/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ ///\file ///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg). /// /// This entity displays the model specified in its entity-definition. /// The "origin" and "angle" keys directly control the entity's local-to-parent transform. /// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only. #include "eclassmodel.h" #include "cullable.h" #include "renderable.h" #include "editable.h" #include "selectionlib.h" #include "instancelib.h" #include "transformlib.h" #include "traverselib.h" #include "entitylib.h" #include "render.h" #include "eclasslib.h" #include "pivot.h" #include "targetable.h" #include "origin.h" #include "angle.h" #include "rotation.h" #include "model.h" #include "filters.h" #include "namedentity.h" #include "keyobservers.h" #include "namekeys.h" #include "modelskinkey.h" #include "entity.h" class EclassModel : public Snappable { MatrixTransform m_transform; EntityKeyValues m_entity; KeyObserverMap m_keyObservers; OriginKey m_originKey; Vector3 m_origin; AngleKey m_angleKey; float m_angle; RotationKey m_rotationKey; Float9 m_rotation; SingletonModel m_model; ClassnameFilter m_filter; NamedEntity m_named; NameKeys m_nameKeys; RenderablePivot m_renderOrigin; RenderableNamedEntity m_renderName; ModelSkinKey m_skin; Callback m_transformChanged; Callback m_evaluateTransform; void construct() { default_rotation(m_rotation); m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter)); m_keyObservers.insert(Static::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named)); if(g_gameType == eGameTypeDoom3) { m_keyObservers.insert("angle", RotationKey::AngleChangedCaller(m_rotationKey)); m_keyObservers.insert("rotation", RotationKey::RotationChangedCaller(m_rotationKey)); } else { m_keyObservers.insert("angle", AngleKey::AngleChangedCaller(m_angleKey)); } m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey)); } void updateTransform() { m_transform.localToParent() = g_matrix4_identity; matrix4_translate_by_vec3(m_transform.localToParent(), m_origin); if(g_gameType == eGameTypeDoom3) { matrix4_multiply_by_matrix4(m_transform.localToParent(), rotation_toMatrix(m_rotation)); } else { matrix4_multiply_by_matrix4(m_transform.localToParent(), matrix4_rotation_for_z_degrees(m_angle)); } m_transformChanged(); } typedef MemberCaller UpdateTransformCaller; void originChanged() { m_origin = m_originKey.m_origin; updateTransform(); } typedef MemberCaller OriginChangedCaller; void angleChanged() { m_angle = m_angleKey.m_angle; updateTransform(); } typedef MemberCaller AngleChangedCaller; void rotationChanged() { rotation_assign(m_rotation, m_rotationKey.m_rotation); updateTransform(); } typedef MemberCaller RotationChangedCaller; void skinChanged() { scene::Node* node = m_model.getNode(); if(node != 0) { Node_modelSkinChanged(*node); } } typedef MemberCaller SkinChangedCaller; public: EclassModel(EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) : m_entity(eclass), m_originKey(OriginChangedCaller(*this)), m_origin(ORIGINKEY_IDENTITY), m_angleKey(AngleChangedCaller(*this)), m_angle(ANGLEKEY_IDENTITY), m_rotationKey(RotationChangedCaller(*this)), m_filter(m_entity, node), m_named(m_entity), m_nameKeys(m_entity), m_renderName(m_named, g_vector3_identity), m_skin(SkinChangedCaller(*this)), m_transformChanged(transformChanged), m_evaluateTransform(evaluateTransform) { construct(); } EclassModel(const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform) : m_entity(other.m_entity), m_originKey(OriginChangedCaller(*this)), m_origin(ORIGINKEY_IDENTITY), m_angleKey(AngleChangedCaller(*this)), m_angle(ANGLEKEY_IDENTITY), m_rotationKey(RotationChangedCaller(*this)), m_filter(m_entity, node), m_named(m_entity), m_nameKeys(m_entity), m_renderName(m_named, g_vector3_identity), m_skin(SkinChangedCaller(*this)), m_transformChanged(transformChanged), m_evaluateTransform(evaluateTransform) { construct(); } InstanceCounter m_instanceCounter; void instanceAttach(const scene::Path& path) { if(++m_instanceCounter.m_count == 1) { m_filter.instanceAttach(); m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end())); m_entity.attach(m_keyObservers); m_model.modelChanged(m_entity.getEntityClass().modelpath()); m_skin.skinChanged(m_entity.getEntityClass().skin()); } } void instanceDetach(const scene::Path& path) { if(--m_instanceCounter.m_count == 0) { m_skin.skinChanged(""); m_model.modelChanged(""); m_entity.detach(m_keyObservers); m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end())); m_filter.instanceDetach(); } } EntityKeyValues& getEntity() { return m_entity; } const EntityKeyValues& getEntity() const { return m_entity; } scene::Traversable& getTraversable() { return m_model.getTraversable(); } Namespaced& getNamespaced() { return m_nameKeys; } Nameable& getNameable() { return m_named; } TransformNode& getTransformNode() { return m_transform; } ModelSkin& getModelSkin() { return m_skin.get(); } void attach(scene::Traversable::Observer* observer) { m_model.attach(observer); } void detach(scene::Traversable::Observer* observer) { m_model.detach(observer); } void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const { if(selected) { m_renderOrigin.render(renderer, volume, localToWorld); } renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly); } void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected) const { renderSolid(renderer, volume, localToWorld, selected); if(g_showNames) { renderer.addRenderable(m_renderName, localToWorld); } } void translate(const Vector3& translation) { m_origin = origin_translated(m_origin, translation); } void rotate(const Quaternion& rotation) { if(g_gameType == eGameTypeDoom3) { rotation_rotate(m_rotation, rotation); } else { m_angle = angle_rotated(m_angle, rotation); } } void snapto(float snap) { m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap); m_originKey.write(&m_entity); } void revertTransform() { m_origin = m_originKey.m_origin; if(g_gameType == eGameTypeDoom3) { rotation_assign(m_rotation, m_rotationKey.m_rotation); } else { m_angle = m_angleKey.m_angle; } } void freezeTransform() { m_originKey.m_origin = m_origin; m_originKey.write(&m_entity); if(g_gameType == eGameTypeDoom3) { rotation_assign(m_rotationKey.m_rotation, m_rotation); m_rotationKey.write(&m_entity); } else { m_angleKey.m_angle = m_angle; m_angleKey.write(&m_entity); } } void transformChanged() { revertTransform(); m_evaluateTransform(); updateTransform(); } typedef MemberCaller TransformChangedCaller; }; class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable { class TypeCasts { InstanceTypeCastTable m_casts; public: TypeCasts() { m_casts = TargetableInstance::StaticTypeCasts::instance().get(); InstanceStaticCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceIdentityCast::install(m_casts); } InstanceTypeCastTable& get() { return m_casts; } }; EclassModel& m_contained; public: typedef LazyStatic StaticTypeCasts; STRING_CONSTANT(Name, "EclassModelInstance"); EclassModelInstance(const scene::Path& path, scene::Instance* parent, EclassModel& contained) : TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this), TransformModifier(EclassModel::TransformChangedCaller(contained), ApplyTransformCaller(*this)), m_contained(contained) { m_contained.instanceAttach(Instance::path()); StaticRenderableConnectionLines::instance().attach(*this); } ~EclassModelInstance() { StaticRenderableConnectionLines::instance().detach(*this); m_contained.instanceDetach(Instance::path()); } void renderSolid(Renderer& renderer, const VolumeTest& volume) const { m_contained.renderSolid(renderer, volume, Instance::localToWorld(), getSelectable().isSelected()); } void renderWireframe(Renderer& renderer, const VolumeTest& volume) const { m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), getSelectable().isSelected()); } void evaluateTransform() { if(getType() == TRANSFORM_PRIMITIVE) { m_contained.translate(getTranslation()); m_contained.rotate(getRotation()); } } void applyTransform() { m_contained.revertTransform(); evaluateTransform(); m_contained.freezeTransform(); } typedef MemberCaller ApplyTransformCaller; }; class EclassModelNode : public scene::Node::Symbiot, public scene::Instantiable, public scene::Cloneable, public scene::Traversable::Observer { class TypeCasts { NodeTypeCastTable m_casts; public: TypeCasts() { NodeStaticCast::install(m_casts); NodeStaticCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); } NodeTypeCastTable& get() { return m_casts; } }; scene::Node m_node; InstanceSet m_instances; EclassModel m_contained; void construct() { m_contained.attach(this); } void destroy() { m_contained.detach(this); } public: typedef LazyStatic StaticTypeCasts; scene::Traversable& get(NullType) { return m_contained.getTraversable(); } Snappable& get(NullType) { return m_contained; } TransformNode& get(NullType) { return m_contained.getTransformNode(); } Entity& get(NullType) { return m_contained.getEntity(); } Nameable& get(NullType) { return m_contained.getNameable(); } Namespaced& get(NullType) { return m_contained.getNamespaced(); } ModelSkin& get(NullType) { return m_contained.getModelSkin(); } EclassModelNode(EntityClass* eclass) : m_node(this, this, StaticTypeCasts::instance().get()), m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform::Caller(m_instances)) { construct(); } EclassModelNode(const EclassModelNode& other) : scene::Node::Symbiot(other), scene::Instantiable(other), scene::Cloneable(other), scene::Traversable::Observer(other), m_node(this, this, StaticTypeCasts::instance().get()), m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform::Caller(m_instances)) { construct(); } ~EclassModelNode() { destroy(); } void release() { delete this; } scene::Node& node() { return m_node; } void insert(scene::Node& child) { m_instances.insert(child); } void erase(scene::Node& child) { m_instances.erase(child); } scene::Node& clone() const { return (new EclassModelNode(*this))->node(); } scene::Instance* create(const scene::Path& path, scene::Instance* parent) { return new EclassModelInstance(path, parent, m_contained); } void forEachInstance(const scene::Instantiable::Visitor& visitor) { m_instances.forEachInstance(visitor); } void insert(scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance) { m_instances.insert(observer, path, instance); } scene::Instance* erase(scene::Instantiable::Observer* observer, const scene::Path& path) { return m_instances.erase(observer, path); } }; scene::Node& New_EclassModel(EntityClass* eclass) { return (new EclassModelNode(eclass))->node(); }