/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "mdc.h" #include "ifilesystem.h" #include "imodel.h" #include "imagelib.h" #include "bytestreamutils.h" #include "model.h" #include "ident.h" #include "md3normals.h" const unsigned char MDC_IDENT[4] = { 'I', 'D', 'P', 'C', }; const float MDC_XYZ_SCALE = 0.015625f; #define MAX_QPATH 64 // max length of a quake game pathname typedef float float3[3]; struct mdcTriangle_t { unsigned int indexes[3]; // not my spelling }; void istream_read_mdcTriangle( PointerInputStream& inputStream, mdcTriangle_t& triangle ){ triangle.indexes[0] = istream_read_uint32_le( inputStream ); triangle.indexes[1] = istream_read_uint32_le( inputStream ); triangle.indexes[2] = istream_read_uint32_le( inputStream ); } struct mdcXyzNormal_t { short xyz[3]; // divide by 64 short normal; // packed same way as md3 }; void istream_read_mdcXyzNormal( PointerInputStream& inputStream, mdcXyzNormal_t& xyz ){ xyz.xyz[0] = istream_read_int16_le( inputStream ); xyz.xyz[1] = istream_read_int16_le( inputStream ); xyz.xyz[2] = istream_read_int16_le( inputStream ); xyz.normal = istream_read_int16_le( inputStream ); } struct mdcSt_t { float st[2]; // may need to reverse t }; void istream_read_mdcSt( PointerInputStream& inputStream, mdcSt_t& st ){ st.st[0] = istream_read_float32_le( inputStream ); st.st[1] = istream_read_float32_le( inputStream ); } struct mdcShader_t { char name[MAX_QPATH]; unsigned int flags; }; void istream_read_mdcShader( PointerInputStream& inputStream, mdcShader_t& shader ){ inputStream.read( reinterpret_cast( shader.name ), MAX_QPATH ); shader.flags = istream_read_uint32_le( inputStream ); } struct mdcTagName_t { char name[MAX_QPATH]; }; struct mdcTagFrame_t { short xyz[3]; // divide by 64 short angles[3]; // euler in z x y order... deg = * (360.0 / 32767.0) .. rad = * (PI / 32767.0) }; struct mdcFrame_t { float3 bboxMin; float3 bboxMax; float3 localOrigin; float radius; char name[16]; }; struct mdcSurface_t { byte ident[4]; char name[MAX_QPATH]; unsigned int flags; unsigned int numCompFrames; unsigned int numBaseFrames; unsigned int numShaders; unsigned int numVerts; unsigned int numTriangles; unsigned int ofsTriangles; unsigned int ofsShaders; unsigned int ofsSt; unsigned int ofsXyzNormals; unsigned int ofsCompVerts; unsigned int ofsFrameBaseFrames; unsigned int ofsFrameCompFrames; unsigned int ofsEnd; }; void istream_read_mdcSurface( PointerInputStream& inputStream, mdcSurface_t& surface ){ inputStream.read( surface.ident, 4 ); inputStream.read( reinterpret_cast( surface.name ), MAX_QPATH ); surface.flags = istream_read_uint32_le( inputStream ); surface.numCompFrames = istream_read_uint32_le( inputStream ); surface.numBaseFrames = istream_read_uint32_le( inputStream ); surface.numShaders = istream_read_uint32_le( inputStream ); surface.numVerts = istream_read_uint32_le( inputStream ); surface.numTriangles = istream_read_uint32_le( inputStream ); surface.ofsTriangles = istream_read_uint32_le( inputStream ); surface.ofsShaders = istream_read_uint32_le( inputStream ); surface.ofsSt = istream_read_uint32_le( inputStream ); surface.ofsXyzNormals = istream_read_uint32_le( inputStream ); surface.ofsCompVerts = istream_read_uint32_le( inputStream ); surface.ofsFrameBaseFrames = istream_read_uint32_le( inputStream ); surface.ofsFrameCompFrames = istream_read_uint32_le( inputStream ); surface.ofsEnd = istream_read_uint32_le( inputStream ); } struct mdcHeader_t { byte ident[4]; unsigned int version; char name[MAX_QPATH]; unsigned int flags; unsigned int numFrames; unsigned int numTags; unsigned int numSurfaces; unsigned int numSkins; unsigned int ofsFrames; unsigned int ofsTagNames; unsigned int ofsTags; unsigned int ofsSurfaces; unsigned int ofsEnd; }; void istream_read_mdcHeader( PointerInputStream& inputStream, mdcHeader_t& header ){ inputStream.read( header.ident, 4 ); header.version = istream_read_uint32_le( inputStream ); inputStream.read( reinterpret_cast( header.name ), MAX_QPATH ); header.flags = istream_read_uint32_le( inputStream ); header.numFrames = istream_read_uint32_le( inputStream ); header.numTags = istream_read_uint32_le( inputStream ); header.numSurfaces = istream_read_uint32_le( inputStream ); header.numSkins = istream_read_uint32_le( inputStream ); header.ofsFrames = istream_read_uint32_le( inputStream ); header.ofsTagNames = istream_read_uint32_le( inputStream ); header.ofsTags = istream_read_uint32_le( inputStream ); header.ofsSurfaces = istream_read_uint32_le( inputStream ); header.ofsEnd = istream_read_uint32_le( inputStream ); } unsigned int MDCSurface_read( Surface& surface, const byte* buffer ){ mdcSurface_t mdcSurface; { PointerInputStream inputStream( buffer ); istream_read_mdcSurface( inputStream, mdcSurface ); } { surface.vertices().reserve( mdcSurface.numVerts ); PointerInputStream xyzStream( buffer + mdcSurface.ofsXyzNormals ); PointerInputStream stStream( buffer + mdcSurface.ofsSt ); // read verts into vertex array - xyz, st, normal for ( std::size_t i = 0; i < mdcSurface.numVerts; i++ ) { mdcXyzNormal_t mdcXyzNormal; istream_read_mdcXyzNormal( xyzStream, mdcXyzNormal ); mdcSt_t mdcSt; istream_read_mdcSt( stStream, mdcSt ); surface.vertices().push_back( ArbitraryMeshVertex( Vertex3f( mdcXyzNormal.xyz[0] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[1] * MDC_XYZ_SCALE, mdcXyzNormal.xyz[2] * MDC_XYZ_SCALE ), DecodeNormal( reinterpret_cast( &mdcXyzNormal.normal ) ), TexCoord2f( mdcSt.st[0], mdcSt.st[1] ) ) ); } } { surface.indices().reserve( mdcSurface.numTriangles * 3 ); PointerInputStream triangleStream( buffer + mdcSurface.ofsTriangles ); for ( std::size_t i = 0; i < mdcSurface.numTriangles; i++ ) { mdcTriangle_t triangle; istream_read_mdcTriangle( triangleStream, triangle ); surface.indices().insert( triangle.indexes[0] ); surface.indices().insert( triangle.indexes[1] ); surface.indices().insert( triangle.indexes[2] ); } } { mdcShader_t shader; PointerInputStream inputStream( buffer + mdcSurface.ofsShaders ); istream_read_mdcShader( inputStream, shader ); surface.setShader( shader.name ); } surface.updateAABB(); return mdcSurface.ofsEnd; } void MDCModel_read( Model& model, const byte* buffer ){ mdcHeader_t header; { PointerInputStream inputStream( buffer ); istream_read_mdcHeader( inputStream, header ); } const byte* surfacePosition = buffer + header.ofsSurfaces; for ( std::size_t i = 0; i < header.numSurfaces; i++ ) { surfacePosition += MDCSurface_read( model.newSurface(), surfacePosition ); } model.updateAABB(); } scene::Node& MDCModel_new( const byte* buffer ){ ModelNode* modelNode = new ModelNode(); MDCModel_read( modelNode->model(), buffer ); return modelNode->node(); } scene::Node& MDCModel_default(){ ModelNode* modelNode = new ModelNode(); Model_constructNull( modelNode->model() ); return modelNode->node(); } scene::Node& MDCModel_fromBuffer( unsigned char* buffer ){ if ( !ident_equal( buffer, MDC_IDENT ) ) { globalErrorStream() << "MDC read error: incorrect ident\n"; return MDCModel_default(); } else { return MDCModel_new( buffer ); } } scene::Node& loadMDCModel( ArchiveFile& file ){ ScopedArchiveBuffer buffer( file ); return MDCModel_fromBuffer( buffer.buffer ); }