/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "expression.h" Vector3 testAdded1( const Vector3& a, const Vector3& b ){ return vector3_added( a, vector3_added( a, b ) ); } Vector3 testAdded2( const Vector3& a, const Vector3& b ){ return vector3_for_expression( vector_added( vector3_identity( a ), vector_added( vector3_identity( a ), vector3_identity( b ) ) ) ); } Vector3 testMultiplied1( const Vector3& a, const Vector3& b ){ return vector3_scaled( a, b ); } Vector3 testMultiplied2( const Vector3& a, const Vector3& b ){ return vector3_for_expression( vector_multiplied( vector3_identity( a ), vector3_identity( b ) ) ); } Vector3 testCross1( const Vector3& a, const Vector3& b ){ return vector3_cross( a, b ); } Vector3 testCross2( const Vector3& a, const Vector3& b ){ return vector3_for_expression( vector_cross( vector3_identity( a ), vector3_identity( b ) ) ); } double testDot1( const Vector3& a, const Vector3& b ){ return vector3_dot( a, b ); } double testDot2( const Vector3& a, const Vector3& b ){ return float_for_expression( vector_dot( vector3_identity( a ), vector3_identity( b ) ) ); } double testLength1( const Vector3& a ){ return vector3_length( a ); } double testLength2( const Vector3& a ){ return float_for_expression( vector_length( vector3_identity( a ) ) ); } Vector3 testNormalised1( const Vector3& a ){ return vector3_normalised( a ); } Vector3 testNormalised2( const Vector3& a ){ return vector3_for_expression( vector_normalised( vector3_identity( a ) ) ); } Vector3 testNegated1( const Vector3& a ){ return vector3_negated( a ); } Vector3 testNegated2( const Vector3& a ){ return vector3_for_expression( vector_negated( vector3_identity( a ) ) ); } Vector3 testScaled1( const Vector3& a, const double& b ){ return vector3_scaled( a, b ); } Vector3 testScaled2( const Vector3& a, const double& b ){ return vector3_for_expression( vector_scaled( vector3_identity( a ), float_literal( b ) ) ); } Vector3 testMatrixMultiplied1( const Vector3& a, const Matrix4& b ){ return matrix4_transformed_point( b, vector3_added( a, Vector3( 1, 0, 0 ) ) ); } Vector3 testMatrixMultiplied2( const Vector3& a, const Matrix4& b ){ return vector3_for_expression( point_multiplied( vector_added( vector3_identity( a ), vector3_literal( Vector3( 1, 0, 0 ) ) ), matrix4_identity( b ) ) ); } Matrix4 testMatrix4Multiplied1( const Matrix4& a, const Matrix4& b ){ return matrix4_multiplied_by_matrix4( a, matrix4_multiplied_by_matrix4( a, b ) ); } Matrix4 testMatrix4Multiplied2( const Matrix4& a, const Matrix4& b ){ return matrix4_for_expression( matrix4_multiplied( matrix4_identity( a ), matrix4_identity( b ) ) ); } Matrix4 testMatrix4AffineMultiplied1( const Matrix4& a, const Matrix4& b ){ return matrix4_affine_multiplied_by_matrix4( a, b ); } Matrix4 testMatrix4AffineMultiplied2( const Matrix4& a, const Matrix4& b ){ return matrix4_affine_for_expression( matrix4_multiplied( matrix4_identity( a ), matrix4_identity( b ) ) ); } Matrix4 testMatrix4MultipliedConstant1( const Matrix4& a ){ return matrix4_multiplied_by_matrix4( a, g_matrix4_identity ); } Matrix4 testMatrix4MultipliedConstant2( const Matrix4& a ){ return matrix4_for_expression( matrix4_multiplied( matrix4_identity( a ), matrix4_identity( g_matrix4_identity ) ) ); } Matrix4 testMatrix4Transposed1( const Matrix4& a ){ return matrix4_transposed( a ); } Matrix4 testMatrix4Transposed2( const Matrix4& a ){ return matrix4_for_expression( matrix_transposed( matrix4_identity( a ) ) ); } Vector3 testMulti1( const Matrix4& a, const Vector3& b, const Vector3& c ){ return vector3_added( matrix4_transformed_point( matrix4_transposed( a ), b ), c ); } Vector3 testMulti2( const Matrix4& a, const Vector3& b, const Vector3& c ){ return vector3_for_expression( vector_added( point_multiplied( vector3_identity( b ), matrix_transposed( matrix4_identity( a ) ) ), vector3_identity( c ) ) ); } template class TestBinaryFunction { typedef Value ( *Function )( const First&, const Second& ); Function m_function; public: TestBinaryFunction( Function function ) : m_function( function ){ } Value run( const First& first, const Second& second ) const { return m_function( first, second ); } }; template class TestUnaryFunction { typedef Value ( *Function )( const First& ); Function m_function; public: TestUnaryFunction( Function function ) : m_function( function ){ } Value run( const First& first ) const { return m_function( first ); } }; class TestAll { public: TestAll(){ Vector3 result1 = TestBinaryFunction( testAdded1 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ); Vector3 result2 = TestBinaryFunction( testAdded2 ).run( Vector3( 0, 0, 0 ), Vector3( 1, 1, 1 ) ); Vector3 result3 = TestBinaryFunction( testMultiplied1 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) ); Vector3 result4 = TestBinaryFunction( testMultiplied2 ).run( Vector3( 1, 2, 3 ), Vector3( 2, 1, 0.5f ) ); Vector3 result5 = TestBinaryFunction( testScaled1 ).run( Vector3( 1, 2, 3 ), 2.0 ); Vector3 result6 = TestBinaryFunction( testScaled2 ).run( Vector3( 1, 2, 3 ), 2.0 ); Vector3 result7 = TestBinaryFunction( testMatrixMultiplied1 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) ); Vector3 result8 = TestBinaryFunction( testMatrixMultiplied2 ).run( Vector3( 1, 2, 3 ), matrix4_rotation_for_x_degrees( 90 ) ); Vector3 result9 = TestUnaryFunction( testNormalised1 ).run( Vector3( 1, 2, 3 ) ); Vector3 result10 = TestUnaryFunction( testNormalised2 ).run( Vector3( 1, 2, 3 ) ); } } g_testAll;