/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mathlib.h" const m4x4_t g_m4x4_identity = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, }; void m4x4_identity(m4x4_t matrix) { matrix[1] = matrix[2] = matrix[3] = matrix[4] = matrix[6] = matrix[7] = matrix[8] = matrix[9] = matrix[11] = matrix[12] = matrix[13] = matrix[14] = 0; matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1; } m4x4Handedness_t m4x4_handedness(const m4x4_t matrix) { vec3_t cross; CrossProduct(matrix+0, matrix+4, cross); return (DotProduct(matrix+8, cross) < 0) ? eLeftHanded : eRightHanded; } void m4x4_assign(m4x4_t matrix, const m4x4_t other) { M4X4_COPY(matrix, other); } void m4x4_translation_for_vec3(m4x4_t matrix, const vec3_t translation) { matrix[1] = matrix[2] = matrix[3] = matrix[4] = matrix[6] = matrix[7] = matrix[8] = matrix[9] = matrix[11] = 0; matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1; matrix[12] = translation[0]; matrix[13] = translation[1]; matrix[14] = translation[2]; } /* clockwise rotation around X, Y, Z, facing along axis 1 0 0 cy 0 sy cz sz 0 0 cx sx 0 1 0 -sz cz 0 0 -sx cx -sy 0 cy 0 0 1 rows of Z by cols of Y cy*cz -sy*cz+sz -sy*sz+cz -sz*cy -sz*sy+cz .. or something like that.. final rotation is Z * Y * X cy*cz -sx*-sy*cz+cx*sz cx*-sy*sz+sx*cz -cy*sz sx*sy*sz+cx*cz -cx*-sy*sz+sx*cz sy -sx*cy cx*cy */ /* transposed | cy.cz + 0.sz + sy.0 cy.-sz + 0 .cz + sy.0 cy.0 + 0 .0 + sy.1 | | sx.sy.cz + cx.sz + -sx.cy.0 sx.sy.-sz + cx.cz + -sx.cy.0 sx.sy.0 + cx.0 + -sx.cy.1 | | -cx.sy.cz + sx.sz + cx.cy.0 -cx.sy.-sz + sx.cz + cx.cy.0 -cx.sy.0 + 0 .0 + cx.cy.1 | */ void m4x4_rotation_for_vec3(m4x4_t matrix, const vec3_t euler, eulerOrder_t order) { double cx, sx, cy, sy, cz, sz; cx = cos(DEG2RAD(euler[0])); sx = sin(DEG2RAD(euler[0])); cy = cos(DEG2RAD(euler[1])); sy = sin(DEG2RAD(euler[1])); cz = cos(DEG2RAD(euler[2])); sz = sin(DEG2RAD(euler[2])); switch(order) { case eXYZ: #if 1 { matrix[0] = (vec_t)(cy*cz); matrix[1] = (vec_t)(cy*sz); matrix[2] = (vec_t)-sy; matrix[4] = (vec_t)(sx*sy*cz + cx*-sz); matrix[5] = (vec_t)(sx*sy*sz + cx*cz); matrix[6] = (vec_t)(sx*cy); matrix[8] = (vec_t)(cx*sy*cz + sx*sz); matrix[9] = (vec_t)(cx*sy*sz + -sx*cz); matrix[10] = (vec_t)(cx*cy); } matrix[12] = matrix[13] = matrix[14] = matrix[3] = matrix[7] = matrix[11] = 0; matrix[15] = 1; #else m4x4_identity(matrix); matrix[5] =(vec_t) cx; matrix[6] =(vec_t) sx; matrix[9] =(vec_t)-sx; matrix[10]=(vec_t) cx; { m4x4_t temp; m4x4_identity(temp); temp[0] =(vec_t) cy; temp[2] =(vec_t)-sy; temp[8] =(vec_t) sy; temp[10]=(vec_t) cy; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[0] =(vec_t) cz; temp[1] =(vec_t) sz; temp[4] =(vec_t)-sz; temp[5] =(vec_t) cz; m4x4_premultiply_by_m4x4(matrix, temp); } #endif break; case eYZX: m4x4_identity(matrix); matrix[0] =(vec_t) cy; matrix[2] =(vec_t)-sy; matrix[8] =(vec_t) sy; matrix[10]=(vec_t) cy; { m4x4_t temp; m4x4_identity(temp); temp[5] =(vec_t) cx; temp[6] =(vec_t) sx; temp[9] =(vec_t)-sx; temp[10]=(vec_t) cx; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[0] =(vec_t) cz; temp[1] =(vec_t) sz; temp[4] =(vec_t)-sz; temp[5] =(vec_t) cz; m4x4_premultiply_by_m4x4(matrix, temp); } break; case eZXY: m4x4_identity(matrix); matrix[0] =(vec_t) cz; matrix[1] =(vec_t) sz; matrix[4] =(vec_t)-sz; matrix[5] =(vec_t) cz; { m4x4_t temp; m4x4_identity(temp); temp[5] =(vec_t) cx; temp[6] =(vec_t) sx; temp[9] =(vec_t)-sx; temp[10]=(vec_t) cx; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[0] =(vec_t) cy; temp[2] =(vec_t)-sy; temp[8] =(vec_t) sy; temp[10]=(vec_t) cy; m4x4_premultiply_by_m4x4(matrix, temp); } break; case eXZY: m4x4_identity(matrix); matrix[5] =(vec_t) cx; matrix[6] =(vec_t) sx; matrix[9] =(vec_t)-sx; matrix[10]=(vec_t) cx; { m4x4_t temp; m4x4_identity(temp); temp[0] =(vec_t) cz; temp[1] =(vec_t) sz; temp[4] =(vec_t)-sz; temp[5] =(vec_t) cz; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[0] =(vec_t) cy; temp[2] =(vec_t)-sy; temp[8] =(vec_t) sy; temp[10]=(vec_t) cy; m4x4_premultiply_by_m4x4(matrix, temp); } break; case eYXZ: /* transposed | cy.cz + sx.sy.-sz + -cx.sy.0 0.cz + cx.-sz + sx.0 sy.cz + -sx.cy.-sz + cx.cy.0 | | cy.sz + sx.sy.cz + -cx.sy.0 0.sz + cx.cz + sx.0 sy.sz + -sx.cy.cz + cx.cy.0 | | cy.0 + sx.sy.0 + -cx.sy.1 0.0 + cx.0 + sx.1 sy.0 + -sx.cy.0 + cx.cy.1 | */ #if 1 { matrix[0] = (vec_t)(cy*cz + sx*sy*-sz); matrix[1] = (vec_t)(cy*sz + sx*sy*cz); matrix[2] = (vec_t)(-cx*sy); matrix[4] = (vec_t)(cx*-sz); matrix[5] = (vec_t)(cx*cz); matrix[6] = (vec_t)(sx); matrix[8] = (vec_t)(sy*cz + -sx*cy*-sz); matrix[9] = (vec_t)(sy*sz + -sx*cy*cz); matrix[10] = (vec_t)(cx*cy); } matrix[12] = matrix[13] = matrix[14] = matrix[3] = matrix[7] = matrix[11] = 0; matrix[15] = 1; #else m4x4_identity(matrix); matrix[0] =(vec_t) cy; matrix[2] =(vec_t)-sy; matrix[8] =(vec_t) sy; matrix[10]=(vec_t) cy; { m4x4_t temp; m4x4_identity(temp); temp[5] =(vec_t) cx; temp[6] =(vec_t) sx; temp[9] =(vec_t)-sx; temp[10]=(vec_t) cx; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[0] =(vec_t) cz; temp[1] =(vec_t) sz; temp[4] =(vec_t)-sz; temp[5] =(vec_t) cz; m4x4_premultiply_by_m4x4(matrix, temp); } #endif break; case eZYX: #if 1 { matrix[0] = (vec_t)(cy*cz); matrix[4] = (vec_t)(cy*-sz); matrix[8] = (vec_t)sy; matrix[1] = (vec_t)(sx*sy*cz + cx*sz); matrix[5] = (vec_t)(sx*sy*-sz + cx*cz); matrix[9] = (vec_t)(-sx*cy); matrix[2] = (vec_t)(cx*-sy*cz + sx*sz); matrix[6] = (vec_t)(cx*-sy*-sz + sx*cz); matrix[10] = (vec_t)(cx*cy); } matrix[12] = matrix[13] = matrix[14] = matrix[3] = matrix[7] = matrix[11] = 0; matrix[15] = 1; #else m4x4_identity(matrix); matrix[0] =(vec_t) cz; matrix[1] =(vec_t) sz; matrix[4] =(vec_t)-sz; matrix[5] =(vec_t) cz; { m4x4_t temp; m4x4_identity(temp); temp[0] =(vec_t) cy; temp[2] =(vec_t)-sy; temp[8] =(vec_t) sy; temp[10]=(vec_t) cy; m4x4_premultiply_by_m4x4(matrix, temp); m4x4_identity(temp); temp[5] =(vec_t) cx; temp[6] =(vec_t) sx; temp[9] =(vec_t)-sx; temp[10]=(vec_t) cx; m4x4_premultiply_by_m4x4(matrix, temp); } #endif break; } } void m4x4_scale_for_vec3(m4x4_t matrix, const vec3_t scale) { matrix[1] = matrix[2] = matrix[3] = matrix[4] = matrix[6] = matrix[7] = matrix[8] = matrix[9] = matrix[11] = matrix[12] = matrix[13] = matrix[14] = 0; matrix[15] = 1; matrix[0] = scale[0]; matrix[5] = scale[1]; matrix[10] = scale[2]; } void m4x4_rotation_for_quat(m4x4_t matrix, const vec4_t quat) { #if 0 const double xx = quat[0] * quat[0]; const double xy = quat[0] * quat[1]; const double xz = quat[0] * quat[2]; const double xw = quat[0] * quat[3]; const double yy = quat[1] * quat[1]; const double yz = quat[1] * quat[2]; const double yw = quat[1] * quat[3]; const double zz = quat[2] * quat[2]; const double zw = quat[2] * quat[3]; matrix[0] = 1 - 2 * ( yy + zz ); matrix[4] = 2 * ( xy - zw ); matrix[8] = 2 * ( xz + yw ); matrix[1] = 2 * ( xy + zw ); matrix[5] = 1 - 2 * ( xx + zz ); matrix[9] = 2 * ( yz - xw ); matrix[2] = 2 * ( xz - yw ); matrix[6] = 2 * ( yz + xw ); matrix[10] = 1 - 2 * ( xx + yy ); #else const double x2 = quat[0] + quat[0]; const double y2 = quat[1] + quat[1]; const double z2 = quat[2] + quat[2]; const double xx = quat[0] * x2; const double xy = quat[0] * y2; const double xz = quat[0] * z2; const double yy = quat[1] * y2; const double yz = quat[1] * z2; const double zz = quat[2] * z2; const double wx = quat[3] * x2; const double wy = quat[3] * y2; const double wz = quat[3] * z2; matrix[0] = (vec_t)( 1.0 - (yy + zz) ); matrix[4] = (vec_t)(xy - wz); matrix[8] = (vec_t)(xz + wy); matrix[1] = (vec_t)(xy + wz); matrix[5] = (vec_t)( 1.0 - (xx + zz) ); matrix[9] = (vec_t)(yz - wx); matrix[2] = (vec_t)(xz - wy); matrix[6] = (vec_t)(yz + wx); matrix[10] = (vec_t)( 1.0 - (xx + yy) ); #endif matrix[3] = matrix[7] = matrix[11] = matrix[12] = matrix[13] = matrix[14] = 0; matrix[15] = 1; } void m4x4_rotation_for_axisangle(m4x4_t matrix, const vec3_t axis, double angle) { vec4_t quat; quat_for_axisangle(quat, axis, angle); m4x4_rotation_for_quat(matrix, quat); } void m4x4_frustum(m4x4_t matrix, vec_t left, vec_t right, vec_t bottom, vec_t top, vec_t nearval, vec_t farval) { matrix[0] = (vec_t)( (2*nearval) / (right-left) ); matrix[1] = 0; matrix[2] = 0; matrix[3] = 0; matrix[4] = 0; matrix[5] = (vec_t)( (2*nearval) / (top-bottom) ); matrix[6] = 0; matrix[7] = 0; matrix[8] = (vec_t)( (right+left) / (right-left) ); matrix[9] = (vec_t)( (top+bottom) / (top-bottom) ); matrix[10] = (vec_t)( -(farval+nearval) / (farval-nearval) ); matrix[11] =-1; matrix[12] = 0; matrix[13] = 0; matrix[14] = (vec_t)( -(2*farval*nearval) / (farval-nearval) ); matrix[15] = 0; } void m4x4_get_translation_vec3(const m4x4_t matrix, vec3_t translation) { translation[0] = matrix[12]; translation[1] = matrix[13]; translation[2] = matrix[14]; } void m4x4_get_rotation_vec3(const m4x4_t matrix, vec3_t euler, eulerOrder_t order) { double a, ca; switch(order) { case eXYZ: a = asin(-matrix[2]); ca = cos(a); euler[1] = (vec_t)RAD2DEG(a); /* Calculate Y-axis angle */ if (fabs(ca) > 0.005) /* Gimbal lock? */ { /* No, so get Z-axis angle */ euler[2] = (vec_t)RAD2DEG(atan2(matrix[1] / ca, matrix[0]/ ca)); /* Get X-axis angle */ euler[0] = (vec_t)RAD2DEG(atan2(matrix[6] / ca, matrix[10] / ca)); } else /* Gimbal lock has occurred */ { /* Set Z-axis angle to zero */ euler[2] = 0; /* And calculate X-axis angle */ euler[0] = (vec_t)RAD2DEG(atan2(-matrix[9], matrix[5])); } break; case eYZX: /* NOT IMPLEMENTED */ break; case eZXY: /* NOT IMPLEMENTED */ break; case eXZY: /* NOT IMPLEMENTED */ break; case eYXZ: a = asin(matrix[6]); ca = cos(a); euler[0] = (vec_t)RAD2DEG(a); /* Calculate X-axis angle */ if (fabs(ca) > 0.005) /* Gimbal lock? */ { /* No, so get Y-axis angle */ euler[1] = (vec_t)RAD2DEG(atan2(-matrix[2] / ca, matrix[10]/ ca)); /* Get Z-axis angle */ euler[2] = (vec_t)RAD2DEG(atan2(-matrix[4] / ca, matrix[5] / ca)); } else /* Gimbal lock has occurred */ { /* Set Z-axis angle to zero */ euler[2] = 0; /* And calculate Y-axis angle */ euler[1] = (vec_t)RAD2DEG(atan2(matrix[8], matrix[0])); } break; case eZYX: a = asin(matrix[8]); ca = cos(a); euler[1] = (vec_t)RAD2DEG(a); /* Calculate Y-axis angle */ if (fabs(ca) > 0.005) /* Gimbal lock? */ { /* No, so get X-axis angle */ euler[0] = (vec_t)RAD2DEG(atan2(-matrix[9] / ca, matrix[10]/ ca)); /* Get Z-axis angle */ euler[2] = (vec_t)RAD2DEG(atan2(-matrix[4] / ca, matrix[0] / ca)); } else /* Gimbal lock has occurred */ { /* Set X-axis angle to zero */ euler[0] = 0; /* And calculate Z-axis angle */ euler[2] = (vec_t)RAD2DEG(atan2(matrix[1], matrix[5])); } break; } /* return only positive angles in [0,360] */ if (euler[0] < 0) euler[0] += 360; if (euler[1] < 0) euler[1] += 360; if (euler[2] < 0) euler[2] += 360; } void m4x4_get_scale_vec3(const m4x4_t matrix, vec3_t scale) { scale[0] = VectorLength(matrix+0); scale[1] = VectorLength(matrix+4); scale[2] = VectorLength(matrix+8); } void m4x4_get_transform_vec3(const m4x4_t matrix, vec3_t translation, vec3_t euler, eulerOrder_t order, vec3_t scale) { m4x4_t normalised; m4x4_assign(normalised, matrix); scale[0] = VectorNormalize(normalised+0, normalised+0); scale[1] = VectorNormalize(normalised+4, normalised+4); scale[2] = VectorNormalize(normalised+8, normalised+8); if(m4x4_handedness(normalised) == eLeftHanded) { VectorNegate(normalised+0, normalised+0); VectorNegate(normalised+4, normalised+4); VectorNegate(normalised+8, normalised+8); scale[0] = -scale[0]; scale[1] = -scale[1]; scale[2] = -scale[2]; } m4x4_get_rotation_vec3(normalised, euler, order); m4x4_get_translation_vec3(matrix, translation); } void m4x4_translate_by_vec3(m4x4_t matrix, const vec3_t translation) { m4x4_t temp; m4x4_translation_for_vec3(temp, translation); m4x4_multiply_by_m4x4(matrix, temp); } void m4x4_rotate_by_vec3(m4x4_t matrix, const vec3_t euler, eulerOrder_t order) { m4x4_t temp; m4x4_rotation_for_vec3(temp, euler, order); m4x4_multiply_by_m4x4(matrix, temp); } void m4x4_scale_by_vec3(m4x4_t matrix, const vec3_t scale) { m4x4_t temp; m4x4_scale_for_vec3(temp, scale); m4x4_multiply_by_m4x4(matrix, temp); } void m4x4_rotate_by_quat(m4x4_t matrix, const vec4_t rotation) { m4x4_t temp; m4x4_rotation_for_quat(temp, rotation); m4x4_multiply_by_m4x4(matrix, temp); } void m4x4_rotate_by_axisangle(m4x4_t matrix, const vec3_t axis, double angle) { m4x4_t temp; m4x4_rotation_for_axisangle(temp, axis, angle); m4x4_multiply_by_m4x4(matrix, temp); } void m4x4_transform_by_vec3(m4x4_t matrix, const vec3_t translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale) { m4x4_translate_by_vec3(matrix, translation); m4x4_rotate_by_vec3(matrix, euler, order); m4x4_scale_by_vec3(matrix, scale); } void m4x4_pivoted_rotate_by_vec3(m4x4_t matrix, const vec3_t euler, eulerOrder_t order, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, pivotpoint); m4x4_rotate_by_vec3(matrix, euler, order); m4x4_translate_by_vec3(matrix, vec3_temp); } void m4x4_pivoted_scale_by_vec3(m4x4_t matrix, const vec3_t scale, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, pivotpoint); m4x4_scale_by_vec3(matrix, scale); m4x4_translate_by_vec3(matrix, vec3_temp); } void m4x4_pivoted_transform_by_vec3(m4x4_t matrix, const vec3_t translation, const vec3_t euler, eulerOrder_t order, const vec3_t scale, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorAdd(pivotpoint, translation, vec3_temp); m4x4_translate_by_vec3(matrix, vec3_temp); m4x4_rotate_by_vec3(matrix, euler, order); m4x4_scale_by_vec3(matrix, scale); VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, vec3_temp); } void m4x4_pivoted_transform_by_rotation(m4x4_t matrix, const vec3_t translation, const m4x4_t rotation, const vec3_t scale, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorAdd(pivotpoint, translation, vec3_temp); m4x4_translate_by_vec3(matrix, vec3_temp); m4x4_multiply_by_m4x4(matrix, rotation); m4x4_scale_by_vec3(matrix, scale); VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, vec3_temp); } void m4x4_pivoted_rotate_by_quat(m4x4_t matrix, const vec4_t rotation, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, pivotpoint); m4x4_rotate_by_quat(matrix, rotation); m4x4_translate_by_vec3(matrix, vec3_temp); } void m4x4_pivoted_rotate_by_axisangle(m4x4_t matrix, const vec3_t axis, double angle, const vec3_t pivotpoint) { vec3_t vec3_temp; VectorNegate(pivotpoint, vec3_temp); m4x4_translate_by_vec3(matrix, pivotpoint); m4x4_rotate_by_axisangle(matrix, axis, angle); m4x4_translate_by_vec3(matrix, vec3_temp); } /* A = A.B A0 = B0 * A0 + B1 * A4 + B2 * A8 + B3 * A12 A4 = B4 * A0 + B5 * A4 + B6 * A8 + B7 * A12 A8 = B8 * A0 + B9 * A4 + B10* A8 + B11* A12 A12= B12* A0 + B13* A4 + B14* A8 + B15* A12 A1 = B0 * A1 + B1 * A5 + B2 * A9 + B3 * A13 A5 = B4 * A1 + B5 * A5 + B6 * A9 + B7 * A13 A9 = B8 * A1 + B9 * A5 + B10* A9 + B11* A13 A13= B12* A1 + B13* A5 + B14* A9 + B15* A13 A2 = B0 * A2 + B1 * A6 + B2 * A10+ B3 * A14 A6 = B4 * A2 + B5 * A6 + B6 * A10+ B7 * A14 A10= B8 * A2 + B9 * A6 + B10* A10+ B11* A14 A14= B12* A2 + B13* A6 + B14* A10+ B15* A14 A3 = B0 * A3 + B1 * A7 + B2 * A11+ B3 * A15 A7 = B4 * A3 + B5 * A7 + B6 * A11+ B7 * A15 A11= B8 * A3 + B9 * A7 + B10* A11+ B11* A15 A15= B12* A3 + B13* A7 + B14* A11+ B15* A15 */ void m4x4_multiply_by_m4x4(m4x4_t dst, const m4x4_t src) { vec_t dst0, dst1, dst2, dst3; #if 1 dst0 = src[0] * dst[0] + src[1] * dst[4] + src[2] * dst[8] + src[3] * dst[12]; dst1 = src[4] * dst[0] + src[5] * dst[4] + src[6] * dst[8] + src[7] * dst[12]; dst2 = src[8] * dst[0] + src[9] * dst[4] + src[10]* dst[8] + src[11]* dst[12]; dst3 = src[12]* dst[0] + src[13]* dst[4] + src[14]* dst[8] + src[15]* dst[12]; dst[0] = dst0; dst[4] = dst1; dst[8] = dst2; dst[12]= dst3; dst0 = src[0] * dst[1] + src[1] * dst[5] + src[2] * dst[9] + src[3] * dst[13]; dst1 = src[4] * dst[1] + src[5] * dst[5] + src[6] * dst[9] + src[7] * dst[13]; dst2 = src[8] * dst[1] + src[9] * dst[5] + src[10]* dst[9] + src[11]* dst[13]; dst3 = src[12]* dst[1] + src[13]* dst[5] + src[14]* dst[9] + src[15]* dst[13]; dst[1] = dst0; dst[5] = dst1; dst[9] = dst2; dst[13]= dst3; dst0 = src[0] * dst[2] + src[1] * dst[6] + src[2] * dst[10]+ src[3] * dst[14]; dst1 = src[4] * dst[2] + src[5] * dst[6] + src[6] * dst[10]+ src[7] * dst[14]; dst2 = src[8] * dst[2] + src[9] * dst[6] + src[10]* dst[10]+ src[11]* dst[14]; dst3 = src[12]* dst[2] + src[13]* dst[6] + src[14]* dst[10]+ src[15]* dst[14]; dst[2] = dst0; dst[6] = dst1; dst[10]= dst2; dst[14]= dst3; dst0 = src[0] * dst[3] + src[1] * dst[7] + src[2] * dst[11]+ src[3] * dst[15]; dst1 = src[4] * dst[3] + src[5] * dst[7] + src[6] * dst[11]+ src[7] * dst[15]; dst2 = src[8] * dst[3] + src[9] * dst[7] + src[10]* dst[11]+ src[11]* dst[15]; dst3 = src[12]* dst[3] + src[13]* dst[7] + src[14]* dst[11]+ src[15]* dst[15]; dst[3] = dst0; dst[7] = dst1; dst[11]= dst2; dst[15]= dst3; #else vec_t * p = dst; for(int i=0;i<4;i++) { dst1 = src[0] * p[0]; dst1 += src[1] * p[4]; dst1 += src[2] * p[8]; dst1 += src[3] * p[12]; dst2 = src[4] * p[0]; dst2 += src[5] * p[4]; dst2 += src[6] * p[8]; dst2 += src[7] * p[12]; dst3 = src[8] * p[0]; dst3 += src[9] * p[4]; dst3 += src[10] * p[8]; dst3 += src[11] * p[12]; dst4 = src[12] * p[0]; dst4 += src[13] * p[4]; dst4 += src[14] * p[8]; dst4 += src[15] * p[12]; p[0] = dst1; p[4] = dst2; p[8] = dst3; p[12] = dst4; p++; } #endif } /* A = B.A A0 = A0 * B0 + A1 * B4 + A2 * B8 + A3 * B12 A1 = A0 * B1 + A1 * B5 + A2 * B9 + A3 * B13 A2 = A0 * B2 + A1 * B6 + A2 * B10+ A3 * B14 A3 = A0 * B3 + A1 * B7 + A2 * B11+ A3 * B15 A4 = A4 * B0 + A5 * B4 + A6 * B8 + A7 * B12 A5 = A4 * B1 + A5 * B5 + A6 * B9 + A7 * B13 A6 = A4 * B2 + A5 * B6 + A6 * B10+ A7 * B14 A7 = A4 * B3 + A5 * B7 + A6 * B11+ A7 * B15 A8 = A8 * B0 + A9 * B4 + A10* B8 + A11* B12 A9 = A8 * B1 + A9 * B5 + A10* B9 + A11* B13 A10= A8 * B2 + A9 * B6 + A10* B10+ A11* B14 A11= A8 * B3 + A9 * B7 + A10* B11+ A11* B15 A12= A12* B0 + A13* B4 + A14* B8 + A15* B12 A13= A12* B1 + A13* B5 + A14* B9 + A15* B13 A14= A12* B2 + A13* B6 + A14* B10+ A15* B14 A15= A12* B3 + A13* B7 + A14* B11+ A15* B15 */ void m4x4_premultiply_by_m4x4(m4x4_t dst, const m4x4_t src) { vec_t dst0, dst1, dst2, dst3; #if 1 dst0 = dst[0] * src[0] + dst[1] * src[4] + dst[2] * src[8] + dst[3] * src[12]; dst1 = dst[0] * src[1] + dst[1] * src[5] + dst[2] * src[9] + dst[3] * src[13]; dst2 = dst[0] * src[2] + dst[1] * src[6] + dst[2] * src[10]+ dst[3] * src[14]; dst3 = dst[0] * src[3] + dst[1] * src[7] + dst[2] * src[11]+ dst[3] * src[15]; dst[0] = dst0; dst[1] = dst1; dst[2] = dst2; dst[3]= dst3; dst0 = dst[4] * src[0] + dst[5] * src[4] + dst[6] * src[8] + dst[7] * src[12]; dst1 = dst[4] * src[1] + dst[5] * src[5] + dst[6] * src[9] + dst[7] * src[13]; dst2 = dst[4] * src[2] + dst[5] * src[6] + dst[6] * src[10]+ dst[7] * src[14]; dst3 = dst[4] * src[3] + dst[5] * src[7] + dst[6] * src[11]+ dst[7] * src[15]; dst[4] = dst0; dst[5] = dst1; dst[6] = dst2; dst[7]= dst3; dst0 = dst[8] * src[0] + dst[9] * src[4] + dst[10]* src[8] + dst[11]* src[12]; dst1 = dst[8] * src[1] + dst[9] * src[5] + dst[10]* src[9] + dst[11]* src[13]; dst2 = dst[8] * src[2] + dst[9] * src[6] + dst[10]* src[10]+ dst[11]* src[14]; dst3 = dst[8] * src[3] + dst[9] * src[7] + dst[10]* src[11]+ dst[11]* src[15]; dst[8] = dst0; dst[9] = dst1; dst[10] = dst2; dst[11]= dst3; dst0 = dst[12]* src[0] + dst[13]* src[4] + dst[14]* src[8] + dst[15]* src[12]; dst1 = dst[12]* src[1] + dst[13]* src[5] + dst[14]* src[9] + dst[15]* src[13]; dst2 = dst[12]* src[2] + dst[13]* src[6] + dst[14]* src[10]+ dst[15]* src[14]; dst3 = dst[12]* src[3] + dst[13]* src[7] + dst[14]* src[11]+ dst[15]* src[15]; dst[12] = dst0; dst[13] = dst1; dst[14] = dst2; dst[15]= dst3; #else vec_t* p = dst; for(int i=0;i<4;i++) { dst1 = src[0] * p[0]; dst2 = src[1] * p[0]; dst3 = src[2] * p[0]; dst4 = src[3] * p[0]; dst1 += src[4] * p[1]; dst2 += src[5] * p[1]; dst3 += src[6] * p[1]; dst4 += src[7] * p[1]; dst1 += src[8] * p[2]; dst2 += src[9] * p[2]; dst4 += src[11] * p[2]; dst3 += src[10] * p[2]; dst1 += src[12] * p[3]; dst2 += src[13] * p[3]; dst3 += src[14] * p[3]; dst4 += src[15] * p[3]; *p++ = dst1; *p++ = dst2; *p++ = dst3; *p++ = dst4; } #endif } void m4x4_orthogonal_multiply_by_m4x4(m4x4_t dst, const m4x4_t src) { vec_t dst0, dst1, dst2, dst3; dst0 = src[0] * dst[0] + src[1] * dst[4] + src[2] * dst[8]; dst1 = src[4] * dst[0] + src[5] * dst[4] + src[6] * dst[8]; dst2 = src[8] * dst[0] + src[9] * dst[4] + src[10]* dst[8]; dst3 = src[12]* dst[0] + src[13]* dst[4] + src[14]* dst[8] + dst[12]; dst[0] = dst0; dst[4] = dst1; dst[8] = dst2; dst[12]= dst3; dst0 = src[0] * dst[1] + src[1] * dst[5] + src[2] * dst[9]; dst1 = src[4] * dst[1] + src[5] * dst[5] + src[6] * dst[9]; dst2 = src[8] * dst[1] + src[9] * dst[5] + src[10]* dst[9]; dst3 = src[12]* dst[1] + src[13]* dst[5] + src[14]* dst[9] + dst[13]; dst[1] = dst0; dst[5] = dst1; dst[9] = dst2; dst[13]= dst3; dst0 = src[0] * dst[2] + src[1] * dst[6] + src[2] * dst[10]; dst1 = src[4] * dst[2] + src[5] * dst[6] + src[6] * dst[10]; dst2 = src[8] * dst[2] + src[9] * dst[6] + src[10]* dst[10]; dst3 = src[12]* dst[2] + src[13]* dst[6] + src[14]* dst[10]+ dst[14]; dst[2] = dst0; dst[6] = dst1; dst[10]= dst2; dst[14]= dst3; } void m4x4_orthogonal_premultiply_by_m4x4(m4x4_t dst, const m4x4_t src) { vec_t dst0, dst1, dst2; dst0 = dst[0] * src[0] + dst[1] * src[4] + dst[2] * src[8]; dst1 = dst[0] * src[1] + dst[1] * src[5] + dst[2] * src[9]; dst2 = dst[0] * src[2] + dst[1] * src[6] + dst[2] * src[10]; dst[0] = dst0; dst[1] = dst1; dst[2] = dst2; dst0 = dst[4] * src[0] + dst[5] * src[4] + dst[6] * src[8]; dst1 = dst[4] * src[1] + dst[5] * src[5] + dst[6] * src[9]; dst2 = dst[4] * src[2] + dst[5] * src[6] + dst[6] * src[10]; dst[4] = dst0; dst[5] = dst1; dst[6] = dst2; dst0 = dst[8] * src[0] + dst[9] * src[4] + dst[10]* src[8]; dst1 = dst[8] * src[1] + dst[9] * src[5] + dst[10]* src[9]; dst2 = dst[8] * src[2] + dst[9] * src[6] + dst[10]* src[10]; dst[8] = dst0; dst[9] = dst1; dst[10] = dst2; dst0 = dst[12]* src[0] + dst[13]* src[4] + dst[14]* src[8] + dst[15]* src[12]; dst1 = dst[12]* src[1] + dst[13]* src[5] + dst[14]* src[9] + dst[15]* src[13]; dst2 = dst[12]* src[2] + dst[13]* src[6] + dst[14]* src[10]+ dst[15]* src[14]; dst[12] = dst0; dst[13] = dst1; dst[14] = dst2; } void m4x4_transform_point(const m4x4_t matrix, vec3_t point) { float out1, out2, out3; out1 = matrix[0] * point[0] + matrix[4] * point[1] + matrix[8] * point[2] + matrix[12]; out2 = matrix[1] * point[0] + matrix[5] * point[1] + matrix[9] * point[2] + matrix[13]; out3 = matrix[2] * point[0] + matrix[6] * point[1] + matrix[10] * point[2] + matrix[14]; point[0] = out1; point[1] = out2; point[2] = out3; } void m4x4_transform_normal(const m4x4_t matrix, vec3_t normal) { float out1, out2, out3; out1 = matrix[0] * normal[0] + matrix[4] * normal[1] + matrix[8] * normal[2]; out2 = matrix[1] * normal[0] + matrix[5] * normal[1] + matrix[9] * normal[2]; out3 = matrix[2] * normal[0] + matrix[6] * normal[1] + matrix[10] * normal[2]; normal[0] = out1; normal[1] = out2; normal[2] = out3; } void m4x4_transform_vec4(const m4x4_t matrix, vec4_t vector) { float out1, out2, out3, out4; out1 = matrix[0] * vector[0] + matrix[4] * vector[1] + matrix[8] * vector[2] + matrix[12] * vector[3]; out2 = matrix[1] * vector[0] + matrix[5] * vector[1] + matrix[9] * vector[2] + matrix[13] * vector[3]; out3 = matrix[2] * vector[0] + matrix[6] * vector[1] + matrix[10] * vector[2] + matrix[14] * vector[3]; out4 = matrix[3] * vector[0] + matrix[7] * vector[1] + matrix[11] * vector[2] + matrix[15] * vector[3]; vector[0] = out1; vector[1] = out2; vector[2] = out3; vector[3] = out4; } #define CLIP_X_LT_W(p) ((p)[0] < (p)[3]) #define CLIP_X_GT_W(p) ((p)[0] > -(p)[3]) #define CLIP_Y_LT_W(p) ((p)[1] < (p)[3]) #define CLIP_Y_GT_W(p) ((p)[1] > -(p)[3]) #define CLIP_Z_LT_W(p) ((p)[2] < (p)[3]) #define CLIP_Z_GT_W(p) ((p)[2] > -(p)[3]) clipmask_t homogenous_clip_point(const vec4_t clipped) { clipmask_t result = CLIP_FAIL; if(CLIP_X_LT_W(clipped)) result &= ~CLIP_LT_X; // X < W if(CLIP_X_GT_W(clipped)) result &= ~CLIP_GT_X; // X > -W if(CLIP_Y_LT_W(clipped)) result &= ~CLIP_LT_Y; // Y < W if(CLIP_Y_GT_W(clipped)) result &= ~CLIP_GT_Y; // Y > -W if(CLIP_Z_LT_W(clipped)) result &= ~CLIP_LT_Z; // Z < W if(CLIP_Z_GT_W(clipped)) result &= ~CLIP_GT_Z; // Z > -W return result; } clipmask_t m4x4_clip_point(const m4x4_t matrix, const vec3_t point, vec4_t clipped) { clipped[0] = point[0]; clipped[1] = point[1]; clipped[2] = point[2]; clipped[3] = 1; m4x4_transform_vec4(matrix, clipped); return homogenous_clip_point(clipped); } unsigned int homogenous_clip_triangle(vec4_t clipped[9]) { vec4_t buffer[9]; unsigned int rcount = 3; unsigned int wcount = 0; vec_t const* rptr = clipped[0]; vec_t* wptr = buffer[0]; const vec_t* p0; const vec_t* p1; unsigned char b0, b1; unsigned int i; double scale; p0 = rptr; b0 = CLIP_X_LT_W(p0); for(i=0; i= 0.0) pos += det; else neg += det; det = src[1] * src[6] * src[8]; if (det >= 0.0) pos += det; else neg += det; det = src[2] * src[4] * src[9]; if (det >= 0.0) pos += det; else neg += det; det = -src[2] * src[5] * src[8]; if (det >= 0.0) pos += det; else neg += det; det = -src[1] * src[4] * src[10]; if (det >= 0.0) pos += det; else neg += det; det = -src[0] * src[6] * src[9]; if (det >= 0.0) pos += det; else neg += det; det = pos + neg; #elif 0 float det = (src[0] * src[5] * src[10]) + (src[1] * src[6] * src[8]) + (src[2] * src[4] * src[9]) - (src[2] * src[5] * src[8]) - (src[1] * src[4] * src[10]) - (src[0] * src[6] * src[9]); #else float det = src[0] * ( src[5]*src[10] - src[9]*src[6] ) - src[1] * ( src[4]*src[10] - src[8]*src[6] ) + src[2] * ( src[4]*src[9] - src[8]*src[5] ); #endif if (det*det < 1e-25) return 1; det = 1.0f / det; matrix[0] = ( (src[5]*src[10]- src[6]*src[9] )*det); matrix[1] = (- (src[1]*src[10]- src[2]*src[9] )*det); matrix[2] = ( (src[1]*src[6] - src[2]*src[5] )*det); matrix[4] = (- (src[4]*src[10]- src[6]*src[8] )*det); matrix[5] = ( (src[0]*src[10]- src[2]*src[8] )*det); matrix[6] = (- (src[0]*src[6] - src[2]*src[4] )*det); matrix[8] = ( (src[4]*src[9] - src[5]*src[8] )*det); matrix[9] = (- (src[0]*src[9] - src[1]*src[8] )*det); matrix[10]= ( (src[0]*src[5] - src[1]*src[4] )*det); } /* Do the translation part */ matrix[12] = - (src[12] * matrix[0] + src[13] * matrix[4] + src[14] * matrix[8]); matrix[13] = - (src[12] * matrix[1] + src[13] * matrix[5] + src[14] * matrix[9]); matrix[14] = - (src[12] * matrix[2] + src[13] * matrix[6] + src[14] * matrix[10]); return 0; } void quat_identity(vec4_t quat) { quat[0] = quat[1] = quat[2] = 0; quat[3] = 1; } void quat_multiply_by_quat(vec4_t quat, const vec4_t other) { const vec_t x = quat[3]*other[0] + quat[0]*other[3] + quat[1]*other[2] - quat[2]*other[1]; const vec_t y = quat[3]*other[1] + quat[1]*other[3] + quat[2]*other[0] - quat[0]*other[2]; const vec_t z = quat[3]*other[2] + quat[2]*other[3] + quat[0]*other[1] - quat[1]*other[0]; const vec_t w = quat[3]*other[3] - quat[0]*other[0] - quat[1]*other[1] - quat[2]*other[2]; quat[0] = x; quat[1] = y; quat[2] = z; quat[3] = w; } void quat_conjugate(vec4_t quat) { VectorNegate(quat, quat); } //! quaternion from two unit vectors void quat_for_unit_vectors(vec4_t quat, const vec3_t from, const vec3_t to) { CrossProduct(from, to, quat); quat[3] = DotProduct(from, to); } void quat_normalise(vec4_t quat) { const vec_t n = 1 / ( quat[0] * quat[0] + quat[1] * quat[1] + quat[2] * quat[2] + quat[3] * quat[3] ); quat[0] *= n; quat[1] *= n; quat[2] *= n; quat[3] *= n; } void quat_for_axisangle(vec4_t quat, const vec3_t axis, double angle) { angle *= 0.5; quat[3] = (float)sin(angle); quat[0] = axis[0] * quat[3]; quat[1] = axis[1] * quat[3]; quat[2] = axis[2] * quat[3]; quat[3] = (float)cos(angle); } void m3x3_multiply_by_m3x3(m3x3_t matrix, const m3x3_t matrix_src) { float *pDest = matrix; float out1, out2, out3; int i; for(i=0;i<3;i++) { out1 = matrix_src[0] * pDest[0]; out1 += matrix_src[1] * pDest[3]; out1 += matrix_src[2] * pDest[6]; out2 = matrix_src[3] * pDest[0]; out2 += matrix_src[4] * pDest[3]; out2 += matrix_src[5] * pDest[6]; out3 = matrix_src[6] * pDest[0]; out3 += matrix_src[7] * pDest[3]; out3 += matrix_src[8] * pDest[6]; pDest[0] = out1; pDest[3] = out2; pDest[6] = out3; pDest++; } } void m3x3_transform_vec3(const m3x3_t matrix, vec3_t vector) { float out1, out2, out3; out1 = matrix[0] * vector[0]; out1 += matrix[3] * vector[1]; out1 += matrix[6] * vector[2]; out2 = matrix[1] * vector[0]; out2 += matrix[4] * vector[1]; out2 += matrix[7] * vector[2]; out3 = matrix[2] * vector[0]; out3 += matrix[5] * vector[1]; out3 += matrix[8] * vector[2]; vector[0] = out1; vector[1] = out2; vector[2] = out3; } float m3_det( m3x3_t mat ) { float det; det = mat[0] * ( mat[4]*mat[8] - mat[7]*mat[5] ) - mat[1] * ( mat[3]*mat[8] - mat[6]*mat[5] ) + mat[2] * ( mat[3]*mat[7] - mat[6]*mat[4] ); return( det ); } int m3_inverse( m3x3_t mr, m3x3_t ma ) { float det = m3_det( ma ); if (det == 0 ) { return 1; } mr[0] = ma[4]*ma[8] - ma[5]*ma[7] / det; mr[1] = -( ma[1]*ma[8] - ma[7]*ma[2] ) / det; mr[2] = ma[1]*ma[5] - ma[4]*ma[2] / det; mr[3] = -( ma[3]*ma[8] - ma[5]*ma[6] ) / det; mr[4] = ma[0]*ma[8] - ma[6]*ma[2] / det; mr[5] = -( ma[0]*ma[5] - ma[3]*ma[2] ) / det; mr[6] = ma[3]*ma[7] - ma[6]*ma[4] / det; mr[7] = -( ma[0]*ma[7] - ma[6]*ma[1] ) / det; mr[8] = ma[0]*ma[4] - ma[1]*ma[3] / det; return 0; } void m4_submat( m4x4_t mr, m3x3_t mb, int i, int j ) { int ti, tj, idst, jdst; for ( ti = 0; ti < 4; ti++ ) { if ( ti < i ) idst = ti; else if ( ti > i ) idst = ti-1; for ( tj = 0; tj < 4; tj++ ) { if ( tj < j ) jdst = tj; else if ( tj > j ) jdst = tj-1; if ( ti != i && tj != j ) mb[idst*3 + jdst] = mr[ti*4 + tj ]; } } } float m4_det( m4x4_t mr ) { float det, result = 0, i = 1; m3x3_t msub3; int n; for ( n = 0; n < 4; n++, i *= -1 ) { m4_submat( mr, msub3, 0, n ); det = m3_det( msub3 ); result += mr[n] * det * i; } return result; } int m4x4_invert(m4x4_t matrix) { float mdet = m4_det( matrix ); m3x3_t mtemp; int i, j, sign; m4x4_t m4x4_temp; #if 0 if ( fabs( mdet ) < 0.0000000001 ) return 1; #endif m4x4_assign(m4x4_temp, matrix); for ( i = 0; i < 4; i++ ) for ( j = 0; j < 4; j++ ) { sign = 1 - ( (i +j) % 2 ) * 2; m4_submat( m4x4_temp, mtemp, i, j ); matrix[i+j*4] = ( m3_det( mtemp ) * sign ) / mdet; /* FIXME: try using * inverse det and see if speed/accuracy are good enough */ } return 0; } #if 0 void m4x4_solve_ge(m4x4_t matrix, vec4_t x) { int indx[4]; int c,r; int i; int best; float scale[4]; float f, pivot; float aug[4]; float recip, ratio; float* p; for(r=0; r<4; r++) { aug[r] = 0; indx[r] = r; } for (r=0; r<4; r++) { scale[r] = 0; for (c=0; c<4; c++, p++) { if (fabs(*p) > scale[r]) { scale[r] = (float)fabs(*p); } } } for (c=0; c<3; c++) { pivot = 0; for (r=c; r<4; r++) { f = (float)fabs(matrix[(indx[r]<<2)+c]) / scale[indx[r]]; if (f > pivot) { pivot = f; best = r; } } i = indx[c]; indx[c] = indx[best]; indx[best] = i; recip = 1 / matrix[(indx[c]<<2)+c]; for (r=c+1; r<4; r++) { p = matrix + (indx[r]<<2); ratio = p[c] * recip; for (i=c+1; i<4; i++) p[i] -= ratio * matrix[(indx[c]<<2)+i]; aug[indx[r]] -= ratio * aug[indx[c]]; } } x[indx[3]] = aug[indx[3]] / matrix[(indx[3]<<2)+3]; for(r=2; r>=0; r--) { f = aug[indx[r]]; p = matrix + (indx[r]<<2); recip = 1 / p[r]; for(c=(r+1); c<4; c++) { f -= (p[c] * x[indx[c]]); } x[indx[r]] = f * recip; } } #endif #define N 3 int matrix_solve_ge(vec_t* matrix, vec_t* aug, vec3_t x) { int indx[N]; int c,r; int i; int best; float scale[N]; float f, pivot; float ratio; float* p; for(r=0; r scale[r]) { scale[r] = (float)fabs(*p); } } } for (c=0; c pivot) { pivot = f; best = r; } } if(best == -1) return 1; i = indx[c]; indx[c] = indx[best]; indx[best] = i; for (r=c+1; r=0; r--) { f = aug[indx[r]]; p = matrix + (indx[r]*N); for(c=(r+1); c=0;i--) { temp = b[i]; for(j=(i+1);j