/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_ISELECTION_H ) #define INCLUDED_ISELECTION_H #include #include "generic/constant.h" #include "generic/callbackfwd.h" #include "signal/signalfwd.h" class Renderer; class View; class Selectable { public: STRING_CONSTANT( Name, "Selectable" ); virtual void setSelected( bool select ) = 0; virtual bool isSelected() const = 0; }; namespace scene { class Instance; }; class InstanceSelectionObserver { public: virtual void onSelectedChanged( scene::Instance& instance ) = 0; }; template class BasicVector3; typedef BasicVector3 Vector3; template class BasicVector4; typedef BasicVector4 Vector4; class Matrix4; typedef Vector4 Quaternion; typedef Callback1 SelectionChangeCallback; typedef SignalHandler1 SelectionChangeHandler; class SelectionSystem { public: INTEGER_CONSTANT( Version, 1 ); STRING_CONSTANT( Name, "selection" ); enum EMode { eEntity, ePrimitive, eComponent, }; enum EComponentMode { eDefault, eVertex, eEdge, eFace, }; enum EManipulatorMode { eTranslate, eRotate, eScale, eDrag, eClip, }; virtual void SetMode( EMode mode ) = 0; virtual EMode Mode() const = 0; virtual void SetComponentMode( EComponentMode mode ) = 0; virtual EComponentMode ComponentMode() const = 0; virtual void SetManipulatorMode( EManipulatorMode mode ) = 0; virtual EManipulatorMode ManipulatorMode() const = 0; virtual SelectionChangeCallback getObserver( EMode mode ) = 0; virtual std::size_t countSelected() const = 0; virtual std::size_t countSelectedComponents() const = 0; virtual void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ) = 0; virtual void onComponentSelection( scene::Instance& instance, const Selectable& selectable ) = 0; virtual scene::Instance& ultimateSelected() const = 0; virtual scene::Instance& penultimateSelected() const = 0; virtual void setSelectedAll( bool selected ) = 0; virtual void setSelectedAllComponents( bool selected ) = 0; class Visitor { public: virtual void visit( scene::Instance& instance ) const = 0; }; virtual void foreachSelected( const Visitor& visitor ) const = 0; virtual void foreachSelectedComponent( const Visitor& visitor ) const = 0; virtual void addSelectionChangeCallback( const SelectionChangeHandler& handler ) = 0; virtual void NudgeManipulator( const Vector3& nudge, const Vector3& view ) = 0; virtual void translateSelected( const Vector3& translation ) = 0; virtual void rotateSelected( const Quaternion& rotation ) = 0; virtual void scaleSelected( const Vector3& scaling ) = 0; virtual void pivotChanged() const = 0; }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalSelectionModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalSelectionModuleRef; inline SelectionSystem& GlobalSelectionSystem(){ return GlobalSelectionModule::getTable(); } #endif