/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined (INCLUDED_TEXTURELIB_H) #define INCLUDED_TEXTURELIB_H #include "generic/vector.h" typedef Vector3 Colour3; typedef unsigned int GLuint; class LoadImageCallback; // describes a GL texture struct qtexture_t { qtexture_t(const LoadImageCallback& load, const char* name) : load(load), name(name) { } const LoadImageCallback& load; const char* name; std::size_t width, height; GLuint texture_number; // gl bind number Colour3 color; // for flat shade mode int surfaceFlags, contentFlags, value; }; #endif