/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_ANGLE_H ) #define INCLUDED_ANGLE_H #include "ientity.h" #include "math/quaternion.h" #include "generic/callback.h" #include "stringio.h" const float ANGLEKEY_IDENTITY = 0; inline void default_angle( float& angle ){ angle = ANGLEKEY_IDENTITY; } inline void normalise_angle( float& angle ){ angle = static_cast( float_mod( angle, 360.0 ) ); } inline void read_angle( float& angle, const char* value ){ if ( !string_parse_float( value, angle ) ) { angle = 0; } else { normalise_angle( angle ); } } inline void write_angle( float angle, Entity* entity ){ if ( angle == 0 ) { entity->setKeyValue( "angle", "" ); } else { char value[64]; sprintf( value, "%f", angle ); entity->setKeyValue( "angle", value ); } } class AngleKey { Callback m_angleChanged; public: float m_angle; AngleKey( const Callback& angleChanged ) : m_angleChanged( angleChanged ), m_angle( ANGLEKEY_IDENTITY ){ } void angleChanged( const char* value ){ read_angle( m_angle, value ); m_angleChanged(); } typedef MemberCaller1 AngleChangedCaller; void write( Entity* entity ) const { write_angle( m_angle, entity ); } }; inline float angle_rotated( float angle, const Quaternion& rotation ){ return matrix4_get_rotation_euler_xyz_degrees( matrix4_multiplied_by_matrix4( matrix4_rotation_for_z_degrees( angle ), matrix4_rotation_for_quaternion_quantised( rotation ) ) ).z(); } #endif