/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_MODELSKIN_H ) #define INCLUDED_MODELSKIN_H #include "generic/constant.h" #include "generic/callbackfwd.h" class SkinRemap { public: const char* m_from; const char* m_to; SkinRemap( const char* from, const char* to ) : m_from( from ), m_to( to ){ } }; typedef Callback1 SkinRemapCallback; class ModuleObserver; class ModelSkin { public: virtual ~ModelSkin() = default; STRING_CONSTANT( Name, "ModelSkin" ); /// \brief Attach an \p observer whose realise() and unrealise() methods will be called when the skin is loaded or unloaded. virtual void attach( ModuleObserver& observer ) = 0; /// \brief Detach an \p observer previously-attached by calling \c attach. virtual void detach( ModuleObserver& observer ) = 0; /// \brief Returns true if this skin is currently loaded. virtual bool realised() const = 0; /// \brief Returns the shader identifier that \p name remaps to, or "" if not found or not realised. virtual const char* getRemap( const char* name ) const = 0; /// \brief Calls \p callback for each remap pair. Has no effect if not realised. virtual void forEachRemap( const SkinRemapCallback& callback ) const = 0; }; class SkinnedModel { public: STRING_CONSTANT( Name, "SkinnedModel" ); /// \brief Instructs the skinned model to update its skin. virtual void skinChanged() = 0; }; class ModelSkinCache { public: virtual ~ModelSkinCache() = default; INTEGER_CONSTANT( Version, 1 ); STRING_CONSTANT( Name, "modelskin" ); /// \brief Increments the reference count of and returns a reference to the skin uniquely identified by 'name'. virtual ModelSkin& capture( const char* name ) = 0; /// \brief Decrements the reference-count of the skin uniquely identified by 'name'. virtual void release( const char* name ) = 0; }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalModelSkinCacheModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalModelSkinCacheModuleRef; inline ModelSkinCache& GlobalModelSkinCache(){ return GlobalModelSkinCacheModule::getTable(); } #endif