/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ ///\file ///\brief Represents any entity which has a fixed size specified in its entity-definition and displays a model (e.g. ammo_bfg). /// /// This entity displays the model specified in its entity-definition. /// The "origin" and "angle" keys directly control the entity's local-to-parent transform. /// The "rotation" key directly controls the entity's local-to-parent transform for Doom3 only. #include "eclassmodel.h" #include "cullable.h" #include "renderable.h" #include "editable.h" #include "selectionlib.h" #include "instancelib.h" #include "transformlib.h" #include "traverselib.h" #include "entitylib.h" #include "render.h" #include "eclasslib.h" #include "pivot.h" #include "targetable.h" #include "origin.h" #include "angle.h" #include "rotation.h" #include "model.h" #include "filters.h" #include "namedentity.h" #include "keyobservers.h" #include "namekeys.h" #include "modelskinkey.h" #include "entity.h" class EclassModel : public Snappable { MatrixTransform m_transform; EntityKeyValues m_entity; KeyObserverMap m_keyObservers; OriginKey m_originKey; Vector3 m_origin; AngleKey m_angleKey; float m_angle; RotationKey m_rotationKey; Float9 m_rotation; SingletonModel m_model; ClassnameFilter m_filter; NamedEntity m_named; NameKeys m_nameKeys; RenderablePivot m_renderOrigin; RenderableNamedEntity m_renderName; ModelSkinKey m_skin; Callback m_transformChanged; Callback m_evaluateTransform; void construct(){ default_rotation( m_rotation ); m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) ); m_keyObservers.insert( Static::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) ); if ( g_gameType == eGameTypeDoom3 ) { m_keyObservers.insert( "angle", RotationKey::AngleChangedCaller( m_rotationKey ) ); m_keyObservers.insert( "rotation", RotationKey::RotationChangedCaller( m_rotationKey ) ); } else { m_keyObservers.insert( "angle", AngleKey::AngleChangedCaller( m_angleKey ) ); } m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) ); } // vc 2k5 compiler fix #if _MSC_VER >= 1400 public: #endif void updateTransform(){ m_transform.localToParent() = g_matrix4_identity; matrix4_translate_by_vec3( m_transform.localToParent(), m_origin ); if ( g_gameType == eGameTypeDoom3 ) { matrix4_multiply_by_matrix4( m_transform.localToParent(), rotation_toMatrix( m_rotation ) ); } else { matrix4_multiply_by_matrix4( m_transform.localToParent(), matrix4_rotation_for_z_degrees( m_angle ) ); } m_transformChanged(); } typedef MemberCaller UpdateTransformCaller; void originChanged(){ m_origin = m_originKey.m_origin; updateTransform(); } typedef MemberCaller OriginChangedCaller; void angleChanged(){ m_angle = m_angleKey.m_angle; updateTransform(); } typedef MemberCaller AngleChangedCaller; void rotationChanged(){ rotation_assign( m_rotation, m_rotationKey.m_rotation ); updateTransform(); } typedef MemberCaller RotationChangedCaller; void skinChanged(){ scene::Node* node = m_model.getNode(); if ( node != 0 ) { Node_modelSkinChanged( *node ); } } typedef MemberCaller SkinChangedCaller; public: EclassModel( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) : m_entity( eclass ), m_originKey( OriginChangedCaller( *this ) ), m_origin( ORIGINKEY_IDENTITY ), m_angleKey( AngleChangedCaller( *this ) ), m_angle( ANGLEKEY_IDENTITY ), m_rotationKey( RotationChangedCaller( *this ) ), m_filter( m_entity, node ), m_named( m_entity ), m_nameKeys( m_entity ), m_renderName( m_named, g_vector3_identity ), m_skin( SkinChangedCaller( *this ) ), m_transformChanged( transformChanged ), m_evaluateTransform( evaluateTransform ){ construct(); } EclassModel( const EclassModel& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) : m_entity( other.m_entity ), m_originKey( OriginChangedCaller( *this ) ), m_origin( ORIGINKEY_IDENTITY ), m_angleKey( AngleChangedCaller( *this ) ), m_angle( ANGLEKEY_IDENTITY ), m_rotationKey( RotationChangedCaller( *this ) ), m_filter( m_entity, node ), m_named( m_entity ), m_nameKeys( m_entity ), m_renderName( m_named, g_vector3_identity ), m_skin( SkinChangedCaller( *this ) ), m_transformChanged( transformChanged ), m_evaluateTransform( evaluateTransform ){ construct(); } InstanceCounter m_instanceCounter; void instanceAttach( const scene::Path& path ){ if ( ++m_instanceCounter.m_count == 1 ) { m_filter.instanceAttach(); m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) ); m_entity.attach( m_keyObservers ); m_model.modelChanged( m_entity.getEntityClass().modelpath() ); m_skin.skinChanged( m_entity.getEntityClass().skin() ); } } void instanceDetach( const scene::Path& path ){ if ( --m_instanceCounter.m_count == 0 ) { m_skin.skinChanged( "" ); m_model.modelChanged( "" ); m_entity.detach( m_keyObservers ); m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) ); m_filter.instanceDetach(); } } EntityKeyValues& getEntity(){ return m_entity; } const EntityKeyValues& getEntity() const { return m_entity; } scene::Traversable& getTraversable(){ return m_model.getTraversable(); } Namespaced& getNamespaced(){ return m_nameKeys; } Nameable& getNameable(){ return m_named; } TransformNode& getTransformNode(){ return m_transform; } ModelSkin& getModelSkin(){ return m_skin.get(); } void attach( scene::Traversable::Observer* observer ){ m_model.attach( observer ); } void detach( scene::Traversable::Observer* observer ){ m_model.detach( observer ); } void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const { if ( selected ) { m_renderOrigin.render( renderer, volume, localToWorld ); } renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly ); } void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld, bool selected ) const { renderSolid( renderer, volume, localToWorld, selected ); if ( g_showNames ) { renderer.addRenderable( m_renderName, localToWorld ); } } void translate( const Vector3& translation ){ m_origin = origin_translated( m_origin, translation ); } void rotate( const Quaternion& rotation ){ if ( g_gameType == eGameTypeDoom3 ) { rotation_rotate( m_rotation, rotation ); } else { m_angle = angle_rotated( m_angle, rotation ); } } void snapto( float snap ){ m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap ); m_originKey.write( &m_entity ); } void revertTransform(){ m_origin = m_originKey.m_origin; if ( g_gameType == eGameTypeDoom3 ) { rotation_assign( m_rotation, m_rotationKey.m_rotation ); } else { m_angle = m_angleKey.m_angle; } } void freezeTransform(){ m_originKey.m_origin = m_origin; m_originKey.write( &m_entity ); if ( g_gameType == eGameTypeDoom3 ) { rotation_assign( m_rotationKey.m_rotation, m_rotation ); m_rotationKey.write( &m_entity ); } else { m_angleKey.m_angle = m_angle; m_angleKey.write( &m_entity ); } } void transformChanged(){ revertTransform(); m_evaluateTransform(); updateTransform(); } typedef MemberCaller TransformChangedCaller; }; class EclassModelInstance : public TargetableInstance, public TransformModifier, public Renderable { class TypeCasts { InstanceTypeCastTable m_casts; public: TypeCasts(){ m_casts = TargetableInstance::StaticTypeCasts::instance().get(); InstanceStaticCast::install( m_casts ); InstanceStaticCast::install( m_casts ); InstanceIdentityCast::install( m_casts ); } InstanceTypeCastTable& get(){ return m_casts; } }; EclassModel& m_contained; public: typedef LazyStatic StaticTypeCasts; STRING_CONSTANT( Name, "EclassModelInstance" ); EclassModelInstance( const scene::Path& path, scene::Instance* parent, EclassModel& contained ) : TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ), TransformModifier( EclassModel::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ), m_contained( contained ){ m_contained.instanceAttach( Instance::path() ); StaticRenderableConnectionLines::instance().attach( *this ); } ~EclassModelInstance(){ StaticRenderableConnectionLines::instance().detach( *this ); m_contained.instanceDetach( Instance::path() ); } void renderSolid( Renderer& renderer, const VolumeTest& volume ) const { m_contained.renderSolid( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() ); } void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const { m_contained.renderWireframe( renderer, volume, Instance::localToWorld(), getSelectable().isSelected() ); } void evaluateTransform(){ if ( getType() == TRANSFORM_PRIMITIVE ) { m_contained.translate( getTranslation() ); m_contained.rotate( getRotation() ); } } void applyTransform(){ m_contained.revertTransform(); evaluateTransform(); m_contained.freezeTransform(); } typedef MemberCaller ApplyTransformCaller; }; class EclassModelNode : public scene::Node::Symbiot, public scene::Instantiable, public scene::Cloneable, public scene::Traversable::Observer { class TypeCasts { NodeTypeCastTable m_casts; public: TypeCasts(){ NodeStaticCast::install( m_casts ); NodeStaticCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); } NodeTypeCastTable& get(){ return m_casts; } }; scene::Node m_node; InstanceSet m_instances; EclassModel m_contained; void construct(){ m_contained.attach( this ); } void destroy(){ m_contained.detach( this ); } public: typedef LazyStatic StaticTypeCasts; scene::Traversable& get( NullType){ return m_contained.getTraversable(); } Snappable& get( NullType){ return m_contained; } TransformNode& get( NullType){ return m_contained.getTransformNode(); } Entity& get( NullType){ return m_contained.getEntity(); } Nameable& get( NullType){ return m_contained.getNameable(); } Namespaced& get( NullType){ return m_contained.getNamespaced(); } ModelSkin& get( NullType){ return m_contained.getModelSkin(); } EclassModelNode( EntityClass* eclass ) : m_node( this, this, StaticTypeCasts::instance().get() ), m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform::Caller( m_instances ) ){ construct(); } EclassModelNode( const EclassModelNode& other ) : scene::Node::Symbiot( other ), scene::Instantiable( other ), scene::Cloneable( other ), scene::Traversable::Observer( other ), m_node( this, this, StaticTypeCasts::instance().get() ), m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform::Caller( m_instances ) ){ construct(); } ~EclassModelNode(){ destroy(); } void release(){ delete this; } scene::Node& node(){ return m_node; } void insert( scene::Node& child ){ m_instances.insert( child ); } void erase( scene::Node& child ){ m_instances.erase( child ); } scene::Node& clone() const { return ( new EclassModelNode( *this ) )->node(); } scene::Instance* create( const scene::Path& path, scene::Instance* parent ){ return new EclassModelInstance( path, parent, m_contained ); } void forEachInstance( const scene::Instantiable::Visitor& visitor ){ m_instances.forEachInstance( visitor ); } void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){ m_instances.insert( observer, path, instance ); } scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){ return m_instances.erase( observer, path ); } }; scene::Node& New_EclassModel( EntityClass* eclass ){ return ( new EclassModelNode( eclass ) )->node(); }