/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined (INCLUDED_ECLASSLIB_H) #define INCLUDED_ECLASSLIB_H #include #include #include #include #include #include "ieclass.h" #include "irender.h" #include "math/vector.h" #include "string/string.h" typedef Vector3 Colour3; class ListAttributeType { typedef std::pair ListItem; typedef std::vector ListItems; ListItems m_items; public: typedef ListItems::const_iterator const_iterator; const_iterator begin() const { return m_items.begin(); } const_iterator end() const { return m_items.end(); } const ListItem& operator[](std::size_t i) const { return m_items[i]; } const_iterator findValue(const char* value) const { for(ListItems::const_iterator i = m_items.begin(); i != m_items.end(); ++i) { if(string_equal(value, (*i).second.c_str())) { return i; } } return m_items.end(); } void push_back(const char* name, const char* value) { m_items.push_back(ListItems::value_type(name, value)); } }; class EntityClassAttribute { public: CopiedString m_type; CopiedString m_name; CopiedString m_value; CopiedString m_description; EntityClassAttribute() { } EntityClassAttribute(const char* type, const char* name, const char* value = "", const char* description = "") : m_type(type), m_name(name), m_value(value), m_description(description) { } }; typedef std::pair EntityClassAttributePair; typedef std::list EntityClassAttributes; typedef std::list StringList; inline const char* EntityClassAttributePair_getName(const EntityClassAttributePair& attributePair) { if(!string_empty(attributePair.second.m_name.c_str())) { return attributePair.second.m_name.c_str(); } return attributePair.first.c_str(); } inline const char* EntityClassAttributePair_getDescription(const EntityClassAttributePair& attributePair) { if(!string_empty(attributePair.second.m_description.c_str())) { return attributePair.second.m_description.c_str(); } return EntityClassAttributePair_getName(attributePair); } class EntityClass { public: CopiedString m_name; StringList m_parent; bool fixedsize; bool unknown; // wasn't found in source Vector3 mins; Vector3 maxs; Colour3 color; Shader* m_state_fill; Shader* m_state_wire; Shader* m_state_blend; CopiedString m_comments; char flagnames[MAX_FLAGS][32]; CopiedString m_modelpath; CopiedString m_skin; void (*free)(EntityClass*); EntityClassAttributes m_attributes; bool inheritanceResolved; bool sizeSpecified; bool colorSpecified; const char* name() const { return m_name.c_str(); } const char* comments() const { return m_comments.c_str(); } const char* modelpath() const { return m_modelpath.c_str(); } const char* skin() const { return m_skin.c_str(); } }; inline const char* EntityClass_valueForKey(const EntityClass& entityClass, const char* key) { for(EntityClassAttributes::const_iterator i = entityClass.m_attributes.begin(); i != entityClass.m_attributes.end(); ++i) { if(string_equal(key, (*i).first.c_str())) { return (*i).second.m_value.c_str(); } } return ""; } inline EntityClassAttributePair& EntityClass_insertAttribute(EntityClass& entityClass, const char* key, const EntityClassAttribute& attribute = EntityClassAttribute()) { entityClass.m_attributes.push_back(EntityClassAttributePair(key, attribute)); return entityClass.m_attributes.back(); } inline void buffer_write_colour_fill(char buffer[128], const Colour3& colour) { sprintf(buffer, "(%g %g %g)", colour[0], colour[1], colour[2]); } inline void buffer_write_colour_wire(char buffer[128], const Colour3& colour) { sprintf(buffer, "<%g %g %g>", colour[0], colour[1], colour[2]); } inline void buffer_write_colour_blend(char buffer[128], const Colour3& colour) { sprintf(buffer, "[%g %g %g]", colour[0], colour[1], colour[2]); } inline Shader* colour_capture_state_fill(const Colour3& colour) { char buffer[128]; buffer_write_colour_fill(buffer, colour); return GlobalShaderCache().capture(buffer); } inline void colour_release_state_fill(const Colour3& colour) { char buffer[128]; buffer_write_colour_fill(buffer, colour); GlobalShaderCache().release(buffer); } inline Shader* colour_capture_state_wire(const Colour3& colour) { char buffer[128]; buffer_write_colour_wire(buffer, colour); return GlobalShaderCache().capture(buffer); } inline void colour_release_state_wire(const Colour3& colour) { char buffer[128]; buffer_write_colour_wire(buffer, colour); GlobalShaderCache().release(buffer); } inline Shader* colour_capture_state_blend(const Colour3& colour) { char buffer[128]; buffer_write_colour_blend(buffer, colour); return GlobalShaderCache().capture(buffer); } inline void colour_release_state_blend(const Colour3& colour) { char buffer[128]; buffer_write_colour_blend(buffer, colour); GlobalShaderCache().release(buffer); } inline void eclass_capture_state(EntityClass* eclass) { eclass->m_state_fill = colour_capture_state_fill(eclass->color); eclass->m_state_wire = colour_capture_state_wire(eclass->color); eclass->m_state_blend = colour_capture_state_blend(eclass->color); } inline void eclass_release_state(EntityClass* eclass) { colour_release_state_fill(eclass->color); colour_release_state_wire(eclass->color); colour_release_state_blend(eclass->color); } // eclass constructor inline EntityClass* Eclass_Alloc() { EntityClass* e = new EntityClass; e->fixedsize = false; e->unknown = false; memset(e->flagnames, 0, MAX_FLAGS*32); e->maxs = Vector3(-1,-1,-1); e->mins = Vector3(1, 1, 1); e->free = 0; e->inheritanceResolved = true; e->sizeSpecified = false; e->colorSpecified = false; return e; } // eclass destructor inline void Eclass_Free(EntityClass* e) { eclass_release_state(e); delete e; } inline bool classname_equal(const char* classname, const char* other) { return string_equal(classname, other); } inline EntityClass* EClass_Create(const char* name, const Vector3& colour, const char* comments) { EntityClass *e = Eclass_Alloc(); e->free = &Eclass_Free; e->m_name = name; e->color = colour; eclass_capture_state(e); if (comments) e->m_comments = comments; return e; } inline EntityClass* EClass_Create_FixedSize(const char* name, const Vector3& colour, const Vector3& mins, const Vector3& maxs, const char* comments) { EntityClass *e = Eclass_Alloc(); e->free = &Eclass_Free; e->m_name = name; e->color = colour; eclass_capture_state(e); e->fixedsize = true; e->mins = mins; e->maxs = maxs; if (comments) e->m_comments = comments; return e; } const Vector3 smallbox[2] = { Vector3(-8,-8,-8), Vector3( 8, 8, 8), }; inline EntityClass *EntityClass_Create_Default(const char *name, bool has_brushes) { // create a new class for it if (has_brushes) { return EClass_Create(name, Vector3(0.0f, 0.5f, 0.0f), "Not found in source."); } else { return EClass_Create_FixedSize(name, Vector3(0.0f, 0.5f, 0.0f), smallbox[0], smallbox[1], "Not found in source."); } } #endif