_glColor3us #define glColor3usv GlobalOpenGL().m_glColor3usv #define glColor4b GlobalOpenGL().m_glColor4b #define glColor4bv GlobalOpenGL().m_glColor4bv #define glColor4d GlobalOpenGL().m_glColor4d #define glColor4dv GlobalOpenGL().m_glColor4dv #define glColor4f GlobalOpenGL().m_glColor4f #define glColor4fv GlobalOpenGL().m_glColor4fv #define glColor4i GlobalOpenGL().m_glColor4i #define glColor4iv GlobalOpenGL().m_glColor4iv #define glColor4s GlobalOpenGL().m_glColor4s #define glColor4sv GlobalOpenGL().m_glColor4sv #define glColor4ub GlobalOpenGL().m_glColor4ub #define glColor4ubv GlobalOpenGL().m_glColor4ubv #define glColor4ui GlobalOpenGL().m_glColor4ui #define glColor4uiv GlobalOpenGL().m_glColor4uiv #define glColor4us GlobalOpenGL().m_glColor4us #define glColor4usv GlobalOpenGL().m_glColor4usv #define glColorMask GlobalOpenGL().m_glColorMask #define glColorMaterial GlobalOpenGL().m_glColorMaterial #define glColorPointer GlobalOpenGL().m_glColorPointer #define glCopyPixels GlobalOpenGL().m_glCopyPixels #define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D #define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D #define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D #define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D #define glCullFace GlobalOpenGL().m_glCullFace #define glDeleteLists GlobalOpenGL().m_glDeleteLists #define glDeleteTextures GlobalOpenGL().m_glDeleteTextures #define glDepthFunc GlobalOpenGL().m_glDepthFunc #define glDepthMask GlobalOpenGL().m_glDepthMask #define glDepthRange GlobalOpenGL().m_glDepthRange #define glDisable GlobalOpenGL().m_glDisable #define glDisableClientState GlobalOpenGL().m_glDisableClientState #define glDrawArrays GlobalOpenGL().m_glDrawArrays #define glDrawBuffer GlobalOpenGL().m_glDrawBuffer #define glDrawElements GlobalOpenGL().m_glDrawElements #define glDrawPixels GlobalOpenGL().m_glDrawPixels #define glEdgeFlag GlobalOpenGL().m_glEdgeFlag #define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer #define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv #define glEnable GlobalOpenGL().m_glEnable #define glEnableClientState GlobalOpenGL().m_glEnableClientState #define glEnd GlobalOpenGL().m_glEnd #define glEndList GlobalOpenGL().m_glEndList #define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d #define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv #define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f #define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv #define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d #define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv #define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f #define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv #define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1 #define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2 #define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1 #define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2 #define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer #define glFinish GlobalOpenGL().m_glFinish #define glFlush GlobalOpenGL().m_glFlush #define glFogf GlobalOpenGL().m_glFogf #define glFogfv GlobalOpenGL().m_glFogfv #define glFogi GlobalOpenGL().m_glFogi #define glFogiv GlobalOpenGL().m_glFogiv #define glFrontFace GlobalOpenGL().m_glFrontFace #define glFrustum GlobalOpenGL().m_glFrustum #define glGenLists GlobalOpenGL().m_glGenLists #define glGenTextures GlobalOpenGL().m_glGenTextures #define glGetBooleanv GlobalOpenGL().m_glGetBooleanv #define glGetClipPlane GlobalOpenGL().m_glGetClipPlane #define glGetDoublev GlobalOpenGL().m_glGetDoublev #define glGetError GlobalOpenGL().m_glGetError #define glGetFloatv GlobalOpenGL().m_glGetFloatv #define glGetIntegerv GlobalOpenGL().m_glGetIntegerv #define glGetLightfv GlobalOpenGL().m_glGetLightfv #define glGetLightiv GlobalOpenGL().m_glGetLightiv #define glGetMapdv GlobalOpenGL().m_glGetMapdv #define glGetMapfv GlobalOpenGL().m_glGetMapfv #define glGetMapiv GlobalOpenGL().m_glGetMapiv #define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv #define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv #define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv #define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv #define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv #define glGetPointerv GlobalOpenGL().m_glGetPointerv #define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple #define glGetString GlobalOpenGL().m_glGetString #define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv #define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv #define glGetTexGendv GlobalOpenGL().m_glGetTexGendv #define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv #define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv #define glGetTexImage GlobalOpenGL().m_glGetTexImage #define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter #define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv #define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv #define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv #define glHint GlobalOpenGL().m_glHint #define glIndexMask GlobalOpenGL().m_glIndexMask #define glIndexPointer GlobalOpenGL().m_glIndexPointer #define glIndexd GlobalOpenGL().m_glIndexd #define glIndexdv GlobalOpenGL().m_glIndexdv #define glIndexf GlobalOpenGL().m_glIndexf #define glIndexfv GlobalOpenGL().m_glIndexfv #define glIndexi GlobalOpenGL().m_glIndexi #define glIndexiv GlobalOpenGL().m_glIndexiv #define glIndexs GlobalOpenGL().m_glIndexs #define glIndexsv GlobalOpenGL().m_glIndexsv #define glIndexub GlobalOpenGL().m_glIndexub #define glIndexubv GlobalOpenGL().m_glIndexubv #define glInitNames GlobalOpenGL().m_glInitNames #define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays #define glIsEnabled GlobalOpenGL().m_glIsEnabled #define glIsList GlobalOpenGL().m_glIsList #define glIsTexture GlobalOpenGL().m_glIsTexture #define glLightModelf GlobalOpenGL().m_glLightModelf #define glLightModelfv GlobalOpenGL().m_glLightModelfv #define glLightModeli GlobalOpenGL().m_glLightModeli #define glLightModeliv GlobalOpenGL().m_glLightModeliv #define glLightf GlobalOpenGL().m_glLightf #define glLightfv GlobalOpenGL().m_glLightfv #define glLighti GlobalOpenGL().m_glLighti #define glLightiv GlobalOpenGL().m_glLightiv #define glLineStipple GlobalOpenGL().m_glLineStipple #define glLineWidth GlobalOpenGL().m_glLineWidth #define glListBase GlobalOpenGL().m_glListBase #define glLoadIdentity GlobalOpenGL().m_glLoadIdentity #define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd #define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf #define glLoadName GlobalOpenGL().m_glLoadName #define glLogicOp GlobalOpenGL().m_glLogicOp #define glMap1d GlobalOpenGL().m_glMap1d #define glMap1f GlobalOpenGL().m_glMap1f #define glMap2d GlobalOpenGL().m_glMap2d #define glMap2f GlobalOpenGL().m_glMap2f #define glMapGrid1d GlobalOpenGL().m_glMapGrid1d #define glMapGrid1f GlobalOpenGL().m_glMapGrid1f #define glMapGrid2d GlobalOpenGL().m_glMapGrid2d #define glMapGrid2f GlobalOpenGL().m_glMapGrid2f #define glMaterialf GlobalOpenGL().m_glMaterialf #define glMaterialfv GlobalOpenGL().m_glMaterialfv #define glMateriali GlobalOpenGL().m_glMateriali #define glMaterialiv GlobalOpenGL().m_glMaterialiv #define glMatrixMode GlobalOpenGL().m_glMatrixMode #define glMultMatrixd GlobalOpenGL().m_glMultMatrixd #define glMultMatrixf GlobalOpenGL().m_glMultMatrixf #define glNewList GlobalOpenGL().m_glNewList #define glNormal3b GlobalOpenGL().m_glNormal3b #define glNormal3bv GlobalOpenGL().m_glNormal3bv #define glNormal3d GlobalOpenGL().m_glNormal3d #define glNormal3dv GlobalOpenGL().m_glNormal3dv #define glNormal3f GlobalOpenGL().m_glNormal3f #define glNormal3fv GlobalOpenGL().m_glNormal3fv #define glNormal3i GlobalOpenGL().m_glNormal3i #define glNormal3iv GlobalOpenGL().m_glNormal3iv #define glNormal3s GlobalOpenGL().m_glNormal3s #define glNormal3sv GlobalOpenGL().m_glNormal3sv #define glNormalPointer GlobalOpenGL().m_glNormalPointer #define glOrtho GlobalOpenGL().m_glOrtho #define glPassThrough GlobalOpenGL().m_glPassThrough #define glPixelMapfv GlobalOpenGL().m_glPixelMapfv #define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv #define glPixelMapusv GlobalOpenGL().m_glPixelMapusv #define glPixelStoref GlobalOpenGL().m_glPixelStoref #define glPixelStorei GlobalOpenGL().m_glPixelStorei #define glPixelTransferf GlobalOpenGL().m_glPixelTransferf #define glPixelTransferi GlobalOpenGL().m_glPixelTransferi #define glPixelZoom GlobalOpenGL().m_glPixelZoom #define glPointSize GlobalOpenGL().m_glPointSize #define glPolygonMode GlobalOpenGL().m_glPolygonMode #define glPolygonOffset GlobalOpenGL().m_glPolygonOffset #define glPolygonStipple GlobalOpenGL().m_glPolygonStipple #define glPopAttrib GlobalOpenGL().m_glPopAttrib #define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib #define glPopMatrix GlobalOpenGL().m_glPopMatrix #define glPopName GlobalOpenGL().m_glPopName #define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures #define glPushAttrib GlobalOpenGL().m_glPushAttrib #define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib #define glPushMatrix GlobalOpenGL().m_glPushMatrix #define glPushName GlobalOpenGL().m_glPushName #define glRasterPos2d GlobalOpenGL().m_glRasterPos2d #define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv #define glRasterPos2f GlobalOpenGL().m_glRasterPos2f #define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv #define glRasterPos2i GlobalOpenGL().m_glRasterPos2i #define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv #define glRasterPos2s GlobalOpenGL().m_glRasterPos2s #define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv #define glRasterPos3d GlobalOpenGL().m_glRasterPos3d #define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv #define glRasterPos3f GlobalOpenGL().m_glRasterPos3f #define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv #define glRasterPos3i GlobalOpenGL().m_glRasterPos3i #define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv #define glRasterPos3s GlobalOpenGL().m_glRasterPos3s #define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv #define glRasterPos4d GlobalOpenGL().m_glRasterPos4d #define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv #define glRasterPos4f GlobalOpenGL().m_glRasterPos4f #define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv #define glRasterPos4i GlobalOpenGL().m_glRasterPos4i #define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv #define glRasterPos4s GlobalOpenGL().m_glRasterPos4s #define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv #define glReadBuffer GlobalOpenGL().m_glReadBuffer #define glReadPixels GlobalOpenGL().m_glReadPixels #define glRectd GlobalOpenGL().m_glRectd #define glRectdv GlobalOpenGL().m_glRectdv #define glRectf GlobalOpenGL().m_glRectf #define glRectfv GlobalOpenGL().m_glRectfv #define glRecti GlobalOpenGL().m_glRecti #define glRectiv GlobalOpenGL().m_glRectiv #define glRects GlobalOpenGL().m_glRects #define glRectsv GlobalOpenGL().m_glRectsv #define glRenderMode GlobalOpenGL().m_glRenderMode #define glRotated GlobalOpenGL().m_glRotated #define glRotatef GlobalOpenGL().m_glRotatef #define glScaled GlobalOpenGL().m_glScaled #define glScalef GlobalOpenGL().m_glScalef #define glScissor GlobalOpenGL().m_glScissor #define glSelectBuffer GlobalOpenGL().m_glSelectBuffer #define glShadeModel GlobalOpenGL().m_glShadeModel #define glStencilFunc GlobalOpenGL().m_glStencilFunc #define glStencilMask GlobalOpenGL().m_glStencilMask #define glStencilOp GlobalOpenGL().m_glStencilOp #define glTexCoord1d GlobalOpenGL().m_glTexCoord1d #define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv #define glTexCoord1f GlobalOpenGL().m_glTexCoord1f #define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv #define glTexCoord1i GlobalOpenGL().m_glTexCoord1i #define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv #define glTexCoord1s GlobalOpenGL().m_glTexCoord1s #define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv #define glTexCoord2d GlobalOpenGL().m_glTexCoord2d #define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv #define glTexCoord2f GlobalOpenGL().m_glTexCoord2f #define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv #define glTexCoord2i GlobalOpenGL().m_glTexCoord2i #define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv #define glTexCoord2s GlobalOpenGL().m_glTexCoord2s #define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv #define glTexCoord3d GlobalOpenGL().m_glTexCoord3d #define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv #define glTexCoord3f GlobalOpenGL().m_glTexCoord3f #define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv #define glTexCoord3i GlobalOpenGL().m_glTexCoord3i #define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv #define glTexCoord3s GlobalOpenGL().m_glTexCoord3s #define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv #define glTexCoord4d GlobalOpenGL().m_glTexCoord4d #define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv #define glTexCoord4f GlobalOpenGL().m_glTexCoord4f #define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv #define glTexCoord4i GlobalOpenGL().m_glTexCoord4i #define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv #define glTexCoord4s GlobalOpenGL().m_glTexCoord4s #define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv #define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer #define glTexEnvf GlobalOpenGL().m_glTexEnvf #define glTexEnvfv GlobalOpenGL().m_glTexEnvfv #define glTexEnvi GlobalOpenGL().m_glTexEnvi #define glTexEnviv GlobalOpenGL().m_glTexEnviv #define glTexGend GlobalOpenGL().m_glTexGend #define glTexGendv GlobalOpenGL().m_glTexGendv #define glTexGenf GlobalOpenGL().m_glTexGenf #define glTexGenfv GlobalOpenGL().m_glTexGenfv #define glTexGeni GlobalOpenGL().m_glTexGeni #define glTexGeniv GlobalOpenGL().m_glTexGeniv #define glTexImage1D GlobalOpenGL().m_glTexImage1D #define glTexImage2D GlobalOpenGL().m_glTexImage2D #define glTexParameterf GlobalOpenGL().m_glTexParameterf #define glTexParameterfv GlobalOpenGL().m_glTexParameterfv #define glTexParameteri GlobalOpenGL().m_glTexParameteri #define glTexParameteriv GlobalOpenGL().m_glTexParameteriv #define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D #define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D #define glTranslated GlobalOpenGL().m_glTranslated #define glTranslatef GlobalOpenGL().m_glTranslatef #define glVertex2d GlobalOpenGL().m_glVertex2d #define glVertex2dv GlobalOpenGL().m_glVertex2dv #define glVertex2f GlobalOpenGL().m_glVertex2f #define glVertex2fv GlobalOpenGL().m_glVertex2fv #define glVertex2i GlobalOpenGL().m_glVertex2i #define glVertex2iv GlobalOpenGL().m_glVertex2iv #define glVertex2s GlobalOpenGL().m_glVertex2s #define glVertex2sv GlobalOpenGL().m_glVertex2sv #define glVertex3d GlobalOpenGL().m_glVertex3d #define glVertex3dv GlobalOpenGL().m_glVertex3dv #define glVertex3f GlobalOpenGL().m_glVertex3f #define glVertex3fv GlobalOpenGL().m_glVertex3fv #define glVertex3i GlobalOpenGL().m_glVertex3i #define glVertex3iv GlobalOpenGL().m_glVertex3iv #define glVertex3s GlobalOpenGL().m_glVertex3s #define glVertex3sv GlobalOpenGL().m_glVertex3sv #define glVertex4d GlobalOpenGL().m_glVertex4d #define glVertex4dv GlobalOpenGL().m_glVertex4dv #define glVertex4f GlobalOpenGL().m_glVertex4f #define glVertex4fv GlobalOpenGL().m_glVertex4fv #define glVertex4i GlobalOpenGL().m_glVertex4i #define glVertex4iv GlobalOpenGL().m_glVertex4iv #define glVertex4s GlobalOpenGL().m_glVertex4s #define glVertex4sv GlobalOpenGL().m_glVertex4sv #define glVertexPointer GlobalOpenGL().m_glVertexPointer #define glViewport GlobalOpenGL().m_glViewport #endif #if !defined( GL_EXT_vertex_array ) #define GL_EXT_vertex_array 1 #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE #endif #if !defined( GL_EXT_bgra ) #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif #if !defined( GL_EXT_paletted_texture ) #define GL_EXT_paletted_texture 1 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT #endif #if !defined( GL_ARB_multitexture ) #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB #define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB #define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB #define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB #define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB #define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB #define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB #define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB #define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB #define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB #define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB #define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB #define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB #define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB #define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB #define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB #define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB #define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB #define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB #define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB #define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB #define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB #define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB #define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB #define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB #define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB #define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB #define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB #define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB #define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB #define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB #define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB #define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB #define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB #endif // EXT_texture_compression_s3tc #if !defined( GL_EXT_texture_compression_s3tc ) #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif // ARB_texture_compression #if !defined( GL_ARB_texture_compression ) #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB #define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB #define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB #define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB #define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB #define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB #define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB #endif // GL 1.2 #if !defined( GL_VERSION_1_2 ) #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D #define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements #define glTexImage3D GlobalOpenGL().m_glTexImage3D #define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D #endif // GL 1.3 #if !defined( GL_VERSION_1_3 ) #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 #define glActiveTexture GlobalOpenGL().m_glActiveTexture #define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture #define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D #define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D #define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D #define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D #define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D #define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D #define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage #define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd #define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf #define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd #define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf #define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d #define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv #define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f #define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv #define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i #define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv #define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s #define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv #define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d #define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv #define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f #define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv #define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i #define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv #define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s #define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv #define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d #define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv #define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f #define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv #define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i #define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv #define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s #define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv #define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d #define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv #define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f #define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv #define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i #define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv #define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s #define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv #define glSampleCoverage GlobalOpenGL().m_glSampleCoverage #endif // GL 1.4 #if !defined( GL_VERSION_1_4 ) #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E #define glBlendColor GlobalOpenGL().m_glBlendColor #define glBlendEquation GlobalOpenGL().m_glBlendEquation #define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate #define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer #define glFogCoordd GlobalOpenGL().m_glFogCoordd #define glFogCoorddv GlobalOpenGL().m_glFogCoorddv #define glFogCoordf GlobalOpenGL().m_glFogCoordf #define glFogCoordfv GlobalOpenGL().m_glFogCoordfv #define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays #define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements #define glPointParameterf GlobalOpenGL().m_glPointParameterf #define glPointParameterfv GlobalOpenGL().m_glPointParameterfv #define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b #define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv #define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d #define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv #define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f #define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv #define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i #define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv #define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s #define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv #define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub #define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv #define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui #define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv #define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us #define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv #define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer #define glWindowPos2d GlobalOpenGL().m_glWindowPos2d #define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv #define glWindowPos2f GlobalOpenGL().m_glWindowPos2f #define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv #define glWindowPos2i GlobalOpenGL().m_glWindowPos2i #define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv #define glWindowPos2s GlobalOpenGL().m_glWindowPos2s #define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv #define glWindowPos3d GlobalOpenGL().m_glWindowPos3d #define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv #define glWindowPos3f GlobalOpenGL().m_glWindowPos3f #define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv #define glWindowPos3i GlobalOpenGL().m_glWindowPos3i #define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv #define glWindowPos3s GlobalOpenGL().m_glWindowPos3s #define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv #endif // GL 1.5 #if !defined( GL_VERSION_1_5 ) #define GL_VERSION_1_5 1 #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef std::ptrdiff_t GLsizeiptr; typedef std::ptrdiff_t GLintptr; #define glBeginQuery GlobalOpenGL().m_glBeginQuery #define glBindBuffer GlobalOpenGL().m_glBindBuffer #define glBufferData GlobalOpenGL().m_glBufferData #define glBufferSubData GlobalOpenGL().m_glBufferSubData #define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers #define glDeleteQueries GlobalOpenGL().m_glDeleteQueries #define glEndQuery GlobalOpenGL().m_glEndQuery #define glGenBuffers GlobalOpenGL().m_glGenBuffers #define glGenQueries GlobalOpenGL().m_glGenQueries #define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv #define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv #define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData #define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv #define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv #define glGetQueryiv GlobalOpenGL().m_glGetQueryiv #define glIsBuffer GlobalOpenGL().m_glIsBuffer #define glIsQuery GlobalOpenGL().m_glIsQuery #define glMapBuffer GlobalOpenGL().m_glMapBuffer #define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer #endif // GL_ARB_vertex_program #if !defined( GL_ARB_vertex_program ) #define GL_ARB_vertex_program #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_COLOR_SUM_ARB 0x8458 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB #define glProgramStringARB GlobalOpenGL().m_glProgramStringARB #define glBindProgramARB GlobalOpenGL().m_glBindProgramARB #define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB #define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB #define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB #define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB #define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB #define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB #define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB #define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB #define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB #define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB #define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB #define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB #define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB #define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB #define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB #define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB #define glIsProgramARB GlobalOpenGL().m_glIsProgramARB #endif // GL_ARB_fragment_program #if !defined( GL_ARB_fragment_program ) #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #endif // GL_ARB_shader_objects #if !defined( GL_ARB_shader_objects ) #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define glDeleteObjectARB GlobalOpenGL().m_glDeleteObjectARB #define glGetHandleARB GlobalOpenGL().m_glGetHandleARB #define glDetachObjectARB GlobalOpenGL().m_glDetachObjectARB #define glCreateShaderObjectARB GlobalOpenGL().m_glCreateShaderObjectARB #define glShaderSourceARB GlobalOpenGL().m_glShaderSourceARB #define glCompileShaderARB GlobalOpenGL().m_glCompileShaderARB #define glCreateProgramObjectARB GlobalOpenGL().m_glCreateProgramObjectARB #define glAttachObjectARB GlobalOpenGL().m_glAttachObjectARB #define glLinkProgramARB GlobalOpenGL().m_glLinkProgramARB #define glUseProgramObjectARB GlobalOpenGL().m_glUseProgramObjectARB #define glValidateProgramARB GlobalOpenGL().m_glValidateProgramARB #define glUniform1fARB GlobalOpenGL().m_glUniform1fARB #define glUniform2fARB GlobalOpenGL().m_glUniform2fARB #define glUniform3fARB GlobalOpenGL().m_glUniform3fARB #define glUniform4fARB GlobalOpenGL().m_glUniform4fARB #define glUniform1iARB GlobalOpenGL().m_glUniform1iARB #define glUniform2iARB GlobalOpenGL().m_glUniform2iARB #define glUniform3iARB GlobalOpenGL().m_glUniform3iARB #define glUniform4iARB GlobalOpenGL().m_glUniform4iARB #define glUniform1fvARB GlobalOpenGL().m_glUniform1fvARB #define glUniform2fvARB GlobalOpenGL().m_glUniform2fvARB #define glUniform3fvARB GlobalOpenGL().m_glUniform3fvARB #define glUniform4fvARB GlobalOpenGL().m_glUniform4fvARB #define glUniform1ivARB GlobalOpenGL().m_glUniform1ivARB #define glUniform2ivARB GlobalOpenGL().m_glUniform2ivARB #define glUniform3ivARB GlobalOpenGL().m_glUniform3ivARB #define glUniform4ivARB GlobalOpenGL().m_glUniform4ivARB #define glUniformMatrix2fvARB GlobalOpenGL().m_glUniformMatrix2fvARB #define glUniformMatrix3fvARB GlobalOpenGL().m_glUniformMatrix3fvARB #define glUniformMatrix4fvARB GlobalOpenGL().m_glUniformMatrix4fvARB #define glGetObjectParameterfvARB GlobalOpenGL().m_glGetObjectParameterfvARB #define glGetObjectParameterivARB GlobalOpenGL().m_glGetObjectParameterivARB #define glGetInfoLogARB GlobalOpenGL().m_glGetInfoLogARB #define glGetAttachedObjectsARB GlobalOpenGL().m_glGetAttachedObjectsARB #define glGetUniformLocationARB GlobalOpenGL().m_glGetUniformLocationARB #define glGetActiveUniformARB GlobalOpenGL().m_glGetActiveUniformARB #define glGetUniformfvARB GlobalOpenGL().m_glGetUniformfvARB #define glGetUniformivARB GlobalOpenGL().m_glGetUniformivARB #define glGetShaderSourceARB GlobalOpenGL().m_glGetShaderSourceARB typedef char GLcharARB; typedef unsigned int GLhandleARB; #endif // GL_ARB_vertex_shader #if !defined( GL_ARB_vertex_shader ) #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #if 0 #define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB #define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB #define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB #define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB #define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB #define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB #define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB #define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB #define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB #define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB #define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB #define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB #define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB #define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB #define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB #define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB #define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB #define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB #define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB #define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB #define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB #define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB #define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB #define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB #define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB #define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB #define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB #define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB #define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB #define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB #define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB #define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB #define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB #define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB #define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB #define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB #define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB #define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB #define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB #endif #define glBindAttribLocationARB GlobalOpenGL().m_glBindAttribLocationARB #define glGetActiveAttribARB GlobalOpenGL().m_glGetActiveAttribARB #define glGetAttribLocationARB GlobalOpenGL().m_glGetAttribLocationARB #if 0 #define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB #define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB #define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB #define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB #endif #endif // GL_ARB_fragment_shader #if !defined( GL_ARB_fragment_shader ) #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #endif // GL_ARB_shading_language_100 #if !defined( GL_ARB_shading_language_100 ) #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #endif // GL_NV_vertex_program2 #if !defined( GL_NV_vertex_program ) #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #define glAreProgramsResidentNV GlobalOpenGL().m_glAreProgramsResidentNV #define glBindProgramNV GlobalOpenGL().m_glBindProgramNV #define glDeleteProgramsNV GlobalOpenGL().m_glDeleteProgramsNV #define glExecuteProgramNV GlobalOpenGL().m_glExecuteProgramNV #define glGenProgramsNV GlobalOpenGL().m_glGenProgramsNV #define glGetProgramParameterdvNV GlobalOpenGL().m_glGetProgramParameterdvNV #define glGetProgramParameterfvNV GlobalOpenGL().m_glGetProgramParameterfvNV #define glGetProgramivNV GlobalOpenGL().m_glGetProgramivNV #define glGetProgramStringNV GlobalOpenGL().m_glGetProgramStringNV #define glGetTrackMatrixivNV GlobalOpenGL().m_glGetTrackMatrixivNV #define glGetVertexAttribdvNV GlobalOpenGL().m_glGetVertexAttribdvNV #define glGetVertexAttribfvNV GlobalOpenGL().m_glGetVertexAttribfvNV #define glGetVertexAttribivNV GlobalOpenGL().m_glGetVertexAttribivNV #define glGetVertexAttribPointervNV GlobalOpenGL().m_glGetVertexAttribPointervNV #define glIsProgramNV GlobalOpenGL().m_glIsProgramNV #define glLoadProgramNV GlobalOpenGL().m_glLoadProgramNV #define glProgramParameter4fNV GlobalOpenGL().m_glProgramParameter4fNV #define glProgramParameter4fvNV GlobalOpenGL().m_glProgramParameter4fvNV #define glProgramParameters4fvNV GlobalOpenGL().m_glProgramParameters4fvNV #define glRequestResidentProgramsNV GlobalOpenGL().m_glRequestResidentProgramsNV #define glTrackMatrixNV GlobalOpenGL().m_glTrackMatrixNV #define glVertexAttribPointerNV GlobalOpenGL().m_glVertexAttribPointerNV #define glVertexAttrib1fNV GlobalOpenGL().m_glVertexAttrib1fNV #define glVertexAttrib1fvNV GlobalOpenGL().m_glVertexAttrib1fvNV #define glVertexAttrib2fNV GlobalOpenGL().m_glVertexAttrib2fNV #define glVertexAttrib2fvNV GlobalOpenGL().m_glVertexAttrib2fvNV #define glVertexAttrib3fNV GlobalOpenGL().m_glVertexAttrib3fNV #define glVertexAttrib3fvNV GlobalOpenGL().m_glVertexAttrib3fvNV #define glVertexAttrib4fNV GlobalOpenGL().m_glVertexAttrib4fNV #define glVertexAttrib4fvNV GlobalOpenGL().m_glVertexAttrib4fvNV #define glVertexAttribs1fvNV GlobalOpenGL().m_glVertexAttribs1fvNV #define glVertexAttribs2fvNV GlobalOpenGL().m_glVertexAttribs2fvNV #define glVertexAttribs3fvNV GlobalOpenGL().m_glVertexAttribs3fvNV #define glVertexAttribs4fvNV GlobalOpenGL().m_glVertexAttribs4fvNV #endif // GL_NV_fragment_program #if !defined( GL_NV_fragment_program ) #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 #define glProgramNamedParameter4fNV GlobalOpenGL().m_glProgramNamedParameter4fNV #define glProgramNamedParameter4fvNV GlobalOpenGL().m_glProgramNamedParameter4fvNV #define glGetProgramNamedParameterfvNV GlobalOpenGL().m_glGetProgramNamedParameterfvNV #endif #include "gtkutil/glfont.h" /// \brief A module which wraps a runtime-binding of the standard OpenGL functions. /// Provides convenience functions for querying availabiliy of extensions, rendering text and error-checking. struct OpenGLBinding { INTEGER_CONSTANT( Version, 2 ); STRING_CONSTANT( Name, "qgl" ); /// \brief OpenGL version, extracted from the GL_VERSION string. int major_version, minor_version; /// \brief Is true if the global shared OpenGL context is valid. bool contextValid; OpenGLBinding() : contextValid( false ){ } /// \brief Asserts that there no OpenGL errors have occurred since the last call to glGetError. void ( *assertNoErrors )( const char *file, int line ); GLFont *m_font; // MUST be set! /// \brief Renders \p string at the current raster-position of the current context. void drawString( const char* string ) const { m_font->printString( string ); } /// \brief Renders \p character at the current raster-position of the current context. void drawChar( char character ) const { char s[2]; s[0] = character; s[1] = 0; drawString( s ); } // GL 1.1 void ( QGL_DLLEXPORT *m_glAccum )( GLenum op, GLfloat value ); void ( QGL_DLLEXPORT *m_glAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( QGL_DLLEXPORT *m_glAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); void ( QGL_DLLEXPORT *m_glArrayElement )( GLint i ); void ( QGL_DLLEXPORT *m_glBegin )( GLenum mode ); void ( QGL_DLLEXPORT *m_glBindTexture )( GLenum target, GLuint texture ); void ( QGL_DLLEXPORT *m_glBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void ( QGL_DLLEXPORT *m_glBlendFunc )( GLenum sfactor, GLenum dfactor ); void ( QGL_DLLEXPORT *m_glCallList )( GLuint list ); void ( QGL_DLLEXPORT *m_glCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); void ( QGL_DLLEXPORT *m_glClear )( GLbitfield mask ); void ( QGL_DLLEXPORT *m_glClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( QGL_DLLEXPORT *m_glClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( QGL_DLLEXPORT *m_glClearDepth )( GLclampd depth ); void ( QGL_DLLEXPORT *m_glClearIndex )( GLfloat c ); void ( QGL_DLLEXPORT *m_glClearStencil )( GLint s ); void ( QGL_DLLEXPORT *m_glClipPlane )( GLenum plane, const GLdouble *equation ); void ( QGL_DLLEXPORT *m_glColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( QGL_DLLEXPORT *m_glColor3bv )( const GLbyte *v ); void ( QGL_DLLEXPORT *m_glColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( QGL_DLLEXPORT *m_glColor3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( QGL_DLLEXPORT *m_glColor3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glColor3i )( GLint red, GLint green, GLint blue ); void ( QGL_DLLEXPORT *m_glColor3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glColor3s )( GLshort red, GLshort green, GLshort blue ); void ( QGL_DLLEXPORT *m_glColor3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( QGL_DLLEXPORT *m_glColor3ubv )( const GLubyte *v ); void ( QGL_DLLEXPORT *m_glColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( QGL_DLLEXPORT *m_glColor3uiv )( const GLuint *v ); void ( QGL_DLLEXPORT *m_glColor3us )( GLushort red, GLushort green, GLushort blue ); void ( QGL_DLLEXPORT *m_glColor3usv )( const GLushort *v ); void ( QGL_DLLEXPORT *m_glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void ( QGL_DLLEXPORT *m_glColor4bv )( const GLbyte *v ); void ( QGL_DLLEXPORT *m_glColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void ( QGL_DLLEXPORT *m_glColor4dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( QGL_DLLEXPORT *m_glColor4fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); void ( QGL_DLLEXPORT *m_glColor4iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void ( QGL_DLLEXPORT *m_glColor4sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void ( QGL_DLLEXPORT *m_glColor4ubv )( const GLubyte *v ); void ( QGL_DLLEXPORT *m_glColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void ( QGL_DLLEXPORT *m_glColor4uiv )( const GLuint *v ); void ( QGL_DLLEXPORT *m_glColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void ( QGL_DLLEXPORT *m_glColor4usv )( const GLushort *v ); void ( QGL_DLLEXPORT *m_glColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void ( QGL_DLLEXPORT *m_glColorMaterial )( GLenum face, GLenum mode ); void ( QGL_DLLEXPORT *m_glColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void ( QGL_DLLEXPORT *m_glCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); void ( QGL_DLLEXPORT *m_glCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void ( QGL_DLLEXPORT *m_glCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void ( QGL_DLLEXPORT *m_glCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( QGL_DLLEXPORT *m_glCullFace )( GLenum mode ); void ( QGL_DLLEXPORT *m_glDeleteLists )( GLuint list, GLsizei range ); void ( QGL_DLLEXPORT *m_glDeleteTextures )( GLsizei n, const GLuint *textures ); void ( QGL_DLLEXPORT *m_glDepthFunc )( GLenum func ); void ( QGL_DLLEXPORT *m_glDepthMask )( GLboolean flag ); void ( QGL_DLLEXPORT *m_glDepthRange )( GLclampd zNear, GLclampd zFar ); void ( QGL_DLLEXPORT *m_glDisable )( GLenum cap ); void ( QGL_DLLEXPORT *m_glDisableClientState )( GLenum array ); void ( QGL_DLLEXPORT *m_glDrawArrays )( GLenum mode, GLint first, GLsizei count ); void ( QGL_DLLEXPORT *m_glDrawBuffer )( GLenum mode ); void ( QGL_DLLEXPORT *m_glDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void ( QGL_DLLEXPORT *m_glDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glEdgeFlag )( GLboolean flag ); void ( QGL_DLLEXPORT *m_glEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glEdgeFlagv )( const GLboolean *flag ); void ( QGL_DLLEXPORT *m_glEnable )( GLenum cap ); void ( QGL_DLLEXPORT *m_glEnableClientState )( GLenum array ); void ( QGL_DLLEXPORT *m_glEnd )( void ); void ( QGL_DLLEXPORT *m_glEndList )( void ); void ( QGL_DLLEXPORT *m_glEvalCoord1d )( GLdouble u ); void ( QGL_DLLEXPORT *m_glEvalCoord1dv )( const GLdouble *u ); void ( QGL_DLLEXPORT *m_glEvalCoord1f )( GLfloat u ); void ( QGL_DLLEXPORT *m_glEvalCoord1fv )( const GLfloat *u ); void ( QGL_DLLEXPORT *m_glEvalCoord2d )( GLdouble u, GLdouble v ); void ( QGL_DLLEXPORT *m_glEvalCoord2dv )( const GLdouble *u ); void ( QGL_DLLEXPORT *m_glEvalCoord2f )( GLfloat u, GLfloat v ); void ( QGL_DLLEXPORT *m_glEvalCoord2fv )( const GLfloat *u ); void ( QGL_DLLEXPORT *m_glEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); void ( QGL_DLLEXPORT *m_glEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void ( QGL_DLLEXPORT *m_glEvalPoint1 )( GLint i ); void ( QGL_DLLEXPORT *m_glEvalPoint2 )( GLint i, GLint j ); void ( QGL_DLLEXPORT *m_glFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); void ( QGL_DLLEXPORT *m_glFinish )( void ); void ( QGL_DLLEXPORT *m_glFlush )( void ); void ( QGL_DLLEXPORT *m_glFogf )( GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glFogfv )( GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glFogi )( GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glFogiv )( GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glFrontFace )( GLenum mode ); void ( QGL_DLLEXPORT *m_glFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( QGL_DLLEXPORT *m_glGenLists )( GLsizei range ); void ( QGL_DLLEXPORT *m_glGenTextures )( GLsizei n, GLuint *textures ); void ( QGL_DLLEXPORT *m_glGetBooleanv )( GLenum pname, GLboolean *params ); void ( QGL_DLLEXPORT *m_glGetClipPlane )( GLenum plane, GLdouble *equation ); void ( QGL_DLLEXPORT *m_glGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( QGL_DLLEXPORT *m_glGetError )( void ); void ( QGL_DLLEXPORT *m_glGetFloatv )( GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetIntegerv )( GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetLightiv )( GLenum light, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetMapdv )( GLenum target, GLenum query, GLdouble *v ); void ( QGL_DLLEXPORT *m_glGetMapfv )( GLenum target, GLenum query, GLfloat *v ); void ( QGL_DLLEXPORT *m_glGetMapiv )( GLenum target, GLenum query, GLint *v ); void ( QGL_DLLEXPORT *m_glGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetPixelMapfv )( GLenum map, GLfloat *values ); void ( QGL_DLLEXPORT *m_glGetPixelMapuiv )( GLenum map, GLuint *values ); void ( QGL_DLLEXPORT *m_glGetPixelMapusv )( GLenum map, GLushort *values ); void ( QGL_DLLEXPORT *m_glGetPointerv )( GLenum pname, GLvoid* *params ); void ( QGL_DLLEXPORT *m_glGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( QGL_DLLEXPORT * m_glGetString )(GLenum name); void ( QGL_DLLEXPORT *m_glGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); void ( QGL_DLLEXPORT *m_glGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glHint )( GLenum target, GLenum mode ); void ( QGL_DLLEXPORT *m_glIndexMask )( GLuint mask ); void ( QGL_DLLEXPORT *m_glIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glIndexd )( GLdouble c ); void ( QGL_DLLEXPORT *m_glIndexdv )( const GLdouble *c ); void ( QGL_DLLEXPORT *m_glIndexf )( GLfloat c ); void ( QGL_DLLEXPORT *m_glIndexfv )( const GLfloat *c ); void ( QGL_DLLEXPORT *m_glIndexi )( GLint c ); void ( QGL_DLLEXPORT *m_glIndexiv )( const GLint *c ); void ( QGL_DLLEXPORT *m_glIndexs )( GLshort c ); void ( QGL_DLLEXPORT *m_glIndexsv )( const GLshort *c ); void ( QGL_DLLEXPORT *m_glIndexub )( GLubyte c ); void ( QGL_DLLEXPORT *m_glIndexubv )( const GLubyte *c ); void ( QGL_DLLEXPORT *m_glInitNames )( void ); void ( QGL_DLLEXPORT *m_glInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( QGL_DLLEXPORT *m_glIsEnabled )( GLenum cap ); GLboolean ( QGL_DLLEXPORT *m_glIsList )( GLuint list ); GLboolean ( QGL_DLLEXPORT *m_glIsTexture )( GLuint texture ); void ( QGL_DLLEXPORT *m_glLightModelf )( GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glLightModelfv )( GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glLightModeli )( GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glLightModeliv )( GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glLightf )( GLenum light, GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glLightfv )( GLenum light, GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glLighti )( GLenum light, GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glLightiv )( GLenum light, GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glLineStipple )( GLint factor, GLushort pattern ); void ( QGL_DLLEXPORT *m_glLineWidth )( GLfloat width ); void ( QGL_DLLEXPORT *m_glListBase )( GLuint base ); void ( QGL_DLLEXPORT *m_glLoadIdentity )( void ); void ( QGL_DLLEXPORT *m_glLoadMatrixd )( const GLdouble *m ); void ( QGL_DLLEXPORT *m_glLoadMatrixf )( const GLfloat *m ); void ( QGL_DLLEXPORT *m_glLoadName )( GLuint name ); void ( QGL_DLLEXPORT *m_glLogicOp )( GLenum opcode ); void ( QGL_DLLEXPORT *m_glMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void ( QGL_DLLEXPORT *m_glMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void ( QGL_DLLEXPORT *m_glMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void ( QGL_DLLEXPORT *m_glMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void ( QGL_DLLEXPORT *m_glMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); void ( QGL_DLLEXPORT *m_glMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); void ( QGL_DLLEXPORT *m_glMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void ( QGL_DLLEXPORT *m_glMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void ( QGL_DLLEXPORT *m_glMaterialf )( GLenum face, GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glMateriali )( GLenum face, GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glMaterialiv )( GLenum face, GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glMatrixMode )( GLenum mode ); void ( QGL_DLLEXPORT *m_glMultMatrixd )( const GLdouble *m ); void ( QGL_DLLEXPORT *m_glMultMatrixf )( const GLfloat *m ); void ( QGL_DLLEXPORT *m_glNewList )( GLuint list, GLenum mode ); void ( QGL_DLLEXPORT *m_glNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); void ( QGL_DLLEXPORT *m_glNormal3bv )( const GLbyte *v ); void ( QGL_DLLEXPORT *m_glNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); void ( QGL_DLLEXPORT *m_glNormal3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); void ( QGL_DLLEXPORT *m_glNormal3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glNormal3i )( GLint nx, GLint ny, GLint nz ); void ( QGL_DLLEXPORT *m_glNormal3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glNormal3s )( GLshort nx, GLshort ny, GLshort nz ); void ( QGL_DLLEXPORT *m_glNormal3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void ( QGL_DLLEXPORT *m_glPassThrough )( GLfloat token ); void ( QGL_DLLEXPORT *m_glPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); void ( QGL_DLLEXPORT *m_glPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); void ( QGL_DLLEXPORT *m_glPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); void ( QGL_DLLEXPORT *m_glPixelStoref )( GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glPixelStorei )( GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glPixelTransferf )( GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glPixelTransferi )( GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glPixelZoom )( GLfloat xfactor, GLfloat yfactor ); void ( QGL_DLLEXPORT *m_glPointSize )( GLfloat size ); void ( QGL_DLLEXPORT *m_glPolygonMode )( GLenum face, GLenum mode ); void ( QGL_DLLEXPORT *m_glPolygonOffset )( GLfloat factor, GLfloat units ); void ( QGL_DLLEXPORT *m_glPolygonStipple )( const GLubyte *mask ); void ( QGL_DLLEXPORT *m_glPopAttrib )( void ); void ( QGL_DLLEXPORT *m_glPopClientAttrib )( void ); void ( QGL_DLLEXPORT *m_glPopMatrix )( void ); void ( QGL_DLLEXPORT *m_glPopName )( void ); void ( QGL_DLLEXPORT *m_glPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); void ( QGL_DLLEXPORT *m_glPushAttrib )( GLbitfield mask ); void ( QGL_DLLEXPORT *m_glPushClientAttrib )( GLbitfield mask ); void ( QGL_DLLEXPORT *m_glPushMatrix )( void ); void ( QGL_DLLEXPORT *m_glPushName )( GLuint name ); void ( QGL_DLLEXPORT *m_glRasterPos2d )( GLdouble x, GLdouble y ); void ( QGL_DLLEXPORT *m_glRasterPos2dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glRasterPos2f )( GLfloat x, GLfloat y ); void ( QGL_DLLEXPORT *m_glRasterPos2fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glRasterPos2i )( GLint x, GLint y ); void ( QGL_DLLEXPORT *m_glRasterPos2iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glRasterPos2s )( GLshort x, GLshort y ); void ( QGL_DLLEXPORT *m_glRasterPos2sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glRasterPos3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glRasterPos3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glRasterPos3i )( GLint x, GLint y, GLint z ); void ( QGL_DLLEXPORT *m_glRasterPos3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glRasterPos3s )( GLshort x, GLshort y, GLshort z ); void ( QGL_DLLEXPORT *m_glRasterPos3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( QGL_DLLEXPORT *m_glRasterPos4dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( QGL_DLLEXPORT *m_glRasterPos4fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); void ( QGL_DLLEXPORT *m_glRasterPos4iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( QGL_DLLEXPORT *m_glRasterPos4sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glReadBuffer )( GLenum mode ); void ( QGL_DLLEXPORT *m_glReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void ( QGL_DLLEXPORT *m_glRectdv )( const GLdouble *v1, const GLdouble *v2 ); void ( QGL_DLLEXPORT *m_glRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void ( QGL_DLLEXPORT *m_glRectfv )( const GLfloat *v1, const GLfloat *v2 ); void ( QGL_DLLEXPORT *m_glRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); void ( QGL_DLLEXPORT *m_glRectiv )( const GLint *v1, const GLint *v2 ); void ( QGL_DLLEXPORT *m_glRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void ( QGL_DLLEXPORT *m_glRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( QGL_DLLEXPORT *m_glRenderMode )( GLenum mode ); void ( QGL_DLLEXPORT *m_glRotated )( GLdouble anm_gle, GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glRotatef )( GLfloat anm_gle, GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glScaled )( GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glScalef )( GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( QGL_DLLEXPORT *m_glSelectBuffer )( GLsizei size, GLuint *buffer ); void ( QGL_DLLEXPORT *m_glShadeModel )( GLenum mode ); void ( QGL_DLLEXPORT *m_glStencilFunc )( GLenum func, GLint ref, GLuint mask ); void ( QGL_DLLEXPORT *m_glStencilMask )( GLuint mask ); void ( QGL_DLLEXPORT *m_glStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); void ( QGL_DLLEXPORT *m_glTexCoord1d )( GLdouble s ); void ( QGL_DLLEXPORT *m_glTexCoord1dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glTexCoord1f )( GLfloat s ); void ( QGL_DLLEXPORT *m_glTexCoord1fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glTexCoord1i )( GLint s ); void ( QGL_DLLEXPORT *m_glTexCoord1iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glTexCoord1s )( GLshort s ); void ( QGL_DLLEXPORT *m_glTexCoord1sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glTexCoord2d )( GLdouble s, GLdouble t ); void ( QGL_DLLEXPORT *m_glTexCoord2dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glTexCoord2f )( GLfloat s, GLfloat t ); void ( QGL_DLLEXPORT *m_glTexCoord2fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glTexCoord2i )( GLint s, GLint t ); void ( QGL_DLLEXPORT *m_glTexCoord2iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glTexCoord2s )( GLshort s, GLshort t ); void ( QGL_DLLEXPORT *m_glTexCoord2sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); void ( QGL_DLLEXPORT *m_glTexCoord3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); void ( QGL_DLLEXPORT *m_glTexCoord3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glTexCoord3i )( GLint s, GLint t, GLint r ); void ( QGL_DLLEXPORT *m_glTexCoord3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glTexCoord3s )( GLshort s, GLshort t, GLshort r ); void ( QGL_DLLEXPORT *m_glTexCoord3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( QGL_DLLEXPORT *m_glTexCoord4dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( QGL_DLLEXPORT *m_glTexCoord4fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); void ( QGL_DLLEXPORT *m_glTexCoord4iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); void ( QGL_DLLEXPORT *m_glTexCoord4sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glTexEnvf )( GLenum target, GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glTexEnvi )( GLenum target, GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glTexEnviv )( GLenum target, GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glTexGend )( GLenum coord, GLenum pname, GLdouble param ); void ( QGL_DLLEXPORT *m_glTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); void ( QGL_DLLEXPORT *m_glTexGenf )( GLenum coord, GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glTexGeni )( GLenum coord, GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); #if defined( MACVERSION ) && MACVERSION > 15 //Snow Leopard 16, Leopard 15, Tiger 14, Panther 13, ... void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); #else void ( QGL_DLLEXPORT *m_glTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); #endif void ( QGL_DLLEXPORT *m_glTexParameterf )( GLenum target, GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glTexParameteri )( GLenum target, GLenum pname, GLint param ); void ( QGL_DLLEXPORT *m_glTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); void ( QGL_DLLEXPORT *m_glTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glTranslated )( GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glTranslatef )( GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glVertex2d )( GLdouble x, GLdouble y ); void ( QGL_DLLEXPORT *m_glVertex2dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertex2f )( GLfloat x, GLfloat y ); void ( QGL_DLLEXPORT *m_glVertex2fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertex2i )( GLint x, GLint y ); void ( QGL_DLLEXPORT *m_glVertex2iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glVertex2s )( GLshort x, GLshort y ); void ( QGL_DLLEXPORT *m_glVertex2sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertex3d )( GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glVertex3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertex3f )( GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glVertex3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertex3i )( GLint x, GLint y, GLint z ); void ( QGL_DLLEXPORT *m_glVertex3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glVertex3s )( GLshort x, GLshort y, GLshort z ); void ( QGL_DLLEXPORT *m_glVertex3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( QGL_DLLEXPORT *m_glVertex4dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( QGL_DLLEXPORT *m_glVertex4fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertex4i )( GLint x, GLint y, GLint z, GLint w ); void ( QGL_DLLEXPORT *m_glVertex4iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( QGL_DLLEXPORT *m_glVertex4sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); // GL_ARB_multitexture bool support_ARB_multitexture; bool ARB_multitexture(){ return support_ARB_multitexture; } void ( QGL_DLLEXPORT *m_glActiveTextureARB )( GLenum texture ); void ( QGL_DLLEXPORT *m_glClientActiveTextureARB )( GLenum texture ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1dARB )( GLenum target, GLdouble s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1dvARB )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1fARB )( GLenum target, GLfloat s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1fvARB )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1iARB )( GLenum target, GLint s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1ivARB )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1sARB )( GLenum target, GLshort s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1svARB )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2dARB )( GLenum target, GLdouble s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2dvARB )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2fARB )( GLenum target, GLfloat s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2fvARB )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2iARB )( GLenum target, GLint s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2ivARB )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2sARB )( GLenum target, GLshort s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2svARB )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3dARB )( GLenum target, GLdouble s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3dvARB )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3fARB )( GLenum target, GLfloat s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3fvARB )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3iARB )( GLenum target, GLint s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3ivARB )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3sARB )( GLenum target, GLshort s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3svARB )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4dARB )( GLenum target, GLdouble s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4dvARB )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4fARB )( GLenum target, GLfloat s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4fvARB )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4iARB )( GLenum target, GLint s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4ivARB )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4sARB )( GLenum target, GLshort s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4svARB )( GLenum target, const GLshort *v ); // ARB_texture_compression bool support_ARB_texture_compression; bool ARB_texture_compression(){ return support_ARB_texture_compression; } void ( QGL_DLLEXPORT *m_glCompressedTexImage3DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glCompressedTexImage2DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glCompressedTexImage1DARB )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2DARB )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1DARB )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glGetCompressedTexImageARB )( GLenum target, GLint lod, GLvoid* img ); // EXT_texture_compression_s3tc bool support_EXT_texture_compression_s3tc; bool EXT_texture_compression_s3tc(){ return support_EXT_texture_compression_s3tc; } // GL 1.2 bool support_GL_1_2; bool GL_1_2(){ return support_GL_1_2; } void ( QGL_DLLEXPORT *m_glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( QGL_DLLEXPORT *m_glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); void ( QGL_DLLEXPORT *m_glTexImage3D )( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( QGL_DLLEXPORT *m_glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); // GL 1.3 bool support_GL_1_3; bool GL_1_3(){ return support_GL_1_3; } void ( QGL_DLLEXPORT *m_glActiveTexture )( GLenum texture ); void ( QGL_DLLEXPORT *m_glClientActiveTexture )( GLenum texture ); void ( QGL_DLLEXPORT *m_glCompressedTexImage1D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glCompressedTexImage2D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glCompressedTexImage3D )( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glCompressedTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); void ( QGL_DLLEXPORT *m_glGetCompressedTexImage )( GLenum target, GLint lod, GLvoid *img ); void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixd )( const GLdouble m[16] ); void ( QGL_DLLEXPORT *m_glLoadTransposeMatrixf )( const GLfloat m[16] ); void ( QGL_DLLEXPORT *m_glMultTransposeMatrixd )( const GLdouble m[16] ); void ( QGL_DLLEXPORT *m_glMultTransposeMatrixf )( const GLfloat m[16] ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1d )( GLenum target, GLdouble s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1dv )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1f )( GLenum target, GLfloat s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1fv )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1i )( GLenum target, GLint s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1iv )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1s )( GLenum target, GLshort s ); void ( QGL_DLLEXPORT *m_glMultiTexCoord1sv )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2d )( GLenum target, GLdouble s, GLdouble t ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2dv )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2f )( GLenum target, GLfloat s, GLfloat t ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2fv )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2i )( GLenum target, GLint s, GLint t ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2iv )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2s )( GLenum target, GLshort s, GLshort t ); void ( QGL_DLLEXPORT *m_glMultiTexCoord2sv )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3d )( GLenum target, GLdouble s, GLdouble t, GLdouble r ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3dv )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3f )( GLenum target, GLfloat s, GLfloat t, GLfloat r ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3fv )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3i )( GLenum target, GLint s, GLint t, GLint r ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3iv )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3s )( GLenum target, GLshort s, GLshort t, GLshort r ); void ( QGL_DLLEXPORT *m_glMultiTexCoord3sv )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4d )( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4dv )( GLenum target, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4f )( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4fv )( GLenum target, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4i )( GLenum target, GLint s, GLint t, GLint r, GLint q ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4iv )( GLenum target, const GLint *v ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4s )( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); void ( QGL_DLLEXPORT *m_glMultiTexCoord4sv )( GLenum target, const GLshort *v ); void ( QGL_DLLEXPORT *m_glSampleCoverage )( GLclampf value, GLboolean invert ); // GL 1.4 bool support_GL_1_4; bool GL_1_4(){ return support_GL_1_4; } void ( QGL_DLLEXPORT *m_glBlendColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( QGL_DLLEXPORT *m_glBlendEquation )( GLenum mode ); void ( QGL_DLLEXPORT *m_glBlendFuncSeparate )( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); void ( QGL_DLLEXPORT *m_glFogCoordPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glFogCoordd )( GLdouble coord ); void ( QGL_DLLEXPORT *m_glFogCoorddv )( const GLdouble *coord ); void ( QGL_DLLEXPORT *m_glFogCoordf )( GLfloat coord ); void ( QGL_DLLEXPORT *m_glFogCoordfv )( const GLfloat *coord ); void ( QGL_DLLEXPORT *m_glMultiDrawArrays )( GLenum mode, GLint *first, GLsizei *count, GLsizei primcount ); void ( QGL_DLLEXPORT *m_glMultiDrawElements )( GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount ); void ( QGL_DLLEXPORT *m_glPointParameterf )( GLenum pname, GLfloat param ); void ( QGL_DLLEXPORT *m_glPointParameterfv )( GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glSecondaryColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3bv )( const GLbyte *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3dv )( const GLdouble *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3fv )( const GLfloat *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3i )( GLint red, GLint green, GLint blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3iv )( const GLint *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3s )( GLshort red, GLshort green, GLshort blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3sv )( const GLshort *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3ubv )( const GLubyte *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3uiv )( const GLuint *v ); void ( QGL_DLLEXPORT *m_glSecondaryColor3us )( GLushort red, GLushort green, GLushort blue ); void ( QGL_DLLEXPORT *m_glSecondaryColor3usv )( const GLushort *v ); void ( QGL_DLLEXPORT *m_glSecondaryColorPointer )( GLint size, GLenum type, GLsizei stride, GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glWindowPos2d )( GLdouble x, GLdouble y ); void ( QGL_DLLEXPORT *m_glWindowPos2dv )( const GLdouble *p ); void ( QGL_DLLEXPORT *m_glWindowPos2f )( GLfloat x, GLfloat y ); void ( QGL_DLLEXPORT *m_glWindowPos2fv )( const GLfloat *p ); void ( QGL_DLLEXPORT *m_glWindowPos2i )( GLint x, GLint y ); void ( QGL_DLLEXPORT *m_glWindowPos2iv )( const GLint *p ); void ( QGL_DLLEXPORT *m_glWindowPos2s )( GLshort x, GLshort y ); void ( QGL_DLLEXPORT *m_glWindowPos2sv )( const GLshort *p ); void ( QGL_DLLEXPORT *m_glWindowPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glWindowPos3dv )( const GLdouble *p ); void ( QGL_DLLEXPORT *m_glWindowPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glWindowPos3fv )( const GLfloat *p ); void ( QGL_DLLEXPORT *m_glWindowPos3i )( GLint x, GLint y, GLint z ); void ( QGL_DLLEXPORT *m_glWindowPos3iv )( const GLint *p ); void ( QGL_DLLEXPORT *m_glWindowPos3s )( GLshort x, GLshort y, GLshort z ); void ( QGL_DLLEXPORT *m_glWindowPos3sv )( const GLshort *p ); // GL 1.5 bool support_GL_1_5; bool GL_1_5(){ return support_GL_1_5; } void ( QGL_DLLEXPORT *m_glBeginQuery )( GLenum target, GLuint id ); void ( QGL_DLLEXPORT *m_glBindBuffer )( GLenum target, GLuint buffer ); void ( QGL_DLLEXPORT *m_glBufferData )( GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage ); void ( QGL_DLLEXPORT *m_glBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data ); void ( QGL_DLLEXPORT *m_glDeleteBuffers )( GLsizei n, const GLuint* buffers ); void ( QGL_DLLEXPORT *m_glDeleteQueries )( GLsizei n, const GLuint* ids ); void ( QGL_DLLEXPORT *m_glEndQuery )( GLenum target ); void ( QGL_DLLEXPORT *m_glGenBuffers )( GLsizei n, GLuint* buffers ); void ( QGL_DLLEXPORT *m_glGenQueries )( GLsizei n, GLuint* ids ); void ( QGL_DLLEXPORT *m_glGetBufferParameteriv )( GLenum target, GLenum pname, GLint* params ); void ( QGL_DLLEXPORT *m_glGetBufferPointerv )( GLenum target, GLenum pname, GLvoid** params ); void ( QGL_DLLEXPORT *m_glGetBufferSubData )( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ); void ( QGL_DLLEXPORT *m_glGetQueryObjectiv )( GLuint id, GLenum pname, GLint* params ); void ( QGL_DLLEXPORT *m_glGetQueryObjectuiv )( GLuint id, GLenum pname, GLuint* params ); void ( QGL_DLLEXPORT *m_glGetQueryiv )( GLenum target, GLenum pname, GLint params ); GLboolean ( QGL_DLLEXPORT *m_glIsBuffer )( GLuint buffer ); GLboolean ( QGL_DLLEXPORT *m_glIsQuery )( GLuint id ); GLvoid* ( QGL_DLLEXPORT * m_glMapBuffer )( GLenum target, GLenum access ); GLboolean ( QGL_DLLEXPORT *m_glUnmapBuffer )( GLenum target ); // GL_ARB_vertex_program bool support_ARB_vertex_program; bool ARB_vertex_program(){ return support_ARB_vertex_program; } void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort x ); void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat x ); void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble x ); void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort x, GLshort y ); void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y ); void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble x, GLdouble y ); void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort x, GLshort y, GLshort z ); void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z ); void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z ); void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ); void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ); void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v ); void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index ); void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index ); void ( QGL_DLLEXPORT *m_glProgramStringARB )( GLenum target, GLenum format, GLsizei len, const GLvoid *string ); void ( QGL_DLLEXPORT *m_glBindProgramARB )( GLenum target, GLuint program ); void ( QGL_DLLEXPORT *m_glDeleteProgramsARB )( GLsizei n, const GLuint *programs ); void ( QGL_DLLEXPORT *m_glGenProgramsARB )( GLsizei n, GLuint *programs ); void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( QGL_DLLEXPORT *m_glProgramEnvParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params ); void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( QGL_DLLEXPORT *m_glProgramEnvParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dARB )( GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( QGL_DLLEXPORT *m_glProgramLocalParameter4dvARB )( GLenum target, GLuint index, const GLdouble *params ); void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fARB )( GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( QGL_DLLEXPORT *m_glProgramLocalParameter4fvARB )( GLenum target, GLuint index, const GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterdvARB )( GLenum target, GLuint index, GLdouble *params ); void ( QGL_DLLEXPORT *m_glGetProgramEnvParameterfvARB )( GLenum target, GLuint index, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterdvARB )( GLenum target, GLuint index, GLdouble *params ); void ( QGL_DLLEXPORT *m_glGetProgramLocalParameterfvARB )( GLenum target, GLuint index, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetProgramivARB )( GLenum target, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetProgramStringARB )( GLenum target, GLenum pname, GLvoid *string ); void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer ); GLboolean ( QGL_DLLEXPORT *m_glIsProgramARB )( GLuint program ); // GL_ARB_fragment_program bool support_ARB_fragment_program; bool ARB_fragment_program(){ return support_ARB_fragment_program; } // GL_ARB_shader_objects bool support_ARB_shader_objects; bool ARB_shader_objects(){ return support_ARB_shader_objects; } void ( QGL_DLLEXPORT *m_glDeleteObjectARB )( GLhandleARB obj ); GLhandleARB ( QGL_DLLEXPORT *m_glGetHandleARB )( GLenum pname ); void ( QGL_DLLEXPORT *m_glDetachObjectARB )( GLhandleARB containerObj, GLhandleARB attachedObj ); GLhandleARB ( QGL_DLLEXPORT *m_glCreateShaderObjectARB )( GLenum shaderType ); void ( QGL_DLLEXPORT *m_glShaderSourceARB )( GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length ); void ( QGL_DLLEXPORT *m_glCompileShaderARB )( GLhandleARB shaderObj ); GLhandleARB ( QGL_DLLEXPORT *m_glCreateProgramObjectARB )( void ); void ( QGL_DLLEXPORT *m_glAttachObjectARB )( GLhandleARB containerObj, GLhandleARB obj ); void ( QGL_DLLEXPORT *m_glLinkProgramARB )( GLhandleARB programObj ); void ( QGL_DLLEXPORT *m_glUseProgramObjectARB )( GLhandleARB programObj ); void ( QGL_DLLEXPORT *m_glValidateProgramARB )( GLhandleARB programObj ); void ( QGL_DLLEXPORT *m_glUniform1fARB )( GLint location, GLfloat v0 ); void ( QGL_DLLEXPORT *m_glUniform2fARB )( GLint location, GLfloat v0, GLfloat v1 ); void ( QGL_DLLEXPORT *m_glUniform3fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ); void ( QGL_DLLEXPORT *m_glUniform4fARB )( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); void ( QGL_DLLEXPORT *m_glUniform1iARB )( GLint location, GLint v0 ); void ( QGL_DLLEXPORT *m_glUniform2iARB )( GLint location, GLint v0, GLint v1 ); void ( QGL_DLLEXPORT *m_glUniform3iARB )( GLint location, GLint v0, GLint v1, GLint v2 ); void ( QGL_DLLEXPORT *m_glUniform4iARB )( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ); void ( QGL_DLLEXPORT *m_glUniform1fvARB )( GLint location, GLsizei count, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniform2fvARB )( GLint location, GLsizei count, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniform3fvARB )( GLint location, GLsizei count, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniform4fvARB )( GLint location, GLsizei count, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniform1ivARB )( GLint location, GLsizei count, const GLint *value ); void ( QGL_DLLEXPORT *m_glUniform2ivARB )( GLint location, GLsizei count, const GLint *value ); void ( QGL_DLLEXPORT *m_glUniform3ivARB )( GLint location, GLsizei count, const GLint *value ); void ( QGL_DLLEXPORT *m_glUniform4ivARB )( GLint location, GLsizei count, const GLint *value ); void ( QGL_DLLEXPORT *m_glUniformMatrix2fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniformMatrix3fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glUniformMatrix4fvARB )( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ); void ( QGL_DLLEXPORT *m_glGetObjectParameterfvARB )( GLhandleARB obj, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetObjectParameterivARB )( GLhandleARB obj, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetInfoLogARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog ); void ( QGL_DLLEXPORT *m_glGetAttachedObjectsARB )( GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj ); GLint ( QGL_DLLEXPORT *m_glGetUniformLocationARB )( GLhandleARB programObj, const GLcharARB *name ); void ( QGL_DLLEXPORT *m_glGetActiveUniformARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name ); void ( QGL_DLLEXPORT *m_glGetUniformfvARB )( GLhandleARB programObj, GLint location, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetUniformivARB )( GLhandleARB programObj, GLint location, GLint *params ); void ( QGL_DLLEXPORT *m_glGetShaderSourceARB )( GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source ); // GL_ARB_vertex_shader bool support_ARB_vertex_shader; bool ARB_vertex_shader(){ return support_ARB_vertex_shader; } #if 0 void ( QGL_DLLEXPORT *m_glVertexAttrib1fARB )( GLuint index, GLfloat v0 ); void ( QGL_DLLEXPORT *m_glVertexAttrib1sARB )( GLuint index, GLshort v0 ); void ( QGL_DLLEXPORT *m_glVertexAttrib1dARB )( GLuint index, GLdouble v0 ); void ( QGL_DLLEXPORT *m_glVertexAttrib2fARB )( GLuint index, GLfloat v0, GLfloat v1 ); void ( QGL_DLLEXPORT *m_glVertexAttrib2sARB )( GLuint index, GLshort v0, GLshort v1 ); void ( QGL_DLLEXPORT *m_glVertexAttrib2dARB )( GLuint index, GLdouble v0, GLdouble v1 ); void ( QGL_DLLEXPORT *m_glVertexAttrib3fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2 ); void ( QGL_DLLEXPORT *m_glVertexAttrib3sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2 ); void ( QGL_DLLEXPORT *m_glVertexAttrib3dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2 ); void ( QGL_DLLEXPORT *m_glVertexAttrib4fARB )( GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ); void ( QGL_DLLEXPORT *m_glVertexAttrib4sARB )( GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3 ); void ( QGL_DLLEXPORT *m_glVertexAttrib4dARB )( GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NubARB )( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ); void ( QGL_DLLEXPORT *m_glVertexAttrib1fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib1svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib1dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib2dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib3dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4fvARB )( GLuint index, const GLfloat *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4svARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4dvARB )( GLuint index, const GLdouble *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4ivARB )( GLuint index, const GLint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4bvARB )( GLuint index, const GLbyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4ubvARB )( GLuint index, const GLubyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4usvARB )( GLuint index, const GLushort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4uivARB )( GLuint index, const GLuint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NbvARB )( GLuint index, const GLbyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NsvARB )( GLuint index, const GLshort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NivARB )( GLuint index, const GLint *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NubvARB )( GLuint index, const GLubyte *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NusvARB )( GLuint index, const GLushort *v ); void ( QGL_DLLEXPORT *m_glVertexAttrib4NuivARB )( GLuint index, const GLuint *v ); void ( QGL_DLLEXPORT *m_glVertexAttribPointerARB )( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer ); void ( QGL_DLLEXPORT *m_glEnableVertexAttribArrayARB )( GLuint index ); void ( QGL_DLLEXPORT *m_glDisableVertexAttribArrayARB )( GLuint index ); #endif void ( QGL_DLLEXPORT *m_glBindAttribLocationARB )( GLhandleARB programObj, GLuint index, const GLcharARB *name ); void ( QGL_DLLEXPORT *m_glGetActiveAttribARB )( GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name ); GLint ( QGL_DLLEXPORT *m_glGetAttribLocationARB )( GLhandleARB programObj, const GLcharARB *name ); #if 0 void ( QGL_DLLEXPORT *m_glGetVertexAttribdvARB )( GLuint index, GLenum pname, GLdouble *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribfvARB )( GLuint index, GLenum pname, GLfloat *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribivARB )( GLuint index, GLenum pname, GLint *params ); void ( QGL_DLLEXPORT *m_glGetVertexAttribPointervARB )( GLuint index, GLenum pname, GLvoid **pointer ); #endif // ARB_fragment_shader bool support_ARB_fragment_shader; bool ARB_fragment_shader(){ return support_ARB_fragment_shader; } // ARB_shading_language_100 bool support_ARB_shading_language_100; bool ARB_shading_language_100(){ return support_ARB_shading_language_100; } // GL_NV_vertex_program2 bool support_NV_vertex_program2; bool NV_vertex_program2(){ return support_NV_vertex_program2; } GLboolean ( QGL_DLLEXPORT* m_glAreProgramsResidentNV )( GLsizei, const GLuint *, GLboolean * ); void ( QGL_DLLEXPORT* m_glBindProgramNV )( GLenum, GLuint ); void ( QGL_DLLEXPORT* m_glDeleteProgramsNV )( GLsizei, const GLuint * ); void ( QGL_DLLEXPORT* m_glExecuteProgramNV )( GLenum, GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glGenProgramsNV )( GLsizei, GLuint * ); void ( QGL_DLLEXPORT* m_glGetProgramParameterdvNV )( GLenum, GLuint, GLenum, GLdouble * ); void ( QGL_DLLEXPORT* m_glGetProgramParameterfvNV )( GLenum, GLuint, GLenum, GLfloat * ); void ( QGL_DLLEXPORT* m_glGetProgramivNV )( GLuint, GLenum, GLint * ); void ( QGL_DLLEXPORT* m_glGetProgramStringNV )( GLuint, GLenum, GLubyte * ); void ( QGL_DLLEXPORT* m_glGetTrackMatrixivNV )( GLenum, GLuint, GLenum, GLint * ); void ( QGL_DLLEXPORT* m_glGetVertexAttribdvNV )( GLuint, GLenum, GLdouble * ); void ( QGL_DLLEXPORT* m_glGetVertexAttribfvNV )( GLuint, GLenum, GLfloat * ); void ( QGL_DLLEXPORT* m_glGetVertexAttribivNV )( GLuint, GLenum, GLint * ); void ( QGL_DLLEXPORT* m_glGetVertexAttribPointervNV )( GLuint, GLenum, GLvoid* * ); GLboolean ( QGL_DLLEXPORT* m_glIsProgramNV )( GLuint ); void ( QGL_DLLEXPORT* m_glLoadProgramNV )( GLenum, GLuint, GLsizei, const GLubyte * ); void ( QGL_DLLEXPORT* m_glProgramParameter4fNV )( GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); void ( QGL_DLLEXPORT* m_glProgramParameter4fvNV )( GLenum, GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glProgramParameters4fvNV )( GLenum, GLuint, GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glRequestResidentProgramsNV )( GLsizei, const GLuint * ); void ( QGL_DLLEXPORT* m_glTrackMatrixNV )( GLenum, GLuint, GLenum, GLenum ); void ( QGL_DLLEXPORT* m_glVertexAttribPointerNV )( GLuint, GLint, GLenum, GLsizei, const GLvoid * ); void ( QGL_DLLEXPORT* m_glVertexAttrib1fNV )( GLuint, GLfloat ); void ( QGL_DLLEXPORT* m_glVertexAttrib1fvNV )( GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttrib2fNV )( GLuint, GLfloat, GLfloat ); void ( QGL_DLLEXPORT* m_glVertexAttrib2fvNV )( GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttrib3fNV )( GLuint, GLfloat, GLfloat, GLfloat ); void ( QGL_DLLEXPORT* m_glVertexAttrib3fvNV )( GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttrib4fNV )( GLuint, GLfloat, GLfloat, GLfloat, GLfloat ); void ( QGL_DLLEXPORT* m_glVertexAttrib4fvNV )( GLuint, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttribs1fvNV )( GLuint, GLsizei, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttribs2fvNV )( GLuint, GLsizei, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttribs3fvNV )( GLuint, GLsizei, const GLfloat * ); void ( QGL_DLLEXPORT* m_glVertexAttribs4fvNV )( GLuint, GLsizei, const GLfloat * ); // GL_NV_fragment_program bool support_NV_fragment_program; bool NV_fragment_program(){ return support_NV_fragment_program; } void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fNV )( GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat ); void ( QGL_DLLEXPORT* m_glProgramNamedParameter4fvNV )( GLuint, GLsizei, const GLubyte *, const GLfloat * ); void ( QGL_DLLEXPORT* m_glGetProgramNamedParameterfvNV )( GLuint, GLsizei, const GLubyte *, GLfloat * ); }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalOpenGLModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalOpenGLModuleRef; inline OpenGLBinding& GlobalOpenGL(){ return GlobalOpenGLModule::getTable(); } #if GDEF_DEBUG #define GlobalOpenGL_debugAssertNoErrors() GlobalOpenGL().assertNoErrors( __FILE__, __LINE__ ) #else #define GlobalOpenGL_debugAssertNoErrors() #endif #endif