/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "wal.h" #include "ifilesystem.h" #include "os/path.h" #include "stream/stringstream.h" #include "bytestreamutils.h" #include "imagelib.h" const int QUAKE2_WAL = 0; const int HERETIC2_M8 = 1; typedef unsigned char byte; struct pcx_header_t { char manufacturer; char version; char encoding; char bits_per_pixel; }; void LoadPCXPalette(const char *filename, byte palette[768]) { byte *buffer; int length = vfsLoadFile(filename, (void **) &buffer); if (buffer == 0) { return; } const pcx_header_t *pcx = reinterpret_cast( buffer ); if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->bits_per_pixel != 8) { return; } memcpy(palette, buffer + length - 768, 768); vfsFreeFile(buffer); } const int WAL_NAME_LENGTH = 32; const int WAL_MIPMAP_COUNT = 4; struct wal_header_t { char name[WAL_NAME_LENGTH]; unsigned width, height; unsigned offsets[WAL_MIPMAP_COUNT]; // four mip maps stored char animname[WAL_NAME_LENGTH]; // next frame in animation chain int flags; int contents; int value; }; const int M8_NAME_LENGTH = 32; const int M8_MIPMAP_COUNT = 16; struct m8_header_t { int version; char name[M8_NAME_LENGTH]; unsigned width[M8_MIPMAP_COUNT], height[M8_MIPMAP_COUNT]; // width and height of each mipmap unsigned offsets[M8_MIPMAP_COUNT]; // 16 mip maps stored char animname[M8_NAME_LENGTH]; // next frame in animation chain byte palette[768]; // palette stored in m8 int flags; int contents; int value; }; Image *LoadMipTex(byte *buffer, byte TypeofTex) { int w, h, offset, flags, contents, value; byte palette[768]; byte *source; PointerInputStream inputStream(buffer); if (TypeofTex == HERETIC2_M8) { inputStream.seek(4 + M8_NAME_LENGTH); // version, name w = istream_read_int32_le(inputStream); inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining widths h = istream_read_int32_le(inputStream); inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining heights offset = istream_read_int32_le(inputStream); inputStream.seek(4 * (M8_MIPMAP_COUNT - 1)); // remaining offsets inputStream.seek(M8_NAME_LENGTH); // animname inputStream.read(palette, 768); flags = istream_read_int32_le(inputStream); contents = istream_read_int32_le(inputStream); value = istream_read_int32_le(inputStream); source = buffer + offset; } else { LoadPCXPalette("pics/colormap.pcx", palette); inputStream.seek(WAL_NAME_LENGTH); // name w = istream_read_int32_le(inputStream); h = istream_read_int32_le(inputStream); offset = istream_read_int32_le(inputStream); inputStream.seek(4 * (WAL_MIPMAP_COUNT - 1)); // remaining offsets inputStream.seek(WAL_NAME_LENGTH); // animname flags = istream_read_int32_le(inputStream); contents = istream_read_int32_le(inputStream); value = istream_read_int32_le(inputStream); source = buffer + offset; } RGBAImageFlags *image = new RGBAImageFlags(w, h, flags, contents, value); byte *dest = image->getRGBAPixels(); byte *end = source + (w * h); for (; source != end; ++source, dest += 4) { *(dest + 0) = palette[*source * 3 + 0]; *(dest + 1) = palette[*source * 3 + 1]; *(dest + 2) = palette[*source * 3 + 2]; *(dest + 3) = 255; } return image; } Image *LoadWal(ArchiveFile &file) { ScopedArchiveBuffer buffer(file); return LoadMipTex(buffer.buffer, QUAKE2_WAL); } Image *LoadM8(ArchiveFile &file) { ScopedArchiveBuffer buffer(file); return LoadMipTex(buffer.buffer, HERETIC2_M8); }