/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined(INCLUDED_MODEL_H) #define INCLUDED_MODEL_H #include "entitylib.h" #include "traverselib.h" #include "generic/callback.h" #include "stream/stringstream.h" #include "os/path.h" #include "moduleobserver.h" class Model : public ModuleObserver { ResourceReference m_resource; scene::Traversable& m_traverse; scene::Node* m_node; Callback m_modelChanged; public: Model(scene::Traversable& traversable, const Callback& modelChanged) : m_resource(""), m_traverse(traversable), m_node(0), m_modelChanged(modelChanged) { m_resource.attach(*this); } ~Model() { m_resource.detach(*this); } void realise() { m_resource.get()->load(); m_node = m_resource.get()->getNode(); if(m_node != 0) { m_traverse.insert(*m_node); } } void unrealise() { if(m_node != 0) { m_traverse.erase(*m_node); } } void modelChanged(const char* value) { StringOutputStream cleaned(string_length(value)); cleaned << PathCleaned(value); m_resource.detach(*this); m_resource.setName(cleaned.c_str()); m_resource.attach(*this); m_modelChanged(); } typedef MemberCaller1 ModelChangedCaller; const char* getName() const { return m_resource.getName(); } scene::Node* getNode() const { return m_node; } }; class SingletonModel { TraversableNode m_traverse; Model m_model; public: SingletonModel() : m_model(m_traverse, Callback()) { } void attach(scene::Traversable::Observer* observer) { m_traverse.attach(observer); } void detach(scene::Traversable::Observer* observer) { m_traverse.detach(observer); } scene::Traversable& getTraversable() { return m_traverse; } void modelChanged(const char* value) { m_model.modelChanged(value); } typedef MemberCaller1 ModelChangedCaller; scene::Node* getNode() const { return m_model.getNode(); } }; #endif